diff options
author | Kent Hansen <kent.hansen@nokia.com> | 2011-11-23 15:14:07 +0100 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2011-12-02 14:18:20 +0100 |
commit | 6c8378eaf1edbbefe6aaa3672b0127816a004fd7 (patch) | |
tree | 8ee08fb447e052f7a7a685fbeaaa04f04ea60126 /src/quick/scenegraph/util/qsgflatcolormaterial.cpp | |
parent | e01219b77b1e889e70437635905d7ff820568e23 (diff) |
Say hello to QtQuick module
This change moves the QtQuick 2 types and C++ API (including
SceneGraph) to a new module (AKA library), QtQuick.
99% of this change is moving files from src/declarative to
src/quick, and from tests/auto/declarative to
tests/auto/qtquick2.
The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to
a plugin, src/imports/qtquick2, just like it's done for QtQuick 1.
All tools, examples, and tests that use QtQuick C++ API have gotten
"QT += quick" or "QT += quick-private" added to their .pro file.
A few additional internal QtDeclarative classes had to be exported
(via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the
QtQuick 2 implementation.
The old header locations (e.g. QtDeclarative/qquickitem.h) will
still be supported for some time, but will produce compile-time
warnings. (To avoid the QtQuick implementation using the
compatibility headers (since QtDeclarative's includepath comes
first), a few include statements were modified, e.g. from
"#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".)
There's a change in qtbase that automatically adds QtQuick to the
module list if QtDeclarative is used. Together with the compatibility
headers, this should help reduce the migration pain for existing
projects.
In theory, simply getting an existing QtDeclarative-based project
to compile and link shouldn't require any changes for now -- but
porting to the new scheme is of course recommended, and will
eventually become mandatory.
Task-number: QTBUG-22889
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
Diffstat (limited to 'src/quick/scenegraph/util/qsgflatcolormaterial.cpp')
-rw-r--r-- | src/quick/scenegraph/util/qsgflatcolormaterial.cpp | 202 |
1 files changed, 202 insertions, 0 deletions
diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp new file mode 100644 index 0000000000..cf5c7869ea --- /dev/null +++ b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp @@ -0,0 +1,202 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtDeclarative module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qsgflatcolormaterial.h" + +#include <qopenglshaderprogram.h> + +QT_BEGIN_NAMESPACE + +class FlatColorMaterialShader : public QSGMaterialShader +{ +public: + virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); + virtual char const *const *attributeNames() const; + + static QSGMaterialType type; + +private: + virtual void initialize(); + virtual const char *vertexShader() const; + virtual const char *fragmentShader() const; + + int m_matrix_id; + int m_color_id; +}; + +QSGMaterialType FlatColorMaterialShader::type; + +void FlatColorMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) +{ + Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type()); + + QSGFlatColorMaterial *oldMaterial = static_cast<QSGFlatColorMaterial *>(oldEffect); + QSGFlatColorMaterial *newMaterial = static_cast<QSGFlatColorMaterial *>(newEffect); + + const QColor &c = newMaterial->color(); + + if (oldMaterial == 0 || c != oldMaterial->color() || state.isOpacityDirty()) { + float opacity = state.opacity(); + QVector4D v(c.redF() * c.alphaF() * opacity, + c.greenF() * c.alphaF() * opacity, + c.blueF() * c.alphaF() * opacity, + c.alphaF() * opacity); + program()->setUniformValue(m_color_id, v); + } + + if (state.isMatrixDirty()) + program()->setUniformValue(m_matrix_id, state.combinedMatrix()); +} + +char const *const *FlatColorMaterialShader::attributeNames() const +{ + static char const *const attr[] = { "vCoord", 0 }; + return attr; +} + +void FlatColorMaterialShader::initialize() +{ + m_matrix_id = program()->uniformLocation("matrix"); + m_color_id = program()->uniformLocation("color"); +} + +const char *FlatColorMaterialShader::vertexShader() const { + return + "attribute highp vec4 vCoord; \n" + "uniform highp mat4 matrix; \n" + "void main() { \n" + " gl_Position = matrix * vCoord; \n" + "}"; +} + +const char *FlatColorMaterialShader::fragmentShader() const { + return + "uniform lowp vec4 color; \n" + "void main() { \n" + " gl_FragColor = color; \n" + "}"; +} + + + +/*! + \class QSGFlatColorMaterial + \brief The QSGFlatColorMaterial class provides a convenient way of rendering + solid colored geometry in the scene graph. + + \inmodule QtQuick + + The flat color material will fill every pixel in a geometry using + a solid color. The color can contain transparency. + + The geometry to be rendered with a flat color material requires + vertices in attribute location 0 in the QSGGeometry object to render + correctly. The QSGGeometry::defaultAttributes_Point2D() returns an attribute + set compatible with this material. + + The flat color material respects both current opacity and current matrix + when updating it's rendering state. + */ + + +/*! + Constructs a new flat color material. + + The default color is white. + */ + +QSGFlatColorMaterial::QSGFlatColorMaterial() : m_color(QColor(255, 255, 255)) +{ +} + + + +/*! + \fn QColor QSGFlatColorMaterial::color() const + + Returns this flat color material's color. + + The default color is white. + */ + + + +/*! + Sets this flat color material's color to \a color. + */ + +void QSGFlatColorMaterial::setColor(const QColor &color) +{ + m_color = color; + setFlag(Blending, m_color.alpha() != 0xff); +} + + + +/*! + \internal + */ + +QSGMaterialType *QSGFlatColorMaterial::type() const +{ + return &FlatColorMaterialShader::type; +} + + + +/*! + \internal + */ + +QSGMaterialShader *QSGFlatColorMaterial::createShader() const +{ + return new FlatColorMaterialShader; +} + + +int QSGFlatColorMaterial::compare(const QSGMaterial *other) const +{ + const QSGFlatColorMaterial *flat = static_cast<const QSGFlatColorMaterial *>(other); + return m_color.rgba() - flat->color().rgba(); + +} + +QT_END_NAMESPACE |