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author | Topi Reinio <topi.reinio@digia.com> | 2014-08-11 15:34:21 +0200 |
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committer | Erik Verbruggen <erik.verbruggen@digia.com> | 2014-08-12 10:47:35 +0200 |
commit | bfce837c3d9a6e3ad850436b954f9a447e80d4d6 (patch) | |
tree | b202bd9c7d0defb1ae7cf104e4d7f189cf6fa445 /src/quick/scenegraph/util/qsgtexture.cpp | |
parent | 109abdb061263c28ae97424729e979cd0ff8289a (diff) |
Doc: Remove duplicated words
Removes duplicated (repeated) words and fixes other minor
documentation issues.
Change-Id: I891f2b3e60194b207737425c1dcc1d35a5bd921a
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@digia.com>
Diffstat (limited to 'src/quick/scenegraph/util/qsgtexture.cpp')
-rw-r--r-- | src/quick/scenegraph/util/qsgtexture.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp index 02dd2efae3..69edfab379 100644 --- a/src/quick/scenegraph/util/qsgtexture.cpp +++ b/src/quick/scenegraph/util/qsgtexture.cpp @@ -208,7 +208,7 @@ static void qt_debug_remove_texture(QSGTexture* texture) arbitrary input textures, such as YUV video frames or 8 bit alpha masks. The scene graph backend provides a default implementation of normal color textures. As the implementation of these may be - hardware specific, they are are constructed via the factory + hardware specific, they are constructed via the factory function QQuickWindow::createTextureFromImage(). The texture is a wrapper around an OpenGL texture, which texture |