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authorUlf Hermann <ulf.hermann@digia.com>2014-01-24 13:24:19 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-02-15 22:37:38 +0100
commit9424383e6d0ea1dd02dcf1070259e21550da692a (patch)
treef7a9b1372a0a97f997d6a237e3a89e009b07b30e /src/quick/scenegraph/util/qsgtexture.cpp
parentab6b6b7c7ab544d347d59b7eefad403837d94012 (diff)
Move QtQuick profiling to own profiler adapter
The QtQuick parts of the QML profiler service thus become a proper global profiler which can be independently enabled and disabled. Change-Id: Ifad03801cab2be66a264fc46fdebdae582fcc99b Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Diffstat (limited to 'src/quick/scenegraph/util/qsgtexture.cpp')
-rw-r--r--src/quick/scenegraph/util/qsgtexture.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp
index 9620e48588..3bbcb0c112 100644
--- a/src/quick/scenegraph/util/qsgtexture.cpp
+++ b/src/quick/scenegraph/util/qsgtexture.cpp
@@ -45,7 +45,7 @@
#include <qopenglfunctions.h>
#include <QtQuick/private/qsgcontext_p.h>
#include <qthread.h>
-#include <private/qqmlprofilerservice_p.h>
+#include <private/qquickprofiler_p.h>
#include <private/qqmlglobal_p.h>
#include <QtGui/qguiapplication.h>
#include <QtGui/qpa/qplatformnativeinterface.h>
@@ -613,7 +613,7 @@ void QSGPlainTexture::bind()
m_dirty_texture = false;
#ifndef QSG_NO_RENDER_TIMING
- bool profileFrames = qsg_render_timing || QQmlProfilerService::enabled;
+ bool profileFrames = qsg_render_timing || QQuickProfiler::enabled;
if (profileFrames)
qsg_renderer_timer.start();
#endif
@@ -628,7 +628,7 @@ void QSGPlainTexture::bind()
m_texture_size.width(),
m_texture_size.height());
}
- Q_QML_SG_PROFILE1(QQmlProfilerService::SceneGraphTextureDeletion, (
+ Q_QUICK_SG_PROFILE1(QQuickProfiler::SceneGraphTextureDeletion, (
qsg_renderer_timer.nsecsElapsed()));
#endif
}
@@ -738,7 +738,7 @@ void QSGPlainTexture::bind()
}
- Q_QML_SG_PROFILE1(QQmlProfilerService::SceneGraphTexturePrepare, (
+ Q_QUICK_SG_PROFILE1(QQuickProfiler::SceneGraphTexturePrepare, (
bindTime,
convertTime - bindTime,
swizzleTime - convertTime,