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authorShawn Rutledge <shawn.rutledge@qt.io>2018-02-21 10:41:54 +0100
committerShawn Rutledge <shawn.rutledge@qt.io>2018-02-26 07:13:18 +0000
commit499ec43937e926e4f2fa57a9baa455fcb3862262 (patch)
tree206c90d47387f8322b68f5e3db613189397e1af3 /src/quick/scenegraph/util/qsgsimplematerial.h
parent53d1e9ed21d25e65a2f13606af479838f5f21fe7 (diff)
use nullptr consistently (clang-tidy)
From now on we prefer nullptr instead of 0 to clarify cases where we are assigning or testing a pointer rather than a numeric zero. Also, replaced cases where 0 was passed as Qt::KeyboardModifiers with Qt::NoModifier (clang-tidy replaced them with nullptr, which waas wrong, so it was just as well to make the tests more readable rather than to revert those lines). Change-Id: I4735d35e4d9f42db5216862ce091429eadc6e65d Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'src/quick/scenegraph/util/qsgsimplematerial.h')
-rw-r--r--src/quick/scenegraph/util/qsgsimplematerial.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/util/qsgsimplematerial.h b/src/quick/scenegraph/util/qsgsimplematerial.h
index 8a81917bd2..dcf9b89b21 100644
--- a/src/quick/scenegraph/util/qsgsimplematerial.h
+++ b/src/quick/scenegraph/util/qsgsimplematerial.h
@@ -207,7 +207,7 @@ Q_INLINE_TEMPLATE void QSGSimpleMaterialShader<State>::updateState(const RenderS
Q_UNUSED(state)
#endif
State *ns = static_cast<QSGSimpleMaterial<State> *>(newMaterial)->state();
- State *old = 0;
+ State *old = nullptr;
if (oldMaterial)
old = static_cast<QSGSimpleMaterial<State> *>(oldMaterial)->state();
updateState(ns, old);