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authorLars Knoll <lars.knoll@qt.io>2016-11-16 14:22:36 +0100
committerSimon Hausmann <simon.hausmann@qt.io>2016-11-29 10:10:27 +0000
commite579076bb36e6594003b2ade7f3d062944ef6f47 (patch)
tree1c00c8a02c638582d342504f3bebd45dbcd46be1 /src/quick/scenegraph/util/qsgengine.cpp
parent4e1463c20aa6ec52f23e1e5f6426b68edb2255f0 (diff)
Get rid of most QT_NO_FOO usages
Instead use QT_CONFIG(foo). This change actually detected a few mis-spelled macros and invalid usages. Change-Id: I06ac327098dd1a458e6bc379d637b8e2dac52f85 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'src/quick/scenegraph/util/qsgengine.cpp')
-rw-r--r--src/quick/scenegraph/util/qsgengine.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/scenegraph/util/qsgengine.cpp b/src/quick/scenegraph/util/qsgengine.cpp
index ad1fcfa470..09e4cdf5a7 100644
--- a/src/quick/scenegraph/util/qsgengine.cpp
+++ b/src/quick/scenegraph/util/qsgengine.cpp
@@ -44,7 +44,7 @@
#include <private/qsgrenderer_p.h>
#include <private/qsgtexture_p.h>
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
# include <QtGui/QOpenGLContext>
# include <private/qsgdefaultrendercontext_p.h>
#endif
@@ -116,7 +116,7 @@ QSGEngine::~QSGEngine()
void QSGEngine::initialize(QOpenGLContext *context)
{
Q_D(QSGEngine);
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
if (context && QOpenGLContext::currentContext() != context) {
qWarning("WARNING: The context must be current before calling QSGEngine::initialize.");
return;
@@ -125,7 +125,7 @@ void QSGEngine::initialize(QOpenGLContext *context)
if (d->sgRenderContext && !d->sgRenderContext->isValid()) {
d->sgRenderContext->setAttachToGraphicsContext(false);
d->sgRenderContext->initialize(context);
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
if (context)
connect(context, &QOpenGLContext::aboutToBeDestroyed, this, &QSGEngine::invalidate);
#endif