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authorTopi Reinio <topi.reinio@digia.com>2014-08-11 15:34:21 +0200
committerErik Verbruggen <erik.verbruggen@digia.com>2014-08-12 10:47:35 +0200
commitbfce837c3d9a6e3ad850436b954f9a447e80d4d6 (patch)
treeb202bd9c7d0defb1ae7cf104e4d7f189cf6fa445 /src/quick/scenegraph/util
parent109abdb061263c28ae97424729e979cd0ff8289a (diff)
Doc: Remove duplicated words
Removes duplicated (repeated) words and fixes other minor documentation issues. Change-Id: I891f2b3e60194b207737425c1dcc1d35a5bd921a Reviewed-by: Leena Miettinen <riitta-leena.miettinen@digia.com>
Diffstat (limited to 'src/quick/scenegraph/util')
-rw-r--r--src/quick/scenegraph/util/qsgtexture.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp
index 02dd2efae3..69edfab379 100644
--- a/src/quick/scenegraph/util/qsgtexture.cpp
+++ b/src/quick/scenegraph/util/qsgtexture.cpp
@@ -208,7 +208,7 @@ static void qt_debug_remove_texture(QSGTexture* texture)
arbitrary input textures, such as YUV video frames or 8 bit alpha
masks. The scene graph backend provides a default implementation
of normal color textures. As the implementation of these may be
- hardware specific, they are are constructed via the factory
+ hardware specific, they are constructed via the factory
function QQuickWindow::createTextureFromImage().
The texture is a wrapper around an OpenGL texture, which texture