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authorFriedemann Kleint <Friedemann.Kleint@qt.io>2016-11-22 13:29:55 +0100
committerFriedemann Kleint <Friedemann.Kleint@qt.io>2016-11-22 22:29:16 +0000
commit07cde200e55ee03bf9e2f9af89c20f91072deccc (patch)
treea59282f7fa93a57e60d4f9e66b29535d64864c39 /src/quick/scenegraph/util/qsgdefaultimagenode.cpp
parent39bed6135cd08b346866bb35ac95eaaf6f69b95c (diff)
Move rebuildGeometry() functions of nodes
Move QSGDefaultImageNode::rebuildGeometry(), QSGDefaultNinePatchNode::rebuildGeometry() to QSGImageNode::rebuildGeometry(), QSGNinePatchNode::rebuildGeometry() respectively. This makes it possible to use then from the D3D12 plugin when built without OpenGL support. Task-number: QTBUG-57185 Change-Id: Ib88c5622f7048618151a63d7536d76296a25842e Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/quick/scenegraph/util/qsgdefaultimagenode.cpp')
-rw-r--r--src/quick/scenegraph/util/qsgdefaultimagenode.cpp29
1 files changed, 0 insertions, 29 deletions
diff --git a/src/quick/scenegraph/util/qsgdefaultimagenode.cpp b/src/quick/scenegraph/util/qsgdefaultimagenode.cpp
index 6afe591dca..63773887a0 100644
--- a/src/quick/scenegraph/util/qsgdefaultimagenode.cpp
+++ b/src/quick/scenegraph/util/qsgdefaultimagenode.cpp
@@ -173,33 +173,4 @@ bool QSGDefaultImageNode::ownsTexture() const
return m_ownsTexture;
}
-void QSGDefaultImageNode::rebuildGeometry(QSGGeometry *g,
- QSGTexture *texture,
- const QRectF &rect,
- QRectF sourceRect,
- TextureCoordinatesTransformMode texCoordMode)
-{
- if (!texture)
- return;
-
- if (!sourceRect.width() || !sourceRect.height()) {
- QSize ts = texture->textureSize();
- sourceRect = QRectF(0, 0, ts.width(), ts.height());
- }
-
- // Maybe transform the texture coordinates
- if (texCoordMode.testFlag(QSGImageNode::MirrorHorizontally)) {
- float tmp = sourceRect.left();
- sourceRect.setLeft(sourceRect.right());
- sourceRect.setRight(tmp);
- }
- if (texCoordMode.testFlag(QSGImageNode::MirrorVertically)) {
- float tmp = sourceRect.top();
- sourceRect.setTop(sourceRect.bottom());
- sourceRect.setBottom(tmp);
- }
-
- QSGGeometry::updateTexturedRectGeometry(g, rect, texture->convertToNormalizedSourceRect(sourceRect));
-}
-
QT_END_NAMESPACE