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authorGiuseppe D'Angelo <giuseppe.dangelo@kdab.com>2016-03-29 21:56:46 +0200
committerGiuseppe D'Angelo <giuseppe.dangelo@kdab.com>2016-04-01 18:41:05 +0000
commitd438b4f4b93d04a841edf031359e26af617d889d (patch)
tree574624e3ba19b0a9e4853268dd729df5dd1377d5 /src/quick/scenegraph/util/qsgtexturematerial.cpp
parent07f2ce1827243a61f763801200987ddc85fb817b (diff)
Move Qt Quick scenegraph resources under the :/qt-project.org/ directory
Change-Id: Ib1c2695f86837b02ba4aaf49184421cd464f7c20 Reviewed-by: Robin Burchell <robin.burchell@viroteck.net> Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Diffstat (limited to 'src/quick/scenegraph/util/qsgtexturematerial.cpp')
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp
index 6bfaaf0080..c5655b9bb3 100644
--- a/src/quick/scenegraph/util/qsgtexturematerial.cpp
+++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp
@@ -50,8 +50,8 @@ QSGMaterialType QSGOpaqueTextureMaterialShader::type;
QSGOpaqueTextureMaterialShader::QSGOpaqueTextureMaterialShader()
: QSGMaterialShader()
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/opaquetexture.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/opaquetexture.frag"));
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/opaquetexture.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/opaquetexture.frag"));
}
char const *const *QSGOpaqueTextureMaterialShader::attributeNames() const
@@ -356,7 +356,7 @@ QSGMaterialShader *QSGTextureMaterial::createShader() const
QSGTextureMaterialShader::QSGTextureMaterialShader()
: QSGOpaqueTextureMaterialShader()
{
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/texture.frag"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/texture.frag"));
}
void QSGTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)