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authorUlf Hermann <ulf.hermann@digia.com>2014-06-30 14:01:38 +0200
committerUlf Hermann <ulf.hermann@digia.com>2014-07-02 10:41:14 +0200
commit5f24d63d89009a91035f586a1d80fa61fcd2d681 (patch)
tree660dd93e612bf640885d97ad99783dc6c5a06926 /src/quick/scenegraph/util
parent708f5bdb2fb8aff65774d5c23933636f549bc316 (diff)
Properly collect polish timings from all render loops
Previously the polish timings were collected incorrectly from the windows render loop and not at all from the basic render loop. By collecting the polish times at the right places we can get rid of the 2-argument profile macro as well. Task-number: QTBUG-39876 Change-Id: I0b4aaf87162c652b8dcea6cd4f54db053f8312fe Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Diffstat (limited to 'src/quick/scenegraph/util')
-rw-r--r--src/quick/scenegraph/util/qsgatlastexture.cpp2
-rw-r--r--src/quick/scenegraph/util/qsgtexture.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/scenegraph/util/qsgatlastexture.cpp b/src/quick/scenegraph/util/qsgatlastexture.cpp
index fcd10ee577..f7cf97954a 100644
--- a/src/quick/scenegraph/util/qsgatlastexture.cpp
+++ b/src/quick/scenegraph/util/qsgatlastexture.cpp
@@ -399,7 +399,7 @@ void Atlas::bind(QSGTexture::Filtering filtering)
<< "ms (" << m_pending_uploads.at(i)->image().width() << "x"
<< m_pending_uploads.at(i)->image().height() << ")";
- Q_QUICK_SG_PROFILE1(QQuickProfiler::SceneGraphTexturePrepare, (
+ Q_QUICK_SG_PROFILE(QQuickProfiler::SceneGraphTexturePrepare, (
0, // bind (not relevant)
0, // convert (not relevant)
0, // swizzle (not relevant)
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp
index 995bfc183a..120a3ebf3d 100644
--- a/src/quick/scenegraph/util/qsgtexture.cpp
+++ b/src/quick/scenegraph/util/qsgtexture.cpp
@@ -625,7 +625,7 @@ void QSGPlainTexture::bind()
(int) qsg_renderer_timer.elapsed(),
m_texture_size.width(),
m_texture_size.height());
- Q_QUICK_SG_PROFILE1(QQuickProfiler::SceneGraphTextureDeletion, (
+ Q_QUICK_SG_PROFILE(QQuickProfiler::SceneGraphTextureDeletion, (
qsg_renderer_timer.nsecsElapsed()));
}
m_texture_id = 0;
@@ -726,7 +726,7 @@ void QSGPlainTexture::bind()
int((mipmapTime - uploadTime)/1000000));
}
- Q_QUICK_SG_PROFILE1(QQuickProfiler::SceneGraphTexturePrepare, (
+ Q_QUICK_SG_PROFILE(QQuickProfiler::SceneGraphTexturePrepare, (
bindTime,
convertTime - bindTime,
swizzleTime - convertTime,