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authorFrederik Gladhorn <frederik.gladhorn@digia.com>2014-08-21 14:26:09 +0200
committerFrederik Gladhorn <frederik.gladhorn@digia.com>2014-08-21 14:30:29 +0200
commitcc1b216c52d42964c9ac816302414cc6ec376dfe (patch)
tree4e282f89572881e963ca4aaf1f1dae44ec2d334a /src/quick/scenegraph/util
parent0fadb710e5639dac9f17d6655eb9edeaadbcbc33 (diff)
parent0af61d773fc7263573afc6b7a973451783bf7424 (diff)
Merge branch 'origin/5.4' into dev
This merges 0af61d773fc7263573afc6b7a973451783bf7424 since there is a circular dependency introduced with a111b1b108f2d3344cb2b2b677e738fd9dd68945 in qtquickcontrols. Change-Id: Ia4fcad8df69326fba3f6b5927151e9d98206e872
Diffstat (limited to 'src/quick/scenegraph/util')
-rw-r--r--src/quick/scenegraph/util/qsgtexture.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp
index 02dd2efae3..69edfab379 100644
--- a/src/quick/scenegraph/util/qsgtexture.cpp
+++ b/src/quick/scenegraph/util/qsgtexture.cpp
@@ -208,7 +208,7 @@ static void qt_debug_remove_texture(QSGTexture* texture)
arbitrary input textures, such as YUV video frames or 8 bit alpha
masks. The scene graph backend provides a default implementation
of normal color textures. As the implementation of these may be
- hardware specific, they are are constructed via the factory
+ hardware specific, they are constructed via the factory
function QQuickWindow::createTextureFromImage().
The texture is a wrapper around an OpenGL texture, which texture