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author | Paolo Angelelli <paolo.angelelli@qt.io> | 2017-01-22 20:22:14 +0100 |
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committer | Paolo Angelelli <paolo.angelelli@qt.io> | 2017-01-25 12:32:25 +0000 |
commit | 5ef3265cd46de6579399562429e26961d6f13885 (patch) | |
tree | 6b71510ab9168600a4a146cca878f7f031c3f8f5 /src/quick/scenegraph/util/qsgdefaultimagenode.cpp | |
parent | 3ca8c880c163708757a5e88fb7e01268b775dc0e (diff) |
Add anisotropic filtering support to QSGTexture
This patch adds support to switch on anisotropic filtering on
QSGTexture and to QSGDefaultImageNode.
Not adding this support to QSGImageNode since it became public
in 5.8, and it does not allow additional virtual methods anymore.
Change-Id: Ibf1744845df2297f9129b1b5ce6a69d0a3b31c7c
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Reviewed-by: Gunnar Sletta <gunnar@crimson.no>
Diffstat (limited to 'src/quick/scenegraph/util/qsgdefaultimagenode.cpp')
-rw-r--r-- | src/quick/scenegraph/util/qsgdefaultimagenode.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/quick/scenegraph/util/qsgdefaultimagenode.cpp b/src/quick/scenegraph/util/qsgdefaultimagenode.cpp index 63773887a0..7186ee4265 100644 --- a/src/quick/scenegraph/util/qsgdefaultimagenode.cpp +++ b/src/quick/scenegraph/util/qsgdefaultimagenode.cpp @@ -94,6 +94,21 @@ QSGTexture::Filtering QSGDefaultImageNode::mipmapFiltering() const return m_material.mipmapFiltering(); } +void QSGDefaultImageNode::setAnisotropyLevel(QSGTexture::AnisotropyLevel level) +{ + if (m_material.anisotropyLevel() == level) + return; + + m_material.setAnisotropyLevel(level); + m_opaque_material.setAnisotropyLevel(level); + markDirty(DirtyMaterial); +} + +QSGTexture::AnisotropyLevel QSGDefaultImageNode::anisotropyLevel() const +{ + return m_material.anisotropyLevel(); +} + void QSGDefaultImageNode::setRect(const QRectF &r) { if (m_rect == r) |