diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2013-10-26 18:48:56 +0100 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-10-31 12:54:28 +0100 |
commit | 426f6aa672b94d8324321bc6c6d4f1a358eebedc (patch) | |
tree | 8af3e5b0aa2fdcdb7655672669f5ae277151cc3d /src/quick/scenegraph/util/qsgflatcolormaterial.cpp | |
parent | 34c85bb56c92316a6ce1c79d25f9653fec14791c (diff) |
Refactor shaders into seprate GLSL source files
The default implementation of QSGShaderMaterial::vertexShader() and
fragmentShader() now loads the GLSL source from a list of source files
that can be specified via the setShaderSourceFile() or
setShaderSourceFiles() functions.
Multiple shader source files for each shader stage are supported. Each
source file will be read in the order specified and concatenated
together before being compiled.
The other places where Qt Quick 2 loads shader source code have
been adapted to use the new QSGShaderSourceBuilder, which is also
used internally by QSGMaterial.
This puts Qt Quick 2 into a better state ready to support OpenGL
core profile and to load different shaders based upon OpenGL version,
profile, GPU vendor, platform, etc.
Change-Id: I1a66213c2ce788413168eb48c7bc5317e61988a2
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Diffstat (limited to 'src/quick/scenegraph/util/qsgflatcolormaterial.cpp')
-rw-r--r-- | src/quick/scenegraph/util/qsgflatcolormaterial.cpp | 29 |
1 files changed, 10 insertions, 19 deletions
diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp index 83264e2930..c603c62a20 100644 --- a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp +++ b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp @@ -40,6 +40,7 @@ ****************************************************************************/ #include "qsgflatcolormaterial.h" +#include <private/qsgmaterialshader_p.h> #include <qopenglshaderprogram.h> @@ -48,6 +49,8 @@ QT_BEGIN_NAMESPACE class FlatColorMaterialShader : public QSGMaterialShader { public: + FlatColorMaterialShader(); + virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); virtual char const *const *attributeNames() const; @@ -55,8 +58,6 @@ public: private: virtual void initialize(); - virtual const char *vertexShader() const; - virtual const char *fragmentShader() const; int m_matrix_id; int m_color_id; @@ -64,6 +65,13 @@ private: QSGMaterialType FlatColorMaterialShader::type; +FlatColorMaterialShader::FlatColorMaterialShader() + : QSGMaterialShader(*new QSGMaterialShaderPrivate) +{ + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/flatcolor.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/flatcolor.frag")); +} + void FlatColorMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) { Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type()); @@ -98,23 +106,6 @@ void FlatColorMaterialShader::initialize() m_color_id = program()->uniformLocation("color"); } -const char *FlatColorMaterialShader::vertexShader() const { - return - "attribute highp vec4 vCoord; \n" - "uniform highp mat4 matrix; \n" - "void main() { \n" - " gl_Position = matrix * vCoord; \n" - "}"; -} - -const char *FlatColorMaterialShader::fragmentShader() const { - return - "uniform lowp vec4 color; \n" - "void main() { \n" - " gl_FragColor = color; \n" - "}"; -} - /*! |