diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2013-10-26 18:48:56 +0100 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-10-31 12:54:28 +0100 |
commit | 426f6aa672b94d8324321bc6c6d4f1a358eebedc (patch) | |
tree | 8af3e5b0aa2fdcdb7655672669f5ae277151cc3d /src/quick/scenegraph/util/qsgvertexcolormaterial.cpp | |
parent | 34c85bb56c92316a6ce1c79d25f9653fec14791c (diff) |
Refactor shaders into seprate GLSL source files
The default implementation of QSGShaderMaterial::vertexShader() and
fragmentShader() now loads the GLSL source from a list of source files
that can be specified via the setShaderSourceFile() or
setShaderSourceFiles() functions.
Multiple shader source files for each shader stage are supported. Each
source file will be read in the order specified and concatenated
together before being compiled.
The other places where Qt Quick 2 loads shader source code have
been adapted to use the new QSGShaderSourceBuilder, which is also
used internally by QSGMaterial.
This puts Qt Quick 2 into a better state ready to support OpenGL
core profile and to load different shaders based upon OpenGL version,
profile, GPU vendor, platform, etc.
Change-Id: I1a66213c2ce788413168eb48c7bc5317e61988a2
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Diffstat (limited to 'src/quick/scenegraph/util/qsgvertexcolormaterial.cpp')
-rw-r--r-- | src/quick/scenegraph/util/qsgvertexcolormaterial.cpp | 33 |
1 files changed, 9 insertions, 24 deletions
diff --git a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp index f205f34ce4..ef2455f702 100644 --- a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp +++ b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp @@ -48,6 +48,8 @@ QT_BEGIN_NAMESPACE class QSGVertexColorMaterialShader : public QSGMaterialShader { public: + QSGVertexColorMaterialShader(); + virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); virtual char const *const *attributeNames() const; @@ -55,8 +57,6 @@ public: private: virtual void initialize(); - virtual const char *vertexShader() const; - virtual const char *fragmentShader() const; int m_matrix_id; int m_opacity_id; @@ -64,6 +64,13 @@ private: QSGMaterialType QSGVertexColorMaterialShader::type; +QSGVertexColorMaterialShader::QSGVertexColorMaterialShader() + : QSGMaterialShader() +{ + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/vertexcolor.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/vertexcolor.frag")); +} + void QSGVertexColorMaterialShader::updateState(const RenderState &state, QSGMaterial * /*newEffect*/, QSGMaterial *) { if (state.isOpacityDirty()) @@ -85,28 +92,6 @@ void QSGVertexColorMaterialShader::initialize() m_opacity_id = program()->uniformLocation("opacity"); } -const char *QSGVertexColorMaterialShader::vertexShader() const { - return - "attribute highp vec4 vertexCoord; \n" - "attribute highp vec4 vertexColor; \n" - "uniform highp mat4 matrix; \n" - "uniform highp float opacity; \n" - "varying lowp vec4 color; \n" - "void main() { \n" - " gl_Position = matrix * vertexCoord; \n" - " color = vertexColor * opacity; \n" - "}"; -} - -const char *QSGVertexColorMaterialShader::fragmentShader() const { - return - "varying lowp vec4 color; \n" - "void main() { \n" - " gl_FragColor = color; \n" - "}"; -} - - /*! \class QSGVertexColorMaterial |