diff options
author | Liang Qi <liang.qi@qt.io> | 2019-10-07 13:10:18 +0200 |
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committer | Liang Qi <liang.qi@qt.io> | 2019-10-07 13:10:18 +0200 |
commit | 7e17fb2ded407cd75643f248d39a21721cfd79f7 (patch) | |
tree | ce24e8e7a94d5bc74566086b61c4164236e468ad /src/quick/scenegraph/util | |
parent | f3d40bd0203acda21abfb3c3c71e526646706616 (diff) | |
parent | 67fc5b677a05f88f043ea825810b7b244a516b42 (diff) |
Merge remote-tracking branch 'origin/5.15' into dev
Conflicts:
tests/auto/qml/qqmltypeloader/tst_qqmltypeloader.cpp
Change-Id: Id2e81000bcbd4de18fe22b085fdf5eed42c02516
Diffstat (limited to 'src/quick/scenegraph/util')
4 files changed, 10 insertions, 10 deletions
diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp index f121d2a9e2..87941bf31a 100644 --- a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp +++ b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp @@ -121,7 +121,7 @@ class FlatColorMaterialRhiShader : public QSGMaterialRhiShader public: FlatColorMaterialRhiShader(); - bool updateUniformData(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; + bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; }; FlatColorMaterialRhiShader::FlatColorMaterialRhiShader() @@ -130,7 +130,7 @@ FlatColorMaterialRhiShader::FlatColorMaterialRhiShader() setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/flatcolor.frag.qsb")); } -bool FlatColorMaterialRhiShader::updateUniformData(const RenderState &state, +bool FlatColorMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp index df4e5cfde2..67b8748119 100644 --- a/src/quick/scenegraph/util/qsgtexturematerial.cpp +++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp @@ -125,7 +125,7 @@ QSGOpaqueTextureMaterialRhiShader::QSGOpaqueTextureMaterialRhiShader() setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/opaquetexture.frag.qsb")); } -bool QSGOpaqueTextureMaterialRhiShader::updateUniformData(const RenderState &state, QSGMaterial *, QSGMaterial *) +bool QSGOpaqueTextureMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *, QSGMaterial *) { bool changed = false; QByteArray *buf = state.uniformData(); @@ -139,7 +139,7 @@ bool QSGOpaqueTextureMaterialRhiShader::updateUniformData(const RenderState &sta return changed; } -void QSGOpaqueTextureMaterialRhiShader::updateSampledImage(const RenderState &state, int binding, QSGTexture **texture, +void QSGOpaqueTextureMaterialRhiShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { if (binding != 1) @@ -473,7 +473,7 @@ QSGTextureMaterialRhiShader::QSGTextureMaterialRhiShader() setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/texture.frag.qsb")); } -bool QSGTextureMaterialRhiShader::updateUniformData(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) +bool QSGTextureMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { bool changed = false; QByteArray *buf = state.uniformData(); diff --git a/src/quick/scenegraph/util/qsgtexturematerial_p.h b/src/quick/scenegraph/util/qsgtexturematerial_p.h index 7ef17af526..d1ef7d1d7f 100644 --- a/src/quick/scenegraph/util/qsgtexturematerial_p.h +++ b/src/quick/scenegraph/util/qsgtexturematerial_p.h @@ -75,8 +75,8 @@ class Q_QUICK_PRIVATE_EXPORT QSGOpaqueTextureMaterialRhiShader : public QSGMater public: QSGOpaqueTextureMaterialRhiShader(); - bool updateUniformData(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; - void updateSampledImage(const RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; + bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; + void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; }; class QSGTextureMaterialShader : public QSGOpaqueTextureMaterialShader @@ -96,7 +96,7 @@ class QSGTextureMaterialRhiShader : public QSGOpaqueTextureMaterialRhiShader public: QSGTextureMaterialRhiShader(); - bool updateUniformData(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; + bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; }; QT_END_NAMESPACE diff --git a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp index 23f57141a6..c27dd7d1f0 100644 --- a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp +++ b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp @@ -100,7 +100,7 @@ class QSGVertexColorMaterialRhiShader : public QSGMaterialRhiShader public: QSGVertexColorMaterialRhiShader(); - bool updateUniformData(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; + bool updateUniformData(RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; }; QSGVertexColorMaterialRhiShader::QSGVertexColorMaterialRhiShader() @@ -109,7 +109,7 @@ QSGVertexColorMaterialRhiShader::QSGVertexColorMaterialRhiShader() setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/vertexcolor.frag.qsb")); } -bool QSGVertexColorMaterialRhiShader::updateUniformData(const RenderState &state, +bool QSGVertexColorMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial * /*newEffect*/, QSGMaterial * /*oldEffect*/) { |