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authorKent Hansen <kent.hansen@nokia.com>2011-11-23 15:14:07 +0100
committerQt by Nokia <qt-info@nokia.com>2011-12-02 14:18:20 +0100
commit6c8378eaf1edbbefe6aaa3672b0127816a004fd7 (patch)
tree8ee08fb447e052f7a7a685fbeaaa04f04ea60126 /src/quick/scenegraph/util
parente01219b77b1e889e70437635905d7ff820568e23 (diff)
Say hello to QtQuick module
This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by: Kent Hansen <kent.hansen@nokia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
Diffstat (limited to 'src/quick/scenegraph/util')
-rw-r--r--src/quick/scenegraph/util/qsgareaallocator.cpp290
-rw-r--r--src/quick/scenegraph/util/qsgareaallocator_p.h74
-rw-r--r--src/quick/scenegraph/util/qsgdistancefieldutil.cpp805
-rw-r--r--src/quick/scenegraph/util/qsgdistancefieldutil_p.h111
-rw-r--r--src/quick/scenegraph/util/qsgengine.cpp115
-rw-r--r--src/quick/scenegraph/util/qsgengine.h100
-rw-r--r--src/quick/scenegraph/util/qsgflatcolormaterial.cpp202
-rw-r--r--src/quick/scenegraph/util/qsgflatcolormaterial.h72
-rw-r--r--src/quick/scenegraph/util/qsgpainternode.cpp464
-rw-r--r--src/quick/scenegraph/util/qsgpainternode_p.h158
-rw-r--r--src/quick/scenegraph/util/qsgsimplematerial.h220
-rw-r--r--src/quick/scenegraph/util/qsgsimplerectnode.cpp132
-rw-r--r--src/quick/scenegraph/util/qsgsimplerectnode.h75
-rw-r--r--src/quick/scenegraph/util/qsgsimpletexturenode.cpp154
-rw-r--r--src/quick/scenegraph/util/qsgsimpletexturenode.h80
-rw-r--r--src/quick/scenegraph/util/qsgtexture.cpp541
-rw-r--r--src/quick/scenegraph/util/qsgtexture.h132
-rw-r--r--src/quick/scenegraph/util/qsgtexture_p.h119
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial.cpp410
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial.h99
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial_p.h71
-rw-r--r--src/quick/scenegraph/util/qsgtextureprovider.cpp59
-rw-r--r--src/quick/scenegraph/util/qsgtextureprovider_p.h66
-rw-r--r--src/quick/scenegraph/util/qsgvertexcolormaterial.cpp173
-rw-r--r--src/quick/scenegraph/util/qsgvertexcolormaterial.h67
25 files changed, 4789 insertions, 0 deletions
diff --git a/src/quick/scenegraph/util/qsgareaallocator.cpp b/src/quick/scenegraph/util/qsgareaallocator.cpp
new file mode 100644
index 0000000000..c5171f1c93
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgareaallocator.cpp
@@ -0,0 +1,290 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgareaallocator_p.h"
+
+#include <QtCore/qglobal.h>
+#include <QtCore/qrect.h>
+#include <QtCore/qpoint.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace
+{
+ enum SplitType
+ {
+ VerticalSplit,
+ HorizontalSplit
+ };
+
+ static const int maxMargin = 2;
+}
+
+struct QSGAreaAllocatorNode
+{
+ QSGAreaAllocatorNode(QSGAreaAllocatorNode *parent);
+ ~QSGAreaAllocatorNode();
+ inline bool isLeaf();
+
+ QSGAreaAllocatorNode *parent;
+ QSGAreaAllocatorNode *left;
+ QSGAreaAllocatorNode *right;
+ int split; // only valid for inner nodes.
+ SplitType splitType;
+ bool isOccupied; // only valid for leaf nodes.
+};
+
+QSGAreaAllocatorNode::QSGAreaAllocatorNode(QSGAreaAllocatorNode *parent)
+ : parent(parent)
+ , left(0)
+ , right(0)
+ , isOccupied(false)
+{
+}
+
+QSGAreaAllocatorNode::~QSGAreaAllocatorNode()
+{
+ delete left;
+ delete right;
+}
+
+bool QSGAreaAllocatorNode::isLeaf()
+{
+ Q_ASSERT((left != 0) == (right != 0));
+ return !left;
+}
+
+
+QSGAreaAllocator::QSGAreaAllocator(const QSize &size) : m_size(size)
+{
+ m_root = new QSGAreaAllocatorNode(0);
+}
+
+QSGAreaAllocator::~QSGAreaAllocator()
+{
+ delete m_root;
+}
+
+QRect QSGAreaAllocator::allocate(const QSize &size)
+{
+ QPoint point;
+ bool result = allocateInNode(size, point, QRect(QPoint(0, 0), m_size), m_root);
+ return result ? QRect(point, size) : QRect();
+}
+
+bool QSGAreaAllocator::deallocate(const QRect &rect)
+{
+ return deallocateInNode(rect.topLeft(), m_root);
+}
+
+bool QSGAreaAllocator::allocateInNode(const QSize &size, QPoint &result, const QRect &currentRect, QSGAreaAllocatorNode *node)
+{
+ if (size.width() > currentRect.width() || size.height() > currentRect.height())
+ return false;
+
+ if (node->isLeaf()) {
+ if (node->isOccupied)
+ return false;
+ if (size.width() + maxMargin >= currentRect.width() && size.height() + maxMargin >= currentRect.height()) {
+ //Snug fit, occupy entire rectangle.
+ node->isOccupied = true;
+ result = currentRect.topLeft();
+ return true;
+ }
+ // TODO: Reuse nodes.
+ // Split node.
+ node->left = new QSGAreaAllocatorNode(node);
+ node->right = new QSGAreaAllocatorNode(node);
+ QRect splitRect = currentRect;
+ if ((currentRect.width() - size.width()) * currentRect.height() < (currentRect.height() - size.height()) * currentRect.width()) {
+ node->splitType = HorizontalSplit;
+ node->split = currentRect.top() + size.height();
+ splitRect.setHeight(size.height());
+ } else {
+ node->splitType = VerticalSplit;
+ node->split = currentRect.left() + size.width();
+ splitRect.setWidth(size.width());
+ }
+ return allocateInNode(size, result, splitRect, node->left);
+ } else {
+ // TODO: avoid unnecessary recursion.
+ // has been split.
+ QRect leftRect = currentRect;
+ QRect rightRect = currentRect;
+ if (node->splitType == HorizontalSplit) {
+ leftRect.setHeight(node->split - leftRect.top());
+ rightRect.setTop(node->split);
+ } else {
+ leftRect.setWidth(node->split - leftRect.left());
+ rightRect.setLeft(node->split);
+ }
+ if (allocateInNode(size, result, leftRect, node->left))
+ return true;
+ if (allocateInNode(size, result, rightRect, node->right))
+ return true;
+ return false;
+ }
+}
+
+bool QSGAreaAllocator::deallocateInNode(const QPoint &pos, QSGAreaAllocatorNode *node)
+{
+ while (!node->isLeaf()) {
+ // has been split.
+ int cmp = node->splitType == HorizontalSplit ? pos.y() : pos.x();
+ node = cmp < node->split ? node->left : node->right;
+ }
+ if (!node->isOccupied)
+ return false;
+ node->isOccupied = false;
+ mergeNodeWithNeighbors(node);
+ return true;
+}
+
+void QSGAreaAllocator::mergeNodeWithNeighbors(QSGAreaAllocatorNode *node)
+{
+ bool done = false;
+ QSGAreaAllocatorNode *parent = 0;
+ QSGAreaAllocatorNode *current = 0;
+ QSGAreaAllocatorNode *sibling;
+ while (!done) {
+ Q_ASSERT(node->isLeaf());
+ Q_ASSERT(!node->isOccupied);
+ if (node->parent == 0)
+ return; // No neighbours.
+
+ SplitType splitType = SplitType(node->parent->splitType);
+ done = true;
+
+ /* Special case. Might be faster than going through the general code path.
+ // Merge with sibling.
+ parent = node->parent;
+ sibling = (node == parent->left ? parent->right : parent->left);
+ if (sibling->isLeaf() && !sibling->isOccupied) {
+ Q_ASSERT(!sibling->right);
+ node = parent;
+ parent->isOccupied = false;
+ delete parent->left;
+ delete parent->right;
+ parent->left = parent->right = 0;
+ done = false;
+ continue;
+ }
+ */
+
+ // Merge with left neighbour.
+ current = node;
+ parent = current->parent;
+ while (parent && current == parent->left && parent->splitType == splitType) {
+ current = parent;
+ parent = parent->parent;
+ }
+
+ if (parent && parent->splitType == splitType) {
+ Q_ASSERT(current == parent->right);
+ Q_ASSERT(parent->left);
+
+ QSGAreaAllocatorNode *neighbor = parent->left;
+ while (neighbor->right && neighbor->splitType == splitType)
+ neighbor = neighbor->right;
+
+ if (neighbor->isLeaf() && neighbor->parent->splitType == splitType && !neighbor->isOccupied) {
+ // Left neighbour can be merged.
+ parent->split = neighbor->parent->split;
+
+ parent = neighbor->parent;
+ sibling = neighbor == parent->left ? parent->right : parent->left;
+ QSGAreaAllocatorNode **nodeRef = &m_root;
+ if (parent->parent) {
+ if (parent == parent->parent->left)
+ nodeRef = &parent->parent->left;
+ else
+ nodeRef = &parent->parent->right;
+ }
+ sibling->parent = parent->parent;
+ *nodeRef = sibling;
+ parent->left = parent->right = 0;
+ delete parent;
+ delete neighbor;
+ done = false;
+ }
+ }
+
+ // Merge with right neighbour.
+ current = node;
+ parent = current->parent;
+ while (parent && current == parent->right && parent->splitType == splitType) {
+ current = parent;
+ parent = parent->parent;
+ }
+
+ if (parent && parent->splitType == splitType) {
+ Q_ASSERT(current == parent->left);
+ Q_ASSERT(parent->right);
+
+ QSGAreaAllocatorNode *neighbor = parent->right;
+ while (neighbor->left && neighbor->splitType == splitType)
+ neighbor = neighbor->left;
+
+ if (neighbor->isLeaf() && neighbor->parent->splitType == splitType && !neighbor->isOccupied) {
+ // Right neighbour can be merged.
+ parent->split = neighbor->parent->split;
+
+ parent = neighbor->parent;
+ sibling = neighbor == parent->left ? parent->right : parent->left;
+ QSGAreaAllocatorNode **nodeRef = &m_root;
+ if (parent->parent) {
+ if (parent == parent->parent->left)
+ nodeRef = &parent->parent->left;
+ else
+ nodeRef = &parent->parent->right;
+ }
+ sibling->parent = parent->parent;
+ *nodeRef = sibling;
+ parent->left = parent->right = 0;
+ delete parent;
+ delete neighbor;
+ done = false;
+ }
+ }
+ } // end while(!done)
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgareaallocator_p.h b/src/quick/scenegraph/util/qsgareaallocator_p.h
new file mode 100644
index 0000000000..be26046865
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgareaallocator_p.h
@@ -0,0 +1,74 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef AREAALLOCATOR_H
+#define AREAALLOCATOR_H
+
+#include <QtQuick/qtquickglobal.h>
+#include <QtCore/qsize.h>
+
+QT_BEGIN_NAMESPACE
+
+class QRect;
+class QPoint;
+struct QSGAreaAllocatorNode;
+class Q_QUICK_EXPORT QSGAreaAllocator
+{
+public:
+ QSGAreaAllocator(const QSize &size);
+ ~QSGAreaAllocator();
+
+ QRect allocate(const QSize &size);
+ bool deallocate(const QRect &rect);
+ bool isEmpty() const { return m_root == 0; }
+ QSize size() const { return m_size; }
+private:
+ bool allocateInNode(const QSize &size, QPoint &result, const QRect &currentRect, QSGAreaAllocatorNode *node);
+ bool deallocateInNode(const QPoint &pos, QSGAreaAllocatorNode *node);
+ void mergeNodeWithNeighbors(QSGAreaAllocatorNode *node);
+
+ QSGAreaAllocatorNode *m_root;
+ QSize m_size;
+};
+
+QT_END_NAMESPACE
+
+#endif
diff --git a/src/quick/scenegraph/util/qsgdistancefieldutil.cpp b/src/quick/scenegraph/util/qsgdistancefieldutil.cpp
new file mode 100644
index 0000000000..d1b0445ee0
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgdistancefieldutil.cpp
@@ -0,0 +1,805 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgdistancefieldutil_p.h"
+
+#include <qmath.h>
+#include <private/qsgpathsimplifier_p.h>
+#include <private/qsgadaptationlayer_p.h>
+#include <QtGui/private/qopenglengineshadersource_p.h>
+#include <QtQuick/private/qsgcontext_p.h>
+
+QT_BEGIN_NAMESPACE
+
+static float defaultThresholdFunc(float glyphScale)
+{
+ static float base = qgetenv("QT_DF_BASE").isEmpty() ? 0.5f : qgetenv("QT_DF_BASE").toFloat();
+ static float baseDev = qgetenv("QT_DF_BASEDEVIATION").isEmpty() ? 0.065f : qgetenv("QT_DF_BASEDEVIATION").toFloat();
+ static float devScaleMin = qgetenv("QT_DF_SCALEFORMAXDEV").isEmpty() ? 0.15f : qgetenv("QT_DF_SCALEFORMAXDEV").toFloat();
+ static float devScaleMax = qgetenv("QT_DF_SCALEFORNODEV").isEmpty() ? 0.3f : qgetenv("QT_DF_SCALEFORNODEV").toFloat();
+ return base - ((qBound(devScaleMin, glyphScale, devScaleMax) - devScaleMin) / (devScaleMax - devScaleMin) * -baseDev + baseDev);
+}
+
+static float defaultAntialiasingSpreadFunc(float glyphScale)
+{
+ static float range = qgetenv("QT_DF_RANGE").isEmpty() ? 0.06f : qgetenv("QT_DF_RANGE").toFloat();
+ return range / glyphScale;
+}
+
+namespace
+{
+ enum FillHDir
+ {
+ LeftToRight,
+ RightToLeft
+ };
+
+ enum FillVDir
+ {
+ TopDown,
+ BottomUp
+ };
+
+ enum FillClip
+ {
+ NoClip,
+ Clip
+ };
+}
+
+template <FillClip clip, FillHDir dir>
+inline void fillLine(qint32 *, int, int, int, qint32, qint32)
+{
+}
+
+template <>
+inline void fillLine<Clip, LeftToRight>(qint32 *line, int width, int lx, int rx, qint32 d, qint32 dd)
+{
+ int fromX = qMax(0, lx >> 8);
+ int toX = qMin(width, rx >> 8);
+ int x = toX - fromX;
+ if (x <= 0)
+ return;
+ qint32 val = d + (((fromX << 8) + 0xff - lx) * dd >> 8);
+ line += fromX;
+ do {
+ *line = abs(val) < abs(*line) ? val : *line;
+ val += dd;
+ ++line;
+ } while (--x);
+}
+
+template <>
+inline void fillLine<Clip, RightToLeft>(qint32 *line, int width, int lx, int rx, qint32 d, qint32 dd)
+{
+ int fromX = qMax(0, lx >> 8);
+ int toX = qMin(width, rx >> 8);
+ int x = toX - fromX;
+ if (x <= 0)
+ return;
+ qint32 val = d + (((toX << 8) + 0xff - rx) * dd >> 8);
+ line += toX;
+ do {
+ val -= dd;
+ --line;
+ *line = abs(val) < abs(*line) ? val : *line;
+ } while (--x);
+}
+
+template <>
+inline void fillLine<NoClip, LeftToRight>(qint32 *line, int, int lx, int rx, qint32 d, qint32 dd)
+{
+ int fromX = lx >> 8;
+ int toX = rx >> 8;
+ int x = toX - fromX;
+ if (x <= 0)
+ return;
+ qint32 val = d + ((~lx & 0xff) * dd >> 8);
+ line += fromX;
+ do {
+ *line = abs(val) < abs(*line) ? val : *line;
+ val += dd;
+ ++line;
+ } while (--x);
+}
+
+template <>
+inline void fillLine<NoClip, RightToLeft>(qint32 *line, int, int lx, int rx, qint32 d, qint32 dd)
+{
+ int fromX = lx >> 8;
+ int toX = rx >> 8;
+ int x = toX - fromX;
+ if (x <= 0)
+ return;
+ qint32 val = d + ((~rx & 0xff) * dd >> 8);
+ line += toX;
+ do {
+ val -= dd;
+ --line;
+ *line = abs(val) < abs(*line) ? val : *line;
+ } while (--x);
+}
+
+template <FillClip clip, FillVDir vDir, FillHDir hDir>
+inline void fillLines(qint32 *bits, int width, int height, int upperY, int lowerY,
+ int &lx, int ldx, int &rx, int rdx, qint32 &d, qint32 ddy, qint32 ddx)
+{
+ Q_UNUSED(height);
+ Q_ASSERT(upperY < lowerY);
+ int y = lowerY - upperY;
+ if (vDir == TopDown) {
+ qint32 *line = bits + upperY * width;
+ do {
+ fillLine<clip, hDir>(line, width, lx, rx, d, ddx);
+ lx += ldx;
+ d += ddy;
+ rx += rdx;
+ line += width;
+ } while (--y);
+ } else {
+ qint32 *line = bits + lowerY * width;
+ do {
+ lx -= ldx;
+ d -= ddy;
+ rx -= rdx;
+ line -= width;
+ fillLine<clip, hDir>(line, width, lx, rx, d, ddx);
+ } while (--y);
+ }
+}
+
+template <FillClip clip>
+void drawTriangle(qint32 *bits, int width, int height, const QPoint *center,
+ const QPoint *v1, const QPoint *v2, qint32 value)
+{
+ const int y1 = clip == Clip ? qBound(0, v1->y() >> 8, height) : v1->y() >> 8;
+ const int y2 = clip == Clip ? qBound(0, v2->y() >> 8, height) : v2->y() >> 8;
+ const int yC = clip == Clip ? qBound(0, center->y() >> 8, height) : center->y() >> 8;
+
+ const int v1Frac = clip == Clip ? (y1 << 8) + 0xff - v1->y() : ~v2->y() & 0xff;
+ const int v2Frac = clip == Clip ? (y2 << 8) + 0xff - v2->y() : ~v1->y() & 0xff;
+ const int centerFrac = clip == Clip ? (yC << 8) + 0xff - center->y() : ~center->y() & 0xff;
+
+ int dx1 = 0, x1 = 0, dx2 = 0, x2 = 0;
+ qint32 dd1, d1, dd2, d2;
+ if (v1->y() != center->y()) {
+ dx1 = ((v1->x() - center->x()) << 8) / (v1->y() - center->y());
+ x1 = center->x() + centerFrac * (v1->x() - center->x()) / (v1->y() - center->y());
+ }
+ if (v2->y() != center->y()) {
+ dx2 = ((v2->x() - center->x()) << 8) / (v2->y() - center->y());
+ x2 = center->x() + centerFrac * (v2->x() - center->x()) / (v2->y() - center->y());
+ }
+
+ const qint32 div = (v2->x() - center->x()) * (v1->y() - center->y())
+ - (v2->y() - center->y()) * (v1->x() - center->x());
+ const qint32 dd = div ? qint32((qint64(value * (v1->y() - v2->y())) << 8) / div) : 0;
+
+ if (y2 < yC) {
+ if (y1 < yC) {
+ // Center at the bottom.
+ if (y2 < y1) {
+ // y2 < y1 < yC
+ // Long right edge.
+ d1 = centerFrac * value / (v1->y() - center->y());
+ dd1 = ((value << 8) / (v1->y() - center->y()));
+ fillLines<clip, BottomUp, LeftToRight>(bits, width, height, y1, yC, x1, dx1,
+ x2, dx2, d1, dd1, dd);
+ dx1 = ((v1->x() - v2->x()) << 8) / (v1->y() - v2->y());
+ x1 = v1->x() + v1Frac * (v1->x() - v2->x()) / (v1->y() - v2->y());
+ fillLines<clip, BottomUp, LeftToRight>(bits, width, height, y2, y1, x1, dx1,
+ x2, dx2, value, 0, dd);
+ } else {
+ // y1 <= y2 < yC
+ // Long left edge.
+ d2 = centerFrac * value / (v2->y() - center->y());
+ dd2 = ((value << 8) / (v2->y() - center->y()));
+ fillLines<clip, BottomUp, RightToLeft>(bits, width, height, y2, yC, x1, dx1,
+ x2, dx2, d2, dd2, dd);
+ if (y1 != y2) {
+ dx2 = ((v1->x() - v2->x()) << 8) / (v1->y() - v2->y());
+ x2 = v2->x() + v2Frac * (v1->x() - v2->x()) / (v1->y() - v2->y());
+ fillLines<clip, BottomUp, RightToLeft>(bits, width, height, y1, y2, x1, dx1,
+ x2, dx2, value, 0, dd);
+ }
+ }
+ } else {
+ // y2 < yC <= y1
+ // Center to the right.
+ int dx = ((v1->x() - v2->x()) << 8) / (v1->y() - v2->y());
+ int xUp, xDn;
+ xUp = xDn = v2->x() + (clip == Clip ? (yC << 8) + 0xff - v2->y()
+ : (center->y() | 0xff) - v2->y())
+ * (v1->x() - v2->x()) / (v1->y() - v2->y());
+ fillLines<clip, BottomUp, LeftToRight>(bits, width, height, y2, yC, xUp, dx,
+ x2, dx2, value, 0, dd);
+ if (yC != y1)
+ fillLines<clip, TopDown, LeftToRight>(bits, width, height, yC, y1, xDn, dx,
+ x1, dx1, value, 0, dd);
+ }
+ } else {
+ if (y1 < yC) {
+ // y1 < yC <= y2
+ // Center to the left.
+ int dx = ((v1->x() - v2->x()) << 8) / (v1->y() - v2->y());
+ int xUp, xDn;
+ xUp = xDn = v1->x() + (clip == Clip ? (yC << 8) + 0xff - v1->y()
+ : (center->y() | 0xff) - v1->y())
+ * (v1->x() - v2->x()) / (v1->y() - v2->y());
+ fillLines<clip, BottomUp, RightToLeft>(bits, width, height, y1, yC, x1, dx1,
+ xUp, dx, value, 0, dd);
+ if (yC != y2)
+ fillLines<clip, TopDown, RightToLeft>(bits, width, height, yC, y2, x2, dx2,
+ xDn, dx, value, 0, dd);
+ } else {
+ // Center at the top.
+ if (y2 < y1) {
+ // yC <= y2 < y1
+ // Long right edge.
+ if (yC != y2) {
+ d2 = centerFrac * value / (v2->y() - center->y());
+ dd2 = ((value << 8) / (v2->y() - center->y()));
+ fillLines<clip, TopDown, LeftToRight>(bits, width, height, yC, y2, x2, dx2,
+ x1, dx1, d2, dd2, dd);
+ }
+ dx2 = ((v1->x() - v2->x()) << 8) / (v1->y() - v2->y());
+ x2 = v2->x() + v2Frac * (v1->x() - v2->x()) / (v1->y() - v2->y());
+ fillLines<clip, TopDown, LeftToRight>(bits, width, height, y2, y1, x2, dx2,
+ x1, dx1, value, 0, dd);
+ } else {
+ // Long left edge.
+ // yC <= y1 <= y2
+ if (yC != y1) {
+ d1 = centerFrac * value / (v1->y() - center->y());
+ dd1 = ((value << 8) / (v1->y() - center->y()));
+ fillLines<clip, TopDown, RightToLeft>(bits, width, height, yC, y1, x2, dx2,
+ x1, dx1, d1, dd1, dd);
+ }
+ if (y1 != y2) {
+ dx1 = ((v1->x() - v2->x()) << 8) / (v1->y() - v2->y());
+ x1 = v1->x() + v1Frac * (v1->x() - v2->x()) / (v1->y() - v2->y());
+ fillLines<clip, TopDown, RightToLeft>(bits, width, height, y1, y2, x2, dx2,
+ x1, dx1, value, 0, dd);
+ }
+ }
+ }
+ }
+}
+
+template <FillClip clip>
+void drawRectangle(qint32 *bits, int width, int height,
+ const QPoint *int1, const QPoint *center1, const QPoint *ext1,
+ const QPoint *int2, const QPoint *center2, const QPoint *ext2,
+ qint32 extValue)
+{
+ if (center1->y() > center2->y()) {
+ qSwap(center1, center2);
+ qSwap(int1, ext2);
+ qSwap(ext1, int2);
+ extValue = -extValue;
+ }
+
+ Q_ASSERT(ext1->x() - center1->x() == center1->x() - int1->x());
+ Q_ASSERT(ext1->y() - center1->y() == center1->y() - int1->y());
+ Q_ASSERT(ext2->x() - center2->x() == center2->x() - int2->x());
+ Q_ASSERT(ext2->y() - center2->y() == center2->y() - int2->y());
+
+ const int yc1 = clip == Clip ? qBound(0, center1->y() >> 8, height) : center1->y() >> 8;
+ const int yc2 = clip == Clip ? qBound(0, center2->y() >> 8, height) : center2->y() >> 8;
+ const int yi1 = clip == Clip ? qBound(0, int1->y() >> 8, height) : int1->y() >> 8;
+ const int yi2 = clip == Clip ? qBound(0, int2->y() >> 8, height) : int2->y() >> 8;
+ const int ye1 = clip == Clip ? qBound(0, ext1->y() >> 8, height) : ext1->y() >> 8;
+ const int ye2 = clip == Clip ? qBound(0, ext2->y() >> 8, height) : ext2->y() >> 8;
+
+ const int center1Frac = clip == Clip ? (yc1 << 8) + 0xff - center1->y() : ~center1->y() & 0xff;
+ const int center2Frac = clip == Clip ? (yc2 << 8) + 0xff - center2->y() : ~center2->y() & 0xff;
+ const int int1Frac = clip == Clip ? (yi1 << 8) + 0xff - int1->y() : ~int1->y() & 0xff;
+ const int ext1Frac = clip == Clip ? (ye1 << 8) + 0xff - ext1->y() : ~ext1->y() & 0xff;
+
+ int dxC = 0, dxE = 0; // cap slope, edge slope
+ qint32 ddC = 0;
+ if (ext1->y() != int1->y()) {
+ dxC = ((ext1->x() - int1->x()) << 8) / (ext1->y() - int1->y());
+ ddC = (extValue << 9) / (ext1->y() - int1->y());
+ }
+ if (ext1->y() != ext2->y())
+ dxE = ((ext1->x() - ext2->x()) << 8) / (ext1->y() - ext2->y());
+
+ const qint32 div = (ext1->x() - int1->x()) * (ext2->y() - int1->y())
+ - (ext1->y() - int1->y()) * (ext2->x() - int1->x());
+ const qint32 dd = div ? qint32((qint64(extValue * (ext2->y() - ext1->y())) << 9) / div) : 0;
+
+ int xe1, xe2, xc1, xc2;
+ qint32 d;
+
+ qint32 intValue = -extValue;
+
+ if (center2->x() < center1->x()) {
+ // Leaning to the right. '/'
+ if (int1->y() < ext2->y()) {
+ // Mostly vertical.
+ Q_ASSERT(ext1->y() != ext2->y());
+ xe1 = ext1->x() + ext1Frac * (ext1->x() - ext2->x()) / (ext1->y() - ext2->y());
+ xe2 = int1->x() + int1Frac * (ext1->x() - ext2->x()) / (ext1->y() - ext2->y());
+ if (ye1 != yi1) {
+ xc2 = center1->x() + center1Frac * (ext1->x() - int1->x()) / (ext1->y() - int1->y());
+ xc2 += (ye1 - yc1) * dxC;
+ fillLines<clip, TopDown, LeftToRight>(bits, width, height, ye1, yi1, xe1, dxE,
+ xc2, dxC, extValue, 0, dd);
+ }
+ if (yi1 != ye2)
+ fillLines<clip, TopDown, LeftToRight>(bits, width, height, yi1, ye2, xe1, dxE,
+ xe2, dxE, extValue, 0, dd);
+ if (ye2 != yi2) {
+ xc1 = center2->x() + center2Frac * (ext1->x() - int1->x()) / (ext1->y() - int1->y());
+ xc1 += (ye2 - yc2) * dxC;
+ fillLines<clip, TopDown, RightToLeft>(bits, width, height, ye2, yi2, xc1, dxC,
+ xe2, dxE, intValue, 0, dd);
+ }
+ } else {
+ // Mostly horizontal.
+ Q_ASSERT(ext1->y() != int1->y());
+ xc1 = center2->x() + center2Frac * (ext1->x() - int1->x()) / (ext1->y() - int1->y());
+ xc2 = center1->x() + center1Frac * (ext1->x() - int1->x()) / (ext1->y() - int1->y());
+ xc1 += (ye2 - yc2) * dxC;
+ xc2 += (ye1 - yc1) * dxC;
+ if (ye1 != ye2) {
+ xe1 = ext1->x() + ext1Frac * (ext1->x() - ext2->x()) / (ext1->y() - ext2->y());
+ fillLines<clip, TopDown, LeftToRight>(bits, width, height, ye1, ye2, xe1, dxE,
+ xc2, dxC, extValue, 0, dd);
+ }
+ if (ye2 != yi1) {
+ d = (clip == Clip ? (ye2 << 8) + 0xff - center2->y()
+ : (ext2->y() | 0xff) - center2->y())
+ * 2 * extValue / (ext1->y() - int1->y());
+ fillLines<clip, TopDown, LeftToRight>(bits, width, height, ye2, yi1, xc1, dxC,
+ xc2, dxC, d, ddC, dd);
+ }
+ if (yi1 != yi2) {
+ xe2 = int1->x() + int1Frac * (ext1->x() - ext2->x()) / (ext1->y() - ext2->y());
+ fillLines<clip, TopDown, RightToLeft>(bits, width, height, yi1, yi2, xc1, dxC,
+ xe2, dxE, intValue, 0, dd);
+ }
+ }
+ } else {
+ // Leaning to the left. '\'
+ if (ext1->y() < int2->y()) {
+ // Mostly vertical.
+ Q_ASSERT(ext1->y() != ext2->y());
+ xe1 = ext1->x() + ext1Frac * (ext1->x() - ext2->x()) / (ext1->y() - ext2->y());
+ xe2 = int1->x() + int1Frac * (ext1->x() - ext2->x()) / (ext1->y() - ext2->y());
+ if (yi1 != ye1) {
+ xc1 = center1->x() + center1Frac * (ext1->x() - int1->x()) / (ext1->y() - int1->y());
+ xc1 += (yi1 - yc1) * dxC;
+ fillLines<clip, TopDown, RightToLeft>(bits, width, height, yi1, ye1, xc1, dxC,
+ xe2, dxE, intValue, 0, dd);
+ }
+ if (ye1 != yi2)
+ fillLines<clip, TopDown, RightToLeft>(bits, width, height, ye1, yi2, xe1, dxE,
+ xe2, dxE, intValue, 0, dd);
+ if (yi2 != ye2) {
+ xc2 = center2->x() + center2Frac * (ext1->x() - int1->x()) / (ext1->y() - int1->y());
+ xc2 += (yi2 - yc2) * dxC;
+ fillLines<clip, TopDown, LeftToRight>(bits, width, height, yi2, ye2, xe1, dxE,
+ xc2, dxC, extValue, 0, dd);
+ }
+ } else {
+ // Mostly horizontal.
+ Q_ASSERT(ext1->y() != int1->y());
+ xc1 = center1->x() + center1Frac * (ext1->x() - int1->x()) / (ext1->y() - int1->y());
+ xc2 = center2->x() + center2Frac * (ext1->x() - int1->x()) / (ext1->y() - int1->y());
+ xc1 += (yi1 - yc1) * dxC;
+ xc2 += (yi2 - yc2) * dxC;
+ if (yi1 != yi2) {
+ xe2 = int1->x() + int1Frac * (ext1->x() - ext2->x()) / (ext1->y() - ext2->y());
+ fillLines<clip, TopDown, RightToLeft>(bits, width, height, yi1, yi2, xc1, dxC,
+ xe2, dxE, intValue, 0, dd);
+ }
+ if (yi2 != ye1) {
+ d = (clip == Clip ? (yi2 << 8) + 0xff - center2->y()
+ : (int2->y() | 0xff) - center2->y())
+ * 2 * extValue / (ext1->y() - int1->y());
+ fillLines<clip, TopDown, RightToLeft>(bits, width, height, yi2, ye1, xc1, dxC,
+ xc2, dxC, d, ddC, dd);
+ }
+ if (ye1 != ye2) {
+ xe1 = ext1->x() + ext1Frac * (ext1->x() - ext2->x()) / (ext1->y() - ext2->y());
+ fillLines<clip, TopDown, LeftToRight>(bits, width, height, ye1, ye2, xe1, dxE,
+ xc2, dxC, extValue, 0, dd);
+ }
+ }
+ }
+}
+
+static void drawPolygons(qint32 *bits, int width, int height, const QPoint *vertices,
+ const quint32 *indices, int indexCount, qint32 value)
+{
+ Q_ASSERT(indexCount != 0);
+ Q_ASSERT(height <= 128);
+ QVarLengthArray<quint8, 16> scans[128];
+ int first = 0;
+ for (int i = 1; i < indexCount; ++i) {
+ quint32 idx1 = indices[i - 1];
+ quint32 idx2 = indices[i];
+ Q_ASSERT(idx1 != quint32(-1));
+ if (idx2 == quint32(-1)) {
+ idx2 = indices[first];
+ Q_ASSERT(idx2 != quint32(-1));
+ first = ++i;
+ }
+ const QPoint *v1 = &vertices[idx1];
+ const QPoint *v2 = &vertices[idx2];
+ if (v2->y() < v1->y())
+ qSwap(v1, v2);
+ int fromY = qMax(0, v1->y() >> 8);
+ int toY = qMin(height, v2->y() >> 8);
+ if (fromY >= toY)
+ continue;
+ int dx = ((v2->x() - v1->x()) << 8) / (v2->y() - v1->y());
+ int x = v1->x() + ((fromY << 8) + 0xff - v1->y()) * (v2->x() - v1->x()) / (v2->y() - v1->y());
+ for (int y = fromY; y < toY; ++y) {
+ quint32 c = quint32(x >> 8);
+ if (c < quint32(width))
+ scans[y].append(quint8(c));
+ x += dx;
+ }
+ }
+ for (int i = 0; i < height; ++i) {
+ quint8 *scanline = scans[i].data();
+ int size = scans[i].size();
+ for (int j = 1; j < size; ++j) {
+ int k = j;
+ quint8 value = scanline[k];
+ for (; k != 0 && value < scanline[k - 1]; --k)
+ scanline[k] = scanline[k - 1];
+ scanline[k] = value;
+ }
+ qint32 *line = bits + i * width;
+ int j = 0;
+ for (; j + 1 < size; j += 2) {
+ for (quint8 x = scanline[j]; x < scanline[j + 1]; ++x)
+ line[x] = value;
+ }
+ if (j < size) {
+ for (int x = scanline[j]; x < width; ++x)
+ line[x] = value;
+ }
+ }
+}
+
+static QImage makeDistanceField(int imgSize, const QPainterPath &path, int dfScale, int offs)
+{
+ QImage image(imgSize, imgSize, QImage::Format_Indexed8);
+
+ if (path.isEmpty()) {
+ image.fill(0);
+ return image;
+ }
+
+ QTransform transform;
+ transform.translate(offs, offs);
+ transform.scale(qreal(1) / dfScale, qreal(1) / dfScale);
+
+ QDataBuffer<quint32> pathIndices(0);
+ QDataBuffer<QPoint> pathVertices(0);
+ qSimplifyPath(path, pathVertices, pathIndices, transform);
+
+ const qint32 interiorColor = -0x7f80; // 8:8 signed format, -127.5
+ const qint32 exteriorColor = 0x7f80; // 8:8 signed format, 127.5
+
+ QScopedArrayPointer<qint32> bits(new qint32[imgSize * imgSize]);
+ for (int i = 0; i < imgSize * imgSize; ++i)
+ bits[i] = exteriorColor;
+
+ const qreal angleStep = qreal(15 * 3.141592653589793238 / 180);
+ const QPoint rotation(qRound(cos(angleStep) * 0x4000),
+ qRound(sin(angleStep) * 0x4000)); // 2:14 signed
+
+ const quint32 *indices = pathIndices.data();
+ QVarLengthArray<QPoint> normals;
+ QVarLengthArray<QPoint> vertices;
+ QVarLengthArray<bool> isConvex;
+ QVarLengthArray<bool> needsClipping;
+
+ drawPolygons(bits.data(), imgSize, imgSize, pathVertices.data(), indices, pathIndices.size(),
+ interiorColor);
+
+ int index = 0;
+
+ while (index < pathIndices.size()) {
+ normals.clear();
+ vertices.clear();
+ needsClipping.clear();
+
+ // Find end of polygon.
+ int end = index;
+ while (indices[end] != quint32(-1))
+ ++end;
+
+ // Calculate vertex normals.
+ for (int next = index, prev = end - 1; next < end; prev = next++) {
+ quint32 fromVertexIndex = indices[prev];
+ quint32 toVertexIndex = indices[next];
+
+ const QPoint &from = pathVertices.at(fromVertexIndex);
+ const QPoint &to = pathVertices.at(toVertexIndex);
+
+ QPoint n(to.y() - from.y(), from.x() - to.x());
+ if (n.x() == 0 && n.y() == 0)
+ continue;
+ int scale = qRound((offs << 16) / sqrt(qreal(n.x() * n.x() + n.y() * n.y()))); // 8:16
+ n.rx() = n.x() * scale >> 8;
+ n.ry() = n.y() * scale >> 8;
+ normals.append(n);
+ QPoint v(to.x() + 0x7f, to.y() + 0x7f);
+ vertices.append(v);
+ needsClipping.append((to.x() < offs << 8) || (to.x() >= (imgSize - offs) << 8)
+ || (to.y() < offs << 8) || (to.y() >= (imgSize - offs) << 8));
+ }
+
+ isConvex.resize(normals.count());
+ for (int next = 0, prev = normals.count() - 1; next < normals.count(); prev = next++) {
+ isConvex[prev] = normals.at(prev).x() * normals.at(next).y()
+ - normals.at(prev).y() * normals.at(next).x() < 0;
+ }
+
+ // Draw quads.
+ for (int next = 0, prev = normals.count() - 1; next < normals.count(); prev = next++) {
+ QPoint n = normals.at(next);
+ QPoint intPrev = vertices.at(prev);
+ QPoint extPrev = vertices.at(prev);
+ QPoint intNext = vertices.at(next);
+ QPoint extNext = vertices.at(next);
+
+ extPrev.rx() -= n.x();
+ extPrev.ry() -= n.y();
+ intPrev.rx() += n.x();
+ intPrev.ry() += n.y();
+ extNext.rx() -= n.x();
+ extNext.ry() -= n.y();
+ intNext.rx() += n.x();
+ intNext.ry() += n.y();
+
+ if (needsClipping[prev] || needsClipping[next]) {
+ drawRectangle<Clip>(bits.data(), imgSize, imgSize,
+ &intPrev, &vertices.at(prev), &extPrev,
+ &intNext, &vertices.at(next), &extNext,
+ exteriorColor);
+ } else {
+ drawRectangle<NoClip>(bits.data(), imgSize, imgSize,
+ &intPrev, &vertices.at(prev), &extPrev,
+ &intNext, &vertices.at(next), &extNext,
+ exteriorColor);
+ }
+
+ if (isConvex.at(prev)) {
+ QPoint p = extPrev;
+ if (needsClipping[prev]) {
+ for (;;) {
+ QPoint rn((n.x() * rotation.x() - n.y() * rotation.y()) >> 14,
+ (n.y() * rotation.x() + n.x() * rotation.y()) >> 14);
+ n = rn;
+ if (n.x() * normals.at(prev).y() - n.y() * normals.at(prev).x() <= 0) {
+ p.rx() = vertices.at(prev).x() - normals.at(prev).x();
+ p.ry() = vertices.at(prev).y() - normals.at(prev).y();
+ drawTriangle<Clip>(bits.data(), imgSize, imgSize, &vertices.at(prev),
+ &extPrev, &p, exteriorColor);
+ break;
+ }
+
+ p.rx() = vertices.at(prev).x() - n.x();
+ p.ry() = vertices.at(prev).y() - n.y();
+ drawTriangle<Clip>(bits.data(), imgSize, imgSize, &vertices.at(prev),
+ &extPrev, &p, exteriorColor);
+ extPrev = p;
+ }
+ } else {
+ for (;;) {
+ QPoint rn((n.x() * rotation.x() - n.y() * rotation.y()) >> 14,
+ (n.y() * rotation.x() + n.x() * rotation.y()) >> 14);
+ n = rn;
+ if (n.x() * normals.at(prev).y() - n.y() * normals.at(prev).x() <= 0) {
+ p.rx() = vertices.at(prev).x() - normals.at(prev).x();
+ p.ry() = vertices.at(prev).y() - normals.at(prev).y();
+ drawTriangle<NoClip>(bits.data(), imgSize, imgSize, &vertices.at(prev),
+ &extPrev, &p, exteriorColor);
+ break;
+ }
+
+ p.rx() = vertices.at(prev).x() - n.x();
+ p.ry() = vertices.at(prev).y() - n.y();
+ drawTriangle<NoClip>(bits.data(), imgSize, imgSize, &vertices.at(prev),
+ &extPrev, &p, exteriorColor);
+ extPrev = p;
+ }
+ }
+ } else {
+ QPoint p = intPrev;
+ if (needsClipping[prev]) {
+ for (;;) {
+ QPoint rn((n.x() * rotation.x() + n.y() * rotation.y()) >> 14,
+ (n.y() * rotation.x() - n.x() * rotation.y()) >> 14);
+ n = rn;
+ if (n.x() * normals.at(prev).y() - n.y() * normals.at(prev).x() >= 0) {
+ p.rx() = vertices.at(prev).x() + normals.at(prev).x();
+ p.ry() = vertices.at(prev).y() + normals.at(prev).y();
+ drawTriangle<Clip>(bits.data(), imgSize, imgSize, &vertices.at(prev),
+ &p, &intPrev, interiorColor);
+ break;
+ }
+
+ p.rx() = vertices.at(prev).x() + n.x();
+ p.ry() = vertices.at(prev).y() + n.y();
+ drawTriangle<Clip>(bits.data(), imgSize, imgSize, &vertices.at(prev),
+ &p, &intPrev, interiorColor);
+ intPrev = p;
+ }
+ } else {
+ for (;;) {
+ QPoint rn((n.x() * rotation.x() + n.y() * rotation.y()) >> 14,
+ (n.y() * rotation.x() - n.x() * rotation.y()) >> 14);
+ n = rn;
+ if (n.x() * normals.at(prev).y() - n.y() * normals.at(prev).x() >= 0) {
+ p.rx() = vertices.at(prev).x() + normals.at(prev).x();
+ p.ry() = vertices.at(prev).y() + normals.at(prev).y();
+ drawTriangle<NoClip>(bits.data(), imgSize, imgSize, &vertices.at(prev),
+ &p, &intPrev, interiorColor);
+ break;
+ }
+
+ p.rx() = vertices.at(prev).x() + n.x();
+ p.ry() = vertices.at(prev).y() + n.y();
+ drawTriangle<NoClip>(bits.data(), imgSize, imgSize, &vertices.at(prev),
+ &p, &intPrev, interiorColor);
+ intPrev = p;
+ }
+ }
+ }
+ }
+
+ index = end + 1;
+ }
+
+ const qint32 *inLine = bits.data();
+ uchar *outLine = image.bits();
+ int padding = image.bytesPerLine() - image.width();
+ for (int y = 0; y < imgSize; ++y) {
+ for (int x = 0; x < imgSize; ++x, ++inLine, ++outLine)
+ *outLine = uchar((0x7f80 - *inLine) >> 8);
+ outLine += padding;
+ }
+
+ return image;
+}
+
+bool qt_fontHasNarrowOutlines(const QRawFont &f)
+{
+ QRawFont font = f;
+ font.setPixelSize(QT_DISTANCEFIELD_DEFAULT_BASEFONTSIZE);
+ Q_ASSERT(font.isValid());
+
+ QVector<quint32> glyphIndices = font.glyphIndexesForString(QLatin1String("O"));
+ if (glyphIndices.size() < 1)
+ return false;
+
+ QImage im = font.alphaMapForGlyph(glyphIndices.at(0), QRawFont::PixelAntialiasing);
+ if (im.isNull())
+ return false;
+
+ int minHThick = 999;
+ int minVThick = 999;
+
+ int thick = 0;
+ bool in = false;
+ int y = (im.height() + 1) / 2;
+ for (int x = 0; x < im.width(); ++x) {
+ int a = qAlpha(im.pixel(x, y));
+ if (a > 127) {
+ in = true;
+ ++thick;
+ } else if (in) {
+ in = false;
+ minHThick = qMin(minHThick, thick);
+ thick = 0;
+ }
+ }
+
+ thick = 0;
+ in = false;
+ int x = (im.width() + 1) / 2;
+ for (int y = 0; y < im.height(); ++y) {
+ int a = qAlpha(im.pixel(x, y));
+ if (a > 127) {
+ in = true;
+ ++thick;
+ } else if (in) {
+ in = false;
+ minVThick = qMin(minVThick, thick);
+ thick = 0;
+ }
+ }
+
+ return minHThick == 1 || minVThick == 1;
+}
+
+QImage qt_renderDistanceFieldGlyph(const QRawFont &font, glyph_t glyph, bool doubleResolution)
+{
+ QRawFont renderFont = font;
+ renderFont.setPixelSize(QT_DISTANCEFIELD_BASEFONTSIZE(doubleResolution) * QT_DISTANCEFIELD_SCALE(doubleResolution));
+
+ QPainterPath path = renderFont.pathForGlyph(glyph);
+ path.translate(-path.boundingRect().topLeft());
+ path.setFillRule(Qt::WindingFill);
+
+ QImage im = makeDistanceField(QT_DISTANCEFIELD_TILESIZE(doubleResolution),
+ path,
+ QT_DISTANCEFIELD_SCALE(doubleResolution),
+ QT_DISTANCEFIELD_RADIUS(doubleResolution) / QT_DISTANCEFIELD_SCALE(doubleResolution));
+ return im;
+}
+
+QSGDistanceFieldGlyphCacheManager::QSGDistanceFieldGlyphCacheManager(QSGContext *c)
+ : sgCtx(c)
+ , m_threshold_func(defaultThresholdFunc)
+ , m_antialiasingSpread_func(defaultAntialiasingSpreadFunc)
+{
+#ifndef QT_OPENGL_ES
+ m_defaultAntialiasingMode = QSGGlyphNode::HighQualitySubPixelAntialiasing;
+#else
+ m_defaultAntialiasingMode = QSGGlyphNode::GrayAntialiasing;
+#endif
+}
+
+QSGDistanceFieldGlyphCacheManager::~QSGDistanceFieldGlyphCacheManager()
+{
+ qDeleteAll(m_caches.values());
+}
+
+QSGDistanceFieldGlyphCache *QSGDistanceFieldGlyphCacheManager::cache(const QRawFont &font)
+{
+ QRawFontPrivate *fontD = QRawFontPrivate::get(font);
+ QHash<QFontEngine *, QSGDistanceFieldGlyphCache *>::iterator cache = m_caches.find(fontD->fontEngine);
+ if (cache == m_caches.end())
+ cache = m_caches.insert(fontD->fontEngine, sgCtx->createDistanceFieldGlyphCache(font));
+ return cache.value();
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgdistancefieldutil_p.h b/src/quick/scenegraph/util/qsgdistancefieldutil_p.h
new file mode 100644
index 0000000000..bc28a4d9e1
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgdistancefieldutil_p.h
@@ -0,0 +1,111 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGDISTANCEFIELDUTIL_H
+#define QSGDISTANCEFIELDUTIL_H
+
+#include <qrawfont.h>
+#include <private/qfontengine_p.h>
+#include <private/qsgadaptationlayer_p.h>
+
+QT_BEGIN_NAMESPACE
+
+#define QT_DISTANCEFIELD_DEFAULT_BASEFONTSIZE 54
+#define QT_DISTANCEFIELD_DEFAULT_TILESIZE 64
+#define QT_DISTANCEFIELD_DEFAULT_SCALE 16
+#define QT_DISTANCEFIELD_DEFAULT_RADIUS 80
+#define QT_DISTANCEFIELD_HIGHGLYPHCOUNT 2000
+
+#define QT_DISTANCEFIELD_BASEFONTSIZE(NarrowOutlineFont) \
+ (NarrowOutlineFont ? QT_DISTANCEFIELD_DEFAULT_BASEFONTSIZE * 2 : \
+ QT_DISTANCEFIELD_DEFAULT_BASEFONTSIZE)
+#define QT_DISTANCEFIELD_TILESIZE(NarrowOutlineFont) \
+ (NarrowOutlineFont ? QT_DISTANCEFIELD_DEFAULT_TILESIZE * 2 : \
+ QT_DISTANCEFIELD_DEFAULT_TILESIZE)
+#define QT_DISTANCEFIELD_SCALE(NarrowOutlineFont) \
+ (NarrowOutlineFont ? QT_DISTANCEFIELD_DEFAULT_SCALE / 2 : \
+ QT_DISTANCEFIELD_DEFAULT_SCALE)
+#define QT_DISTANCEFIELD_RADIUS(NarrowOutlineFont) \
+ (NarrowOutlineFont ? QT_DISTANCEFIELD_DEFAULT_RADIUS / 2 : \
+ QT_DISTANCEFIELD_DEFAULT_RADIUS)
+
+
+typedef float (*ThresholdFunc)(float glyphScale);
+typedef float (*AntialiasingSpreadFunc)(float glyphScale);
+
+bool qt_fontHasNarrowOutlines(const QRawFont &f);
+QImage qt_renderDistanceFieldGlyph(const QRawFont &font, glyph_t glyph, bool doubleResolution);
+
+
+class QOpenGLShaderProgram;
+class QSGDistanceFieldGlyphCache;
+class QSGContext;
+
+class Q_QUICK_EXPORT QSGDistanceFieldGlyphCacheManager
+{
+public:
+ QSGDistanceFieldGlyphCacheManager(QSGContext *c);
+ ~QSGDistanceFieldGlyphCacheManager();
+
+ QSGDistanceFieldGlyphCache *cache(const QRawFont &font);
+
+ QSGGlyphNode::AntialiasingMode defaultAntialiasingMode() const { return m_defaultAntialiasingMode; }
+ void setDefaultAntialiasingMode(QSGGlyphNode::AntialiasingMode mode) { m_defaultAntialiasingMode = mode; }
+
+ ThresholdFunc thresholdFunc() const { return m_threshold_func; }
+ void setThresholdFunc(ThresholdFunc func) { m_threshold_func = func; }
+
+ AntialiasingSpreadFunc antialiasingSpreadFunc() const { return m_antialiasingSpread_func; }
+ void setAntialiasingSpreadFunc(AntialiasingSpreadFunc func) { m_antialiasingSpread_func = func; }
+
+private:
+ QHash<QFontEngine *, QSGDistanceFieldGlyphCache *> m_caches;
+
+ QSGContext *sgCtx;
+
+ QSGGlyphNode::AntialiasingMode m_defaultAntialiasingMode;
+ ThresholdFunc m_threshold_func;
+ AntialiasingSpreadFunc m_antialiasingSpread_func;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGDISTANCEFIELDUTIL_H
diff --git a/src/quick/scenegraph/util/qsgengine.cpp b/src/quick/scenegraph/util/qsgengine.cpp
new file mode 100644
index 0000000000..b8c93bab8b
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgengine.cpp
@@ -0,0 +1,115 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgengine.h"
+
+#include <QtQuick/qquickcanvas.h>
+
+#include <private/qobject_p.h>
+#include <QtGui/QColor>
+
+QT_BEGIN_NAMESPACE
+
+class QSGEnginePrivate : public QObjectPrivate
+{
+public:
+ QSGEnginePrivate()
+ : canvas(0)
+ {
+ }
+
+ QQuickCanvas *canvas;
+};
+
+/*!
+ \class QSGEngine
+ \deprecated
+ */
+
+QSGEngine::QSGEngine(QObject *parent) :
+ QObject(*(new QSGEnginePrivate), parent)
+{
+}
+
+
+QSGEngine::~QSGEngine()
+{
+}
+
+
+void QSGEngine::setCanvas(QQuickCanvas *canvas)
+{
+ d_func()->canvas = canvas;
+ connect(canvas, SIGNAL(afterRendering()), this, SIGNAL(afterRendering()));
+ connect(canvas, SIGNAL(beforeRendering()), this, SIGNAL(beforeRendering()));
+}
+
+void QSGEngine::setClearBeforeRendering(bool enabled)
+{
+ d_func()->canvas->setClearBeforeRendering(enabled);
+}
+
+bool QSGEngine::clearBeforeRendering() const
+{
+ return d_func()->canvas->clearBeforeRendering();
+}
+
+QSGTexture *QSGEngine::createTextureFromImage(const QImage &image) const
+{
+ return d_func()->canvas->createTextureFromImage(image);
+}
+
+QSGTexture *QSGEngine::createTextureFromId(uint id, const QSize &size, TextureOptions options) const
+{
+ return d_func()->canvas->createTextureFromId(id, size, QQuickCanvas::CreateTextureOptions((int) options));
+}
+
+void QSGEngine::setClearColor(const QColor &color)
+{
+ d_func()->canvas->setClearColor(color);
+}
+
+QColor QSGEngine::clearColor() const
+{
+ return d_func()->canvas->clearColor();
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgengine.h b/src/quick/scenegraph/util/qsgengine.h
new file mode 100644
index 0000000000..6b7ceb939f
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgengine.h
@@ -0,0 +1,100 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGENGINE_H
+#define QSGENGINE_H
+
+#include <QObject>
+
+#include <QtQuick/qsgtexture.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGEnginePrivate;
+
+class QQuickCanvas;
+
+class Q_QUICK_EXPORT QSGEngine : public QObject
+{
+ Q_OBJECT
+
+ Q_DECLARE_PRIVATE(QSGEngine)
+
+public:
+
+ enum TextureOption {
+ TextureHasAlphaChannel = 0x0001,
+ TextureHasMipmaps = 0x0002,
+ TextureOwnsGLTexture = 0x0004
+ };
+ Q_DECLARE_FLAGS(TextureOptions, TextureOption)
+
+ QSGTexture *createTextureFromImage(const QImage &image) const;
+ QSGTexture *createTextureFromId(uint id, const QSize &size, TextureOptions options = TextureOption(0)) const;
+
+ void setClearBeforeRendering(bool enabled);
+ bool clearBeforeRendering() const;
+
+ void setClearColor(const QColor &color);
+ QColor clearColor() const;
+
+Q_SIGNALS:
+ void beforeRendering();
+ void afterRendering();
+
+private:
+ QSGEngine(QObject *parent = 0);
+ ~QSGEngine();
+
+ friend class QSGContext;
+ friend class QSGContextPrivate;
+ friend class QQuickCanvasPrivate;
+ void setCanvas(QQuickCanvas *canvas);
+
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QSGENGINE_H
diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
new file mode 100644
index 0000000000..cf5c7869ea
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
@@ -0,0 +1,202 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgflatcolormaterial.h"
+
+#include <qopenglshaderprogram.h>
+
+QT_BEGIN_NAMESPACE
+
+class FlatColorMaterialShader : public QSGMaterialShader
+{
+public:
+ virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ virtual char const *const *attributeNames() const;
+
+ static QSGMaterialType type;
+
+private:
+ virtual void initialize();
+ virtual const char *vertexShader() const;
+ virtual const char *fragmentShader() const;
+
+ int m_matrix_id;
+ int m_color_id;
+};
+
+QSGMaterialType FlatColorMaterialShader::type;
+
+void FlatColorMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
+{
+ Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
+
+ QSGFlatColorMaterial *oldMaterial = static_cast<QSGFlatColorMaterial *>(oldEffect);
+ QSGFlatColorMaterial *newMaterial = static_cast<QSGFlatColorMaterial *>(newEffect);
+
+ const QColor &c = newMaterial->color();
+
+ if (oldMaterial == 0 || c != oldMaterial->color() || state.isOpacityDirty()) {
+ float opacity = state.opacity();
+ QVector4D v(c.redF() * c.alphaF() * opacity,
+ c.greenF() * c.alphaF() * opacity,
+ c.blueF() * c.alphaF() * opacity,
+ c.alphaF() * opacity);
+ program()->setUniformValue(m_color_id, v);
+ }
+
+ if (state.isMatrixDirty())
+ program()->setUniformValue(m_matrix_id, state.combinedMatrix());
+}
+
+char const *const *FlatColorMaterialShader::attributeNames() const
+{
+ static char const *const attr[] = { "vCoord", 0 };
+ return attr;
+}
+
+void FlatColorMaterialShader::initialize()
+{
+ m_matrix_id = program()->uniformLocation("matrix");
+ m_color_id = program()->uniformLocation("color");
+}
+
+const char *FlatColorMaterialShader::vertexShader() const {
+ return
+ "attribute highp vec4 vCoord; \n"
+ "uniform highp mat4 matrix; \n"
+ "void main() { \n"
+ " gl_Position = matrix * vCoord; \n"
+ "}";
+}
+
+const char *FlatColorMaterialShader::fragmentShader() const {
+ return
+ "uniform lowp vec4 color; \n"
+ "void main() { \n"
+ " gl_FragColor = color; \n"
+ "}";
+}
+
+
+
+/*!
+ \class QSGFlatColorMaterial
+ \brief The QSGFlatColorMaterial class provides a convenient way of rendering
+ solid colored geometry in the scene graph.
+
+ \inmodule QtQuick
+
+ The flat color material will fill every pixel in a geometry using
+ a solid color. The color can contain transparency.
+
+ The geometry to be rendered with a flat color material requires
+ vertices in attribute location 0 in the QSGGeometry object to render
+ correctly. The QSGGeometry::defaultAttributes_Point2D() returns an attribute
+ set compatible with this material.
+
+ The flat color material respects both current opacity and current matrix
+ when updating it's rendering state.
+ */
+
+
+/*!
+ Constructs a new flat color material.
+
+ The default color is white.
+ */
+
+QSGFlatColorMaterial::QSGFlatColorMaterial() : m_color(QColor(255, 255, 255))
+{
+}
+
+
+
+/*!
+ \fn QColor QSGFlatColorMaterial::color() const
+
+ Returns this flat color material's color.
+
+ The default color is white.
+ */
+
+
+
+/*!
+ Sets this flat color material's color to \a color.
+ */
+
+void QSGFlatColorMaterial::setColor(const QColor &color)
+{
+ m_color = color;
+ setFlag(Blending, m_color.alpha() != 0xff);
+}
+
+
+
+/*!
+ \internal
+ */
+
+QSGMaterialType *QSGFlatColorMaterial::type() const
+{
+ return &FlatColorMaterialShader::type;
+}
+
+
+
+/*!
+ \internal
+ */
+
+QSGMaterialShader *QSGFlatColorMaterial::createShader() const
+{
+ return new FlatColorMaterialShader;
+}
+
+
+int QSGFlatColorMaterial::compare(const QSGMaterial *other) const
+{
+ const QSGFlatColorMaterial *flat = static_cast<const QSGFlatColorMaterial *>(other);
+ return m_color.rgba() - flat->color().rgba();
+
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.h b/src/quick/scenegraph/util/qsgflatcolormaterial.h
new file mode 100644
index 0000000000..d788901b8a
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgflatcolormaterial.h
@@ -0,0 +1,72 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef FLATCOLORMATERIAL_H
+#define FLATCOLORMATERIAL_H
+
+#include <QtQuick/qsgmaterial.h>
+#include <qcolor.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGFlatColorMaterial : public QSGMaterial
+{
+public:
+ QSGFlatColorMaterial();
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+
+ void setColor(const QColor &color);
+ const QColor &color() const { return m_color; }
+
+ int compare(const QSGMaterial *other) const;
+
+private:
+ QColor m_color;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // FLATCOLORMATERIAL_H
diff --git a/src/quick/scenegraph/util/qsgpainternode.cpp b/src/quick/scenegraph/util/qsgpainternode.cpp
new file mode 100644
index 0000000000..640aab967e
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgpainternode.cpp
@@ -0,0 +1,464 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgpainternode_p.h"
+
+#include <QtQuick/private/qquickpainteditem_p.h>
+
+#include <QtQuick/private/qsgcontext_p.h>
+#include <private/qopenglextensions_p.h>
+#include <qopenglframebufferobject.h>
+#include <qopenglfunctions.h>
+#include <qopenglpaintdevice.h>
+#include <qmath.h>
+#include <qpainter.h>
+
+QT_BEGIN_NAMESPACE
+
+#define QT_MINIMUM_DYNAMIC_FBO_SIZE 64
+
+static inline int qt_next_power_of_two(int v)
+{
+ v--;
+ v |= v >> 1;
+ v |= v >> 2;
+ v |= v >> 4;
+ v |= v >> 8;
+ v |= v >> 16;
+ ++v;
+ return v;
+}
+
+QSGPainterTexture::QSGPainterTexture()
+ : QSGPlainTexture()
+{
+
+}
+
+void QSGPainterTexture::bind()
+{
+ if (m_dirty_rect.isNull()) {
+ QSGPlainTexture::bind();
+ return;
+ }
+
+ bool oldMipmapsGenerated = m_mipmaps_generated;
+ m_mipmaps_generated = true;
+ QSGPlainTexture::bind();
+ m_mipmaps_generated = oldMipmapsGenerated;
+
+ QImage subImage = m_image.copy(m_dirty_rect);
+
+ int w = m_dirty_rect.width();
+ int h = m_dirty_rect.height();
+
+#ifdef QT_OPENGL_ES
+ glTexSubImage2D(GL_TEXTURE_2D, 0, m_dirty_rect.x(), m_dirty_rect.y(), w, h,
+ GL_RGBA, GL_UNSIGNED_BYTE, subImage.constBits());
+#else
+ glTexSubImage2D(GL_TEXTURE_2D, 0, m_dirty_rect.x(), m_dirty_rect.y(), w, h,
+ GL_BGRA, GL_UNSIGNED_BYTE, subImage.constBits());
+#endif
+
+ if (m_has_mipmaps && !m_mipmaps_generated) {
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ ctx->functions()->glGenerateMipmap(GL_TEXTURE_2D);
+ m_mipmaps_generated = true;
+ }
+
+ m_dirty_texture = false;
+ m_dirty_bind_options = false;
+
+ m_dirty_rect = QRect();
+}
+
+QSGPainterNode::QSGPainterNode(QQuickPaintedItem *item)
+ : QSGGeometryNode()
+ , m_preferredRenderTarget(QQuickPaintedItem::Image)
+ , m_actualRenderTarget(QQuickPaintedItem::Image)
+ , m_item(item)
+ , m_fbo(0)
+ , m_multisampledFbo(0)
+ , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
+ , m_texture(0)
+ , m_gl_device(0)
+ , m_size(1, 1)
+ , m_dirtyContents(false)
+ , m_opaquePainting(false)
+ , m_linear_filtering(false)
+ , m_mipmapping(false)
+ , m_smoothPainting(false)
+ , m_extensionsChecked(false)
+ , m_multisamplingSupported(false)
+ , m_fastFBOResizing(false)
+ , m_fillColor(Qt::transparent)
+ , m_contentsScale(1.0)
+ , m_dirtyGeometry(false)
+ , m_dirtyRenderTarget(false)
+ , m_dirtyTexture(false)
+{
+ m_context = static_cast<QQuickPaintedItemPrivate *>(QObjectPrivate::get(item))->sceneGraphContext();
+
+ setMaterial(&m_materialO);
+ setOpaqueMaterial(&m_material);
+ setGeometry(&m_geometry);
+}
+
+QSGPainterNode::~QSGPainterNode()
+{
+ delete m_texture;
+ delete m_fbo;
+ delete m_multisampledFbo;
+ delete m_gl_device;
+}
+
+void QSGPainterNode::paint()
+{
+ QRect dirtyRect = m_dirtyRect.isNull() ? QRect(0, 0, m_size.width(), m_size.height()) : m_dirtyRect;
+
+ QPainter painter;
+ if (m_actualRenderTarget == QQuickPaintedItem::Image)
+ painter.begin(&m_image);
+ else {
+ if (!m_gl_device) {
+ m_gl_device = new QOpenGLPaintDevice(m_fboSize);
+ m_gl_device->setPaintFlipped(true);
+ }
+
+ if (m_multisampledFbo)
+ m_multisampledFbo->bind();
+ else
+ m_fbo->bind();
+
+ painter.begin(m_gl_device);
+ }
+
+ if (m_smoothPainting) {
+ painter.setRenderHints(QPainter::Antialiasing | QPainter::HighQualityAntialiasing
+ | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform);
+ }
+
+ painter.scale(m_contentsScale, m_contentsScale);
+
+ QRect sclip(qFloor(dirtyRect.x()/m_contentsScale),
+ qFloor(dirtyRect.y()/m_contentsScale),
+ qCeil(dirtyRect.width()/m_contentsScale+dirtyRect.x()/m_contentsScale-qFloor(dirtyRect.x()/m_contentsScale)),
+ qCeil(dirtyRect.height()/m_contentsScale+dirtyRect.y()/m_contentsScale-qFloor(dirtyRect.y()/m_contentsScale)));
+
+ if (!m_dirtyRect.isNull())
+ painter.setClipRect(sclip);
+
+ painter.setCompositionMode(QPainter::CompositionMode_Source);
+ painter.fillRect(sclip, m_fillColor);
+ painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
+
+ m_item->paint(&painter);
+ painter.end();
+
+ if (m_actualRenderTarget == QQuickPaintedItem::Image) {
+ m_texture->setImage(m_image);
+ m_texture->setDirtyRect(dirtyRect);
+ } else if (m_multisampledFbo) {
+ QOpenGLFramebufferObject::blitFramebuffer(m_fbo, dirtyRect, m_multisampledFbo, dirtyRect);
+ }
+
+ if (m_multisampledFbo)
+ m_multisampledFbo->release();
+ else if (m_fbo)
+ m_fbo->release();
+
+ m_dirtyRect = QRect();
+}
+
+void QSGPainterNode::update()
+{
+ if (m_dirtyRenderTarget)
+ updateRenderTarget();
+ if (m_dirtyGeometry)
+ updateGeometry();
+ if (m_dirtyTexture)
+ updateTexture();
+
+ if (m_dirtyContents)
+ paint();
+
+ m_dirtyGeometry = false;
+ m_dirtyRenderTarget = false;
+ m_dirtyTexture = false;
+ m_dirtyContents = false;
+}
+
+void QSGPainterNode::updateTexture()
+{
+ m_texture->setHasMipmaps(m_mipmapping);
+ m_texture->setHasAlphaChannel(!m_opaquePainting);
+ m_material.setTexture(m_texture);
+ m_materialO.setTexture(m_texture);
+
+ markDirty(DirtyMaterial);
+}
+
+void QSGPainterNode::updateGeometry()
+{
+ QRectF source;
+ if (m_actualRenderTarget == QQuickPaintedItem::Image)
+ source = QRectF(0, 0, 1, 1);
+ else
+ source = QRectF(0, 0, qreal(m_size.width()) / m_fboSize.width(), qreal(m_size.height()) / m_fboSize.height());
+ QRectF dest(0, 0, m_size.width(), m_size.height());
+ if (m_actualRenderTarget == QQuickPaintedItem::InvertedYFramebufferObject)
+ dest = QRectF(QPointF(0, m_size.height()), QPointF(m_size.width(), 0));
+ QSGGeometry::updateTexturedRectGeometry(&m_geometry,
+ dest,
+ source);
+ markDirty(DirtyGeometry);
+}
+
+void QSGPainterNode::updateRenderTarget()
+{
+ if (!m_extensionsChecked) {
+ QList<QByteArray> extensions = QByteArray((const char *)glGetString(GL_EXTENSIONS)).split(' ');
+ m_multisamplingSupported = extensions.contains("GL_EXT_framebuffer_multisample")
+ && extensions.contains("GL_EXT_framebuffer_blit");
+ m_extensionsChecked = true;
+ }
+
+ m_dirtyContents = true;
+
+ QQuickPaintedItem::RenderTarget oldTarget = m_actualRenderTarget;
+ if (m_preferredRenderTarget == QQuickPaintedItem::Image) {
+ m_actualRenderTarget = QQuickPaintedItem::Image;
+ } else {
+ if (!m_multisamplingSupported && m_smoothPainting)
+ m_actualRenderTarget = QQuickPaintedItem::Image;
+ else
+ m_actualRenderTarget = m_preferredRenderTarget;
+ }
+ if (oldTarget != m_actualRenderTarget) {
+ m_image = QImage();
+ delete m_fbo;
+ delete m_multisampledFbo;
+ m_fbo = m_multisampledFbo = 0;
+ }
+
+ if (m_actualRenderTarget == QQuickPaintedItem::FramebufferObject ||
+ m_actualRenderTarget == QQuickPaintedItem::InvertedYFramebufferObject) {
+ const QOpenGLContext *ctx = m_context->glContext();
+ if (m_fbo && !m_dirtyGeometry && (!ctx->format().samples() || !m_multisamplingSupported))
+ return;
+
+ if (m_fboSize.isEmpty())
+ updateFBOSize();
+
+ delete m_fbo;
+ delete m_multisampledFbo;
+ m_fbo = m_multisampledFbo = 0;
+
+ if (m_smoothPainting && ctx->format().samples() && m_multisamplingSupported) {
+ {
+ QOpenGLFramebufferObjectFormat format;
+ format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
+ format.setSamples(8);
+ m_multisampledFbo = new QOpenGLFramebufferObject(m_fboSize, format);
+ }
+ {
+ QOpenGLFramebufferObjectFormat format;
+ format.setAttachment(QOpenGLFramebufferObject::NoAttachment);
+ m_fbo = new QOpenGLFramebufferObject(m_fboSize, format);
+ }
+ } else {
+ QOpenGLFramebufferObjectFormat format;
+ format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
+ m_fbo = new QOpenGLFramebufferObject(m_fboSize, format);
+ }
+ } else {
+ if (!m_image.isNull() && !m_dirtyGeometry)
+ return;
+
+ m_image = QImage(m_size, QImage::Format_ARGB32_Premultiplied);
+ m_image.fill(Qt::transparent);
+ }
+
+ QSGPainterTexture *texture = new QSGPainterTexture;
+ if (m_actualRenderTarget == QQuickPaintedItem::Image) {
+ texture->setOwnsTexture(true);
+ texture->setTextureSize(m_size);
+ } else {
+ texture->setTextureId(m_fbo->texture());
+ texture->setOwnsTexture(false);
+ texture->setTextureSize(m_fboSize);
+ }
+
+ if (m_texture)
+ delete m_texture;
+
+ texture->setTextureSize(m_size);
+ m_texture = texture;
+}
+
+void QSGPainterNode::updateFBOSize()
+{
+ int fboWidth;
+ int fboHeight;
+ if (m_fastFBOResizing) {
+ fboWidth = qMax(QT_MINIMUM_DYNAMIC_FBO_SIZE, qt_next_power_of_two(m_size.width()));
+ fboHeight = qMax(QT_MINIMUM_DYNAMIC_FBO_SIZE, qt_next_power_of_two(m_size.height()));
+ } else {
+ QSize minimumFBOSize = m_context->minimumFBOSize();
+ fboWidth = qMax(minimumFBOSize.width(), m_size.width());
+ fboHeight = qMax(minimumFBOSize.height(), m_size.height());
+ }
+
+ m_fboSize = QSize(fboWidth, fboHeight);
+}
+
+void QSGPainterNode::setPreferredRenderTarget(QQuickPaintedItem::RenderTarget target)
+{
+ if (m_preferredRenderTarget == target)
+ return;
+
+ m_preferredRenderTarget = target;
+
+ m_dirtyRenderTarget = true;
+ m_dirtyGeometry = true;
+ m_dirtyTexture = true;
+}
+
+void QSGPainterNode::setSize(const QSize &size)
+{
+ if (size == m_size)
+ return;
+
+ m_size = size;
+ updateFBOSize();
+
+ if (m_fbo)
+ m_dirtyRenderTarget = m_fbo->size() != m_fboSize || m_dirtyRenderTarget;
+ else
+ m_dirtyRenderTarget = true;
+ m_dirtyGeometry = true;
+ m_dirtyTexture = true;
+}
+
+void QSGPainterNode::setDirty(const QRect &dirtyRect)
+{
+ m_dirtyContents = true;
+ m_dirtyRect = dirtyRect;
+
+ if (m_mipmapping)
+ m_dirtyTexture = true;
+
+ markDirty(DirtyMaterial);
+}
+
+void QSGPainterNode::setOpaquePainting(bool opaque)
+{
+ if (opaque == m_opaquePainting)
+ return;
+
+ m_opaquePainting = opaque;
+ m_dirtyTexture = true;
+}
+
+void QSGPainterNode::setLinearFiltering(bool linearFiltering)
+{
+ if (linearFiltering == m_linear_filtering)
+ return;
+
+ m_linear_filtering = linearFiltering;
+
+ m_material.setFiltering(linearFiltering ? QSGTexture::Linear : QSGTexture::Nearest);
+ m_materialO.setFiltering(linearFiltering ? QSGTexture::Linear : QSGTexture::Nearest);
+ markDirty(DirtyMaterial);
+}
+
+void QSGPainterNode::setMipmapping(bool mipmapping)
+{
+ if (mipmapping == m_mipmapping)
+ return;
+
+ m_mipmapping = mipmapping;
+ m_material.setMipmapFiltering(mipmapping ? QSGTexture::Linear : QSGTexture::None);
+ m_materialO.setMipmapFiltering(mipmapping ? QSGTexture::Linear : QSGTexture::None);
+ m_dirtyTexture = true;
+}
+
+void QSGPainterNode::setSmoothPainting(bool s)
+{
+ if (s == m_smoothPainting)
+ return;
+
+ m_smoothPainting = s;
+ m_dirtyRenderTarget = true;
+}
+
+void QSGPainterNode::setFillColor(const QColor &c)
+{
+ if (c == m_fillColor)
+ return;
+
+ m_fillColor = c;
+ markDirty(DirtyMaterial);
+}
+
+void QSGPainterNode::setContentsScale(qreal s)
+{
+ if (s == m_contentsScale)
+ return;
+
+ m_contentsScale = s;
+ markDirty(DirtyMaterial);
+}
+
+void QSGPainterNode::setFastFBOResizing(bool dynamic)
+{
+ m_fastFBOResizing = dynamic;
+}
+
+QImage QSGPainterNode::toImage() const
+{
+ if (m_actualRenderTarget == QQuickPaintedItem::Image)
+ return m_image;
+ else
+ return m_fbo->toImage();
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgpainternode_p.h b/src/quick/scenegraph/util/qsgpainternode_p.h
new file mode 100644
index 0000000000..85f26f6056
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgpainternode_p.h
@@ -0,0 +1,158 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGPAINTERNODE_P_H
+#define QSGPAINTERNODE_P_H
+
+#include <QtQuick/qsgnode.h>
+#include "qsgtexturematerial.h"
+#include "qsgtexture_p.h"
+
+#include <QtQuick/qquickpainteditem.h>
+
+#include <QtGui/qcolor.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLFramebufferObject;
+class QOpenGLPaintDevice;
+
+class Q_QUICK_EXPORT QSGPainterTexture : public QSGPlainTexture
+{
+public:
+ QSGPainterTexture();
+
+ void setDirtyRect(const QRect &rect) { m_dirty_rect = rect; }
+
+ void bind();
+
+private:
+ QRect m_dirty_rect;
+};
+
+class Q_QUICK_EXPORT QSGPainterNode : public QSGGeometryNode
+{
+public:
+ QSGPainterNode(QQuickPaintedItem *item);
+ virtual ~QSGPainterNode();
+
+ void setPreferredRenderTarget(QQuickPaintedItem::RenderTarget target);
+
+ void setSize(const QSize &size);
+ QSize size() const { return m_size; }
+
+ void setDirty(const QRect &dirtyRect = QRect());
+
+ void setOpaquePainting(bool opaque);
+ bool opaquePainting() const { return m_opaquePainting; }
+
+ void setLinearFiltering(bool linearFiltering);
+ bool linearFiltering() const { return m_linear_filtering; }
+
+ void setMipmapping(bool mipmapping);
+ bool mipmapping() const { return m_mipmapping; }
+
+ void setSmoothPainting(bool s);
+ bool smoothPainting() const { return m_smoothPainting; }
+
+ void setFillColor(const QColor &c);
+ QColor fillColor() const { return m_fillColor; }
+
+ void setContentsScale(qreal s);
+ qreal contentsScale() const { return m_contentsScale; }
+
+ void setFastFBOResizing(bool dynamic);
+ bool fastFBOResizing() const { return m_fastFBOResizing; }
+
+ QImage toImage() const;
+ void update();
+
+ void paint();
+
+private:
+ void updateTexture();
+ void updateGeometry();
+ void updateRenderTarget();
+ void updateFBOSize();
+
+ QSGContext *m_context;
+
+ QQuickPaintedItem::RenderTarget m_preferredRenderTarget;
+ QQuickPaintedItem::RenderTarget m_actualRenderTarget;
+
+ QQuickPaintedItem *m_item;
+
+ QOpenGLFramebufferObject *m_fbo;
+ QOpenGLFramebufferObject *m_multisampledFbo;
+ QImage m_image;
+
+ QSGOpaqueTextureMaterial m_material;
+ QSGTextureMaterial m_materialO;
+ QSGGeometry m_geometry;
+ QSGPainterTexture *m_texture;
+ QOpenGLPaintDevice *m_gl_device;
+
+ QSize m_size;
+ QSize m_fboSize;
+ bool m_dirtyContents;
+ QRect m_dirtyRect;
+ bool m_opaquePainting;
+ bool m_linear_filtering;
+ bool m_mipmapping;
+ bool m_smoothPainting;
+ bool m_extensionsChecked;
+ bool m_multisamplingSupported;
+ bool m_fastFBOResizing;
+ QColor m_fillColor;
+ qreal m_contentsScale;
+
+ bool m_dirtyGeometry;
+ bool m_dirtyRenderTarget;
+ bool m_dirtyTexture;
+};
+
+QT_END_HEADER
+
+QT_END_NAMESPACE
+
+#endif // QSGPAINTERNODE_P_H
diff --git a/src/quick/scenegraph/util/qsgsimplematerial.h b/src/quick/scenegraph/util/qsgsimplematerial.h
new file mode 100644
index 0000000000..44beb135f7
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgsimplematerial.h
@@ -0,0 +1,220 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGSIMPLEMATERIAL_H
+#define QSGSIMPLEMATERIAL_H
+
+#include <QtQuick/qsgmaterial.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+template <typename State>
+class QSGSimpleMaterialShader : public QSGMaterialShader
+{
+public:
+ void initialize() {
+ QSGMaterialShader::initialize();
+
+ m_id_matrix = program()->uniformLocation(uniformMatrixName());
+ if (m_id_matrix < 0) {
+ qFatal("QSGSimpleMaterialShader does not implement 'uniform highp mat4 %s;' in its vertex shader",
+ uniformMatrixName());
+ }
+
+ const char *opacity = uniformOpacityName();
+ if (opacity) {
+ m_id_opacity = program()->uniformLocation(uniformOpacityName());
+ if (m_id_opacity < 0) {
+ qFatal("QSGSimpleMaterialShader does not implement 'uniform lowp float %s' in its fragment shader",
+ uniformOpacityName());
+ }
+ } else {
+ m_id_opacity = -1;
+ }
+
+ resolveUniforms();
+ }
+
+ const char *uniformMatrixName() const { return "qt_Matrix"; }
+ const char *uniformOpacityName() const { return "qt_Opacity"; }
+
+ void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
+
+ virtual void updateState(const State *newState, const State *oldState) = 0;
+
+ virtual void resolveUniforms() {}
+
+ virtual QList<QByteArray> attributes() const = 0;
+
+ char const *const *attributeNames() const
+ {
+ if (m_attribute_pointers.size())
+ return m_attribute_pointers.constData();
+
+ QList<QByteArray> names = attributes();
+
+ // Calculate the total number of bytes needed, so we don't get rellocs and
+ // bad pointers while copying over the individual names.
+ // Add an extra byte pr entry for the '\0' char.
+ int total = 0;
+ for (int i=0; i<names.size(); ++i)
+ total += names.at(i).size() + 1;
+ m_attribute_name_data.reserve(total);
+
+ // Copy over the names
+ for (int i=0; i<names.size(); ++i) {
+ m_attribute_pointers << m_attribute_name_data.constData() + m_attribute_name_data.size();
+ m_attribute_name_data.append(names.at(i));
+ m_attribute_name_data.append('\0');
+ }
+
+ // Append the "null" terminator
+ m_attribute_pointers << 0;
+
+ return m_attribute_pointers.constData();
+ }
+
+private:
+ int m_id_matrix;
+ int m_id_opacity;
+
+ mutable QByteArray m_attribute_name_data;
+ mutable QVector<const char *> m_attribute_pointers;
+};
+
+#define QSG_DECLARE_SIMPLE_SHADER(Shader, State) \
+static QSGMaterialShader *createShader() \
+{ \
+ return new Shader; \
+} \
+public: \
+static QSGSimpleMaterial<State> *createMaterial() \
+{ \
+ return new QSGSimpleMaterial<State>(createShader); \
+}
+
+
+typedef QSGMaterialShader *(*PtrShaderCreateFunc)();
+
+
+template <typename State>
+class QSGSimpleMaterial : public QSGMaterial
+{
+
+public:
+ QSGSimpleMaterial(const State &state, PtrShaderCreateFunc func)
+ : m_state(state)
+ , m_func(func)
+ {
+ }
+
+ QSGSimpleMaterial(PtrShaderCreateFunc func)
+ : m_func(func)
+ {
+ }
+
+ QSGMaterialShader *createShader() const { return m_func(); }
+ QSGMaterialType *type() const { return &m_type; }
+
+ State *state() { return &m_state; }
+ const State *state() const { return &m_state; }
+
+private:
+ static QSGMaterialType m_type;
+ State m_state;
+ PtrShaderCreateFunc m_func;
+};
+
+#define QSG_DECLARE_SIMPLE_COMPARABLE_SHADER(Shader, State) \
+static QSGMaterialShader *createShader() \
+{ \
+ return new Shader; \
+} \
+public: \
+static QSGSimpleMaterialComparableMaterial<State> *createMaterial() \
+{ \
+ return new QSGSimpleMaterialComparableMaterial<State>(createShader); \
+}
+
+template <typename State>
+class QSGSimpleMaterialComparableMaterial : public QSGSimpleMaterial<State>
+{
+
+public:
+ QSGSimpleMaterialComparableMaterial(const State &state, PtrShaderCreateFunc func)
+ : QSGSimpleMaterial<State>(state, func) {}
+
+ QSGSimpleMaterialComparableMaterial(PtrShaderCreateFunc func)
+ : QSGSimpleMaterial<State>(func) {}
+
+ int compare(const QSGMaterial *other) const {
+ return QSGSimpleMaterialComparableMaterial<State>::state()->compare(static_cast<const QSGSimpleMaterialComparableMaterial<State> *>(other)->state());
+ }
+};
+
+
+template <typename State>
+QSGMaterialType QSGSimpleMaterial<State>::m_type;
+
+
+template <typename State>
+Q_INLINE_TEMPLATE void QSGSimpleMaterialShader<State>::updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
+{
+ if (state.isMatrixDirty())
+ program()->setUniformValue(m_id_matrix, state.combinedMatrix());
+ if (state.isOpacityDirty() && m_id_opacity >= 0)
+ program()->setUniformValue(m_id_opacity, state.opacity());
+
+ State *ns = static_cast<QSGSimpleMaterial<State> *>(newMaterial)->state();
+ State *old = 0;
+ if (oldMaterial)
+ old = static_cast<QSGSimpleMaterial<State> *>(oldMaterial)->state();
+ updateState(ns, old);
+}
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+
+#endif
diff --git a/src/quick/scenegraph/util/qsgsimplerectnode.cpp b/src/quick/scenegraph/util/qsgsimplerectnode.cpp
new file mode 100644
index 0000000000..c3dc5354ca
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgsimplerectnode.cpp
@@ -0,0 +1,132 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgsimplerectnode.h"
+#include "qsgflatcolormaterial.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QSGSimpleRectNode
+
+ \brief The QSGSimpleRectNode class is a convenience class for drawing
+ solid filled rectangles using scenegraph.
+
+ */
+
+
+
+/*!
+ Constructs a QSGSimpleRectNode instance which is spanning \a rect with
+ the color \a color.
+ */
+QSGSimpleRectNode::QSGSimpleRectNode(const QRectF &rect, const QColor &color)
+ : m_geometry(QSGGeometry::defaultAttributes_Point2D(), 4)
+{
+ QSGGeometry::updateRectGeometry(&m_geometry, rect);
+ m_material.setColor(color);
+ setMaterial(&m_material);
+ setGeometry(&m_geometry);
+}
+
+
+
+/*!
+ Constructs a QSGSimpleRectNode instance with an empty rectangle and
+ white color.
+ */
+QSGSimpleRectNode::QSGSimpleRectNode()
+ : m_geometry(QSGGeometry::defaultAttributes_Point2D(), 4)
+{
+ QSGGeometry::updateRectGeometry(&m_geometry, QRectF());
+ setMaterial(&m_material);
+ setGeometry(&m_geometry);
+}
+
+
+
+/*!
+ Sets the rectangle of this rect node to \a rect.
+ */
+void QSGSimpleRectNode::setRect(const QRectF &rect)
+{
+ QSGGeometry::updateRectGeometry(&m_geometry, rect);
+ markDirty(QSGNode::DirtyGeometry);
+}
+
+
+
+/*!
+ Returns the rectangle that this rect node covers.
+ */
+QRectF QSGSimpleRectNode::rect() const
+{
+ const QSGGeometry::Point2D *pts = m_geometry.vertexDataAsPoint2D();
+ return QRectF(pts[0].x,
+ pts[0].y,
+ pts[3].x - pts[0].x,
+ pts[3].y - pts[0].y);
+}
+
+
+/*!
+ Sets the color of this rectangle to \a color. The default
+ color will be white.
+ */
+void QSGSimpleRectNode::setColor(const QColor &color)
+{
+ if (color != m_material.color()) {
+ m_material.setColor(color);
+ markDirty(QSGNode::DirtyMaterial);
+ }
+}
+
+
+
+/*!
+ Returns the color of this rectangle.
+ */
+QColor QSGSimpleRectNode::color() const
+{
+ return m_material.color();
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgsimplerectnode.h b/src/quick/scenegraph/util/qsgsimplerectnode.h
new file mode 100644
index 0000000000..6519290cfe
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgsimplerectnode.h
@@ -0,0 +1,75 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef SOLIDRECTNODE_H
+#define SOLIDRECTNODE_H
+
+#include <QtQuick/qsgnode.h>
+#include "qsgflatcolormaterial.h"
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGSimpleRectNode : public QSGGeometryNode
+{
+public:
+ QSGSimpleRectNode(const QRectF &rect, const QColor &color);
+ QSGSimpleRectNode();
+
+ void setRect(const QRectF &rect);
+ inline void setRect(qreal x, qreal y, qreal w, qreal h) { setRect(QRectF(x, y, w, h)); }
+ QRectF rect() const;
+
+ void setColor(const QColor &color);
+ QColor color() const;
+
+private:
+ QSGFlatColorMaterial m_material;
+ QSGGeometry m_geometry;
+ void *reserved;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // SOLIDRECTNODE_H
diff --git a/src/quick/scenegraph/util/qsgsimpletexturenode.cpp b/src/quick/scenegraph/util/qsgsimpletexturenode.cpp
new file mode 100644
index 0000000000..00b240e435
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgsimpletexturenode.cpp
@@ -0,0 +1,154 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#include "qsgsimpletexturenode.h"
+
+QT_BEGIN_NAMESPACE
+
+static void qsgsimpletexturenode_update(QSGGeometry *g,
+ QSGTexture *texture,
+ const QRectF &rect)
+{
+ if (!texture)
+ return;
+
+ QSize ts = texture->textureSize();
+ QRectF sourceRect(0, 0, ts.width(), ts.height());
+ QSGGeometry::updateTexturedRectGeometry(g, rect, texture->convertToNormalizedSourceRect(sourceRect));
+}
+
+/*!
+ \class QSGSimpleTextureNode
+ \brief The QSGSimpleTextureNode class is provided for convenience to easily draw
+ textured content using the QML scene graph.
+
+ \inmodule QtQuick
+
+ \warning The simple texture node class must have a texture before being
+ added to the scene graph to be rendered.
+*/
+
+/*!
+ Constructs a new simple texture node
+ */
+QSGSimpleTextureNode::QSGSimpleTextureNode()
+ : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
+{
+ setGeometry(&m_geometry);
+ setMaterial(&m_material);
+ setOpaqueMaterial(&m_opaque_material);
+}
+
+/*!
+ Sets the filtering to be used for this texture node to \a filtering.
+
+ For smooth scaling, use QSGTexture::Linear; for normal scaling, use
+ QSGTexture::Nearest.
+ */
+void QSGSimpleTextureNode::setFiltering(QSGTexture::Filtering filtering)
+{
+ if (m_material.filtering() == filtering)
+ return;
+
+ m_material.setFiltering(filtering);
+ m_opaque_material.setFiltering(filtering);
+ markDirty(DirtyMaterial);
+}
+
+
+/*!
+ Returns the filtering currently set on this texture node
+ */
+QSGTexture::Filtering QSGSimpleTextureNode::filtering() const
+{
+ return m_material.filtering();
+}
+
+
+/*!
+ Sets the target rect of this texture node to \a r
+ */
+void QSGSimpleTextureNode::setRect(const QRectF &r)
+{
+ if (m_rect == r)
+ return;
+ m_rect = r;
+ qsgsimpletexturenode_update(&m_geometry, texture(), m_rect);
+ markDirty(DirtyGeometry);
+}
+
+
+/*!
+ Returns the target rect of this texture node.
+ */
+QRectF QSGSimpleTextureNode::rect() const
+{
+ return m_rect;
+}
+
+/*!
+ Sets the texture of this texture node to \a texture.
+
+ \warning A texture node must have a texture before being added
+ to the scenegraph to be rendered.
+ */
+void QSGSimpleTextureNode::setTexture(QSGTexture *texture)
+{
+ if (m_material.texture() == texture)
+ return;
+ m_material.setTexture(texture);
+ m_opaque_material.setTexture(texture);
+ qsgsimpletexturenode_update(&m_geometry, texture, m_rect);
+ markDirty(DirtyMaterial);
+}
+
+
+
+/*!
+ Returns the texture for this texture node
+ */
+QSGTexture *QSGSimpleTextureNode::texture() const
+{
+ return m_material.texture();
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgsimpletexturenode.h b/src/quick/scenegraph/util/qsgsimpletexturenode.h
new file mode 100644
index 0000000000..605cae11e4
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgsimpletexturenode.h
@@ -0,0 +1,80 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGSIMPLETEXTURENODE_H
+#define QSGSIMPLETEXTURENODE_H
+
+#include <QtQuick/qsgnode.h>
+#include <QtQuick/qsggeometry.h>
+#include "qsgtexturematerial.h"
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGSimpleTextureNode : public QSGGeometryNode
+{
+public:
+ QSGSimpleTextureNode();
+
+ void setRect(const QRectF &rect);
+ inline void setRect(qreal x, qreal y, qreal w, qreal h) { setRect(QRectF(x, y, w, h)); }
+ QRectF rect() const;
+
+ void setTexture(QSGTexture *texture);
+ QSGTexture *texture() const;
+
+ void setFiltering(QSGTexture::Filtering filtering);
+ QSGTexture::Filtering filtering() const;
+
+private:
+ QSGGeometry m_geometry;
+ QSGOpaqueTextureMaterial m_opaque_material;
+ QSGTextureMaterial m_material;
+
+ QRectF m_rect;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QSGSIMPLETEXTURENODE_H
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp
new file mode 100644
index 0000000000..0abbc8dae1
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgtexture.cpp
@@ -0,0 +1,541 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#define GL_GLEXT_PROTOTYPES
+
+#include "qsgtexture_p.h"
+#include <qopenglfunctions.h>
+#include <QtQuick/private/qsgcontext_p.h>
+#include <qthread.h>
+#include <private/qdeclarativedebugtrace_p.h>
+
+#if !defined(QT_NO_DEBUG) && (defined(Q_OS_LINUX) || defined(Q_OS_MAC))
+#include <execinfo.h>
+#include <QHash>
+#endif
+
+QT_BEGIN_NAMESPACE
+
+inline static bool isPowerOfTwo(int x)
+{
+ // Assumption: x >= 1
+ return x == (x & -x);
+}
+
+QSGTexturePrivate::QSGTexturePrivate()
+ : wrapChanged(false)
+ , filteringChanged(false)
+ , horizontalWrap(QSGTexture::ClampToEdge)
+ , verticalWrap(QSGTexture::ClampToEdge)
+ , mipmapMode(QSGTexture::None)
+ , filterMode(QSGTexture::Nearest)
+{
+}
+
+#ifndef QT_NO_DEBUG
+
+static int qt_debug_texture_count = 0;
+
+#if defined(Q_OS_LINUX) || defined (Q_OS_MAC)
+DEFINE_BOOL_CONFIG_OPTION(qmlDebugLeakBacktrace, QML_DEBUG_LEAK_BACKTRACE)
+
+#define BACKTRACE_SIZE 20
+class SGTextureTraceItem
+{
+public:
+ void *backTrace[BACKTRACE_SIZE];
+ size_t backTraceSize;
+};
+
+static QHash<QSGTexture*, SGTextureTraceItem*> qt_debug_allocated_textures;
+#endif
+
+inline static void qt_debug_print_texture_count()
+{
+ qDebug("Number of leaked textures: %i", qt_debug_texture_count);
+ qt_debug_texture_count = -1;
+
+#if defined(Q_OS_LINUX) || defined (Q_OS_MAC)
+ if (qmlDebugLeakBacktrace()) {
+ while (!qt_debug_allocated_textures.isEmpty()) {
+ QHash<QSGTexture*, SGTextureTraceItem*>::Iterator it = qt_debug_allocated_textures.begin();
+ QSGTexture* texture = it.key();
+ SGTextureTraceItem* item = it.value();
+
+ qt_debug_allocated_textures.erase(it);
+
+ qDebug() << "------";
+ qDebug() << "Leaked" << texture << "backtrace:";
+
+ char** symbols = backtrace_symbols(item->backTrace, item->backTraceSize);
+
+ if (symbols) {
+ for (int i=0; i<(int) item->backTraceSize; i++)
+ qDebug("Backtrace <%02d>: %s", i, symbols[i]);
+ free(symbols);
+ }
+
+ qDebug() << "------";
+
+ delete item;
+ }
+ }
+#endif
+}
+
+inline static void qt_debug_add_texture(QSGTexture* texture)
+{
+#if defined(Q_OS_LINUX) || defined (Q_OS_MAC)
+ if (qmlDebugLeakBacktrace()) {
+ SGTextureTraceItem* item = new SGTextureTraceItem;
+ item->backTraceSize = backtrace(item->backTrace, BACKTRACE_SIZE);
+ qt_debug_allocated_textures.insert(texture, item);
+ }
+#else
+ Q_UNUSED(texture);
+#endif // Q_OS_LINUX
+
+ ++qt_debug_texture_count;
+
+ static bool atexit_registered = false;
+ if (!atexit_registered) {
+ atexit(qt_debug_print_texture_count);
+ atexit_registered = true;
+ }
+}
+
+static void qt_debug_remove_texture(QSGTexture* texture)
+{
+#if defined(Q_OS_LINUX) || defined (Q_OS_MAC)
+ if (qmlDebugLeakBacktrace()) {
+ SGTextureTraceItem* item = qt_debug_allocated_textures.value(texture, 0);
+ if (item) {
+ qt_debug_allocated_textures.remove(texture);
+ delete item;
+ }
+ }
+#else
+ Q_UNUSED(texture)
+#endif
+
+ --qt_debug_texture_count;
+
+ if (qt_debug_texture_count < 0)
+ qDebug("Material destroyed after qt_debug_print_texture_count() was called.");
+}
+
+#endif // QT_NO_DEBUG
+
+
+QSGTexture::QSGTexture()
+ : QObject(*(new QSGTexturePrivate))
+{
+#ifndef QT_NO_DEBUG
+ qt_debug_add_texture(this);
+#endif
+}
+
+QSGTexture::~QSGTexture()
+{
+#ifndef QT_NO_DEBUG
+ qt_debug_remove_texture(this);
+#endif
+}
+
+
+/*!
+ \fn void QSGTexture::bind()
+
+ Call this function to bind this texture to the current texture
+ target.
+
+ Binding a texture may also include uploading the texture data from
+ a previously set QImage.
+
+ \warning This function can only be called from the rendering thread.
+ */
+
+/*!
+ This function returns a copy of the current texture which is removed
+ from its atlas.
+
+ The current texture remains unchanged, so texture coordinates do not
+ need to be updated.
+
+ Removing a texture from an atlas is primarily useful when passing
+ it to a shader that operates on the texture coordinates 0-1 instead
+ of the texture subrect inside the atlas.
+
+ If the texture is not part of a texture atlas, this function returns 0.
+
+ Implementations of this function are recommended to return the same instance
+ for multiple calls to limit memory usage.
+
+ \warning This function can only be called from the rendering thread.
+ */
+
+QSGTexture *QSGTexture::removedFromAtlas() const
+{
+ Q_ASSERT_X(!isAtlasTexture(), "QSGTexture::removedFromAtlas()", "Called on a non-atlas texture");
+ return 0;
+}
+
+/*!
+ Returns weither this texture is part of an atlas or not.
+
+ The default implementation returns false.
+ */
+bool QSGTexture::isAtlasTexture() const
+{
+ return false;
+}
+
+/*!
+ \fn int QSGTexture::textureId() const
+
+ Returns the OpenGL texture id for this texture.
+
+ The default value is 0, indicating that it is an invalid texture id.
+
+ The function should at all times return the correct texture id.
+
+ \warning This function can only be called from the rendering thread.
+ */
+
+
+
+/*!
+ Returns the rectangle inside textureSize() that this texture
+ represents in normalized coordinates.
+
+ The default implementation returns a rect at position (0, 0) with
+ width and height of 1.
+ */
+QRectF QSGTexture::textureSubRect() const
+{
+ return QRectF(0, 0, 1, 1);
+}
+
+/*!
+ \fn bool QSGTexture::hasMipmaps() const
+
+ Returns true if the texture data contains mipmap levels.
+ */
+
+
+/*!
+ Sets the mipmap sampling mode to be used for the upcoming bind() call to \a filter.
+
+ Setting the mipmap filtering has no effect it the texture does not have mipmaps.
+
+ \sa hasMipmaps()
+ */
+void QSGTexture::setMipmapFiltering(Filtering filter)
+{
+ Q_D(QSGTexture);
+ if (d->mipmapMode != (uint) filter) {
+ d->mipmapMode = filter;
+ d->filteringChanged = true;
+ }
+}
+
+/*!
+ Returns whether mipmapping should be used when sampling from this texture.
+ */
+QSGTexture::Filtering QSGTexture::mipmapFiltering() const
+{
+ return (QSGTexture::Filtering) d_func()->mipmapMode;
+}
+
+
+/*!
+ Sets the sampling mode to be used for the upcoming bind() call to \a filter.
+ */
+void QSGTexture::setFiltering(QSGTexture::Filtering filter)
+{
+ Q_D(QSGTexture);
+ if (d->filterMode != (uint) filter) {
+ d->filterMode = filter;
+ d->filteringChanged = true;
+ }
+}
+
+QSGTexture::Filtering QSGTexture::filtering() const
+{
+ return (QSGTexture::Filtering) d_func()->filterMode;
+}
+
+
+
+/*!
+ Sets the horizontal wrap mode to be used for the upcoming bind() call to \a hwrap
+ */
+
+void QSGTexture::setHorizontalWrapMode(WrapMode hwrap)
+{
+ Q_D(QSGTexture);
+ if ((uint) hwrap != d->horizontalWrap) {
+ d->horizontalWrap = hwrap;
+ d->wrapChanged = true;
+ }
+}
+
+QSGTexture::WrapMode QSGTexture::horizontalWrapMode() const
+{
+ return (QSGTexture::WrapMode) d_func()->horizontalWrap;
+}
+
+
+
+void QSGTexture::setVerticalWrapMode(WrapMode vwrap)
+{
+ Q_D(QSGTexture);
+ if ((uint) vwrap != d->verticalWrap) {
+ d->verticalWrap = vwrap;
+ d->wrapChanged = true;
+ }
+}
+
+QSGTexture::WrapMode QSGTexture::verticalWrapMode() const
+{
+ return (QSGTexture::WrapMode) d_func()->verticalWrap;
+}
+
+
+/*!
+ Update the texture state to match the filtering, mipmap and wrap options
+ currently set.
+
+ If \a force is true, all properties will be updated regardless of weither
+ they have changed or not.
+ */
+void QSGTexture::updateBindOptions(bool force)
+{
+ Q_D(QSGTexture);
+ if (force || d->filteringChanged) {
+ bool linear = d->filterMode == Linear;
+ GLint minFilter = linear ? GL_LINEAR : GL_NEAREST;
+ GLint magFilter = linear ? GL_LINEAR : GL_NEAREST;
+
+ if (hasMipmaps()) {
+ if (d->mipmapMode == Nearest)
+ minFilter = linear ? GL_LINEAR_MIPMAP_NEAREST : GL_NEAREST_MIPMAP_NEAREST;
+ else if (d->mipmapMode == Linear)
+ minFilter = linear ? GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_LINEAR;
+ }
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter);
+ d->filteringChanged = false;
+ }
+
+ if (force || d->wrapChanged) {
+#if !defined(QT_NO_DEBUG) && defined(QT_OPENGL_ES_2)
+ if (d->horizontalWrap == Repeat || d->verticalWrap == Repeat) {
+ bool npotSupported = QOpenGLFunctions(QOpenGLContext::currentContext()).hasOpenGLFeature(QOpenGLFunctions::NPOTTextures);
+ QSize size = textureSize();
+ bool isNpot = !isPowerOfTwo(size.width()) || !isPowerOfTwo(size.height());
+ if (!npotSupported && isNpot)
+ qWarning("Scene Graph: This system does not support the REPEAT wrap mode for non-power-of-two textures.");
+ }
+#endif
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, d->horizontalWrap == Repeat ? GL_REPEAT : GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, d->verticalWrap == Repeat ? GL_REPEAT : GL_CLAMP_TO_EDGE);
+ d->wrapChanged = false;
+ }
+}
+
+QSGPlainTexture::QSGPlainTexture()
+ : QSGTexture()
+ , m_texture_id(0)
+ , m_has_alpha(false)
+ , m_has_mipmaps(false)
+ , m_dirty_bind_options(false)
+ , m_owns_texture(true)
+ , m_mipmaps_generated(false)
+{
+}
+
+
+QSGPlainTexture::~QSGPlainTexture()
+{
+ if (m_texture_id && m_owns_texture)
+ glDeleteTextures(1, &m_texture_id);
+}
+
+#ifdef QT_OPENGL_ES
+static void swizzleBGRAToRGBA(QImage *image)
+{
+ const int width = image->width();
+ const int height = image->height();
+ for (int i = 0; i < height; ++i) {
+ uint *p = (uint *) image->scanLine(i);
+ for (int x = 0; x < width; ++x)
+ p[x] = ((p[x] << 16) & 0xff0000) | ((p[x] >> 16) & 0xff) | (p[x] & 0xff00ff00);
+ }
+}
+#endif
+
+void QSGPlainTexture::setImage(const QImage &image)
+{
+ m_image = image.convertToFormat(QImage::Format_ARGB32_Premultiplied);
+#ifdef QT_OPENGL_ES
+ swizzleBGRAToRGBA(&m_image);
+#endif
+
+ m_texture_size = image.size();
+ m_has_alpha = image.hasAlphaChannel();
+ m_dirty_texture = true;
+ m_dirty_bind_options = true;
+ }
+
+int QSGPlainTexture::textureId() const
+{
+ if (m_dirty_texture) {
+ if (m_image.isNull()) {
+ // The actual texture and id will be updated/deleted in a later bind()
+ // or ~QSGPlainTexture so just keep it minimal here.
+ return 0;
+ } else {
+ // Generate a texture id for use later and return it.
+ glGenTextures(1, &const_cast<QSGPlainTexture *>(this)->m_texture_id);
+ return m_texture_id;
+ }
+ }
+ return m_texture_id;
+}
+
+void QSGPlainTexture::setTextureId(int id)
+{
+ if (m_texture_id && m_owns_texture)
+ glDeleteTextures(1, &m_texture_id);
+
+ m_texture_id = id;
+ m_dirty_texture = false;
+ m_dirty_bind_options = true;
+ m_image = QImage();
+ m_mipmaps_generated = false;
+}
+
+void QSGPlainTexture::setHasMipmaps(bool mm)
+{
+ m_has_mipmaps = mm;
+ m_mipmaps_generated = false;
+}
+
+
+void QSGPlainTexture::bind()
+{
+ if (!m_dirty_texture) {
+ glBindTexture(GL_TEXTURE_2D, m_texture_id);
+ if (m_has_mipmaps && !m_mipmaps_generated) {
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ ctx->functions()->glGenerateMipmap(GL_TEXTURE_2D);
+ m_mipmaps_generated = true;
+ }
+ updateBindOptions(m_dirty_bind_options);
+ m_dirty_bind_options = false;
+ return;
+ }
+
+ m_dirty_texture = false;
+
+
+ if (m_image.isNull()) {
+ if (m_texture_id && m_owns_texture)
+ glDeleteTextures(1, &m_texture_id);
+ m_texture_id = 0;
+ m_texture_size = QSize();
+ m_has_mipmaps = false;
+ m_has_alpha = false;
+ return;
+ }
+
+ if (m_texture_id == 0)
+ glGenTextures(1, &m_texture_id);
+ glBindTexture(GL_TEXTURE_2D, m_texture_id);
+
+ // ### TODO: check for out-of-memory situations...
+ int w = m_image.width();
+ int h = m_image.height();
+
+#ifdef QT_OPENGL_ES
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_image.constBits());
+#else
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_BGRA, GL_UNSIGNED_BYTE, m_image.constBits());
+#endif
+
+ if (m_has_mipmaps) {
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ ctx->functions()->glGenerateMipmap(GL_TEXTURE_2D);
+ m_mipmaps_generated = true;
+ }
+
+ m_texture_size = QSize(w, h);
+ m_texture_rect = QRectF(0, 0, 1, 1);
+
+ updateBindOptions(m_dirty_bind_options);
+ m_dirty_bind_options = false;
+}
+
+
+/*!
+ \class QSGDynamicTexture
+ \brief The QSGDynamicTexture class serves as a baseclass for dynamically changing textures,
+ such as content that is rendered to FBO's.
+
+ To update the content of the texture, call updateTexture() explicitly. Simply calling bind()
+ will not update the texture.
+ */
+
+
+/*!
+ \fn bool QSGDynamicTexture::updateTexture()
+
+ Call this function to explicitely update the dynamic texture. Calling bind() will bind
+ the content that was previously updated.
+
+ The function returns true if the texture was changed as a resul of the update; otherwise
+ returns false.
+ */
+
+
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgtexture.h b/src/quick/scenegraph/util/qsgtexture.h
new file mode 100644
index 0000000000..6fdab9f401
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgtexture.h
@@ -0,0 +1,132 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGTEXTURE_H
+#define QSGTEXTURE_H
+
+#include <QtQuick/qtquickglobal.h>
+#include <QObject>
+#include <QImage>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGTexturePrivate;
+class Q_QUICK_EXPORT QSGTexture : public QObject
+{
+ Q_OBJECT
+ Q_DECLARE_PRIVATE(QSGTexture)
+
+public:
+ QSGTexture();
+ ~QSGTexture();
+
+ enum WrapMode {
+ Repeat,
+ ClampToEdge
+ };
+
+ enum Filtering {
+ None,
+ Nearest,
+ Linear
+ };
+
+ virtual int textureId() const = 0;
+ virtual QSize textureSize() const = 0;
+ virtual bool hasAlphaChannel() const = 0;
+ virtual bool hasMipmaps() const = 0;
+
+ virtual QRectF textureSubRect() const;
+
+ virtual bool isAtlasTexture() const;
+
+ virtual QSGTexture *removedFromAtlas() const;
+
+ virtual void bind() = 0;
+ void updateBindOptions(bool force = false);
+
+ void setMipmapFiltering(Filtering filter);
+ QSGTexture::Filtering mipmapFiltering() const;
+
+ void setFiltering(Filtering filter);
+ QSGTexture::Filtering filtering() const;
+
+ void setHorizontalWrapMode(WrapMode hwrap);
+ QSGTexture::WrapMode horizontalWrapMode() const;
+
+ void setVerticalWrapMode(WrapMode vwrap);
+ QSGTexture::WrapMode verticalWrapMode() const;
+
+ inline QRectF convertToNormalizedSourceRect(const QRectF &rect) const;
+
+protected:
+ QSGTexture(QSGTexturePrivate &dd);
+};
+
+QRectF QSGTexture::convertToNormalizedSourceRect(const QRectF &rect) const
+{
+ QSize s = textureSize();
+ QRectF r = textureSubRect();
+
+ qreal sx = r.width() / s.width();
+ qreal sy = r.height() / s.height();
+
+ return QRectF(r.x() + rect.x() * sx,
+ r.y() + rect.y() * sy,
+ rect.width() * sx,
+ rect.height() * sy);
+}
+
+
+class Q_QUICK_EXPORT QSGDynamicTexture : public QSGTexture
+{
+ Q_OBJECT
+public:
+ virtual bool updateTexture() = 0;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif
diff --git a/src/quick/scenegraph/util/qsgtexture_p.h b/src/quick/scenegraph/util/qsgtexture_p.h
new file mode 100644
index 0000000000..e1d6dd0e32
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgtexture_p.h
@@ -0,0 +1,119 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGTEXTURE_P_H
+#define QSGTEXTURE_P_H
+
+#include <QtQuick/qtquickglobal.h>
+#include <private/qobject_p.h>
+
+#include <QtGui/qopengl.h>
+
+#include "qsgtexture.h"
+#include <QtQuick/private/qsgcontext_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGTexturePrivate : public QObjectPrivate
+{
+ Q_DECLARE_PUBLIC(QSGTexture);
+public:
+ QSGTexturePrivate();
+
+ uint wrapChanged : 1;
+ uint filteringChanged : 1;
+
+ uint horizontalWrap : 1;
+ uint verticalWrap : 1;
+ uint mipmapMode : 2;
+ uint filterMode : 2;
+};
+
+class Q_QUICK_EXPORT QSGPlainTexture : public QSGTexture
+{
+ Q_OBJECT
+public:
+ QSGPlainTexture();
+ virtual ~QSGPlainTexture();
+
+ void setOwnsTexture(bool owns) { m_owns_texture = owns; }
+ bool ownsTexture() const { return m_owns_texture; }
+
+ void setTextureId(int id);
+ int textureId() const;
+ void setTextureSize(const QSize &size) { m_texture_size = size; }
+ QSize textureSize() const { return m_texture_size; }
+
+ void setHasAlphaChannel(bool alpha) { m_has_alpha = alpha; }
+ bool hasAlphaChannel() const { return m_has_alpha; }
+
+ void setHasMipmaps(bool mm);
+ bool hasMipmaps() const { return m_has_mipmaps; }
+
+ void setImage(const QImage &image);
+ const QImage &image() { return m_image; }
+
+ virtual void bind();
+
+ static QSGPlainTexture *fromImage(const QImage &image) {
+ QSGPlainTexture *t = new QSGPlainTexture();
+ t->setImage(image);
+ return t;
+ }
+
+protected:
+ QImage m_image;
+
+ GLuint m_texture_id;
+ QSize m_texture_size;
+ QRectF m_texture_rect;
+
+ uint m_has_alpha : 1;
+ uint m_has_mipmaps : 1;
+ uint m_dirty_texture : 1;
+ uint m_dirty_bind_options : 1;
+ uint m_owns_texture : 1;
+ uint m_mipmaps_generated : 1;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGTEXTURE_P_H
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp
new file mode 100644
index 0000000000..0bee81993c
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp
@@ -0,0 +1,410 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgtexturematerial_p.h"
+
+#include <QtGui/qopenglshaderprogram.h>
+#include <QtGui/qopenglfunctions.h>
+
+QT_BEGIN_NAMESPACE
+
+inline static bool isPowerOfTwo(int x)
+{
+ // Assumption: x >= 1
+ return x == (x & -x);
+}
+
+const char qt_scenegraph_texture_material_vertex_code[] =
+ "uniform highp mat4 qt_Matrix; \n"
+ "attribute highp vec4 qt_VertexPosition; \n"
+ "attribute highp vec2 qt_VertexTexCoord; \n"
+ "varying highp vec2 qt_TexCoord; \n"
+ "void main() { \n"
+ " qt_TexCoord = qt_VertexTexCoord; \n"
+ " gl_Position = qt_Matrix * qt_VertexPosition; \n"
+ "}";
+
+const char qt_scenegraph_texture_material_fragment[] =
+ "varying highp vec2 qt_TexCoord; \n"
+ "uniform sampler2D qt_Texture; \n"
+ "void main() { \n"
+ " gl_FragColor = texture2D(qt_Texture, qt_TexCoord);\n"
+ "}";
+
+
+const char *QSGOpaqueTextureMaterialShader::vertexShader() const
+{
+ return qt_scenegraph_texture_material_vertex_code;
+}
+
+const char *QSGOpaqueTextureMaterialShader::fragmentShader() const
+{
+ return qt_scenegraph_texture_material_fragment;
+}
+
+QSGMaterialType QSGOpaqueTextureMaterialShader::type;
+
+char const *const *QSGOpaqueTextureMaterialShader::attributeNames() const
+{
+ static char const *const attr[] = { "qt_VertexPosition", "qt_VertexTexCoord", 0 };
+ return attr;
+}
+
+void QSGOpaqueTextureMaterialShader::initialize()
+{
+ m_matrix_id = program()->uniformLocation("qt_Matrix");
+}
+
+void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
+{
+ Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
+ QSGOpaqueTextureMaterial *tx = static_cast<QSGOpaqueTextureMaterial *>(newEffect);
+ QSGOpaqueTextureMaterial *oldTx = static_cast<QSGOpaqueTextureMaterial *>(oldEffect);
+
+ QSGTexture *t = tx->texture();
+
+ t->setFiltering(tx->filtering());
+#ifdef QT_OPENGL_ES_2
+ bool npotSupported = QOpenGLFunctions(const_cast<QOpenGLContext *>(state.context())).hasOpenGLFeature(QOpenGLFunctions::NPOTTextures);
+ QSize size = t->textureSize();
+ bool isNpot = !isPowerOfTwo(size.width()) || !isPowerOfTwo(size.height());
+ if (!npotSupported && isNpot) {
+ t->setHorizontalWrapMode(QSGTexture::ClampToEdge);
+ t->setVerticalWrapMode(QSGTexture::ClampToEdge);
+ } else
+#endif
+ {
+ t->setHorizontalWrapMode(tx->horizontalWrapMode());
+ t->setVerticalWrapMode(tx->verticalWrapMode());
+ }
+ t->setMipmapFiltering(tx->mipmapFiltering());
+
+ if (oldTx == 0 || oldTx->texture()->textureId() != t->textureId())
+ t->bind();
+ else
+ t->updateBindOptions();
+
+ if (state.isMatrixDirty())
+ program()->setUniformValue(m_matrix_id, state.combinedMatrix());
+}
+
+
+/*!
+ \class QSGOpaqueTextureMaterial
+ \brief The QSGOpaqueTextureMaterial class provides a convenient way of
+ rendering textured geometry in the scene graph.
+
+ The opaque textured material will fill every pixel in a geometry with
+ the supplied texture. The material does not respect the opacity of the
+ QSGMaterialShader::RenderState, so opacity nodes in the parent chain
+ of nodes using this material, have no effect.
+
+ The geometry to be rendered with an opaque texture material requires
+ vertices in attribute location 0 and texture coordinates in attribute
+ location 1. The texture coordinate is a 2-dimensional floating-point
+ tuple. The QSGGeometry::defaultAttributes_TexturedPoint2D returns an
+ attribute set compatible with this material.
+
+ The texture to be rendered is can be set using setTexture(). How the
+ texure should be rendered can be specified using setMipmapFiltering(),
+ setFiltering(), setHorizontalWrapMode() and setVerticalWrapMode().
+ The rendering state is set on the texture instance just before it
+ is bound.
+
+ The opaque textured material respects the current matrix and the alpha
+ channel of the texture. It will disregard the accumulated opacity in
+ the scenegraph.
+
+ A texture material must have a texture set before it is used as
+ a material in the scene graph.
+ */
+
+
+
+/*!
+ Creates a new QSGOpaqueTextureMaterial.
+
+ The default mipmap filtering and filtering mode is set to
+ QSGTexture::Nearest. The default wrap modes is set to
+ QSGTexture::ClampToEdge.
+
+ */
+QSGOpaqueTextureMaterial::QSGOpaqueTextureMaterial()
+ : m_texture(0)
+ , m_filtering(QSGTexture::Nearest)
+ , m_mipmap_filtering(QSGTexture::Nearest)
+ , m_horizontal_wrap(QSGTexture::ClampToEdge)
+ , m_vertical_wrap(QSGTexture::ClampToEdge)
+{
+}
+
+
+/*!
+ \internal
+ */
+QSGMaterialType *QSGOpaqueTextureMaterial::type() const
+{
+ return &QSGOpaqueTextureMaterialShader::type;
+}
+
+/*!
+ \internal
+ */
+QSGMaterialShader *QSGOpaqueTextureMaterial::createShader() const
+{
+ return new QSGOpaqueTextureMaterialShader;
+}
+
+
+
+/*!
+ \fn QSGTexture *QSGOpaqueTextureMaterial::texture() const
+
+ Returns this texture material's texture.
+ */
+
+
+
+/*!
+ Sets the texture of this material to \a texture.
+
+ The material does not take ownership over the texture.
+ */
+
+void QSGOpaqueTextureMaterial::setTexture(QSGTexture *texture)
+{
+ m_texture = texture;
+ setFlag(Blending, m_texture ? m_texture->hasAlphaChannel() : false);
+}
+
+
+
+/*!
+ \fn void QSGOpaqueTextureMaterial::setMipmapFiltering(QSGTexture::Filtering filtering)
+
+ Sets the mipmap mode to \a filtering.
+
+ The mipmap filtering mode is set on the texture instance just before the
+ texture is bound for rendering.
+
+ If the texture does not have mipmapping support, enabling mipmapping has no
+ effect.
+ */
+
+
+
+/*!
+ \fn QSGTexture::Filtering QSGOpaqueTextureMaterial::mipmapFiltering() const
+
+ Returns this material's mipmap filtering mode.
+
+ The default mipmap mode is QSGTexture::Nearest.
+ */
+
+
+
+/*!
+ \fn void QSGOpaqueTextureMaterial::setFiltering(QSGTexture::Filtering filtering)
+
+ Sets the filtering to \a filtering.
+
+ The filtering mode is set on the texture instance just before the texture
+ is bound for rendering.
+ */
+
+
+
+/*!
+ \fn QSGTexture::Filtering filtering() const
+
+ Returns this material's filtering mode.
+
+ The default filtering is QSGTexture::Nearest.
+ */
+
+
+
+/*!
+ \fn void setHorizontalWrapMode(QSGTexture::WrapMode mode)
+
+ Sets the horizontal wrap mode to \a mode.
+
+ The horizontal wrap mode is set on the texture instance just before the texture
+ is bound for rendering.
+ */
+
+
+
+ /*!
+ \fn QSGTexture::WrapMode horizontalWrapMode() const
+
+ Returns this material's horizontal wrap mode.
+
+ The default horizontal wrap mode is QSGTexutre::ClampToEdge
+ */
+
+
+
+/*!
+ \fn void setVerticalWrapMode(QSGTexture::WrapMode mode)
+
+ Sets the vertical wrap mode to \a mode.
+
+ The vertical wrap mode is set on the texture instance just before the texture
+ is bound for rendering.
+ */
+
+
+
+ /*!
+ \fn QSGTexture::WrapMode verticalWrapMode() const
+
+ Returns this material's vertical wrap mode.
+
+ The default vertical wrap mode is QSGTexutre::ClampToEdge
+ */
+
+
+
+/*!
+ \internal
+ */
+
+int QSGOpaqueTextureMaterial::compare(const QSGMaterial *o) const
+{
+ Q_ASSERT(o && type() == o->type());
+ const QSGOpaqueTextureMaterial *other = static_cast<const QSGOpaqueTextureMaterial *>(o);
+ if (int diff = m_texture->textureId() - other->texture()->textureId())
+ return diff;
+ return int(m_filtering) - int(other->m_filtering);
+}
+
+
+
+/*!
+ \class QSGTextureMaterial
+ \brief The QSGTextureMaterial class provides a convenient way of
+ rendering textured geometry in the scene graph.
+
+ The textured material will fill every pixel in a geometry with
+ the supplied texture.
+
+ The geometry to be rendered with a texture material requires
+ vertices in attribute location 0 and texture coordinates in attribute
+ location 1. The texture coordinate is a 2-dimensional floating-point
+ tuple. The QSGGeometry::defaultAttributes_TexturedPoint2D returns an
+ attribute set compatible with this material.
+
+ The texture to be rendered is set using setTexture(). How the
+ texure should be rendered can be specified using setMipmapFiltering(),
+ setFiltering(), setHorizontalWrapMode() and setVerticalWrapMode().
+ The rendering state is set on the texture instance just before it
+ is bound.
+
+ The textured material respects the current matrix and the alpha
+ channel of the texture. It will also respect the accumulated opacity
+ in the scenegraph.
+
+ A texture material must have a texture set before it is used as
+ a material in the scene graph.
+ */
+
+static const char qt_scenegraph_texture_material_opacity_fragment[] =
+ "varying highp vec2 qt_TexCoord; \n"
+ "uniform sampler2D qt_Texture; \n"
+ "uniform lowp float opacity; \n"
+ "void main() { \n"
+ " gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; \n"
+ "}";
+
+class QSGTextureMaterialShader : public QSGOpaqueTextureMaterialShader
+{
+public:
+ virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ virtual void initialize();
+
+ static QSGMaterialType type;
+
+protected:
+ virtual const char *fragmentShader() const { return qt_scenegraph_texture_material_opacity_fragment; }
+
+ int m_opacity_id;
+};
+QSGMaterialType QSGTextureMaterialShader::type;
+
+
+
+/*!
+ \internal
+ */
+
+QSGMaterialType *QSGTextureMaterial::type() const
+{
+ return &QSGTextureMaterialShader::type;
+}
+
+
+
+/*!
+ \internal
+ */
+
+QSGMaterialShader *QSGTextureMaterial::createShader() const
+{
+ return new QSGTextureMaterialShader;
+}
+
+void QSGTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
+{
+ Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
+ if (state.isOpacityDirty())
+ program()->setUniformValue(m_opacity_id, state.opacity());
+
+ QSGOpaqueTextureMaterialShader::updateState(state, newEffect, oldEffect);
+}
+
+void QSGTextureMaterialShader::initialize()
+{
+ QSGOpaqueTextureMaterialShader::initialize();
+ m_opacity_id = program()->uniformLocation("opacity");
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.h b/src/quick/scenegraph/util/qsgtexturematerial.h
new file mode 100644
index 0000000000..b2b3ce6374
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgtexturematerial.h
@@ -0,0 +1,99 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef TEXTUREMATERIAL_H
+#define TEXTUREMATERIAL_H
+
+#include <QtQuick/qsgmaterial.h>
+#include <QtQuick/qsgtexture.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGOpaqueTextureMaterial : public QSGMaterial
+{
+public:
+ QSGOpaqueTextureMaterial();
+
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+ virtual int compare(const QSGMaterial *other) const;
+
+ void setTexture(QSGTexture *texture);
+ QSGTexture *texture() const { return m_texture; }
+
+ void setMipmapFiltering(QSGTexture::Filtering filtering) { m_mipmap_filtering = filtering; }
+ QSGTexture::Filtering mipmapFiltering() const { return (QSGTexture::Filtering) m_mipmap_filtering; }
+
+ void setFiltering(QSGTexture::Filtering filtering) { m_filtering = filtering; }
+ QSGTexture::Filtering filtering() const { return (QSGTexture::Filtering) m_filtering; }
+
+ void setHorizontalWrapMode(QSGTexture::WrapMode mode) { m_horizontal_wrap = mode; }
+ QSGTexture::WrapMode horizontalWrapMode() const { return (QSGTexture::WrapMode) m_horizontal_wrap; }
+
+ void setVerticalWrapMode(QSGTexture::WrapMode mode) { m_vertical_wrap = mode; }
+ QSGTexture::WrapMode verticalWrapMode() const { return (QSGTexture::WrapMode) m_vertical_wrap; }
+
+protected:
+ QSGTexture *m_texture;
+
+ uint m_filtering: 2;
+ uint m_mipmap_filtering: 2;
+ uint m_horizontal_wrap : 1;
+ uint m_vertical_wrap: 1;
+
+ uint m_reserved : 26;
+};
+
+
+class Q_QUICK_EXPORT QSGTextureMaterial : public QSGOpaqueTextureMaterial
+{
+public:
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // TEXTUREMATERIAL_H
diff --git a/src/quick/scenegraph/util/qsgtexturematerial_p.h b/src/quick/scenegraph/util/qsgtexturematerial_p.h
new file mode 100644
index 0000000000..0ab552f4e9
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgtexturematerial_p.h
@@ -0,0 +1,71 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef TEXTUREMATERIAL_P_H
+#define TEXTUREMATERIAL_P_H
+
+#include "qsgtexturematerial.h"
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGOpaqueTextureMaterialShader : public QSGMaterialShader
+{
+public:
+ virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ virtual char const *const *attributeNames() const;
+
+ static QSGMaterialType type;
+
+protected:
+ virtual void initialize();
+ virtual const char *vertexShader() const;
+ virtual const char *fragmentShader() const;
+
+ int m_matrix_id;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QSGTEXTUREMATERIAL_P_H
diff --git a/src/quick/scenegraph/util/qsgtextureprovider.cpp b/src/quick/scenegraph/util/qsgtextureprovider.cpp
new file mode 100644
index 0000000000..10faf2e5d4
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgtextureprovider.cpp
@@ -0,0 +1,59 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgtextureprovider_p.h"
+
+#ifndef GL_CLAMP_TO_EDGE
+#define GL_CLAMP_TO_EDGE 0x812F
+#endif
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QSGTextureProvider
+ \brief The QSGTextureProvider class encapsulates texture based entities in QML.
+
+ The QSGTextureProvider lives primarily in the scene graph rendering thread.
+ */
+
+
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgtextureprovider_p.h b/src/quick/scenegraph/util/qsgtextureprovider_p.h
new file mode 100644
index 0000000000..bc4ffec03d
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgtextureprovider_p.h
@@ -0,0 +1,66 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGTEXTUREPROVIDER_H
+#define QSGTEXTUREPROVIDER_H
+
+#include "qsgtexture.h"
+#include "qobject.h"
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGTextureProvider : public QObject
+{
+ Q_OBJECT
+public:
+ virtual QSGTexture *texture() const = 0;
+
+Q_SIGNALS:
+ void textureChanged();
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif
diff --git a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
new file mode 100644
index 0000000000..8c6996642b
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
@@ -0,0 +1,173 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgvertexcolormaterial.h"
+
+#include <qopenglshaderprogram.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGVertexColorMaterialShader : public QSGMaterialShader
+{
+public:
+ virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ virtual char const *const *attributeNames() const;
+
+ static QSGMaterialType type;
+
+private:
+ virtual void initialize();
+ virtual const char *vertexShader() const;
+ virtual const char *fragmentShader() const;
+
+ int m_matrix_id;
+ int m_opacity_id;
+};
+
+QSGMaterialType QSGVertexColorMaterialShader::type;
+
+void QSGVertexColorMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *)
+{
+ if (!(newEffect->flags() & QSGMaterial::Blending) || state.isOpacityDirty())
+ program()->setUniformValue(m_opacity_id, state.opacity());
+
+ if (state.isMatrixDirty())
+ program()->setUniformValue(m_matrix_id, state.combinedMatrix());
+}
+
+char const *const *QSGVertexColorMaterialShader::attributeNames() const
+{
+ static const char *const attr[] = { "vertexCoord", "vertexColor", 0 };
+ return attr;
+}
+
+void QSGVertexColorMaterialShader::initialize()
+{
+ m_matrix_id = program()->uniformLocation("matrix");
+ m_opacity_id = program()->uniformLocation("opacity");
+}
+
+const char *QSGVertexColorMaterialShader::vertexShader() const {
+ return
+ "attribute highp vec4 vertexCoord; \n"
+ "attribute highp vec4 vertexColor; \n"
+ "uniform highp mat4 matrix; \n"
+ "uniform highp float opacity; \n"
+ "varying lowp vec4 color; \n"
+ "void main() { \n"
+ " gl_Position = matrix * vertexCoord; \n"
+ " color = vertexColor * opacity; \n"
+ "}";
+}
+
+const char *QSGVertexColorMaterialShader::fragmentShader() const {
+ return
+ "varying lowp vec4 color; \n"
+ "void main() { \n"
+ " gl_FragColor = color; \n"
+ "}";
+}
+
+
+
+/*!
+ \class QSGVertexColorMaterial
+ \brief The QSGVertexColorMaterial class provides a convenient way of rendering per-vertex
+ colored geometry in the scene graph.
+
+ \inmodule QtQuick
+
+ The vertex color material will give each vertex in a geometry a color. Pixels between
+ vertices will be linearly interpolated. The colors can contain transparency.
+
+ The geometry to be rendered with vertex color must have the following layout. Attribute
+ position 0 must contain vertices. Attribute position 1 must contain colors, a tuple of
+ 4 values with RGBA layout. Both floats in the range of 0 to 1 and unsigned bytes in
+ the range 0 to 255 are valid for the color values. The
+ QSGGeometry::defaultAttributes_ColoredPoint2D() constructs an attribute set
+ compatible with this material.
+
+ The vertex color material respects both current opacity and current matrix when
+ updating it's rendering state.
+ */
+
+
+QSGVertexColorMaterial::QSGVertexColorMaterial()
+{
+ setFlag(Blending, true);
+}
+
+
+/*!
+ int QSGVertexColorMaterial::compare() const
+
+ As the vertex color material has all its state in the vertex attributes,
+ all materials will be equal.
+
+ \internal
+ */
+
+int QSGVertexColorMaterial::compare(const QSGMaterial * /* other */) const
+{
+ return 0;
+}
+
+/*!
+ \internal
+ */
+
+QSGMaterialType *QSGVertexColorMaterial::type() const
+{
+ return &QSGVertexColorMaterialShader::type;
+}
+
+
+
+/*!
+ \internal
+ */
+
+QSGMaterialShader *QSGVertexColorMaterial::createShader() const
+{
+ return new QSGVertexColorMaterialShader;
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgvertexcolormaterial.h b/src/quick/scenegraph/util/qsgvertexcolormaterial.h
new file mode 100644
index 0000000000..1d3b5a82e0
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgvertexcolormaterial.h
@@ -0,0 +1,67 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef VERTEXCOLORMATERIAL_H
+#define VERTEXCOLORMATERIAL_H
+
+#include <QtQuick/qsgmaterial.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGVertexColorMaterial : public QSGMaterial
+{
+public:
+ QSGVertexColorMaterial();
+
+ int compare(const QSGMaterial *other) const;
+
+protected:
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // VERTEXCOLORMATERIAL_H