diff options
author | Sergio Ahumada <sergio.ahumada@digia.com> | 2013-11-27 10:58:56 +0100 |
---|---|---|
committer | Sergio Ahumada <sergio.ahumada@digia.com> | 2013-11-27 10:58:56 +0100 |
commit | 9df70b0304fa44d2f1b1504d7e58d718eab4343a (patch) | |
tree | 95a7b207a39c2b44bd4e80bcc1ea3d36bedd9a99 /src/quick/scenegraph/util | |
parent | 648d4ae6a3591e916f175e32c12a2ea4f8edb6a9 (diff) | |
parent | 900e3d4ad5f2bc4994ddf164c15c641f85630b81 (diff) |
Merge branch 'stable' into dev
Conflicts:
.qmake.conf
Change-Id: I10d4f9e993d23750a6e8ddc1291b79e47fc83c64
Diffstat (limited to 'src/quick/scenegraph/util')
-rw-r--r-- | src/quick/scenegraph/util/qsgatlastexture.cpp | 51 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgatlastexture_p.h | 10 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgflatcolormaterial.cpp | 29 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgpainternode.cpp | 6 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgpainternode_p.h | 2 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgshadersourcebuilder.cpp | 403 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgshadersourcebuilder_p.h | 82 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgtexture.cpp | 16 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgtexturematerial.cpp | 50 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgtexturematerial_p.h | 8 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgvertexcolormaterial.cpp | 33 |
11 files changed, 578 insertions, 112 deletions
diff --git a/src/quick/scenegraph/util/qsgatlastexture.cpp b/src/quick/scenegraph/util/qsgatlastexture.cpp index 3710f05b9a..8678d106ff 100644 --- a/src/quick/scenegraph/util/qsgatlastexture.cpp +++ b/src/quick/scenegraph/util/qsgatlastexture.cpp @@ -47,11 +47,14 @@ #include <QtGui/QOpenGLContext> #include <QtGui/QGuiApplication> #include <QtGui/QScreen> +#include <QtGui/QSurface> #include <private/qsgtexture_p.h> #include <private/qqmlprofilerservice_p.h> +QT_BEGIN_NAMESPACE + #ifndef GL_BGRA #define GL_BGRA 0x80E1 #endif @@ -89,26 +92,36 @@ static int qsg_envInt(const char *name, int defaultValue) Manager::Manager() : m_atlas(0) { - QSize screenSize = QGuiApplication::primaryScreen()->geometry().size(); + QOpenGLContext *gl = QOpenGLContext::currentContext(); + Q_ASSERT(gl); + QSurface *surface = gl->surface(); + QSize surfaceSize = surface->size(); int max; glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max); - int w = qMin(max, qsg_envInt("QSG_ATLAS_WIDTH", qsg_powerOfTwo(screenSize.width()))); - int h = qMin(max, qsg_envInt("QSG_ATLAS_HEIGHT", qsg_powerOfTwo(screenSize.height()))); + + int w = qMin(max, qsg_envInt("QSG_ATLAS_WIDTH", qMax(512, qsg_powerOfTwo(surfaceSize.width())))); + int h = qMin(max, qsg_envInt("QSG_ATLAS_HEIGHT", qMax(512, qsg_powerOfTwo(surfaceSize.height())))); m_atlas_size_limit = qsg_envInt("QSG_ATLAS_SIZE_LIMIT", qMax(w, h) / 2); m_atlas_size = QSize(w, h); + + if (qEnvironmentVariableIsSet("QSG_INFO")) + qDebug() << "QSG: texture atlas dimensions:" << w << "x" << h; } Manager::~Manager() { - invalidate(); + Q_ASSERT(m_atlas == 0); } void Manager::invalidate() { - delete m_atlas; - m_atlas = 0; + if (m_atlas) { + m_atlas->invalidate(); + m_atlas->deleteLater(); + m_atlas = 0; + } } QSGTexture *Manager::create(const QImage &image) @@ -118,10 +131,7 @@ QSGTexture *Manager::create(const QImage &image) if (!m_atlas) m_atlas = new Atlas(m_atlas_size); t = m_atlas->create(image); - if (t) - return t; } - return t; } @@ -139,6 +149,11 @@ Atlas::Atlas(const QSize &size) || strstr(ext, "GL_EXT_texture_format_BGRA8888") || strstr(ext, "GL_IMG_texture_format_BGRA8888")) { m_internalFormat = m_externalFormat = GL_BGRA; +#ifdef Q_OS_IOS + } else if (strstr(ext, "GL_APPLE_texture_format_BGRA8888")) { + m_internalFormat = GL_RGBA; + m_externalFormat = GL_BGRA; +#endif } else { m_internalFormat = m_externalFormat = GL_RGBA; } @@ -153,13 +168,21 @@ Atlas::Atlas(const QSize &size) Atlas::~Atlas() { - if (m_texture_id) - glDeleteTextures(1, &m_texture_id); + Q_ASSERT(!m_texture_id); } +void Atlas::invalidate() +{ + Q_ASSERT(QOpenGLContext::currentContext()); + if (m_texture_id) { + glDeleteTextures(1, &m_texture_id); + m_texture_id = 0; + } +} Texture *Atlas::create(const QImage &image) { + // No need to lock, as manager already locked it. QRect rect = m_allocator.allocate(QSize(image.width() + 2, image.height() + 2)); if (rect.width() > 0 && rect.height() > 0) { Texture *t = new Texture(this, rect, image); @@ -293,6 +316,9 @@ bool Atlas::bind(QSGTexture::Filtering filtering) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); +#if !defined(QT_OPENGL_ES_2) + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); +#endif glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_size.width(), m_size.height(), 0, m_externalFormat, GL_UNSIGNED_BYTE, 0); #if 0 @@ -383,7 +409,6 @@ void Atlas::remove(Texture *t) { QRect atlasRect = t->atlasSubRect(); m_allocator.deallocate(atlasRect); - m_pending_uploads.removeOne(t); } @@ -428,3 +453,5 @@ QSGTexture *Texture::removedFromAtlas() const } } + +QT_END_NAMESPACE diff --git a/src/quick/scenegraph/util/qsgatlastexture_p.h b/src/quick/scenegraph/util/qsgatlastexture_p.h index f8edd96f47..ade7b8f00e 100644 --- a/src/quick/scenegraph/util/qsgatlastexture_p.h +++ b/src/quick/scenegraph/util/qsgatlastexture_p.h @@ -50,6 +50,8 @@ #include <QtQuick/private/qsgtexture_p.h> #include <QtQuick/private/qsgareaallocator_p.h> +QT_BEGIN_NAMESPACE + namespace QSGAtlasTexture { @@ -69,19 +71,18 @@ public: private: Atlas *m_atlas; - Atlas *m_secondary_atlas; QSize m_atlas_size; int m_atlas_size_limit; }; -class Atlas +class Atlas : public QObject { public: Atlas(const QSize &size); ~Atlas(); - void initialize(); + void invalidate(); int textureId() const; bool bind(QSGTexture::Filtering filteing); @@ -95,7 +96,6 @@ public: QSize size() const { return m_size; } private: - QSGAreaAllocator m_allocator; GLuint m_texture_id; QSize m_size; @@ -153,4 +153,6 @@ private: } +QT_END_NAMESPACE + #endif diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp index 83264e2930..c603c62a20 100644 --- a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp +++ b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp @@ -40,6 +40,7 @@ ****************************************************************************/ #include "qsgflatcolormaterial.h" +#include <private/qsgmaterialshader_p.h> #include <qopenglshaderprogram.h> @@ -48,6 +49,8 @@ QT_BEGIN_NAMESPACE class FlatColorMaterialShader : public QSGMaterialShader { public: + FlatColorMaterialShader(); + virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); virtual char const *const *attributeNames() const; @@ -55,8 +58,6 @@ public: private: virtual void initialize(); - virtual const char *vertexShader() const; - virtual const char *fragmentShader() const; int m_matrix_id; int m_color_id; @@ -64,6 +65,13 @@ private: QSGMaterialType FlatColorMaterialShader::type; +FlatColorMaterialShader::FlatColorMaterialShader() + : QSGMaterialShader(*new QSGMaterialShaderPrivate) +{ + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/flatcolor.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/flatcolor.frag")); +} + void FlatColorMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) { Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type()); @@ -98,23 +106,6 @@ void FlatColorMaterialShader::initialize() m_color_id = program()->uniformLocation("color"); } -const char *FlatColorMaterialShader::vertexShader() const { - return - "attribute highp vec4 vCoord; \n" - "uniform highp mat4 matrix; \n" - "void main() { \n" - " gl_Position = matrix * vCoord; \n" - "}"; -} - -const char *FlatColorMaterialShader::fragmentShader() const { - return - "uniform lowp vec4 color; \n" - "void main() { \n" - " gl_FragColor = color; \n" - "}"; -} - /*! diff --git a/src/quick/scenegraph/util/qsgpainternode.cpp b/src/quick/scenegraph/util/qsgpainternode.cpp index d6bec550d3..797fc4d145 100644 --- a/src/quick/scenegraph/util/qsgpainternode.cpp +++ b/src/quick/scenegraph/util/qsgpainternode.cpp @@ -111,7 +111,7 @@ QSGPainterNode::QSGPainterNode(QQuickPaintedItem *item) , m_dirtyRenderTarget(false) , m_dirtyTexture(false) { - m_context = static_cast<QQuickPaintedItemPrivate *>(QObjectPrivate::get(item))->sceneGraphContext(); + m_context = static_cast<QQuickPaintedItemPrivate *>(QObjectPrivate::get(item))->sceneGraphRenderContext(); setMaterial(&m_materialO); setOpaqueMaterial(&m_material); @@ -260,7 +260,7 @@ void QSGPainterNode::updateRenderTarget() if (m_actualRenderTarget == QQuickPaintedItem::FramebufferObject || m_actualRenderTarget == QQuickPaintedItem::InvertedYFramebufferObject) { - const QOpenGLContext *ctx = m_context->glContext(); + const QOpenGLContext *ctx = m_context->openglContext(); if (m_fbo && !m_dirtyGeometry && (!ctx->format().samples() || !m_multisamplingSupported)) return; @@ -323,7 +323,7 @@ void QSGPainterNode::updateFBOSize() fboWidth = qMax(QT_MINIMUM_DYNAMIC_FBO_SIZE, qt_next_power_of_two(m_size.width())); fboHeight = qMax(QT_MINIMUM_DYNAMIC_FBO_SIZE, qt_next_power_of_two(m_size.height())); } else { - QSize minimumFBOSize = m_context->minimumFBOSize(); + QSize minimumFBOSize = m_context->sceneGraphContext()->minimumFBOSize(); fboWidth = qMax(minimumFBOSize.width(), m_size.width()); fboHeight = qMax(minimumFBOSize.height(), m_size.height()); } diff --git a/src/quick/scenegraph/util/qsgpainternode_p.h b/src/quick/scenegraph/util/qsgpainternode_p.h index bc1556672c..df0943d38e 100644 --- a/src/quick/scenegraph/util/qsgpainternode_p.h +++ b/src/quick/scenegraph/util/qsgpainternode_p.h @@ -113,7 +113,7 @@ private: void updateRenderTarget(); void updateFBOSize(); - QSGContext *m_context; + QSGRenderContext *m_context; QQuickPaintedItem::RenderTarget m_preferredRenderTarget; QQuickPaintedItem::RenderTarget m_actualRenderTarget; diff --git a/src/quick/scenegraph/util/qsgshadersourcebuilder.cpp b/src/quick/scenegraph/util/qsgshadersourcebuilder.cpp new file mode 100644 index 0000000000..1a1963dbca --- /dev/null +++ b/src/quick/scenegraph/util/qsgshadersourcebuilder.cpp @@ -0,0 +1,403 @@ +/**************************************************************************** +** +** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qsgshadersourcebuilder_p.h" + +#include <QtGui/qopenglcontext.h> +#include <QtGui/qopenglshaderprogram.h> + +#include <QtCore/qdebug.h> +#include <QtCore/qfile.h> + +QT_BEGIN_NAMESPACE + +namespace QSGShaderParser { + +struct Tokenizer { + + enum Token { + Token_Invalid, + Token_Void, + Token_OpenBrace, + Token_CloseBrace, + Token_SemiColon, + Token_Identifier, + Token_Macro, + Token_Version, + Token_Extension, + Token_SingleLineComment, + Token_MultiLineCommentStart, + Token_MultiLineCommentEnd, + Token_NewLine, + Token_Unspecified, + Token_EOF + }; + + static const char *NAMES[]; + + void initialize(const char *input); + Token next(); + + const char *stream; + const char *pos; + const char *identifier; +}; + +const char *Tokenizer::NAMES[] = { + "Invalid", + "Void", + "OpenBrace", + "CloseBrace", + "SemiColon", + "Identifier", + "Macro", + "Version", + "Extension", + "SingleLineComment", + "MultiLineCommentStart", + "MultiLineCommentEnd", + "NewLine", + "Unspecified", + "EOF" +}; + +void Tokenizer::initialize(const char *input) +{ + stream = input; + pos = input; + identifier = input; +} + +Tokenizer::Token Tokenizer::next() +{ + while (*pos != 0) { + char c = *pos++; + switch (c) { + case '/': + if (*pos == '/') { + // '//' comment + return Token_SingleLineComment; + } else if (*pos == '*') { + // /* */ comment + return Token_MultiLineCommentStart; + } + break; + + case '*': + if (*pos == '/') + return Token_MultiLineCommentEnd; + + case '\n': + return Token_NewLine; + + case '\r': + if (*pos == '\n') + return Token_NewLine; + + case '#': { + if (*pos == 'v' && pos[1] == 'e' && pos[2] == 'r' && pos[3] == 's' + && pos[4] == 'i' && pos[5] == 'o' && pos[6] == 'n') { + return Token_Version; + } else if (*pos == 'e' && pos[1] == 'x' && pos[2] == 't' && pos[3] == 'e' + && pos[4] == 'n' && pos[5] == 's' && pos[6] == 'i'&& pos[7] == 'o' + && pos[8] == 'n') { + return Token_Extension; + } else { + while (*pos != 0) { + if (*pos == '\n') { + ++pos; + break; + } else if (*pos == '\\') { + ++pos; + while (*pos != 0 && (*pos == ' ' || *pos == '\t')) + ++pos; + if (*pos != 0 && (*pos == '\n' || (*pos == '\r' && pos[1] == '\n'))) + pos+=2; + } else { + ++pos; + } + } + } + break; + } + + case ';': + return Token_SemiColon; + + case 0: + return Token_EOF; + + case '{': + return Token_OpenBrace; + + case '}': + return Token_CloseBrace; + + case ' ': + break; + + case 'v': { + if (*pos == 'o' && pos[1] == 'i' && pos[2] == 'd') { + pos += 3; + return Token_Void; + } + // Fall-thru + } + default: + // Identifier... + if ((c >= 'a' && c <= 'z' ) || (c >= 'A' && c <= 'Z' ) || c == '_') { + identifier = pos - 1; + while (*pos != 0 && ((*pos >= 'a' && *pos <= 'z') + || (*pos >= 'A' && *pos <= 'Z') + || *pos == '_' + || (*pos >= '0' && *pos <= '9'))) { + ++pos; + } + return Token_Identifier; + } else { + return Token_Unspecified; + } + } + } + + return Token_Invalid; +} + +} // namespace QSGShaderParser + +using namespace QSGShaderParser; + +QSGShaderSourceBuilder::QSGShaderSourceBuilder() +{ +} + +void QSGShaderSourceBuilder::initializeProgramFromFiles(QOpenGLShaderProgram *program, + const QString &vertexShader, + const QString &fragmentShader) +{ + Q_ASSERT(program); + program->removeAllShaders(); + + QSGShaderSourceBuilder builder; + + builder.appendSourceFile(vertexShader); + program->addShaderFromSourceCode(QOpenGLShader::Vertex, builder.source()); + builder.clear(); + + builder.appendSourceFile(fragmentShader); + program->addShaderFromSourceCode(QOpenGLShader::Fragment, builder.source()); +} + +QByteArray QSGShaderSourceBuilder::source() const +{ + return m_source; +} + +void QSGShaderSourceBuilder::clear() +{ + m_source.clear(); +} + +void QSGShaderSourceBuilder::appendSource(const QByteArray &source) +{ + m_source += source; +} + +void QSGShaderSourceBuilder::appendSourceFile(const QString &fileName) +{ + const QString resolvedFileName = resolveShaderPath(fileName); + QFile f(resolvedFileName); + if (!f.open(QIODevice::ReadOnly | QIODevice::Text)) { + qWarning() << "Failed to find shader" << resolvedFileName; + return; + } + m_source += f.readAll(); +} + +void QSGShaderSourceBuilder::addDefinition(const QByteArray &definition) +{ + if (definition.isEmpty()) + return; + + Tokenizer tok; + const char *input = m_source.constData(); + tok.initialize(input); + + // First find #version, #extension's and "void main() { ... " + const char *versionPos = 0; + const char *extensionPos = 0; + bool inSingleLineComment = false; + bool inMultiLineComment = false; + bool foundVersionStart = false; + bool foundExtensionStart = false; + + Tokenizer::Token lt = Tokenizer::Token_Unspecified; + Tokenizer::Token t = tok.next(); + while (t != Tokenizer::Token_EOF) { + // Handle comment blocks + if (t == Tokenizer::Token_MultiLineCommentStart ) + inMultiLineComment = true; + if (t == Tokenizer::Token_MultiLineCommentEnd) + inMultiLineComment = false; + if (t == Tokenizer::Token_SingleLineComment) + inSingleLineComment = true; + if (t == Tokenizer::Token_NewLine && inSingleLineComment && !inMultiLineComment) + inSingleLineComment = false; + + // Have we found #version, #extension or void main()? + if (t == Tokenizer::Token_Version && !inSingleLineComment && !inMultiLineComment) + foundVersionStart = true; + + if (t == Tokenizer::Token_Extension && !inSingleLineComment && !inMultiLineComment) + foundExtensionStart = true; + + if (foundVersionStart && t == Tokenizer::Token_NewLine) { + versionPos = tok.pos; + foundVersionStart = false; + } else if (foundExtensionStart && t == Tokenizer::Token_NewLine) { + extensionPos = tok.pos; + foundExtensionStart = false; + } else if (lt == Tokenizer::Token_Void && t == Tokenizer::Token_Identifier) { + if (qstrncmp("main", tok.identifier, 4) == 0) + break; + } + + // Scan to next token + lt = t; + t = tok.next(); + } + + // Determine where to insert the definition. + // If we found #extension directives, insert after last one, + // else, if we found #version insert after #version + // otherwise, insert at beginning. + const char *insertionPos = extensionPos ? extensionPos : (versionPos ? versionPos : input); + + // Construct a new shader string, inserting the definition + QByteArray newSource; + newSource.reserve(m_source.size() + definition.size() + 9); + newSource += QByteArray::fromRawData(input, insertionPos - input); + newSource += QByteArrayLiteral("#define ") + definition + QByteArrayLiteral("\n"); + newSource += QByteArray::fromRawData(insertionPos, m_source.size() - (insertionPos - input)); + + m_source = newSource; +} + +void QSGShaderSourceBuilder::removeVersion() +{ + Tokenizer tok; + const char *input = m_source.constData(); + tok.initialize(input); + + // First find #version beginning and end (if present) + const char *versionStartPos = 0; + const char *versionEndPos = 0; + bool inSingleLineComment = false; + bool inMultiLineComment = false; + bool foundVersionStart = false; + + Tokenizer::Token lt = Tokenizer::Token_Unspecified; + Tokenizer::Token t = tok.next(); + while (t != Tokenizer::Token_EOF) { + // Handle comment blocks + if (t == Tokenizer::Token_MultiLineCommentStart ) + inMultiLineComment = true; + if (t == Tokenizer::Token_MultiLineCommentEnd) + inMultiLineComment = false; + if (t == Tokenizer::Token_SingleLineComment) + inSingleLineComment = true; + if (t == Tokenizer::Token_NewLine && inSingleLineComment && !inMultiLineComment) + inSingleLineComment = false; + + // Have we found #version, #extension or void main()? + if (t == Tokenizer::Token_Version && !inSingleLineComment && !inMultiLineComment) { + versionStartPos = tok.pos - 1; + foundVersionStart = true; + } else if (foundVersionStart && t == Tokenizer::Token_NewLine) { + versionEndPos = tok.pos; + break; + } else if (lt == Tokenizer::Token_Void && t == Tokenizer::Token_Identifier) { + if (qstrncmp("main", tok.identifier, 4) == 0) + break; + } + + // Scan to next token + lt = t; + t = tok.next(); + } + + if (versionStartPos == 0) + return; + + // Construct a new shader string, inserting the definition + QByteArray newSource; + newSource.reserve(m_source.size() - (versionEndPos - versionStartPos)); + newSource += QByteArray::fromRawData(input, versionStartPos - input); + newSource += QByteArray::fromRawData(versionEndPos, m_source.size() - (versionEndPos - versionStartPos)); + + m_source = newSource; +} + +QString QSGShaderSourceBuilder::resolveShaderPath(const QString &path) const +{ + if (contextProfile() != QSurfaceFormat::CoreProfile) { + return path; + } else { + int idx = path.lastIndexOf(QStringLiteral(".")); + QString resolvedPath; + if (idx != -1) + resolvedPath = path.left(idx) + + QStringLiteral("_core") + + path.right(path.length() - idx); + return resolvedPath; + } +} + +QSurfaceFormat::OpenGLContextProfile QSGShaderSourceBuilder::contextProfile() const +{ + QOpenGLContext *context = QOpenGLContext::currentContext(); + QSurfaceFormat::OpenGLContextProfile profile = QSurfaceFormat::NoProfile; + Q_ASSERT(context); + profile = context->format().profile(); + return profile; +} + +QT_END_NAMESPACE diff --git a/src/quick/scenegraph/util/qsgshadersourcebuilder_p.h b/src/quick/scenegraph/util/qsgshadersourcebuilder_p.h new file mode 100644 index 0000000000..63f2d78767 --- /dev/null +++ b/src/quick/scenegraph/util/qsgshadersourcebuilder_p.h @@ -0,0 +1,82 @@ +/**************************************************************************** +** +** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QSGSHADERSOURCEBUILDER_P_H +#define QSGSHADERSOURCEBUILDER_P_H + +#include <private/qtquickglobal_p.h> + +#include <QtGui/qsurfaceformat.h> +#include <QtCore/qbytearray.h> + +QT_BEGIN_NAMESPACE + +class QOpenGLShaderProgram; + +class Q_QUICK_PRIVATE_EXPORT QSGShaderSourceBuilder +{ +public: + QSGShaderSourceBuilder(); + + static void initializeProgramFromFiles(QOpenGLShaderProgram *program, + const QString &vertexShader, + const QString &fragmentShader); + + QByteArray source() const; + void clear(); + + void appendSource(const QByteArray &source); + void appendSourceFile(const QString &fileName); + void addDefinition(const QByteArray &definition); + void removeVersion(); + +protected: + virtual QString resolveShaderPath(const QString &path) const; + +private: + QSurfaceFormat::OpenGLContextProfile contextProfile() const; + + QByteArray m_source; +}; + +QT_END_NAMESPACE + +#endif // QSGSHADERSOURCEBUILDER_P_H diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp index b079100a37..51b3bafaf7 100644 --- a/src/quick/scenegraph/util/qsgtexture.cpp +++ b/src/quick/scenegraph/util/qsgtexture.cpp @@ -682,16 +682,21 @@ void QSGPlainTexture::bind() GLenum externalFormat = GL_RGBA; GLenum internalFormat = GL_RGBA; - const char *extensions = (const char *) glGetString(GL_EXTENSIONS); - if (strstr(extensions, "GL_EXT_bgra")) { + QOpenGLContext *context = QOpenGLContext::currentContext(); + if (context->hasExtension(QByteArrayLiteral("GL_EXT_bgra"))) { externalFormat = GL_BGRA; #ifdef QT_OPENGL_ES internalFormat = GL_BGRA; #endif - } else if (strstr(extensions, "GL_EXT_texture_format_BGRA8888") - || strstr(extensions, "GL_IMG_texture_format_BGRA8888")) { + } else if (context->hasExtension(QByteArrayLiteral("GL_EXT_texture_format_BGRA8888")) + || context->hasExtension(QByteArrayLiteral("GL_IMG_texture_format_BGRA8888"))) { externalFormat = GL_BGRA; internalFormat = GL_BGRA; +#ifdef Q_OS_IOS + } else if (context->hasExtension(QByteArrayLiteral("GL_APPLE_texture_format_BGRA8888"))) { + externalFormat = GL_BGRA; + internalFormat = GL_RGBA; +#endif } else { qsg_swizzleBGRAToRGBA(&tmp); } @@ -711,8 +716,7 @@ void QSGPlainTexture::bind() if (m_has_mipmaps) { - QOpenGLContext *ctx = QOpenGLContext::currentContext(); - ctx->functions()->glGenerateMipmap(GL_TEXTURE_2D); + context->functions()->glGenerateMipmap(GL_TEXTURE_2D); m_mipmaps_generated = true; } diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp index ba98c83682..df55404504 100644 --- a/src/quick/scenegraph/util/qsgtexturematerial.cpp +++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp @@ -54,36 +54,15 @@ inline static bool isPowerOfTwo(int x) } #endif -const char qt_scenegraph_texture_material_vertex_code[] = - "uniform highp mat4 qt_Matrix; \n" - "attribute highp vec4 qt_VertexPosition; \n" - "attribute highp vec2 qt_VertexTexCoord; \n" - "varying highp vec2 qt_TexCoord; \n" - "void main() { \n" - " qt_TexCoord = qt_VertexTexCoord; \n" - " gl_Position = qt_Matrix * qt_VertexPosition; \n" - "}"; - -const char qt_scenegraph_texture_material_fragment[] = - "varying highp vec2 qt_TexCoord; \n" - "uniform sampler2D qt_Texture; \n" - "void main() { \n" - " gl_FragColor = texture2D(qt_Texture, qt_TexCoord);\n" - "}"; - - -const char *QSGOpaqueTextureMaterialShader::vertexShader() const -{ - return qt_scenegraph_texture_material_vertex_code; -} +QSGMaterialType QSGOpaqueTextureMaterialShader::type; -const char *QSGOpaqueTextureMaterialShader::fragmentShader() const +QSGOpaqueTextureMaterialShader::QSGOpaqueTextureMaterialShader() + : QSGMaterialShader() { - return qt_scenegraph_texture_material_fragment; + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/opaquetexture.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/opaquetexture.frag")); } -QSGMaterialType QSGOpaqueTextureMaterialShader::type; - char const *const *QSGOpaqueTextureMaterialShader::attributeNames() const { static char const *const attr[] = { "qt_VertexPosition", "qt_VertexTexCoord", 0 }; @@ -353,14 +332,6 @@ int QSGOpaqueTextureMaterial::compare(const QSGMaterial *o) const a material in the scene graph. */ -static const char qt_scenegraph_texture_material_opacity_fragment[] = - "varying highp vec2 qt_TexCoord; \n" - "uniform sampler2D qt_Texture; \n" - "uniform lowp float opacity; \n" - "void main() { \n" - " gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; \n" - "}"; - QSGMaterialType QSGTextureMaterialShader::type; @@ -385,6 +356,12 @@ QSGMaterialShader *QSGTextureMaterial::createShader() const return new QSGTextureMaterialShader; } +QSGTextureMaterialShader::QSGTextureMaterialShader() + : QSGOpaqueTextureMaterialShader() +{ + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/texture.frag")); +} + void QSGTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) { Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type()); @@ -400,9 +377,4 @@ void QSGTextureMaterialShader::initialize() m_opacity_id = program()->uniformLocation("opacity"); } -const char *QSGTextureMaterialShader::fragmentShader() const -{ - return qt_scenegraph_texture_material_opacity_fragment; -} - QT_END_NAMESPACE diff --git a/src/quick/scenegraph/util/qsgtexturematerial_p.h b/src/quick/scenegraph/util/qsgtexturematerial_p.h index 077337d211..db65d85738 100644 --- a/src/quick/scenegraph/util/qsgtexturematerial_p.h +++ b/src/quick/scenegraph/util/qsgtexturematerial_p.h @@ -50,6 +50,8 @@ QT_BEGIN_NAMESPACE class Q_QUICK_PRIVATE_EXPORT QSGOpaqueTextureMaterialShader : public QSGMaterialShader { public: + QSGOpaqueTextureMaterialShader(); + virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); virtual char const *const *attributeNames() const; @@ -57,8 +59,6 @@ public: protected: virtual void initialize(); - virtual const char *vertexShader() const; - virtual const char *fragmentShader() const; int m_matrix_id; }; @@ -66,14 +66,14 @@ protected: class QSGTextureMaterialShader : public QSGOpaqueTextureMaterialShader { public: + QSGTextureMaterialShader(); + virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); virtual void initialize(); static QSGMaterialType type; protected: - virtual const char *fragmentShader() const; - int m_opacity_id; }; diff --git a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp index f205f34ce4..ef2455f702 100644 --- a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp +++ b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp @@ -48,6 +48,8 @@ QT_BEGIN_NAMESPACE class QSGVertexColorMaterialShader : public QSGMaterialShader { public: + QSGVertexColorMaterialShader(); + virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); virtual char const *const *attributeNames() const; @@ -55,8 +57,6 @@ public: private: virtual void initialize(); - virtual const char *vertexShader() const; - virtual const char *fragmentShader() const; int m_matrix_id; int m_opacity_id; @@ -64,6 +64,13 @@ private: QSGMaterialType QSGVertexColorMaterialShader::type; +QSGVertexColorMaterialShader::QSGVertexColorMaterialShader() + : QSGMaterialShader() +{ + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/vertexcolor.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/vertexcolor.frag")); +} + void QSGVertexColorMaterialShader::updateState(const RenderState &state, QSGMaterial * /*newEffect*/, QSGMaterial *) { if (state.isOpacityDirty()) @@ -85,28 +92,6 @@ void QSGVertexColorMaterialShader::initialize() m_opacity_id = program()->uniformLocation("opacity"); } -const char *QSGVertexColorMaterialShader::vertexShader() const { - return - "attribute highp vec4 vertexCoord; \n" - "attribute highp vec4 vertexColor; \n" - "uniform highp mat4 matrix; \n" - "uniform highp float opacity; \n" - "varying lowp vec4 color; \n" - "void main() { \n" - " gl_Position = matrix * vertexCoord; \n" - " color = vertexColor * opacity; \n" - "}"; -} - -const char *QSGVertexColorMaterialShader::fragmentShader() const { - return - "varying lowp vec4 color; \n" - "void main() { \n" - " gl_FragColor = color; \n" - "}"; -} - - /*! \class QSGVertexColorMaterial |