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authorPaolo Angelelli <paolo.angelelli@qt.io>2017-01-22 20:22:14 +0100
committerPaolo Angelelli <paolo.angelelli@qt.io>2017-01-25 12:32:25 +0000
commit5ef3265cd46de6579399562429e26961d6f13885 (patch)
tree6b71510ab9168600a4a146cca878f7f031c3f8f5 /src/quick/scenegraph/util/qsgtexturematerial.cpp
parent3ca8c880c163708757a5e88fb7e01268b775dc0e (diff)
Add anisotropic filtering support to QSGTexture
This patch adds support to switch on anisotropic filtering on QSGTexture and to QSGDefaultImageNode. Not adding this support to QSGImageNode since it became public in 5.8, and it does not allow additional virtual methods anymore. Change-Id: Ibf1744845df2297f9129b1b5ce6a69d0a3b31c7c Reviewed-by: Andy Nichols <andy.nichols@qt.io> Reviewed-by: Gunnar Sletta <gunnar@crimson.no>
Diffstat (limited to 'src/quick/scenegraph/util/qsgtexturematerial.cpp')
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp
index 9326ea640d..c536445e82 100644
--- a/src/quick/scenegraph/util/qsgtexturematerial.cpp
+++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp
@@ -110,6 +110,7 @@ void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMa
Q_UNUSED(state)
#endif
t->setMipmapFiltering(tx->mipmapFiltering());
+ t->setAnisotropyLevel(tx->anisotropyLevel());
if (oldTx == 0 || oldTx->texture()->textureId() != t->textureId())
t->bind();
@@ -173,6 +174,7 @@ QSGOpaqueTextureMaterial::QSGOpaqueTextureMaterial()
, m_mipmap_filtering(QSGTexture::None)
, m_horizontal_wrap(QSGTexture::ClampToEdge)
, m_vertical_wrap(QSGTexture::ClampToEdge)
+ , m_anisotropy_level(QSGTexture::AnisotropyNone)
{
}