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authorGunnar Sletta <gunnar@sletta.org>2014-08-22 16:52:05 +0200
committerGunnar Sletta <gunnar@sletta.org>2014-08-26 06:10:51 +0200
commit1075dca1b50926f52daddf099b5f5a9fbb5da6c7 (patch)
tree4a6160db2fe4b22b9f99674548a47c55b77f8244 /src/quick/scenegraph/util
parent3035fd9ad9f1212c0eccd6a81a727727b2b38472 (diff)
Added an example that shows how to consume texture providers from C++.
And how to use use two textures in the same material. Change-Id: Idcc618ed359422c2a104eeed105b7c4f5086ee4e Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Diffstat (limited to 'src/quick/scenegraph/util')
-rw-r--r--src/quick/scenegraph/util/qsgtextureprovider.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/quick/scenegraph/util/qsgtextureprovider.cpp b/src/quick/scenegraph/util/qsgtextureprovider.cpp
index 05bc75d7a5..4a43f7149f 100644
--- a/src/quick/scenegraph/util/qsgtextureprovider.cpp
+++ b/src/quick/scenegraph/util/qsgtextureprovider.cpp
@@ -40,6 +40,8 @@ QT_BEGIN_NAMESPACE
\brief The QSGTextureProvider class encapsulates texture based entities in QML.
The QSGTextureProvider lives primarily in the scene graph rendering thread.
+
+ \sa {Scene Graph - Two Texture Providers}
*/