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authorShawn Rutledge <shawn.rutledge@qt.io>2018-02-21 10:41:54 +0100
committerShawn Rutledge <shawn.rutledge@qt.io>2018-02-26 07:13:18 +0000
commit499ec43937e926e4f2fa57a9baa455fcb3862262 (patch)
tree206c90d47387f8322b68f5e3db613189397e1af3 /src/quick/scenegraph/util/qsgflatcolormaterial.cpp
parent53d1e9ed21d25e65a2f13606af479838f5f21fe7 (diff)
use nullptr consistently (clang-tidy)
From now on we prefer nullptr instead of 0 to clarify cases where we are assigning or testing a pointer rather than a numeric zero. Also, replaced cases where 0 was passed as Qt::KeyboardModifiers with Qt::NoModifier (clang-tidy replaced them with nullptr, which waas wrong, so it was just as well to make the tests more readable rather than to revert those lines). Change-Id: I4735d35e4d9f42db5216862ce091429eadc6e65d Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'src/quick/scenegraph/util/qsgflatcolormaterial.cpp')
-rw-r--r--src/quick/scenegraph/util/qsgflatcolormaterial.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
index a0c71b5340..28f6113a60 100644
--- a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
+++ b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
@@ -77,13 +77,13 @@ FlatColorMaterialShader::FlatColorMaterialShader()
void FlatColorMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
{
#if QT_CONFIG(opengl)
- Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
+ Q_ASSERT(oldEffect == nullptr || newEffect->type() == oldEffect->type());
QSGFlatColorMaterial *oldMaterial = static_cast<QSGFlatColorMaterial *>(oldEffect);
QSGFlatColorMaterial *newMaterial = static_cast<QSGFlatColorMaterial *>(newEffect);
const QColor &c = newMaterial->color();
- if (oldMaterial == 0 || c != oldMaterial->color() || state.isOpacityDirty()) {
+ if (oldMaterial == nullptr || c != oldMaterial->color() || state.isOpacityDirty()) {
float opacity = state.opacity() * c.alphaF();
QVector4D v(c.redF() * opacity,
c.greenF() * opacity,
@@ -103,7 +103,7 @@ void FlatColorMaterialShader::updateState(const RenderState &state, QSGMaterial
char const *const *FlatColorMaterialShader::attributeNames() const
{
- static char const *const attr[] = { "vCoord", 0 };
+ static char const *const attr[] = { "vCoord", nullptr };
return attr;
}