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authorAndy Nichols <andy.nichols@digia.com>2014-08-19 16:08:23 +0200
committerSimon Hausmann <simon.hausmann@digia.com>2014-08-27 08:13:46 +0200
commit9ae3e24e339b6f9b1f4f3bcf66d76b8f045932e7 (patch)
tree608d814a6dc576782590d6dde7ac12410b9ee8e1 /src/quick/scenegraph/util
parentbfee76bdc96cfa8b4decf6d099ff690446d2f8eb (diff)
Added QSGPainterNode abstraction to QSGAdaptationLayer
This allows the scenegraph backend to customize how QSGPainterNodes are rendered. Change-Id: I640dcf121d0be6bda615cf30591d502329fc89d0 Reviewed-by: Lars Knoll <lars.knoll@digia.com> Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/quick/scenegraph/util')
-rw-r--r--src/quick/scenegraph/util/qsgdefaultpainternode.cpp (renamed from src/quick/scenegraph/util/qsgpainternode.cpp)42
-rw-r--r--src/quick/scenegraph/util/qsgdefaultpainternode_p.h (renamed from src/quick/scenegraph/util/qsgpainternode_p.h)14
2 files changed, 28 insertions, 28 deletions
diff --git a/src/quick/scenegraph/util/qsgpainternode.cpp b/src/quick/scenegraph/util/qsgdefaultpainternode.cpp
index a74cf869a4..6135d958d5 100644
--- a/src/quick/scenegraph/util/qsgpainternode.cpp
+++ b/src/quick/scenegraph/util/qsgdefaultpainternode.cpp
@@ -31,7 +31,7 @@
**
****************************************************************************/
-#include "qsgpainternode_p.h"
+#include "qsgdefaultpainternode_p.h"
#include <QtQuick/private/qquickpainteditem_p.h>
@@ -66,8 +66,8 @@ void QSGPainterTexture::bind()
m_dirty_rect = QRect();
}
-QSGPainterNode::QSGPainterNode(QQuickPaintedItem *item)
- : QSGGeometryNode()
+QSGDefaultPainterNode::QSGDefaultPainterNode(QQuickPaintedItem *item)
+ : QSGPainterNode()
, m_preferredRenderTarget(QQuickPaintedItem::Image)
, m_actualRenderTarget(QQuickPaintedItem::Image)
, m_item(item)
@@ -101,7 +101,7 @@ QSGPainterNode::QSGPainterNode(QQuickPaintedItem *item)
#endif
}
-QSGPainterNode::~QSGPainterNode()
+QSGDefaultPainterNode::~QSGDefaultPainterNode()
{
delete m_texture;
delete m_fbo;
@@ -109,7 +109,7 @@ QSGPainterNode::~QSGPainterNode()
delete m_gl_device;
}
-void QSGPainterNode::paint()
+void QSGDefaultPainterNode::paint()
{
QRect dirtyRect = m_dirtyRect.isNull() ? QRect(0, 0, m_size.width(), m_size.height()) : m_dirtyRect;
@@ -168,7 +168,7 @@ void QSGPainterNode::paint()
m_dirtyRect = QRect();
}
-void QSGPainterNode::update()
+void QSGDefaultPainterNode::update()
{
if (m_dirtyRenderTarget)
updateRenderTarget();
@@ -186,7 +186,7 @@ void QSGPainterNode::update()
m_dirtyContents = false;
}
-void QSGPainterNode::updateTexture()
+void QSGDefaultPainterNode::updateTexture()
{
m_texture->setHasAlphaChannel(!m_opaquePainting);
m_material.setTexture(m_texture);
@@ -195,7 +195,7 @@ void QSGPainterNode::updateTexture()
markDirty(DirtyMaterial);
}
-void QSGPainterNode::updateGeometry()
+void QSGDefaultPainterNode::updateGeometry()
{
QRectF source;
if (m_actualRenderTarget == QQuickPaintedItem::Image)
@@ -211,7 +211,7 @@ void QSGPainterNode::updateGeometry()
markDirty(DirtyGeometry);
}
-void QSGPainterNode::updateRenderTarget()
+void QSGDefaultPainterNode::updateRenderTarget()
{
if (!m_extensionsChecked) {
const QSet<QByteArray> extensions = m_context->openglContext()->extensions();
@@ -297,7 +297,7 @@ void QSGPainterNode::updateRenderTarget()
m_texture = texture;
}
-void QSGPainterNode::updateFBOSize()
+void QSGDefaultPainterNode::updateFBOSize()
{
int fboWidth;
int fboHeight;
@@ -313,7 +313,7 @@ void QSGPainterNode::updateFBOSize()
m_fboSize = QSize(fboWidth, fboHeight);
}
-void QSGPainterNode::setPreferredRenderTarget(QQuickPaintedItem::RenderTarget target)
+void QSGDefaultPainterNode::setPreferredRenderTarget(QQuickPaintedItem::RenderTarget target)
{
if (m_preferredRenderTarget == target)
return;
@@ -325,7 +325,7 @@ void QSGPainterNode::setPreferredRenderTarget(QQuickPaintedItem::RenderTarget ta
m_dirtyTexture = true;
}
-void QSGPainterNode::setSize(const QSize &size)
+void QSGDefaultPainterNode::setSize(const QSize &size)
{
if (size == m_size)
return;
@@ -341,7 +341,7 @@ void QSGPainterNode::setSize(const QSize &size)
m_dirtyTexture = true;
}
-void QSGPainterNode::setDirty(const QRect &dirtyRect)
+void QSGDefaultPainterNode::setDirty(const QRect &dirtyRect)
{
m_dirtyContents = true;
m_dirtyRect = dirtyRect;
@@ -352,7 +352,7 @@ void QSGPainterNode::setDirty(const QRect &dirtyRect)
markDirty(DirtyMaterial);
}
-void QSGPainterNode::setOpaquePainting(bool opaque)
+void QSGDefaultPainterNode::setOpaquePainting(bool opaque)
{
if (opaque == m_opaquePainting)
return;
@@ -361,7 +361,7 @@ void QSGPainterNode::setOpaquePainting(bool opaque)
m_dirtyTexture = true;
}
-void QSGPainterNode::setLinearFiltering(bool linearFiltering)
+void QSGDefaultPainterNode::setLinearFiltering(bool linearFiltering)
{
if (linearFiltering == m_linear_filtering)
return;
@@ -373,7 +373,7 @@ void QSGPainterNode::setLinearFiltering(bool linearFiltering)
markDirty(DirtyMaterial);
}
-void QSGPainterNode::setMipmapping(bool mipmapping)
+void QSGDefaultPainterNode::setMipmapping(bool mipmapping)
{
if (mipmapping == m_mipmapping)
return;
@@ -384,7 +384,7 @@ void QSGPainterNode::setMipmapping(bool mipmapping)
m_dirtyTexture = true;
}
-void QSGPainterNode::setSmoothPainting(bool s)
+void QSGDefaultPainterNode::setSmoothPainting(bool s)
{
if (s == m_smoothPainting)
return;
@@ -393,7 +393,7 @@ void QSGPainterNode::setSmoothPainting(bool s)
m_dirtyRenderTarget = true;
}
-void QSGPainterNode::setFillColor(const QColor &c)
+void QSGDefaultPainterNode::setFillColor(const QColor &c)
{
if (c == m_fillColor)
return;
@@ -402,7 +402,7 @@ void QSGPainterNode::setFillColor(const QColor &c)
markDirty(DirtyMaterial);
}
-void QSGPainterNode::setContentsScale(qreal s)
+void QSGDefaultPainterNode::setContentsScale(qreal s)
{
if (s == m_contentsScale)
return;
@@ -411,12 +411,12 @@ void QSGPainterNode::setContentsScale(qreal s)
markDirty(DirtyMaterial);
}
-void QSGPainterNode::setFastFBOResizing(bool dynamic)
+void QSGDefaultPainterNode::setFastFBOResizing(bool dynamic)
{
m_fastFBOResizing = dynamic;
}
-QImage QSGPainterNode::toImage() const
+QImage QSGDefaultPainterNode::toImage() const
{
if (m_actualRenderTarget == QQuickPaintedItem::Image)
return m_image;
diff --git a/src/quick/scenegraph/util/qsgpainternode_p.h b/src/quick/scenegraph/util/qsgdefaultpainternode_p.h
index 15ba2625f0..a87aeb5b44 100644
--- a/src/quick/scenegraph/util/qsgpainternode_p.h
+++ b/src/quick/scenegraph/util/qsgdefaultpainternode_p.h
@@ -31,10 +31,10 @@
**
****************************************************************************/
-#ifndef QSGPAINTERNODE_P_H
-#define QSGPAINTERNODE_P_H
+#ifndef QSGDEFAULTPAINTERNODE_P_H
+#define QSGDEFAULTPAINTERNODE_P_H
-#include <QtQuick/qsgnode.h>
+#include <private/qsgadaptationlayer_p.h>
#include "qsgtexturematerial.h"
#include "qsgtexture_p.h"
@@ -60,11 +60,11 @@ private:
QRect m_dirty_rect;
};
-class Q_QUICK_PRIVATE_EXPORT QSGPainterNode : public QSGGeometryNode
+class Q_QUICK_PRIVATE_EXPORT QSGDefaultPainterNode : public QSGPainterNode
{
public:
- QSGPainterNode(QQuickPaintedItem *item);
- virtual ~QSGPainterNode();
+ QSGDefaultPainterNode(QQuickPaintedItem *item);
+ virtual ~QSGDefaultPainterNode();
void setPreferredRenderTarget(QQuickPaintedItem::RenderTarget target);
@@ -145,4 +145,4 @@ private:
QT_END_NAMESPACE
-#endif // QSGPAINTERNODE_P_H
+#endif // QSGDEFAULTPAINTERNODE_P_H