aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/util
diff options
context:
space:
mode:
authorLaszlo Agocs <laszlo.agocs@qt.io>2019-11-13 16:35:11 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-11-27 21:50:52 +0100
commitdf0cb0edac85db1fe12442d332bafc1d508bc3ae (patch)
tree843ccc014623b0200a698b6916f7a926bc88ede4 /src/quick/scenegraph/util
parentf6e90ba533b9b4b98cfcae3d31731c1cb794ee77 (diff)
Fix Metal usage on iOS
Also enable the two Metal-specific scenegraph examples on iOS. Change-Id: I0e1e6d527544ea4a5bfb0d08ca2d32c762d3c699 Reviewed-by: Andy Nichols <andy.nichols@qt.io> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Diffstat (limited to 'src/quick/scenegraph/util')
-rw-r--r--src/quick/scenegraph/util/qsgrhinativetextureimporter.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/scenegraph/util/qsgrhinativetextureimporter.cpp b/src/quick/scenegraph/util/qsgrhinativetextureimporter.cpp
index 7a7c19f587..85a88326ca 100644
--- a/src/quick/scenegraph/util/qsgrhinativetextureimporter.cpp
+++ b/src/quick/scenegraph/util/qsgrhinativetextureimporter.cpp
@@ -48,7 +48,7 @@ void QSGRhiNativeTextureImporter::buildWrapper(QRhi *rhi, QRhiTexture *t,
#if !QT_CONFIG(vulkan)
Q_UNUSED(nativeLayout);
#endif
-#if !QT_CONFIG(opengl) && !QT_CONFIG(vulkan) && !defined(Q_OS_WIN) && !defined(Q_OS_DARWIN)
+#if !QT_CONFIG(opengl) && !QT_CONFIG(vulkan) && !defined(Q_OS_WIN) && !defined(Q_OS_MACOS) && !defined(Q_OS_IOS)
Q_UNUSED(nativeObjectPtr);
#endif
@@ -83,7 +83,7 @@ void QSGRhiNativeTextureImporter::buildWrapper(QRhi *rhi, QRhiTexture *t,
break;
case QRhi::Metal:
{
-#ifdef Q_OS_DARWIN
+#if defined(Q_OS_MACOS) || defined(Q_OS_IOS)
QRhiMetalTextureNativeHandles h;
h.texture = *reinterpret_cast<void * const *>(nativeObjectPtr);
t->buildFrom(&h);