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authorGunnar Sletta <gunnar.sletta@digia.com>2013-01-07 16:20:39 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-01-16 21:32:32 +0100
commitc8a04f9412c1e765a98be86387fd848ca7ea6993 (patch)
tree253f1f893d4265073e18f155e0d4f5b9adb81310 /src/quick/scenegraph/util/qsgflatcolormaterial.cpp
parent20f5919a63e36fe43a9d8107992badcd8cf8c915 (diff)
Greatly improved Scene Graph Overview documentation
Change-Id: I86b6bb9007d268ec039614a1693ecd839901e6d9 Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Diffstat (limited to 'src/quick/scenegraph/util/qsgflatcolormaterial.cpp')
-rw-r--r--src/quick/scenegraph/util/qsgflatcolormaterial.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
index 4c76f65e19..307201277c 100644
--- a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
+++ b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
@@ -124,6 +124,7 @@ const char *FlatColorMaterialShader::fragmentShader() const {
solid colored geometry in the scene graph.
\inmodule QtQuick
+ \ingroup qtquick-scenegraph-materials
The flat color material will fill every pixel in a geometry using
a solid color. The color can contain transparency.