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authorGunnar Sletta <gunnar@sletta.org>2015-06-11 10:17:45 +0200
committerSimon Hausmann <simon.hausmann@theqtcompany.com>2015-06-15 09:31:08 +0000
commite9c5ac78deaae6775ad5cf08c022a0105f7702a7 (patch)
tree8eca91f4d1dc1c13f07f96369023e42b65bbcded /src/quick/scenegraph/util/qsgengine.cpp
parentd845227aca013f9d3c0d63a394a5c27733f6d019 (diff)
Add QQuickWindow::TextureIsOpaque as option to createTextureFromImage.
Opaque textures can be a lot faster, so give this option without forcing the user to reimplement her/his own QSGTexture class. The old behavior was that createTextureFromImage() disregarded TextureHasAlphaChannel and looked solely at the image's format. To keep this behavior intact, we introduce a second opt-in flag to switch textures from auto-detect to false, namely TextureIsOpaque. [ChangeLog][QtQuick][QQuickWindow] Add TextureIsOpaque option to createTextureFromImage() Change-Id: I248db4bc5f7920864b6aa8d831ce24d23ad370ef Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Diffstat (limited to 'src/quick/scenegraph/util/qsgengine.cpp')
-rw-r--r--src/quick/scenegraph/util/qsgengine.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/quick/scenegraph/util/qsgengine.cpp b/src/quick/scenegraph/util/qsgengine.cpp
index c0ddf25765..8622f8edc1 100644
--- a/src/quick/scenegraph/util/qsgengine.cpp
+++ b/src/quick/scenegraph/util/qsgengine.cpp
@@ -150,7 +150,7 @@ QSGAbstractRenderer *QSGEngine::createRenderer() const
/*!
Creates a texture using the data of \a image
- Valid \a options are TextureCanUseAtlas
+ Valid \a options are TextureCanUseAtlas and TextureIsOpaque.
The caller takes ownership of the texture and the
texture should only be used with this engine.
@@ -160,13 +160,12 @@ QSGAbstractRenderer *QSGEngine::createRenderer() const
QSGTexture *QSGEngine::createTextureFromImage(const QImage &image, CreateTextureOptions options) const
{
Q_D(const QSGEngine);
- if (!d->sgRenderContext->isValid())
- return 0;
-
- if (options & TextureCanUseAtlas)
- return d->sgRenderContext->createTexture(image);
- else
- return d->sgRenderContext->createTextureNoAtlas(image);
+ if (!d->sgRenderContext->isValid())
+ return 0;
+ uint flags = 0;
+ if (options & TextureCanUseAtlas) flags |= QSGRenderContext::CreateTexture_Atlas;
+ if (!(options & TextureIsOpaque)) flags |= QSGRenderContext::CreateTexture_Alpha;
+ return d->sgRenderContext->createTexture(image, flags);
}
/*!