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author | Gunnar Sletta <gunnar.sletta@digia.com> | 2013-01-07 16:20:39 +0100 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-01-16 21:32:32 +0100 |
commit | c8a04f9412c1e765a98be86387fd848ca7ea6993 (patch) | |
tree | 253f1f893d4265073e18f155e0d4f5b9adb81310 /src/quick/scenegraph/util/qsgflatcolormaterial.cpp | |
parent | 20f5919a63e36fe43a9d8107992badcd8cf8c915 (diff) |
Greatly improved Scene Graph Overview documentation
Change-Id: I86b6bb9007d268ec039614a1693ecd839901e6d9
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Diffstat (limited to 'src/quick/scenegraph/util/qsgflatcolormaterial.cpp')
-rw-r--r-- | src/quick/scenegraph/util/qsgflatcolormaterial.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp index 4c76f65e19..307201277c 100644 --- a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp +++ b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp @@ -124,6 +124,7 @@ const char *FlatColorMaterialShader::fragmentShader() const { solid colored geometry in the scene graph. \inmodule QtQuick + \ingroup qtquick-scenegraph-materials The flat color material will fill every pixel in a geometry using a solid color. The color can contain transparency. |