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authorUlf Hermann <ulf.hermann@digia.com>2014-08-29 12:33:48 +0200
committerUlf Hermann <ulf.hermann@digia.com>2014-09-12 09:54:11 +0200
commit7d03dfe4192f164e837df2c5652b83ffe04840d6 (patch)
tree7fc5806755be62bf783fb9c05fb706412940488c /src/quick/scenegraph/util
parent22fcb0efbe0644f5bd29e9538ebb76fa0dbc37b3 (diff)
Use QQuickProfiler's own timer to sample events
Like that the timings are more accurate. Task-number: QTBUG-39876 Change-Id: Ia6bdce9c8089417e88797ec3a98c8a3e367f73f2 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/quick/scenegraph/util')
-rw-r--r--src/quick/scenegraph/util/qsgatlastexture.cpp15
-rw-r--r--src/quick/scenegraph/util/qsgtexture.cpp20
2 files changed, 18 insertions, 17 deletions
diff --git a/src/quick/scenegraph/util/qsgatlastexture.cpp b/src/quick/scenegraph/util/qsgatlastexture.cpp
index c396507ab6..bc091edffe 100644
--- a/src/quick/scenegraph/util/qsgatlastexture.cpp
+++ b/src/quick/scenegraph/util/qsgatlastexture.cpp
@@ -368,9 +368,12 @@ void Atlas::bind(QSGTexture::Filtering filtering)
// Upload all pending images..
for (int i=0; i<m_pending_uploads.size(); ++i) {
- bool profileFrames = QSG_LOG_TIME_TEXTURE().isDebugEnabled() || QQuickProfiler::enabled;
+ bool profileFrames = QSG_LOG_TIME_TEXTURE().isDebugEnabled();
if (profileFrames)
qsg_renderer_timer.start();
+ // Skip bind, convert, swizzle; they're irrelevant
+ Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphTexturePrepare);
+ Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare, 3);
if (m_externalFormat == GL_BGRA &&
!m_use_bgra_fallback) {
@@ -383,12 +386,10 @@ void Atlas::bind(QSGTexture::Filtering filtering)
<< "ms (" << m_pending_uploads.at(i)->image().width() << "x"
<< m_pending_uploads.at(i)->image().height() << ")";
- Q_QUICK_SG_PROFILE(QQuickProfiler::SceneGraphTexturePrepare, (
- 0, // bind (not relevant)
- 0, // convert (not relevant)
- 0, // swizzle (not relevant)
- qsg_renderer_timer.nsecsElapsed(), // (upload all of the above)
- 0)); // mipmap (not used ever...)
+ // Skip mipmap; unused
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare);
+ Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare, 1);
+ Q_QUICK_SG_PROFILE_REPORT(QQuickProfiler::SceneGraphTexturePrepare);
}
GLenum f = filtering == QSGTexture::Nearest ? GL_NEAREST : GL_LINEAR;
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp
index 4b3ff8bed5..3bb0cb0074 100644
--- a/src/quick/scenegraph/util/qsgtexture.cpp
+++ b/src/quick/scenegraph/util/qsgtexture.cpp
@@ -633,9 +633,12 @@ void QSGPlainTexture::bind()
m_dirty_texture = false;
- bool profileFrames = QSG_LOG_TIME_TEXTURE().isDebugEnabled() || QQuickProfiler::enabled;
+ bool profileFrames = QSG_LOG_TIME_TEXTURE().isDebugEnabled();
if (profileFrames)
qsg_renderer_timer.start();
+ Q_QUICK_SG_PROFILE_START_SYNCHRONIZED(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTextureDeletion);
+
if (m_image.isNull()) {
if (m_texture_id && m_owns_texture) {
@@ -644,8 +647,7 @@ void QSGPlainTexture::bind()
(int) qsg_renderer_timer.elapsed(),
m_texture_size.width(),
m_texture_size.height());
- Q_QUICK_SG_PROFILE(QQuickProfiler::SceneGraphTextureDeletion, (
- qsg_renderer_timer.nsecsElapsed()));
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphTextureDeletion);
}
m_texture_id = 0;
m_texture_size = QSize();
@@ -661,6 +663,7 @@ void QSGPlainTexture::bind()
qint64 bindTime = 0;
if (profileFrames)
bindTime = qsg_renderer_timer.nsecsElapsed();
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare);
// ### TODO: check for out-of-memory situations...
@@ -691,6 +694,7 @@ void QSGPlainTexture::bind()
qint64 convertTime = 0;
if (profileFrames)
convertTime = qsg_renderer_timer.nsecsElapsed();
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare);
updateBindOptions(m_dirty_bind_options);
@@ -733,12 +737,14 @@ void QSGPlainTexture::bind()
qint64 swizzleTime = 0;
if (profileFrames)
swizzleTime = qsg_renderer_timer.nsecsElapsed();
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare);
funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, m_texture_size.width(), m_texture_size.height(), 0, externalFormat, GL_UNSIGNED_BYTE, tmp.constBits());
qint64 uploadTime = 0;
if (profileFrames)
uploadTime = qsg_renderer_timer.nsecsElapsed();
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare);
if (mipmapFiltering() != QSGTexture::None) {
funcs->glGenerateMipmap(GL_TEXTURE_2D);
@@ -761,13 +767,7 @@ void QSGPlainTexture::bind()
int((mipmapTime - uploadTime)/1000000),
m_texture_size != m_image.size() ? " (scaled to GL_MAX_TEXTURE_SIZE)" : "");
}
-
- Q_QUICK_SG_PROFILE(QQuickProfiler::SceneGraphTexturePrepare, (
- bindTime,
- convertTime - bindTime,
- swizzleTime - convertTime,
- uploadTime - swizzleTime,
- qsg_renderer_timer.nsecsElapsed() - uploadTime));
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphTexturePrepare);
m_texture_rect = QRectF(0, 0, 1, 1);