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authorShawn Rutledge <shawn.rutledge@qt.io>2018-02-21 10:41:54 +0100
committerShawn Rutledge <shawn.rutledge@qt.io>2018-02-26 07:13:18 +0000
commit499ec43937e926e4f2fa57a9baa455fcb3862262 (patch)
tree206c90d47387f8322b68f5e3db613189397e1af3 /src/quick/scenegraph/util
parent53d1e9ed21d25e65a2f13606af479838f5f21fe7 (diff)
use nullptr consistently (clang-tidy)
From now on we prefer nullptr instead of 0 to clarify cases where we are assigning or testing a pointer rather than a numeric zero. Also, replaced cases where 0 was passed as Qt::KeyboardModifiers with Qt::NoModifier (clang-tidy replaced them with nullptr, which waas wrong, so it was just as well to make the tests more readable rather than to revert those lines). Change-Id: I4735d35e4d9f42db5216862ce091429eadc6e65d Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'src/quick/scenegraph/util')
-rw-r--r--src/quick/scenegraph/util/qsgareaallocator.cpp18
-rw-r--r--src/quick/scenegraph/util/qsgareaallocator_p.h2
-rw-r--r--src/quick/scenegraph/util/qsgatlastexture.cpp16
-rw-r--r--src/quick/scenegraph/util/qsgdefaultpainternode.cpp14
-rw-r--r--src/quick/scenegraph/util/qsgdepthstencilbuffer.cpp6
-rw-r--r--src/quick/scenegraph/util/qsgengine.cpp6
-rw-r--r--src/quick/scenegraph/util/qsgflatcolormaterial.cpp6
-rw-r--r--src/quick/scenegraph/util/qsgshadersourcebuilder.cpp10
-rw-r--r--src/quick/scenegraph/util/qsgsimplematerial.h2
-rw-r--r--src/quick/scenegraph/util/qsgtexture.cpp2
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial.cpp10
-rw-r--r--src/quick/scenegraph/util/qsgvertexcolormaterial.cpp2
12 files changed, 47 insertions, 47 deletions
diff --git a/src/quick/scenegraph/util/qsgareaallocator.cpp b/src/quick/scenegraph/util/qsgareaallocator.cpp
index 67a9fa285a..cd270a1d63 100644
--- a/src/quick/scenegraph/util/qsgareaallocator.cpp
+++ b/src/quick/scenegraph/util/qsgareaallocator.cpp
@@ -72,8 +72,8 @@ struct QSGAreaAllocatorNode
QSGAreaAllocatorNode::QSGAreaAllocatorNode(QSGAreaAllocatorNode *parent)
: parent(parent)
- , left(0)
- , right(0)
+ , left(nullptr)
+ , right(nullptr)
, isOccupied(false)
{
}
@@ -86,14 +86,14 @@ QSGAreaAllocatorNode::~QSGAreaAllocatorNode()
bool QSGAreaAllocatorNode::isLeaf()
{
- Q_ASSERT((left != 0) == (right != 0));
+ Q_ASSERT((left != nullptr) == (right != nullptr));
return !left;
}
QSGAreaAllocator::QSGAreaAllocator(const QSize &size) : m_size(size)
{
- m_root = new QSGAreaAllocatorNode(0);
+ m_root = new QSGAreaAllocatorNode(nullptr);
}
QSGAreaAllocator::~QSGAreaAllocator()
@@ -179,13 +179,13 @@ bool QSGAreaAllocator::deallocateInNode(const QPoint &pos, QSGAreaAllocatorNode
void QSGAreaAllocator::mergeNodeWithNeighbors(QSGAreaAllocatorNode *node)
{
bool done = false;
- QSGAreaAllocatorNode *parent = 0;
- QSGAreaAllocatorNode *current = 0;
+ QSGAreaAllocatorNode *parent = nullptr;
+ QSGAreaAllocatorNode *current = nullptr;
QSGAreaAllocatorNode *sibling;
while (!done) {
Q_ASSERT(node->isLeaf());
Q_ASSERT(!node->isOccupied);
- if (node->parent == 0)
+ if (node->parent == nullptr)
return; // No neighbours.
SplitType splitType = SplitType(node->parent->splitType);
@@ -238,7 +238,7 @@ void QSGAreaAllocator::mergeNodeWithNeighbors(QSGAreaAllocatorNode *node)
}
sibling->parent = parent->parent;
*nodeRef = sibling;
- parent->left = parent->right = 0;
+ parent->left = parent->right = nullptr;
delete parent;
delete neighbor;
done = false;
@@ -276,7 +276,7 @@ void QSGAreaAllocator::mergeNodeWithNeighbors(QSGAreaAllocatorNode *node)
}
sibling->parent = parent->parent;
*nodeRef = sibling;
- parent->left = parent->right = 0;
+ parent->left = parent->right = nullptr;
delete parent;
delete neighbor;
done = false;
diff --git a/src/quick/scenegraph/util/qsgareaallocator_p.h b/src/quick/scenegraph/util/qsgareaallocator_p.h
index aa40ff0a6e..8bc05a5a5b 100644
--- a/src/quick/scenegraph/util/qsgareaallocator_p.h
+++ b/src/quick/scenegraph/util/qsgareaallocator_p.h
@@ -67,7 +67,7 @@ public:
QRect allocate(const QSize &size);
bool deallocate(const QRect &rect);
- bool isEmpty() const { return m_root == 0; }
+ bool isEmpty() const { return m_root == nullptr; }
QSize size() const { return m_size; }
private:
bool allocateInNode(const QSize &size, QPoint &result, const QRect &currentRect, QSGAreaAllocatorNode *node);
diff --git a/src/quick/scenegraph/util/qsgatlastexture.cpp b/src/quick/scenegraph/util/qsgatlastexture.cpp
index 4ca5fba7de..7608a81ddc 100644
--- a/src/quick/scenegraph/util/qsgatlastexture.cpp
+++ b/src/quick/scenegraph/util/qsgatlastexture.cpp
@@ -75,7 +75,7 @@ namespace QSGAtlasTexture
{
Manager::Manager()
- : m_atlas(0)
+ : m_atlas(nullptr)
{
QOpenGLContext *gl = QOpenGLContext::currentContext();
Q_ASSERT(gl);
@@ -105,7 +105,7 @@ Manager::Manager()
Manager::~Manager()
{
- Q_ASSERT(m_atlas == 0);
+ Q_ASSERT(m_atlas == nullptr);
Q_ASSERT(m_atlases.isEmpty());
}
@@ -114,7 +114,7 @@ void Manager::invalidate()
if (m_atlas) {
m_atlas->invalidate();
m_atlas->deleteLater();
- m_atlas = 0;
+ m_atlas = nullptr;
}
QHash<unsigned int, QSGCompressedAtlasTexture::Atlas*>::iterator i = m_atlases.begin();
@@ -128,7 +128,7 @@ void Manager::invalidate()
QSGTexture *Manager::create(const QImage &image, bool hasAlphaChannel)
{
- Texture *t = 0;
+ Texture *t = nullptr;
if (image.width() < m_atlas_size_limit && image.height() < m_atlas_size_limit) {
if (!m_atlas)
m_atlas = new Atlas(m_atlas_size);
@@ -142,7 +142,7 @@ QSGTexture *Manager::create(const QImage &image, bool hasAlphaChannel)
QSGTexture *Manager::create(const QSGCompressedTextureFactory *factory)
{
- QSGTexture *t = 0;
+ QSGTexture *t = nullptr;
if (!qsgEnableCompressedAtlas() || !factory->m_textureData || !factory->m_textureData->isValid())
return t;
@@ -348,7 +348,7 @@ Texture *Atlas::create(const QImage &image)
m_pending_uploads << t;
return t;
}
- return 0;
+ return nullptr;
}
static void swizzleBGRAToRGBA(QImage *image)
@@ -467,7 +467,7 @@ void Atlas::uploadBgra(Texture *texture)
void Atlas::generateTexture()
{
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
- funcs->glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_size.width(), m_size.height(), 0, m_externalFormat, GL_UNSIGNED_BYTE, 0);
+ funcs->glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_size.width(), m_size.height(), 0, m_externalFormat, GL_UNSIGNED_BYTE, nullptr);
#if 0
QImage pink(m_size.width(), m_size.height(), QImage::Format_ARGB32_Premultiplied);
@@ -527,7 +527,7 @@ void TextureBase::bind()
Texture::Texture(Atlas *atlas, const QRect &textureRect, const QImage &image)
: TextureBase(atlas, textureRect)
, m_image(image)
- , m_nonatlas_texture(0)
+ , m_nonatlas_texture(nullptr)
, m_has_alpha(image.hasAlphaChannel())
{
float w = atlas->size().width();
diff --git a/src/quick/scenegraph/util/qsgdefaultpainternode.cpp b/src/quick/scenegraph/util/qsgdefaultpainternode.cpp
index 9ffd1b4b08..981ea089be 100644
--- a/src/quick/scenegraph/util/qsgdefaultpainternode.cpp
+++ b/src/quick/scenegraph/util/qsgdefaultpainternode.cpp
@@ -78,11 +78,11 @@ QSGDefaultPainterNode::QSGDefaultPainterNode(QQuickPaintedItem *item)
, m_preferredRenderTarget(QQuickPaintedItem::Image)
, m_actualRenderTarget(QQuickPaintedItem::Image)
, m_item(item)
- , m_fbo(0)
- , m_multisampledFbo(0)
+ , m_fbo(nullptr)
+ , m_multisampledFbo(nullptr)
, m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
- , m_texture(0)
- , m_gl_device(0)
+ , m_texture(nullptr)
+ , m_gl_device(nullptr)
, m_fillColor(Qt::transparent)
, m_contentsScale(1.0)
, m_dirtyContents(false)
@@ -260,8 +260,8 @@ void QSGDefaultPainterNode::updateRenderTarget()
delete m_fbo;
delete m_multisampledFbo;
delete m_gl_device;
- m_fbo = m_multisampledFbo = 0;
- m_gl_device = 0;
+ m_fbo = m_multisampledFbo = nullptr;
+ m_gl_device = nullptr;
}
if (m_actualRenderTarget == QQuickPaintedItem::FramebufferObject ||
@@ -275,7 +275,7 @@ void QSGDefaultPainterNode::updateRenderTarget()
delete m_fbo;
delete m_multisampledFbo;
- m_fbo = m_multisampledFbo = 0;
+ m_fbo = m_multisampledFbo = nullptr;
if (m_gl_device)
m_gl_device->setSize(m_fboSize);
diff --git a/src/quick/scenegraph/util/qsgdepthstencilbuffer.cpp b/src/quick/scenegraph/util/qsgdepthstencilbuffer.cpp
index ba0207aca8..56508af152 100644
--- a/src/quick/scenegraph/util/qsgdepthstencilbuffer.cpp
+++ b/src/quick/scenegraph/util/qsgdepthstencilbuffer.cpp
@@ -43,7 +43,7 @@ QT_BEGIN_NAMESPACE
QSGDepthStencilBuffer::QSGDepthStencilBuffer(QOpenGLContext *context, const Format &format)
: m_functions(context)
- , m_manager(0)
+ , m_manager(nullptr)
, m_format(format)
, m_depthBuffer(0)
, m_stencilBuffer(0)
@@ -160,7 +160,7 @@ QSGDepthStencilBufferManager::~QSGDepthStencilBufferManager()
for (Hash::const_iterator it = m_buffers.constBegin(), cend = m_buffers.constEnd(); it != cend; ++it) {
QSGDepthStencilBuffer *buffer = it.value().data();
buffer->free();
- buffer->m_manager = 0;
+ buffer->m_manager = nullptr;
}
}
@@ -174,7 +174,7 @@ QSharedPointer<QSGDepthStencilBuffer> QSGDepthStencilBufferManager::bufferForFor
void QSGDepthStencilBufferManager::insertBuffer(const QSharedPointer<QSGDepthStencilBuffer> &buffer)
{
- Q_ASSERT(buffer->m_manager == 0);
+ Q_ASSERT(buffer->m_manager == nullptr);
Q_ASSERT(!m_buffers.contains(buffer->m_format));
buffer->m_manager = this;
m_buffers.insert(buffer->m_format, buffer.toWeakRef());
diff --git a/src/quick/scenegraph/util/qsgengine.cpp b/src/quick/scenegraph/util/qsgengine.cpp
index dffe199224..91fa46033c 100644
--- a/src/quick/scenegraph/util/qsgengine.cpp
+++ b/src/quick/scenegraph/util/qsgengine.cpp
@@ -157,7 +157,7 @@ QSGAbstractRenderer *QSGEngine::createRenderer() const
{
Q_D(const QSGEngine);
if (!d->sgRenderContext->isValid())
- return 0;
+ return nullptr;
QSGRenderer *renderer = d->sgRenderContext->createRenderer();
renderer->setCustomRenderMode(qgetenv("QSG_VISUALIZE"));
@@ -178,7 +178,7 @@ QSGTexture *QSGEngine::createTextureFromImage(const QImage &image, CreateTexture
{
Q_D(const QSGEngine);
if (!d->sgRenderContext->isValid())
- return 0;
+ return nullptr;
uint flags = 0;
if (options & TextureCanUseAtlas) flags |= QSGRenderContext::CreateTexture_Atlas;
if (!(options & TextureIsOpaque)) flags |= QSGRenderContext::CreateTexture_Alpha;
@@ -206,7 +206,7 @@ QSGTexture *QSGEngine::createTextureFromId(uint id, const QSize &size, CreateTex
texture->setTextureSize(size);
return texture;
}
- return 0;
+ return nullptr;
}
/*!
diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
index a0c71b5340..28f6113a60 100644
--- a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
+++ b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
@@ -77,13 +77,13 @@ FlatColorMaterialShader::FlatColorMaterialShader()
void FlatColorMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
{
#if QT_CONFIG(opengl)
- Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
+ Q_ASSERT(oldEffect == nullptr || newEffect->type() == oldEffect->type());
QSGFlatColorMaterial *oldMaterial = static_cast<QSGFlatColorMaterial *>(oldEffect);
QSGFlatColorMaterial *newMaterial = static_cast<QSGFlatColorMaterial *>(newEffect);
const QColor &c = newMaterial->color();
- if (oldMaterial == 0 || c != oldMaterial->color() || state.isOpacityDirty()) {
+ if (oldMaterial == nullptr || c != oldMaterial->color() || state.isOpacityDirty()) {
float opacity = state.opacity() * c.alphaF();
QVector4D v(c.redF() * opacity,
c.greenF() * opacity,
@@ -103,7 +103,7 @@ void FlatColorMaterialShader::updateState(const RenderState &state, QSGMaterial
char const *const *FlatColorMaterialShader::attributeNames() const
{
- static char const *const attr[] = { "vCoord", 0 };
+ static char const *const attr[] = { "vCoord", nullptr };
return attr;
}
diff --git a/src/quick/scenegraph/util/qsgshadersourcebuilder.cpp b/src/quick/scenegraph/util/qsgshadersourcebuilder.cpp
index e134a5d4d3..93fc213f2e 100644
--- a/src/quick/scenegraph/util/qsgshadersourcebuilder.cpp
+++ b/src/quick/scenegraph/util/qsgshadersourcebuilder.cpp
@@ -262,8 +262,8 @@ void QSGShaderSourceBuilder::addDefinition(const QByteArray &definition)
tok.initialize(input);
// First find #version, #extension's and "void main() { ... "
- const char *versionPos = 0;
- const char *extensionPos = 0;
+ const char *versionPos = nullptr;
+ const char *extensionPos = nullptr;
bool inSingleLineComment = false;
bool inMultiLineComment = false;
bool foundVersionStart = false;
@@ -325,8 +325,8 @@ void QSGShaderSourceBuilder::removeVersion()
tok.initialize(input);
// First find #version beginning and end (if present)
- const char *versionStartPos = 0;
- const char *versionEndPos = 0;
+ const char *versionStartPos = nullptr;
+ const char *versionEndPos = nullptr;
bool inSingleLineComment = false;
bool inMultiLineComment = false;
bool foundVersionStart = false;
@@ -361,7 +361,7 @@ void QSGShaderSourceBuilder::removeVersion()
t = tok.next();
}
- if (versionStartPos == 0)
+ if (versionStartPos == nullptr)
return;
// Construct a new shader string, inserting the definition
diff --git a/src/quick/scenegraph/util/qsgsimplematerial.h b/src/quick/scenegraph/util/qsgsimplematerial.h
index 8a81917bd2..dcf9b89b21 100644
--- a/src/quick/scenegraph/util/qsgsimplematerial.h
+++ b/src/quick/scenegraph/util/qsgsimplematerial.h
@@ -207,7 +207,7 @@ Q_INLINE_TEMPLATE void QSGSimpleMaterialShader<State>::updateState(const RenderS
Q_UNUSED(state)
#endif
State *ns = static_cast<QSGSimpleMaterial<State> *>(newMaterial)->state();
- State *old = 0;
+ State *old = nullptr;
if (oldMaterial)
old = static_cast<QSGSimpleMaterial<State> *>(oldMaterial)->state();
updateState(ns, old);
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp
index d2599ebd72..fea92a5121 100644
--- a/src/quick/scenegraph/util/qsgtexture.cpp
+++ b/src/quick/scenegraph/util/qsgtexture.cpp
@@ -399,7 +399,7 @@ QSGTexture::~QSGTexture()
QSGTexture *QSGTexture::removedFromAtlas() const
{
Q_ASSERT_X(!isAtlasTexture(), "QSGTexture::removedFromAtlas()", "Called on a non-atlas texture");
- return 0;
+ return nullptr;
}
/*!
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp
index 0f9ee9cfde..70a8b321d8 100644
--- a/src/quick/scenegraph/util/qsgtexturematerial.cpp
+++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp
@@ -67,7 +67,7 @@ QSGOpaqueTextureMaterialShader::QSGOpaqueTextureMaterialShader()
char const *const *QSGOpaqueTextureMaterialShader::attributeNames() const
{
- static char const *const attr[] = { "qt_VertexPosition", "qt_VertexTexCoord", 0 };
+ static char const *const attr[] = { "qt_VertexPosition", "qt_VertexTexCoord", nullptr };
return attr;
}
@@ -80,7 +80,7 @@ void QSGOpaqueTextureMaterialShader::initialize()
void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
{
- Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
+ Q_ASSERT(oldEffect == nullptr || newEffect->type() == oldEffect->type());
QSGOpaqueTextureMaterial *tx = static_cast<QSGOpaqueTextureMaterial *>(newEffect);
QSGOpaqueTextureMaterial *oldTx = static_cast<QSGOpaqueTextureMaterial *>(oldEffect);
@@ -112,7 +112,7 @@ void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMa
t->setMipmapFiltering(tx->mipmapFiltering());
t->setAnisotropyLevel(tx->anisotropyLevel());
- if (oldTx == 0 || oldTx->texture()->textureId() != t->textureId())
+ if (oldTx == nullptr || oldTx->texture()->textureId() != t->textureId())
t->bind();
else
t->updateBindOptions();
@@ -169,7 +169,7 @@ void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMa
*/
QSGOpaqueTextureMaterial::QSGOpaqueTextureMaterial()
- : m_texture(0)
+ : m_texture(nullptr)
, m_filtering(QSGTexture::Nearest)
, m_mipmap_filtering(QSGTexture::None)
, m_horizontal_wrap(QSGTexture::ClampToEdge)
@@ -398,7 +398,7 @@ QSGTextureMaterialShader::QSGTextureMaterialShader()
void QSGTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
{
- Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
+ Q_ASSERT(oldEffect == nullptr || newEffect->type() == oldEffect->type());
#if QT_CONFIG(opengl)
if (state.isOpacityDirty())
program()->setUniformValue(m_opacity_id, state.opacity());
diff --git a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
index 42c589b14a..f1ad73af1b 100644
--- a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
+++ b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
@@ -87,7 +87,7 @@ void QSGVertexColorMaterialShader::updateState(const RenderState &state, QSGMate
char const *const *QSGVertexColorMaterialShader::attributeNames() const
{
- static const char *const attr[] = { "vertexCoord", "vertexColor", 0 };
+ static const char *const attr[] = { "vertexCoord", "vertexColor", nullptr };
return attr;
}