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authorDavid Fries <David@Fries.net>2013-05-08 00:14:25 -0500
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-05-15 09:32:58 +0200
commit3b5173b82635141ae0fc805ecbdbef6194f480be (patch)
tree0926682d15ff06227d092752083eca1542b25de5 /src/quick/scenegraph/util/qsgtexturematerial.cpp
parent37c476464f6885f09c21f6454072f7dec3011311 (diff)
Doc: corrections, spelling, and ListView requirements comments
From the ListView comment I thought the model had to be derived from QAbstractListModel, but that's not the case, QAbstractListModel will work just fine, it just doesn't support specific cases such as trees. Change-Id: I59305006540ddc049e276cf412571373cbfa6c67 Reviewed-by: Jerome Pasion <jerome.pasion@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Diffstat (limited to 'src/quick/scenegraph/util/qsgtexturematerial.cpp')
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp
index ff91109a2a..87414766e3 100644
--- a/src/quick/scenegraph/util/qsgtexturematerial.cpp
+++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp
@@ -145,7 +145,7 @@ void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMa
tuple. The QSGGeometry::defaultAttributes_TexturedPoint2D returns an
attribute set compatible with this material.
- The texture to be rendered is can be set using setTexture(). How the
+ The texture to be rendered can be set using setTexture(). How the
texture should be rendered can be specified using setMipmapFiltering(),
setFiltering(), setHorizontalWrapMode() and setVerticalWrapMode().
The rendering state is set on the texture instance just before it
@@ -208,7 +208,7 @@ QSGMaterialShader *QSGOpaqueTextureMaterial::createShader() const
/*!
Sets the texture of this material to \a texture.
- The material does not take ownership over the texture.
+ The material does not take ownership of the texture.
*/
void QSGOpaqueTextureMaterial::setTexture(QSGTexture *texture)
@@ -337,7 +337,7 @@ int QSGOpaqueTextureMaterial::compare(const QSGMaterial *o) const
tuple. The QSGGeometry::defaultAttributes_TexturedPoint2D returns an
attribute set compatible with this material.
- The texture to be rendered is set using setTexture(). How the
+ The texture to be rendered can be set using setTexture(). How the
texture should be rendered can be specified using setMipmapFiltering(),
setFiltering(), setHorizontalWrapMode() and setVerticalWrapMode().
The rendering state is set on the texture instance just before it