diff options
author | Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> | 2016-03-29 21:56:46 +0200 |
---|---|---|
committer | Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> | 2016-04-01 18:41:05 +0000 |
commit | d438b4f4b93d04a841edf031359e26af617d889d (patch) | |
tree | 574624e3ba19b0a9e4853268dd729df5dd1377d5 /src/quick/scenegraph/util/qsgtexturematerial.cpp | |
parent | 07f2ce1827243a61f763801200987ddc85fb817b (diff) |
Move Qt Quick scenegraph resources under the :/qt-project.org/ directory
Change-Id: Ib1c2695f86837b02ba4aaf49184421cd464f7c20
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Diffstat (limited to 'src/quick/scenegraph/util/qsgtexturematerial.cpp')
-rw-r--r-- | src/quick/scenegraph/util/qsgtexturematerial.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp index 6bfaaf0080..c5655b9bb3 100644 --- a/src/quick/scenegraph/util/qsgtexturematerial.cpp +++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp @@ -50,8 +50,8 @@ QSGMaterialType QSGOpaqueTextureMaterialShader::type; QSGOpaqueTextureMaterialShader::QSGOpaqueTextureMaterialShader() : QSGMaterialShader() { - setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/opaquetexture.vert")); - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/opaquetexture.frag")); + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/opaquetexture.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/opaquetexture.frag")); } char const *const *QSGOpaqueTextureMaterialShader::attributeNames() const @@ -356,7 +356,7 @@ QSGMaterialShader *QSGTextureMaterial::createShader() const QSGTextureMaterialShader::QSGTextureMaterialShader() : QSGOpaqueTextureMaterialShader() { - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/texture.frag")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/texture.frag")); } void QSGTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) |