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authorUlf Hermann <ulf.hermann@qt.io>2016-11-24 11:50:45 +0100
committerUlf Hermann <ulf.hermann@qt.io>2016-11-24 14:31:11 +0000
commit2837f1c868b92e7cc8293064ff7ec3f76cdf6c7b (patch)
treed85fc417fd3e9773cf745e74b2b9d66785be5799 /src/quick/scenegraph/util/qsgatlastexture.cpp
parentc712f638a0a3ad2a71a9a18601fd320dabd50f16 (diff)
QmlProfiler: Explicitly specify the offsets for scene graph events
The profiler can be switched on in the middle of a frame. In that case the last offset into the timing data would be some random number, which may lead to a crash when recording the sample. However, as we know all the data points we are going to record, we can as well specify where they are supposed to go. The timings themselves may still be random for frames of which we only recorded parts, but the clients can deal with this. Task-number: QTBUG-57304 Change-Id: I1d507f2591516e43d5b3cd25f7939716f2b64ed9 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'src/quick/scenegraph/util/qsgatlastexture.cpp')
-rw-r--r--src/quick/scenegraph/util/qsgatlastexture.cpp17
1 files changed, 12 insertions, 5 deletions
diff --git a/src/quick/scenegraph/util/qsgatlastexture.cpp b/src/quick/scenegraph/util/qsgatlastexture.cpp
index e163191c6e..d26629900f 100644
--- a/src/quick/scenegraph/util/qsgatlastexture.cpp
+++ b/src/quick/scenegraph/util/qsgatlastexture.cpp
@@ -388,9 +388,12 @@ void Atlas::bind(QSGTexture::Filtering filtering)
bool profileFrames = QSG_LOG_TIME_TEXTURE().isDebugEnabled();
if (profileFrames)
qsg_renderer_timer.start();
- // Skip bind, convert, swizzle; they're irrelevant
+
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphTexturePrepare);
- Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare, 3);
+
+ // Skip bind, convert, swizzle; they're irrelevant
+ Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTexturePrepareStart, 3);
Texture *t = m_pending_uploads.at(i);
if (m_externalFormat == GL_BGRA &&
@@ -408,10 +411,14 @@ void Atlas::bind(QSGTexture::Filtering filtering)
<< "ms (" << t->textureSize().width() << "x"
<< t->textureSize().height() << ")";
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTexturePrepareUpload);
+
// Skip mipmap; unused
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare);
- Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare, 1);
- Q_QUICK_SG_PROFILE_REPORT(QQuickProfiler::SceneGraphTexturePrepare);
+ Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTexturePrepareUpload, 1);
+ Q_QUICK_SG_PROFILE_REPORT(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTexturePrepareMipmap);
}
GLenum f = filtering == QSGTexture::Nearest ? GL_NEAREST : GL_LINEAR;