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authorKent Hansen <kent.hansen@nokia.com>2011-11-23 15:14:07 +0100
committerQt by Nokia <qt-info@nokia.com>2011-12-02 14:18:20 +0100
commit6c8378eaf1edbbefe6aaa3672b0127816a004fd7 (patch)
tree8ee08fb447e052f7a7a685fbeaaa04f04ea60126 /src/quick/scenegraph
parente01219b77b1e889e70437635905d7ff820568e23 (diff)
Say hello to QtQuick module
This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by: Kent Hansen <kent.hansen@nokia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r--src/quick/scenegraph/coreapi/qsgdefaultrenderer.cpp527
-rw-r--r--src/quick/scenegraph/coreapi/qsgdefaultrenderer_p.h119
-rw-r--r--src/quick/scenegraph/coreapi/qsggeometry.cpp466
-rw-r--r--src/quick/scenegraph/coreapi/qsggeometry.h294
-rw-r--r--src/quick/scenegraph/coreapi/qsggeometry_p.h73
-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterial.cpp535
-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterial.h143
-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.cpp1264
-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.h346
-rw-r--r--src/quick/scenegraph/coreapi/qsgnodeupdater.cpp287
-rw-r--r--src/quick/scenegraph/coreapi/qsgnodeupdater_p.h86
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer.cpp743
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer_p.h232
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer.cpp315
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer_p.h255
-rw-r--r--src/quick/scenegraph/qsgcontext.cpp513
-rw-r--r--src/quick/scenegraph/qsgcontext_p.h142
-rw-r--r--src/quick/scenegraph/qsgcontextplugin.cpp104
-rw-r--r--src/quick/scenegraph/qsgcontextplugin_p.h80
-rw-r--r--src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp324
-rw-r--r--src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h165
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode.cpp95
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode_p.cpp306
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode_p.h85
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode_p_p.h96
-rw-r--r--src/quick/scenegraph/qsgdefaultimagenode.cpp293
-rw-r--r--src/quick/scenegraph/qsgdefaultimagenode_p.h88
-rw-r--r--src/quick/scenegraph/qsgdefaultrectanglenode.cpp548
-rw-r--r--src/quick/scenegraph/qsgdefaultrectanglenode_p.h106
-rw-r--r--src/quick/scenegraph/qsgdistancefieldglyphnode.cpp316
-rw-r--r--src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp725
-rw-r--r--src/quick/scenegraph/qsgdistancefieldglyphnode_p.h105
-rw-r--r--src/quick/scenegraph/qsgdistancefieldglyphnode_p_p.h140
-rw-r--r--src/quick/scenegraph/qsgflashnode.cpp62
-rw-r--r--src/quick/scenegraph/qsgflashnode_p.h67
-rw-r--r--src/quick/scenegraph/qsgpathsimplifier.cpp1673
-rw-r--r--src/quick/scenegraph/qsgpathsimplifier_p.h68
-rw-r--r--src/quick/scenegraph/scenegraph.pri86
-rw-r--r--src/quick/scenegraph/util/qsgareaallocator.cpp290
-rw-r--r--src/quick/scenegraph/util/qsgareaallocator_p.h74
-rw-r--r--src/quick/scenegraph/util/qsgdistancefieldutil.cpp805
-rw-r--r--src/quick/scenegraph/util/qsgdistancefieldutil_p.h111
-rw-r--r--src/quick/scenegraph/util/qsgengine.cpp115
-rw-r--r--src/quick/scenegraph/util/qsgengine.h100
-rw-r--r--src/quick/scenegraph/util/qsgflatcolormaterial.cpp202
-rw-r--r--src/quick/scenegraph/util/qsgflatcolormaterial.h72
-rw-r--r--src/quick/scenegraph/util/qsgpainternode.cpp464
-rw-r--r--src/quick/scenegraph/util/qsgpainternode_p.h158
-rw-r--r--src/quick/scenegraph/util/qsgsimplematerial.h220
-rw-r--r--src/quick/scenegraph/util/qsgsimplerectnode.cpp132
-rw-r--r--src/quick/scenegraph/util/qsgsimplerectnode.h75
-rw-r--r--src/quick/scenegraph/util/qsgsimpletexturenode.cpp154
-rw-r--r--src/quick/scenegraph/util/qsgsimpletexturenode.h80
-rw-r--r--src/quick/scenegraph/util/qsgtexture.cpp541
-rw-r--r--src/quick/scenegraph/util/qsgtexture.h132
-rw-r--r--src/quick/scenegraph/util/qsgtexture_p.h119
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial.cpp410
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial.h99
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial_p.h71
-rw-r--r--src/quick/scenegraph/util/qsgtextureprovider.cpp59
-rw-r--r--src/quick/scenegraph/util/qsgtextureprovider_p.h66
-rw-r--r--src/quick/scenegraph/util/qsgvertexcolormaterial.cpp173
-rw-r--r--src/quick/scenegraph/util/qsgvertexcolormaterial.h67
63 files changed, 16661 insertions, 0 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgdefaultrenderer.cpp b/src/quick/scenegraph/coreapi/qsgdefaultrenderer.cpp
new file mode 100644
index 0000000000..56a6e0e5d9
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsgdefaultrenderer.cpp
@@ -0,0 +1,527 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#define GL_GLEXT_PROTOTYPES
+
+#include "qsgdefaultrenderer_p.h"
+#include "qsgmaterial.h"
+
+#include <QtCore/qvarlengtharray.h>
+#include <QtGui/qguiapplication.h>
+#include <QtCore/qpair.h>
+#include <QtCore/QElapsedTimer>
+
+//#define FORCE_NO_REORDER
+
+// #define RENDERER_DEBUG
+#ifdef RENDERER_DEBUG
+#define DEBUG_THRESHOLD 0
+QElapsedTimer debugTimer;
+int materialChanges;
+int geometryNodesDrawn;
+#endif
+
+QT_BEGIN_NAMESPACE
+
+static bool nodeLessThan(QSGGeometryNode *a, QSGGeometryNode *b)
+{
+ // Sort by clip...
+ if (a->clipList() != b->clipList())
+ return a->clipList() < b->clipList();
+
+ // Sort by material definition
+ QSGMaterialType *aDef = a->material()->type();
+ QSGMaterialType *bDef = b->material()->type();
+
+ if (aDef != bDef)
+ return aDef < bDef;
+
+ // Sort by material state
+ int cmp = a->material()->compare(b->material());
+ if (cmp != 0)
+ return cmp < 0;
+
+ return a->matrix() < b->matrix();
+}
+
+static bool nodeLessThanWithRenderOrder(QSGGeometryNode *a, QSGGeometryNode *b)
+{
+ // Sort by clip...
+ if (a->clipList() != b->clipList())
+ return a->clipList() < b->clipList();
+
+ // Sort by material definition
+ QSGMaterialType *aDef = a->material()->type();
+ QSGMaterialType *bDef = b->material()->type();
+
+ if (!(a->material()->flags() & QSGMaterial::Blending)) {
+ int aOrder = a->renderOrder();
+ int bOrder = b->renderOrder();
+ if (aOrder != bOrder)
+ return aOrder > bOrder;
+ }
+
+ if (aDef != bDef)
+ return aDef < bDef;
+
+ // Sort by material state
+ int cmp = a->material()->compare(b->material());
+ if (cmp != 0)
+ return cmp < 0;
+
+ return a->matrix() < b->matrix();
+}
+
+
+QSGDefaultRenderer::IndexGeometryNodePair::IndexGeometryNodePair(int i, QSGGeometryNode *node)
+ : QPair<int, QSGGeometryNode *>(i, node)
+{
+}
+
+bool QSGDefaultRenderer::IndexGeometryNodePair::operator < (const QSGDefaultRenderer::IndexGeometryNodePair &other) const
+{
+ return nodeLessThan(second, other.second);
+}
+
+
+QSGDefaultRenderer::IndexGeometryNodePairHeap::IndexGeometryNodePairHeap()
+ : v(64)
+{
+}
+
+void QSGDefaultRenderer::IndexGeometryNodePairHeap::insert(const QSGDefaultRenderer::IndexGeometryNodePair &x)
+{
+ int i = v.size();
+ v.add(x);
+ while (i != 0 && v.at(i) < v.at(parent(i))) {
+ qSwap(v.at(parent(i)), v.at(i));
+ i = parent(i);
+ }
+}
+
+QSGDefaultRenderer::IndexGeometryNodePair QSGDefaultRenderer::IndexGeometryNodePairHeap::pop()
+{
+ IndexGeometryNodePair x = top();
+ if (v.size() > 1)
+ qSwap(v.first(), v.last());
+ v.pop_back();
+ int i = 0;
+ while (left(i) < v.size()) {
+ int low = left(i);
+ if (right(i) < v.size() && v.at(right(i)) < v.at(low))
+ low = right(i);
+ if (!(v.at(low) < v.at(i)))
+ break;
+ qSwap(v.at(i), v.at(low));
+ i = low;
+ }
+ return x;
+}
+
+
+QSGDefaultRenderer::QSGDefaultRenderer(QSGContext *context)
+ : QSGRenderer(context)
+ , m_opaqueNodes(64)
+ , m_transparentNodes(64)
+ , m_tempNodes(64)
+ , m_rebuild_lists(false)
+ , m_needs_sorting(false)
+ , m_sort_front_to_back(false)
+ , m_currentRenderOrder(1)
+{
+ QStringList args = qApp->arguments();
+#if defined(QML_RUNTIME_TESTING)
+ m_render_opaque_nodes = !args.contains(QLatin1String("--no-opaque-nodes"));
+ m_render_alpha_nodes = !args.contains(QLatin1String("--no-alpha-nodes"));
+#endif
+}
+
+void QSGDefaultRenderer::nodeChanged(QSGNode *node, QSGNode::DirtyFlags flags)
+{
+ QSGRenderer::nodeChanged(node, flags);
+
+ quint32 rebuildFlags = QSGNode::DirtyNodeAdded | QSGNode::DirtyNodeRemoved
+ | QSGNode::DirtyMaterial | QSGNode::DirtyOpacity
+ | QSGNode::DirtyForceUpdate;
+
+ if (flags & rebuildFlags)
+ m_rebuild_lists = true;
+
+ if (flags & (rebuildFlags | QSGNode::DirtyClipList))
+ m_needs_sorting = true;
+}
+
+void QSGDefaultRenderer::render()
+{
+#if defined (QML_RUNTIME_TESTING)
+ static bool dumpTree = qApp->arguments().contains(QLatin1String("--dump-tree"));
+ if (dumpTree) {
+ printf("\n\n");
+ QSGNodeDumper::dump(rootNode());
+ }
+#endif
+
+#ifdef RENDERER_DEBUG
+ debugTimer.invalidate();
+ debugTimer.start();
+ geometryNodesDrawn = 0;
+ materialChanges = 0;
+#endif
+
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ glDisable(GL_BLEND);
+
+ glFrontFace(isMirrored() ? GL_CW : GL_CCW);
+ glDisable(GL_CULL_FACE);
+
+ glEnable(GL_DEPTH_TEST);
+ glDepthMask(true);
+ glDepthFunc(GL_GREATER);
+#if defined(QT_OPENGL_ES)
+ glClearDepthf(0);
+#else
+ glClearDepth(0);
+#endif
+
+ glDisable(GL_SCISSOR_TEST);
+ glClearColor(m_clear_color.redF(), m_clear_color.greenF(), m_clear_color.blueF(), m_clear_color.alphaF());
+
+#ifdef RENDERER_DEBUG
+ int debugtimeSetup = debugTimer.elapsed();
+#endif
+
+ bindable()->clear(clearMode());
+
+#ifdef RENDERER_DEBUG
+ int debugtimeClear = debugTimer.elapsed();
+#endif
+
+ QRect r = viewportRect();
+ glViewport(r.x(), deviceRect().bottom() - r.bottom(), r.width(), r.height());
+ m_current_projection_matrix = projectionMatrix();
+ m_current_model_view_matrix.setToIdentity();
+
+ m_currentClip = 0;
+ glDisable(GL_STENCIL_TEST);
+
+ m_currentMaterial = 0;
+ m_currentProgram = 0;
+ m_currentMatrix = 0;
+
+ if (m_rebuild_lists) {
+ m_opaqueNodes.reset();
+ m_transparentNodes.reset();
+ m_currentRenderOrder = 1;
+ buildLists(rootNode());
+ m_rebuild_lists = false;
+ }
+
+#ifdef RENDERER_DEBUG
+ int debugtimeLists = debugTimer.elapsed();
+#endif
+
+
+ if (m_needs_sorting) {
+ if (!m_opaqueNodes.isEmpty()) {
+ qSort(&m_opaqueNodes.first(), &m_opaqueNodes.first() + m_opaqueNodes.size(),
+ m_sort_front_to_back
+ ? nodeLessThanWithRenderOrder
+ : nodeLessThan);
+ }
+ m_needs_sorting = false;
+ }
+
+#ifdef RENDERER_DEBUG
+ int debugtimeSorting = debugTimer.elapsed();
+#endif
+
+ m_renderOrderMatrix.setToIdentity();
+ m_renderOrderMatrix.scale(1, 1, qreal(1) / m_currentRenderOrder);
+
+ glDisable(GL_BLEND);
+ glDepthMask(true);
+#ifdef QML_RUNTIME_TESTING
+ if (m_render_opaque_nodes)
+#endif
+ {
+#if defined (QML_RUNTIME_TESTING)
+ if (dumpTree)
+ qDebug() << "Opaque Nodes:";
+#endif
+ renderNodes(m_opaqueNodes);
+ }
+
+#ifdef RENDERER_DEBUG
+ int debugtimeOpaque = debugTimer.elapsed();
+ int opaqueNodes = geometryNodesDrawn;
+ int opaqueMaterialChanges = materialChanges;
+#endif
+
+ glEnable(GL_BLEND);
+ glDepthMask(false);
+#ifdef QML_RUNTIME_TESTING
+ if (m_render_alpha_nodes)
+#endif
+ {
+#if defined (QML_RUNTIME_TESTING)
+ if (dumpTree)
+ qDebug() << "Alpha Nodes:";
+#endif
+ renderNodes(m_transparentNodes);
+ }
+
+#ifdef RENDERER_DEBUG
+ int debugtimeAlpha = debugTimer.elapsed();
+#endif
+
+
+ if (m_currentProgram)
+ m_currentProgram->deactivate();
+
+#ifdef RENDERER_DEBUG
+ if (debugTimer.elapsed() > DEBUG_THRESHOLD) {
+ printf(" --- Renderer breakdown:\n"
+ " - setup=%d, clear=%d, building=%d, sorting=%d, opaque=%d, alpha=%d\n"
+ " - material changes: opaque=%d, alpha=%d, total=%d\n"
+ " - geometry ndoes: opaque=%d, alpha=%d, total=%d\n",
+ debugtimeSetup,
+ debugtimeClear - debugtimeSetup,
+ debugtimeLists - debugtimeClear,
+ debugtimeSorting - debugtimeLists,
+ debugtimeOpaque - debugtimeSorting,
+ debugtimeAlpha - debugtimeOpaque,
+ opaqueMaterialChanges, materialChanges - opaqueMaterialChanges, materialChanges,
+ opaqueNodes, geometryNodesDrawn - opaqueNodes, geometryNodesDrawn);
+ }
+#endif
+
+}
+
+void QSGDefaultRenderer::setSortFrontToBackEnabled(bool sort)
+{
+ printf("setting sorting to... %d\n", sort);
+ m_sort_front_to_back = sort;
+}
+
+bool QSGDefaultRenderer::isSortFrontToBackEnabled() const
+{
+ return m_sort_front_to_back;
+}
+
+void QSGDefaultRenderer::buildLists(QSGNode *node)
+{
+ if (node->isSubtreeBlocked())
+ return;
+
+ if (node->type() == QSGNode::GeometryNodeType) {
+ QSGGeometryNode *geomNode = static_cast<QSGGeometryNode *>(node);
+ qreal opacity = geomNode->inheritedOpacity();
+ QSGMaterial *m = geomNode->activeMaterial();
+
+#ifdef FORCE_NO_REORDER
+ if (true) {
+#else
+ if ((m->flags() & QSGMaterial::Blending) || opacity < 1) {
+#endif
+ geomNode->setRenderOrder(m_currentRenderOrder - 1);
+ m_transparentNodes.add(geomNode);
+ } else {
+ geomNode->setRenderOrder(m_currentRenderOrder);
+ m_opaqueNodes.add(geomNode);
+ m_currentRenderOrder += 2;
+ }
+ }
+
+ if (!node->firstChild())
+ return;
+
+#ifdef FORCE_NO_REORDER
+ static bool reorder = false;
+#else
+ static bool reorder = qApp->arguments().contains(QLatin1String("--reorder"));
+#endif
+
+ if (reorder && node->firstChild() != node->lastChild() && (node->flags() & QSGNode::ChildrenDoNotOverlap)) {
+ QVarLengthArray<int, 16> beginIndices;
+ QVarLengthArray<int, 16> endIndices;
+ int baseCount = m_transparentNodes.size();
+ int count = 0;
+ for (QSGNode *c = node->firstChild(); c; c = c->nextSibling()) {
+ beginIndices.append(m_transparentNodes.size());
+ buildLists(c);
+ endIndices.append(m_transparentNodes.size());
+ ++count;
+ }
+
+ int childNodeCount = m_transparentNodes.size() - baseCount;
+ if (childNodeCount) {
+ m_tempNodes.reset();
+ m_tempNodes.reserve(childNodeCount);
+ while (childNodeCount) {
+ for (int i = 0; i < count; ++i) {
+ if (beginIndices[i] != endIndices[i])
+ m_heap.insert(IndexGeometryNodePair(i, m_transparentNodes.at(beginIndices[i]++)));
+ }
+ while (!m_heap.isEmpty()) {
+ IndexGeometryNodePair pair = m_heap.pop();
+ m_tempNodes.add(pair.second);
+ --childNodeCount;
+ int i = pair.first;
+ if (beginIndices[i] != endIndices[i] && !nodeLessThan(m_transparentNodes.at(beginIndices[i]), pair.second))
+ m_heap.insert(IndexGeometryNodePair(i, m_transparentNodes.at(beginIndices[i]++)));
+ }
+ }
+ Q_ASSERT(m_tempNodes.size() == m_transparentNodes.size() - baseCount);
+
+ qMemCopy(&m_transparentNodes.at(baseCount), &m_tempNodes.at(0), m_tempNodes.size() * sizeof(QSGGeometryNode *));
+ }
+ } else {
+ for (QSGNode *c = node->firstChild(); c; c = c->nextSibling())
+ buildLists(c);
+ }
+}
+
+void QSGDefaultRenderer::renderNodes(const QDataBuffer<QSGGeometryNode *> &list)
+{
+ const float scale = 1.0f / m_currentRenderOrder;
+ int count = list.size();
+ int currentRenderOrder = 0x80000000;
+ m_current_projection_matrix.setColumn(2, scale * projectionMatrix().column(2));
+
+ //int clipChangeCount = 0;
+ //int programChangeCount = 0;
+ //int materialChangeCount = 0;
+
+ for (int i = 0; i < count; ++i) {
+ QSGGeometryNode *geomNode = list.at(i);
+
+ QSGMaterialShader::RenderState::DirtyStates updates;
+
+#if defined (QML_RUNTIME_TESTING)
+ static bool dumpTree = qApp->arguments().contains(QLatin1String("--dump-tree"));
+ if (dumpTree)
+ qDebug() << geomNode;
+#endif
+
+ bool changeMatrix = m_currentMatrix != geomNode->matrix();
+
+ if (changeMatrix) {
+ m_currentMatrix = geomNode->matrix();
+ if (m_currentMatrix)
+ m_current_model_view_matrix = *m_currentMatrix;
+ else
+ m_current_model_view_matrix.setToIdentity();
+ updates |= QSGMaterialShader::RenderState::DirtyMatrix;
+ }
+
+ bool changeOpacity = m_current_opacity != geomNode->inheritedOpacity();
+ if (changeOpacity) {
+ updates |= QSGMaterialShader::RenderState::DirtyOpacity;
+ m_current_opacity = geomNode->inheritedOpacity();
+ }
+
+ Q_ASSERT(geomNode->activeMaterial());
+
+ QSGMaterial *material = geomNode->activeMaterial();
+ QSGMaterialShader *program = m_context->prepareMaterial(material);
+ Q_ASSERT(program->program()->isLinked());
+
+ bool changeClip = geomNode->clipList() != m_currentClip;
+ QSGRenderer::ClipType clipType = QSGRenderer::NoClip;
+ if (changeClip) {
+ // The clip function relies on there not being any depth testing..
+ glDisable(GL_DEPTH_TEST);
+ clipType = updateStencilClip(geomNode->clipList());
+ glEnable(GL_DEPTH_TEST);
+ m_currentClip = geomNode->clipList();
+#ifdef FORCE_NO_REORDER
+ glDepthMask(false);
+#else
+ glDepthMask((material->flags() & QSGMaterial::Blending) == 0 && m_current_opacity == 1);
+#endif
+ //++clipChangeCount;
+ }
+
+ bool changeProgram = (changeClip && clipType == QSGRenderer::StencilClip) || m_currentProgram != program;
+ if (changeProgram) {
+ if (m_currentProgram)
+ m_currentProgram->deactivate();
+ m_currentProgram = program;
+ m_currentProgram->activate();
+ //++programChangeCount;
+ updates |= (QSGMaterialShader::RenderState::DirtyMatrix | QSGMaterialShader::RenderState::DirtyOpacity);
+
+#ifdef RENDERER_DEBUG
+ materialChanges++;
+#endif
+ }
+
+ bool changeRenderOrder = currentRenderOrder != geomNode->renderOrder();
+ if (changeRenderOrder) {
+ currentRenderOrder = geomNode->renderOrder();
+ m_current_projection_matrix.setColumn(3, projectionMatrix().column(3)
+ + currentRenderOrder
+ * m_current_projection_matrix.column(2));
+ updates |= QSGMaterialShader::RenderState::DirtyMatrix;
+ }
+
+ if (changeProgram || m_currentMaterial != material) {
+ program->updateState(state(updates), material, changeProgram ? 0 : m_currentMaterial);
+ m_currentMaterial = material;
+ //++materialChangeCount;
+ }
+
+ //glDepthRange((geomNode->renderOrder() + 0.1) * scale, (geomNode->renderOrder() + 0.9) * scale);
+
+ const QSGGeometry *g = geomNode->geometry();
+ draw(program, g);
+
+#ifdef RENDERER_DEBUG
+ geometryNodesDrawn++;
+#endif
+ }
+ //qDebug("Clip: %i, shader program: %i, material: %i times changed while drawing %s items",
+ // clipChangeCount, programChangeCount, materialChangeCount,
+ // &list == &m_transparentNodes ? "transparent" : "opaque");
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/coreapi/qsgdefaultrenderer_p.h b/src/quick/scenegraph/coreapi/qsgdefaultrenderer_p.h
new file mode 100644
index 0000000000..a4c2ffbdbc
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsgdefaultrenderer_p.h
@@ -0,0 +1,119 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QMLRENDERER_H
+#define QMLRENDERER_H
+
+#include "qsgrenderer_p.h"
+
+#include <QtGui/private/qdatabuffer_p.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGDefaultRenderer : public QSGRenderer
+{
+ Q_OBJECT
+public:
+ class IndexGeometryNodePair : public QPair<int, QSGGeometryNode *>
+ {
+ public:
+ IndexGeometryNodePair(int i, QSGGeometryNode *n);
+ bool operator < (const IndexGeometryNodePair &other) const;
+ };
+
+
+ // Minimum heap.
+ class IndexGeometryNodePairHeap
+ {
+ public:
+ IndexGeometryNodePairHeap();
+ void insert(const IndexGeometryNodePair &x);
+ const IndexGeometryNodePair &top() const { return v.first(); }
+ IndexGeometryNodePair pop();
+ bool isEmpty() const { return v.isEmpty(); }
+ private:
+ static int parent(int i) { return (i - 1) >> 1; }
+ static int left(int i) { return (i << 1) | 1; }
+ static int right(int i) { return (i + 1) << 1; }
+ QDataBuffer<IndexGeometryNodePair> v;
+ };
+
+ QSGDefaultRenderer(QSGContext *context);
+
+ void render();
+
+ void nodeChanged(QSGNode *node, QSGNode::DirtyFlags flags);
+
+ void setSortFrontToBackEnabled(bool sort);
+ bool isSortFrontToBackEnabled() const;
+
+private:
+ void buildLists(QSGNode *node);
+ void renderNodes(const QDataBuffer<QSGGeometryNode *> &list);
+
+ const QSGClipNode *m_currentClip;
+ QSGMaterial *m_currentMaterial;
+ QSGMaterialShader *m_currentProgram;
+ const QMatrix4x4 *m_currentMatrix;
+ QMatrix4x4 m_renderOrderMatrix;
+ QDataBuffer<QSGGeometryNode *> m_opaqueNodes;
+ QDataBuffer<QSGGeometryNode *> m_transparentNodes;
+ QDataBuffer<QSGGeometryNode *> m_tempNodes;
+ IndexGeometryNodePairHeap m_heap;
+
+ bool m_rebuild_lists;
+ bool m_needs_sorting;
+ bool m_sort_front_to_back;
+ int m_currentRenderOrder;
+
+#ifdef QML_RUNTIME_TESTING
+ bool m_render_opaque_nodes;
+ bool m_render_alpha_nodes;
+#endif
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QMLRENDERER_H
diff --git a/src/quick/scenegraph/coreapi/qsggeometry.cpp b/src/quick/scenegraph/coreapi/qsggeometry.cpp
new file mode 100644
index 0000000000..8661c9af93
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsggeometry.cpp
@@ -0,0 +1,466 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt scene graph research project.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsggeometry.h"
+#include "qsggeometry_p.h"
+
+#include <qopenglcontext.h>
+#include <qopenglfunctions.h>
+#include <private/qopenglextensions_p.h>
+
+QT_BEGIN_NAMESPACE
+
+
+QSGGeometry::Attribute QSGGeometry::Attribute::create(int attributeIndex, int tupleSize, int primitiveType, bool isPrimitive)
+{
+ Attribute a = { attributeIndex, tupleSize, primitiveType, isPrimitive, 0 };
+ return a;
+}
+
+
+/*!
+ Convenience function which returns attributes to be used for 2D solid
+ color drawing.
+ */
+
+const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_Point2D()
+{
+ static Attribute data[] = {
+ QSGGeometry::Attribute::create(0, 2, GL_FLOAT, true)
+ };
+ static AttributeSet attrs = { 1, sizeof(float) * 2, data };
+ return attrs;
+}
+
+/*!
+ Convenience function which returns attributes to be used for textured 2D drawing.
+ */
+
+const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_TexturedPoint2D()
+{
+ static Attribute data[] = {
+ QSGGeometry::Attribute::create(0, 2, GL_FLOAT, true),
+ QSGGeometry::Attribute::create(1, 2, GL_FLOAT)
+ };
+ static AttributeSet attrs = { 2, sizeof(float) * 4, data };
+ return attrs;
+}
+
+/*!
+ Convenience function which returns attributes to be used for per vertex colored 2D drawing.
+ */
+
+const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_ColoredPoint2D()
+{
+ static Attribute data[] = {
+ QSGGeometry::Attribute::create(0, 2, GL_FLOAT, true),
+ QSGGeometry::Attribute::create(1, 4, GL_UNSIGNED_BYTE)
+ };
+ static AttributeSet attrs = { 2, 2 * sizeof(float) + 4 * sizeof(char), data };
+ return attrs;
+}
+
+
+/*!
+ \class QSGGeometry
+ \brief The QSGGeometry class provides low-level storage for graphics primitives
+ in the QML Scene Graph.
+
+ The QSGGeometry class provides a few convenience attributes and attribute accessors
+ by default. The defaultAttributes_Point2D() function returns attributes to be used
+ in normal solid color rectangles, while the defaultAttributes_TexturedPoint2D function
+ returns attributes to be used for the common pixmap usecase.
+ */
+
+
+/*!
+ Constructs a geometry object based on \a attributes.
+
+ The object allocate space for \a vertexCount vertices based on the accumulated
+ size in \a attributes and for \a indexCount.
+
+ Geometry objects are constructed with GL_TRIANGLE_STRIP as default drawing mode.
+
+ The attribute structure is assumed to be POD and the geometry object
+ assumes this will not go away. There is no memory management involved.
+ */
+
+QSGGeometry::QSGGeometry(const QSGGeometry::AttributeSet &attributes,
+ int vertexCount,
+ int indexCount,
+ int indexType)
+ : m_drawing_mode(GL_TRIANGLE_STRIP)
+ , m_vertex_count(0)
+ , m_index_count(0)
+ , m_index_type(indexType)
+ , m_attributes(attributes)
+ , m_data(0)
+ , m_index_data_offset(-1)
+ , m_server_data(0)
+ , m_owns_data(false)
+ , m_index_usage_pattern(AlwaysUploadPattern)
+ , m_vertex_usage_pattern(AlwaysUploadPattern)
+{
+ Q_ASSERT(m_attributes.count > 0);
+ Q_ASSERT(m_attributes.stride > 0);
+
+ Q_ASSERT_X(indexType != GL_UNSIGNED_INT
+ || static_cast<QOpenGLExtensions *>(QOpenGLContext::currentContext()->functions())
+ ->hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint),
+ "QSGGeometry::QSGGeometry",
+ "GL_UNSIGNED_INT is not supported, geometry will not render"
+ );
+
+ if (indexType != GL_UNSIGNED_BYTE
+ && indexType != GL_UNSIGNED_SHORT
+ && indexType != GL_UNSIGNED_INT) {
+ qFatal("QSGGeometry: Unsupported index type, %x.\n", indexType);
+ }
+
+
+ // Because allocate reads m_vertex_count, m_index_count and m_owns_data, these
+ // need to be set before calling allocate...
+ allocate(vertexCount, indexCount);
+}
+
+/*!
+ \fn int QSGGeometry::sizeOfVertex() const
+
+ Returns the size in bytes of one vertex.
+
+ This value comes from the attributes.
+ */
+
+/*!
+ \fn int QSGGeometry::sizeOfIndex() const
+
+ Returns the byte size of the index type.
+
+ This value is either 1 when index type is GL_UNSIGNED_BYTE or 2 when
+ index type is GL_UNSIGNED_SHORT. For Desktop OpenGL, GL_UNSIGNED_INT
+ with the value 4 is also supported.
+ */
+
+QSGGeometry::~QSGGeometry()
+{
+ if (m_owns_data)
+ qFree(m_data);
+
+ if (m_server_data)
+ delete m_server_data;
+}
+
+/*!
+ \fn int QSGGeometry::vertexCount() const
+
+ Returns the number of vertices in this geometry object.
+ */
+
+/*!
+ \fn int QSGGeometry::indexCount() const
+
+ Returns the number of indices in this geometry object.
+ */
+
+
+
+/*!
+ \fn void *QSGGeometry::vertexData()
+
+ Returns a pointer to the raw vertex data of this geometry object.
+
+ \sa vertexDataAsPoint2D(), vertexDataAsTexturedPoint2D
+ */
+
+/*!
+ \fn const void *QSGGeometry::vertexData() const
+
+ Returns a pointer to the raw vertex data of this geometry object.
+
+ \sa vertexDataAsPoint2D(), vertexDataAsTexturedPoint2D
+ */
+
+/*!
+ Returns a pointer to the raw index data of this geometry object.
+
+ \sa indexDataAsUShort(), indexDataAsUInt()
+ */
+void *QSGGeometry::indexData()
+{
+ return m_index_data_offset < 0
+ ? 0
+ : ((char *) m_data + m_index_data_offset);
+}
+
+/*!
+ Returns a pointer to the raw index data of this geometry object.
+
+ \sa indexDataAsUShort(), indexDataAsUInt()
+ */
+const void *QSGGeometry::indexData() const
+{
+ return m_index_data_offset < 0
+ ? 0
+ : ((char *) m_data + m_index_data_offset);
+}
+
+/*!
+ Sets the drawing mode to be used for this geometry.
+
+ The default value is GL_TRIANGLE_STRIP.
+ */
+void QSGGeometry::setDrawingMode(GLenum mode)
+{
+ m_drawing_mode = mode;
+}
+
+/*!
+ \fn int QSGGeometry::drawingMode() const
+
+ Returns the drawing mode of this geometry.
+
+ The default value is GL_TRIANGLE_STRIP.
+ */
+
+/*!
+ \fn int QSGGeometry::indexType() const
+
+ Returns the primitive type used for indices in this
+ geometry object.
+ */
+
+
+/*!
+ Resizes the vertex and index data of this geometry object to fit \a vertexCount
+ vertices and \a indexCount indices.
+
+ Vertex and index data will be invalidated after this call and the caller must
+ */
+void QSGGeometry::allocate(int vertexCount, int indexCount)
+{
+ if (vertexCount == m_vertex_count && indexCount == m_index_count)
+ return;
+
+ m_vertex_count = vertexCount;
+ m_index_count = indexCount;
+
+ bool canUsePrealloc = m_index_count <= 0;
+ int vertexByteSize = m_attributes.stride * m_vertex_count;
+
+ if (m_owns_data)
+ qFree(m_data);
+
+ if (canUsePrealloc && vertexByteSize <= (int) sizeof(m_prealloc)) {
+ m_data = (void *) &m_prealloc[0];
+ m_index_data_offset = -1;
+ m_owns_data = false;
+ } else {
+ Q_ASSERT(m_index_type == GL_UNSIGNED_INT || m_index_type == GL_UNSIGNED_SHORT);
+ int indexByteSize = indexCount * (m_index_type == GL_UNSIGNED_SHORT ? sizeof(quint16) : sizeof(quint32));
+ m_data = (void *) qMalloc(vertexByteSize + indexByteSize);
+ m_index_data_offset = vertexByteSize;
+ m_owns_data = true;
+ }
+
+ // If we have associated vbo data we could potentially crash later if
+ // the old buffers are used with the new vertex and index count, so we force
+ // an update in the renderer in that case. This is really the users responsibility
+ // but it is cheap for us to enforce this, so why not...
+ if (m_server_data) {
+ markIndexDataDirty();
+ markVertexDataDirty();
+ }
+
+}
+
+/*!
+ Updates the geometry \a g with the coordinates in \a rect.
+
+ The function assumes the geometry object contains a single triangle strip
+ of QSGGeometry::Point2D vertices
+ */
+void QSGGeometry::updateRectGeometry(QSGGeometry *g, const QRectF &rect)
+{
+ Point2D *v = g->vertexDataAsPoint2D();
+ v[0].x = rect.left();
+ v[0].y = rect.top();
+
+ v[1].x = rect.left();
+ v[1].y = rect.bottom();
+
+ v[2].x = rect.right();
+ v[2].y = rect.top();
+
+ v[3].x = rect.right();
+ v[3].y = rect.bottom();
+}
+
+/*!
+ Updates the geometry \a g with the coordinates in \a rect and texture
+ coordinates from \a textureRect.
+
+ \a textureRect should be in normalized coordinates.
+
+ \a g is assumed to be a triangle strip of four vertices of type
+ QSGGeometry::TexturedPoint2D.
+ */
+void QSGGeometry::updateTexturedRectGeometry(QSGGeometry *g, const QRectF &rect, const QRectF &textureRect)
+{
+ TexturedPoint2D *v = g->vertexDataAsTexturedPoint2D();
+ v[0].x = rect.left();
+ v[0].y = rect.top();
+ v[0].tx = textureRect.left();
+ v[0].ty = textureRect.top();
+
+ v[1].x = rect.left();
+ v[1].y = rect.bottom();
+ v[1].tx = textureRect.left();
+ v[1].ty = textureRect.bottom();
+
+ v[2].x = rect.right();
+ v[2].y = rect.top();
+ v[2].tx = textureRect.right();
+ v[2].ty = textureRect.top();
+
+ v[3].x = rect.right();
+ v[3].y = rect.bottom();
+ v[3].tx = textureRect.right();
+ v[3].ty = textureRect.bottom();
+}
+
+
+
+/*!
+ \enum QSGGeometry::DataPattern
+
+ The DataPattern enum is used to specify the use pattern for the vertex
+ and index data in a geometry object.
+
+ \value AlwaysUploadPattern The data is always uploaded. This means that
+ the user does not need to explicitly mark index and vertex data as
+ dirty after changing it. This is the default.
+
+ \value DynamicPattern The data is modified repeatedly and drawn many times.
+ This is a hint that may provide better performance. When set
+ the user must make sure to mark the data as dirty after changing it.
+
+ \value StaticPattern The data is modified once and drawn many times. This is
+ a hint that may provide better performance. When set the user must make sure
+ to mark the data as dirty after changing it.
+ */
+
+
+/*!
+ \fn QSGGeometry::DataPattern QSGGeometry::indexDataPattern() const
+
+ Returns the usage pattern for indices in this geometry. The default
+ pattern is AlwaysUploadPattern.
+ */
+
+/*!
+ Sets the usage pattern for indices to \a p.
+
+ The default is AlwaysUploadPattern. When set to anything other than
+ the default, the user must call markIndexDataDirty() after changing
+ the index data.
+ */
+
+void QSGGeometry::setIndexDataPattern(DataPattern p)
+{
+ m_index_usage_pattern = p;
+}
+
+
+
+
+/*!
+ \fn QSGGeometry::DataPattern QSGGeometry::vertexDataPattern() const
+
+ Returns the usage pattern for vertices in this geometry. The default
+ pattern is AlwaysUploadPattern.
+ */
+
+/*!
+ Sets the usage pattern for vertices to \a p.
+
+ The default is AlwaysUploadPattern. When set to anything other than
+ the default, the user must call markVertexDataDirty() after changing
+ the vertex data.
+ */
+
+void QSGGeometry::setVertexDataPattern(DataPattern p)
+{
+ m_vertex_usage_pattern = p;
+}
+
+
+
+
+/*!
+ Mark that the vertices in this geometry has changed and must be uploaded
+ again.
+
+ This function only has an effect when the usage pattern for vertices is
+ StaticData and the renderer that renders this geometry uploads the geometry
+ into Vertex Buffer Objects (VBOs).
+ */
+void QSGGeometry::markIndexDataDirty()
+{
+ m_dirty_index_data = true;
+}
+
+
+
+/*!
+ Mark that the vertices in this geometry has changed and must be uploaded
+ again.
+
+ This function only has an effect when the usage pattern for vertices is
+ StaticData and the renderer that renders this geometry uploads the geometry
+ into Vertex Buffer Objects (VBOs).
+ */
+void QSGGeometry::markVertexDataDirty()
+{
+ m_dirty_vertex_data = true;
+}
+
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/coreapi/qsggeometry.h b/src/quick/scenegraph/coreapi/qsggeometry.h
new file mode 100644
index 0000000000..aea6f0b94b
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsggeometry.h
@@ -0,0 +1,294 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt scene graph research project.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGGEOMETRY_H
+#define QSGGEOMETRY_H
+
+#include <QtQuick/qtquickglobal.h>
+#include <QtGui/qopengl.h>
+#include <QRectF>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGGeometryData;
+
+class Q_QUICK_EXPORT QSGGeometry
+{
+public:
+
+ struct Attribute
+ {
+ int position;
+ int tupleSize;
+ int type;
+
+ uint isVertexCoordinate : 1;
+ uint migrateYourCodeToUseTheCreateFunction: 31; // ### Remove before release
+
+ static Attribute create(int pos, int tupleSize, int primitiveType, bool isPosition = false);
+ };
+
+ struct AttributeSet {
+ int count;
+ int stride;
+ const Attribute *attributes;
+ };
+
+ struct Point2D {
+ float x, y;
+ void set(float nx, float ny) {
+ x = nx; y = ny;
+ }
+ };
+ struct TexturedPoint2D {
+ float x, y;
+ float tx, ty;
+ void set(float nx, float ny, float ntx, float nty) {
+ x = nx; y = ny; tx = ntx; ty = nty;
+ }
+ };
+ struct ColoredPoint2D {
+ float x, y;
+ unsigned char r, g, b, a;
+ void set(float nx, float ny, uchar nr, uchar ng, uchar nb, uchar na) {
+ x = nx; y = ny;
+ r = nr; g = ng, b = nb; a = na;
+ }
+ };
+
+ static const AttributeSet &defaultAttributes_Point2D();
+ static const AttributeSet &defaultAttributes_TexturedPoint2D();
+ static const AttributeSet &defaultAttributes_ColoredPoint2D();
+
+ enum DataPattern {
+ AlwaysUploadPattern = 0,
+ StreamPattern = 1,
+ DynamicPattern = 2,
+ StaticPattern = 3
+ };
+
+ QSGGeometry(const QSGGeometry::AttributeSet &attribs,
+ int vertexCount,
+ int indexCount = 0,
+ int indexType = GL_UNSIGNED_SHORT);
+ virtual ~QSGGeometry();
+
+ void setDrawingMode(GLenum mode);
+ inline GLenum drawingMode() const { return m_drawing_mode; }
+
+ void allocate(int vertexCount, int indexCount = 0);
+
+ int vertexCount() const { return m_vertex_count; }
+
+ void *vertexData() { return m_data; }
+ inline Point2D *vertexDataAsPoint2D();
+ inline TexturedPoint2D *vertexDataAsTexturedPoint2D();
+ inline ColoredPoint2D *vertexDataAsColoredPoint2D();
+
+ inline const void *vertexData() const { return m_data; }
+ inline const Point2D *vertexDataAsPoint2D() const;
+ inline const TexturedPoint2D *vertexDataAsTexturedPoint2D() const;
+ inline const ColoredPoint2D *vertexDataAsColoredPoint2D() const;
+
+ inline int indexType() const { return m_index_type; }
+
+ int indexCount() const { return m_index_count; }
+
+ void *indexData();
+ inline uint *indexDataAsUInt();
+ inline quint16 *indexDataAsUShort();
+
+ inline int sizeOfIndex() const;
+
+ const void *indexData() const;
+ inline const uint *indexDataAsUInt() const;
+ inline const quint16 *indexDataAsUShort() const;
+
+ inline int attributeCount() const { return m_attributes.count; }
+ inline const Attribute *attributes() const { return m_attributes.attributes; }
+ inline int sizeOfVertex() const { return m_attributes.stride; }
+
+ static void updateRectGeometry(QSGGeometry *g, const QRectF &rect);
+ static void updateTexturedRectGeometry(QSGGeometry *g, const QRectF &rect, const QRectF &sourceRect);
+
+ void setIndexDataPattern(DataPattern p);
+ DataPattern indexDataPattern() const { return (DataPattern) m_index_usage_pattern; }
+
+ void setVertexDataPattern(DataPattern p);
+ DataPattern vertexDataPattern() const { return (DataPattern) m_vertex_usage_pattern; }
+
+ void markIndexDataDirty();
+ void markVertexDataDirty();
+
+private:
+ friend class QSGGeometryData;
+
+ int m_drawing_mode;
+ int m_vertex_count;
+ int m_index_count;
+ int m_index_type;
+ const AttributeSet &m_attributes;
+ void *m_data;
+ int m_index_data_offset;
+
+ QSGGeometryData *m_server_data;
+
+ uint m_owns_data : 1;
+ uint m_index_usage_pattern : 2;
+ uint m_vertex_usage_pattern : 2;
+ uint m_dirty_index_data : 1;
+ uint m_dirty_vertex_data : 1;
+ uint m_reserved_bits : 27;
+
+ float m_prealloc[16];
+};
+
+inline uint *QSGGeometry::indexDataAsUInt()
+{
+ Q_ASSERT(m_index_type == GL_UNSIGNED_INT);
+ return (uint *) indexData();
+}
+
+inline quint16 *QSGGeometry::indexDataAsUShort()
+{
+ Q_ASSERT(m_index_type == GL_UNSIGNED_SHORT);
+ return (quint16 *) indexData();
+}
+
+inline const uint *QSGGeometry::indexDataAsUInt() const
+{
+ Q_ASSERT(m_index_type == GL_UNSIGNED_INT);
+ return (uint *) indexData();
+}
+
+inline const quint16 *QSGGeometry::indexDataAsUShort() const
+{
+ Q_ASSERT(m_index_type == GL_UNSIGNED_SHORT);
+ return (quint16 *) indexData();
+}
+
+inline QSGGeometry::Point2D *QSGGeometry::vertexDataAsPoint2D()
+{
+ Q_ASSERT(m_attributes.count == 1);
+ Q_ASSERT(m_attributes.stride == 2 * sizeof(float));
+ Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[0].position == 0);
+ return (Point2D *) m_data;
+}
+
+inline QSGGeometry::TexturedPoint2D *QSGGeometry::vertexDataAsTexturedPoint2D()
+{
+ Q_ASSERT(m_attributes.count == 2);
+ Q_ASSERT(m_attributes.stride == 4 * sizeof(float));
+ Q_ASSERT(m_attributes.attributes[0].position == 0);
+ Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[1].position == 1);
+ Q_ASSERT(m_attributes.attributes[1].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[1].type == GL_FLOAT);
+ return (TexturedPoint2D *) m_data;
+}
+
+inline QSGGeometry::ColoredPoint2D *QSGGeometry::vertexDataAsColoredPoint2D()
+{
+ Q_ASSERT(m_attributes.count == 2);
+ Q_ASSERT(m_attributes.stride == 2 * sizeof(float) + 4 * sizeof(char));
+ Q_ASSERT(m_attributes.attributes[0].position == 0);
+ Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[1].position == 1);
+ Q_ASSERT(m_attributes.attributes[1].tupleSize == 4);
+ Q_ASSERT(m_attributes.attributes[1].type == GL_UNSIGNED_BYTE);
+ return (ColoredPoint2D *) m_data;
+}
+
+inline const QSGGeometry::Point2D *QSGGeometry::vertexDataAsPoint2D() const
+{
+ Q_ASSERT(m_attributes.count == 1);
+ Q_ASSERT(m_attributes.stride == 2 * sizeof(float));
+ Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[0].position == 0);
+ return (const Point2D *) m_data;
+}
+
+inline const QSGGeometry::TexturedPoint2D *QSGGeometry::vertexDataAsTexturedPoint2D() const
+{
+ Q_ASSERT(m_attributes.count == 2);
+ Q_ASSERT(m_attributes.stride == 4 * sizeof(float));
+ Q_ASSERT(m_attributes.attributes[0].position == 0);
+ Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[1].position == 1);
+ Q_ASSERT(m_attributes.attributes[1].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[1].type == GL_FLOAT);
+ return (const TexturedPoint2D *) m_data;
+}
+
+inline const QSGGeometry::ColoredPoint2D *QSGGeometry::vertexDataAsColoredPoint2D() const
+{
+ Q_ASSERT(m_attributes.count == 2);
+ Q_ASSERT(m_attributes.stride == 2 * sizeof(float) + 4 * sizeof(char));
+ Q_ASSERT(m_attributes.attributes[0].position == 0);
+ Q_ASSERT(m_attributes.attributes[0].tupleSize == 2);
+ Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT);
+ Q_ASSERT(m_attributes.attributes[1].position == 1);
+ Q_ASSERT(m_attributes.attributes[1].tupleSize == 4);
+ Q_ASSERT(m_attributes.attributes[1].type == GL_UNSIGNED_BYTE);
+ return (const ColoredPoint2D *) m_data;
+}
+
+int QSGGeometry::sizeOfIndex() const
+{
+ if (m_index_type == GL_UNSIGNED_SHORT) return 2;
+ else if (m_index_type == GL_UNSIGNED_BYTE) return 1;
+ else if (m_index_type == GL_UNSIGNED_INT) return 4;
+ return 0;
+}
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QSGGEOMETRY_H
diff --git a/src/quick/scenegraph/coreapi/qsggeometry_p.h b/src/quick/scenegraph/coreapi/qsggeometry_p.h
new file mode 100644
index 0000000000..ef2935ae4c
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsggeometry_p.h
@@ -0,0 +1,73 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGGEOMETRY_P_H
+#define QSGGEOMETRY_P_H
+
+#include "qsggeometry.h"
+
+QT_BEGIN_NAMESPACE
+
+class QSGGeometryData
+{
+public:
+ virtual ~QSGGeometryData() {}
+
+ static inline QSGGeometryData *data(const QSGGeometry *g) {
+ return g->m_server_data;
+ }
+
+ static inline void install(const QSGGeometry *g, QSGGeometryData *data) {
+ Q_ASSERT(!g->m_server_data);
+ const_cast<QSGGeometry *>(g)->m_server_data = data;
+ }
+
+ static bool inline hasDirtyVertexData(const QSGGeometry *g) { return g->m_dirty_vertex_data; }
+ static void inline clearDirtyVertexData(const QSGGeometry *g) { const_cast<QSGGeometry *>(g)->m_dirty_vertex_data = false; }
+
+ static bool inline hasDirtyIndexData(const QSGGeometry *g) { return g->m_dirty_vertex_data; }
+ static void inline clearDirtyIndexData(const QSGGeometry *g) { const_cast<QSGGeometry *>(g)->m_dirty_index_data = false; }
+
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGGEOMETRY_P_H
diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.cpp b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
new file mode 100644
index 0000000000..36b50e89b6
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
@@ -0,0 +1,535 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgmaterial.h"
+#include "qsgrenderer_p.h"
+
+QT_BEGIN_NAMESPACE
+
+
+/*!
+ \class QSGMaterialShader
+ \brief The QSGMaterialShader class implements a material renders geometry.
+
+ The QSGMaterial and QSGMaterialShader form a tight relationship. For one
+ scene graph (including nested graphs), there is one unique QSGMaterialShader
+ instance which encapsulates the QOpenGLShaderProgram the scene graph uses
+ to render that material, such as a shader to flat coloring of geometry.
+ Each QSGGeometryNode can have a unique QSGMaterial containing the
+ how the shader should be configured when drawing that node, such as
+ the actual color to used to render the geometry.
+
+ An instance of QSGMaterialShader is never created explicitely by the user,
+ it will be created on demand by the scene graph through
+ QSGMaterial::createShader(). The scene graph will make sure that there
+ is only one instance of each shader implementation through a scene graph.
+
+ The source code returned from vertexShader() is used to control what the
+ material does with the vertiex data that comes in from the geometry.
+ The source code returned from the fragmentShader() is used to control
+ what how the material should fill each individual pixel in the geometry.
+ The vertex and fragment source code is queried once during initialization,
+ changing what is returned from these functions later will not have
+ any effect.
+
+ The activate() function is called by the scene graph when a shader is
+ is starting to be used. The deactivate function is called by the scene
+ graph when the shader is no longer going to be used. While active,
+ the scene graph may make one or more calls to updateState() which
+ will update the state of the shader for each individual geometry to
+ render.
+
+ The attributeNames() returns the name of the attributes used in the
+ vertexShader(). These are used in the default implementation of
+ activate() and deactive() to decide whice vertex registers are enabled.
+
+ The initialize() function is called during program creation to allow
+ subclasses to prepare for use, such as resolve uniform names in the
+ vertexShader() and fragmentShader().
+
+ A minimal example:
+ \code
+ class Shader : public QSGMaterialShader
+ {
+ public:
+ const char *vertexShader() const {
+ return
+ "attribute highp vec4 vertex; \n"
+ "uniform highp mat4 matrix; \n"
+ "void main() { \n"
+ " gl_Position = matrix * vertex; \n"
+ "}";
+ }
+
+ const char *fragmentShader() const {
+ return
+ "uniform lowp float opacity; \n"
+ "void main() { \n"
+ " gl_FragColor = vec4(1, 0, 0, 1) * opacity; \n"
+ "}";
+ }
+
+ char const *const *attributeNames() const
+ {
+ static char const *const names[] = { "vertex", 0 };
+ return names;
+ }
+
+ void initialize()
+ {
+ QSGMaterialShader::initialize();
+ m_id_matrix = program()->uniformLocation("matrix");
+ m_id_opacity = program()->uniformLocation("opacity");
+ }
+
+ void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
+ {
+ Q_ASSERT(program()->isLinked());
+ if (state.isMatrixDirty())
+ program()->setUniformValue(m_id_matrix, state.combinedMatrix());
+ if (state.isOpacityDirty())
+ program()->setUniformValue(m_id_opacity, state.opacity());
+ }
+
+ private:
+ int m_id_matrix;
+ int m_id_opacity;
+ };
+ \endcode
+
+ \warning Instances of QSGMaterialShader belongs to the Scene Graph rendering
+ thread, and cannot be used from the GUI thread.
+
+ */
+
+
+
+/*!
+ Creates a new QSGMaterialShader.
+ */
+QSGMaterialShader::QSGMaterialShader()
+{
+}
+
+
+
+/*!
+ \fn QOpenGLShaderProgram *QSGMaterialShader::program() const
+
+ Returns the shader program used by this QSGMaterialShader.
+ */
+
+
+
+/*!
+ This function is called by the scene graph to indicate that geometry is
+ about to be rendered using this shader.
+
+ State that is global for all uses of the shader, independent of the geometry
+ that is being drawn, can be setup in this function.
+
+ If reimplemented, make sure to either call the base class implementation to
+ enable the vertex attribute registers.
+ */
+
+void QSGMaterialShader::activate()
+{
+ Q_ASSERT(program()->isLinked());
+
+ program()->bind();
+ char const *const *attr = attributeNames();
+ for (int i = 0; attr[i]; ++i) {
+ if (*attr[i])
+ program()->enableAttributeArray(i);
+ }
+}
+
+
+
+/*!
+ This function is called by the scene graph to indicate that geometry will
+ no longer to be rendered using this shader.
+
+ If reimplemented, make sure to either call the base class implementation to
+ disable the vertex attribute registers.
+ */
+
+void QSGMaterialShader::deactivate()
+{
+ char const *const *attr = attributeNames();
+ for (int i = 0; attr[i]; ++i) {
+ if (*attr[i])
+ program()->disableAttributeArray(i);
+ }
+}
+
+
+
+/*!
+ This function is called by the scene graph before geometry is rendered
+ to make sure the shader is in the right state.
+
+ The current rendering \a state is passed from the scene graph. If the state
+ indicates that any state is dirty, the updateState implementation must
+ update accordingly for the geometry to render correctly.
+
+ The subclass specific state, such as the color of a flat color material, should
+ be extracted from \a newMaterial to update the color uniforms accordingly.
+
+ The \a oldMaterial can be used to minimze state changes when updating
+ material states. The \a oldMaterial is 0 if this shader was just activated.
+
+ \sa activate(), deactivate()
+ */
+
+void QSGMaterialShader::updateState(const RenderState & /* state */, QSGMaterial * /* newMaterial */, QSGMaterial * /* oldMaterial */)
+{
+}
+
+
+
+/*!
+ This function is called when the shader is initialized to compile the
+ actual QOpenGLShaderProgram. Do not call it explicitely.
+
+ The default implementation will extract the vertexShader() and
+ fragmentShader() and bind the names returned from attributeNames()
+ to consecutive vertex attribute registers starting at 0.
+ */
+
+void QSGMaterialShader::compile()
+{
+ Q_ASSERT_X(!m_program.isLinked(), "QSGSMaterialShader::compile()", "Compile called multiple times!");
+
+ program()->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShader());
+ program()->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShader());
+
+ char const *const *attr = attributeNames();
+#ifndef QT_NO_DEBUG
+ int maxVertexAttribs = 0;
+ glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs);
+ for (int i = 0; attr[i]; ++i) {
+ if (i >= maxVertexAttribs) {
+ qFatal("List of attribute names is either too long or not null-terminated.\n"
+ "Maximum number of attributes on this hardware is %i.\n"
+ "Vertex shader:\n%s\n"
+ "Fragment shader:\n%s\n",
+ maxVertexAttribs, vertexShader(), fragmentShader());
+ }
+ if (*attr[i])
+ program()->bindAttributeLocation(attr[i], i);
+ }
+#else
+ for (int i = 0; attr[i]; ++i) {
+ if (*attr[i])
+ program()->bindAttributeLocation(attr[i], i);
+ }
+#endif
+
+ if (!program()->link()) {
+ qWarning("QSGMaterialShader: Shader compilation failed:");
+ qWarning() << program()->log();
+ }
+}
+
+
+
+/*!
+ \class QSGMaterialShader::RenderState
+ \brief The QSGMaterialShader::RenderState encapsulates the current rendering state
+ during a call to QSGMaterialShader::updateState().
+
+ The render state contains a number of accessors that the shader needs to respect
+ in order to conform to the current state of the scene graph.
+
+ The instance is only valid inside a call to QSGMaterialShader::updateState() and
+ should not be used outisde this function.
+ */
+
+
+
+/*!
+ \enum QSGMaterialShader::RenderState::DirtyState
+
+ \value DirtyMatrix Used to indicate that the matrix has changed and must be updated.
+
+ \value DirtyOpacity Used to indicate that the opacity has changed and must be updated.
+ */
+
+
+
+/*!
+ \fn bool QSGMaterialShader::RenderState::isMatrixDirty() const
+
+ Convenience function to check if the dirtyStates() indicates that the matrix
+ needs to be updated.
+ */
+
+
+
+/*!
+ \fn bool QSGMaterialShader::RenderState::isOpacityDirty() const
+
+ Conveience function to check if the dirtyStates() indicates that the opacity
+ needs to be updated.
+ */
+
+
+
+/*!
+ \fn QSGMaterialShader::RenderState::DirtyStates QSGMaterialShader::RenderState::dirtyStates() const
+
+ Returns which rendering states that have changed and needs to be updated
+ for geometry rendered with this material to conform to the current
+ rendering state.
+ */
+
+
+
+/*!
+ Returns the accumulated opacity to be used for rendering
+ */
+
+float QSGMaterialShader::RenderState::opacity() const
+{
+ Q_ASSERT(m_data);
+ return static_cast<const QSGRenderer *>(m_data)->currentOpacity();
+}
+
+
+
+/*!
+ Returns the matrix combined of modelview matrix and project matrix.
+ */
+
+QMatrix4x4 QSGMaterialShader::RenderState::combinedMatrix() const
+{
+ Q_ASSERT(m_data);
+ return static_cast<const QSGRenderer *>(m_data)->currentCombinedMatrix();
+}
+
+
+
+/*!
+ Returns the model view matrix.
+ */
+
+QMatrix4x4 QSGMaterialShader::RenderState::modelViewMatrix() const
+{
+ Q_ASSERT(m_data);
+ return static_cast<const QSGRenderer *>(m_data)->currentModelViewMatrix();
+}
+
+
+
+/*!
+ Returns the viewport rect of the surface being rendered to.
+ */
+
+QRect QSGMaterialShader::RenderState::viewportRect() const
+{
+ Q_ASSERT(m_data);
+ return static_cast<const QSGRenderer *>(m_data)->viewportRect();
+}
+
+
+
+/*!
+ Returns the device rect of the surface being rendered to
+ */
+
+QRect QSGMaterialShader::RenderState::deviceRect() const
+{
+ Q_ASSERT(m_data);
+ return static_cast<const QSGRenderer *>(m_data)->deviceRect();
+}
+
+
+
+/*!
+ Returns the QOpenGLContext that is being used for rendering
+ */
+
+QOpenGLContext *QSGMaterialShader::RenderState::context() const
+{
+ return static_cast<const QSGRenderer *>(m_data)->glContext();
+}
+
+
+#ifndef QT_NO_DEBUG
+static int qt_material_count = 0;
+
+static void qt_print_material_count()
+{
+ qDebug("Number of leaked materials: %i", qt_material_count);
+ qt_material_count = -1;
+}
+#endif
+
+/*!
+ \class QSGMaterialType
+ \brief The QSGMaterialType class is used as a unique type token in combination with QSGMaterial.
+
+ It serves no purpose outside the QSGMaterial::type() function.
+ */
+
+/*!
+ \class QSGMaterial
+ \brief The QSGMaterial class encapsulates rendering state for a shader program.
+
+ The QSGMaterial and QSGMaterialShader subclasses form a tight relationship. For
+ one scene graph (including nested graphs), there is one unique QSGMaterialShader
+ instance which encapsulates the QOpenGLShaderProgram the scene graph uses
+ to render that material, such as a shader to flat coloring of geometry.
+ Each QSGGeometryNode can have a unique QSGMaterial containing the
+ how the shader should be configured when drawing that node, such as
+ the actual color to used to render the geometry.
+
+ The QSGMaterial has two virtual functions that both need to be implemented.
+ The function type() should return a unique instance for all instances of a
+ specific subclass. The createShader() function should return a new instance
+ of QSGMaterialShader, specific to the subclass of QSGMaterial.
+
+ A minimal QSGMaterial implementation could look like this:
+ \code
+ class Material : public QSGMaterial
+ {
+ public:
+ QSGMaterialType *type() const { static QSGMaterialType type; return &type; }
+ QSGMaterialShader *createShader() const { return new Shader; }
+ };
+ \endcode
+
+ \warning Instances of QSGMaterial belongs to the Scene Graph rendering thread,
+ and cannot be used from the GUI thread.
+ */
+
+QSGMaterial::QSGMaterial()
+ : m_flags(0)
+{
+#ifndef QT_NO_DEBUG
+ ++qt_material_count;
+ static bool atexit_registered = false;
+ if (!atexit_registered) {
+ atexit(qt_print_material_count);
+ atexit_registered = true;
+ }
+#endif
+}
+
+QSGMaterial::~QSGMaterial()
+{
+#ifndef QT_NO_DEBUG
+ --qt_material_count;
+ if (qt_material_count < 0)
+ qDebug("Material destroyed after qt_print_material_count() was called.");
+#endif
+}
+
+
+
+/*!
+ \enum QSGMaterial::Flag
+
+ \value Blending Set this flag to true if the material requires GL_BLEND to be
+ enabled during rendering.
+ */
+
+
+
+/*!
+ Sets the flags \a flags on this material if \a on is true;
+ otherwise clears the attribute.
+*/
+
+void QSGMaterial::setFlag(Flags flags, bool on)
+{
+ if (on)
+ m_flags |= flags;
+ else
+ m_flags &= ~flags;
+}
+
+
+
+/*!
+ Compares this material to \a other and returns 0 if they are equal; -1 if
+ this material should sort before \a other and 1 if \a other should sort
+ before.
+
+ The scene graph can reorder geometry nodes to minimize state changes.
+ The compare function is called during the sorting process so that
+ the materials can be sorted to minimize state changes in each
+ call to QSGMaterialShader::updateState().
+
+ The this pointer and \a other is guaranteed to have the same type().
+ */
+
+int QSGMaterial::compare(const QSGMaterial *other) const
+{
+ Q_ASSERT(other && type() == other->type());
+ return qint64(this) - qint64(other);
+}
+
+
+
+/*!
+ \fn QSGMaterialType QSGMaterial::type() const
+
+ This function is called by the scene graph to return a unique instance
+ per subclass.
+ */
+
+
+
+/*!
+ \fn QSGMaterialShader *QSGMaterial::createShader() const
+
+ This function returns a new instance of a the QSGMaterialShader
+ implementatation used to render geometry for a specifc implementation
+ of QSGMaterial.
+
+ The function will be called only once for each material type that
+ exists in the scene graph and will be cached internally.
+*/
+
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.h b/src/quick/scenegraph/coreapi/qsgmaterial.h
new file mode 100644
index 0000000000..d8411b4d88
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsgmaterial.h
@@ -0,0 +1,143 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef MATERIAL_H
+#define MATERIAL_H
+
+#include <QtQuick/qtquickglobal.h>
+#include <qopenglshaderprogram.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGMaterial;
+
+class Q_QUICK_EXPORT QSGMaterialShader
+{
+public:
+ class Q_QUICK_EXPORT RenderState {
+ public:
+ enum DirtyState
+ {
+ DirtyMatrix = 0x0001,
+ DirtyOpacity = 0x0002
+ };
+ Q_DECLARE_FLAGS(DirtyStates, DirtyState)
+
+ inline DirtyStates dirtyStates() const { return m_dirty; }
+
+ inline bool isMatrixDirty() const { return m_dirty & DirtyMatrix; }
+ inline bool isOpacityDirty() const { return m_dirty & DirtyOpacity; }
+
+ float opacity() const;
+ QMatrix4x4 combinedMatrix() const;
+ QMatrix4x4 modelViewMatrix() const;
+ QRect viewportRect() const;
+ QRect deviceRect() const;
+
+ QOpenGLContext *context() const;
+
+ private:
+ friend class QSGRenderer;
+ DirtyStates m_dirty;
+ const void *m_data;
+ };
+
+ QSGMaterialShader();
+
+ virtual void activate();
+ virtual void deactivate();
+ // First time a material is used, oldMaterial is null.
+ virtual void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
+ virtual char const *const *attributeNames() const = 0; // Array must end with null.
+
+ inline QOpenGLShaderProgram *program() { return &m_program; }
+
+protected:
+
+ friend class QSGContext;
+
+ virtual void compile();
+ virtual void initialize() { }
+
+ virtual const char *vertexShader() const = 0;
+ virtual const char *fragmentShader() const = 0;
+
+private:
+ QOpenGLShaderProgram m_program;
+ void *m_reserved;
+};
+
+struct QSGMaterialType { };
+
+class Q_QUICK_EXPORT QSGMaterial
+{
+public:
+ enum Flag {
+ Blending = 0x0001
+ };
+ Q_DECLARE_FLAGS(Flags, Flag)
+
+ QSGMaterial();
+ virtual ~QSGMaterial();
+
+ virtual QSGMaterialType *type() const = 0;
+ virtual QSGMaterialShader *createShader() const = 0;
+ virtual int compare(const QSGMaterial *other) const;
+
+ QSGMaterial::Flags flags() const { return m_flags; }
+ void setFlag(Flags flags, bool on = true);
+
+private:
+ Flags m_flags;
+ void *m_reserved;
+ Q_DISABLE_COPY(QSGMaterial)
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGMaterial::Flags)
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGMaterialShader::RenderState::DirtyStates)
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif
diff --git a/src/quick/scenegraph/coreapi/qsgnode.cpp b/src/quick/scenegraph/coreapi/qsgnode.cpp
new file mode 100644
index 0000000000..2d6828323c
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsgnode.cpp
@@ -0,0 +1,1264 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgnode.h"
+#include "qsgrenderer_p.h"
+#include "qsgnodeupdater_p.h"
+#include "qsgmaterial.h"
+
+#include "limits.h"
+
+QT_BEGIN_NAMESPACE
+
+#ifndef QT_NO_DEBUG
+static int qt_node_count = 0;
+
+static void qt_print_node_count()
+{
+ qDebug("Number of leaked nodes: %i", qt_node_count);
+ qt_node_count = -1;
+}
+#endif
+
+/*!
+ \class QSGNode
+ \brief The QSGNode class is the base class for all nodes in the scene graph.
+
+ \inmodule QtQuick
+
+ The QSGNode class can be used as a child container. Children are added with
+ the appendChildNode(), prependChildNode(), insertChildNodeBefore() and
+ insertChildNodeAfter(). Ordering of nodes is important as geometry nodes
+ will be rendered in the order they are added to the scene graph.
+ Actually, the scene may reorder nodes freely, but the resulting visual
+ order is still guaranteed.
+
+ If nodes change every frame, the preprocess() function can be used to
+ apply changes to a node for every frame its rendered. The use of preprocess()
+ must be explicitly enabled by setting the QSGNode::UsePreprocess flag
+ on the node.
+
+ The virtual isSubtreeBlocked() function can be used to disable a subtree all
+ together. Nodes in a blocked subtree will not be preprocessed() and not
+ rendered.
+
+ Anything related to QSGNode should happen on the scene graph rendering thread.
+ */
+
+QSGNode::QSGNode()
+ : m_parent(0)
+ , m_type(BasicNodeType)
+ , m_firstChild(0)
+ , m_lastChild(0)
+ , m_nextSibling(0)
+ , m_previousSibling(0)
+ , m_subtreeGeometryCount(0)
+ , m_nodeFlags(OwnedByParent)
+ , m_flags(0)
+{
+ init();
+}
+
+QSGNode::QSGNode(NodeType type)
+ : m_parent(0)
+ , m_type(type)
+ , m_firstChild(0)
+ , m_lastChild(0)
+ , m_nextSibling(0)
+ , m_previousSibling(0)
+ , m_subtreeGeometryCount(type == GeometryNodeType ? 1 : 0)
+ , m_nodeFlags(OwnedByParent)
+ , m_flags(0)
+{
+ init();
+}
+
+void QSGNode::init()
+{
+#ifndef QT_NO_DEBUG
+ ++qt_node_count;
+ static bool atexit_registered = false;
+ if (!atexit_registered) {
+ atexit(qt_print_node_count);
+ atexit_registered = true;
+ }
+#endif
+}
+
+QSGNode::~QSGNode()
+{
+#ifndef QT_NO_DEBUG
+ --qt_node_count;
+ if (qt_node_count < 0)
+ qDebug("Node destroyed after qt_print_node_count() was called.");
+#endif
+ destroy();
+}
+
+
+/*!
+ \fn void QSGNode::preprocess()
+
+ Override this function to do processing on the node before it is rendered.
+
+ Preprocessing needs to be explicitly enabled by setting the flag
+ QSGNode::UsePreprocess. The flag needs to be set before the node is added
+ to the scene graph and will cause the preprocess() function to be called
+ for every frame the node is rendered.
+
+ The preprocess function is called before the update pass that propegates
+ opacity and transformations through the scene graph. That means that
+ functions like QSGOpacityNode::combinedOpacity() and
+ QSGTransformNode::combinedMatrix() will not contain up-to-date values.
+ If such values are changed during the preprocess, these changes will be
+ propegated through the scene graph before it is rendered.
+
+ \warning Beware of deleting nodes while they are being preprocessed. It is
+ possible, with a small performance hit, to delete a single node during its
+ own preprocess call. Deleting a subtree which has nodes that also use
+ preprocessing may result in a segmentation fault. This is done for
+ performance reasons.
+ */
+
+
+
+
+/*!
+ Returns whether this node and its subtree is available for use.
+
+ Blocked subtrees will not get their dirty states updated and they
+ will not be rendered.
+
+ The QSGOpacityNode will return a blocked subtree when accumulated opacity
+ is 0, for instance.
+ */
+
+bool QSGNode::isSubtreeBlocked() const
+{
+ return m_subtreeGeometryCount == 0;
+}
+
+/*!
+ \internal
+ Detaches the node from the scene graph and deletes any children it owns.
+
+ This function is called from QSGNode's and QSGRootNode's destructor. It
+ should not be called explicitly in user code. QSGRootNode needs to call
+ destroy() because destroy() calls removeChildNode() which in turn calls
+ markDirty() which type-casts the node to QSGRootNode. This type-cast is not
+ valid at the time QSGNode's destructor is called because the node will
+ already be partially destroyed at that point.
+*/
+
+void QSGNode::destroy()
+{
+ if (m_parent) {
+ m_parent->removeChildNode(this);
+ Q_ASSERT(m_parent == 0);
+ }
+ while (m_firstChild) {
+ QSGNode *child = m_firstChild;
+ removeChildNode(child);
+ Q_ASSERT(child->m_parent == 0);
+ if (child->flags() & OwnedByParent)
+ delete child;
+ }
+
+ Q_ASSERT(m_firstChild == 0 && m_lastChild == 0);
+}
+
+
+/*!
+ Prepends \a node to this node's the list of children.
+
+ Ordering of nodes is important as geometry nodes will be rendered in the
+ order they are added to the scene graph.
+ */
+
+void QSGNode::prependChildNode(QSGNode *node)
+{
+ //Q_ASSERT_X(!m_children.contains(node), "QSGNode::prependChildNode", "QSGNode is already a child!");
+ Q_ASSERT_X(!node->m_parent, "QSGNode::prependChildNode", "QSGNode already has a parent");
+
+#ifndef QT_NO_DEBUG
+ if (node->type() == QSGNode::GeometryNodeType) {
+ QSGGeometryNode *g = static_cast<QSGGeometryNode *>(node);
+ Q_ASSERT_X(g->material(), "QSGNode::prependChildNode", "QSGGeometryNode is missing material");
+ Q_ASSERT_X(g->geometry(), "QSGNode::prependChildNode", "QSGGeometryNode is missing geometry");
+ }
+#endif
+
+ if (m_firstChild)
+ m_firstChild->m_previousSibling = node;
+ else
+ m_lastChild = node;
+ node->m_nextSibling = m_firstChild;
+ m_firstChild = node;
+ node->m_parent = this;
+
+ node->markDirty(DirtyNodeAdded);
+}
+
+/*!
+ Appends \a node to this node's list of children.
+
+ Ordering of nodes is important as geometry nodes will be rendered in the
+ order they are added to the scene graph.
+ */
+
+void QSGNode::appendChildNode(QSGNode *node)
+{
+ //Q_ASSERT_X(!m_children.contains(node), "QSGNode::appendChildNode", "QSGNode is already a child!");
+ Q_ASSERT_X(!node->m_parent, "QSGNode::appendChildNode", "QSGNode already has a parent");
+
+#ifndef QT_NO_DEBUG
+ if (node->type() == QSGNode::GeometryNodeType) {
+ QSGGeometryNode *g = static_cast<QSGGeometryNode *>(node);
+ Q_ASSERT_X(g->material(), "QSGNode::appendChildNode", "QSGGeometryNode is missing material");
+ Q_ASSERT_X(g->geometry(), "QSGNode::appendChildNode", "QSGGeometryNode is missing geometry");
+ }
+#endif
+
+ if (m_lastChild)
+ m_lastChild->m_nextSibling = node;
+ else
+ m_firstChild = node;
+ node->m_previousSibling = m_lastChild;
+ m_lastChild = node;
+ node->m_parent = this;
+
+ node->markDirty(DirtyNodeAdded);
+}
+
+
+
+/*!
+ Inserts \a node to this node's list of children before the node specified with \a before.
+
+ Ordering of nodes is important as geometry nodes will be rendered in the
+ order they are added to the scene graph.
+ */
+
+void QSGNode::insertChildNodeBefore(QSGNode *node, QSGNode *before)
+{
+ //Q_ASSERT_X(!m_children.contains(node), "QSGNode::insertChildNodeBefore", "QSGNode is already a child!");
+ Q_ASSERT_X(!node->m_parent, "QSGNode::insertChildNodeBefore", "QSGNode already has a parent");
+ Q_ASSERT_X(before && before->m_parent == this, "QSGNode::insertChildNodeBefore", "The parent of \'before\' is wrong");
+
+#ifndef QT_NO_DEBUG
+ if (node->type() == QSGNode::GeometryNodeType) {
+ QSGGeometryNode *g = static_cast<QSGGeometryNode *>(node);
+ Q_ASSERT_X(g->material(), "QSGNode::insertChildNodeBefore", "QSGGeometryNode is missing material");
+ Q_ASSERT_X(g->geometry(), "QSGNode::insertChildNodeBefore", "QSGGeometryNode is missing geometry");
+ }
+#endif
+
+ QSGNode *previous = before->m_previousSibling;
+ if (previous)
+ previous->m_nextSibling = node;
+ else
+ m_firstChild = node;
+ node->m_previousSibling = previous;
+ node->m_nextSibling = before;
+ before->m_previousSibling = node;
+ node->m_parent = this;
+
+ node->markDirty(DirtyNodeAdded);
+}
+
+
+
+/*!
+ Inserts \a node to this node's list of children after the node specified with \a after.
+
+ Ordering of nodes is important as geometry nodes will be rendered in the
+ order they are added to the scene graph.
+ */
+
+void QSGNode::insertChildNodeAfter(QSGNode *node, QSGNode *after)
+{
+ //Q_ASSERT_X(!m_children.contains(node), "QSGNode::insertChildNodeAfter", "QSGNode is already a child!");
+ Q_ASSERT_X(!node->m_parent, "QSGNode::insertChildNodeAfter", "QSGNode already has a parent");
+ Q_ASSERT_X(after && after->m_parent == this, "QSGNode::insertChildNodeBefore", "The parent of \'before\' is wrong");
+
+#ifndef QT_NO_DEBUG
+ if (node->type() == QSGNode::GeometryNodeType) {
+ QSGGeometryNode *g = static_cast<QSGGeometryNode *>(node);
+ Q_ASSERT_X(g->material(), "QSGNode::insertChildNodeAfter", "QSGGeometryNode is missing material");
+ Q_ASSERT_X(g->geometry(), "QSGNode::insertChildNodeAfter", "QSGGeometryNode is missing geometry");
+ }
+#endif
+
+ QSGNode *next = after->m_nextSibling;
+ if (next)
+ next->m_previousSibling = node;
+ else
+ m_lastChild = node;
+ node->m_nextSibling = next;
+ node->m_previousSibling = after;
+ after->m_nextSibling = node;
+ node->m_parent = this;
+
+ node->markDirty(DirtyNodeAdded);
+}
+
+
+
+/*!
+ Removes \a node from this node's list of children.
+ */
+
+void QSGNode::removeChildNode(QSGNode *node)
+{
+ //Q_ASSERT(m_children.contains(node));
+ Q_ASSERT(node->parent() == this);
+
+ QSGNode *previous = node->m_previousSibling;
+ QSGNode *next = node->m_nextSibling;
+ if (previous)
+ previous->m_nextSibling = next;
+ else
+ m_firstChild = next;
+ if (next)
+ next->m_previousSibling = previous;
+ else
+ m_lastChild = previous;
+ node->m_previousSibling = 0;
+ node->m_nextSibling = 0;
+
+ node->markDirty(DirtyNodeRemoved);
+ node->m_parent = 0;
+}
+
+
+/*!
+ Removes all child nodes from this node's list of children.
+ */
+
+void QSGNode::removeAllChildNodes()
+{
+ while (m_firstChild) {
+ QSGNode *node = m_firstChild;
+ m_firstChild = node->m_nextSibling;
+ node->m_nextSibling = 0;
+ if (m_firstChild)
+ m_firstChild->m_previousSibling = 0;
+ else
+ m_lastChild = 0;
+ node->markDirty(DirtyNodeRemoved);
+ node->m_parent = 0;
+ }
+}
+
+
+int QSGNode::childCount() const
+{
+ int count = 0;
+ QSGNode *n = m_firstChild;
+ while (n) {
+ ++count;
+ n = n->m_nextSibling;
+ }
+ return count;
+}
+
+
+QSGNode *QSGNode::childAtIndex(int i) const
+{
+ QSGNode *n = m_firstChild;
+ while (i && n) {
+ --i;
+ n = n->m_nextSibling;
+ }
+ return n;
+}
+
+
+/*!
+ Sets the flag \a f on this node if \a enabled is true;
+ otherwise clears the flag.
+
+ \sa flags()
+*/
+
+void QSGNode::setFlag(Flag f, bool enabled)
+{
+ if (enabled)
+ m_nodeFlags |= f;
+ else
+ m_nodeFlags &= ~f;
+}
+
+
+/*!
+ Sets the flags \a f on this node if \a enabled is true;
+ otherwise clears the flags.
+
+ \sa flags()
+*/
+
+void QSGNode::setFlags(Flags f, bool enabled)
+{
+ if (enabled)
+ m_nodeFlags |= f;
+ else
+ m_nodeFlags &= ~f;
+}
+
+
+
+/*!
+ Marks this node with the states in \a flags as dirty.
+
+ When a node is marked dirty, it recursively mark the parent chain
+ as dirty and notify all connected renderers that the has dirty states.
+ */
+
+void QSGNode::markDirty(DirtyFlags flags)
+{
+ m_flags |= (flags & DirtyPropagationMask);
+
+ DirtyFlags subtreeFlags = DirtyFlags((flags & DirtyPropagationMask) << 16);
+
+ int geometryCountDiff = 0;
+ if (flags & DirtyNodeAdded)
+ geometryCountDiff += m_subtreeGeometryCount;
+ if (flags & DirtyNodeRemoved)
+ geometryCountDiff -= m_subtreeGeometryCount;
+
+ QSGNode *p = m_parent;
+ while (p) {
+ p->m_flags |= subtreeFlags;
+ p->m_subtreeGeometryCount += geometryCountDiff;
+ if (p->type() == RootNodeType)
+ static_cast<QSGRootNode *>(p)->notifyNodeChange(this, flags);
+ p = p->m_parent;
+ }
+}
+
+
+
+/*!
+ \class QSGBasicGeometryNode
+ \brief The QSGBasicGeometryNode class serves as a baseclass for geometry based nodes
+
+ \inmodule QtQuick
+
+ The QSGBasicGeometryNode class should not be used by itself. It is only encapsulates
+ shared functionality between the QSGGeometryNode and QSGClipNode classes.
+ */
+
+
+/*!
+ Creates a new basic geometry node.
+ */
+QSGBasicGeometryNode::QSGBasicGeometryNode(NodeType type)
+ : QSGNode(type)
+ , m_geometry(0)
+ , m_matrix(0)
+ , m_clip_list(0)
+{
+}
+
+
+/*!
+ Deletes this QSGBasicGeometryNode.
+
+ If the node has the flag QSGNode::OwnsGeometry set, it will also delete the
+ geometry object it is pointing to. This flag is not set by default.
+ */
+
+QSGBasicGeometryNode::~QSGBasicGeometryNode()
+{
+ if (flags() & OwnsGeometry)
+ delete m_geometry;
+}
+
+
+/*!
+ \fn QSGGeometry *QSGBasicGeometryNode::geometry() const
+
+ Returns this node's geometry.
+
+ The geometry is null by default.
+ */
+
+
+/*!
+ Sets the geometry of this node to \a geometry.
+
+ If the node has the flag QSGNode::OwnsGeometry set, it will also delete the
+ geometry object it is pointing to. This flag is not set by default.
+ */
+
+void QSGBasicGeometryNode::setGeometry(QSGGeometry *geometry)
+{
+ if (flags() & OwnsGeometry)
+ delete m_geometry;
+ m_geometry = geometry;
+ markDirty(DirtyGeometry);
+}
+
+
+
+/*!
+ \class QSGGeometryNode
+ \brief The QSGGeometryNode class is used for all rendered content in the scene graph.
+
+ \inmodule QtQuick
+
+ The QSGGeometryNode consists of geometry and material. The geometry defines the mesh,
+ the vertices and their structure, to be drawn. The Material defines how the shape is
+ filled.
+
+ A geometry node must have both geometry and a normal material before it is added to
+ the scene graph.
+
+ The geometry node supports two types of materials, the opaqueMaterial and the normal
+ material. The opaqueMaterial is used when the accumulated scene graph opacity at the
+ time of rendering is 1. The primary usecase is to special case opaque rendering
+ to avoid an extra operation in the fragment shader can have significant performance
+ impact on embedded graphics chips. The opaque material is optional.
+
+ */
+
+
+/*!
+ Creates a new geometry node without geometry and material.
+ */
+
+QSGGeometryNode::QSGGeometryNode()
+ : QSGBasicGeometryNode(GeometryNodeType)
+ , m_render_order(0)
+ , m_material(0)
+ , m_opaque_material(0)
+ , m_opacity(1)
+{
+}
+
+
+/*!
+ Deletes this geometry node.
+
+ The flags QSGNode::OwnsMaterial, QSGNode::OwnsOpaqueMaterial and
+ QSGNode::OwnsGeometry decides weither the geometry node should also
+ delete the materials and geometry. By default, these flags are disabled.
+ */
+
+QSGGeometryNode::~QSGGeometryNode()
+{
+ if (flags() & OwnsMaterial)
+ delete m_material;
+ if (flags() & OwnsOpaqueMaterial)
+ delete m_opaque_material;
+}
+
+
+
+/*!
+ \fn int QSGGeometryNode::renderOrder() const
+
+ Returns the render order of this geometry node.
+
+ \internal
+ */
+
+
+/*!
+ Sets the render order of this node to be \a order.
+
+ GeometryNodes are rendered in an order that visually looks like
+ low order nodes are rendered prior to high order nodes. For opaque
+ geometry there is little difference as z-testing will handle
+ the discard, but for translucent objects, the rendering should
+ normally be specified in the order of back-to-front.
+
+ The default render order is 0.
+
+ \internal
+ */
+void QSGGeometryNode::setRenderOrder(int order)
+{
+ m_render_order = order;
+}
+
+
+
+/*!
+ Sets the material of this geometry node to \a material.
+
+ Geometry nodes must have a material before they can be added to the
+ scene graph.
+ */
+void QSGGeometryNode::setMaterial(QSGMaterial *material)
+{
+ if (flags() & OwnsMaterial)
+ delete m_material;
+ m_material = material;
+#ifndef QT_NO_DEBUG
+ if (m_material != 0 && m_opaque_material == m_material)
+ qWarning("QSGGeometryNode: using same material for both opaque and translucent");
+#endif
+ markDirty(DirtyMaterial);
+}
+
+
+
+/*!
+ Sets the opaque material of this geometry to \a material.
+
+ The opaque material will be preferred by the renderer over the
+ default material, as returned by the material() function, if
+ it is not null and the geometry item has an inherited opacity of
+ 1.
+
+ The opaqueness refers to scene graph opacity, the material is still
+ allowed to set QSGMaterial::Blending to true and draw transparent
+ pixels.
+ */
+void QSGGeometryNode::setOpaqueMaterial(QSGMaterial *material)
+{
+ if (flags() & OwnsOpaqueMaterial)
+ delete m_opaque_material;
+ m_opaque_material = material;
+#ifndef QT_NO_DEBUG
+ if (m_opaque_material != 0 && m_opaque_material == m_material)
+ qWarning("QSGGeometryNode: using same material for both opaque and translucent");
+#endif
+
+ markDirty(DirtyMaterial);
+}
+
+
+
+/*!
+ Returns the material which should currently be used for geometry node.
+
+ If the inherited opacity of the node is 1 and there is an opaque material
+ set on this node, it will be returned; otherwise, the default material
+ will be returned.
+
+ \warning This function requires the scene graph above this item to be
+ completely free of dirty states, so it can only be called during rendering
+
+ \internal
+
+ \sa setMaterial, setOpaqueMaterial
+ */
+QSGMaterial *QSGGeometryNode::activeMaterial() const
+{
+ Q_ASSERT_X(dirtyFlags() == 0, "QSGGeometryNode::activeMaterial()", "function assumes that all dirty states are cleaned up");
+ if (m_opaque_material && m_opacity > 0.999)
+ return m_opaque_material;
+ return m_material;
+}
+
+
+/*!
+ Sets the inherited opacity of this geometry to \a opacity.
+
+ This function is meant to be called by the node preprocessing
+ prior to rendering the tree, so it will not mark the tree as
+ dirty.
+
+ \internal
+ */
+void QSGGeometryNode::setInheritedOpacity(qreal opacity)
+{
+ Q_ASSERT(opacity >= 0 && opacity <= 1);
+ m_opacity = opacity;
+}
+
+
+/*!
+ \class QSGClipNode
+ \brief The QSGClipNode class implements the clipping functionality in the scene graph.
+
+ \inmodule QtQuick
+
+ Clipping applies to the node's subtree and can be nested. Multiple clip nodes will be
+ accumulated by intersecting all their geometries. The accumulation happens
+ as part of the rendering.
+
+ Clip nodes must have a geometry before they can be added to the scene graph.
+
+ Clipping is usually implemented by using the stencil buffer.
+ */
+
+
+
+/*!
+ Creates a new QSGClipNode without a geometry.
+
+ The clip node must have a geometry before it can be added to the
+ scene graph.
+ */
+
+QSGClipNode::QSGClipNode()
+ : QSGBasicGeometryNode(ClipNodeType)
+{
+}
+
+
+
+/*!
+ Deletes this QSGClipNode.
+
+ If the flag QSGNode::OwnsGeometry is set, the geometry will also be
+ deleted.
+ */
+
+QSGClipNode::~QSGClipNode()
+{
+}
+
+
+
+/*!
+ \fn bool QSGClipNode::isRectangular() const
+
+ Returns if this clip node has a rectangular clip.
+ */
+
+
+
+/*!
+ Sets whether this clip node has a rectangular clip to \a rectHint.
+
+ This is an optimization hint which means that the renderer can
+ use scissoring instead of stencil, which is significnatly faster.
+
+ When this hint is and it is applicable, the clip region will be
+ generated from clipRect() rather than geometry().
+ */
+
+void QSGClipNode::setIsRectangular(bool rectHint)
+{
+ m_is_rectangular = rectHint;
+}
+
+
+
+/*!
+ \fn void QSGClipNode::clipRect() const
+
+ Returns the clip rect of this node.
+ */
+
+
+/*!
+ Sets the clip rect of this clip node to \a rect.
+
+ When a rectangular clip is set in combination with setIsRectangular
+ the renderer may in some cases use a more optimal clip method.
+ */
+void QSGClipNode::setClipRect(const QRectF &rect)
+{
+ m_clip_rect = rect;
+}
+
+
+/*!
+ \class QSGTransformNode
+ \brief The QSGTransformNode class implements transformations in the scene graph
+
+ \inmodule QtQuick
+
+ Transformations apply the node's subtree and can be nested. Multiple transform nodes
+ will be accumulated by intersecting all their matrices. The accumulation happens
+ as part of the rendering.
+
+ The transform nodes implement a 4x4 matrix which in theory supports full 3D
+ transformations. However, because the renderer optimizes for 2D use-cases rather
+ than 3D use-cases, rendering a scene with full 3D transformations needs to
+ be done with some care.
+ */
+
+QSGTransformNode::QSGTransformNode()
+ : QSGNode(TransformNodeType)
+{
+}
+
+
+
+/*!
+ Deletes this transform node.
+ */
+
+QSGTransformNode::~QSGTransformNode()
+{
+}
+
+
+
+/*!
+ \fn QMatrix4x4 QSGTransformNode::matrix() const
+
+ Returns this transform node's matrix.
+ */
+
+
+
+/*!
+ Sets this transform node's matrix to \a matrix.
+ */
+
+void QSGTransformNode::setMatrix(const QMatrix4x4 &matrix)
+{
+ m_matrix = matrix;
+ markDirty(DirtyMatrix);
+}
+
+
+/*!
+ Sets the combined matrix of this matrix to \a transform.
+
+ This function is meant to be called by the node preprocessing
+ prior to rendering the tree, so it will not mark the tree as
+ dirty.
+
+ \internal
+ */
+void QSGTransformNode::setCombinedMatrix(const QMatrix4x4 &matrix)
+{
+ m_combined_matrix = matrix;
+}
+
+
+
+/*!
+ \class QSGRootNode
+ \brief The QSGRootNode is the toplevel root of any scene graph.
+
+ The root node is used to attach a scene graph to a renderer.
+
+ \internal
+ */
+
+
+
+/*!
+ \fn QSGRootNode::QSGRootNode()
+
+ Creates a new root node.
+ */
+
+QSGRootNode::QSGRootNode()
+ : QSGNode(RootNodeType)
+{
+}
+
+
+/*!
+ Deletes the root node.
+
+ When a root node is deleted it removes itself from all of renderers
+ that are referencing it.
+ */
+
+QSGRootNode::~QSGRootNode()
+{
+ while (!m_renderers.isEmpty())
+ m_renderers.last()->setRootNode(0);
+ destroy(); // Must call destroy() here because markDirty() casts this to QSGRootNode.
+}
+
+
+
+/*!
+ Called to notify all renderers that \a node has been marked as dirty
+ with \a flags.
+ */
+
+void QSGRootNode::notifyNodeChange(QSGNode *node, DirtyFlags flags)
+{
+ for (int i=0; i<m_renderers.size(); ++i) {
+ m_renderers.at(i)->nodeChanged(node, flags);
+ }
+}
+
+
+
+/*!
+ \class QSGOpacityNode
+ \brief The QSGOpacityNode class is used to change opacity of nodes.
+
+ \inmodule QtQuick
+
+ Opacity applies to its subtree and can be nested. Multiple opacity nodes
+ will be accumulated by multiplying their opacity. The accumulation happens
+ as part of the rendering.
+
+ When nested opacity gets below a certain threshold, the subtree might
+ be marked as blocked, causing isSubtreeBlocked() to return true. This
+ is done for performance reasons.
+
+ */
+
+
+
+/*!
+ Constructs an opacity node with a default opacity of 1.
+
+ Opacity accumulates downwards in the scene graph so a node with two
+ QSGOpacityNode instances above it, both with opacity of 0.5, will have
+ effective opacity of 0.25.
+
+ The default opacity of nodes is 1.
+ */
+QSGOpacityNode::QSGOpacityNode()
+ : QSGNode(OpacityNodeType)
+ , m_opacity(1)
+ , m_combined_opacity(1)
+{
+}
+
+
+
+/*!
+ Deletes the opacity node.
+ */
+
+QSGOpacityNode::~QSGOpacityNode()
+{
+}
+
+
+
+/*!
+ \fn qreal QSGOpacityNode::opacity() const
+
+ Returns this opacity node's opacity.
+ */
+
+
+
+/*!
+ Sets the opacity of this node to \a opacity.
+
+ Before rendering the graph, the renderer will do an update pass
+ over the subtree to propegate the opacity to its children.
+
+ The value will be bounded to the range 0 to 1.
+ */
+
+void QSGOpacityNode::setOpacity(qreal opacity)
+{
+ opacity = qBound<qreal>(0, opacity, 1);
+ if (m_opacity == opacity)
+ return;
+ m_opacity = opacity;
+ markDirty(DirtyOpacity);
+}
+
+
+
+/*!
+ \fn qreal QSGOpacityNode::combinedOpacity() const
+
+ Returns this node's accumulated opacity.
+
+ This vaule is calculated during rendering and only stored
+ in the opacity node temporarily.
+
+ \internal
+ */
+
+
+
+/*!
+ Sets the combined opacity of this node to \a opacity.
+
+ This function is meant to be called by the node preprocessing
+ prior to rendering the tree, so it will not mark the tree as
+ dirty.
+
+ \internal
+ */
+
+void QSGOpacityNode::setCombinedOpacity(qreal opacity)
+{
+ m_combined_opacity = opacity;
+}
+
+
+
+/*!
+ For performance reasons, we block the subtree when the opacity
+ is below a certain threshold.
+
+ \internal
+ */
+
+bool QSGOpacityNode::isSubtreeBlocked() const
+{
+ return QSGNode::isSubtreeBlocked() || m_opacity < 0.001;
+}
+
+
+/*!
+ \class QSGNodeVisitor
+ \brief The QSGNodeVisitor class is a helper class for traversing the scene graph.
+
+ \internal
+ */
+
+QSGNodeVisitor::~QSGNodeVisitor()
+{
+
+}
+
+
+void QSGNodeVisitor::visitNode(QSGNode *n)
+{
+ switch (n->type()) {
+ case QSGNode::TransformNodeType: {
+ QSGTransformNode *t = static_cast<QSGTransformNode *>(n);
+ enterTransformNode(t);
+ visitChildren(t);
+ leaveTransformNode(t);
+ break; }
+ case QSGNode::GeometryNodeType: {
+ QSGGeometryNode *g = static_cast<QSGGeometryNode *>(n);
+ enterGeometryNode(g);
+ visitChildren(g);
+ leaveGeometryNode(g);
+ break; }
+ case QSGNode::ClipNodeType: {
+ QSGClipNode *c = static_cast<QSGClipNode *>(n);
+ enterClipNode(c);
+ visitChildren(c);
+ leaveClipNode(c);
+ break; }
+ case QSGNode::OpacityNodeType: {
+ QSGOpacityNode *o = static_cast<QSGOpacityNode *>(n);
+ enterOpacityNode(o);
+ visitChildren(o);
+ leaveOpacityNode(o);
+ break; }
+ default:
+ visitChildren(n);
+ break;
+ }
+}
+
+void QSGNodeVisitor::visitChildren(QSGNode *n)
+{
+ for (QSGNode *c = n->firstChild(); c; c = c->nextSibling())
+ visitNode(c);
+}
+
+
+
+#ifndef QT_NO_DEBUG_STREAM
+QDebug operator<<(QDebug d, const QSGGeometryNode *n)
+{
+ if (!n) {
+ d << "QSGGeometryNode(null)";
+ return d;
+ }
+ d << "QSGGeometryNode(" << hex << (void *) n << dec;
+
+ const QSGGeometry *g = n->geometry();
+
+ if (!g) {
+ d << "no geometry";
+ } else {
+
+ switch (g->drawingMode()) {
+ case GL_TRIANGLE_STRIP: d << "strip"; break;
+ case GL_TRIANGLE_FAN: d << "fan"; break;
+ case GL_TRIANGLES: d << "triangles"; break;
+ default: break;
+ }
+
+ d << g->vertexCount();
+
+ if (g->attributeCount() > 0 && g->attributes()->type == GL_FLOAT) {
+ float x1 = 1e10, x2 = -1e10, y1=1e10, y2=-1e10;
+ int stride = g->sizeOfVertex();
+ for (int i = 0; i < g->vertexCount(); ++i) {
+ float x = ((float *)((char *)const_cast<QSGGeometry *>(g)->vertexData() + i * stride))[0];
+ float y = ((float *)((char *)const_cast<QSGGeometry *>(g)->vertexData() + i * stride))[1];
+
+ x1 = qMin(x1, x);
+ x2 = qMax(x2, x);
+ y1 = qMin(y1, y);
+ y2 = qMax(y2, y);
+ }
+
+ d << "x1=" << x1 << "y1=" << y1 << "x2=" << x2 << "y2=" << y2;
+ }
+ }
+
+ d << "order=" << n->renderOrder();
+ if (n->material())
+ d << "effect=" << n->material() << "type=" << n->material()->type();
+
+
+ d << ")";
+#ifdef QML_RUNTIME_TESTING
+ d << n->description;
+#endif
+ d << "dirty=" << hex << (int) n->dirtyFlags() << dec;
+ return d;
+}
+
+QDebug operator<<(QDebug d, const QSGClipNode *n)
+{
+ if (!n) {
+ d << "QSGClipNode(null)";
+ return d;
+ }
+ d << "QSGClipNode(" << hex << (void *) n << dec;
+
+ if (n->childCount())
+ d << "children=" << n->childCount();
+
+ d << "is rect?" << (n->isRectangular() ? "yes" : "no");
+
+ d << ")";
+#ifdef QML_RUNTIME_TESTING
+ d << n->description;
+#endif
+ d << "dirty=" << hex << (int) n->dirtyFlags() << dec << (n->isSubtreeBlocked() ? "*BLOCKED*" : "");
+ return d;
+}
+
+QDebug operator<<(QDebug d, const QSGTransformNode *n)
+{
+ if (!n) {
+ d << "QSGTransformNode(null)";
+ return d;
+ }
+ const QMatrix4x4 m = n->matrix();
+ d << "QSGTransformNode(";
+ d << hex << (void *) n << dec;
+ if (m.isIdentity())
+ d << "identity";
+ else if (m.determinant() == 1 && m(0, 0) == 1 && m(1, 1) == 1 && m(2, 2) == 1)
+ d << "translate" << m(0, 3) << m(1, 3) << m(2, 3);
+ else
+ d << "det=" << n->matrix().determinant();
+#ifdef QML_RUNTIME_TESTING
+ d << n->description;
+#endif
+ d << "dirty=" << hex << (int) n->dirtyFlags() << dec << (n->isSubtreeBlocked() ? "*BLOCKED*" : "");
+ d << ")";
+ return d;
+}
+
+QDebug operator<<(QDebug d, const QSGOpacityNode *n)
+{
+ if (!n) {
+ d << "QSGOpacityNode(null)";
+ return d;
+ }
+ d << "QSGOpacityNode(";
+ d << hex << (void *) n << dec;
+ d << "opacity=" << n->opacity()
+ << "combined=" << n->combinedOpacity()
+ << (n->isSubtreeBlocked() ? "*BLOCKED*" : "");
+#ifdef QML_RUNTIME_TESTING
+ d << n->description;
+#endif
+ d << "dirty=" << hex << (int) n->dirtyFlags() << dec;
+ d << ")";
+ return d;
+}
+
+
+QDebug operator<<(QDebug d, const QSGRootNode *n)
+{
+ if (!n) {
+ d << "QSGRootNode(null)";
+ return d;
+ }
+ d << "QSGRootNode" << hex << (void *) n << "dirty=" << (int) n->dirtyFlags() << dec
+ << (n->isSubtreeBlocked() ? "*BLOCKED*" : "");
+#ifdef QML_RUNTIME_TESTING
+ d << n->description;
+#endif
+ d << ")";
+ return d;
+}
+
+
+
+QDebug operator<<(QDebug d, const QSGNode *n)
+{
+ if (!n) {
+ d << "QSGNode(null)";
+ return d;
+ }
+ switch (n->type()) {
+ case QSGNode::GeometryNodeType:
+ d << static_cast<const QSGGeometryNode *>(n);
+ break;
+ case QSGNode::TransformNodeType:
+ d << static_cast<const QSGTransformNode *>(n);
+ break;
+ case QSGNode::ClipNodeType:
+ d << static_cast<const QSGClipNode *>(n);
+ break;
+ case QSGNode::RootNodeType:
+ d << static_cast<const QSGRootNode *>(n);
+ break;
+ case QSGNode::OpacityNodeType:
+ d << static_cast<const QSGOpacityNode *>(n);
+ break;
+ default:
+ d << "QSGNode(" << hex << (void *) n << dec
+ << "dirty=" << hex << (int) n->dirtyFlags()
+ << "flags=" << (int) n->flags() << dec
+ << (n->isSubtreeBlocked() ? "*BLOCKED*" : "");
+#ifdef QML_RUNTIME_TESTING
+ d << n->description;
+#endif
+ d << ")";
+ break;
+ }
+ return d;
+}
+
+#endif
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/coreapi/qsgnode.h b/src/quick/scenegraph/coreapi/qsgnode.h
new file mode 100644
index 0000000000..41c63e27b6
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsgnode.h
@@ -0,0 +1,346 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef NODE_H
+#define NODE_H
+
+#include "qsggeometry.h"
+#include <QtGui/QMatrix4x4>
+
+#include <float.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+#define QML_RUNTIME_TESTING
+
+class QSGRenderer;
+
+class QSGNode;
+class QSGRootNode;
+class QSGGeometryNode;
+class QSGTransformNode;
+class QSGClipNode;
+
+class Q_QUICK_EXPORT QSGNode
+{
+public:
+ enum NodeType {
+ BasicNodeType,
+ RootNodeType,
+ GeometryNodeType,
+ TransformNodeType,
+ ClipNodeType,
+ OpacityNodeType,
+ UserNodeType = 1024
+ };
+
+ enum DirtyFlag {
+ DirtyMatrix = 0x0001,
+ DirtyClipList = 0x0002,
+ DirtyNodeAdded = 0x0004,
+ DirtyNodeRemoved = 0x0008,
+ DirtyGeometry = 0x0010,
+ DirtyMaterial = 0x0040,
+ DirtyOpacity = 0x0080,
+ DirtyForceUpdate = 0x0100,
+
+ DirtyPropagationMask = DirtyMatrix
+ | DirtyClipList
+ | DirtyNodeAdded
+ | DirtyOpacity
+ | DirtyForceUpdate
+
+ };
+ Q_DECLARE_FLAGS(DirtyFlags, DirtyFlag)
+
+ enum Flag {
+ // Lower 16 bites reserved for general node
+ OwnedByParent = 0x0001,
+ UsePreprocess = 0x0002,
+ ChildrenDoNotOverlap = 0x0004,
+
+ // Upper 16 bits reserved for node subclasses
+
+ // QSGBasicGeometryNode
+ OwnsGeometry = 0x00010000,
+ OwnsMaterial = 0x00020000,
+ OwnsOpaqueMaterial = 0x00040000
+ };
+ Q_DECLARE_FLAGS(Flags, Flag)
+
+ QSGNode();
+ virtual ~QSGNode();
+
+ QSGNode *parent() const { return m_parent; }
+
+ void removeChildNode(QSGNode *node);
+ void removeAllChildNodes();
+ void prependChildNode(QSGNode *node);
+ void appendChildNode(QSGNode *node);
+ void insertChildNodeBefore(QSGNode *node, QSGNode *before);
+ void insertChildNodeAfter(QSGNode *node, QSGNode *after);
+
+ int childCount() const;
+ QSGNode *childAtIndex(int i) const;
+ QSGNode *firstChild() const { return m_firstChild; }
+ QSGNode *lastChild() const { return m_lastChild; }
+ QSGNode *nextSibling() const { return m_nextSibling; }
+ QSGNode* previousSibling() const { return m_previousSibling; }
+
+ inline NodeType type() const { return m_type; }
+
+ void clearDirty() { m_flags = 0; }
+ void markDirty(DirtyFlags flags);
+ DirtyFlags dirtyFlags() const { return m_flags; }
+
+ virtual bool isSubtreeBlocked() const;
+
+ Flags flags() const { return m_nodeFlags; }
+ void setFlag(Flag, bool = true);
+ void setFlags(Flags, bool = true);
+
+ virtual void preprocess() { }
+
+#ifdef QML_RUNTIME_TESTING
+ QString description;
+#endif
+
+protected:
+ QSGNode(NodeType type);
+
+private:
+ friend class QSGRootNode;
+
+ void init();
+ void destroy();
+
+ QSGNode *m_parent;
+ NodeType m_type;
+ QSGNode *m_firstChild;
+ QSGNode *m_lastChild;
+ QSGNode *m_nextSibling;
+ QSGNode *m_previousSibling;
+ int m_subtreeGeometryCount;
+
+ Flags m_nodeFlags;
+ DirtyFlags m_flags;
+
+ void *m_reserved;
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGNode::DirtyFlags)
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGNode::Flags)
+
+class Q_QUICK_EXPORT QSGBasicGeometryNode : public QSGNode
+{
+public:
+// enum UsagePattern {
+// Static,
+// Dynamic,
+// Stream
+// };
+// void setUsagePattern(UsagePattern pattern);
+// UsagePattern usagePattern() const { return m_pattern; }
+
+ ~QSGBasicGeometryNode();
+
+ void setGeometry(QSGGeometry *geometry);
+ const QSGGeometry *geometry() const { return m_geometry; }
+ QSGGeometry *geometry() { return m_geometry; }
+
+ const QMatrix4x4 *matrix() const { return m_matrix; }
+ const QSGClipNode *clipList() const { return m_clip_list; }
+
+protected:
+ QSGBasicGeometryNode(NodeType type);
+
+private:
+ friend class QSGNodeUpdater;
+ QSGGeometry *m_geometry;
+
+ int m_reserved_start_index;
+ int m_reserved_end_index;
+
+ const QMatrix4x4 *m_matrix;
+ const QSGClipNode *m_clip_list;
+
+// UsagePattern m_pattern;
+};
+
+class QSGMaterial;
+
+class Q_QUICK_EXPORT QSGGeometryNode : public QSGBasicGeometryNode
+{
+public:
+ QSGGeometryNode();
+ ~QSGGeometryNode();
+
+ void setMaterial(QSGMaterial *material);
+ QSGMaterial *material() const { return m_material; }
+
+ void setOpaqueMaterial(QSGMaterial *material);
+ QSGMaterial *opaqueMaterial() const { return m_opaque_material; }
+
+ QSGMaterial *activeMaterial() const;
+
+ void setRenderOrder(int order);
+ int renderOrder() const { return m_render_order; }
+
+ void setInheritedOpacity(qreal opacity);
+ qreal inheritedOpacity() const { return m_opacity; }
+
+private:
+ friend class QSGNodeUpdater;
+
+ int m_render_order;
+ QSGMaterial *m_material;
+ QSGMaterial *m_opaque_material;
+
+ qreal m_opacity;
+};
+
+class Q_QUICK_EXPORT QSGClipNode : public QSGBasicGeometryNode
+{
+public:
+ QSGClipNode();
+ ~QSGClipNode();
+
+ void setIsRectangular(bool rectHint);
+ bool isRectangular() const { return m_is_rectangular; }
+
+ void setClipRect(const QRectF &);
+ QRectF clipRect() const { return m_clip_rect; }
+
+private:
+ uint m_is_rectangular : 1;
+ uint m_reserved : 31;
+
+ QRectF m_clip_rect;
+};
+
+
+class Q_QUICK_EXPORT QSGTransformNode : public QSGNode
+{
+public:
+ QSGTransformNode();
+ ~QSGTransformNode();
+
+ void setMatrix(const QMatrix4x4 &matrix);
+ const QMatrix4x4 &matrix() const { return m_matrix; }
+
+ void setCombinedMatrix(const QMatrix4x4 &matrix);
+ const QMatrix4x4 &combinedMatrix() const { return m_combined_matrix; }
+
+private:
+ QMatrix4x4 m_matrix;
+ QMatrix4x4 m_combined_matrix;
+};
+
+
+class Q_QUICK_EXPORT QSGRootNode : public QSGNode
+{
+public:
+ QSGRootNode();
+ ~QSGRootNode();
+
+private:
+ void notifyNodeChange(QSGNode *node, DirtyFlags flags);
+
+ friend class QSGRenderer;
+ friend class QSGNode;
+ friend class QSGGeometryNode;
+
+ QList<QSGRenderer *> m_renderers;
+};
+
+
+class Q_QUICK_EXPORT QSGOpacityNode : public QSGNode
+{
+public:
+ QSGOpacityNode();
+ ~QSGOpacityNode();
+
+ void setOpacity(qreal opacity);
+ qreal opacity() const { return m_opacity; }
+
+ void setCombinedOpacity(qreal opacity);
+ qreal combinedOpacity() const { return m_combined_opacity; }
+
+ bool isSubtreeBlocked() const;
+
+private:
+ qreal m_opacity;
+ qreal m_combined_opacity;
+};
+
+class Q_QUICK_EXPORT QSGNodeVisitor {
+public:
+ virtual ~QSGNodeVisitor();
+
+protected:
+ virtual void enterTransformNode(QSGTransformNode *) {}
+ virtual void leaveTransformNode(QSGTransformNode *) {}
+ virtual void enterClipNode(QSGClipNode *) {}
+ virtual void leaveClipNode(QSGClipNode *) {}
+ virtual void enterGeometryNode(QSGGeometryNode *) {}
+ virtual void leaveGeometryNode(QSGGeometryNode *) {}
+ virtual void enterOpacityNode(QSGOpacityNode *) {}
+ virtual void leaveOpacityNode(QSGOpacityNode *) {}
+ virtual void visitNode(QSGNode *n);
+ virtual void visitChildren(QSGNode *n);
+};
+
+#ifndef QT_NO_DEBUG_STREAM
+Q_QUICK_EXPORT QDebug operator<<(QDebug, const QSGNode *n);
+Q_QUICK_EXPORT QDebug operator<<(QDebug, const QSGGeometryNode *n);
+Q_QUICK_EXPORT QDebug operator<<(QDebug, const QSGTransformNode *n);
+Q_QUICK_EXPORT QDebug operator<<(QDebug, const QSGOpacityNode *n);
+Q_QUICK_EXPORT QDebug operator<<(QDebug, const QSGRootNode *n);
+
+#endif
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // NODE_H
diff --git a/src/quick/scenegraph/coreapi/qsgnodeupdater.cpp b/src/quick/scenegraph/coreapi/qsgnodeupdater.cpp
new file mode 100644
index 0000000000..a7e5b08dc1
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsgnodeupdater.cpp
@@ -0,0 +1,287 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgnodeupdater_p.h"
+
+QT_BEGIN_NAMESPACE
+
+// #define QSG_UPDATER_DEBUG
+
+QSGNodeUpdater::QSGNodeUpdater()
+ : m_combined_matrix_stack(64)
+ , m_opacity_stack(64)
+ , m_current_clip(0)
+ , m_force_update(0)
+{
+ m_opacity_stack.add(1);
+}
+
+void QSGNodeUpdater::updateStates(QSGNode *n)
+{
+ m_current_clip = 0;
+ m_force_update = 0;
+
+ Q_ASSERT(m_opacity_stack.size() == 1); // The one we added in the constructr...
+ Q_ASSERT(m_combined_matrix_stack.isEmpty());
+
+ visitNode(n);
+}
+
+/*!
+ \fn void QSGNodeUpdater::setToplevelOpacity(qreal opacity)
+
+ Sets the toplevel opacity that will be multiplied with the
+
+ The default opacity is 1. Any other value will cause artifacts, and is
+ primarily useful for debug purposes.
+
+ The changing the value during an update pass will have undefined results
+ */
+
+/*!
+ \fn qreal QSGNodeUpdater::toplevelOpacity() const
+
+ Returns the toplevel opacity for the node updater. The default
+ value is 1.
+ */
+
+
+/*!
+ Returns true if \a node is has something that blocks it in the chain from
+ \a node to \a root doing a full state update pass.
+
+ This function does not process dirty states, simply does a simple traversion
+ up to the top.
+
+ The function assumes that \a root exists in the parent chain of \a node.
+ */
+
+bool QSGNodeUpdater::isNodeBlocked(QSGNode *node, QSGNode *root) const
+{
+ qreal opacity = 1;
+ while (node != root) {
+ if (node->type() == QSGNode::OpacityNodeType) {
+ opacity *= static_cast<QSGOpacityNode *>(node)->opacity();
+ if (opacity < 0.001)
+ return true;
+ }
+ node = node->parent();
+
+ Q_ASSERT_X(node, "QSGNodeUpdater::isNodeBlocked", "node is not in the subtree of root");
+ }
+
+ return false;
+}
+
+
+void QSGNodeUpdater::enterTransformNode(QSGTransformNode *t)
+{
+ if (t->dirtyFlags() & QSGNode::DirtyMatrix)
+ ++m_force_update;
+
+#ifdef QSG_UPDATER_DEBUG
+ qDebug() << "enter transform:" << t << "force=" << m_force_update;
+#endif
+
+ if (!t->matrix().isIdentity()) {
+ if (!m_combined_matrix_stack.isEmpty()) {
+ t->setCombinedMatrix(*m_combined_matrix_stack.last() * t->matrix());
+ } else {
+ t->setCombinedMatrix(t->matrix());
+ }
+ m_combined_matrix_stack.add(&t->combinedMatrix());
+ } else {
+ if (!m_combined_matrix_stack.isEmpty()) {
+ t->setCombinedMatrix(*m_combined_matrix_stack.last());
+ } else {
+ t->setCombinedMatrix(QMatrix4x4());
+ }
+ }
+}
+
+
+void QSGNodeUpdater::leaveTransformNode(QSGTransformNode *t)
+{
+#ifdef QSG_UPDATER_DEBUG
+ qDebug() << "leave transform:" << t;
+#endif
+
+ if (t->dirtyFlags() & QSGNode::DirtyMatrix)
+ --m_force_update;
+
+ if (!t->matrix().isIdentity()) {
+ m_combined_matrix_stack.pop_back();
+ }
+
+}
+
+
+void QSGNodeUpdater::enterClipNode(QSGClipNode *c)
+{
+#ifdef QSG_UPDATER_DEBUG
+ qDebug() << "enter clip:" << c;
+#endif
+
+ if (c->dirtyFlags() & QSGNode::DirtyClipList)
+ ++m_force_update;
+
+ c->m_matrix = m_combined_matrix_stack.isEmpty() ? 0 : m_combined_matrix_stack.last();
+ c->m_clip_list = m_current_clip;
+ m_current_clip = c;
+}
+
+
+void QSGNodeUpdater::leaveClipNode(QSGClipNode *c)
+{
+#ifdef QSG_UPDATER_DEBUG
+ qDebug() << "leave clip:" << c;
+#endif
+
+ if (c->dirtyFlags() & QSGNode::DirtyClipList)
+ --m_force_update;
+
+ m_current_clip = c->m_clip_list;
+}
+
+
+void QSGNodeUpdater::enterGeometryNode(QSGGeometryNode *g)
+{
+#ifdef QSG_UPDATER_DEBUG
+ qDebug() << "enter geometry:" << g;
+#endif
+
+ g->m_matrix = m_combined_matrix_stack.isEmpty() ? 0 : m_combined_matrix_stack.last();
+ g->m_clip_list = m_current_clip;
+ g->setInheritedOpacity(m_opacity_stack.last());
+}
+
+void QSGNodeUpdater::leaveGeometryNode(QSGGeometryNode *g)
+{
+#ifdef QSG_UPDATER_DEBUG
+ qDebug() << "leave geometry" << g;
+#else
+ Q_UNUSED(g)
+#endif
+}
+
+void QSGNodeUpdater::enterOpacityNode(QSGOpacityNode *o)
+{
+ if (o->dirtyFlags() & QSGNode::DirtyOpacity)
+ ++m_force_update;
+
+ qreal opacity = m_opacity_stack.last() * o->opacity();
+ o->setCombinedOpacity(opacity);
+ m_opacity_stack.add(opacity);
+
+#ifdef QSG_UPDATER_DEBUG
+ qDebug() << "enter opacity" << o;
+#endif
+}
+
+void QSGNodeUpdater::leaveOpacityNode(QSGOpacityNode *o)
+{
+#ifdef QSG_UPDATER_DEBUG
+ qDebug() << "leave opacity" << o;
+#endif
+ if (o->flags() & QSGNode::DirtyOpacity)
+ --m_force_update;
+
+ m_opacity_stack.pop_back();
+}
+
+void QSGNodeUpdater::visitChildren(QSGNode *n)
+{
+ for (QSGNode *c = n->firstChild(); c; c = c->nextSibling())
+ visitNode(c);
+}
+
+void QSGNodeUpdater::visitNode(QSGNode *n)
+{
+#ifdef QSG_UPDATER_DEBUG
+ qDebug() << "enter:" << n;
+#endif
+
+ if (!n->dirtyFlags() && !m_force_update)
+ return;
+ if (n->isSubtreeBlocked())
+ return;
+
+ bool forceUpdate = n->dirtyFlags() & (QSGNode::DirtyNodeAdded | QSGNode::DirtyForceUpdate);
+ if (forceUpdate)
+ ++m_force_update;
+
+ switch (n->type()) {
+ case QSGNode::TransformNodeType: {
+ QSGTransformNode *t = static_cast<QSGTransformNode *>(n);
+ enterTransformNode(t);
+ visitChildren(t);
+ leaveTransformNode(t);
+ break; }
+ case QSGNode::GeometryNodeType: {
+ QSGGeometryNode *g = static_cast<QSGGeometryNode *>(n);
+ enterGeometryNode(g);
+ visitChildren(g);
+ leaveGeometryNode(g);
+ break; }
+ case QSGNode::ClipNodeType: {
+ QSGClipNode *c = static_cast<QSGClipNode *>(n);
+ enterClipNode(c);
+ visitChildren(c);
+ leaveClipNode(c);
+ break; }
+ case QSGNode::OpacityNodeType: {
+ QSGOpacityNode *o = static_cast<QSGOpacityNode *>(n);
+ enterOpacityNode(o);
+ visitChildren(o);
+ leaveOpacityNode(o);
+ break; }
+ default:
+ visitChildren(n);
+ break;
+ }
+
+ if (forceUpdate)
+ --m_force_update;
+
+ n->clearDirty();
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/coreapi/qsgnodeupdater_p.h b/src/quick/scenegraph/coreapi/qsgnodeupdater_p.h
new file mode 100644
index 0000000000..446bdefdc5
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsgnodeupdater_p.h
@@ -0,0 +1,86 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef NODEUPDATER_P_H
+#define NODEUPDATER_P_H
+
+#include "qsgnode.h"
+#include <QtGui/private/qdatabuffer_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGNodeUpdater
+{
+public:
+ QSGNodeUpdater();
+
+ virtual void updateStates(QSGNode *n);
+ virtual bool isNodeBlocked(QSGNode *n, QSGNode *root) const;
+
+ void setToplevelOpacity(qreal alpha) { m_opacity_stack.last() = alpha; }
+ qreal toplevelOpacity() const { return m_opacity_stack.last(); }
+
+protected:
+ virtual void enterTransformNode(QSGTransformNode *);
+ virtual void leaveTransformNode(QSGTransformNode *);
+ void enterClipNode(QSGClipNode *c);
+ void leaveClipNode(QSGClipNode *c);
+ void enterOpacityNode(QSGOpacityNode *o);
+ void leaveOpacityNode(QSGOpacityNode *o);
+ void enterGeometryNode(QSGGeometryNode *);
+ void leaveGeometryNode(QSGGeometryNode *);
+
+ void visitNode(QSGNode *n);
+ void visitChildren(QSGNode *n);
+
+
+ QDataBuffer<const QMatrix4x4 *> m_combined_matrix_stack;
+ QDataBuffer<qreal> m_opacity_stack;
+ const QSGClipNode *m_current_clip;
+
+ int m_force_update;
+
+ qreal m_toplevel_alpha;
+};
+
+QT_END_NAMESPACE
+
+#endif // NODEUPDATER_P_H
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer.cpp b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
new file mode 100644
index 0000000000..b22631afae
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
@@ -0,0 +1,743 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgrenderer_p.h"
+#include "qsgnode.h"
+#include "qsgmaterial.h"
+#include "qsgnodeupdater_p.h"
+#include "qsggeometry_p.h"
+
+#include <private/qsgadaptationlayer_p.h>
+
+#include <QOpenGLShaderProgram>
+#include <qopenglframebufferobject.h>
+#include <QtGui/qguiapplication.h>
+
+#include <qdatetime.h>
+
+QT_BEGIN_NAMESPACE
+
+//#define RENDERER_DEBUG
+//#define QT_GL_NO_SCISSOR_TEST
+
+
+
+#define QSG_RENDERER_TIMING
+#ifdef QSG_RENDERER_TIMING
+static bool qsg_render_timing = !qgetenv("QML_RENDERER_TIMING").isEmpty();
+static QTime frameTimer;
+static int preprocessTime;
+static int updatePassTime;
+#endif
+
+void QSGBindable::clear(QSGRenderer::ClearMode mode) const
+{
+ GLuint bits = 0;
+ if (mode & QSGRenderer::ClearColorBuffer) bits |= GL_COLOR_BUFFER_BIT;
+ if (mode & QSGRenderer::ClearDepthBuffer) bits |= GL_DEPTH_BUFFER_BIT;
+ if (mode & QSGRenderer::ClearStencilBuffer) bits |= GL_STENCIL_BUFFER_BIT;
+ glClear(bits);
+}
+
+// Reactivate the color buffer after switching to the stencil.
+void QSGBindable::reactivate() const
+{
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+}
+
+QSGBindableFbo::QSGBindableFbo(QOpenGLFramebufferObject *fbo) : m_fbo(fbo)
+{
+}
+
+
+void QSGBindableFbo::bind() const
+{
+ m_fbo->bind();
+}
+
+/*!
+ \class QSGRenderer
+ \brief The renderer class is the abstract baseclass use for rendering the
+ QML scene graph.
+
+ The renderer is not tied to any particular surface. It expects a context to
+ be current and will render into that surface according to how the device rect,
+ viewport rect and projection transformation are set up.
+
+ Rendering is a sequence of steps initiated by calling renderScene(). This will
+ effectively draw the scene graph starting at the root node. The QSGNode::preprocess()
+ function will be called for all the nodes in the graph, followed by an update
+ pass which updates all matrices, opacity, clip states and similar in the graph.
+ Because the update pass is called after preprocess, it is safe to modify the graph
+ during preprocess. To run a custom update pass over the graph, install a custom
+ QSGNodeUpdater using setNodeUpdater(). Once all the graphs dirty states are updated,
+ the virtual render() function is called.
+
+ The render() function is implemented by QSGRenderer subclasses to render the graph
+ in the most optimal way for a given hardware.
+
+ The renderer can make use of stencil, depth and color buffers in addition to the
+ scissor rect.
+
+ \internal
+ */
+
+
+QSGRenderer::QSGRenderer(QSGContext *context)
+ : QObject()
+ , m_clear_color(Qt::transparent)
+ , m_clear_mode(ClearColorBuffer | ClearDepthBuffer)
+ , m_current_opacity(1)
+ , m_context(context)
+ , m_root_node(0)
+ , m_node_updater(0)
+ , m_bindable(0)
+ , m_changed_emitted(false)
+ , m_mirrored(false)
+ , m_is_rendering(false)
+ , m_vertex_buffer_bound(false)
+ , m_index_buffer_bound(false)
+{
+ initializeGLFunctions();
+}
+
+
+QSGRenderer::~QSGRenderer()
+{
+ setRootNode(0);
+ delete m_node_updater;
+}
+
+/*!
+ Returns the scene graph context for this renderer.
+
+ \internal
+ */
+
+QSGContext *QSGRenderer::context()
+{
+ return m_context;
+}
+
+
+
+
+/*!
+ Returns the node updater that this renderer uses to update states in the
+ scene graph.
+
+ If no updater is specified a default one is constructed.
+ */
+
+QSGNodeUpdater *QSGRenderer::nodeUpdater() const
+{
+ if (!m_node_updater)
+ const_cast<QSGRenderer *>(this)->m_node_updater = new QSGNodeUpdater();
+ return m_node_updater;
+}
+
+
+/*!
+ Sets the node updater that this renderer uses to update states in the
+ scene graph.
+
+ This will delete and override any existing node updater
+ */
+void QSGRenderer::setNodeUpdater(QSGNodeUpdater *updater)
+{
+ if (m_node_updater)
+ delete m_node_updater;
+ m_node_updater = updater;
+}
+
+
+void QSGRenderer::setRootNode(QSGRootNode *node)
+{
+ if (m_root_node == node)
+ return;
+ if (m_root_node) {
+ m_root_node->m_renderers.removeOne(this);
+ nodeChanged(m_root_node, QSGNode::DirtyNodeRemoved);
+ }
+ m_root_node = node;
+ if (m_root_node) {
+ Q_ASSERT(!m_root_node->m_renderers.contains(this));
+ m_root_node->m_renderers << this;
+ nodeChanged(m_root_node, QSGNode::DirtyNodeAdded);
+ }
+}
+
+
+void QSGRenderer::renderScene()
+{
+ class B : public QSGBindable
+ {
+ public:
+ void bind() const { QOpenGLFramebufferObject::bindDefault(); }
+ } b;
+ renderScene(b);
+}
+
+void QSGRenderer::renderScene(const QSGBindable &bindable)
+{
+ if (!m_root_node)
+ return;
+
+ m_is_rendering = true;
+
+
+#ifdef QSG_RENDERER_TIMING
+ if (qsg_render_timing)
+ frameTimer.start();
+ int bindTime;
+ int renderTime;
+#endif
+
+ m_bindable = &bindable;
+ preprocess();
+
+ bindable.bind();
+#ifdef QSG_RENDERER_TIMING
+ if (qsg_render_timing)
+ bindTime = frameTimer.elapsed();
+#endif
+
+#ifndef QT_NO_DEBUG
+ // Sanity check that attribute registers are disabled
+ {
+ GLint count;
+ glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &count);
+ GLint enabled;
+ for (int i=0; i<count; ++i) {
+ glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &enabled);
+ if (enabled) {
+ qWarning("QSGRenderer: attribute %d is enabled, this can lead to memory corruption and crashes.", i);
+ }
+ }
+ }
+#endif
+
+ render();
+#ifdef QSG_RENDERER_TIMING
+ if (qsg_render_timing)
+ renderTime = frameTimer.elapsed();
+#endif
+
+ glDisable(GL_SCISSOR_TEST);
+ m_is_rendering = false;
+ m_changed_emitted = false;
+ m_bindable = 0;
+
+ if (m_vertex_buffer_bound) {
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ m_vertex_buffer_bound = false;
+ }
+
+ if (m_index_buffer_bound) {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ m_index_buffer_bound = false;
+ }
+
+#ifdef QSG_RENDERER_TIMING
+ if (qsg_render_timing) {
+ printf(" - Breakdown of frametime: preprocess=%d, updates=%d, binding=%d, render=%d, total=%d\n",
+ preprocessTime,
+ updatePassTime - preprocessTime,
+ bindTime - updatePassTime,
+ renderTime - bindTime,
+ renderTime);
+ }
+#endif
+}
+
+void QSGRenderer::setProjectionMatrixToDeviceRect()
+{
+ setProjectionMatrixToRect(m_device_rect);
+}
+
+void QSGRenderer::setProjectionMatrixToRect(const QRectF &rect)
+{
+ QMatrix4x4 matrix;
+ matrix.ortho(rect.x(),
+ rect.x() + rect.width(),
+ rect.y() + rect.height(),
+ rect.y(),
+ qreal(0.01),
+ -1);
+ setProjectionMatrix(matrix);
+}
+
+void QSGRenderer::setProjectionMatrix(const QMatrix4x4 &matrix)
+{
+ m_projection_matrix = matrix;
+ // Mirrored relative to the usual Qt coordinate system with origin in the top left corner.
+ m_mirrored = matrix(0, 0) * matrix(1, 1) - matrix(0, 1) * matrix(1, 0) > 0;
+}
+
+void QSGRenderer::setClearColor(const QColor &color)
+{
+ m_clear_color = color;
+}
+
+/*!
+ Updates internal data structures and emits the sceneGraphChanged() signal.
+
+ If \a flags contains the QSGNode::DirtyNodeRemoved flag, the node might be
+ in the process of being destroyed. It is then not safe to downcast the node
+ pointer.
+*/
+
+void QSGRenderer::nodeChanged(QSGNode *node, QSGNode::DirtyFlags flags)
+{
+ Q_UNUSED(node);
+ Q_UNUSED(flags);
+
+ if (flags & QSGNode::DirtyNodeAdded)
+ addNodesToPreprocess(node);
+ if (flags & QSGNode::DirtyNodeRemoved)
+ removeNodesToPreprocess(node);
+
+ if (!m_changed_emitted && !m_is_rendering) {
+ // Premature overoptimization to avoid excessive signal emissions
+ m_changed_emitted = true;
+ emit sceneGraphChanged();
+ }
+}
+
+void QSGRenderer::materialChanged(QSGGeometryNode *, QSGMaterial *, QSGMaterial *)
+{
+}
+
+void QSGRenderer::preprocess()
+{
+ Q_ASSERT(m_root_node);
+
+ // We need to take a copy here, in case any of the preprocess calls deletes a node that
+ // is in the preprocess list and thus, changes the m_nodes_to_preprocess behind our backs
+ // For the default case, when this does not happen, the cost is neglishible.
+ QSet<QSGNode *> items = m_nodes_to_preprocess;
+
+ for (QSet<QSGNode *>::const_iterator it = items.constBegin();
+ it != items.constEnd(); ++it) {
+ QSGNode *n = *it;
+ if (!nodeUpdater()->isNodeBlocked(n, m_root_node)) {
+ n->preprocess();
+ }
+ }
+
+#ifdef QSG_RENDERER_TIMING
+ if (qsg_render_timing)
+ preprocessTime = frameTimer.elapsed();
+#endif
+
+ nodeUpdater()->setToplevelOpacity(context()->renderAlpha());
+ nodeUpdater()->updateStates(m_root_node);
+
+#ifdef QSG_RENDERER_TIMING
+ if (qsg_render_timing)
+ updatePassTime = frameTimer.elapsed();
+#endif
+
+}
+
+void QSGRenderer::addNodesToPreprocess(QSGNode *node)
+{
+ for (QSGNode *c = node->firstChild(); c; c = c->nextSibling())
+ addNodesToPreprocess(c);
+ if (node->flags() & QSGNode::UsePreprocess)
+ m_nodes_to_preprocess.insert(node);
+}
+
+void QSGRenderer::removeNodesToPreprocess(QSGNode *node)
+{
+ for (QSGNode *c = node->firstChild(); c; c = c->nextSibling())
+ removeNodesToPreprocess(c);
+ if (node->flags() & QSGNode::UsePreprocess)
+ m_nodes_to_preprocess.remove(node);
+}
+
+
+/*!
+ Convenience function to set up the stencil buffer for clipping based on \a clip.
+
+ If the clip is a pixel aligned rectangle, this function will use glScissor instead
+ of stencil.
+ */
+
+QSGRenderer::ClipType QSGRenderer::updateStencilClip(const QSGClipNode *clip)
+{
+ if (!clip) {
+ glDisable(GL_STENCIL_TEST);
+ glDisable(GL_SCISSOR_TEST);
+ return NoClip;
+ }
+
+ bool stencilEnabled = false;
+ bool scissorEnabled = false;
+
+ glDisable(GL_SCISSOR_TEST);
+
+ int clipDepth = 0;
+ QRect clipRect;
+ while (clip) {
+ QMatrix4x4 m = m_current_projection_matrix;
+ if (clip->matrix())
+ m *= *clip->matrix();
+
+ // TODO: Check for multisampling and pixel grid alignment.
+ bool isRectangleWithNoPerspective = clip->isRectangular()
+ && qFuzzyIsNull(m(3, 0)) && qFuzzyIsNull(m(3, 1));
+ bool noRotate = qFuzzyIsNull(m(0, 1)) && qFuzzyIsNull(m(1, 0));
+ bool isRotate90 = qFuzzyIsNull(m(0, 0)) && qFuzzyIsNull(m(1, 1));
+
+ if (isRectangleWithNoPerspective && (noRotate || isRotate90)) {
+ QRectF bbox = clip->clipRect();
+ qreal invW = 1 / m(3, 3);
+ qreal fx1, fy1, fx2, fy2;
+ if (noRotate) {
+ fx1 = (bbox.left() * m(0, 0) + m(0, 3)) * invW;
+ fy1 = (bbox.bottom() * m(1, 1) + m(1, 3)) * invW;
+ fx2 = (bbox.right() * m(0, 0) + m(0, 3)) * invW;
+ fy2 = (bbox.top() * m(1, 1) + m(1, 3)) * invW;
+ } else {
+ Q_ASSERT(isRotate90);
+ fx1 = (bbox.bottom() * m(0, 1) + m(0, 3)) * invW;
+ fy1 = (bbox.left() * m(1, 0) + m(1, 3)) * invW;
+ fx2 = (bbox.top() * m(0, 1) + m(0, 3)) * invW;
+ fy2 = (bbox.right() * m(1, 0) + m(1, 3)) * invW;
+ }
+
+ if (fx1 > fx2)
+ qSwap(fx1, fx2);
+ if (fy1 > fy2)
+ qSwap(fy1, fy2);
+
+ GLint ix1 = qRound((fx1 + 1) * m_device_rect.width() * qreal(0.5));
+ GLint iy1 = qRound((fy1 + 1) * m_device_rect.height() * qreal(0.5));
+ GLint ix2 = qRound((fx2 + 1) * m_device_rect.width() * qreal(0.5));
+ GLint iy2 = qRound((fy2 + 1) * m_device_rect.height() * qreal(0.5));
+
+ if (!scissorEnabled) {
+ clipRect = QRect(ix1, iy1, ix2 - ix1, iy2 - iy1);
+ glEnable(GL_SCISSOR_TEST);
+ scissorEnabled = true;
+ } else {
+ clipRect &= QRect(ix1, iy1, ix2 - ix1, iy2 - iy1);
+ }
+
+ glScissor(clipRect.x(), clipRect.y(), clipRect.width(), clipRect.height());
+ } else {
+ if (!stencilEnabled) {
+ if (!m_clip_program.isLinked()) {
+ m_clip_program.addShaderFromSourceCode(QOpenGLShader::Vertex,
+ "attribute highp vec4 vCoord; \n"
+ "uniform highp mat4 matrix; \n"
+ "void main() { \n"
+ " gl_Position = matrix * vCoord; \n"
+ "}");
+ m_clip_program.addShaderFromSourceCode(QOpenGLShader::Fragment,
+ "void main() { \n"
+ " gl_FragColor = vec4(0.81, 0.83, 0.12, 1.0); \n" // Trolltech green ftw!
+ "}");
+ m_clip_program.bindAttributeLocation("vCoord", 0);
+ m_clip_program.link();
+ m_clip_matrix_id = m_clip_program.uniformLocation("matrix");
+ }
+
+ glStencilMask(0xff); // write mask
+ glClearStencil(0);
+ glClear(GL_STENCIL_BUFFER_BIT);
+ glEnable(GL_STENCIL_TEST);
+ glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+ glDepthMask(GL_FALSE);
+
+ m_clip_program.bind();
+ m_clip_program.enableAttributeArray(0);
+
+ stencilEnabled = true;
+ }
+
+ glStencilFunc(GL_EQUAL, clipDepth, 0xff); // stencil test, ref, test mask
+ glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); // stencil fail, z fail, z pass
+
+ const QSGGeometry *g = clip->geometry();
+ Q_ASSERT(g->attributeCount() > 0);
+ const QSGGeometry::Attribute *a = g->attributes();
+ glVertexAttribPointer(0, a->tupleSize, a->type, GL_FALSE, g->sizeOfVertex(), g->vertexData());
+
+ m_clip_program.setUniformValue(m_clip_matrix_id, m);
+ if (g->indexCount()) {
+ glDrawElements(g->drawingMode(), g->indexCount(), g->indexType(), g->indexData());
+ } else {
+ glDrawArrays(g->drawingMode(), 0, g->vertexCount());
+ }
+
+ ++clipDepth;
+ }
+
+ clip = clip->clipList();
+ }
+
+ if (stencilEnabled) {
+ m_clip_program.disableAttributeArray(0);
+ glStencilFunc(GL_EQUAL, clipDepth, 0xff); // stencil test, ref, test mask
+ glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // stencil fail, z fail, z pass
+ glStencilMask(0); // write mask
+ bindable()->reactivate();
+ } else {
+ glDisable(GL_STENCIL_TEST);
+ }
+
+ if (!scissorEnabled)
+ glDisable(GL_SCISSOR_TEST);
+
+ return stencilEnabled ? StencilClip : ScissorClip;
+}
+
+
+
+static inline int size_of_type(GLenum type)
+{
+ static int sizes[] = {
+ sizeof(char),
+ sizeof(unsigned char),
+ sizeof(short),
+ sizeof(unsigned short),
+ sizeof(int),
+ sizeof(unsigned int),
+ sizeof(float),
+ 2,
+ 3,
+ 4,
+ sizeof(double)
+ };
+ Q_ASSERT(type >= GL_BYTE && type <= 0x140A); // the value of GL_DOUBLE
+ return sizes[type - GL_BYTE];
+}
+
+
+class QSGRendererVBOGeometryData : public QSGGeometryData
+{
+public:
+ QSGRendererVBOGeometryData()
+ : vertexBuffer(0)
+ , indexBuffer(0)
+ {
+ }
+
+ ~QSGRendererVBOGeometryData()
+ {
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (!ctx)
+ return;
+ QOpenGLFunctions *func = ctx->functions();
+ if (vertexBuffer)
+ func->glDeleteBuffers(1, &vertexBuffer);
+ if (indexBuffer)
+ func->glDeleteBuffers(1, &indexBuffer);
+ }
+
+ GLuint vertexBuffer;
+ GLuint indexBuffer;
+
+ static QSGRendererVBOGeometryData *get(const QSGGeometry *g) {
+ QSGRendererVBOGeometryData *gd = static_cast<QSGRendererVBOGeometryData *>(QSGGeometryData::data(g));
+ if (!gd) {
+ gd = new QSGRendererVBOGeometryData;
+ QSGGeometryData::install(g, gd);
+ }
+ return gd;
+ }
+
+};
+
+static inline GLenum qt_drawTypeForPattern(QSGGeometry::DataPattern p)
+{
+ Q_ASSERT(p > 0 && p <= 3);
+ static GLenum drawTypes[] = { 0,
+ GL_STREAM_DRAW,
+ GL_DYNAMIC_DRAW,
+ GL_STATIC_DRAW
+ };
+ return drawTypes[p];
+}
+
+
+/*!
+ Issues the GL draw call for the geometry \a g using the material \a shader.
+
+ The function assumes that attributes have been bound and set up prior
+ to making this call.
+
+ \internal
+ */
+
+void QSGRenderer::draw(const QSGMaterialShader *shader, const QSGGeometry *g)
+{
+ // ### remove before final release...
+ static bool use_vbo = !QGuiApplication::arguments().contains(QLatin1String("--no-vbo"));
+
+ const void *vertexData;
+ int vertexByteSize = g->vertexCount() * g->sizeOfVertex();
+ if (use_vbo && g->vertexDataPattern() != QSGGeometry::AlwaysUploadPattern && vertexByteSize > 1024) {
+
+ // The base pointer for a VBO is 0
+ vertexData = 0;
+
+ bool updateData = QSGGeometryData::hasDirtyVertexData(g);
+ QSGRendererVBOGeometryData *gd = QSGRendererVBOGeometryData::get(g);
+ if (!gd->vertexBuffer) {
+ glGenBuffers(1, &gd->vertexBuffer);
+ updateData = true;
+ }
+
+ glBindBuffer(GL_ARRAY_BUFFER, gd->vertexBuffer);
+ m_vertex_buffer_bound = true;
+
+ if (updateData) {
+ glBufferData(GL_ARRAY_BUFFER, vertexByteSize, g->vertexData(),
+ qt_drawTypeForPattern(g->vertexDataPattern()));
+ QSGGeometryData::clearDirtyVertexData(g);
+ }
+
+ } else {
+ if (m_vertex_buffer_bound) {
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ m_vertex_buffer_bound = false;
+ }
+ vertexData = g->vertexData();
+ }
+
+ // Bind the vertices to attributes...
+ char const *const *attrNames = shader->attributeNames();
+ int offset = 0;
+ for (int j = 0; attrNames[j]; ++j) {
+ if (!*attrNames[j])
+ continue;
+ Q_ASSERT_X(j < g->attributeCount(), "QSGRenderer::bindGeometry()", "Geometry lacks attribute required by material");
+ const QSGGeometry::Attribute &a = g->attributes()[j];
+ Q_ASSERT_X(j == a.position, "QSGRenderer::bindGeometry()", "Geometry does not have continuous attribute positions");
+
+#if defined(QT_OPENGL_ES_2)
+ GLboolean normalize = a.type != GL_FLOAT;
+#else
+ GLboolean normalize = a.type != GL_FLOAT && a.type != GL_DOUBLE;
+#endif
+ glVertexAttribPointer(a.position, a.tupleSize, a.type, normalize, g->sizeOfVertex(), (char *) vertexData + offset);
+ offset += a.tupleSize * size_of_type(a.type);
+ }
+
+ // Set up the indices...
+ const void *indexData;
+ if (use_vbo && g->indexDataPattern() != QSGGeometry::AlwaysUploadPattern && g->indexCount() > 512) {
+
+ // Base pointer for a VBO is 0
+ indexData = 0;
+
+ bool updateData = QSGGeometryData::hasDirtyIndexData(g);
+ QSGRendererVBOGeometryData *gd = QSGRendererVBOGeometryData::get(g);
+ if (!gd->indexBuffer) {
+ glGenBuffers(1, &gd->indexBuffer);
+ updateData = true;
+ }
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gd->indexBuffer);
+ m_index_buffer_bound = true;
+
+ if (updateData) {
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER,
+ g->indexCount() * g->sizeOfIndex(),
+ g->indexData(),
+ qt_drawTypeForPattern(g->indexDataPattern()));
+ QSGGeometryData::clearDirtyIndexData(g);
+ }
+
+ } else {
+ if (m_index_buffer_bound) {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ m_index_buffer_bound = false;
+ }
+ indexData = g->indexData();
+ }
+
+
+ // draw the stuff...
+ if (g->indexCount()) {
+ glDrawElements(g->drawingMode(), g->indexCount(), g->indexType(), indexData);
+ } else {
+ glDrawArrays(g->drawingMode(), 0, g->vertexCount());
+ }
+
+ // We leave buffers bound for now... They will be reset by bind on next draw() or
+ // set back to 0 if next draw is not using VBOs
+
+}
+
+/*!
+ \class QSGNodeDumper
+ \brief The QSGNodeDumper class provides a way of dumping a scene grahp to the console.
+
+ This class is solely for debugging purposes.
+
+ \internal
+ */
+
+void QSGNodeDumper::dump(QSGNode *n)
+{
+ QSGNodeDumper dump;
+ dump.visitNode(n);
+}
+
+void QSGNodeDumper::visitNode(QSGNode *n)
+{
+ qDebug() << QString(m_indent * 2, QLatin1Char(' ')) << n;
+ QSGNodeVisitor::visitNode(n);
+}
+
+void QSGNodeDumper::visitChildren(QSGNode *n)
+{
+ ++m_indent;
+ QSGNodeVisitor::visitChildren(n);
+ --m_indent;
+}
+
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer_p.h b/src/quick/scenegraph/coreapi/qsgrenderer_p.h
new file mode 100644
index 0000000000..e5667c710a
--- /dev/null
+++ b/src/quick/scenegraph/coreapi/qsgrenderer_p.h
@@ -0,0 +1,232 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef RENDERER_H
+#define RENDERER_H
+
+#include <qset.h>
+#include <qhash.h>
+
+#include <qcolor.h>
+#include <qopenglfunctions.h>
+#include <qopenglshaderprogram.h>
+
+#include "qsgnode.h"
+#include "qsgmaterial.h"
+#include <QtQuick/qsgtexture.h>
+
+#include <QtQuick/private/qsgcontext_p.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGMaterialShader;
+struct QSGMaterialType;
+class QOpenGLFramebufferObject;
+class TextureReference;
+class QSGBindable;
+class QSGNodeUpdater;
+
+class Q_QUICK_EXPORT QSGRenderer : public QObject, public QOpenGLFunctions
+{
+ Q_OBJECT
+public:
+ enum ClipType
+ {
+ NoClip,
+ ScissorClip,
+ StencilClip
+ };
+
+ enum ClearModeBit
+ {
+ ClearColorBuffer = 0x0001,
+ ClearDepthBuffer = 0x0002,
+ ClearStencilBuffer = 0x0004
+ };
+ Q_DECLARE_FLAGS(ClearMode, ClearModeBit)
+
+ QSGRenderer(QSGContext *context);
+ virtual ~QSGRenderer();
+
+ void setRootNode(QSGRootNode *node);
+ QSGRootNode *rootNode() const { return m_root_node; }
+
+ void setDeviceRect(const QRect &rect) { m_device_rect = rect; }
+ inline void setDeviceRect(const QSize &size) { setDeviceRect(QRect(QPoint(), size)); }
+ QRect deviceRect() const { return m_device_rect; }
+
+ void setViewportRect(const QRect &rect) { m_viewport_rect = rect; }
+ inline void setViewportRect(const QSize &size) { setViewportRect(QRect(QPoint(), size)); }
+ QRect viewportRect() const { return m_viewport_rect; }
+
+ // Accessed by QSGMaterialShader::RenderState.
+ QMatrix4x4 currentProjectionMatrix() const { return m_current_projection_matrix; }
+ QMatrix4x4 currentModelViewMatrix() const { return m_current_model_view_matrix; }
+ QMatrix4x4 currentCombinedMatrix() const { return m_current_projection_matrix * m_current_model_view_matrix; }
+ qreal currentOpacity() const { return m_current_opacity; }
+
+ void setProjectionMatrixToDeviceRect();
+ void setProjectionMatrixToRect(const QRectF &rect);
+ void setProjectionMatrix(const QMatrix4x4 &matrix);
+ QMatrix4x4 projectionMatrix() const { return m_projection_matrix; }
+ bool isMirrored() const { return m_mirrored; }
+
+ void setClearColor(const QColor &color);
+ QColor clearColor() const { return m_clear_color; }
+
+ QOpenGLContext *glContext() const { Q_ASSERT(m_context); return m_context->glContext(); }
+
+ QSGContext *context();
+
+ void renderScene();
+ void renderScene(const QSGBindable &bindable);
+ virtual void nodeChanged(QSGNode *node, QSGNode::DirtyFlags flags);
+ virtual void materialChanged(QSGGeometryNode *node, QSGMaterial *from, QSGMaterial *to);
+
+ QSGNodeUpdater *nodeUpdater() const;
+ void setNodeUpdater(QSGNodeUpdater *updater);
+
+ inline QSGMaterialShader::RenderState state(QSGMaterialShader::RenderState::DirtyStates dirty) const;
+
+ void setClearMode(ClearMode mode) { m_clear_mode = mode; }
+ ClearMode clearMode() const { return m_clear_mode; }
+
+signals:
+ void sceneGraphChanged(); // Add, remove, ChangeFlags changes...
+
+protected:
+ void draw(const QSGMaterialShader *material, const QSGGeometry *g);
+
+ virtual void render() = 0;
+ QSGRenderer::ClipType updateStencilClip(const QSGClipNode *clip);
+
+ const QSGBindable *bindable() const { return m_bindable; }
+
+ virtual void preprocess();
+
+ void addNodesToPreprocess(QSGNode *node);
+ void removeNodesToPreprocess(QSGNode *node);
+
+
+ QColor m_clear_color;
+ ClearMode m_clear_mode;
+ QMatrix4x4 m_current_projection_matrix;
+ QMatrix4x4 m_current_model_view_matrix;
+ qreal m_current_opacity;
+
+ QSGContext *m_context;
+
+private:
+ QSGRootNode *m_root_node;
+ QSGNodeUpdater *m_node_updater;
+
+ QRect m_device_rect;
+ QRect m_viewport_rect;
+
+ QSet<QSGNode *> m_nodes_to_preprocess;
+
+ QMatrix4x4 m_projection_matrix;
+ QOpenGLShaderProgram m_clip_program;
+ int m_clip_matrix_id;
+
+ const QSGBindable *m_bindable;
+
+ uint m_changed_emitted : 1;
+ uint m_mirrored : 1;
+ uint m_is_rendering : 1;
+
+ uint m_vertex_buffer_bound : 1;
+ uint m_index_buffer_bound : 1;
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGRenderer::ClearMode)
+
+class Q_QUICK_EXPORT QSGBindable
+{
+public:
+ virtual ~QSGBindable() { }
+ virtual void bind() const = 0;
+ virtual void clear(QSGRenderer::ClearMode mode) const;
+ virtual void reactivate() const;
+};
+
+class QSGBindableFbo : public QSGBindable
+{
+public:
+ QSGBindableFbo(QOpenGLFramebufferObject *fbo);
+ virtual void bind() const;
+private:
+ QOpenGLFramebufferObject *m_fbo;
+};
+
+
+
+QSGMaterialShader::RenderState QSGRenderer::state(QSGMaterialShader::RenderState::DirtyStates dirty) const
+{
+ QSGMaterialShader::RenderState s;
+ s.m_dirty = dirty;
+ s.m_data = this;
+ return s;
+}
+
+
+class Q_QUICK_EXPORT QSGNodeDumper : public QSGNodeVisitor {
+
+public:
+ static void dump(QSGNode *n);
+
+ QSGNodeDumper() : m_indent(0) {}
+ void visitNode(QSGNode *n);
+ void visitChildren(QSGNode *n);
+
+private:
+ int m_indent;
+};
+
+
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // RENDERER_H
diff --git a/src/quick/scenegraph/qsgadaptationlayer.cpp b/src/quick/scenegraph/qsgadaptationlayer.cpp
new file mode 100644
index 0000000000..972bff80e0
--- /dev/null
+++ b/src/quick/scenegraph/qsgadaptationlayer.cpp
@@ -0,0 +1,315 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgadaptationlayer_p.h"
+
+#include <qmath.h>
+#include <QtQuick/private/qsgdistancefieldutil_p.h>
+#include <QtQuick/private/qsgdistancefieldglyphnode_p.h>
+#include <private/qrawfont_p.h>
+#include <QtGui/qguiapplication.h>
+#include <qdir.h>
+
+QT_BEGIN_NAMESPACE
+
+
+QHash<QString, QOpenGLMultiGroupSharedResource> QSGDistanceFieldGlyphCache::m_caches_data;
+
+QSGDistanceFieldGlyphCache::QSGDistanceFieldGlyphCache(QSGDistanceFieldGlyphCacheManager *man, QOpenGLContext *c, const QRawFont &font)
+ : ctx(c)
+ , m_manager(man)
+{
+ Q_ASSERT(font.isValid());
+ m_font = font;
+
+ m_cacheData = cacheData();
+
+ QRawFontPrivate *fontD = QRawFontPrivate::get(m_font);
+ m_glyphCount = fontD->fontEngine->glyphCount();
+
+ m_cacheData->doubleGlyphResolution = qt_fontHasNarrowOutlines(font) && m_glyphCount < QT_DISTANCEFIELD_HIGHGLYPHCOUNT;
+
+ m_referenceFont = m_font;
+ m_referenceFont.setPixelSize(QT_DISTANCEFIELD_BASEFONTSIZE(m_cacheData->doubleGlyphResolution));
+ Q_ASSERT(m_referenceFont.isValid());
+}
+
+QSGDistanceFieldGlyphCache::~QSGDistanceFieldGlyphCache()
+{
+}
+
+QSGDistanceFieldGlyphCache::GlyphCacheData *QSGDistanceFieldGlyphCache::cacheData()
+{
+ QString key = QString::fromLatin1("%1_%2_%3_%4")
+ .arg(m_font.familyName())
+ .arg(m_font.styleName())
+ .arg(m_font.weight())
+ .arg(m_font.style());
+ return m_caches_data[key].value<QSGDistanceFieldGlyphCache::GlyphCacheData>(ctx);
+}
+
+qreal QSGDistanceFieldGlyphCache::fontScale() const
+{
+ return qreal(m_font.pixelSize()) / QT_DISTANCEFIELD_BASEFONTSIZE(m_cacheData->doubleGlyphResolution);
+}
+
+int QSGDistanceFieldGlyphCache::distanceFieldRadius() const
+{
+ return QT_DISTANCEFIELD_DEFAULT_RADIUS / QT_DISTANCEFIELD_SCALE(m_cacheData->doubleGlyphResolution);
+}
+
+QSGDistanceFieldGlyphCache::Metrics QSGDistanceFieldGlyphCache::glyphMetrics(glyph_t glyph)
+{
+ QHash<glyph_t, Metrics>::iterator metric = m_metrics.find(glyph);
+ if (metric == m_metrics.end()) {
+ QPainterPath path = m_font.pathForGlyph(glyph);
+ QRectF br = path.boundingRect();
+
+ Metrics m;
+ m.width = br.width();
+ m.height = br.height();
+ m.baselineX = br.x();
+ m.baselineY = -br.y();
+
+ metric = m_metrics.insert(glyph, m);
+ }
+
+ return metric.value();
+}
+
+QSGDistanceFieldGlyphCache::TexCoord QSGDistanceFieldGlyphCache::glyphTexCoord(glyph_t glyph) const
+{
+ return m_cacheData->texCoords.value(glyph);
+}
+
+static QSGDistanceFieldGlyphCache::Texture g_emptyTexture;
+
+const QSGDistanceFieldGlyphCache::Texture *QSGDistanceFieldGlyphCache::glyphTexture(glyph_t glyph) const
+{
+ QHash<glyph_t, Texture*>::const_iterator it = m_cacheData->glyphTextures.find(glyph);
+ if (it == m_cacheData->glyphTextures.constEnd())
+ return &g_emptyTexture;
+ return it.value();
+}
+
+void QSGDistanceFieldGlyphCache::populate(const QVector<glyph_t> &glyphs)
+{
+ QSet<glyph_t> newGlyphs;
+ int count = glyphs.count();
+ for (int i = 0; i < count; ++i) {
+ glyph_t glyphIndex = glyphs.at(i);
+ if ((int) glyphIndex >= glyphCount()) {
+ qWarning("Warning: distance-field glyph is not available with index %d", glyphIndex);
+ continue;
+ }
+
+ if (m_cacheData->texCoords.contains(glyphIndex) || newGlyphs.contains(glyphIndex))
+ continue;
+
+ QPainterPath path = m_referenceFont.pathForGlyph(glyphIndex);
+ m_cacheData->glyphPaths.insert(glyphIndex, path);
+ if (path.isEmpty()) {
+ TexCoord c;
+ c.width = 0;
+ c.height = 0;
+ m_cacheData->texCoords.insert(glyphIndex, c);
+ continue;
+ }
+
+ newGlyphs.insert(glyphIndex);
+ }
+
+ if (newGlyphs.isEmpty())
+ return;
+
+ QVector<glyph_t> glyphsVec;
+ QSet<glyph_t>::const_iterator it = newGlyphs.constBegin();
+ while (it != newGlyphs.constEnd()) {
+ glyphsVec.append(*it);
+ ++it;
+ }
+ requestGlyphs(glyphsVec);
+}
+
+void QSGDistanceFieldGlyphCache::release(const QVector<glyph_t> &glyphs)
+{
+ releaseGlyphs(glyphs);
+}
+
+void QSGDistanceFieldGlyphCache::update()
+{
+ if (m_cacheData->pendingGlyphs.isEmpty())
+ return;
+
+ QHash<glyph_t, QImage> distanceFields;
+
+ // ### Remove before final release
+ static bool cacheDistanceFields = QGuiApplication::arguments().contains(QLatin1String("--cache-distance-fields"));
+
+ QString tmpPath = QString::fromLatin1("%1/.qt/").arg(QDir::tempPath());
+ QString keyBase = QString::fromLatin1("%1%2%3_%4_%5_%6.fontblob")
+ .arg(tmpPath)
+ .arg(m_font.familyName())
+ .arg(m_font.styleName())
+ .arg(m_font.weight())
+ .arg(m_font.style());
+
+ if (cacheDistanceFields && !QFile::exists(tmpPath))
+ QDir(tmpPath).mkpath(tmpPath);
+
+ for (int i = 0; i < m_cacheData->pendingGlyphs.size(); ++i) {
+ glyph_t glyphIndex = m_cacheData->pendingGlyphs.at(i);
+
+ if (cacheDistanceFields) {
+ QString key = keyBase.arg(glyphIndex);
+ QFile file(key);
+ if (file.open(QFile::ReadOnly)) {
+ int fileSize = file.size();
+ int dim = sqrt(float(fileSize));
+ QByteArray blob = file.readAll();
+ QImage df(dim, dim, QImage::Format_Indexed8);
+ memcpy(df.bits(), blob.constData(), fileSize);
+ distanceFields.insert(glyphIndex, df);
+ continue;
+ }
+ }
+
+ QImage distanceField = qt_renderDistanceFieldGlyph(m_font, glyphIndex, m_cacheData->doubleGlyphResolution);
+ distanceFields.insert(glyphIndex, distanceField);
+
+ if (cacheDistanceFields) {
+ QString key = keyBase.arg(glyphIndex);
+ QFile file(key);
+ file.open(QFile::WriteOnly);
+ file.write((const char *) distanceField.constBits(), distanceField.width() * distanceField.height());
+ }
+ }
+
+ m_cacheData->pendingGlyphs.reset();
+
+ storeGlyphs(distanceFields);
+}
+
+void QSGDistanceFieldGlyphCache::addGlyphPositions(const QList<GlyphPosition> &glyphs)
+{
+ int count = glyphs.count();
+ for (int i = 0; i < count; ++i) {
+ GlyphPosition glyph = glyphs.at(i);
+
+ QPainterPath path = m_cacheData->glyphPaths.value(glyph.glyph);
+ QRectF br = path.boundingRect();
+ TexCoord c;
+ c.xMargin = QT_DISTANCEFIELD_RADIUS(m_cacheData->doubleGlyphResolution) / qreal(QT_DISTANCEFIELD_SCALE(m_cacheData->doubleGlyphResolution));
+ c.yMargin = QT_DISTANCEFIELD_RADIUS(m_cacheData->doubleGlyphResolution) / qreal(QT_DISTANCEFIELD_SCALE(m_cacheData->doubleGlyphResolution));
+ c.x = glyph.position.x();
+ c.y = glyph.position.y();
+ c.width = br.width();
+ c.height = br.height();
+
+ m_cacheData->texCoords.insert(glyph.glyph, c);
+ }
+}
+
+void QSGDistanceFieldGlyphCache::addGlyphTextures(const QVector<glyph_t> &glyphs, const Texture &tex)
+{
+ int i = m_cacheData->textures.indexOf(tex);
+ if (i == -1) {
+ m_cacheData->textures.append(tex);
+ i = m_cacheData->textures.size() - 1;
+ } else {
+ m_cacheData->textures[i].size = tex.size;
+ }
+ Texture *texture = &(m_cacheData->textures[i]);
+
+ int count = glyphs.count();
+ for (int j = 0; j < count; ++j)
+ m_cacheData->glyphTextures.insert(glyphs.at(j), texture);
+
+ QLinkedList<QSGDistanceFieldGlyphNode *>::iterator it = m_cacheData->m_registeredNodes.begin();
+ while (it != m_cacheData->m_registeredNodes.end()) {
+ (*it)->updateGeometry();
+ ++it;
+ }
+}
+
+void QSGDistanceFieldGlyphCache::markGlyphsToRender(const QVector<glyph_t> &glyphs)
+{
+ int count = glyphs.count();
+ for (int i = 0; i < count; ++i)
+ m_cacheData->pendingGlyphs.add(glyphs.at(i));
+}
+
+void QSGDistanceFieldGlyphCache::removeGlyph(glyph_t glyph)
+{
+ m_cacheData->texCoords.remove(glyph);
+ m_cacheData->glyphTextures.remove(glyph);
+}
+
+void QSGDistanceFieldGlyphCache::updateTexture(GLuint oldTex, GLuint newTex, const QSize &newTexSize)
+{
+ int count = m_cacheData->textures.count();
+ for (int i = 0; i < count; ++i) {
+ Texture &tex = m_cacheData->textures[i];
+ if (tex.textureId == oldTex) {
+ tex.textureId = newTex;
+ tex.size = newTexSize;
+ return;
+ }
+ }
+}
+
+bool QSGDistanceFieldGlyphCache::containsGlyph(glyph_t glyph) const
+{
+ return m_cacheData->texCoords.contains(glyph);
+}
+
+void QSGDistanceFieldGlyphCache::registerGlyphNode(QSGDistanceFieldGlyphNode *node)
+{
+ m_cacheData->m_registeredNodes.append(node);
+}
+
+void QSGDistanceFieldGlyphCache::unregisterGlyphNode(QSGDistanceFieldGlyphNode *node)
+{
+ m_cacheData->m_registeredNodes.removeOne(node);
+}
+
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgadaptationlayer_p.h b/src/quick/scenegraph/qsgadaptationlayer_p.h
new file mode 100644
index 0000000000..5912802a84
--- /dev/null
+++ b/src/quick/scenegraph/qsgadaptationlayer_p.h
@@ -0,0 +1,255 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef ADAPTATIONINTERFACES_H
+#define ADAPTATIONINTERFACES_H
+
+#include <QtQuick/qsgnode.h>
+#include <QtQuick/qsgtexture.h>
+#include <QtCore/qobject.h>
+#include <QtCore/qrect.h>
+#include <QtGui/qbrush.h>
+#include <QtGui/qcolor.h>
+#include <QtCore/qsharedpointer.h>
+#include <QtGui/qglyphrun.h>
+#include <QtCore/qurl.h>
+#include <private/qfontengine_p.h>
+#include <QtGui/private/qdatabuffer_p.h>
+#include <private/qopenglcontext_p.h>
+
+// ### remove
+#include <QtQuick/private/qquicktext_p.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGNode;
+class QImage;
+class TextureReference;
+class QSGDistanceFieldGlyphCacheManager;
+class QSGDistanceFieldGlyphNode;
+
+// TODO: Rename from XInterface to AbstractX.
+class Q_QUICK_EXPORT QSGRectangleNode : public QSGGeometryNode
+{
+public:
+ virtual void setRect(const QRectF &rect) = 0;
+ virtual void setColor(const QColor &color) = 0;
+ virtual void setPenColor(const QColor &color) = 0;
+ virtual void setPenWidth(qreal width) = 0;
+ virtual void setGradientStops(const QGradientStops &stops) = 0;
+ virtual void setRadius(qreal radius) = 0;
+ virtual void setAligned(bool aligned) = 0;
+
+ virtual void update() = 0;
+};
+
+
+class Q_QUICK_EXPORT QSGImageNode : public QSGGeometryNode
+{
+public:
+ virtual void setTargetRect(const QRectF &rect) = 0;
+ virtual void setSourceRect(const QRectF &rect) = 0;
+ virtual void setTexture(QSGTexture *texture) = 0;
+
+ virtual void setMipmapFiltering(QSGTexture::Filtering filtering) = 0;
+ virtual void setFiltering(QSGTexture::Filtering filtering) = 0;
+ virtual void setHorizontalWrapMode(QSGTexture::WrapMode wrapMode) = 0;
+ virtual void setVerticalWrapMode(QSGTexture::WrapMode wrapMode) = 0;
+
+ virtual void update() = 0;
+};
+
+
+class Q_QUICK_EXPORT QSGGlyphNode : public QSGGeometryNode
+{
+public:
+ enum AntialiasingMode
+ {
+ GrayAntialiasing,
+ LowQualitySubPixelAntialiasing,
+ HighQualitySubPixelAntialiasing
+ };
+
+ virtual void setGlyphs(const QPointF &position, const QGlyphRun &glyphs) = 0;
+ virtual void setColor(const QColor &color) = 0;
+ virtual void setStyle(QQuickText::TextStyle style) = 0;
+ virtual void setStyleColor(const QColor &color) = 0;
+ virtual QPointF baseLine() const = 0;
+
+ virtual QRectF boundingRect() const { return m_bounding_rect; }
+ virtual void setBoundingRect(const QRectF &bounds) { m_bounding_rect = bounds; }
+
+ virtual void setPreferredAntialiasingMode(AntialiasingMode) = 0;
+
+ virtual void update() = 0;
+
+protected:
+ QRectF m_bounding_rect;
+};
+
+class Q_QUICK_EXPORT QSGDistanceFieldGlyphCache
+{
+public:
+ QSGDistanceFieldGlyphCache(QSGDistanceFieldGlyphCacheManager *man, QOpenGLContext *c, const QRawFont &font);
+ virtual ~QSGDistanceFieldGlyphCache();
+
+ struct Metrics {
+ qreal width;
+ qreal height;
+ qreal baselineX;
+ qreal baselineY;
+
+ bool isNull() const { return width == 0 || height == 0; }
+ };
+
+ struct TexCoord {
+ qreal x;
+ qreal y;
+ qreal width;
+ qreal height;
+ qreal xMargin;
+ qreal yMargin;
+
+ TexCoord() : x(0), y(0), width(-1), height(-1), xMargin(0), yMargin(0) { }
+
+ bool isNull() const { return width <= 0 || height <= 0; }
+ bool isValid() const { return width >= 0 && height >= 0; }
+ };
+
+ struct Texture {
+ GLuint textureId;
+ QSize size;
+
+ Texture() : textureId(0), size(QSize()) { }
+ bool operator == (const Texture &other) const { return textureId == other.textureId; }
+ };
+
+ const QSGDistanceFieldGlyphCacheManager *manager() const { return m_manager; }
+
+ const QRawFont &font() const { return m_font; }
+
+ qreal fontScale() const;
+ int distanceFieldRadius() const;
+ int glyphCount() const { return m_glyphCount; }
+ bool doubleGlyphResolution() const { return m_cacheData->doubleGlyphResolution; }
+
+ Metrics glyphMetrics(glyph_t glyph);
+ TexCoord glyphTexCoord(glyph_t glyph) const;
+ const Texture *glyphTexture(glyph_t glyph) const;
+
+ void populate(const QVector<glyph_t> &glyphs);
+ void release(const QVector<glyph_t> &glyphs);
+
+ void update();
+
+ void registerGlyphNode(QSGDistanceFieldGlyphNode *node);
+ void unregisterGlyphNode(QSGDistanceFieldGlyphNode *node);
+
+protected:
+ struct GlyphPosition {
+ glyph_t glyph;
+ QPointF position;
+ };
+
+ virtual void requestGlyphs(const QVector<glyph_t> &glyphs) = 0;
+ virtual void storeGlyphs(const QHash<glyph_t, QImage> &glyphs) = 0;
+ virtual void releaseGlyphs(const QVector<glyph_t> &glyphs) = 0;
+
+ void addGlyphPositions(const QList<GlyphPosition> &glyphs);
+ void addGlyphTextures(const QVector<glyph_t> &glyphs, const Texture &tex);
+ void markGlyphsToRender(const QVector<glyph_t> &glyphs);
+ void removeGlyph(glyph_t glyph);
+
+ void updateTexture(GLuint oldTex, GLuint newTex, const QSize &newTexSize);
+
+ bool containsGlyph(glyph_t glyph) const;
+
+ QOpenGLContext *ctx;
+
+private:
+ struct GlyphCacheData : public QOpenGLSharedResource {
+ QList<Texture> textures;
+ QHash<glyph_t, Texture*> glyphTextures;
+ QHash<glyph_t, TexCoord> texCoords;
+ QDataBuffer<glyph_t> pendingGlyphs;
+ QHash<glyph_t, QPainterPath> glyphPaths;
+ bool doubleGlyphResolution;
+ QLinkedList<QSGDistanceFieldGlyphNode*> m_registeredNodes;
+
+ GlyphCacheData(QOpenGLContext *ctx)
+ : QOpenGLSharedResource(ctx->shareGroup())
+ , pendingGlyphs(64)
+ , doubleGlyphResolution(false)
+ {}
+
+ void invalidateResource()
+ {
+ textures.clear();
+ glyphTextures.clear();
+ texCoords.clear();
+ }
+
+ void freeResource(QOpenGLContext *)
+ {
+ }
+ };
+
+ QSGDistanceFieldGlyphCacheManager *m_manager;
+
+ QRawFont m_font;
+ QRawFont m_referenceFont;
+
+ int m_glyphCount;
+ QHash<glyph_t, Metrics> m_metrics;
+
+ GlyphCacheData *cacheData();
+ GlyphCacheData *m_cacheData;
+ static QHash<QString, QOpenGLMultiGroupSharedResource> m_caches_data;
+};
+
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp
new file mode 100644
index 0000000000..93fea15921
--- /dev/null
+++ b/src/quick/scenegraph/qsgcontext.cpp
@@ -0,0 +1,513 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgcontext_p.h"
+#include <QtQuick/private/qsgrenderer_p.h>
+#include <QtQuick/qsgnode.h>
+
+#include <QtQuick/private/qdeclarativepixmapcache_p.h>
+
+#include <private/qsgdefaultrenderer_p.h>
+
+#include <QtQuick/private/qsgdistancefieldutil_p.h>
+#include <QtQuick/private/qsgdefaultdistancefieldglyphcache_p.h>
+#include <private/qsgdefaultrectanglenode_p.h>
+#include <private/qsgdefaultimagenode_p.h>
+#include <private/qsgdefaultglyphnode_p.h>
+#include <private/qsgdistancefieldglyphnode_p.h>
+
+#include <QtQuick/private/qsgtexture_p.h>
+#include <QGuiApplication>
+#include <QOpenGLContext>
+
+#include <QDeclarativeImageProvider>
+
+#include <private/qobject_p.h>
+#include <qmutex.h>
+#include <private/qdeclarativeglobal_p.h>
+
+DEFINE_BOOL_CONFIG_OPTION(qmlFlashMode, QML_FLASH_MODE)
+DEFINE_BOOL_CONFIG_OPTION(qmlTranslucentMode, QML_TRANSLUCENT_MODE)
+DEFINE_BOOL_CONFIG_OPTION(qmlDisableDistanceField, QML_DISABLE_DISTANCEFIELD)
+
+/*
+ Comments about this class from Gunnar:
+
+ The QSGContext class is right now two things.. The first is the
+ adaptation layer and central storage ground for all the things
+ in the scene graph, like textures and materials. This part really
+ belongs inside the scene graph coreapi.
+
+ The other part is the QML adaptation classes, like how to implement
+ rectangle nodes. This is not part of the scene graph core API, but
+ more part of the QML adaptation of scene graph.
+
+ If we ever move the scene graph core API into its own thing, this class
+ needs to be split in two. Right now its one because we're lazy when it comes
+ to defining plugin interfaces..
+*/
+
+
+QT_BEGIN_NAMESPACE
+
+class QSGContextPrivate : public QObjectPrivate
+{
+public:
+ QSGContextPrivate()
+ : rootNode(0)
+ , renderer(0)
+ , gl(0)
+ , distanceFieldCacheManager(0)
+ , flashMode(qmlFlashMode())
+ , distanceFieldDisabled(qmlDisableDistanceField())
+ {
+ renderAlpha = qmlTranslucentMode() ? 0.5 : 1;
+ }
+
+ ~QSGContextPrivate()
+ {
+ }
+
+ QSGRootNode *rootNode;
+ QSGRenderer *renderer;
+
+ QOpenGLContext *gl;
+
+ QHash<QSGMaterialType *, QSGMaterialShader *> materials;
+ QHash<QDeclarativeTextureFactory *, QSGTexture *> textures;
+
+ QSGDistanceFieldGlyphCacheManager *distanceFieldCacheManager;
+
+ bool flashMode;
+ float renderAlpha;
+ bool distanceFieldDisabled;
+};
+
+
+/*!
+ \class QSGContext
+
+ \brief The QSGContext holds the scene graph entry points for one QML engine.
+
+ The context is not ready for use until it has a QOpenGLContext. Once that happens,
+ the scene graph population can start.
+
+ \internal
+ */
+
+QSGContext::QSGContext(QObject *parent) :
+ QObject(*(new QSGContextPrivate), parent)
+{
+}
+
+
+QSGContext::~QSGContext()
+{
+ Q_D(QSGContext);
+ qDeleteAll(d->textures.values());
+ d->textures.clear();
+ delete d->renderer;
+ delete d->rootNode;
+ qDeleteAll(d->materials.values());
+ delete d->distanceFieldCacheManager;
+}
+
+
+QSGTexture *QSGContext::textureForFactory(QDeclarativeTextureFactory *factory)
+{
+ Q_D(QSGContext);
+ if (!factory)
+ return 0;
+
+ QSGTexture *texture = d->textures.value(factory);
+ if (!texture) {
+ if (QDeclarativeDefaultTextureFactory *dtf = qobject_cast<QDeclarativeDefaultTextureFactory *>(factory))
+ texture = createTexture(dtf->image());
+ else
+ texture = factory->createTexture();
+ d->textures.insert(factory, texture);
+ connect(factory, SIGNAL(destroyed(QObject *)), this, SLOT(textureFactoryDestroyed(QObject *)));
+ }
+ return texture;
+}
+
+
+void QSGContext::textureFactoryDestroyed(QObject *o)
+{
+ Q_D(QSGContext);
+ QDeclarativeTextureFactory *f = static_cast<QDeclarativeTextureFactory *>(o);
+
+ // This function will only be called on the scene graph thread, so it is
+ // safe to directly delete the texture here.
+ delete d->textures.take(f);
+}
+
+
+
+/*!
+ Returns the renderer. The renderer instance is created through the adaptation layer.
+ */
+QSGRenderer *QSGContext::renderer() const
+{
+ Q_D(const QSGContext);
+ return d->renderer;
+}
+
+
+/*!
+ Returns the root node. The root node instance is only created once the scene graph
+ context becomes ready.
+ */
+QSGRootNode *QSGContext::rootNode() const
+{
+ Q_D(const QSGContext);
+ return d->rootNode;
+}
+
+
+QOpenGLContext *QSGContext::glContext() const
+{
+ Q_D(const QSGContext);
+ return d->gl;
+}
+
+/*!
+ Initializes the scene graph context with the GL context \a context. This also
+ emits the ready() signal so that the QML graph can start building scene graph nodes.
+ */
+void QSGContext::initialize(QOpenGLContext *context)
+{
+ Q_D(QSGContext);
+
+ Q_ASSERT(!d->gl);
+
+ d->gl = context;
+
+ d->renderer = createRenderer();
+ d->renderer->setClearColor(Qt::white);
+
+ d->rootNode = new QSGRootNode();
+ d->renderer->setRootNode(d->rootNode);
+
+ emit ready();
+}
+
+
+/*!
+ Returns if the scene graph context is ready or not, meaning that it has a valid
+ GL context.
+ */
+bool QSGContext::isReady() const
+{
+ Q_D(const QSGContext);
+ return d->gl;
+}
+
+
+void QSGContext::renderNextFrame(QOpenGLFramebufferObject *fbo)
+{
+ Q_D(QSGContext);
+
+ if (fbo) {
+ QSGBindableFbo bindable(fbo);
+ d->renderer->renderScene(bindable);
+ } else {
+ d->renderer->renderScene();
+ }
+
+}
+
+/*!
+ Factory function for scene graph backends of the Rectangle element.
+ */
+QSGRectangleNode *QSGContext::createRectangleNode()
+{
+ return new QSGDefaultRectangleNode(this);
+}
+
+/*!
+ Factory function for scene graph backends of the Image element.
+ */
+QSGImageNode *QSGContext::createImageNode()
+{
+ return new QSGDefaultImageNode;
+}
+
+/*!
+ Factory function for scene graph backends of the distance-field glyph cache.
+ */
+QSGDistanceFieldGlyphCache *QSGContext::createDistanceFieldGlyphCache(const QRawFont &font)
+{
+ Q_D(QSGContext);
+ return new QSGDefaultDistanceFieldGlyphCache(d->distanceFieldCacheManager, glContext(), font);
+}
+
+/*!
+ Factory function for scene graph backends of the Text elements;
+ */
+QSGGlyphNode *QSGContext::createGlyphNode()
+{
+ Q_D(QSGContext);
+
+ // ### Do something with these before final release...
+ static bool doSubpixel = qApp->arguments().contains(QLatin1String("--text-subpixel-antialiasing"));
+ static bool doLowQualSubpixel = qApp->arguments().contains(QLatin1String("--text-subpixel-antialiasing-lowq"));
+ static bool doGray = qApp->arguments().contains(QLatin1String("--text-gray-antialiasing"));
+
+ if (d->distanceFieldDisabled) {
+ return new QSGDefaultGlyphNode;
+ } else {
+ if (!d->distanceFieldCacheManager) {
+ d->distanceFieldCacheManager = new QSGDistanceFieldGlyphCacheManager(this);
+ if (doSubpixel)
+ d->distanceFieldCacheManager->setDefaultAntialiasingMode(QSGGlyphNode::HighQualitySubPixelAntialiasing);
+ else if (doLowQualSubpixel)
+ d->distanceFieldCacheManager->setDefaultAntialiasingMode(QSGGlyphNode::LowQualitySubPixelAntialiasing);
+ else if (doGray)
+ d->distanceFieldCacheManager->setDefaultAntialiasingMode(QSGGlyphNode::GrayAntialiasing);
+ }
+
+ QSGGlyphNode *node = new QSGDistanceFieldGlyphNode(d->distanceFieldCacheManager);
+ return node;
+ }
+}
+
+/*!
+ Factory function for the scene graph renderers.
+
+ The renderers are used for the toplevel renderer and once for every
+ QQuickShaderEffectSource used in the QML scene.
+ */
+QSGRenderer *QSGContext::createRenderer()
+{
+ // ### Do something with this before release...
+ static bool doFrontToBack = qApp->arguments().contains(QLatin1String("--opaque-front-to-back"));
+ QSGDefaultRenderer *renderer = new QSGDefaultRenderer(this);
+ if (doFrontToBack) {
+ printf("QSGContext: Sorting opaque nodes front to back...\n");
+ renderer->setSortFrontToBackEnabled(true);
+ }
+ return renderer;
+}
+
+
+
+/*!
+ Return true if the image provider supports direct decoding of images,
+ straight into textures without going through a QImage first.
+
+ If the implementation returns true from this function, the decodeImageToTexture() function
+ will be called to read data from a QIODevice, rather than QML decoding
+ the image using QImageReader and passing the result to setImage().
+
+ \warning This function will be called from outside the GUI and rendering threads
+ and must not make use of OpenGL.
+ */
+
+bool QSGContext::canDecodeImageToTexture() const
+{
+ return true;
+}
+
+
+
+/*!
+ Decode the data in \a dev directly to a texture provider of \a requestSize size.
+ The size of the decoded data should be written to \a impsize.
+
+ If the implementation fails to decode the image data, it should return 0. The
+ image data will then be decoded normally.
+
+ \warning This function will be called from outside the GUI and renderer threads
+ and must not make use of GL calls.
+ */
+
+QSGTexture *QSGContext::decodeImageToTexture(QIODevice *dev,
+ QSize *size,
+ const QSize &requestSize)
+{
+ Q_UNUSED(dev);
+ Q_UNUSED(size);
+ Q_UNUSED(requestSize);
+ return 0;
+}
+
+
+
+QSurfaceFormat QSGContext::defaultSurfaceFormat() const
+{
+ QSurfaceFormat format;
+ format.setDepthBufferSize(24);
+ format.setStencilBufferSize(8);
+ format.setSamples(16);
+ return format;
+}
+
+
+/*!
+ Factory function for texture objects.
+
+ If \a image is a valid image, the QSGTexture::setImage function
+ will be called with \a image as argument.
+ */
+
+QSGTexture *QSGContext::createTexture(const QImage &image) const
+{
+ QSGPlainTexture *t = new QSGPlainTexture();
+ if (!image.isNull())
+ t->setImage(image);
+ return t;
+}
+
+
+
+/*!
+ Returns the minimum supported framebuffer object size.
+ */
+
+QSize QSGContext::minimumFBOSize() const
+{
+#ifdef Q_OS_MAC
+ return QSize(33, 33);
+#else
+ return QSize(1, 1);
+#endif
+}
+
+
+
+/*!
+ Returns a material shader for the given material.
+ */
+
+QSGMaterialShader *QSGContext::prepareMaterial(QSGMaterial *material)
+{
+ Q_D(QSGContext);
+ QSGMaterialType *type = material->type();
+ QSGMaterialShader *shader = d->materials.value(type);
+ if (shader)
+ return shader;
+
+ shader = material->createShader();
+ shader->compile();
+ shader->initialize();
+ d->materials[type] = shader;
+
+ return shader;
+}
+
+
+
+/*!
+ Sets whether the scene graph should render with flashing update rectangles or not
+ */
+
+void QSGContext::setFlashModeEnabled(bool enabled)
+{
+ d_func()->flashMode = enabled;
+}
+
+
+/*!
+ Returns true if the scene graph should be rendered with flashing update rectangles
+ */
+bool QSGContext::isFlashModeEnabled() const
+{
+ return d_func()->flashMode;
+}
+
+
+/*!
+ Sets the toplevel opacity for rendering. This value will be multiplied into all
+ drawing calls where possible.
+
+ The default value is 1. Any other value will cause artifacts and is primarily
+ useful for debugging.
+ */
+void QSGContext::setRenderAlpha(qreal renderAlpha)
+{
+ d_func()->renderAlpha = renderAlpha;
+}
+
+
+/*!
+ Returns the toplevel opacity used for rendering.
+
+ The default value is 1.
+
+ \sa setRenderAlpha()
+ */
+qreal QSGContext::renderAlpha() const
+{
+ return d_func()->renderAlpha;
+}
+
+
+/*!
+ Sets whether or not the scene graph should use the distance field technique to render text
+ */
+void QSGContext::setDistanceFieldEnabled(bool enabled)
+{
+ d_func()->distanceFieldDisabled = !enabled;
+}
+
+
+/*!
+ Returns true if the scene graph uses the distance field technique to render text
+ */
+bool QSGContext::isDistanceFieldEnabled() const
+{
+ return !d_func()->distanceFieldDisabled;
+}
+
+
+
+/*!
+ Creates a new animation driver.
+ */
+
+QAnimationDriver *QSGContext::createAnimationDriver(QObject *parent)
+{
+ return new QAnimationDriver(parent);
+}
+
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgcontext_p.h b/src/quick/scenegraph/qsgcontext_p.h
new file mode 100644
index 0000000000..ded9d2727a
--- /dev/null
+++ b/src/quick/scenegraph/qsgcontext_p.h
@@ -0,0 +1,142 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGCONTEXT_H
+#define QSGCONTEXT_H
+
+#include <QtCore/QObject>
+#include <QtCore/qabstractanimation.h>
+
+#include <QtGui/QImage>
+#include <QtGui/QSurfaceFormat>
+
+#include <private/qrawfont_p.h>
+
+#include <QtQuick/qsgnode.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGContextPrivate;
+class QSGRectangleNode;
+class QSGImageNode;
+class QSGGlyphNode;
+class QSGRenderer;
+class QSGDistanceFieldGlyphCache;
+
+class QSGTexture;
+class QSGMaterial;
+class QSGMaterialShader;
+class QSGEngine;
+
+class QOpenGLContext;
+class QOpenGLFramebufferObject;
+
+class QDeclarativeTextureFactory;
+
+class Q_QUICK_EXPORT QSGContext : public QObject
+{
+ Q_OBJECT
+ Q_DECLARE_PRIVATE(QSGContext)
+
+public:
+ explicit QSGContext(QObject *parent = 0);
+ ~QSGContext();
+
+ virtual void initialize(QOpenGLContext *context);
+
+ QSGRenderer *renderer() const;
+
+ void setRootNode(QSGRootNode *node);
+ QSGRootNode *rootNode() const;
+
+ QOpenGLContext *glContext() const;
+
+ bool isReady() const;
+
+ QSGMaterialShader *prepareMaterial(QSGMaterial *material);
+
+ virtual void renderNextFrame(QOpenGLFramebufferObject *fbo = 0);
+
+ virtual QSGDistanceFieldGlyphCache *createDistanceFieldGlyphCache(const QRawFont &font);
+
+ virtual QSGRectangleNode *createRectangleNode();
+ virtual QSGImageNode *createImageNode();
+ virtual QSGGlyphNode *createGlyphNode();
+ virtual QSGRenderer *createRenderer();
+
+ virtual bool canDecodeImageToTexture() const;
+ virtual QSGTexture *decodeImageToTexture(QIODevice *dev,
+ QSize *size,
+ const QSize &requestSize);
+ virtual QSGTexture *createTexture(const QImage &image = QImage()) const;
+ virtual QSize minimumFBOSize() const;
+
+ virtual QSurfaceFormat defaultSurfaceFormat() const;
+
+ QSGTexture *textureForFactory(QDeclarativeTextureFactory *factory);
+
+ static QSGContext *createDefaultContext();
+
+ void setFlashModeEnabled(bool enabled);
+ bool isFlashModeEnabled() const;
+
+ void setRenderAlpha(qreal renderAlpha);
+ qreal renderAlpha() const;
+
+ void setDistanceFieldEnabled(bool enabled);
+ bool isDistanceFieldEnabled() const;
+
+ virtual QAnimationDriver *createAnimationDriver(QObject *parent);
+
+signals:
+ void ready();
+
+public slots:
+ void textureFactoryDestroyed(QObject *o);
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QSGCONTEXT_H
diff --git a/src/quick/scenegraph/qsgcontextplugin.cpp b/src/quick/scenegraph/qsgcontextplugin.cpp
new file mode 100644
index 0000000000..a07793f44f
--- /dev/null
+++ b/src/quick/scenegraph/qsgcontextplugin.cpp
@@ -0,0 +1,104 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgcontextplugin_p.h"
+#include <QtQuick/private/qsgcontext_p.h>
+#include <QtGui/qguiapplication.h>
+#include <QtCore/private/qfactoryloader_p.h>
+#include <QtCore/qlibraryinfo.h>
+
+QT_BEGIN_NAMESPACE
+
+QSGContextPlugin::QSGContextPlugin(QObject *parent)
+ : QObject(parent)
+{
+}
+
+QSGContextPlugin::~QSGContextPlugin()
+{
+}
+
+#if !defined (QT_NO_LIBRARY) && !defined(QT_NO_SETTINGS)
+Q_GLOBAL_STATIC_WITH_ARGS(QFactoryLoader, loader,
+ (QSGContextFactoryInterface_iid, QLatin1String("/scenegraph")))
+#endif
+
+/*!
+ \fn QSGContext *QSGContext::createDefaultContext()
+
+ Creates a default scene graph context for the current hardware.
+ This may load a device-specific plugin.
+*/
+QSGContext *QSGContext::createDefaultContext()
+{
+ const QStringList args = QGuiApplication::arguments();
+ QString device;
+ for (int index = 0; index < args.count(); ++index) {
+ if (args.at(index).startsWith(QLatin1String("--device="))) {
+ device = args.at(index).mid(9);
+ break;
+ }
+ }
+ if (device.isEmpty())
+ device = QString::fromLocal8Bit(qgetenv("QMLSCENE_DEVICE"));
+ if (device.isEmpty())
+ return new QSGContext();
+
+#if !defined (QT_NO_LIBRARY) && !defined(QT_NO_SETTINGS)
+ if (QSGContextFactoryInterface *factory
+ = qobject_cast<QSGContextFactoryInterface*>
+ (loader()->instance(device))) {
+ QSGContext *context = factory->create(device);
+ if (context)
+ return context;
+ }
+#ifndef QT_NO_DEBUG
+ qWarning("Could not create scene graph context for device '%s'"
+ " - check that plugins are installed correctly in %s",
+ qPrintable(device),
+ qPrintable(QLibraryInfo::location(QLibraryInfo::PluginsPath)));
+#endif
+#endif // QT_NO_LIBRARY || QT_NO_SETTINGS
+
+ return new QSGContext();
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgcontextplugin_p.h b/src/quick/scenegraph/qsgcontextplugin_p.h
new file mode 100644
index 0000000000..a480ee51eb
--- /dev/null
+++ b/src/quick/scenegraph/qsgcontextplugin_p.h
@@ -0,0 +1,80 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGCONTEXTPLUGIN_H
+#define QSGCONTEXTPLUGIN_H
+
+#include <QtQuick/qtquickglobal.h>
+#include <QtCore/qplugin.h>
+#include <QtCore/qfactoryinterface.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGContext;
+
+struct Q_QUICK_EXPORT QSGContextFactoryInterface : public QFactoryInterface
+{
+ virtual QSGContext *create(const QString &key) const = 0;
+};
+
+#define QSGContextFactoryInterface_iid \
+ "com.trolltech.Qt.QSGContextFactoryInterface"
+Q_DECLARE_INTERFACE(QSGContextFactoryInterface, QSGContextFactoryInterface_iid)
+
+class Q_QUICK_EXPORT QSGContextPlugin : public QObject, public QSGContextFactoryInterface
+{
+ Q_OBJECT
+ Q_INTERFACES(QSGContextFactoryInterface:QFactoryInterface)
+public:
+ explicit QSGContextPlugin(QObject *parent = 0);
+ virtual ~QSGContextPlugin();
+
+ virtual QStringList keys() const = 0;
+ virtual QSGContext *create(const QString &key) const = 0;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QSGCONTEXTPLUGIN_H
diff --git a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp
new file mode 100644
index 0000000000..95ccc8f437
--- /dev/null
+++ b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp
@@ -0,0 +1,324 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgdefaultdistancefieldglyphcache_p.h"
+
+#include <QtQuick/private/qsgdistancefieldutil_p.h>
+#include <qopenglfunctions.h>
+
+QT_BEGIN_NAMESPACE
+
+QHash<QString, QOpenGLMultiGroupSharedResource> QSGDefaultDistanceFieldGlyphCache::m_textures_data;
+
+QSGDefaultDistanceFieldGlyphCache::DistanceFieldTextureData *QSGDefaultDistanceFieldGlyphCache::textureData(QOpenGLContext *c)
+{
+ QString key = QString::fromLatin1("%1_%2_%3_%4")
+ .arg(font().familyName())
+ .arg(font().styleName())
+ .arg(font().weight())
+ .arg(font().style());
+ return m_textures_data[key].value<QSGDefaultDistanceFieldGlyphCache::DistanceFieldTextureData>(c);
+}
+
+QSGDefaultDistanceFieldGlyphCache::QSGDefaultDistanceFieldGlyphCache(QSGDistanceFieldGlyphCacheManager *man, QOpenGLContext *c, const QRawFont &font)
+ : QSGDistanceFieldGlyphCache(man, c, font)
+ , m_maxTextureSize(0)
+{
+ m_textureData = textureData(c);
+}
+
+void QSGDefaultDistanceFieldGlyphCache::requestGlyphs(const QVector<glyph_t> &glyphs)
+{
+ int count = glyphs.count();
+
+ // Avoid useless and costly glyph re-generation
+ if (cacheIsFull() && !m_textureData->unusedGlyphs.isEmpty()) {
+ for (int i = 0; i < count; ++i) {
+ glyph_t glyphIndex = glyphs.at(i);
+ if (containsGlyph(glyphIndex) && m_textureData->unusedGlyphs.contains(glyphIndex))
+ m_textureData->unusedGlyphs.remove(glyphIndex);
+ }
+ }
+
+ QList<GlyphPosition> glyphPositions;
+ QVector<glyph_t> glyphsToRender;
+
+ for (int i = 0; i < count; ++i) {
+ glyph_t glyphIndex = glyphs.at(i);
+
+ if (++m_textureData->glyphRefCount[glyphIndex] == 1)
+ m_textureData->unusedGlyphs.remove(glyphIndex);
+
+ if (cacheIsFull() && m_textureData->unusedGlyphs.isEmpty())
+ continue;
+
+ GlyphPosition p;
+ p.glyph = glyphIndex;
+ p.position = QPointF(m_textureData->currX, m_textureData->currY);
+
+ if (!cacheIsFull()) {
+ m_textureData->currX += QT_DISTANCEFIELD_TILESIZE(doubleGlyphResolution());
+ if (m_textureData->currX >= maxTextureSize()) {
+ m_textureData->currX = 0;
+ m_textureData->currY += QT_DISTANCEFIELD_TILESIZE(doubleGlyphResolution());
+ }
+ } else {
+ // Recycle glyphs
+ if (!m_textureData->unusedGlyphs.isEmpty()) {
+ glyph_t unusedGlyph = *m_textureData->unusedGlyphs.constBegin();
+ TexCoord unusedCoord = glyphTexCoord(unusedGlyph);
+ p.position = QPointF(unusedCoord.x, unusedCoord.y);
+ m_textureData->unusedGlyphs.remove(unusedGlyph);
+ removeGlyph(unusedGlyph);
+ }
+ }
+
+ if (p.position.y() < maxTextureSize()) {
+ glyphPositions.append(p);
+ glyphsToRender.append(glyphIndex);
+ }
+ }
+
+ addGlyphPositions(glyphPositions);
+ markGlyphsToRender(glyphsToRender);
+}
+
+void QSGDefaultDistanceFieldGlyphCache::storeGlyphs(const QHash<glyph_t, QImage> &glyphs)
+{
+ int requiredWidth = maxTextureSize();
+ int rows = 128 / (requiredWidth / QT_DISTANCEFIELD_TILESIZE(doubleGlyphResolution())); // Enough rows to fill the latin1 set by default..
+ int requiredHeight = qMin(maxTextureSize(),
+ qMax(m_textureData->currY + QT_DISTANCEFIELD_TILESIZE(doubleGlyphResolution()),
+ QT_DISTANCEFIELD_TILESIZE(doubleGlyphResolution()) * rows));
+
+ resizeTexture((requiredWidth), (requiredHeight));
+ glBindTexture(GL_TEXTURE_2D, m_textureData->texture);
+
+ QVector<glyph_t> glyphTextures;
+
+ QHash<glyph_t, QImage>::const_iterator it;
+ for (it = glyphs.constBegin(); it != glyphs.constEnd(); ++it) {
+ glyph_t glyphIndex = it.key();
+ TexCoord c = glyphTexCoord(glyphIndex);
+
+ glyphTextures.append(glyphIndex);
+
+ QImage glyph = it.value();
+
+ if (useWorkaroundBrokenFBOReadback()) {
+ uchar *inBits = glyph.scanLine(0);
+ uchar *outBits = m_textureData->image.scanLine(int(c.y)) + int(c.x);
+ for (int y = 0; y < glyph.height(); ++y) {
+ qMemCopy(outBits, inBits, glyph.width());
+ inBits += glyph.bytesPerLine();
+ outBits += m_textureData->image.bytesPerLine();
+ }
+ }
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, glyph.width(), glyph.height(), GL_ALPHA, GL_UNSIGNED_BYTE, glyph.constBits());
+ }
+
+ Texture t;
+ t.textureId = m_textureData->texture;
+ t.size = m_textureData->size;
+ addGlyphTextures(glyphTextures, t);
+}
+
+void QSGDefaultDistanceFieldGlyphCache::releaseGlyphs(const QVector<glyph_t> &glyphs)
+{
+ int count = glyphs.count();
+ for (int i = 0; i < count; ++i) {
+ glyph_t glyphIndex = glyphs.at(i);
+ if (--m_textureData->glyphRefCount[glyphIndex] == 0 && !glyphTexCoord(glyphIndex).isNull())
+ m_textureData->unusedGlyphs.insert(glyphIndex);
+ }
+}
+
+void QSGDefaultDistanceFieldGlyphCache::createTexture(int width, int height)
+{
+ if (useWorkaroundBrokenFBOReadback() && m_textureData->image.isNull())
+ m_textureData->image = QImage(width, height, QImage::Format_Indexed8);
+
+ while (glGetError() != GL_NO_ERROR) { }
+
+ glGenTextures(1, &m_textureData->texture);
+ glBindTexture(GL_TEXTURE_2D, m_textureData->texture);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ m_textureData->size = QSize(width, height);
+
+ GLuint error = glGetError();
+ if (error != GL_NO_ERROR) {
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glDeleteTextures(1, &m_textureData->texture);
+ m_textureData->texture = 0;
+ }
+
+}
+
+void QSGDefaultDistanceFieldGlyphCache::resizeTexture(int width, int height)
+{
+ int oldWidth = m_textureData->size.width();
+ int oldHeight = m_textureData->size.height();
+ if (width == oldWidth && height == oldHeight)
+ return;
+
+ GLuint oldTexture = m_textureData->texture;
+ createTexture(width, height);
+
+ if (!oldTexture)
+ return;
+
+ updateTexture(oldTexture, m_textureData->texture, m_textureData->size);
+
+ if (useWorkaroundBrokenFBOReadback()) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, oldWidth, oldHeight, GL_ALPHA, GL_UNSIGNED_BYTE, m_textureData->image.constBits());
+ m_textureData->image = m_textureData->image.copy(0, 0, width, height);
+ glDeleteTextures(1, &oldTexture);
+ return;
+ }
+
+ if (!m_textureData->blitProgram)
+ m_textureData->createBlitProgram();
+
+ Q_ASSERT(m_textureData->blitProgram);
+
+ if (!m_textureData->fbo)
+ ctx->functions()->glGenFramebuffers(1, &m_textureData->fbo);
+ ctx->functions()->glBindFramebuffer(GL_FRAMEBUFFER, m_textureData->fbo);
+
+ GLuint tmp_texture;
+ glGenTextures(1, &tmp_texture);
+ glBindTexture(GL_TEXTURE_2D, tmp_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ ctx->functions()->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D, tmp_texture, 0);
+
+ ctx->functions()->glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, oldTexture);
+
+ // save current render states
+ GLboolean stencilTestEnabled;
+ GLboolean depthTestEnabled;
+ GLboolean scissorTestEnabled;
+ GLboolean blendEnabled;
+ GLint viewport[4];
+ GLint oldProgram;
+ glGetBooleanv(GL_STENCIL_TEST, &stencilTestEnabled);
+ glGetBooleanv(GL_DEPTH_TEST, &depthTestEnabled);
+ glGetBooleanv(GL_SCISSOR_TEST, &scissorTestEnabled);
+ glGetBooleanv(GL_BLEND, &blendEnabled);
+ glGetIntegerv(GL_VIEWPORT, &viewport[0]);
+ glGetIntegerv(GL_CURRENT_PROGRAM, &oldProgram);
+
+ glDisable(GL_STENCIL_TEST);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_SCISSOR_TEST);
+ glDisable(GL_BLEND);
+
+ glViewport(0, 0, oldWidth, oldHeight);
+
+ ctx->functions()->glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, m_textureData->blitVertexCoordinateArray);
+ ctx->functions()->glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, m_textureData->blitTextureCoordinateArray);
+
+ m_textureData->blitProgram->bind();
+ m_textureData->blitProgram->enableAttributeArray(int(QT_VERTEX_COORDS_ATTR));
+ m_textureData->blitProgram->enableAttributeArray(int(QT_TEXTURE_COORDS_ATTR));
+ m_textureData->blitProgram->disableAttributeArray(int(QT_OPACITY_ATTR));
+ m_textureData->blitProgram->setUniformValue("imageTexture", GLuint(0));
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ glBindTexture(GL_TEXTURE_2D, m_textureData->texture);
+
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
+
+ ctx->functions()->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_RENDERBUFFER, 0);
+ glDeleteTextures(1, &tmp_texture);
+ glDeleteTextures(1, &oldTexture);
+
+ ctx->functions()->glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ // restore render states
+ if (stencilTestEnabled)
+ glEnable(GL_STENCIL_TEST);
+ if (depthTestEnabled)
+ glEnable(GL_DEPTH_TEST);
+ if (scissorTestEnabled)
+ glEnable(GL_SCISSOR_TEST);
+ if (blendEnabled)
+ glEnable(GL_BLEND);
+ glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
+ ctx->functions()->glUseProgram(oldProgram);
+}
+
+bool QSGDefaultDistanceFieldGlyphCache::useWorkaroundBrokenFBOReadback() const
+{
+ static bool set = false;
+ static bool useWorkaround = false;
+ if (!set) {
+ QOpenGLContextPrivate *ctx_p = static_cast<QOpenGLContextPrivate *>(QOpenGLContextPrivate::get(ctx));
+ useWorkaround = ctx_p->workaround_brokenFBOReadBack;
+ set = true;
+ }
+ return useWorkaround;
+}
+
+int QSGDefaultDistanceFieldGlyphCache::maxTextureSize() const
+{
+ if (!m_maxTextureSize)
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize);
+ return m_maxTextureSize;
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h
new file mode 100644
index 0000000000..b52ec45107
--- /dev/null
+++ b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h
@@ -0,0 +1,165 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGDEFAULTDISTANCEFIELDGLYPHCACHE_H
+#define QSGDEFAULTDISTANCEFIELDGLYPHCACHE_H
+
+#include <QtGui/qopenglfunctions.h>
+#include <private/qsgadaptationlayer_p.h>
+#include <qopenglshaderprogram.h>
+#include <QtGui/private/qopenglengineshadersource_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGDefaultDistanceFieldGlyphCache : public QSGDistanceFieldGlyphCache
+{
+public:
+ QSGDefaultDistanceFieldGlyphCache(QSGDistanceFieldGlyphCacheManager *man, QOpenGLContext *c, const QRawFont &font);
+
+ void requestGlyphs(const QVector<glyph_t> &glyphs);
+ void storeGlyphs(const QHash<glyph_t, QImage> &glyphs);
+ void releaseGlyphs(const QVector<glyph_t> &glyphs);
+
+ bool cacheIsFull() const { return m_textureData->currY >= maxTextureSize(); }
+ bool useWorkaroundBrokenFBOReadback() const;
+ int maxTextureSize() const;
+
+private:
+ void createTexture(int width, int height);
+ void resizeTexture(int width, int height);
+
+ mutable int m_maxTextureSize;
+
+ struct DistanceFieldTextureData : public QOpenGLSharedResource {
+ GLuint texture;
+ GLuint fbo;
+ QSize size;
+ QHash<glyph_t, quint32> glyphRefCount;
+ QSet<glyph_t> unusedGlyphs;
+ int currX;
+ int currY;
+ QImage image;
+
+ QOpenGLShaderProgram *blitProgram;
+ GLfloat blitVertexCoordinateArray[8];
+ GLfloat blitTextureCoordinateArray[8];
+
+ DistanceFieldTextureData(QOpenGLContext *ctx)
+ : QOpenGLSharedResource(ctx->shareGroup())
+ , texture(0)
+ , fbo(0)
+ , currX(0)
+ , currY(0)
+ , blitProgram(0)
+ {
+ blitVertexCoordinateArray[0] = -1.0f;
+ blitVertexCoordinateArray[1] = -1.0f;
+ blitVertexCoordinateArray[2] = 1.0f;
+ blitVertexCoordinateArray[3] = -1.0f;
+ blitVertexCoordinateArray[4] = 1.0f;
+ blitVertexCoordinateArray[5] = 1.0f;
+ blitVertexCoordinateArray[6] = -1.0f;
+ blitVertexCoordinateArray[7] = 1.0f;
+
+ blitTextureCoordinateArray[0] = 0.0f;
+ blitTextureCoordinateArray[1] = 0.0f;
+ blitTextureCoordinateArray[2] = 1.0f;
+ blitTextureCoordinateArray[3] = 0.0f;
+ blitTextureCoordinateArray[4] = 1.0f;
+ blitTextureCoordinateArray[5] = 1.0f;
+ blitTextureCoordinateArray[6] = 0.0f;
+ blitTextureCoordinateArray[7] = 1.0f;
+ }
+
+ void invalidateResource()
+ {
+ texture = 0;
+ fbo = 0;
+ size = QSize();
+ delete blitProgram;
+ blitProgram = 0;
+ }
+
+ void freeResource(QOpenGLContext *ctx)
+ {
+ glDeleteTextures(1, &texture);
+ ctx->functions()->glDeleteFramebuffers(1, &fbo);
+ delete blitProgram;
+ blitProgram = 0;
+ }
+
+ void createBlitProgram()
+ {
+ blitProgram = new QOpenGLShaderProgram;
+ {
+ QString source;
+ source.append(QLatin1String(qopenglslMainWithTexCoordsVertexShader));
+ source.append(QLatin1String(qopenglslUntransformedPositionVertexShader));
+
+ QOpenGLShader *vertexShader = new QOpenGLShader(QOpenGLShader::Vertex, blitProgram);
+ vertexShader->compileSourceCode(source);
+
+ blitProgram->addShader(vertexShader);
+ }
+ {
+ QString source;
+ source.append(QLatin1String(qopenglslMainFragmentShader));
+ source.append(QLatin1String(qopenglslImageSrcFragmentShader));
+
+ QOpenGLShader *fragmentShader = new QOpenGLShader(QOpenGLShader::Fragment, blitProgram);
+ fragmentShader->compileSourceCode(source);
+
+ blitProgram->addShader(fragmentShader);
+ }
+ blitProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
+ blitProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
+ blitProgram->link();
+ }
+ };
+
+ DistanceFieldTextureData *textureData(QOpenGLContext *c);
+ DistanceFieldTextureData *m_textureData;
+ static QHash<QString, QOpenGLMultiGroupSharedResource> m_textures_data;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGDEFAULTDISTANCEFIELDGLYPHCACHE_H
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode.cpp b/src/quick/scenegraph/qsgdefaultglyphnode.cpp
new file mode 100644
index 0000000000..f41fbe486a
--- /dev/null
+++ b/src/quick/scenegraph/qsgdefaultglyphnode.cpp
@@ -0,0 +1,95 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgdefaultglyphnode_p.h"
+#include "qsgdefaultglyphnode_p_p.h"
+
+#include <qopenglshaderprogram.h>
+#include <private/qfont_p.h>
+
+QT_BEGIN_NAMESPACE
+
+QSGDefaultGlyphNode::QSGDefaultGlyphNode()
+ : m_material(0)
+ , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 0)
+{
+ m_geometry.setDrawingMode(GL_TRIANGLES);
+ setGeometry(&m_geometry);
+}
+
+QSGDefaultGlyphNode::~QSGDefaultGlyphNode()
+{
+ delete m_material;
+}
+
+void QSGDefaultGlyphNode::setColor(const QColor &color)
+{
+ m_color = color;
+ if (m_material != 0) {
+ m_material->setColor(color);
+ markDirty(DirtyMaterial);
+ }
+}
+
+void QSGDefaultGlyphNode::setGlyphs(const QPointF &position, const QGlyphRun &glyphs)
+{
+ if (m_material != 0)
+ delete m_material;
+
+ QRawFont font = glyphs.rawFont();
+ m_material = new QSGTextMaskMaterial(font);
+ m_material->setColor(m_color);
+
+ QRectF boundingRect;
+ m_material->populate(position, glyphs.glyphIndexes(), glyphs.positions(), geometry(),
+ &boundingRect, &m_baseLine);
+
+ setMaterial(m_material);
+ setBoundingRect(boundingRect);
+
+ markDirty(DirtyGeometry);
+
+#ifdef QML_RUNTIME_TESTING
+ description = QLatin1String("glyphs");
+#endif
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
new file mode 100644
index 0000000000..36efe9b570
--- /dev/null
+++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
@@ -0,0 +1,306 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgdefaultglyphnode_p_p.h"
+
+#include <qopenglshaderprogram.h>
+
+#include <QtGui/private/qopengltextureglyphcache_p.h>
+#include <private/qfontengine_p.h>
+#include <private/qopenglextensions_p.h>
+
+#include <QtQuick/private/qsgtexture_p.h>
+
+#include <private/qrawfont_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGTextMaskMaterialData : public QSGMaterialShader
+{
+public:
+ QSGTextMaskMaterialData();
+
+ virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ virtual char const *const *attributeNames() const;
+private:
+ virtual void initialize();
+ virtual const char *vertexShader() const;
+ virtual const char *fragmentShader() const;
+
+ int m_matrix_id;
+ int m_color_id;
+ int m_textureScale_id;
+};
+
+const char *QSGTextMaskMaterialData::vertexShader() const {
+ return
+ "uniform highp mat4 matrix; \n"
+ "uniform highp vec2 textureScale; \n"
+ "attribute highp vec4 vCoord; \n"
+ "attribute highp vec2 tCoord; \n"
+ "varying highp vec2 sampleCoord; \n"
+ "void main() { \n"
+ " sampleCoord = tCoord * textureScale; \n"
+ " gl_Position = matrix * vCoord; \n"
+ "}";
+}
+
+const char *QSGTextMaskMaterialData::fragmentShader() const {
+ return
+ "varying highp vec2 sampleCoord; \n"
+ "uniform sampler2D texture; \n"
+ "uniform lowp vec4 color; \n"
+ "void main() { \n"
+ " gl_FragColor = color * texture2D(texture, sampleCoord).a; \n"
+ "}";
+}
+
+char const *const *QSGTextMaskMaterialData::attributeNames() const
+{
+ static char const *const attr[] = { "vCoord", "tCoord", 0 };
+ return attr;
+}
+
+QSGTextMaskMaterialData::QSGTextMaskMaterialData()
+{
+}
+
+void QSGTextMaskMaterialData::initialize()
+{
+ m_matrix_id = program()->uniformLocation("matrix");
+ m_color_id = program()->uniformLocation("color");
+ m_textureScale_id = program()->uniformLocation("textureScale");
+}
+
+void QSGTextMaskMaterialData::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
+{
+ Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
+ QSGTextMaskMaterial *material = static_cast<QSGTextMaskMaterial *>(newEffect);
+ QSGTextMaskMaterial *oldMaterial = static_cast<QSGTextMaskMaterial *>(oldEffect);
+
+ if (oldMaterial == 0 || material->color() != oldMaterial->color() || state.isOpacityDirty()) {
+ QVector4D color(material->color().redF(), material->color().greenF(),
+ material->color().blueF(), material->color().alphaF());
+ color *= state.opacity();
+ program()->setUniformValue(m_color_id, color);
+ }
+
+ bool updated = material->ensureUpToDate();
+ Q_ASSERT(material->texture());
+
+ Q_ASSERT(oldMaterial == 0 || oldMaterial->texture());
+ if (updated
+ || oldMaterial == 0
+ || oldMaterial->texture()->textureId() != material->texture()->textureId()) {
+ program()->setUniformValue(m_textureScale_id, QVector2D(1.0 / material->cacheTextureWidth(),
+ 1.0 / material->cacheTextureHeight()));
+ glBindTexture(GL_TEXTURE_2D, material->texture()->textureId());
+
+ // Set the mag/min filters to be linear. We only need to do this when the texture
+ // has been recreated.
+ if (updated) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ }
+ }
+
+ if (state.isMatrixDirty())
+ program()->setUniformValue(m_matrix_id, state.combinedMatrix());
+}
+
+QSGTextMaskMaterial::QSGTextMaskMaterial(const QRawFont &font)
+ : m_texture(0), m_glyphCache(), m_font(font)
+{
+ init();
+}
+
+QSGTextMaskMaterial::~QSGTextMaskMaterial()
+{
+}
+
+void QSGTextMaskMaterial::init()
+{
+ Q_ASSERT(m_font.isValid());
+
+ QFontEngineGlyphCache::Type type = QFontEngineGlyphCache::Raster_A8;
+ setFlag(Blending, true);
+
+ QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext());
+ Q_ASSERT(ctx != 0);
+
+ QRawFontPrivate *fontD = QRawFontPrivate::get(m_font);
+ if (fontD->fontEngine != 0) {
+ m_glyphCache = fontD->fontEngine->glyphCache(ctx, type, QTransform());
+ if (!m_glyphCache || m_glyphCache->cacheType() != type) {
+ m_glyphCache = new QOpenGLTextureGlyphCache(type, QTransform());
+ fontD->fontEngine->setGlyphCache(ctx, m_glyphCache.data());
+ }
+ }
+}
+
+void QSGTextMaskMaterial::populate(const QPointF &p,
+ const QVector<quint32> &glyphIndexes,
+ const QVector<QPointF> &glyphPositions,
+ QSGGeometry *geometry,
+ QRectF *boundingRect,
+ QPointF *baseLine)
+{
+ Q_ASSERT(m_font.isValid());
+ QVector<QFixedPoint> fixedPointPositions;
+ for (int i=0; i<glyphPositions.size(); ++i)
+ fixedPointPositions.append(QFixedPoint::fromPointF(glyphPositions.at(i)));
+
+ QTextureGlyphCache *cache = glyphCache();
+
+ QRawFontPrivate *fontD = QRawFontPrivate::get(m_font);
+ cache->populate(fontD->fontEngine, glyphIndexes.size(), glyphIndexes.constData(),
+ fixedPointPositions.data());
+ cache->fillInPendingGlyphs();
+
+ int margin = cache->glyphMargin();
+
+ Q_ASSERT(geometry->indexType() == GL_UNSIGNED_SHORT);
+ geometry->allocate(glyphIndexes.size() * 4, glyphIndexes.size() * 6);
+ QVector4D *vp = (QVector4D *)geometry->vertexDataAsTexturedPoint2D();
+ Q_ASSERT(geometry->sizeOfVertex() == sizeof(QVector4D));
+ ushort *ip = geometry->indexDataAsUShort();
+
+ QPointF position(p.x(), p.y() - m_font.ascent());
+ bool supportsSubPixelPositions = fontD->fontEngine->supportsSubPixelPositions();
+ for (int i=0; i<glyphIndexes.size(); ++i) {
+ QFixed subPixelPosition;
+ if (supportsSubPixelPositions)
+ subPixelPosition = fontD->fontEngine->subPixelPositionForX(QFixed::fromReal(glyphPositions.at(i).x()));
+
+ QTextureGlyphCache::GlyphAndSubPixelPosition glyph(glyphIndexes.at(i), subPixelPosition);
+ const QTextureGlyphCache::Coord &c = cache->coords.value(glyph);
+
+ QPointF glyphPosition = glyphPositions.at(i) + position;
+ int x = qRound(glyphPosition.x()) + c.baseLineX - margin;
+ int y = qRound(glyphPosition.y()) - c.baseLineY - margin;
+
+ *boundingRect |= QRectF(x + margin, y + margin, c.w, c.h);
+
+ float cx1 = x;
+ float cx2 = x + c.w;
+ float cy1 = y;
+ float cy2 = y + c.h;
+
+ float tx1 = c.x;
+ float tx2 = (c.x + c.w);
+ float ty1 = c.y;
+ float ty2 = (c.y + c.h);
+
+ if (baseLine->isNull())
+ *baseLine = glyphPosition;
+
+ vp[4 * i + 0] = QVector4D(cx1, cy1, tx1, ty1);
+ vp[4 * i + 1] = QVector4D(cx2, cy1, tx2, ty1);
+ vp[4 * i + 2] = QVector4D(cx1, cy2, tx1, ty2);
+ vp[4 * i + 3] = QVector4D(cx2, cy2, tx2, ty2);
+
+ int o = i * 4;
+ ip[6 * i + 0] = o + 0;
+ ip[6 * i + 1] = o + 2;
+ ip[6 * i + 2] = o + 3;
+ ip[6 * i + 3] = o + 3;
+ ip[6 * i + 4] = o + 1;
+ ip[6 * i + 5] = o + 0;
+ }
+}
+
+QSGMaterialType *QSGTextMaskMaterial::type() const
+{
+ static QSGMaterialType type;
+ return &type;
+}
+
+QOpenGLTextureGlyphCache *QSGTextMaskMaterial::glyphCache() const
+{
+ return static_cast<QOpenGLTextureGlyphCache*>(m_glyphCache.data());
+}
+
+QSGMaterialShader *QSGTextMaskMaterial::createShader() const
+{
+ return new QSGTextMaskMaterialData;
+}
+
+int QSGTextMaskMaterial::compare(const QSGMaterial *o) const
+{
+ Q_ASSERT(o && type() == o->type());
+ const QSGTextMaskMaterial *other = static_cast<const QSGTextMaskMaterial *>(o);
+ if (m_glyphCache != other->m_glyphCache)
+ return m_glyphCache - other->m_glyphCache;
+ QRgb c1 = m_color.rgba();
+ QRgb c2 = other->m_color.rgba();
+ return int(c2 < c1) - int(c1 < c2);
+}
+
+bool QSGTextMaskMaterial::ensureUpToDate()
+{
+ QSize glyphCacheSize(glyphCache()->width(), glyphCache()->height());
+ if (glyphCacheSize != m_size) {
+ if (m_texture)
+ delete m_texture;
+ m_texture = new QSGPlainTexture();
+ m_texture->setTextureId(glyphCache()->texture());
+ m_texture->setTextureSize(QSize(glyphCache()->width(), glyphCache()->height()));
+ m_texture->setOwnsTexture(false);
+
+ m_size = glyphCacheSize;
+
+ return true;
+ } else {
+ return false;
+ }
+}
+
+int QSGTextMaskMaterial::cacheTextureWidth() const
+{
+ return glyphCache()->width();
+}
+
+int QSGTextMaskMaterial::cacheTextureHeight() const
+{
+ return glyphCache()->height();
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.h b/src/quick/scenegraph/qsgdefaultglyphnode_p.h
new file mode 100644
index 0000000000..cc14d33a30
--- /dev/null
+++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.h
@@ -0,0 +1,85 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef DEFAULT_GLYPHNODE_H
+#define DEFAULT_GLYPHNODE_H
+
+#include <private/qsgadaptationlayer_p.h>
+#include <QtQuick/qsgnode.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QGlyphs;
+class QSGTextMaskMaterial;
+class QSGDefaultGlyphNode: public QSGGlyphNode
+{
+public:
+ QSGDefaultGlyphNode();
+ ~QSGDefaultGlyphNode();
+
+ virtual QPointF baseLine() const { return m_baseLine; }
+ virtual void setGlyphs(const QPointF &position, const QGlyphRun &glyphs);
+ virtual void setColor(const QColor &color);
+
+ virtual void setPreferredAntialiasingMode(AntialiasingMode) { }
+ virtual void setStyle(QQuickText::TextStyle) { }
+ virtual void setStyleColor(const QColor &) { }
+
+ virtual void update() { }
+
+private:
+ QGlyphRun m_glyphs;
+ QPointF m_position;
+ QColor m_color;
+
+ QPointF m_baseLine;
+ QSGTextMaskMaterial *m_material;
+
+ QSGGeometry m_geometry;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // DEFAULT_GLYPHNODE_H
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p_p.h b/src/quick/scenegraph/qsgdefaultglyphnode_p_p.h
new file mode 100644
index 0000000000..2378178a1b
--- /dev/null
+++ b/src/quick/scenegraph/qsgdefaultglyphnode_p_p.h
@@ -0,0 +1,96 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef TEXTMASKMATERIAL_H
+#define TEXTMASKMATERIAL_H
+
+#include <qcolor.h>
+#include <QtQuick/qsgmaterial.h>
+#include <QtQuick/qsgtexture.h>
+#include <QtQuick/qsggeometry.h>
+#include <qshareddata.h>
+#include <QtQuick/private/qsgtexture_p.h>
+#include <qrawfont.h>
+
+QT_BEGIN_NAMESPACE
+
+class QFontEngineGlyphCache;
+class QOpenGLTextureGlyphCache;
+class QFontEngine;
+class Geometry;
+class QSGTextMaskMaterial: public QSGMaterial
+{
+public:
+ QSGTextMaskMaterial(const QRawFont &font);
+ ~QSGTextMaskMaterial();
+
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+ virtual int compare(const QSGMaterial *other) const;
+
+ void setColor(const QColor &color) { m_color = color; }
+ const QColor &color() const { return m_color; }
+
+ QSGTexture *texture() const { return m_texture; }
+
+ int cacheTextureWidth() const;
+ int cacheTextureHeight() const;
+
+ bool ensureUpToDate();
+
+ QOpenGLTextureGlyphCache *glyphCache() const;
+ void populate(const QPointF &position,
+ const QVector<quint32> &glyphIndexes, const QVector<QPointF> &glyphPositions,
+ QSGGeometry *geometry, QRectF *boundingRect, QPointF *baseLine);
+
+private:
+ void init();
+
+ QSGPlainTexture *m_texture;
+ QExplicitlySharedDataPointer<QFontEngineGlyphCache> m_glyphCache;
+ QRawFont m_font;
+ QColor m_color;
+ QSize m_size;
+};
+
+QT_END_NAMESPACE
+
+#endif // TEXTMASKMATERIAL_H
diff --git a/src/quick/scenegraph/qsgdefaultimagenode.cpp b/src/quick/scenegraph/qsgdefaultimagenode.cpp
new file mode 100644
index 0000000000..f360aaef0d
--- /dev/null
+++ b/src/quick/scenegraph/qsgdefaultimagenode.cpp
@@ -0,0 +1,293 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgdefaultimagenode_p.h"
+
+#include <QtQuick/private/qsgtextureprovider_p.h>
+
+#include <QtCore/qvarlengtharray.h>
+#include <QtCore/qmath.h>
+#include <QtGui/qopenglfunctions.h>
+
+QT_BEGIN_NAMESPACE
+
+QSGDefaultImageNode::QSGDefaultImageNode()
+ : m_sourceRect(0, 0, 1, 1)
+ , m_dirtyGeometry(false)
+ , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
+{
+ setMaterial(&m_materialO);
+ setOpaqueMaterial(&m_material);
+ setGeometry(&m_geometry);
+
+#ifdef QML_RUNTIME_TESTING
+ description = QLatin1String("image");
+#endif
+}
+
+void QSGDefaultImageNode::setTargetRect(const QRectF &rect)
+{
+ if (rect == m_targetRect)
+ return;
+ m_targetRect = rect;
+ m_dirtyGeometry = true;
+}
+
+void QSGDefaultImageNode::setSourceRect(const QRectF &rect)
+{
+ if (rect == m_sourceRect)
+ return;
+ m_sourceRect = rect;
+ m_dirtyGeometry = true;
+}
+
+
+void QSGDefaultImageNode::setFiltering(QSGTexture::Filtering filtering)
+{
+ if (m_material.filtering() == filtering)
+ return;
+
+ m_material.setFiltering(filtering);
+ m_materialO.setFiltering(filtering);
+ markDirty(DirtyMaterial);
+}
+
+
+void QSGDefaultImageNode::setMipmapFiltering(QSGTexture::Filtering filtering)
+{
+ if (m_material.mipmapFiltering() == filtering)
+ return;
+
+ m_material.setMipmapFiltering(filtering);
+ m_materialO.setMipmapFiltering(filtering);
+ markDirty(DirtyMaterial);
+}
+
+void QSGDefaultImageNode::setVerticalWrapMode(QSGTexture::WrapMode wrapMode)
+{
+ if (m_material.verticalWrapMode() == wrapMode)
+ return;
+
+ m_material.setVerticalWrapMode(wrapMode);
+ m_materialO.setVerticalWrapMode(wrapMode);
+ markDirty(DirtyMaterial);
+}
+
+void QSGDefaultImageNode::setHorizontalWrapMode(QSGTexture::WrapMode wrapMode)
+{
+ if (m_material.horizontalWrapMode() == wrapMode)
+ return;
+
+ m_material.setHorizontalWrapMode(wrapMode);
+ m_materialO.setHorizontalWrapMode(wrapMode);
+ markDirty(DirtyMaterial);
+}
+
+
+void QSGDefaultImageNode::setTexture(QSGTexture *texture)
+{
+ if (texture == m_material.texture())
+ return;
+
+ m_material.setTexture(texture);
+ m_materialO.setTexture(texture);
+ // Texture cleanup
+// if (!texture.isNull())
+// m_material.setBlending(texture->hasAlphaChannel());
+ markDirty(DirtyMaterial);
+
+ // Because the texture can be a different part of the atlas, we need to update it...
+ m_dirtyGeometry = true;
+}
+
+void QSGDefaultImageNode::update()
+{
+ if (m_dirtyGeometry)
+ updateGeometry();
+}
+
+void QSGDefaultImageNode::preprocess()
+{
+ bool doDirty = false;
+ QSGDynamicTexture *t = qobject_cast<QSGDynamicTexture *>(m_material.texture());
+ if (t) {
+ doDirty = t->updateTexture();
+ updateGeometry();
+ }
+// ### texture cleanup
+// bool alpha = m_material.blending();
+// if (!m_material->texture().isNull() && alpha != m_material.texture()->hasAlphaChannel()) {
+// m_material.setBlending(!alpha);
+// doDirty = true;
+// }
+
+ if (doDirty)
+ markDirty(DirtyMaterial);
+}
+
+inline static bool isPowerOfTwo(int x)
+{
+ // Assumption: x >= 1
+ return x == (x & -x);
+}
+
+namespace {
+ struct X { float x, tx; };
+ struct Y { float y, ty; };
+}
+
+void QSGDefaultImageNode::updateGeometry()
+{
+ const QSGTexture *t = m_material.texture();
+ if (!t) {
+ m_geometry.allocate(4);
+ m_geometry.setDrawingMode(GL_TRIANGLE_STRIP);
+ QSGGeometry::updateTexturedRectGeometry(&m_geometry, QRectF(), QRectF());
+ } else {
+ QRectF textureRect = t->textureSubRect();
+
+ bool isSubRect = textureRect != QRectF(0, 0, 1, 1);
+ const int ceilRight = qCeil(m_sourceRect.right());
+ const int floorLeft = qFloor(m_sourceRect.left());
+ const int ceilBottom = qCeil(m_sourceRect.bottom());
+ const int floorTop = qFloor(m_sourceRect.top());
+ const int hCells = ceilRight - floorLeft;
+ const int vCells = ceilBottom - floorTop;
+ bool isRepeating = hCells > 1 || vCells > 1;
+
+#ifdef QT_OPENGL_ES_2
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ bool npotSupported = ctx->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextures);
+
+ QSize size = t->textureSize();
+ bool isNpot = !isPowerOfTwo(size.width()) || !isPowerOfTwo(size.height());
+
+ if (isRepeating && (isSubRect || (isNpot && !npotSupported))) {
+#else
+ if (isRepeating && isSubRect) {
+#endif
+ m_geometry.allocate(hCells * vCells * 4, hCells * vCells * 6);
+ m_geometry.setDrawingMode(GL_TRIANGLES);
+ QVarLengthArray<X, 32> xData(2 * hCells);
+ QVarLengthArray<Y, 32> yData(2 * vCells);
+ X *xs = xData.data();
+ Y *ys = yData.data();
+
+ xs->x = m_targetRect.left();
+ xs->tx = textureRect.x() + (m_sourceRect.left() - floorLeft) * textureRect.width();
+ ++xs;
+ ys->y = m_targetRect.top();
+ ys->ty = textureRect.y() + (m_sourceRect.top() - floorTop) * textureRect.height();
+ ++ys;
+
+ float a, b;
+ b = m_targetRect.width() / m_sourceRect.width();
+ a = m_targetRect.x() - m_sourceRect.x() * b;
+
+ float tex_x1 = textureRect.x();
+ float tex_x2 = textureRect.right();
+ float tex_y1 = textureRect.y();
+ float tex_y2 = textureRect.bottom();
+ for (int i = floorLeft + 1; i <= ceilRight - 1; ++i) {
+ xs[0].x = xs[1].x = a + b * i;
+ xs[0].tx = tex_x2;
+ xs[1].tx = tex_x1;
+ xs += 2;
+ }
+ b = m_targetRect.height() / m_sourceRect.height();
+ a = m_targetRect.y() - m_sourceRect.y() * b;
+ for (int i = floorTop + 1; i <= ceilBottom - 1; ++i) {
+ ys[0].y = ys[1].y = a + b * i;
+ ys[0].ty = tex_y2;
+ ys[1].ty = tex_y1;
+ ys += 2;
+ }
+
+ xs->x = m_targetRect.right();
+ xs->tx = textureRect.x() + (m_sourceRect.right() - ceilRight + 1) * textureRect.width();
+
+ ys->y = m_targetRect.bottom();
+ ys->ty = textureRect.y() + (m_sourceRect.bottom() - ceilBottom + 1) * textureRect.height();
+
+ QSGGeometry::TexturedPoint2D *vertices = m_geometry.vertexDataAsTexturedPoint2D();
+ ys = yData.data();
+ for (int j = 0; j < vCells; ++j, ys += 2) {
+ xs = xData.data();
+ for (int i = 0; i < hCells; ++i, xs += 2) {
+ vertices[0].x = vertices[2].x = xs[0].x;
+ vertices[0].tx = vertices[2].tx = xs[0].tx;
+ vertices[1].x = vertices[3].x = xs[1].x;
+ vertices[1].tx = vertices[3].tx = xs[1].tx;
+
+ vertices[0].y = vertices[1].y = ys[0].y;
+ vertices[0].ty = vertices[1].ty = ys[0].ty;
+ vertices[2].y = vertices[3].y = ys[1].y;
+ vertices[2].ty = vertices[3].ty = ys[1].ty;
+
+ vertices += 4;
+ }
+ }
+
+ quint16 *indices = m_geometry.indexDataAsUShort();
+ for (int i = 0; i < 4 * vCells * hCells; i += 4) {
+ *indices++ = i;
+ *indices++ = i + 2;
+ *indices++ = i + 3;
+ *indices++ = i + 3;
+ *indices++ = i + 1;
+ *indices++ = i;
+ }
+ } else {
+ QRectF sr(textureRect.x() + m_sourceRect.x() * textureRect.width(),
+ textureRect.y() + m_sourceRect.y() * textureRect.height(),
+ m_sourceRect.width() * textureRect.width(),
+ m_sourceRect.height() * textureRect.height());
+
+ m_geometry.allocate(4);
+ m_geometry.setDrawingMode(GL_TRIANGLE_STRIP);
+ QSGGeometry::updateTexturedRectGeometry(&m_geometry, m_targetRect, sr);
+ }
+ }
+ markDirty(DirtyGeometry);
+ m_dirtyGeometry = false;
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgdefaultimagenode_p.h b/src/quick/scenegraph/qsgdefaultimagenode_p.h
new file mode 100644
index 0000000000..f1b416d69c
--- /dev/null
+++ b/src/quick/scenegraph/qsgdefaultimagenode_p.h
@@ -0,0 +1,88 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#ifndef DEFAULT_PIXMAPNODE_H
+#define DEFAULT_PIXMAPNODE_H
+
+#include <private/qsgadaptationlayer_p.h>
+
+#include <QtQuick/qsgtexturematerial.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGDefaultImageNode : public QSGImageNode
+{
+public:
+ QSGDefaultImageNode();
+ virtual void setTargetRect(const QRectF &rect);
+ virtual void setSourceRect(const QRectF &rect);
+ virtual void setTexture(QSGTexture *t);
+ virtual void update();
+
+ virtual void setMipmapFiltering(QSGTexture::Filtering filtering);
+ virtual void setFiltering(QSGTexture::Filtering filtering);
+ virtual void setHorizontalWrapMode(QSGTexture::WrapMode wrapMode);
+ virtual void setVerticalWrapMode(QSGTexture::WrapMode wrapMode);
+
+ virtual void preprocess();
+
+private:
+ void updateGeometry();
+
+ QRectF m_targetRect;
+ QRectF m_sourceRect;
+
+ QSGOpaqueTextureMaterial m_material;
+ QSGTextureMaterial m_materialO;
+
+ uint m_dirtyGeometry : 1;
+
+ QSGGeometry m_geometry;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif
diff --git a/src/quick/scenegraph/qsgdefaultrectanglenode.cpp b/src/quick/scenegraph/qsgdefaultrectanglenode.cpp
new file mode 100644
index 0000000000..bb89b4a9f8
--- /dev/null
+++ b/src/quick/scenegraph/qsgdefaultrectanglenode.cpp
@@ -0,0 +1,548 @@
+
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+
+#include "qsgdefaultrectanglenode_p.h"
+
+#include <QtQuick/qsgvertexcolormaterial.h>
+#include <QtQuick/qsgtexturematerial.h>
+
+#include <QtQuick/private/qsgcontext_p.h>
+
+#include <QtCore/qmath.h>
+#include <QtCore/qvarlengtharray.h>
+
+QT_BEGIN_NAMESPACE
+
+QSGDefaultRectangleNode::QSGDefaultRectangleNode(QSGContext *context)
+ : m_border(0)
+ , m_radius(0)
+ , m_pen_width(0)
+ , m_aligned(true)
+ , m_gradient_is_opaque(true)
+ , m_dirty_geometry(false)
+ , m_default_geometry(QSGGeometry::defaultAttributes_Point2D(), 4)
+ , m_context(context)
+{
+ setGeometry(&m_default_geometry);
+ setMaterial(&m_fill_material);
+ m_border_material.setColor(QColor(0, 0, 0));
+
+ m_material_type = TypeFlat;
+
+#ifdef QML_RUNTIME_TESTING
+ description = QLatin1String("rectangle");
+#endif
+}
+
+QSGDefaultRectangleNode::~QSGDefaultRectangleNode()
+{
+ if (m_material_type == TypeVertexGradient)
+ delete material();
+ delete m_border;
+}
+
+QSGGeometryNode *QSGDefaultRectangleNode::border()
+{
+ if (!m_border) {
+ m_border = new QSGGeometryNode;
+ m_border->setMaterial(&m_border_material);
+ QSGGeometry *geometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), 0);
+ m_border->setGeometry(geometry);
+ m_border->setFlag(QSGNode::OwnsGeometry);
+ }
+ return m_border;
+}
+
+void QSGDefaultRectangleNode::setRect(const QRectF &rect)
+{
+ if (rect == m_rect)
+ return;
+ m_rect = rect;
+ m_dirty_geometry = true;
+}
+
+void QSGDefaultRectangleNode::setColor(const QColor &color)
+{
+ if (color == m_fill_material.color())
+ return;
+ m_fill_material.setColor(color);
+ if (m_gradient_stops.isEmpty()) {
+ Q_ASSERT(m_material_type == TypeFlat);
+ markDirty(DirtyMaterial);
+ }
+}
+
+void QSGDefaultRectangleNode::setPenColor(const QColor &color)
+{
+ if (color == m_border_material.color())
+ return;
+ m_border_material.setColor(color);
+ if (m_border)
+ m_border->markDirty(DirtyMaterial);
+}
+
+void QSGDefaultRectangleNode::setPenWidth(qreal width)
+{
+ if (width == m_pen_width)
+ return;
+ m_pen_width = width;
+ if (m_pen_width <= 0 && m_border && m_border->parent())
+ removeChildNode(m_border);
+ else if (m_pen_width > 0 && !border()->parent())
+ appendChildNode(m_border);
+ m_dirty_geometry = true;
+}
+
+
+void QSGDefaultRectangleNode::setGradientStops(const QGradientStops &stops)
+{
+ if (stops.constData() == m_gradient_stops.constData())
+ return;
+
+ m_gradient_stops = stops;
+
+ m_gradient_is_opaque = true;
+ for (int i = 0; i < stops.size(); ++i)
+ m_gradient_is_opaque &= stops.at(i).second.alpha() == 0xff;
+
+ if (stops.isEmpty()) {
+ // No gradient specified, use flat color.
+ if (m_material_type != TypeFlat) {
+ delete material();
+
+ setMaterial(&m_fill_material);
+ m_material_type = TypeFlat;
+
+ setGeometry(&m_default_geometry);
+ setFlag(OwnsGeometry, false);
+ }
+ } else {
+ if (m_material_type == TypeFlat) {
+ QSGVertexColorMaterial *material = new QSGVertexColorMaterial;
+ setMaterial(material);
+ m_material_type = TypeVertexGradient;
+ QSGGeometry *g = new QSGGeometry(QSGGeometry::defaultAttributes_ColoredPoint2D(), 0);
+ setGeometry(g);
+ setFlag(OwnsGeometry);
+ }
+ static_cast<QSGVertexColorMaterial *>(material())->setFlag(QSGMaterial::Blending, !m_gradient_is_opaque);
+ }
+
+ m_dirty_geometry = true;
+}
+
+void QSGDefaultRectangleNode::setRadius(qreal radius)
+{
+ if (radius == m_radius)
+ return;
+ m_radius = radius;
+ m_dirty_geometry = true;
+}
+
+void QSGDefaultRectangleNode::setAligned(bool aligned)
+{
+ if (aligned == m_aligned)
+ return;
+ m_aligned = aligned;
+ m_dirty_geometry = true;
+}
+
+void QSGDefaultRectangleNode::update()
+{
+ if (m_dirty_geometry) {
+ updateGeometry();
+ m_dirty_geometry = false;
+ }
+}
+
+struct Color4ub
+{
+ unsigned char r, g, b, a;
+};
+
+Color4ub operator *(Color4ub c, float t) { c.a *= t; c.r *= t; c.g *= t; c.b *= t; return c; }
+Color4ub operator +(Color4ub a, Color4ub b) { a.a += b.a; a.r += b.r; a.g += b.g; a.b += b.b; return a; }
+
+static inline Color4ub colorToColor4ub(const QColor &c)
+{
+ Color4ub color = { uchar(c.redF() * c.alphaF() * 255),
+ uchar(c.greenF() * c.alphaF() * 255),
+ uchar(c.blueF() * c.alphaF() * 255),
+ uchar(c.alphaF() * 255)
+ };
+ return color;
+}
+
+struct Vertex
+{
+ QVector2D position;
+};
+
+struct ColorVertex
+{
+ QVector2D position;
+ Color4ub color;
+};
+
+void QSGDefaultRectangleNode::updateGeometry()
+{
+ qreal penWidth = m_aligned ? qreal(qRound(m_pen_width)) : m_pen_width;
+
+ // fast path for the simple case...
+ if ((penWidth == 0 || m_border_material.color().alpha() == 0)
+ && m_radius == 0
+ && m_material_type == TypeFlat) {
+ QSGGeometry::updateRectGeometry(&m_default_geometry, m_rect);
+ return;
+ }
+
+ QSGGeometry *fill = geometry();
+
+ // Check that the vertex type matches the material.
+ Q_ASSERT(m_material_type != TypeFlat || fill->sizeOfVertex() == sizeof(Vertex));
+ Q_ASSERT(m_material_type != TypeVertexGradient || fill->sizeOfVertex() == sizeof(ColorVertex));
+
+ QSGGeometry *borderGeometry = 0;
+ if (m_border) {
+ borderGeometry = m_border->geometry();
+ Q_ASSERT(borderGeometry->sizeOfVertex() == sizeof(Vertex));
+ }
+
+ int fillVertexCount = 0;
+
+ // Preallocate arrays for a rectangle with 18 segments per corner and 3 gradient stops.
+ uchar *fillVertices = 0;
+ Vertex *borderVertices = 0;
+
+ Color4ub fillColor = colorToColor4ub(m_fill_material.color());
+ const QGradientStops &stops = m_gradient_stops;
+
+ if (m_radius > 0) {
+ // Rounded corners.
+
+ // Radius should never exceeds half of the width or half of the height
+ qreal radius = qMin(qMin(m_rect.width() * qreal(0.5), m_rect.height() * qreal(0.5)), m_radius);
+ QRectF innerRect = m_rect;
+ innerRect.adjust(radius, radius, -radius, -radius);
+ if (m_aligned && (int(penWidth) & 1)) {
+ // Pen width is odd, so add the offset as documented.
+ innerRect.moveLeft(innerRect.left() + qreal(0.5));
+ innerRect.moveTop(innerRect.top() + qreal(0.5));
+ }
+
+ qreal innerRadius = radius - penWidth * qreal(0.5);
+ qreal outerRadius = radius + penWidth * qreal(0.5);
+
+ // Number of segments per corner, approximately one per 3 pixels.
+ int segments = qBound(3, qCeil(outerRadius * (M_PI / 6)), 18);
+
+ /*
+
+ --+-__
+ | segment
+ | _+
+ --+-__ _- \
+ -+ segment
+ --------+ \ <- gradient line
+ +-----+
+ | |
+
+ */
+
+ int nextGradientStop = 0;
+ qreal gradientPos = (radius - innerRadius) / (innerRect.height() + 2 * radius);
+ while (nextGradientStop < stops.size() && stops.at(nextGradientStop).first <= gradientPos)
+ ++nextGradientStop;
+ int lastGradientStop = stops.size() - 1;
+ qreal lastGradientPos = (innerRect.height() + radius + innerRadius) / (innerRect.height() + 2 * radius);
+ while (lastGradientStop >= nextGradientStop && stops.at(lastGradientStop).first >= lastGradientPos)
+ --lastGradientStop;
+
+ int borderVertexHead = 0;
+ int borderVertexTail = 0;
+ if (penWidth) {
+ // The reason I add extra vertices where the gradient lines intersect the border is
+ // to avoid pixel sized gaps between the fill and the border caused by floating point
+ // inaccuracies.
+ borderGeometry->allocate((segments + 1) * 2 * 4 + (lastGradientStop - nextGradientStop + 1) * 4 + 2);
+ borderVertexHead = borderVertexTail = (borderGeometry->vertexCount() >> 1) - 1;
+ borderVertices = (Vertex *)borderGeometry->vertexData();
+ }
+
+ fill->allocate((segments + 1) * 4 + (lastGradientStop - nextGradientStop + 1) * 2);
+ fillVertices = (uchar *)fill->vertexData();
+
+ qreal py = 0; // previous inner y-coordinate.
+ qreal plx = 0; // previous inner left x-coordinate.
+ qreal prx = 0; // previous inner right x-coordinate.
+
+ qreal angle = qreal(0.5) * M_PI / qreal(segments);
+ qreal cosStep = qFastCos(angle);
+ qreal sinStep = qFastSin(angle);
+
+ for (int part = 0; part < 2; ++part) {
+ qreal c = 1 - part;
+ qreal s = part;
+ for (int i = 0; i <= segments; ++i) {
+ qreal y, lx, rx;
+ if (innerRadius > 0) {
+ y = (part ? innerRect.bottom() : innerRect.top()) - innerRadius * c; // current inner y-coordinate.
+ lx = innerRect.left() - innerRadius * s; // current inner left x-coordinate.
+ rx = innerRect.right() + innerRadius * s; // current inner right x-coordinate.
+ gradientPos = ((part ? innerRect.height() : 0) + radius - innerRadius * c) / (innerRect.height() + 2 * radius);
+ } else {
+ y = (part ? innerRect.bottom() + innerRadius : innerRect.top() - innerRadius); // current inner y-coordinate.
+ lx = innerRect.left() - innerRadius; // current inner left x-coordinate.
+ rx = innerRect.right() + innerRadius; // current inner right x-coordinate.
+ gradientPos = ((part ? innerRect.height() + innerRadius : -innerRadius) + radius) / (innerRect.height() + 2 * radius);
+ }
+ qreal Y = (part ? innerRect.bottom() : innerRect.top()) - outerRadius * c; // current outer y-coordinate.
+ qreal lX = innerRect.left() - outerRadius * s; // current outer left x-coordinate.
+ qreal rX = innerRect.right() + outerRadius * s; // current outer right x-coordinate.
+
+ while (nextGradientStop <= lastGradientStop && stops.at(nextGradientStop).first <= gradientPos) {
+ // Insert vertices at gradient stops.
+ qreal gy = (innerRect.top() - radius) + stops.at(nextGradientStop).first * (innerRect.height() + 2 * radius);
+ Q_ASSERT(fillVertexCount >= 2);
+ qreal t = (gy - py) / (y - py);
+ qreal glx = plx * (1 - t) + t * lx;
+ qreal grx = prx * (1 - t) + t * rx;
+
+ if (penWidth) {
+ const Vertex &first = borderVertices[borderVertexHead];
+ borderVertices[--borderVertexHead].position = QVector2D(glx, gy);
+ borderVertices[--borderVertexHead] = first;
+
+ const Vertex &last = borderVertices[borderVertexTail - 2];
+ borderVertices[borderVertexTail++] = last;
+ borderVertices[borderVertexTail++].position = QVector2D(grx, gy);
+ }
+
+ ColorVertex *vertices = (ColorVertex *)fillVertices;
+
+ fillColor = colorToColor4ub(stops.at(nextGradientStop).second);
+ vertices[fillVertexCount].position = QVector2D(grx, gy);
+ vertices[fillVertexCount].color = fillColor;
+ ++fillVertexCount;
+ vertices[fillVertexCount].position = QVector2D(glx, gy);
+ vertices[fillVertexCount].color = fillColor;
+ ++fillVertexCount;
+
+ ++nextGradientStop;
+ }
+
+ if (penWidth) {
+ borderVertices[--borderVertexHead].position = QVector2D(lx, y);
+ borderVertices[--borderVertexHead].position = QVector2D(lX, Y);
+ borderVertices[borderVertexTail++].position = QVector2D(rX, Y);
+ borderVertices[borderVertexTail++].position = QVector2D(rx, y);
+ }
+
+ if (stops.isEmpty()) {
+ Q_ASSERT(m_material_type == TypeFlat);
+ Vertex *vertices = (Vertex *)fillVertices;
+ vertices[fillVertexCount++].position = QVector2D(rx, y);
+ vertices[fillVertexCount++].position = QVector2D(lx, y);
+ } else {
+ if (nextGradientStop == 0) {
+ fillColor = colorToColor4ub(stops.at(0).second);
+ } else if (nextGradientStop == stops.size()) {
+ fillColor = colorToColor4ub(stops.last().second);
+ } else {
+ const QGradientStop &prev = stops.at(nextGradientStop - 1);
+ const QGradientStop &next = stops.at(nextGradientStop);
+ qreal t = (gradientPos - prev.first) / (next.first - prev.first);
+ fillColor = (colorToColor4ub(prev.second) * (1 - t) + colorToColor4ub(next.second) * t);
+ }
+
+ ColorVertex *vertices = (ColorVertex *)fillVertices;
+ vertices[fillVertexCount].position = QVector2D(rx, y);
+ vertices[fillVertexCount].color = fillColor;
+ ++fillVertexCount;
+ vertices[fillVertexCount].position = QVector2D(lx, y);
+ vertices[fillVertexCount].color = fillColor;
+ ++fillVertexCount;
+ }
+ py = y;
+ plx = lx;
+ prx = rx;
+
+ // Rotate
+ qreal tmp = c;
+ c = c * cosStep - s * sinStep;
+ s = s * cosStep + tmp * sinStep;
+ }
+ }
+
+ if (penWidth) {
+ // Close border.
+ const Vertex &first = borderVertices[borderVertexHead];
+ const Vertex &second = borderVertices[borderVertexHead + 1];
+ borderVertices[borderVertexTail++] = first;
+ borderVertices[borderVertexTail++] = second;
+
+ Q_ASSERT(borderVertexHead == 0 && borderVertexTail == borderGeometry->vertexCount());
+ }
+ Q_ASSERT(fillVertexCount == fill->vertexCount());
+
+ } else {
+
+ // Straight corners.
+ QRectF innerRect = m_rect;
+ QRectF outerRect = m_rect;
+
+ qreal halfPenWidth = 0;
+ if (penWidth) {
+ if (m_aligned && (int(penWidth) & 1)) {
+ // Pen width is odd, so add the offset as documented.
+ innerRect.moveLeft(innerRect.left() + qreal(0.5));
+ innerRect.moveTop(innerRect.top() + qreal(0.5));
+ outerRect = innerRect;
+ }
+ halfPenWidth = penWidth * qreal(0.5);
+ innerRect.adjust(halfPenWidth, halfPenWidth, -halfPenWidth, -halfPenWidth);
+ outerRect.adjust(-halfPenWidth, -halfPenWidth, halfPenWidth, halfPenWidth);
+ }
+
+ int nextGradientStop = 0;
+ qreal gradientPos = halfPenWidth / m_rect.height();
+ while (nextGradientStop < stops.size() && stops.at(nextGradientStop).first <= gradientPos)
+ ++nextGradientStop;
+ int lastGradientStop = stops.size() - 1;
+ qreal lastGradientPos = (m_rect.height() - halfPenWidth) / m_rect.height();
+ while (lastGradientStop >= nextGradientStop && stops.at(lastGradientStop).first >= lastGradientPos)
+ --lastGradientStop;
+
+ int borderVertexCount = 0;
+ if (penWidth) {
+ borderGeometry->allocate((1 + lastGradientStop - nextGradientStop) * 4 + 10);
+ borderVertices = (Vertex *)borderGeometry->vertexData();
+ }
+ fill->allocate((3 + lastGradientStop - nextGradientStop) * 2);
+ fillVertices = (uchar *)fill->vertexData();
+
+ QVarLengthArray<qreal, 16> ys(3 + lastGradientStop - nextGradientStop);
+ int yCount = 0;
+
+ for (int part = 0; part < 2; ++part) {
+ qreal y = (part ? innerRect.bottom() : innerRect.top());
+ gradientPos = (y - innerRect.top() + halfPenWidth) / m_rect.height();
+
+ while (nextGradientStop <= lastGradientStop && stops.at(nextGradientStop).first <= gradientPos) {
+ // Insert vertices at gradient stops.
+ qreal gy = (innerRect.top() - halfPenWidth) + stops.at(nextGradientStop).first * m_rect.height();
+ Q_ASSERT(fillVertexCount >= 2);
+
+ ColorVertex *vertices = (ColorVertex *)fillVertices;
+
+ fillColor = colorToColor4ub(stops.at(nextGradientStop).second);
+ vertices[fillVertexCount].position = QVector2D(innerRect.right(), gy);
+ vertices[fillVertexCount].color = fillColor;
+ ++fillVertexCount;
+ vertices[fillVertexCount].position = QVector2D(innerRect.left(), gy);
+ vertices[fillVertexCount].color = fillColor;
+ ++fillVertexCount;
+
+ ys[yCount++] = gy;
+
+ ++nextGradientStop;
+ }
+
+ if (stops.isEmpty()) {
+ Q_ASSERT(m_material_type == TypeFlat);
+ Vertex *vertices = (Vertex *)fillVertices;
+ vertices[fillVertexCount++].position = QVector2D(innerRect.right(), y);
+ vertices[fillVertexCount++].position = QVector2D(innerRect.left(), y);
+ } else {
+ if (nextGradientStop == 0) {
+ fillColor = colorToColor4ub(stops.at(0).second);
+ } else if (nextGradientStop == stops.size()) {
+ fillColor = colorToColor4ub(stops.last().second);
+ } else {
+ const QGradientStop &prev = stops.at(nextGradientStop - 1);
+ const QGradientStop &next = stops.at(nextGradientStop);
+ qreal t = (gradientPos - prev.first) / (next.first - prev.first);
+ fillColor = (colorToColor4ub(prev.second) * (1 - t) + colorToColor4ub(next.second) * t);
+ }
+
+ ColorVertex *vertices = (ColorVertex *)fillVertices;
+ vertices[fillVertexCount].position = QVector2D(innerRect.right(), y);
+ vertices[fillVertexCount].color = fillColor;
+ ++fillVertexCount;
+ vertices[fillVertexCount].position = QVector2D(innerRect.left(), y);
+ vertices[fillVertexCount].color = fillColor;
+ ++fillVertexCount;
+ }
+
+ ys[yCount++] = y;
+ }
+
+ if (penWidth) {
+ borderVertices[borderVertexCount++].position = QVector2D(outerRect.right(), outerRect.top());
+ borderVertices[borderVertexCount++].position = QVector2D(innerRect.right(), ys[0]);
+ for (int i = 1; i < fillVertexCount / 2; ++i) {
+ borderVertices[borderVertexCount++].position = QVector2D(outerRect.right(), outerRect.bottom());
+ borderVertices[borderVertexCount++].position = QVector2D(innerRect.right(), ys[i]);
+ }
+
+ borderVertices[borderVertexCount++].position = QVector2D(outerRect.left(), outerRect.bottom());
+ borderVertices[borderVertexCount++].position = QVector2D(innerRect.left(), ys[fillVertexCount / 2 - 1]);
+ for (int i = fillVertexCount / 2 - 2; i >= 0; --i) {
+ borderVertices[borderVertexCount++].position = QVector2D(outerRect.left(), outerRect.top());
+ borderVertices[borderVertexCount++].position = QVector2D(innerRect.left(), ys[i]);
+ }
+
+ borderVertices[borderVertexCount++].position = QVector2D(outerRect.right(), outerRect.top());
+ borderVertices[borderVertexCount++].position = QVector2D(innerRect.right(), innerRect.top());
+
+ Q_ASSERT(borderVertexCount == borderGeometry->vertexCount());
+ }
+ Q_ASSERT(fillVertexCount == fill->vertexCount());
+ }
+
+ markDirty(DirtyGeometry);
+}
+
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgdefaultrectanglenode_p.h b/src/quick/scenegraph/qsgdefaultrectanglenode_p.h
new file mode 100644
index 0000000000..b491913428
--- /dev/null
+++ b/src/quick/scenegraph/qsgdefaultrectanglenode_p.h
@@ -0,0 +1,106 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#ifndef DEFAULT_RECTANGLENODE_H
+#define DEFAULT_RECTANGLENODE_H
+
+#include <private/qsgadaptationlayer_p.h>
+
+#include <QtQuick/qsgflatcolormaterial.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGMaterial;
+class QSGContext;
+
+class QSGDefaultRectangleNode : public QSGRectangleNode
+{
+public:
+ QSGDefaultRectangleNode(QSGContext *context);
+ ~QSGDefaultRectangleNode();
+
+ virtual void setRect(const QRectF &rect);
+ virtual void setColor(const QColor &color);
+ virtual void setPenColor(const QColor &color);
+ virtual void setPenWidth(qreal width);
+ virtual void setGradientStops(const QGradientStops &stops);
+ virtual void setRadius(qreal radius);
+ virtual void setAligned(bool aligned);
+ virtual void update();
+
+private:
+ enum {
+ TypeFlat,
+ TypeVertexGradient
+ };
+ QSGGeometryNode *border();
+
+ void updateGeometry();
+ void updateGradientTexture();
+
+ QSGGeometryNode *m_border;
+ QSGFlatColorMaterial m_border_material;
+ QSGFlatColorMaterial m_fill_material;
+
+ QRectF m_rect;
+ QGradientStops m_gradient_stops;
+ qreal m_radius;
+ qreal m_pen_width;
+
+ uint m_aligned : 1;
+ uint m_gradient_is_opaque : 1;
+ uint m_dirty_geometry : 1;
+
+ uint m_material_type : 2; // Only goes up to 3
+
+ QSGGeometry m_default_geometry;
+
+ QSGContext *m_context;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif
diff --git a/src/quick/scenegraph/qsgdistancefieldglyphnode.cpp b/src/quick/scenegraph/qsgdistancefieldglyphnode.cpp
new file mode 100644
index 0000000000..d3b90bed60
--- /dev/null
+++ b/src/quick/scenegraph/qsgdistancefieldglyphnode.cpp
@@ -0,0 +1,316 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgdistancefieldglyphnode_p.h"
+#include "qsgdistancefieldglyphnode_p_p.h"
+#include <QtQuick/private/qsgdistancefieldutil_p.h>
+#include <QtQuick/private/qsgcontext_p.h>
+
+QT_BEGIN_NAMESPACE
+
+QSGDistanceFieldGlyphNode::QSGDistanceFieldGlyphNode(QSGDistanceFieldGlyphCacheManager *cacheManager)
+ : m_material(0)
+ , m_glyph_cacheManager(cacheManager)
+ , m_glyph_cache(0)
+ , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 0)
+ , m_style(QQuickText::Normal)
+ , m_antialiasingMode(GrayAntialiasing)
+ , m_dirtyGeometry(false)
+ , m_dirtyMaterial(false)
+{
+ m_geometry.setDrawingMode(GL_TRIANGLES);
+ setGeometry(&m_geometry);
+ setPreferredAntialiasingMode(cacheManager->defaultAntialiasingMode());
+#ifdef QML_RUNTIME_TESTING
+ description = QLatin1String("glyphs");
+#endif
+}
+
+QSGDistanceFieldGlyphNode::~QSGDistanceFieldGlyphNode()
+{
+ delete m_material;
+ if (m_glyph_cache) {
+ m_glyph_cache->release(m_glyphs.glyphIndexes());
+ m_glyph_cache->unregisterGlyphNode(this);
+ }
+}
+
+void QSGDistanceFieldGlyphNode::setColor(const QColor &color)
+{
+ m_color = color;
+ if (m_material != 0) {
+ m_material->setColor(color);
+ markDirty(DirtyMaterial);
+ }
+}
+
+void QSGDistanceFieldGlyphNode::setPreferredAntialiasingMode(AntialiasingMode mode)
+{
+ if (mode == m_antialiasingMode)
+ return;
+ m_antialiasingMode = mode;
+ m_dirtyMaterial = true;
+}
+
+void QSGDistanceFieldGlyphNode::setGlyphs(const QPointF &position, const QGlyphRun &glyphs)
+{
+ QRawFont font = glyphs.rawFont();
+ m_position = QPointF(position.x(), position.y() - font.ascent());
+ m_glyphs = glyphs;
+
+ QSGDistanceFieldGlyphCache *oldCache = m_glyph_cache;
+ m_glyph_cache = m_glyph_cacheManager->cache(m_glyphs.rawFont());
+ if (m_glyph_cache != oldCache) {
+ if (oldCache)
+ oldCache->unregisterGlyphNode(this);
+ m_glyph_cache->registerGlyphNode(this);
+ }
+ m_glyph_cache->populate(glyphs.glyphIndexes());
+
+ const QVector<quint32> &glyphIndexes = m_glyphs.glyphIndexes();
+ const QVector<QPointF> &glyphPositions = m_glyphs.positions();
+ for (int i = 0; i < glyphIndexes.size(); ++i) {
+ GlyphInfo g;
+ g.glyphIndex = glyphIndexes.at(i);
+ g.position = glyphPositions.at(i);
+ m_glyphsToAdd.append(g);
+ }
+
+ m_dirtyGeometry = true;
+ m_dirtyMaterial = true;
+}
+
+void QSGDistanceFieldGlyphNode::setStyle(QQuickText::TextStyle style)
+{
+ if (m_style == style)
+ return;
+ m_style = style;
+ m_dirtyMaterial = true;
+}
+
+void QSGDistanceFieldGlyphNode::setStyleColor(const QColor &color)
+{
+ if (m_styleColor == color)
+ return;
+ m_styleColor = color;
+ m_dirtyMaterial = true;
+}
+
+void QSGDistanceFieldGlyphNode::update()
+{
+ if (m_dirtyMaterial)
+ updateMaterial();
+ if (m_dirtyGeometry)
+ updateGeometry();
+}
+
+void QSGDistanceFieldGlyphNode::updateGeometry()
+{
+ Q_ASSERT(m_glyph_cache);
+
+ if (m_glyphsToAdd.isEmpty())
+ return;
+
+ QSGGeometry *g = geometry();
+
+ Q_ASSERT(g->indexType() == GL_UNSIGNED_SHORT);
+
+ int oldVertexCount = g->vertexCount();
+ int oldIndexCount = g->indexCount();
+
+ QVector<QSGGeometry::TexturedPoint2D> vp;
+ vp.reserve(m_glyphsToAdd.size() * 4);
+ QVector<ushort> ip;
+ ip.reserve(m_glyphsToAdd.size() * 6);
+
+ QPointF margins(2, 2);
+ QPointF texMargins = margins / m_glyph_cache->fontScale();
+
+ const QSGDistanceFieldGlyphCache::Texture *textureToUse = 0;
+
+ QLinkedList<GlyphInfo>::iterator it = m_glyphsToAdd.begin();
+ while (it != m_glyphsToAdd.end()) {
+ quint32 glyphIndex = it->glyphIndex;
+ QSGDistanceFieldGlyphCache::TexCoord c = m_glyph_cache->glyphTexCoord(glyphIndex);
+
+ if (c.isNull()) {
+ if (!c.isValid())
+ ++it;
+ else
+ it = m_glyphsToAdd.erase(it);
+ continue;
+ }
+
+ const QSGDistanceFieldGlyphCache::Texture *texture = m_glyph_cache->glyphTexture(glyphIndex);
+ if (!texture->textureId) {
+ ++it;
+ continue;
+ }
+
+ QSGDistanceFieldGlyphCache::Metrics metrics = m_glyph_cache->glyphMetrics(glyphIndex);
+
+ if (!textureToUse)
+ textureToUse = texture;
+
+ metrics.width += margins.x() * 2;
+ metrics.height += margins.y() * 2;
+ metrics.baselineX -= margins.x();
+ metrics.baselineY += margins.y();
+ c.xMargin -= texMargins.x();
+ c.yMargin -= texMargins.y();
+ c.width += texMargins.x() * 2;
+ c.height += texMargins.y() * 2;
+
+ const QPointF &glyphPosition = it->position;
+ qreal x = glyphPosition.x() + metrics.baselineX + m_position.x();
+ qreal y = glyphPosition.y() - metrics.baselineY + m_position.y();
+
+ m_boundingRect |= QRectF(x, y, metrics.width, metrics.height);
+
+ float cx1 = x;
+ float cx2 = x + metrics.width;
+ float cy1 = y;
+ float cy2 = y + metrics.height;
+
+ float tx1 = c.x + c.xMargin;
+ float tx2 = tx1 + c.width;
+ float ty1 = c.y + c.yMargin;
+ float ty2 = ty1 + c.height;
+
+ if (m_baseLine.isNull())
+ m_baseLine = glyphPosition;
+
+ int i = vp.size();
+
+ QSGGeometry::TexturedPoint2D v1;
+ v1.set(cx1, cy1, tx1, ty1);
+ QSGGeometry::TexturedPoint2D v2;
+ v2.set(cx2, cy1, tx2, ty1);
+ QSGGeometry::TexturedPoint2D v3;
+ v3.set(cx1, cy2, tx1, ty2);
+ QSGGeometry::TexturedPoint2D v4;
+ v4.set(cx2, cy2, tx2, ty2);
+ vp.append(v1);
+ vp.append(v2);
+ vp.append(v3);
+ vp.append(v4);
+
+ int o = i + oldVertexCount;
+ ip.append(o + 0);
+ ip.append(o + 2);
+ ip.append(o + 3);
+ ip.append(o + 3);
+ ip.append(o + 1);
+ ip.append(o + 0);
+
+ it = m_glyphsToAdd.erase(it);
+ }
+
+ if (vp.isEmpty())
+ return;
+
+ void *data = 0;
+ if (oldVertexCount && oldIndexCount) {
+ int byteSize = oldVertexCount * sizeof(QSGGeometry::TexturedPoint2D)
+ + oldIndexCount * sizeof(quint16);
+ data = qMalloc(byteSize);
+ memcpy(data, g->vertexData(), byteSize);
+ }
+
+ g->allocate(oldVertexCount + vp.size(), oldIndexCount + ip.size());
+
+ if (data) {
+ memcpy(g->vertexData(), data, oldVertexCount * sizeof(QSGGeometry::TexturedPoint2D));
+ memcpy(g->indexData(), ((char *) data) + oldVertexCount * sizeof(QSGGeometry::TexturedPoint2D),
+ oldIndexCount * sizeof(quint16));
+ qFree(data);
+ }
+
+ memcpy(g->vertexDataAsTexturedPoint2D() + oldVertexCount, vp.constData(), vp.size() * sizeof(QSGGeometry::TexturedPoint2D));
+ memcpy(g->indexDataAsUShort() + oldIndexCount, ip.constData(), ip.size() * sizeof(quint16));
+
+ setBoundingRect(m_boundingRect);
+ markDirty(DirtyGeometry);
+ m_dirtyGeometry = false;
+
+ m_material->setTexture(textureToUse);
+}
+
+void QSGDistanceFieldGlyphNode::updateMaterial()
+{
+ delete m_material;
+
+ if (m_style == QQuickText::Normal) {
+ switch (m_antialiasingMode) {
+ case HighQualitySubPixelAntialiasing:
+ m_material = new QSGHiQSubPixelDistanceFieldTextMaterial;
+ break;
+ case LowQualitySubPixelAntialiasing:
+ m_material = new QSGLoQSubPixelDistanceFieldTextMaterial;
+ break;
+ case GrayAntialiasing:
+ default:
+ m_material = new QSGDistanceFieldTextMaterial;
+ break;
+ }
+ } else {
+ QSGDistanceFieldStyledTextMaterial *material;
+ if (m_style == QQuickText::Outline) {
+ material = new QSGDistanceFieldOutlineTextMaterial;
+ } else {
+ QSGDistanceFieldShiftedStyleTextMaterial *sMaterial = new QSGDistanceFieldShiftedStyleTextMaterial;
+ if (m_style == QQuickText::Raised)
+ sMaterial->setShift(QPointF(0.0, 1.0));
+ else
+ sMaterial->setShift(QPointF(0.0, -1.0));
+ material = sMaterial;
+ }
+ material->setStyleColor(m_styleColor);
+ m_material = material;
+ }
+
+ m_material->setGlyphCache(m_glyph_cache);
+ m_material->setColor(m_color);
+ setMaterial(m_material);
+ m_dirtyMaterial = false;
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp
new file mode 100644
index 0000000000..3852b01518
--- /dev/null
+++ b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp
@@ -0,0 +1,725 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgdistancefieldglyphnode_p_p.h"
+#include <QtQuick/private/qsgdistancefieldutil_p.h>
+#include <QtQuick/private/qsgtexture_p.h>
+#include <QtGui/qopenglfunctions.h>
+#include <qmath.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGDistanceFieldTextMaterialShader : public QSGMaterialShader
+{
+public:
+ QSGDistanceFieldTextMaterialShader();
+
+ virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ virtual char const *const *attributeNames() const;
+
+protected:
+ virtual void initialize();
+ virtual const char *vertexShader() const;
+ virtual const char *fragmentShader() const;
+
+ void updateAlphaRange(ThresholdFunc thresholdFunc, AntialiasingSpreadFunc spreadFunc);
+
+ float m_fontScale;
+ float m_matrixScale;
+
+ int m_matrix_id;
+ int m_textureScale_id;
+ int m_alphaMin_id;
+ int m_alphaMax_id;
+ int m_color_id;
+};
+
+const char *QSGDistanceFieldTextMaterialShader::vertexShader() const {
+ return
+ "uniform highp mat4 matrix; \n"
+ "uniform highp vec2 textureScale; \n"
+ "attribute highp vec4 vCoord; \n"
+ "attribute highp vec2 tCoord; \n"
+ "varying highp vec2 sampleCoord; \n"
+ "void main() { \n"
+ " sampleCoord = tCoord * textureScale; \n"
+ " gl_Position = matrix * vCoord; \n"
+ "}";
+}
+
+const char *QSGDistanceFieldTextMaterialShader::fragmentShader() const {
+ return
+ "varying highp vec2 sampleCoord; \n"
+ "uniform sampler2D texture; \n"
+ "uniform lowp vec4 color; \n"
+ "uniform highp float alphaMin; \n"
+ "uniform highp float alphaMax; \n"
+ "void main() { \n"
+ " gl_FragColor = color * smoothstep(alphaMin, \n"
+ " alphaMax, \n"
+ " texture2D(texture, sampleCoord).a); \n"
+ "}";
+}
+
+char const *const *QSGDistanceFieldTextMaterialShader::attributeNames() const {
+ static char const *const attr[] = { "vCoord", "tCoord", 0 };
+ return attr;
+}
+
+QSGDistanceFieldTextMaterialShader::QSGDistanceFieldTextMaterialShader()
+ : m_fontScale(1.0)
+ , m_matrixScale(1.0)
+{
+}
+
+void QSGDistanceFieldTextMaterialShader::updateAlphaRange(ThresholdFunc thresholdFunc, AntialiasingSpreadFunc spreadFunc)
+{
+ float combinedScale = m_fontScale * m_matrixScale;
+ float base = thresholdFunc(combinedScale);
+ float range = spreadFunc(combinedScale);
+
+ float alphaMin = qMax(0.0f, base - range);
+ float alphaMax = qMin(base + range, 1.0f);
+ program()->setUniformValue(m_alphaMin_id, GLfloat(alphaMin));
+ program()->setUniformValue(m_alphaMax_id, GLfloat(alphaMax));
+}
+
+void QSGDistanceFieldTextMaterialShader::initialize()
+{
+ QSGMaterialShader::initialize();
+ m_matrix_id = program()->uniformLocation("matrix");
+ m_textureScale_id = program()->uniformLocation("textureScale");
+ m_color_id = program()->uniformLocation("color");
+ m_alphaMin_id = program()->uniformLocation("alphaMin");
+ m_alphaMax_id = program()->uniformLocation("alphaMax");
+}
+
+void QSGDistanceFieldTextMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
+{
+ Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
+ QSGDistanceFieldTextMaterial *material = static_cast<QSGDistanceFieldTextMaterial *>(newEffect);
+ QSGDistanceFieldTextMaterial *oldMaterial = static_cast<QSGDistanceFieldTextMaterial *>(oldEffect);
+
+ bool updated = material->updateCache();
+
+ if (oldMaterial == 0
+ || material->color() != oldMaterial->color()
+ || state.isOpacityDirty()) {
+ QVector4D color(material->color().redF(), material->color().greenF(),
+ material->color().blueF(), material->color().alphaF());
+ color *= state.opacity();
+ program()->setUniformValue(m_color_id, color);
+ }
+
+ bool updateRange = false;
+ if (oldMaterial == 0
+ || material->glyphCache()->fontScale() != oldMaterial->glyphCache()->fontScale()) {
+ m_fontScale = material->glyphCache()->fontScale();
+ updateRange = true;
+ }
+ if (state.isMatrixDirty()) {
+ program()->setUniformValue(m_matrix_id, state.combinedMatrix());
+ m_matrixScale = qSqrt(qAbs(state.modelViewMatrix().determinant()));
+ updateRange = true;
+ }
+ if (updateRange) {
+ updateAlphaRange(material->glyphCache()->manager()->thresholdFunc(),
+ material->glyphCache()->manager()->antialiasingSpreadFunc());
+ }
+
+ Q_ASSERT(material->glyphCache());
+
+ if (updated
+ || oldMaterial == 0
+ || oldMaterial->texture()->textureId != material->texture()->textureId) {
+ program()->setUniformValue(m_textureScale_id, QVector2D(1.0 / material->textureSize().width(),
+ 1.0 / material->textureSize().height()));
+ glBindTexture(GL_TEXTURE_2D, material->texture()->textureId);
+
+ if (updated) {
+ // Set the mag/min filters to be linear. We only need to do this when the texture
+ // has been recreated.
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+ }
+}
+
+QSGDistanceFieldTextMaterial::QSGDistanceFieldTextMaterial()
+ : m_glyph_cache(0)
+ , m_texture(0)
+{
+ setFlag(Blending, true);
+}
+
+QSGDistanceFieldTextMaterial::~QSGDistanceFieldTextMaterial()
+{
+}
+
+QSGMaterialType *QSGDistanceFieldTextMaterial::type() const
+{
+ static QSGMaterialType type;
+ return &type;
+}
+
+QSGMaterialShader *QSGDistanceFieldTextMaterial::createShader() const
+{
+ return new QSGDistanceFieldTextMaterialShader;
+}
+
+bool QSGDistanceFieldTextMaterial::updateCache()
+{
+ m_glyph_cache->update();
+ if (!m_texture)
+ m_texture = m_glyph_cache->glyphTexture(-1); // invalid texture
+ QSize glyphCacheSize = m_texture->size;
+ if (glyphCacheSize != m_size) {
+ m_size = glyphCacheSize;
+
+ return true;
+ } else {
+ return false;
+ }
+}
+
+int QSGDistanceFieldTextMaterial::compare(const QSGMaterial *o) const
+{
+ Q_ASSERT(o && type() == o->type());
+ const QSGDistanceFieldTextMaterial *other = static_cast<const QSGDistanceFieldTextMaterial *>(o);
+ if (m_glyph_cache != other->m_glyph_cache)
+ return m_glyph_cache - other->m_glyph_cache;
+ if (m_glyph_cache->fontScale() != other->m_glyph_cache->fontScale()) {
+ qreal s1 = m_glyph_cache->fontScale();
+ qreal s2 = other->m_glyph_cache->fontScale();
+ return int(s2 < s1) - int(s1 < s2);
+ }
+ QRgb c1 = m_color.rgba();
+ QRgb c2 = other->m_color.rgba();
+ return int(c2 < c1) - int(c1 < c2);
+}
+
+
+class DistanceFieldStyledTextMaterialShader : public QSGDistanceFieldTextMaterialShader
+{
+public:
+ DistanceFieldStyledTextMaterialShader();
+
+ virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+
+protected:
+ virtual void initialize();
+ virtual const char *fragmentShader() const = 0;
+
+ int m_styleColor_id;
+};
+
+DistanceFieldStyledTextMaterialShader::DistanceFieldStyledTextMaterialShader()
+ : QSGDistanceFieldTextMaterialShader()
+{
+}
+
+void DistanceFieldStyledTextMaterialShader::initialize()
+{
+ QSGDistanceFieldTextMaterialShader::initialize();
+ m_styleColor_id = program()->uniformLocation("styleColor");
+}
+
+void DistanceFieldStyledTextMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
+{
+ QSGDistanceFieldTextMaterialShader::updateState(state, newEffect, oldEffect);
+
+ QSGDistanceFieldStyledTextMaterial *material = static_cast<QSGDistanceFieldStyledTextMaterial *>(newEffect);
+ QSGDistanceFieldStyledTextMaterial *oldMaterial = static_cast<QSGDistanceFieldStyledTextMaterial *>(oldEffect);
+
+ if (oldMaterial == 0
+ || material->styleColor() != oldMaterial->styleColor()
+ || (state.isOpacityDirty())) {
+ QVector4D color(material->styleColor().redF(), material->styleColor().greenF(),
+ material->styleColor().blueF(), material->styleColor().alphaF());
+ color *= state.opacity();
+ program()->setUniformValue(m_styleColor_id, color);
+ }
+}
+
+QSGDistanceFieldStyledTextMaterial::QSGDistanceFieldStyledTextMaterial()
+ : QSGDistanceFieldTextMaterial()
+{
+}
+
+QSGDistanceFieldStyledTextMaterial::~QSGDistanceFieldStyledTextMaterial()
+{
+}
+
+int QSGDistanceFieldStyledTextMaterial::compare(const QSGMaterial *o) const
+{
+ Q_ASSERT(o && type() == o->type());
+ const QSGDistanceFieldStyledTextMaterial *other = static_cast<const QSGDistanceFieldStyledTextMaterial *>(o);
+ if (m_styleColor != other->m_styleColor) {
+ QRgb c1 = m_styleColor.rgba();
+ QRgb c2 = other->m_styleColor.rgba();
+ return int(c2 < c1) - int(c1 < c2);
+ }
+ return QSGDistanceFieldTextMaterial::compare(o);
+}
+
+
+class DistanceFieldOutlineTextMaterialShader : public DistanceFieldStyledTextMaterialShader
+{
+public:
+ DistanceFieldOutlineTextMaterialShader();
+
+ virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+
+protected:
+ virtual void initialize();
+ virtual const char *fragmentShader() const;
+
+ void updateOutlineAlphaRange(int dfRadius);
+
+ int m_outlineAlphaMax0_id;
+ int m_outlineAlphaMax1_id;
+};
+
+const char *DistanceFieldOutlineTextMaterialShader::fragmentShader() const {
+ return
+ "varying highp vec2 sampleCoord; \n"
+ "uniform sampler2D texture; \n"
+ "uniform lowp vec4 color; \n"
+ "uniform lowp vec4 styleColor; \n"
+ "uniform highp float alphaMin; \n"
+ "uniform highp float alphaMax; \n"
+ "uniform highp float outlineAlphaMax0; \n"
+ "uniform highp float outlineAlphaMax1; \n"
+ "void main() { \n"
+ " mediump float d = texture2D(texture, sampleCoord).a; \n"
+ " gl_FragColor = mix(styleColor, color, smoothstep(alphaMin, alphaMax, d)) \n"
+ " * smoothstep(outlineAlphaMax0, outlineAlphaMax1, d); \n"
+ "}";
+}
+
+DistanceFieldOutlineTextMaterialShader::DistanceFieldOutlineTextMaterialShader()
+ : DistanceFieldStyledTextMaterialShader()
+{
+}
+
+void DistanceFieldOutlineTextMaterialShader::initialize()
+{
+ DistanceFieldStyledTextMaterialShader::initialize();
+ m_outlineAlphaMax0_id = program()->uniformLocation("outlineAlphaMax0");
+ m_outlineAlphaMax1_id = program()->uniformLocation("outlineAlphaMax1");
+}
+
+void DistanceFieldOutlineTextMaterialShader::updateOutlineAlphaRange(int dfRadius)
+{
+ qreal outlineLimit = qMax(qreal(0.2), qreal(0.5 - 0.5 / dfRadius / m_fontScale));
+
+ qreal combinedScale = m_fontScale * m_matrixScale;
+ qreal alphaMin = qMax(0.0, 0.5 - 0.07 / combinedScale);
+ qreal styleAlphaMin0 = qMax(0.0, outlineLimit - 0.07 / combinedScale);
+ qreal styleAlphaMin1 = qMin(qreal(outlineLimit + 0.07 / combinedScale), alphaMin);
+ program()->setUniformValue(m_outlineAlphaMax0_id, GLfloat(styleAlphaMin0));
+ program()->setUniformValue(m_outlineAlphaMax1_id, GLfloat(styleAlphaMin1));
+}
+
+void DistanceFieldOutlineTextMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
+{
+ DistanceFieldStyledTextMaterialShader::updateState(state, newEffect, oldEffect);
+
+ QSGDistanceFieldOutlineTextMaterial *material = static_cast<QSGDistanceFieldOutlineTextMaterial *>(newEffect);
+ QSGDistanceFieldOutlineTextMaterial *oldMaterial = static_cast<QSGDistanceFieldOutlineTextMaterial *>(oldEffect);
+
+ if (oldMaterial == 0
+ || material->glyphCache()->fontScale() != oldMaterial->glyphCache()->fontScale()
+ || state.isMatrixDirty())
+ updateOutlineAlphaRange(material->glyphCache()->distanceFieldRadius());
+}
+
+
+QSGDistanceFieldOutlineTextMaterial::QSGDistanceFieldOutlineTextMaterial()
+ : QSGDistanceFieldStyledTextMaterial()
+{
+}
+
+QSGDistanceFieldOutlineTextMaterial::~QSGDistanceFieldOutlineTextMaterial()
+{
+}
+
+QSGMaterialType *QSGDistanceFieldOutlineTextMaterial::type() const
+{
+ static QSGMaterialType type;
+ return &type;
+}
+
+QSGMaterialShader *QSGDistanceFieldOutlineTextMaterial::createShader() const
+{
+ return new DistanceFieldOutlineTextMaterialShader;
+}
+
+
+class DistanceFieldShiftedStyleTextMaterialShader : public DistanceFieldStyledTextMaterialShader
+{
+public:
+ DistanceFieldShiftedStyleTextMaterialShader();
+
+ virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+
+protected:
+ virtual void initialize();
+ virtual const char *vertexShader() const;
+ virtual const char *fragmentShader() const;
+
+ void updateShift(const QSGDistanceFieldGlyphCache *cache, const QPointF& shift);
+
+ int m_shift_id;
+};
+
+DistanceFieldShiftedStyleTextMaterialShader::DistanceFieldShiftedStyleTextMaterialShader()
+ : DistanceFieldStyledTextMaterialShader()
+{
+}
+
+void DistanceFieldShiftedStyleTextMaterialShader::initialize()
+{
+ DistanceFieldStyledTextMaterialShader::initialize();
+ m_shift_id = program()->uniformLocation("shift");
+}
+
+void DistanceFieldShiftedStyleTextMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
+{
+ DistanceFieldStyledTextMaterialShader::updateState(state, newEffect, oldEffect);
+
+ QSGDistanceFieldShiftedStyleTextMaterial *material = static_cast<QSGDistanceFieldShiftedStyleTextMaterial *>(newEffect);
+ QSGDistanceFieldShiftedStyleTextMaterial *oldMaterial = static_cast<QSGDistanceFieldShiftedStyleTextMaterial *>(oldEffect);
+
+ if (oldMaterial == 0
+ || oldMaterial->glyphCache()->fontScale() != material->glyphCache()->fontScale()
+ || oldMaterial->shift() != material->shift()
+ || oldMaterial->textureSize() != material->textureSize()) {
+ updateShift(material->glyphCache(), material->shift());
+ }
+}
+
+void DistanceFieldShiftedStyleTextMaterialShader::updateShift(const QSGDistanceFieldGlyphCache *cache, const QPointF &shift)
+{
+ QPointF texel(1.0 / cache->fontScale() * shift.x(),
+ 1.0 / cache->fontScale() * shift.y());
+ program()->setUniformValue(m_shift_id, texel);
+}
+
+const char *DistanceFieldShiftedStyleTextMaterialShader::vertexShader() const
+{
+ return
+ "uniform highp mat4 matrix; \n"
+ "uniform highp vec2 textureScale; \n"
+ "attribute highp vec4 vCoord; \n"
+ "attribute highp vec2 tCoord; \n"
+ "uniform highp vec2 shift; \n"
+ "varying highp vec2 sampleCoord; \n"
+ "varying highp vec2 shiftedSampleCoord; \n"
+ "void main() { \n"
+ " sampleCoord = tCoord * textureScale; \n"
+ " shiftedSampleCoord = (tCoord - shift) * textureScale; \n"
+ " gl_Position = matrix * vCoord; \n"
+ "}";
+}
+
+const char *DistanceFieldShiftedStyleTextMaterialShader::fragmentShader() const {
+ return
+ "varying highp vec2 sampleCoord; \n"
+ "varying highp vec2 shiftedSampleCoord; \n"
+ "uniform sampler2D texture; \n"
+ "uniform lowp vec4 color; \n"
+ "uniform lowp vec4 styleColor; \n"
+ "uniform highp float alphaMin; \n"
+ "uniform highp float alphaMax; \n"
+ "void main() { \n"
+ " highp float a = smoothstep(alphaMin, alphaMax, texture2D(texture, sampleCoord).a);\n"
+ " highp vec4 shifted = styleColor * smoothstep(alphaMin, \n"
+ " alphaMax, \n"
+ " texture2D(texture, shiftedSampleCoord).a); \n"
+ " gl_FragColor = mix(shifted, color, a); \n"
+ "}";
+}
+
+QSGDistanceFieldShiftedStyleTextMaterial::QSGDistanceFieldShiftedStyleTextMaterial()
+ : QSGDistanceFieldStyledTextMaterial()
+{
+}
+
+QSGDistanceFieldShiftedStyleTextMaterial::~QSGDistanceFieldShiftedStyleTextMaterial()
+{
+}
+
+QSGMaterialType *QSGDistanceFieldShiftedStyleTextMaterial::type() const
+{
+ static QSGMaterialType type;
+ return &type;
+}
+
+QSGMaterialShader *QSGDistanceFieldShiftedStyleTextMaterial::createShader() const
+{
+ return new DistanceFieldShiftedStyleTextMaterialShader;
+}
+
+
+class QSGHiQSubPixelDistanceFieldTextMaterialShader : public QSGDistanceFieldTextMaterialShader
+{
+public:
+ virtual void initialize();
+ virtual void activate();
+ virtual void deactivate();
+ virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+
+protected:
+ virtual const char *vertexShader() const;
+ virtual const char *fragmentShader() const;
+
+private:
+ int m_fontScale_id;
+ int m_vecDelta_id;
+};
+
+const char *QSGHiQSubPixelDistanceFieldTextMaterialShader::vertexShader() const {
+ return
+ "uniform highp mat4 matrix; \n"
+ "uniform highp vec2 textureScale; \n"
+ "uniform highp float fontScale; \n"
+ "uniform highp vec4 vecDelta; \n"
+ "attribute highp vec4 vCoord; \n"
+ "attribute highp vec2 tCoord; \n"
+ "varying highp vec2 sampleCoord; \n"
+ "varying highp vec3 sampleFarLeft; \n"
+ "varying highp vec3 sampleNearLeft; \n"
+ "varying highp vec3 sampleNearRight; \n"
+ "varying highp vec3 sampleFarRight; \n"
+ "void main() { \n"
+ " sampleCoord = tCoord * textureScale; \n"
+ " gl_Position = matrix * vCoord; \n"
+ // Calculate neighbour pixel position in item space.
+ " highp vec3 wDelta = gl_Position.w * vecDelta.xyw; \n"
+ " highp vec3 farLeft = vCoord.xyw - 0.667 * wDelta; \n"
+ " highp vec3 nearLeft = vCoord.xyw - 0.333 * wDelta; \n"
+ " highp vec3 nearRight = vCoord.xyw + 0.333 * wDelta; \n"
+ " highp vec3 farRight = vCoord.xyw + 0.667 * wDelta; \n"
+ // Calculate neighbour texture coordinate.
+ " highp vec2 scale = textureScale / fontScale; \n"
+ " highp vec2 base = sampleCoord - scale * vCoord.xy; \n"
+ " sampleFarLeft = vec3(base * farLeft.z + scale * farLeft.xy, farLeft.z); \n"
+ " sampleNearLeft = vec3(base * nearLeft.z + scale * nearLeft.xy, nearLeft.z); \n"
+ " sampleNearRight = vec3(base * nearRight.z + scale * nearRight.xy, nearRight.z); \n"
+ " sampleFarRight = vec3(base * farRight.z + scale * farRight.xy, farRight.z); \n"
+ "}";
+}
+
+const char *QSGHiQSubPixelDistanceFieldTextMaterialShader::fragmentShader() const {
+ return
+ "varying highp vec2 sampleCoord; \n"
+ "varying highp vec3 sampleFarLeft; \n"
+ "varying highp vec3 sampleNearLeft; \n"
+ "varying highp vec3 sampleNearRight; \n"
+ "varying highp vec3 sampleFarRight; \n"
+ "uniform sampler2D texture; \n"
+ "uniform lowp vec4 color; \n"
+ "uniform highp float alphaMin; \n"
+ "uniform highp float alphaMax; \n"
+ "void main() { \n"
+ " highp vec4 n; \n"
+ " n.x = texture2DProj(texture, sampleFarLeft).a; \n"
+ " n.y = texture2DProj(texture, sampleNearLeft).a; \n"
+ " highp float c = texture2D(texture, sampleCoord).a; \n"
+ " n.z = texture2DProj(texture, sampleNearRight).a; \n"
+ " n.w = texture2DProj(texture, sampleFarRight).a; \n"
+#if 0
+ // Blurrier, faster.
+ " n = smoothstep(alphaMin, alphaMax, n); \n"
+ " c = smoothstep(alphaMin, alphaMax, c); \n"
+#else
+ // Sharper, slower.
+ " highp vec2 d = min(abs(n.yw - n.xz) * 2., 0.67); \n"
+ " highp vec2 lo = mix(vec2(alphaMin), vec2(0.5), d); \n"
+ " highp vec2 hi = mix(vec2(alphaMax), vec2(0.5), d); \n"
+ " n = smoothstep(lo.xxyy, hi.xxyy, n); \n"
+ " c = smoothstep(lo.x + lo.y, hi.x + hi.y, 2. * c); \n"
+#endif
+ " gl_FragColor = vec4(0.333 * (n.xyz + n.yzw + c), c) * color.w; \n"
+ "}";
+}
+
+//const char *QSGHiQSubPixelDistanceFieldTextMaterialShader::fragmentShader() const {
+// return
+// "#extension GL_OES_standard_derivatives: enable \n"
+// "varying highp vec2 sampleCoord; \n"
+// "uniform sampler2D texture; \n"
+// "uniform lowp vec4 color; \n"
+// "uniform highp float alphaMin; \n"
+// "uniform highp float alphaMax; \n"
+// "void main() { \n"
+// " highp vec2 delta = dFdx(sampleCoord); \n"
+// " highp vec4 n; \n"
+// " n.x = texture2D(texture, sampleCoord - 0.667 * delta).a; \n"
+// " n.y = texture2D(texture, sampleCoord - 0.333 * delta).a; \n"
+// " highp float c = texture2D(texture, sampleCoord).a; \n"
+// " n.z = texture2D(texture, sampleCoord + 0.333 * delta).a; \n"
+// " n.w = texture2D(texture, sampleCoord + 0.667 * delta).a; \n"
+// " n = smoothstep(alphaMin, alphaMax, n); \n"
+// " c = smoothstep(alphaMin, alphaMax, c); \n"
+// " gl_FragColor = vec4(0.333 * (n.xyz + n.yzw + c), c) * color.w; \n"
+// "}";
+//}
+
+void QSGHiQSubPixelDistanceFieldTextMaterialShader::initialize()
+{
+ QSGDistanceFieldTextMaterialShader::initialize();
+ m_fontScale_id = program()->uniformLocation("fontScale");
+ m_vecDelta_id = program()->uniformLocation("vecDelta");
+}
+
+void QSGHiQSubPixelDistanceFieldTextMaterialShader::activate()
+{
+ QSGDistanceFieldTextMaterialShader::activate();
+ glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR);
+}
+
+void QSGHiQSubPixelDistanceFieldTextMaterialShader::deactivate()
+{
+ QSGDistanceFieldTextMaterialShader::deactivate();
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+}
+
+void QSGHiQSubPixelDistanceFieldTextMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
+{
+ Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
+ QSGDistanceFieldTextMaterial *material = static_cast<QSGDistanceFieldTextMaterial *>(newEffect);
+ QSGDistanceFieldTextMaterial *oldMaterial = static_cast<QSGDistanceFieldTextMaterial *>(oldEffect);
+
+ if (oldMaterial == 0 || material->color() != oldMaterial->color()) {
+ QColor c = material->color();
+ state.context()->functions()->glBlendColor(c.redF(), c.greenF(), c.blueF(), 1.0f);
+ }
+
+ if (oldMaterial == 0 || material->glyphCache()->fontScale() != oldMaterial->glyphCache()->fontScale())
+ program()->setUniformValue(m_fontScale_id, GLfloat(material->glyphCache()->fontScale()));
+
+ if (oldMaterial == 0 || state.isMatrixDirty()) {
+ int viewportWidth = state.viewportRect().width();
+ QMatrix4x4 mat = state.combinedMatrix().inverted();
+ program()->setUniformValue(m_vecDelta_id, mat.column(0) * (qreal(2) / viewportWidth));
+ }
+
+ QSGDistanceFieldTextMaterialShader::updateState(state, newEffect, oldEffect);
+}
+
+QSGMaterialType *QSGHiQSubPixelDistanceFieldTextMaterial::type() const
+{
+ static QSGMaterialType type;
+ return &type;
+}
+
+QSGMaterialShader *QSGHiQSubPixelDistanceFieldTextMaterial::createShader() const
+{
+ return new QSGHiQSubPixelDistanceFieldTextMaterialShader;
+}
+
+
+class QSGLoQSubPixelDistanceFieldTextMaterialShader : public QSGHiQSubPixelDistanceFieldTextMaterialShader
+{
+protected:
+ virtual const char *vertexShader() const;
+ virtual const char *fragmentShader() const;
+};
+
+const char *QSGLoQSubPixelDistanceFieldTextMaterialShader::vertexShader() const {
+ return
+ "uniform highp mat4 matrix; \n"
+ "uniform highp vec2 textureScale; \n"
+ "uniform highp float fontScale; \n"
+ "uniform highp vec4 vecDelta; \n"
+ "attribute highp vec4 vCoord; \n"
+ "attribute highp vec2 tCoord; \n"
+ "varying highp vec3 sampleNearLeft; \n"
+ "varying highp vec3 sampleNearRight; \n"
+ "void main() { \n"
+ " highp vec2 sampleCoord = tCoord * textureScale; \n"
+ " gl_Position = matrix * vCoord; \n"
+ // Calculate neighbour pixel position in item space.
+ " highp vec3 wDelta = gl_Position.w * vecDelta.xyw; \n"
+ " highp vec3 nearLeft = vCoord.xyw - 0.25 * wDelta; \n"
+ " highp vec3 nearRight = vCoord.xyw + 0.25 * wDelta; \n"
+ // Calculate neighbour texture coordinate.
+ " highp vec2 scale = textureScale / fontScale; \n"
+ " highp vec2 base = sampleCoord - scale * vCoord.xy; \n"
+ " sampleNearLeft = vec3(base * nearLeft.z + scale * nearLeft.xy, nearLeft.z); \n"
+ " sampleNearRight = vec3(base * nearRight.z + scale * nearRight.xy, nearRight.z); \n"
+ "}";
+}
+
+const char *QSGLoQSubPixelDistanceFieldTextMaterialShader::fragmentShader() const {
+ return
+ "varying highp vec3 sampleNearLeft; \n"
+ "varying highp vec3 sampleNearRight; \n"
+ "uniform sampler2D texture; \n"
+ "uniform lowp vec4 color; \n"
+ "uniform highp float alphaMin; \n"
+ "uniform highp float alphaMax; \n"
+ "void main() { \n"
+ " highp vec2 n; \n"
+ " n.x = texture2DProj(texture, sampleNearLeft).a; \n"
+ " n.y = texture2DProj(texture, sampleNearRight).a; \n"
+ " n = smoothstep(alphaMin, alphaMax, n); \n"
+ " highp float c = 0.5 * (n.x + n.y); \n"
+ " gl_FragColor = vec4(n.x, c, n.y, c) * color.w; \n"
+ "}";
+}
+
+QSGMaterialType *QSGLoQSubPixelDistanceFieldTextMaterial::type() const
+{
+ static QSGMaterialType type;
+ return &type;
+}
+
+QSGMaterialShader *QSGLoQSubPixelDistanceFieldTextMaterial::createShader() const
+{
+ return new QSGLoQSubPixelDistanceFieldTextMaterialShader;
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgdistancefieldglyphnode_p.h b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.h
new file mode 100644
index 0000000000..8096d4ae70
--- /dev/null
+++ b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.h
@@ -0,0 +1,105 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef DISTANCEFIELD_GLYPHNODE_H
+#define DISTANCEFIELD_GLYPHNODE_H
+
+#include <private/qsgadaptationlayer_p.h>
+#include <QtQuick/qsgtexture.h>
+
+#include <QtQuick/private/qquicktext_p.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGDistanceFieldGlyphCacheManager;
+class QSGDistanceFieldTextMaterial;
+class QSGDistanceFieldGlyphNode: public QSGGlyphNode
+{
+public:
+ QSGDistanceFieldGlyphNode(QSGDistanceFieldGlyphCacheManager *cacheManager);
+ ~QSGDistanceFieldGlyphNode();
+
+ virtual QPointF baseLine() const { return m_baseLine; }
+ virtual void setGlyphs(const QPointF &position, const QGlyphRun &glyphs);
+ virtual void setColor(const QColor &color);
+
+ virtual void setPreferredAntialiasingMode(AntialiasingMode mode);
+
+ virtual void setStyle(QQuickText::TextStyle style);
+ virtual void setStyleColor(const QColor &color);
+
+ virtual void update();
+
+ void updateGeometry();
+
+private:
+ void updateMaterial();
+
+ QColor m_color;
+ QPointF m_baseLine;
+ QSGDistanceFieldTextMaterial *m_material;
+ QPointF m_position;
+ QGlyphRun m_glyphs;
+ QSGDistanceFieldGlyphCacheManager *m_glyph_cacheManager;
+ QSGDistanceFieldGlyphCache *m_glyph_cache;
+ QSGGeometry m_geometry;
+ QQuickText::TextStyle m_style;
+ QColor m_styleColor;
+ AntialiasingMode m_antialiasingMode;
+ QRectF m_boundingRect;
+
+ struct GlyphInfo {
+ quint32 glyphIndex;
+ QPointF position;
+ };
+ QLinkedList<GlyphInfo> m_glyphsToAdd;
+
+ uint m_dirtyGeometry: 1;
+ uint m_dirtyMaterial: 1;
+};
+
+QT_END_HEADER
+
+QT_END_NAMESPACE
+
+#endif // DISTANCEFIELD_GLYPHNODE_H
diff --git a/src/quick/scenegraph/qsgdistancefieldglyphnode_p_p.h b/src/quick/scenegraph/qsgdistancefieldglyphnode_p_p.h
new file mode 100644
index 0000000000..dbdc6e2498
--- /dev/null
+++ b/src/quick/scenegraph/qsgdistancefieldglyphnode_p_p.h
@@ -0,0 +1,140 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef DISTANCEFIELDTEXTMATERIAL_H
+#define DISTANCEFIELDTEXTMATERIAL_H
+
+#include <QtQuick/qsgmaterial.h>
+#include "qsgdistancefieldglyphnode_p.h"
+#include "qsgadaptationlayer_p.h"
+
+QT_BEGIN_NAMESPACE
+
+class QSGDistanceFieldTextMaterial: public QSGMaterial
+{
+public:
+ QSGDistanceFieldTextMaterial();
+ ~QSGDistanceFieldTextMaterial();
+
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+ virtual int compare(const QSGMaterial *other) const;
+
+ void setColor(const QColor &color) { m_color = color; }
+ const QColor &color() const { return m_color; }
+
+ void setGlyphCache(QSGDistanceFieldGlyphCache *a) { m_glyph_cache = a; }
+ QSGDistanceFieldGlyphCache *glyphCache() const { return m_glyph_cache; }
+
+ void setTexture(const QSGDistanceFieldGlyphCache::Texture * tex) { m_texture = tex; }
+ const QSGDistanceFieldGlyphCache::Texture * texture() const { return m_texture; }
+
+ QSize textureSize() const { return m_size; }
+
+ bool updateCache();
+
+protected:
+ QSize m_size;
+ QColor m_color;
+ QSGDistanceFieldGlyphCache *m_glyph_cache;
+ const QSGDistanceFieldGlyphCache::Texture *m_texture;
+};
+
+class QSGDistanceFieldStyledTextMaterial : public QSGDistanceFieldTextMaterial
+{
+public:
+ QSGDistanceFieldStyledTextMaterial();
+ ~QSGDistanceFieldStyledTextMaterial();
+
+ virtual QSGMaterialType *type() const = 0;
+ virtual QSGMaterialShader *createShader() const = 0;
+ virtual int compare(const QSGMaterial *other) const;
+
+ void setStyleColor(const QColor &color) { m_styleColor = color; }
+ const QColor &styleColor() const { return m_styleColor; }
+
+protected:
+ QColor m_styleColor;
+};
+
+class QSGDistanceFieldOutlineTextMaterial : public QSGDistanceFieldStyledTextMaterial
+{
+public:
+ QSGDistanceFieldOutlineTextMaterial();
+ ~QSGDistanceFieldOutlineTextMaterial();
+
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+};
+
+class QSGDistanceFieldShiftedStyleTextMaterial : public QSGDistanceFieldStyledTextMaterial
+{
+public:
+ QSGDistanceFieldShiftedStyleTextMaterial();
+ ~QSGDistanceFieldShiftedStyleTextMaterial();
+
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+
+ void setShift(const QPointF &shift) { m_shift = shift; }
+ const QPointF &shift() const { return m_shift; }
+
+protected:
+ QPointF m_shift;
+};
+
+class QSGHiQSubPixelDistanceFieldTextMaterial : public QSGDistanceFieldTextMaterial
+{
+public:
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+};
+
+class QSGLoQSubPixelDistanceFieldTextMaterial : public QSGDistanceFieldTextMaterial
+{
+public:
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+};
+
+QT_END_NAMESPACE
+
+#endif // DISTANCEFIELDTEXTMATERIAL_H
diff --git a/src/quick/scenegraph/qsgflashnode.cpp b/src/quick/scenegraph/qsgflashnode.cpp
new file mode 100644
index 0000000000..9546e91ee1
--- /dev/null
+++ b/src/quick/scenegraph/qsgflashnode.cpp
@@ -0,0 +1,62 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgflashnode_p.h"
+
+QT_BEGIN_NAMESPACE
+
+QSGFlashNode::QSGFlashNode()
+ : m_counter(1)
+{
+ setFlag(UsePreprocess);
+ setColor(QColor(rand()%56 + 200, rand()%56 + 200, rand()%156 + 100)); // A random, mostly yellow, color
+}
+
+void QSGFlashNode::preprocess()
+{
+ if (m_counter) {
+ --m_counter;
+ } else {
+ delete this;
+ }
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgflashnode_p.h b/src/quick/scenegraph/qsgflashnode_p.h
new file mode 100644
index 0000000000..71ac22d648
--- /dev/null
+++ b/src/quick/scenegraph/qsgflashnode_p.h
@@ -0,0 +1,67 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGFLASHNODE_H
+#define QSGFLASHNODE_H
+
+#include <QtQuick/QSGSimpleRectNode>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGFlashNode : public QSGSimpleRectNode
+{
+public:
+ QSGFlashNode();
+
+ void preprocess();
+
+private:
+ int m_counter;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QSGFLASHNODE_H
+
diff --git a/src/quick/scenegraph/qsgpathsimplifier.cpp b/src/quick/scenegraph/qsgpathsimplifier.cpp
new file mode 100644
index 0000000000..9e851bf434
--- /dev/null
+++ b/src/quick/scenegraph/qsgpathsimplifier.cpp
@@ -0,0 +1,1673 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgpathsimplifier_p.h"
+
+#include <QtCore/qvarlengtharray.h>
+#include <QtCore/qglobal.h>
+#include <QtCore/qpoint.h>
+#include <QtCore/qalgorithms.h>
+
+#include <math.h>
+
+#include <private/qopengl_p.h>
+#include <private/qrbtree_p.h>
+
+QT_BEGIN_NAMESPACE
+
+#define Q_FIXED_POINT_SCALE 256
+#define Q_TRIANGULATE_END_OF_POLYGON quint32(-1)
+
+
+namespace {
+
+//============================================================================//
+// QPoint //
+//============================================================================//
+
+inline bool operator < (const QPoint &a, const QPoint &b)
+{
+ return a.y() < b.y() || (a.y() == b.y() && a.x() < b.x());
+}
+
+inline bool operator > (const QPoint &a, const QPoint &b)
+{
+ return b < a;
+}
+
+inline bool operator <= (const QPoint &a, const QPoint &b)
+{
+ return !(a > b);
+}
+
+inline bool operator >= (const QPoint &a, const QPoint &b)
+{
+ return !(a < b);
+}
+
+inline int cross(const QPoint &u, const QPoint &v)
+{
+ return u.x() * v.y() - u.y() * v.x();
+}
+
+inline int dot(const QPoint &u, const QPoint &v)
+{
+ return u.x() * v.x() + u.y() * v.y();
+}
+
+//============================================================================//
+// Fraction //
+//============================================================================//
+
+// Fraction must be in the range [0, 1)
+struct Fraction
+{
+ bool isValid() const { return denominator != 0; }
+
+ // numerator and denominator must not have common denominators.
+ unsigned int numerator, denominator;
+};
+
+inline unsigned int gcd(unsigned int x, unsigned int y)
+{
+ while (y != 0) {
+ unsigned int z = y;
+ y = x % y;
+ x = z;
+ }
+ return x;
+}
+
+// Fraction must be in the range [0, 1)
+// Assume input is valid.
+Fraction fraction(unsigned int n, unsigned int d) {
+ Fraction result;
+ if (n == 0) {
+ result.numerator = 0;
+ result.denominator = 1;
+ } else {
+ unsigned int g = gcd(n, d);
+ result.numerator = n / g;
+ result.denominator = d / g;
+ }
+ return result;
+}
+
+//============================================================================//
+// Rational //
+//============================================================================//
+
+struct Rational
+{
+ bool isValid() const { return fraction.isValid(); }
+ int integer;
+ Fraction fraction;
+};
+
+//============================================================================//
+// IntersectionPoint //
+//============================================================================//
+
+struct IntersectionPoint
+{
+ bool isValid() const { return x.fraction.isValid() && y.fraction.isValid(); }
+ QPoint round() const;
+ bool isAccurate() const { return x.fraction.numerator == 0 && y.fraction.numerator == 0; }
+
+ Rational x; // 8:8 signed, 32/32
+ Rational y; // 8:8 signed, 32/32
+};
+
+QPoint IntersectionPoint::round() const
+{
+ QPoint result(x.integer, y.integer);
+ if (2 * x.fraction.numerator >= x.fraction.denominator)
+ ++result.rx();
+ if (2 * y.fraction.numerator >= y.fraction.denominator)
+ ++result.ry();
+ return result;
+}
+
+// Return positive value if 'p' is to the right of the line 'v1'->'v2', negative if left of the
+// line and zero if exactly on the line.
+// The returned value is the z-component of the qCross product between 'v2-v1' and 'p-v1',
+// which is twice the signed area of the triangle 'p'->'v1'->'v2' (positive for CW order).
+inline int pointDistanceFromLine(const QPoint &p, const QPoint &v1, const QPoint &v2)
+{
+ return cross(v2 - v1, p - v1);
+}
+
+IntersectionPoint intersectionPoint(const QPoint &u1, const QPoint &u2,
+ const QPoint &v1, const QPoint &v2)
+{
+ IntersectionPoint result = {{0, {0, 0}}, {0, {0, 0}}};
+
+ QPoint u = u2 - u1;
+ QPoint v = v2 - v1;
+ int d1 = cross(u, v1 - u1);
+ int d2 = cross(u, v2 - u1);
+ int det = d2 - d1;
+ int d3 = cross(v, u1 - v1);
+ int d4 = d3 - det; //qCross(v, u2 - v1);
+
+ // Check that the math is correct.
+ Q_ASSERT(d4 == cross(v, u2 - v1));
+
+ // The intersection point can be expressed as:
+ // v1 - v * d1/det
+ // v2 - v * d2/det
+ // u1 + u * d3/det
+ // u2 + u * d4/det
+
+ // I'm only interested in lines that are crossing, so ignore parallel lines even if they overlap.
+ if (det == 0)
+ return result;
+
+ if (det < 0) {
+ det = -det;
+ d1 = -d1;
+ d2 = -d2;
+ d3 = -d3;
+ d4 = -d4;
+ }
+
+ // I'm only interested in lines intersecting at their interior, not at their end points.
+ // The lines intersect at their interior if and only if 'd1 < 0', 'd2 > 0', 'd3 < 0' and 'd4 > 0'.
+ if (d1 >= 0 || d2 <= 0 || d3 <= 0 || d4 >= 0)
+ return result;
+
+ // Calculate the intersection point as follows:
+ // v1 - v * d1/det | v1 <= v2 (component-wise)
+ // v2 - v * d2/det | v2 < v1 (component-wise)
+
+ // Assuming 16 bits per vector component.
+ if (v.x() >= 0) {
+ result.x.integer = v1.x() + int(qint64(-v.x()) * d1 / det);
+ result.x.fraction = fraction((unsigned int)(qint64(-v.x()) * d1 % det), (unsigned int)det);
+ } else {
+ result.x.integer = v2.x() + int(qint64(-v.x()) * d2 / det);
+ result.x.fraction = fraction((unsigned int)(qint64(-v.x()) * d2 % det), (unsigned int)det);
+ }
+
+ if (v.y() >= 0) {
+ result.y.integer = v1.y() + int(qint64(-v.y()) * d1 / det);
+ result.y.fraction = fraction((unsigned int)(qint64(-v.y()) * d1 % det), (unsigned int)det);
+ } else {
+ result.y.integer = v2.y() + int(qint64(-v.y()) * d2 / det);
+ result.y.fraction = fraction((unsigned int)(qint64(-v.y()) * d2 % det), (unsigned int)det);
+ }
+
+ Q_ASSERT(result.x.fraction.isValid());
+ Q_ASSERT(result.y.fraction.isValid());
+ return result;
+}
+
+//============================================================================//
+// PathSimplifier //
+//============================================================================//
+
+class PathSimplifier
+{
+public:
+ PathSimplifier(const QVectorPath &path, QDataBuffer<QPoint> &vertices,
+ QDataBuffer<quint32> &indices, const QTransform &matrix);
+
+private:
+ struct Element;
+
+ class BoundingVolumeHierarchy
+ {
+ public:
+ struct Node
+ {
+ enum Type
+ {
+ Leaf,
+ Split
+ };
+ Type type;
+ QPoint minimum;
+ QPoint maximum;
+ union {
+ Element *element; // type == Leaf
+ Node *left; // type == Split
+ };
+ Node *right;
+ };
+
+ BoundingVolumeHierarchy();
+ ~BoundingVolumeHierarchy();
+ void allocate(int nodeCount);
+ void free();
+ Node *newNode();
+
+ Node *root;
+ private:
+ void freeNode(Node *n);
+
+ Node *nodeBlock;
+ int blockSize;
+ int firstFree;
+ };
+
+ struct Element
+ {
+ enum Degree
+ {
+ Line = 1,
+ Quadratic = 2,
+ Cubic = 3
+ };
+
+ quint32 &upperIndex() { return indices[pointingUp ? degree : 0]; }
+ quint32 &lowerIndex() { return indices[pointingUp ? 0 : degree]; }
+ quint32 upperIndex() const { return indices[pointingUp ? degree : 0]; }
+ quint32 lowerIndex() const { return indices[pointingUp ? 0 : degree]; }
+ void flip();
+
+ QPoint middle;
+ quint32 indices[4]; // index to points
+ Element *next, *previous; // used in connectElements()
+ int winding; // used in connectElements()
+ union {
+ QRBTree<Element *>::Node *edgeNode; // used in connectElements()
+ BoundingVolumeHierarchy::Node *bvhNode;
+ };
+ Degree degree : 8;
+ uint processed : 1; // initially false, true when the element has been checked for intersections.
+ uint pointingUp : 1; // used in connectElements()
+ uint originallyPointingUp : 1; // used in connectElements()
+ };
+
+ class ElementAllocator
+ {
+ public:
+ ElementAllocator();
+ ~ElementAllocator();
+ void allocate(int count);
+ Element *newElement();
+ private:
+ struct ElementBlock
+ {
+ ElementBlock *next;
+ int blockSize;
+ int firstFree;
+ Element elements[1];
+ } *blocks;
+ };
+
+ struct Event
+ {
+ enum Type { Upper, Lower };
+ bool operator < (const Event &other) const;
+
+ QPoint point;
+ Type type;
+ Element *element;
+ };
+
+ typedef QRBTree<Element *>::Node RBNode;
+ typedef BoundingVolumeHierarchy::Node BVHNode;
+
+ void initElements(const QVectorPath &path, const QTransform &matrix);
+ void removeIntersections();
+ void connectElements();
+ void fillIndices();
+ BVHNode *buildTree(Element **elements, int elementCount);
+ bool intersectNodes(QDataBuffer<Element *> &elements, BVHNode *elementNode, BVHNode *treeNode);
+ bool equalElements(const Element *e1, const Element *e2);
+ bool splitLineAt(QDataBuffer<Element *> &elements, BVHNode *node, quint32 pointIndex, bool processAgain);
+ void appendSeparatingAxes(QVarLengthArray<QPoint, 12> &axes, Element *element);
+ QPair<int, int> calculateSeparatingAxisRange(const QPoint &axis, Element *element);
+ void splitCurve(QDataBuffer<Element *> &elements, BVHNode *node);
+ bool setElementToQuadratic(Element *element, quint32 pointIndex1, const QPoint &ctrl, quint32 pointIndex2);
+ bool setElementToCubic(Element *element, quint32 pointIndex1, const QPoint &ctrl1, const QPoint &ctrl2, quint32 pointIndex2);
+ void setElementToCubicAndSimplify(Element *element, quint32 pointIndex1, const QPoint &ctrl1, const QPoint &ctrl2, quint32 pointIndex2);
+ RBNode *findElementLeftOf(const Element *element, const QPair<RBNode *, RBNode *> &bounds);
+ bool elementIsLeftOf(const Element *left, const Element *right);
+ QPair<RBNode *, RBNode *> outerBounds(const QPoint &point);
+ static bool flattenQuadratic(const QPoint &u, const QPoint &v, const QPoint &w);
+ static bool flattenCubic(const QPoint &u, const QPoint &v, const QPoint &w, const QPoint &q);
+ static bool splitQuadratic(const QPoint &u, const QPoint &v, const QPoint &w, QPoint *result);
+ static bool splitCubic(const QPoint &u, const QPoint &v, const QPoint &w, const QPoint &q, QPoint *result);
+ void subDivQuadratic(const QPoint &u, const QPoint &v, const QPoint &w);
+ void subDivCubic(const QPoint &u, const QPoint &v, const QPoint &w, const QPoint &q);
+ static void sortEvents(Event *events, int count);
+
+ ElementAllocator m_elementAllocator;
+ QDataBuffer<Element *> m_elements;
+ QDataBuffer<QPoint> *m_points;
+ BoundingVolumeHierarchy m_bvh;
+ QDataBuffer<quint32> *m_indices;
+ QRBTree<Element *> m_elementList;
+ uint m_hints;
+};
+
+inline PathSimplifier::BoundingVolumeHierarchy::BoundingVolumeHierarchy()
+ : root(0)
+ , nodeBlock(0)
+ , blockSize(0)
+ , firstFree(0)
+{
+}
+
+inline PathSimplifier::BoundingVolumeHierarchy::~BoundingVolumeHierarchy()
+{
+ free();
+}
+
+inline void PathSimplifier::BoundingVolumeHierarchy::allocate(int nodeCount)
+{
+ Q_ASSERT(nodeBlock == 0);
+ Q_ASSERT(firstFree == 0);
+ nodeBlock = new Node[blockSize = nodeCount];
+}
+
+inline void PathSimplifier::BoundingVolumeHierarchy::free()
+{
+ freeNode(root);
+ delete[] nodeBlock;
+ nodeBlock = 0;
+ firstFree = blockSize = 0;
+ root = 0;
+}
+
+inline PathSimplifier::BVHNode *PathSimplifier::BoundingVolumeHierarchy::newNode()
+{
+ if (firstFree < blockSize)
+ return &nodeBlock[firstFree++];
+ return new Node;
+}
+
+inline void PathSimplifier::BoundingVolumeHierarchy::freeNode(Node *n)
+{
+ if (!n)
+ return;
+ Q_ASSERT(n->type == Node::Split || n->type == Node::Leaf);
+ if (n->type == Node::Split) {
+ freeNode(n->left);
+ freeNode(n->right);
+ }
+ if (!(n >= nodeBlock && n < nodeBlock + blockSize))
+ delete n;
+}
+
+inline PathSimplifier::ElementAllocator::ElementAllocator()
+ : blocks(0)
+{
+}
+
+inline PathSimplifier::ElementAllocator::~ElementAllocator()
+{
+ while (blocks) {
+ ElementBlock *block = blocks;
+ blocks = blocks->next;
+ qFree(block);
+ }
+}
+
+inline void PathSimplifier::ElementAllocator::allocate(int count)
+{
+ Q_ASSERT(blocks == 0);
+ Q_ASSERT(count > 0);
+ blocks = (ElementBlock *)qMalloc(sizeof(ElementBlock) + (count - 1) * sizeof(Element));
+ blocks->blockSize = count;
+ blocks->next = 0;
+ blocks->firstFree = 0;
+}
+
+inline PathSimplifier::Element *PathSimplifier::ElementAllocator::newElement()
+{
+ Q_ASSERT(blocks);
+ if (blocks->firstFree < blocks->blockSize)
+ return &blocks->elements[blocks->firstFree++];
+ ElementBlock *oldBlock = blocks;
+ blocks = (ElementBlock *)qMalloc(sizeof(ElementBlock) + (oldBlock->blockSize - 1) * sizeof(Element));
+ blocks->blockSize = oldBlock->blockSize;
+ blocks->next = oldBlock;
+ blocks->firstFree = 0;
+ return &blocks->elements[blocks->firstFree++];
+}
+
+
+inline bool PathSimplifier::Event::operator < (const Event &other) const
+{
+ if (point == other.point)
+ return type < other.type;
+ return other.point < point;
+}
+
+inline void PathSimplifier::Element::flip()
+{
+ for (int i = 0; i < (degree + 1) >> 1; ++i) {
+ Q_ASSERT(degree >= Line && degree <= Cubic);
+ Q_ASSERT(i >= 0 && i < degree);
+ qSwap(indices[i], indices[degree - i]);
+ }
+ pointingUp = !pointingUp;
+ Q_ASSERT(next == 0 && previous == 0);
+}
+
+PathSimplifier::PathSimplifier(const QVectorPath &path, QDataBuffer<QPoint> &vertices,
+ QDataBuffer<quint32> &indices, const QTransform &matrix)
+ : m_elements(0)
+ , m_points(&vertices)
+ , m_indices(&indices)
+{
+ m_points->reset();
+ m_indices->reset();
+ initElements(path, matrix);
+ if (!m_elements.isEmpty()) {
+ removeIntersections();
+ connectElements();
+ fillIndices();
+ }
+}
+
+void PathSimplifier::initElements(const QVectorPath &path, const QTransform &matrix)
+{
+ m_hints = path.hints();
+ int pathElementCount = path.elementCount();
+ if (pathElementCount == 0)
+ return;
+ m_elements.reserve(2 * pathElementCount);
+ m_elementAllocator.allocate(2 * pathElementCount);
+ m_points->reserve(2 * pathElementCount);
+ const QPainterPath::ElementType *e = path.elements();
+ const qreal *p = path.points();
+ if (e) {
+ qreal x, y;
+ quint32 moveToIndex = 0;
+ quint32 previousIndex = 0;
+ for (int i = 0; i < pathElementCount; ++i, ++e, p += 2) {
+ switch (*e) {
+ case QPainterPath::MoveToElement:
+ {
+ if (!m_points->isEmpty()) {
+ const QPoint &from = m_points->at(previousIndex);
+ const QPoint &to = m_points->at(moveToIndex);
+ if (from != to) {
+ Element *element = m_elementAllocator.newElement();
+ element->degree = Element::Line;
+ element->indices[0] = previousIndex;
+ element->indices[1] = moveToIndex;
+ element->middle.rx() = (from.x() + to.x()) >> 1;
+ element->middle.ry() = (from.y() + to.y()) >> 1;
+ m_elements.add(element);
+ }
+ }
+ previousIndex = moveToIndex = m_points->size();
+ matrix.map(p[0], p[1], &x, &y);
+ QPoint to(qRound(x * Q_FIXED_POINT_SCALE), qRound(y * Q_FIXED_POINT_SCALE));
+ m_points->add(to);
+ }
+ break;
+ case QPainterPath::LineToElement:
+ Q_ASSERT(!m_points->isEmpty());
+ {
+ matrix.map(p[0], p[1], &x, &y);
+ QPoint to(qRound(x * Q_FIXED_POINT_SCALE), qRound(y * Q_FIXED_POINT_SCALE));
+ const QPoint &from = m_points->last();
+ if (to != from) {
+ Element *element = m_elementAllocator.newElement();
+ element->degree = Element::Line;
+ element->indices[0] = previousIndex;
+ element->indices[1] = quint32(m_points->size());
+ element->middle.rx() = (from.x() + to.x()) >> 1;
+ element->middle.ry() = (from.y() + to.y()) >> 1;
+ m_elements.add(element);
+ previousIndex = m_points->size();
+ m_points->add(to);
+ }
+ }
+ break;
+ case QPainterPath::CurveToElement:
+ Q_ASSERT(i + 2 < pathElementCount);
+ Q_ASSERT(!m_points->isEmpty());
+ Q_ASSERT(e[1] == QPainterPath::CurveToDataElement);
+ Q_ASSERT(e[2] == QPainterPath::CurveToDataElement);
+ {
+ quint32 startPointIndex = previousIndex;
+ matrix.map(p[4], p[5], &x, &y);
+ QPoint end(qRound(x * Q_FIXED_POINT_SCALE), qRound(y * Q_FIXED_POINT_SCALE));
+ previousIndex = m_points->size();
+ m_points->add(end);
+
+ // See if this cubic bezier is really quadratic.
+ qreal x1 = p[-2] + qreal(1.5) * (p[0] - p[-2]);
+ qreal y1 = p[-1] + qreal(1.5) * (p[1] - p[-1]);
+ qreal x2 = p[4] + qreal(1.5) * (p[2] - p[4]);
+ qreal y2 = p[5] + qreal(1.5) * (p[3] - p[5]);
+
+ Element *element = m_elementAllocator.newElement();
+ if (qAbs(x1 - x2) < qreal(1e-3) && qAbs(y1 - y2) < qreal(1e-3)) {
+ // The bezier curve is quadratic.
+ matrix.map(x1, y1, &x, &y);
+ QPoint ctrl(qRound(x * Q_FIXED_POINT_SCALE),
+ qRound(y * Q_FIXED_POINT_SCALE));
+ setElementToQuadratic(element, startPointIndex, ctrl, previousIndex);
+ } else {
+ // The bezier curve is cubic.
+ matrix.map(p[0], p[1], &x, &y);
+ QPoint ctrl1(qRound(x * Q_FIXED_POINT_SCALE),
+ qRound(y * Q_FIXED_POINT_SCALE));
+ matrix.map(p[2], p[3], &x, &y);
+ QPoint ctrl2(qRound(x * Q_FIXED_POINT_SCALE),
+ qRound(y * Q_FIXED_POINT_SCALE));
+ setElementToCubicAndSimplify(element, startPointIndex, ctrl1, ctrl2,
+ previousIndex);
+ }
+ m_elements.add(element);
+ }
+ i += 2;
+ e += 2;
+ p += 4;
+
+ break;
+ default:
+ Q_ASSERT_X(0, "QSGPathSimplifier::initialize", "Unexpected element type.");
+ break;
+ }
+ }
+ if (!m_points->isEmpty()) {
+ const QPoint &from = m_points->at(previousIndex);
+ const QPoint &to = m_points->at(moveToIndex);
+ if (from != to) {
+ Element *element = m_elementAllocator.newElement();
+ element->degree = Element::Line;
+ element->indices[0] = previousIndex;
+ element->indices[1] = moveToIndex;
+ element->middle.rx() = (from.x() + to.x()) >> 1;
+ element->middle.ry() = (from.y() + to.y()) >> 1;
+ m_elements.add(element);
+ }
+ }
+ } else {
+ qreal x, y;
+
+ for (int i = 0; i < pathElementCount; ++i, p += 2) {
+ matrix.map(p[0], p[1], &x, &y);
+ QPoint to(qRound(x * Q_FIXED_POINT_SCALE), qRound(y * Q_FIXED_POINT_SCALE));
+ if (to != m_points->last())
+ m_points->add(to);
+ }
+
+ while (!m_points->isEmpty() && m_points->last() == m_points->first())
+ m_points->pop_back();
+
+ if (m_points->isEmpty())
+ return;
+
+ quint32 prev = quint32(m_points->size() - 1);
+ for (int i = 0; i < m_points->size(); ++i) {
+ QPoint &to = m_points->at(i);
+ QPoint &from = m_points->at(prev);
+ Element *element = m_elementAllocator.newElement();
+ element->degree = Element::Line;
+ element->indices[0] = prev;
+ element->indices[1] = quint32(i);
+ element->middle.rx() = (from.x() + to.x()) >> 1;
+ element->middle.ry() = (from.y() + to.y()) >> 1;
+ m_elements.add(element);
+ prev = i;
+ }
+ }
+
+ for (int i = 0; i < m_elements.size(); ++i)
+ m_elements.at(i)->processed = false;
+}
+
+void PathSimplifier::removeIntersections()
+{
+ Q_ASSERT(!m_elements.isEmpty());
+ QDataBuffer<Element *> elements(m_elements.size());
+ for (int i = 0; i < m_elements.size(); ++i)
+ elements.add(m_elements.at(i));
+ m_bvh.allocate(2 * m_elements.size());
+ m_bvh.root = buildTree(elements.data(), elements.size());
+
+ elements.reset();
+ for (int i = 0; i < m_elements.size(); ++i)
+ elements.add(m_elements.at(i));
+
+ while (!elements.isEmpty()) {
+ Element *element = elements.last();
+ elements.pop_back();
+ BVHNode *node = element->bvhNode;
+ Q_ASSERT(node->type == BVHNode::Leaf);
+ Q_ASSERT(node->element == element);
+ if (!element->processed) {
+ if (!intersectNodes(elements, node, m_bvh.root))
+ element->processed = true;
+ }
+ }
+
+ m_bvh.free(); // The bounding volume hierarchy is not needed anymore.
+}
+
+void PathSimplifier::connectElements()
+{
+ Q_ASSERT(!m_elements.isEmpty());
+ QDataBuffer<Event> events(m_elements.size() * 2);
+ for (int i = 0; i < m_elements.size(); ++i) {
+ Element *element = m_elements.at(i);
+ element->next = element->previous = 0;
+ element->winding = 0;
+ element->edgeNode = 0;
+ const QPoint &u = m_points->at(element->indices[0]);
+ const QPoint &v = m_points->at(element->indices[element->degree]);
+ if (u != v) {
+ element->pointingUp = element->originallyPointingUp = v < u;
+
+ Event event;
+ event.element = element;
+ event.point = u;
+ event.type = element->pointingUp ? Event::Lower : Event::Upper;
+ events.add(event);
+ event.point = v;
+ event.type = element->pointingUp ? Event::Upper : Event::Lower;
+ events.add(event);
+ }
+ }
+ QVarLengthArray<Element *, 8> orderedElements;
+ if (!events.isEmpty())
+ sortEvents(events.data(), events.size());
+ while (!events.isEmpty()) {
+ const Event *event = &events.last();
+ QPoint eventPoint = event->point;
+
+ // Find all elements passing through the event point.
+ QPair<RBNode *, RBNode *> bounds = outerBounds(eventPoint);
+
+ // Special case: single element above and single element below event point.
+ int eventCount = events.size();
+ if (event->type == Event::Lower && eventCount > 2) {
+ QPair<RBNode *, RBNode *> range;
+ range.first = bounds.first ? m_elementList.next(bounds.first)
+ : m_elementList.front(m_elementList.root);
+ range.second = bounds.second ? m_elementList.previous(bounds.second)
+ : m_elementList.back(m_elementList.root);
+
+ const Event *event2 = &events.at(eventCount - 2);
+ const Event *event3 = &events.at(eventCount - 3);
+ Q_ASSERT(event2->point == eventPoint); // There are always at least two events at a point.
+ if (range.first == range.second && event2->type == Event::Upper && event3->point != eventPoint) {
+ Element *element = event->element;
+ Element *element2 = event2->element;
+ element->edgeNode->data = event2->element;
+ element2->edgeNode = element->edgeNode;
+ element->edgeNode = 0;
+
+ events.pop_back();
+ events.pop_back();
+
+ if (element2->pointingUp != element->pointingUp)
+ element2->flip();
+ element2->winding = element->winding;
+ int winding = element->winding;
+ if (element->originallyPointingUp)
+ ++winding;
+ if (winding == 0 || winding == 1) {
+ if (element->pointingUp) {
+ element->previous = event2->element;
+ element2->next = event->element;
+ } else {
+ element->next = event2->element;
+ element2->previous = event->element;
+ }
+ }
+ continue;
+ }
+ }
+ orderedElements.clear();
+
+ // First, find the ones above the event point.
+ if (m_elementList.root) {
+ RBNode *current = bounds.first ? m_elementList.next(bounds.first)
+ : m_elementList.front(m_elementList.root);
+ while (current != bounds.second) {
+ Element *element = current->data;
+ Q_ASSERT(element->edgeNode == current);
+ int winding = element->winding;
+ if (element->originallyPointingUp)
+ ++winding;
+ const QPoint &lower = m_points->at(element->lowerIndex());
+ if (lower == eventPoint) {
+ if (winding == 0 || winding == 1)
+ orderedElements.append(current->data);
+ } else {
+ // The element is passing through 'event.point'.
+ Q_ASSERT(m_points->at(element->upperIndex()) != eventPoint);
+ Q_ASSERT(element->degree == Element::Line);
+ // Split the line.
+ Element *eventElement = event->element;
+ int indexIndex = (event->type == Event::Upper) == eventElement->pointingUp
+ ? eventElement->degree : 0;
+ quint32 pointIndex = eventElement->indices[indexIndex];
+ Q_ASSERT(eventPoint == m_points->at(pointIndex));
+
+ Element *upperElement = m_elementAllocator.newElement();
+ *upperElement = *element;
+ upperElement->lowerIndex() = element->upperIndex() = pointIndex;
+ upperElement->edgeNode = 0;
+ element->next = element->previous = 0;
+ if (upperElement->next)
+ upperElement->next->previous = upperElement;
+ else if (upperElement->previous)
+ upperElement->previous->next = upperElement;
+ if (element->pointingUp != element->originallyPointingUp)
+ element->flip();
+ if (winding == 0 || winding == 1)
+ orderedElements.append(upperElement);
+ m_elements.add(upperElement);
+ }
+ current = m_elementList.next(current);
+ }
+ }
+ while (!events.isEmpty() && events.last().point == eventPoint) {
+ event = &events.last();
+ if (event->type == Event::Upper) {
+ Q_ASSERT(event->point == m_points->at(event->element->upperIndex()));
+ RBNode *left = findElementLeftOf(event->element, bounds);
+ RBNode *node = m_elementList.newNode();
+ node->data = event->element;
+ Q_ASSERT(event->element->edgeNode == 0);
+ event->element->edgeNode = node;
+ m_elementList.attachAfter(left, node);
+ } else {
+ Q_ASSERT(event->type == Event::Lower);
+ Q_ASSERT(event->point == m_points->at(event->element->lowerIndex()));
+ Element *element = event->element;
+ Q_ASSERT(element->edgeNode);
+ m_elementList.deleteNode(element->edgeNode);
+ Q_ASSERT(element->edgeNode == 0);
+ }
+ events.pop_back();
+ }
+
+ if (m_elementList.root) {
+ RBNode *current = bounds.first ? m_elementList.next(bounds.first)
+ : m_elementList.front(m_elementList.root);
+ int winding = bounds.first ? bounds.first->data->winding : 0;
+
+ // Calculate winding numbers and flip elements if necessary.
+ while (current != bounds.second) {
+ Element *element = current->data;
+ Q_ASSERT(element->edgeNode == current);
+ int ccw = winding & 1;
+ Q_ASSERT(element->pointingUp == element->originallyPointingUp);
+ if (element->originallyPointingUp) {
+ --winding;
+ } else {
+ ++winding;
+ ccw ^= 1;
+ }
+ element->winding = winding;
+ if (ccw == 0)
+ element->flip();
+ current = m_elementList.next(current);
+ }
+
+ // Pick elements with correct winding number.
+ current = bounds.second ? m_elementList.previous(bounds.second)
+ : m_elementList.back(m_elementList.root);
+ while (current != bounds.first) {
+ Element *element = current->data;
+ Q_ASSERT(element->edgeNode == current);
+ Q_ASSERT(m_points->at(element->upperIndex()) == eventPoint);
+ int winding = element->winding;
+ if (element->originallyPointingUp)
+ ++winding;
+ if (winding == 0 || winding == 1)
+ orderedElements.append(current->data);
+ current = m_elementList.previous(current);
+ }
+ }
+
+ if (!orderedElements.isEmpty()) {
+ Q_ASSERT((orderedElements.size() & 1) == 0);
+ int i = 0;
+ Element *firstElement = orderedElements.at(0);
+ if (m_points->at(firstElement->indices[0]) != eventPoint) {
+ orderedElements.append(firstElement);
+ i = 1;
+ }
+ for (; i < orderedElements.size(); i += 2) {
+ Q_ASSERT(i + 1 < orderedElements.size());
+ Element *next = orderedElements.at(i);
+ Element *previous = orderedElements.at(i + 1);
+ Q_ASSERT(next->previous == 0);
+ Q_ASSERT(previous->next == 0);
+ next->previous = previous;
+ previous->next = next;
+ }
+ }
+ }
+#ifndef QT_NO_DEBUG
+ for (int i = 0; i < m_elements.size(); ++i) {
+ const Element *element = m_elements.at(i);
+ Q_ASSERT(element->next == 0 || element->next->previous == element);
+ Q_ASSERT(element->previous == 0 || element->previous->next == element);
+ Q_ASSERT((element->next == 0) == (element->previous == 0));
+ }
+#endif
+}
+
+void PathSimplifier::fillIndices()
+{
+ for (int i = 0; i < m_elements.size(); ++i)
+ m_elements.at(i)->processed = false;
+ for (int i = 0; i < m_elements.size(); ++i) {
+ Element *element = m_elements.at(i);
+ if (element->processed || element->next == 0)
+ continue;
+ do {
+ m_indices->add(element->indices[0]);
+ switch (element->degree) {
+ case Element::Quadratic:
+ {
+ QPoint pts[] = {
+ m_points->at(element->indices[0]),
+ m_points->at(element->indices[1]),
+ m_points->at(element->indices[2])
+ };
+ subDivQuadratic(pts[0], pts[1], pts[2]);
+ }
+ break;
+ case Element::Cubic:
+ {
+ QPoint pts[] = {
+ m_points->at(element->indices[0]),
+ m_points->at(element->indices[1]),
+ m_points->at(element->indices[2]),
+ m_points->at(element->indices[3])
+ };
+ subDivCubic(pts[0], pts[1], pts[2], pts[3]);
+ }
+ break;
+ default:
+ break;
+ }
+ Q_ASSERT(element->next);
+ element->processed = true;
+ element = element->next;
+ } while (element != m_elements.at(i));
+ m_indices->add(Q_TRIANGULATE_END_OF_POLYGON);
+ }
+}
+
+PathSimplifier::BVHNode *PathSimplifier::buildTree(Element **elements, int elementCount)
+{
+ Q_ASSERT(elementCount > 0);
+ BVHNode *node = m_bvh.newNode();
+ if (elementCount == 1) {
+ Element *element = *elements;
+ element->bvhNode = node;
+ node->type = BVHNode::Leaf;
+ node->element = element;
+ node->minimum = node->maximum = m_points->at(element->indices[0]);
+ for (int i = 1; i <= element->degree; ++i) {
+ const QPoint &p = m_points->at(element->indices[i]);
+ node->minimum.rx() = qMin(node->minimum.x(), p.x());
+ node->minimum.ry() = qMin(node->minimum.y(), p.y());
+ node->maximum.rx() = qMax(node->maximum.x(), p.x());
+ node->maximum.ry() = qMax(node->maximum.y(), p.y());
+ }
+ return node;
+ }
+
+ node->type = BVHNode::Split;
+
+ QPoint minimum, maximum;
+ minimum = maximum = elements[0]->middle;
+
+ for (int i = 1; i < elementCount; ++i) {
+ const QPoint &p = elements[i]->middle;
+ minimum.rx() = qMin(minimum.x(), p.x());
+ minimum.ry() = qMin(minimum.y(), p.y());
+ maximum.rx() = qMax(maximum.x(), p.x());
+ maximum.ry() = qMax(maximum.y(), p.y());
+ }
+
+ int comp, pivot;
+ if (maximum.x() - minimum.x() > maximum.y() - minimum.y()) {
+ comp = 0;
+ pivot = (maximum.x() + minimum.x()) >> 1;
+ } else {
+ comp = 1;
+ pivot = (maximum.y() + minimum.y()) >> 1;
+ }
+
+ int lo = 0;
+ int hi = elementCount - 1;
+ while (lo < hi) {
+ while (lo < hi && (&elements[lo]->middle.rx())[comp] <= pivot)
+ ++lo;
+ while (lo < hi && (&elements[hi]->middle.rx())[comp] > pivot)
+ --hi;
+ if (lo < hi)
+ qSwap(elements[lo], elements[hi]);
+ }
+
+ if (lo == elementCount) {
+ // All points are the same.
+ Q_ASSERT(minimum.x() == maximum.x() && minimum.y() == maximum.y());
+ lo = elementCount >> 1;
+ }
+
+ node->left = buildTree(elements, lo);
+ node->right = buildTree(elements + lo, elementCount - lo);
+
+ const BVHNode *left = node->left;
+ const BVHNode *right = node->right;
+ node->minimum.rx() = qMin(left->minimum.x(), right->minimum.x());
+ node->minimum.ry() = qMin(left->minimum.y(), right->minimum.y());
+ node->maximum.rx() = qMax(left->maximum.x(), right->maximum.x());
+ node->maximum.ry() = qMax(left->maximum.y(), right->maximum.y());
+
+ return node;
+}
+
+bool PathSimplifier::intersectNodes(QDataBuffer<Element *> &elements, BVHNode *elementNode,
+ BVHNode *treeNode)
+{
+ if (elementNode->minimum.x() >= treeNode->maximum.x()
+ || elementNode->minimum.y() >= treeNode->maximum.y()
+ || elementNode->maximum.x() <= treeNode->minimum.x()
+ || elementNode->maximum.y() <= treeNode->minimum.y())
+ {
+ return false;
+ }
+
+ Q_ASSERT(elementNode->type == BVHNode::Leaf);
+ Element *element = elementNode->element;
+ Q_ASSERT(!element->processed);
+
+ if (treeNode->type == BVHNode::Leaf) {
+ Element *nodeElement = treeNode->element;
+ if (!nodeElement->processed)
+ return false;
+
+ if (treeNode->element == elementNode->element)
+ return false;
+
+ if (equalElements(treeNode->element, elementNode->element))
+ return false; // element doesn't split itself.
+
+ if (element->degree == Element::Line && nodeElement->degree == Element::Line) {
+ const QPoint &u1 = m_points->at(element->indices[0]);
+ const QPoint &u2 = m_points->at(element->indices[1]);
+ const QPoint &v1 = m_points->at(nodeElement->indices[0]);
+ const QPoint &v2 = m_points->at(nodeElement->indices[1]);
+ IntersectionPoint intersection = intersectionPoint(u1, u2, v1, v2);
+ if (!intersection.isValid())
+ return false;
+
+ Q_ASSERT(intersection.x.integer >= qMin(u1.x(), u2.x()));
+ Q_ASSERT(intersection.y.integer >= qMin(u1.y(), u2.y()));
+ Q_ASSERT(intersection.x.integer >= qMin(v1.x(), v2.x()));
+ Q_ASSERT(intersection.y.integer >= qMin(v1.y(), v2.y()));
+
+ Q_ASSERT(intersection.x.integer <= qMax(u1.x(), u2.x()));
+ Q_ASSERT(intersection.y.integer <= qMax(u1.y(), u2.y()));
+ Q_ASSERT(intersection.x.integer <= qMax(v1.x(), v2.x()));
+ Q_ASSERT(intersection.y.integer <= qMax(v1.y(), v2.y()));
+
+ m_points->add(intersection.round());
+ splitLineAt(elements, treeNode, m_points->size() - 1, !intersection.isAccurate());
+ return splitLineAt(elements, elementNode, m_points->size() - 1, false);
+ } else {
+ QVarLengthArray<QPoint, 12> axes;
+ appendSeparatingAxes(axes, elementNode->element);
+ appendSeparatingAxes(axes, treeNode->element);
+ for (int i = 0; i < axes.size(); ++i) {
+ QPair<int, int> range1 = calculateSeparatingAxisRange(axes.at(i), elementNode->element);
+ QPair<int, int> range2 = calculateSeparatingAxisRange(axes.at(i), treeNode->element);
+ if (range1.first >= range2.second || range1.second <= range2.first) {
+ return false; // Separating axis found.
+ }
+ }
+ // Bounding areas overlap.
+ if (nodeElement->degree > Element::Line)
+ splitCurve(elements, treeNode);
+ if (element->degree > Element::Line) {
+ splitCurve(elements, elementNode);
+ } else {
+ // The element was not split, so it can be processed further.
+ if (intersectNodes(elements, elementNode, treeNode->left))
+ return true;
+ if (intersectNodes(elements, elementNode, treeNode->right))
+ return true;
+ return false;
+ }
+ return true;
+ }
+ } else {
+ if (intersectNodes(elements, elementNode, treeNode->left))
+ return true;
+ if (intersectNodes(elements, elementNode, treeNode->right))
+ return true;
+ return false;
+ }
+}
+
+bool PathSimplifier::equalElements(const Element *e1, const Element *e2)
+{
+ Q_ASSERT(e1 != e2);
+ if (e1->degree != e2->degree)
+ return false;
+
+ // Possibly equal and in the same direction.
+ bool equalSame = true;
+ for (int i = 0; i <= e1->degree; ++i)
+ equalSame &= m_points->at(e1->indices[i]) == m_points->at(e2->indices[i]);
+
+ // Possibly equal and in opposite directions.
+ bool equalOpposite = true;
+ for (int i = 0; i <= e1->degree; ++i)
+ equalOpposite &= m_points->at(e1->indices[e1->degree - i]) == m_points->at(e2->indices[i]);
+
+ return equalSame || equalOpposite;
+}
+
+bool PathSimplifier::splitLineAt(QDataBuffer<Element *> &elements, BVHNode *node,
+ quint32 pointIndex, bool processAgain)
+{
+ Q_ASSERT(node->type == BVHNode::Leaf);
+ Element *element = node->element;
+ Q_ASSERT(element->degree == Element::Line);
+ const QPoint &u = m_points->at(element->indices[0]);
+ const QPoint &v = m_points->at(element->indices[1]);
+ const QPoint &p = m_points->at(pointIndex);
+ if (u == p || v == p)
+ return false; // No split needed.
+
+ if (processAgain)
+ element->processed = false; // Needs to be processed again.
+
+ Element *first = node->element;
+ Element *second = m_elementAllocator.newElement();
+ *second = *first;
+ first->indices[1] = second->indices[0] = pointIndex;
+ first->middle.rx() = (u.x() + p.x()) >> 1;
+ first->middle.ry() = (u.y() + p.y()) >> 1;
+ second->middle.rx() = (v.x() + p.x()) >> 1;
+ second->middle.ry() = (v.y() + p.y()) >> 1;
+ m_elements.add(second);
+
+ BVHNode *left = m_bvh.newNode();
+ BVHNode *right = m_bvh.newNode();
+ left->type = right->type = BVHNode::Leaf;
+ left->element = first;
+ right->element = second;
+ left->minimum = right->minimum = node->minimum;
+ left->maximum = right->maximum = node->maximum;
+ if (u.x() < v.x())
+ left->maximum.rx() = right->minimum.rx() = p.x();
+ else
+ left->minimum.rx() = right->maximum.rx() = p.x();
+ if (u.y() < v.y())
+ left->maximum.ry() = right->minimum.ry() = p.y();
+ else
+ left->minimum.ry() = right->maximum.ry() = p.y();
+ left->element->bvhNode = left;
+ right->element->bvhNode = right;
+
+ node->type = BVHNode::Split;
+ node->left = left;
+ node->right = right;
+
+ if (!first->processed) {
+ elements.add(left->element);
+ elements.add(right->element);
+ }
+ return true;
+}
+
+void PathSimplifier::appendSeparatingAxes(QVarLengthArray<QPoint, 12> &axes, Element *element)
+{
+ switch (element->degree) {
+ case Element::Cubic:
+ {
+ const QPoint &u = m_points->at(element->indices[0]);
+ const QPoint &v = m_points->at(element->indices[1]);
+ const QPoint &w = m_points->at(element->indices[2]);
+ const QPoint &q = m_points->at(element->indices[3]);
+ QPoint ns[] = {
+ QPoint(u.y() - v.y(), v.x() - u.x()),
+ QPoint(v.y() - w.y(), w.x() - v.x()),
+ QPoint(w.y() - q.y(), q.x() - w.x()),
+ QPoint(q.y() - u.y(), u.x() - q.x()),
+ QPoint(u.y() - w.y(), w.x() - u.x()),
+ QPoint(v.y() - q.y(), q.x() - v.x())
+ };
+ for (int i = 0; i < 6; ++i) {
+ if (ns[i].x() || ns[i].y())
+ axes.append(ns[i]);
+ }
+ }
+ break;
+ case Element::Quadratic:
+ {
+ const QPoint &u = m_points->at(element->indices[0]);
+ const QPoint &v = m_points->at(element->indices[1]);
+ const QPoint &w = m_points->at(element->indices[2]);
+ QPoint ns[] = {
+ QPoint(u.y() - v.y(), v.x() - u.x()),
+ QPoint(v.y() - w.y(), w.x() - v.x()),
+ QPoint(w.y() - u.y(), u.x() - w.x())
+ };
+ for (int i = 0; i < 3; ++i) {
+ if (ns[i].x() || ns[i].y())
+ axes.append(ns[i]);
+ }
+ }
+ break;
+ case Element::Line:
+ {
+ const QPoint &u = m_points->at(element->indices[0]);
+ const QPoint &v = m_points->at(element->indices[1]);
+ QPoint n(u.y() - v.y(), v.x() - u.x());
+ if (n.x() || n.y())
+ axes.append(n);
+ }
+ break;
+ default:
+ Q_ASSERT_X(0, "QSGPathSimplifier::appendSeparatingAxes", "Unexpected element type.");
+ break;
+ }
+}
+
+QPair<int, int> PathSimplifier::calculateSeparatingAxisRange(const QPoint &axis, Element *element)
+{
+ QPair<int, int> range(0x7fffffff, -0x7fffffff);
+ for (int i = 0; i <= element->degree; ++i) {
+ const QPoint &p = m_points->at(element->indices[i]);
+ int dist = dot(axis, p);
+ range.first = qMin(range.first, dist);
+ range.second = qMax(range.second, dist);
+ }
+ return range;
+}
+
+void PathSimplifier::splitCurve(QDataBuffer<Element *> &elements, BVHNode *node)
+{
+ Q_ASSERT(node->type == BVHNode::Leaf);
+
+ Element *first = node->element;
+ Element *second = m_elementAllocator.newElement();
+ *second = *first;
+ m_elements.add(second);
+ Q_ASSERT(first->degree > Element::Line);
+
+ bool accurate = true;
+ const QPoint &u = m_points->at(first->indices[0]);
+ const QPoint &v = m_points->at(first->indices[1]);
+ const QPoint &w = m_points->at(first->indices[2]);
+
+ if (first->degree == Element::Quadratic) {
+ QPoint pts[3];
+ accurate = splitQuadratic(u, v, w, pts);
+ int pointIndex = m_points->size();
+ m_points->add(pts[1]);
+ accurate &= setElementToQuadratic(first, first->indices[0], pts[0], pointIndex);
+ accurate &= setElementToQuadratic(second, pointIndex, pts[2], second->indices[2]);
+ } else {
+ Q_ASSERT(first->degree == Element::Cubic);
+ const QPoint &q = m_points->at(first->indices[3]);
+ QPoint pts[5];
+ accurate = splitCubic(u, v, w, q, pts);
+ int pointIndex = m_points->size();
+ m_points->add(pts[2]);
+ accurate &= setElementToCubic(first, first->indices[0], pts[0], pts[1], pointIndex);
+ accurate &= setElementToCubic(second, pointIndex, pts[3], pts[4], second->indices[3]);
+ }
+
+ if (!accurate)
+ first->processed = second->processed = false; // Needs to be processed again.
+
+ BVHNode *left = m_bvh.newNode();
+ BVHNode *right = m_bvh.newNode();
+ left->type = right->type = BVHNode::Leaf;
+ left->element = first;
+ right->element = second;
+
+ left->minimum.rx() = left->minimum.ry() = right->minimum.rx() = right->minimum.ry() = INT_MAX;
+ left->maximum.rx() = left->maximum.ry() = right->maximum.rx() = right->maximum.ry() = INT_MIN;
+
+ for (int i = 0; i <= first->degree; ++i) {
+ QPoint &p = m_points->at(first->indices[i]);
+ left->minimum.rx() = qMin(left->minimum.x(), p.x());
+ left->minimum.ry() = qMin(left->minimum.y(), p.y());
+ left->maximum.rx() = qMax(left->maximum.x(), p.x());
+ left->maximum.ry() = qMax(left->maximum.y(), p.y());
+ }
+ for (int i = 0; i <= second->degree; ++i) {
+ QPoint &p = m_points->at(second->indices[i]);
+ right->minimum.rx() = qMin(right->minimum.x(), p.x());
+ right->minimum.ry() = qMin(right->minimum.y(), p.y());
+ right->maximum.rx() = qMax(right->maximum.x(), p.x());
+ right->maximum.ry() = qMax(right->maximum.y(), p.y());
+ }
+ left->element->bvhNode = left;
+ right->element->bvhNode = right;
+
+ node->type = BVHNode::Split;
+ node->left = left;
+ node->right = right;
+
+ if (!first->processed) {
+ elements.add(left->element);
+ elements.add(right->element);
+ }
+}
+
+bool PathSimplifier::setElementToQuadratic(Element *element, quint32 pointIndex1,
+ const QPoint &ctrl, quint32 pointIndex2)
+{
+ const QPoint &p1 = m_points->at(pointIndex1);
+ const QPoint &p2 = m_points->at(pointIndex2);
+ if (flattenQuadratic(p1, ctrl, p2)) {
+ // Insert line.
+ element->degree = Element::Line;
+ element->indices[0] = pointIndex1;
+ element->indices[1] = pointIndex2;
+ element->middle.rx() = (p1.x() + p2.x()) >> 1;
+ element->middle.ry() = (p1.y() + p2.y()) >> 1;
+ return false;
+ } else {
+ // Insert bezier.
+ element->degree = Element::Quadratic;
+ element->indices[0] = pointIndex1;
+ element->indices[1] = m_points->size();
+ element->indices[2] = pointIndex2;
+ element->middle.rx() = (p1.x() + ctrl.x() + p2.x()) / 3;
+ element->middle.ry() = (p1.y() + ctrl.y() + p2.y()) / 3;
+ m_points->add(ctrl);
+ return true;
+ }
+}
+
+bool PathSimplifier::setElementToCubic(Element *element, quint32 pointIndex1, const QPoint &v,
+ const QPoint &w, quint32 pointIndex2)
+{
+ const QPoint &u = m_points->at(pointIndex1);
+ const QPoint &q = m_points->at(pointIndex2);
+ if (flattenCubic(u, v, w, q)) {
+ // Insert line.
+ element->degree = Element::Line;
+ element->indices[0] = pointIndex1;
+ element->indices[1] = pointIndex2;
+ element->middle.rx() = (u.x() + q.x()) >> 1;
+ element->middle.ry() = (u.y() + q.y()) >> 1;
+ return false;
+ } else {
+ // Insert bezier.
+ element->degree = Element::Cubic;
+ element->indices[0] = pointIndex1;
+ element->indices[1] = m_points->size();
+ element->indices[2] = m_points->size() + 1;
+ element->indices[3] = pointIndex2;
+ element->middle.rx() = (u.x() + v.x() + w.x() + q.x()) >> 2;
+ element->middle.ry() = (u.y() + v.y() + w.y() + q.y()) >> 2;
+ m_points->add(v);
+ m_points->add(w);
+ return true;
+ }
+}
+
+void PathSimplifier::setElementToCubicAndSimplify(Element *element, quint32 pointIndex1,
+ const QPoint &v, const QPoint &w,
+ quint32 pointIndex2)
+{
+ const QPoint &u = m_points->at(pointIndex1);
+ const QPoint &q = m_points->at(pointIndex2);
+ if (flattenCubic(u, v, w, q)) {
+ // Insert line.
+ element->degree = Element::Line;
+ element->indices[0] = pointIndex1;
+ element->indices[1] = pointIndex2;
+ element->middle.rx() = (u.x() + q.x()) >> 1;
+ element->middle.ry() = (u.y() + q.y()) >> 1;
+ return;
+ }
+
+ bool intersecting = (u == q) || intersectionPoint(u, v, w, q).isValid();
+ if (!intersecting) {
+ // Insert bezier.
+ element->degree = Element::Cubic;
+ element->indices[0] = pointIndex1;
+ element->indices[1] = m_points->size();
+ element->indices[2] = m_points->size() + 1;
+ element->indices[3] = pointIndex2;
+ element->middle.rx() = (u.x() + v.x() + w.x() + q.x()) >> 2;
+ element->middle.ry() = (u.y() + v.y() + w.y() + q.y()) >> 2;
+ m_points->add(v);
+ m_points->add(w);
+ return;
+ }
+
+ QPoint pts[5];
+ splitCubic(u, v, w, q, pts);
+ int pointIndex = m_points->size();
+ m_points->add(pts[2]);
+ Element *element2 = m_elementAllocator.newElement();
+ m_elements.add(element2);
+ setElementToCubicAndSimplify(element, pointIndex1, pts[0], pts[1], pointIndex);
+ setElementToCubicAndSimplify(element2, pointIndex, pts[3], pts[4], pointIndex2);
+}
+
+PathSimplifier::RBNode *PathSimplifier::findElementLeftOf(const Element *element,
+ const QPair<RBNode *, RBNode *> &bounds)
+{
+ if (!m_elementList.root)
+ return 0;
+ RBNode *current = bounds.first;
+ Q_ASSERT(!current || !elementIsLeftOf(element, current->data));
+ if (!current)
+ current = m_elementList.front(m_elementList.root);
+ Q_ASSERT(current);
+ RBNode *result = 0;
+ while (current != bounds.second && !elementIsLeftOf(element, current->data)) {
+ result = current;
+ current = m_elementList.next(current);
+ }
+ return result;
+}
+
+bool PathSimplifier::elementIsLeftOf(const Element *left, const Element *right)
+{
+ const QPoint &leftU = m_points->at(left->upperIndex());
+ const QPoint &leftL = m_points->at(left->lowerIndex());
+ const QPoint &rightU = m_points->at(right->upperIndex());
+ const QPoint &rightL = m_points->at(right->lowerIndex());
+ Q_ASSERT(leftL >= rightU && rightL >= leftU);
+ if (leftU.x() < qMin(rightL.x(), rightU.x()))
+ return true;
+ if (leftU.x() > qMax(rightL.x(), rightU.x()))
+ return false;
+ int d = pointDistanceFromLine(leftU, rightL, rightU);
+ // d < 0: left, d > 0: right, d == 0: on top
+ if (d == 0) {
+ d = pointDistanceFromLine(leftL, rightL, rightU);
+ if (d == 0) {
+ if (right->degree > Element::Line) {
+ d = pointDistanceFromLine(leftL, rightL, m_points->at(right->indices[1]));
+ if (d == 0)
+ d = pointDistanceFromLine(leftL, rightL, m_points->at(right->indices[2]));
+ } else if (left->degree > Element::Line) {
+ d = pointDistanceFromLine(m_points->at(left->indices[1]), rightL, rightU);
+ if (d == 0)
+ d = pointDistanceFromLine(m_points->at(left->indices[2]), rightL, rightU);
+ }
+ }
+ }
+ return d < 0;
+}
+
+QPair<PathSimplifier::RBNode *, PathSimplifier::RBNode *> PathSimplifier::outerBounds(const QPoint &point)
+{
+ RBNode *current = m_elementList.root;
+ QPair<RBNode *, RBNode *> result(0, 0);
+
+ while (current) {
+ const Element *element = current->data;
+ Q_ASSERT(element->edgeNode == current);
+ const QPoint &v1 = m_points->at(element->lowerIndex());
+ const QPoint &v2 = m_points->at(element->upperIndex());
+ Q_ASSERT(point >= v2 && point <= v1);
+ if (point == v1 || point == v2)
+ break;
+ int d = pointDistanceFromLine(point, v1, v2);
+ if (d == 0) {
+ if (element->degree == Element::Line)
+ break;
+ d = pointDistanceFromLine(point, v1, m_points->at(element->indices[1]));
+ if (d == 0)
+ d = pointDistanceFromLine(point, v1, m_points->at(element->indices[2]));
+ Q_ASSERT(d != 0);
+ }
+ if (d < 0) {
+ result.second = current;
+ current = current->left;
+ } else {
+ result.first = current;
+ current = current->right;
+ }
+ }
+
+ if (!current)
+ return result;
+
+ RBNode *mid = current;
+
+ current = mid->left;
+ while (current) {
+ const Element *element = current->data;
+ Q_ASSERT(element->edgeNode == current);
+ const QPoint &v1 = m_points->at(element->lowerIndex());
+ const QPoint &v2 = m_points->at(element->upperIndex());
+ Q_ASSERT(point >= v2 && point <= v1);
+ bool equal = (point == v1 || point == v2);
+ if (!equal) {
+ int d = pointDistanceFromLine(point, v1, v2);
+ Q_ASSERT(d >= 0);
+ equal = (d == 0 && element->degree == Element::Line);
+ }
+ if (equal) {
+ current = current->left;
+ } else {
+ result.first = current;
+ current = current->right;
+ }
+ }
+
+ current = mid->right;
+ while (current) {
+ const Element *element = current->data;
+ Q_ASSERT(element->edgeNode == current);
+ const QPoint &v1 = m_points->at(element->lowerIndex());
+ const QPoint &v2 = m_points->at(element->upperIndex());
+ Q_ASSERT(point >= v2 && point <= v1);
+ bool equal = (point == v1 || point == v2);
+ if (!equal) {
+ int d = pointDistanceFromLine(point, v1, v2);
+ Q_ASSERT(d <= 0);
+ equal = (d == 0 && element->degree == Element::Line);
+ }
+ if (equal) {
+ current = current->right;
+ } else {
+ result.second = current;
+ current = current->left;
+ }
+ }
+
+ return result;
+}
+
+inline bool PathSimplifier::flattenQuadratic(const QPoint &u, const QPoint &v, const QPoint &w)
+{
+ QPoint deltas[2] = { v - u, w - v };
+ int d = qAbs(cross(deltas[0], deltas[1]));
+ int l = qAbs(deltas[0].x()) + qAbs(deltas[0].y()) + qAbs(deltas[1].x()) + qAbs(deltas[1].y());
+ return d < (Q_FIXED_POINT_SCALE * Q_FIXED_POINT_SCALE * 3 / 2) || l <= Q_FIXED_POINT_SCALE * 2;
+}
+
+inline bool PathSimplifier::flattenCubic(const QPoint &u, const QPoint &v,
+ const QPoint &w, const QPoint &q)
+{
+ QPoint deltas[] = { v - u, w - v, q - w, q - u };
+ int d = qAbs(cross(deltas[0], deltas[1])) + qAbs(cross(deltas[1], deltas[2]))
+ + qAbs(cross(deltas[0], deltas[3])) + qAbs(cross(deltas[3], deltas[2]));
+ int l = qAbs(deltas[0].x()) + qAbs(deltas[0].y()) + qAbs(deltas[1].x()) + qAbs(deltas[1].y())
+ + qAbs(deltas[2].x()) + qAbs(deltas[2].y());
+ return d < (Q_FIXED_POINT_SCALE * Q_FIXED_POINT_SCALE * 3) || l <= Q_FIXED_POINT_SCALE * 2;
+}
+
+inline bool PathSimplifier::splitQuadratic(const QPoint &u, const QPoint &v,
+ const QPoint &w, QPoint *result)
+{
+ result[0] = u + v;
+ result[2] = v + w;
+ result[1] = result[0] + result[2];
+ bool accurate = ((result[0].x() | result[0].y() | result[2].x() | result[2].y()) & 1) == 0
+ && ((result[1].x() | result[1].y()) & 3) == 0;
+ result[0].rx() >>= 1;
+ result[0].ry() >>= 1;
+ result[1].rx() >>= 2;
+ result[1].ry() >>= 2;
+ result[2].rx() >>= 1;
+ result[2].ry() >>= 1;
+ return accurate;
+}
+
+inline bool PathSimplifier::splitCubic(const QPoint &u, const QPoint &v,
+ const QPoint &w, const QPoint &q, QPoint *result)
+{
+ result[0] = u + v;
+ result[2] = v + w;
+ result[4] = w + q;
+ result[1] = result[0] + result[2];
+ result[3] = result[2] + result[4];
+ result[2] = result[1] + result[3];
+ bool accurate = ((result[0].x() | result[0].y() | result[4].x() | result[4].y()) & 1) == 0
+ && ((result[1].x() | result[1].y() | result[3].x() | result[3].y()) & 3) == 0
+ && ((result[2].x() | result[2].y()) & 7) == 0;
+ result[0].rx() >>= 1;
+ result[0].ry() >>= 1;
+ result[1].rx() >>= 2;
+ result[1].ry() >>= 2;
+ result[2].rx() >>= 3;
+ result[2].ry() >>= 3;
+ result[3].rx() >>= 2;
+ result[3].ry() >>= 2;
+ result[4].rx() >>= 1;
+ result[4].ry() >>= 1;
+ return accurate;
+}
+
+inline void PathSimplifier::subDivQuadratic(const QPoint &u, const QPoint &v, const QPoint &w)
+{
+ if (flattenQuadratic(u, v, w))
+ return;
+ QPoint pts[3];
+ splitQuadratic(u, v, w, pts);
+ subDivQuadratic(u, pts[0], pts[1]);
+ m_indices->add(m_points->size());
+ m_points->add(pts[1]);
+ subDivQuadratic(pts[1], pts[2], w);
+}
+
+inline void PathSimplifier::subDivCubic(const QPoint &u, const QPoint &v,
+ const QPoint &w, const QPoint &q)
+{
+ if (flattenCubic(u, v, w, q))
+ return;
+ QPoint pts[5];
+ splitCubic(u, v, w, q, pts);
+ subDivCubic(u, pts[0], pts[1], pts[2]);
+ m_indices->add(m_points->size());
+ m_points->add(pts[2]);
+ subDivCubic(pts[2], pts[3], pts[4], q);
+}
+
+void PathSimplifier::sortEvents(Event *events, int count)
+{
+ // Bucket sort + insertion sort.
+ Q_ASSERT(count > 0);
+ QDataBuffer<Event> buffer(count);
+ buffer.resize(count);
+ QScopedArrayPointer<int> bins(new int[count]);
+ int counts[0x101];
+ memset(counts, 0, sizeof(counts));
+
+ int minimum, maximum;
+ minimum = maximum = events[0].point.y();
+ for (int i = 1; i < count; ++i) {
+ minimum = qMin(minimum, events[i].point.y());
+ maximum = qMax(maximum, events[i].point.y());
+ }
+
+ for (int i = 0; i < count; ++i) {
+ bins[i] = ((maximum - events[i].point.y()) << 8) / (maximum - minimum + 1);
+ Q_ASSERT(bins[i] >= 0 && bins[i] < 0x100);
+ ++counts[bins[i]];
+ }
+
+ for (int i = 1; i < 0x100; ++i)
+ counts[i] += counts[i - 1];
+ counts[0x100] = counts[0xff];
+ Q_ASSERT(counts[0x100] == count);
+
+ for (int i = 0; i < count; ++i)
+ buffer.at(--counts[bins[i]]) = events[i];
+
+ int j = 0;
+ for (int i = 0; i < 0x100; ++i) {
+ for (; j < counts[i + 1]; ++j) {
+ int k = j;
+ while (k > 0 && (buffer.at(j) < events[k - 1])) {
+ events[k] = events[k - 1];
+ --k;
+ }
+ events[k] = buffer.at(j);
+ }
+ }
+}
+
+} // end anonymous namespace
+
+
+void qSimplifyPath(const QVectorPath &path, QDataBuffer<QPoint> &vertices,
+ QDataBuffer<quint32> &indices, const QTransform &matrix)
+{
+ PathSimplifier(path, vertices, indices, matrix);
+}
+
+void qSimplifyPath(const QPainterPath &path, QDataBuffer<QPoint> &vertices,
+ QDataBuffer<quint32> &indices, const QTransform &matrix)
+{
+ qSimplifyPath(qtVectorPathForPath(path), vertices, indices, matrix);
+}
+
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgpathsimplifier_p.h b/src/quick/scenegraph/qsgpathsimplifier_p.h
new file mode 100644
index 0000000000..0639c4f622
--- /dev/null
+++ b/src/quick/scenegraph/qsgpathsimplifier_p.h
@@ -0,0 +1,68 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGPATHSIMPLIFIER_P_H
+#define QSGPATHSIMPLIFIER_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtGui/qpainterpath.h>
+#include <QtGui/private/qdatabuffer_p.h>
+#include <QtGui/private/qvectorpath_p.h>
+
+QT_BEGIN_NAMESPACE
+
+// The returned vertices are in 8:8 fixed point format. The path is assumed to be in the range (-128, 128)x(-128, 128).
+void qSimplifyPath(const QVectorPath &path, QDataBuffer<QPoint> &vertices, QDataBuffer<quint32> &indices, const QTransform &matrix = QTransform());
+void qSimplifyPath(const QPainterPath &path, QDataBuffer<QPoint> &vertices, QDataBuffer<quint32> &indices, const QTransform &matrix = QTransform());
+
+QT_END_NAMESPACE
+
+#endif
diff --git a/src/quick/scenegraph/scenegraph.pri b/src/quick/scenegraph/scenegraph.pri
new file mode 100644
index 0000000000..0adc20502d
--- /dev/null
+++ b/src/quick/scenegraph/scenegraph.pri
@@ -0,0 +1,86 @@
+!contains(QT_CONFIG, egl):DEFINES += QT_NO_EGL
+
+# Core API
+HEADERS += \
+ $$PWD/coreapi/qsgdefaultrenderer_p.h \
+ $$PWD/coreapi/qsggeometry.h \
+ $$PWD/coreapi/qsgmaterial.h \
+ $$PWD/coreapi/qsgnode.h \
+ $$PWD/coreapi/qsgnodeupdater_p.h \
+ $$PWD/coreapi/qsgrenderer_p.h \
+ $$PWD/coreapi/qsggeometry_p.h
+
+SOURCES += \
+ $$PWD/coreapi/qsgdefaultrenderer.cpp \
+ $$PWD/coreapi/qsggeometry.cpp \
+ $$PWD/coreapi/qsgmaterial.cpp \
+ $$PWD/coreapi/qsgnode.cpp \
+ $$PWD/coreapi/qsgnodeupdater.cpp \
+ $$PWD/coreapi/qsgrenderer.cpp
+
+
+# Util API
+HEADERS += \
+ $$PWD/util/qsgareaallocator_p.h \
+ $$PWD/util/qsgengine.h \
+ $$PWD/util/qsgflatcolormaterial.h \
+ $$PWD/util/qsgsimplematerial.h \
+ $$PWD/util/qsgsimplerectnode.h \
+ $$PWD/util/qsgsimpletexturenode.h \
+ $$PWD/util/qsgtexturematerial.h \
+ $$PWD/util/qsgtexturematerial_p.h \
+ $$PWD/util/qsgvertexcolormaterial.h \
+ $$PWD/util/qsgtexture.h \
+ $$PWD/util/qsgtexture_p.h \
+ $$PWD/util/qsgtextureprovider_p.h \
+ $$PWD/util/qsgpainternode_p.h \
+ $$PWD/util/qsgdistancefieldutil_p.h
+
+SOURCES += \
+ $$PWD/util/qsgareaallocator.cpp \
+ $$PWD/util/qsgengine.cpp \
+ $$PWD/util/qsgflatcolormaterial.cpp \
+ $$PWD/util/qsgsimplerectnode.cpp \
+ $$PWD/util/qsgsimpletexturenode.cpp \
+ $$PWD/util/qsgtexturematerial.cpp \
+ $$PWD/util/qsgvertexcolormaterial.cpp \
+ $$PWD/util/qsgtexture.cpp \
+ $$PWD/util/qsgtextureprovider.cpp \
+ $$PWD/util/qsgpainternode.cpp \
+ $$PWD/util/qsgdistancefieldutil.cpp
+
+
+# QML / Adaptations API
+HEADERS += \
+ $$PWD/qsgadaptationlayer_p.h \
+ $$PWD/qsgcontext_p.h \
+ $$PWD/qsgcontextplugin_p.h \
+ $$PWD/qsgdefaultglyphnode_p.h \
+ $$PWD/qsgdefaultdistancefieldglyphcache_p.h \
+ $$PWD/qsgdistancefieldglyphnode_p.h \
+ $$PWD/qsgdistancefieldglyphnode_p_p.h \
+ $$PWD/qsgdefaultglyphnode_p_p.h \
+ $$PWD/qsgdefaultimagenode_p.h \
+ $$PWD/qsgdefaultrectanglenode_p.h \
+ $$PWD/qsgflashnode_p.h \
+ $$PWD/qsgpathsimplifier_p.h
+
+SOURCES += \
+ $$PWD/qsgadaptationlayer.cpp \
+ $$PWD/qsgcontext.cpp \
+ $$PWD/qsgcontextplugin.cpp \
+ $$PWD/qsgdefaultglyphnode.cpp \
+ $$PWD/qsgdefaultglyphnode_p.cpp \
+ $$PWD/qsgdefaultdistancefieldglyphcache.cpp \
+ $$PWD/qsgdistancefieldglyphnode.cpp \
+ $$PWD/qsgdistancefieldglyphnode_p.cpp \
+ $$PWD/qsgdefaultimagenode.cpp \
+ $$PWD/qsgdefaultrectanglenode.cpp \
+ $$PWD/qsgflashnode.cpp \
+ $$PWD/qsgpathsimplifier.cpp
+
+
+
+
+
+
diff --git a/src/quick/scenegraph/util/qsgareaallocator.cpp b/src/quick/scenegraph/util/qsgareaallocator.cpp
new file mode 100644
index 0000000000..c5171f1c93
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgareaallocator.cpp
@@ -0,0 +1,290 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgareaallocator_p.h"
+
+#include <QtCore/qglobal.h>
+#include <QtCore/qrect.h>
+#include <QtCore/qpoint.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace
+{
+ enum SplitType
+ {
+ VerticalSplit,
+ HorizontalSplit
+ };
+
+ static const int maxMargin = 2;
+}
+
+struct QSGAreaAllocatorNode
+{
+ QSGAreaAllocatorNode(QSGAreaAllocatorNode *parent);
+ ~QSGAreaAllocatorNode();
+ inline bool isLeaf();
+
+ QSGAreaAllocatorNode *parent;
+ QSGAreaAllocatorNode *left;
+ QSGAreaAllocatorNode *right;
+ int split; // only valid for inner nodes.
+ SplitType splitType;
+ bool isOccupied; // only valid for leaf nodes.
+};
+
+QSGAreaAllocatorNode::QSGAreaAllocatorNode(QSGAreaAllocatorNode *parent)
+ : parent(parent)
+ , left(0)
+ , right(0)
+ , isOccupied(false)
+{
+}
+
+QSGAreaAllocatorNode::~QSGAreaAllocatorNode()
+{
+ delete left;
+ delete right;
+}
+
+bool QSGAreaAllocatorNode::isLeaf()
+{
+ Q_ASSERT((left != 0) == (right != 0));
+ return !left;
+}
+
+
+QSGAreaAllocator::QSGAreaAllocator(const QSize &size) : m_size(size)
+{
+ m_root = new QSGAreaAllocatorNode(0);
+}
+
+QSGAreaAllocator::~QSGAreaAllocator()
+{
+ delete m_root;
+}
+
+QRect QSGAreaAllocator::allocate(const QSize &size)
+{
+ QPoint point;
+ bool result = allocateInNode(size, point, QRect(QPoint(0, 0), m_size), m_root);
+ return result ? QRect(point, size) : QRect();
+}
+
+bool QSGAreaAllocator::deallocate(const QRect &rect)
+{
+ return deallocateInNode(rect.topLeft(), m_root);
+}
+
+bool QSGAreaAllocator::allocateInNode(const QSize &size, QPoint &result, const QRect &currentRect, QSGAreaAllocatorNode *node)
+{
+ if (size.width() > currentRect.width() || size.height() > currentRect.height())
+ return false;
+
+ if (node->isLeaf()) {
+ if (node->isOccupied)
+ return false;
+ if (size.width() + maxMargin >= currentRect.width() && size.height() + maxMargin >= currentRect.height()) {
+ //Snug fit, occupy entire rectangle.
+ node->isOccupied = true;
+ result = currentRect.topLeft();
+ return true;
+ }
+ // TODO: Reuse nodes.
+ // Split node.
+ node->left = new QSGAreaAllocatorNode(node);
+ node->right = new QSGAreaAllocatorNode(node);
+ QRect splitRect = currentRect;
+ if ((currentRect.width() - size.width()) * currentRect.height() < (currentRect.height() - size.height()) * currentRect.width()) {
+ node->splitType = HorizontalSplit;
+ node->split = currentRect.top() + size.height();
+ splitRect.setHeight(size.height());
+ } else {
+ node->splitType = VerticalSplit;
+ node->split = currentRect.left() + size.width();
+ splitRect.setWidth(size.width());
+ }
+ return allocateInNode(size, result, splitRect, node->left);
+ } else {
+ // TODO: avoid unnecessary recursion.
+ // has been split.
+ QRect leftRect = currentRect;
+ QRect rightRect = currentRect;
+ if (node->splitType == HorizontalSplit) {
+ leftRect.setHeight(node->split - leftRect.top());
+ rightRect.setTop(node->split);
+ } else {
+ leftRect.setWidth(node->split - leftRect.left());
+ rightRect.setLeft(node->split);
+ }
+ if (allocateInNode(size, result, leftRect, node->left))
+ return true;
+ if (allocateInNode(size, result, rightRect, node->right))
+ return true;
+ return false;
+ }
+}
+
+bool QSGAreaAllocator::deallocateInNode(const QPoint &pos, QSGAreaAllocatorNode *node)
+{
+ while (!node->isLeaf()) {
+ // has been split.
+ int cmp = node->splitType == HorizontalSplit ? pos.y() : pos.x();
+ node = cmp < node->split ? node->left : node->right;
+ }
+ if (!node->isOccupied)
+ return false;
+ node->isOccupied = false;
+ mergeNodeWithNeighbors(node);
+ return true;
+}
+
+void QSGAreaAllocator::mergeNodeWithNeighbors(QSGAreaAllocatorNode *node)
+{
+ bool done = false;
+ QSGAreaAllocatorNode *parent = 0;
+ QSGAreaAllocatorNode *current = 0;
+ QSGAreaAllocatorNode *sibling;
+ while (!done) {
+ Q_ASSERT(node->isLeaf());
+ Q_ASSERT(!node->isOccupied);
+ if (node->parent == 0)
+ return; // No neighbours.
+
+ SplitType splitType = SplitType(node->parent->splitType);
+ done = true;
+
+ /* Special case. Might be faster than going through the general code path.
+ // Merge with sibling.
+ parent = node->parent;
+ sibling = (node == parent->left ? parent->right : parent->left);
+ if (sibling->isLeaf() && !sibling->isOccupied) {
+ Q_ASSERT(!sibling->right);
+ node = parent;
+ parent->isOccupied = false;
+ delete parent->left;
+ delete parent->right;
+ parent->left = parent->right = 0;
+ done = false;
+ continue;
+ }
+ */
+
+ // Merge with left neighbour.
+ current = node;
+ parent = current->parent;
+ while (parent && current == parent->left && parent->splitType == splitType) {
+ current = parent;
+ parent = parent->parent;
+ }
+
+ if (parent && parent->splitType == splitType) {
+ Q_ASSERT(current == parent->right);
+ Q_ASSERT(parent->left);
+
+ QSGAreaAllocatorNode *neighbor = parent->left;
+ while (neighbor->right && neighbor->splitType == splitType)
+ neighbor = neighbor->right;
+
+ if (neighbor->isLeaf() && neighbor->parent->splitType == splitType && !neighbor->isOccupied) {
+ // Left neighbour can be merged.
+ parent->split = neighbor->parent->split;
+
+ parent = neighbor->parent;
+ sibling = neighbor == parent->left ? parent->right : parent->left;
+ QSGAreaAllocatorNode **nodeRef = &m_root;
+ if (parent->parent) {
+ if (parent == parent->parent->left)
+ nodeRef = &parent->parent->left;
+ else
+ nodeRef = &parent->parent->right;
+ }
+ sibling->parent = parent->parent;
+ *nodeRef = sibling;
+ parent->left = parent->right = 0;
+ delete parent;
+ delete neighbor;
+ done = false;
+ }
+ }
+
+ // Merge with right neighbour.
+ current = node;
+ parent = current->parent;
+ while (parent && current == parent->right && parent->splitType == splitType) {
+ current = parent;
+ parent = parent->parent;
+ }
+
+ if (parent && parent->splitType == splitType) {
+ Q_ASSERT(current == parent->left);
+ Q_ASSERT(parent->right);
+
+ QSGAreaAllocatorNode *neighbor = parent->right;
+ while (neighbor->left && neighbor->splitType == splitType)
+ neighbor = neighbor->left;
+
+ if (neighbor->isLeaf() && neighbor->parent->splitType == splitType && !neighbor->isOccupied) {
+ // Right neighbour can be merged.
+ parent->split = neighbor->parent->split;
+
+ parent = neighbor->parent;
+ sibling = neighbor == parent->left ? parent->right : parent->left;
+ QSGAreaAllocatorNode **nodeRef = &m_root;
+ if (parent->parent) {
+ if (parent == parent->parent->left)
+ nodeRef = &parent->parent->left;
+ else
+ nodeRef = &parent->parent->right;
+ }
+ sibling->parent = parent->parent;
+ *nodeRef = sibling;
+ parent->left = parent->right = 0;
+ delete parent;
+ delete neighbor;
+ done = false;
+ }
+ }
+ } // end while(!done)
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgareaallocator_p.h b/src/quick/scenegraph/util/qsgareaallocator_p.h
new file mode 100644
index 0000000000..be26046865
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgareaallocator_p.h
@@ -0,0 +1,74 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef AREAALLOCATOR_H
+#define AREAALLOCATOR_H
+
+#include <QtQuick/qtquickglobal.h>
+#include <QtCore/qsize.h>
+
+QT_BEGIN_NAMESPACE
+
+class QRect;
+class QPoint;
+struct QSGAreaAllocatorNode;
+class Q_QUICK_EXPORT QSGAreaAllocator
+{
+public:
+ QSGAreaAllocator(const QSize &size);
+ ~QSGAreaAllocator();
+
+ QRect allocate(const QSize &size);
+ bool deallocate(const QRect &rect);
+ bool isEmpty() const { return m_root == 0; }
+ QSize size() const { return m_size; }
+private:
+ bool allocateInNode(const QSize &size, QPoint &result, const QRect &currentRect, QSGAreaAllocatorNode *node);
+ bool deallocateInNode(const QPoint &pos, QSGAreaAllocatorNode *node);
+ void mergeNodeWithNeighbors(QSGAreaAllocatorNode *node);
+
+ QSGAreaAllocatorNode *m_root;
+ QSize m_size;
+};
+
+QT_END_NAMESPACE
+
+#endif
diff --git a/src/quick/scenegraph/util/qsgdistancefieldutil.cpp b/src/quick/scenegraph/util/qsgdistancefieldutil.cpp
new file mode 100644
index 0000000000..d1b0445ee0
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgdistancefieldutil.cpp
@@ -0,0 +1,805 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgdistancefieldutil_p.h"
+
+#include <qmath.h>
+#include <private/qsgpathsimplifier_p.h>
+#include <private/qsgadaptationlayer_p.h>
+#include <QtGui/private/qopenglengineshadersource_p.h>
+#include <QtQuick/private/qsgcontext_p.h>
+
+QT_BEGIN_NAMESPACE
+
+static float defaultThresholdFunc(float glyphScale)
+{
+ static float base = qgetenv("QT_DF_BASE").isEmpty() ? 0.5f : qgetenv("QT_DF_BASE").toFloat();
+ static float baseDev = qgetenv("QT_DF_BASEDEVIATION").isEmpty() ? 0.065f : qgetenv("QT_DF_BASEDEVIATION").toFloat();
+ static float devScaleMin = qgetenv("QT_DF_SCALEFORMAXDEV").isEmpty() ? 0.15f : qgetenv("QT_DF_SCALEFORMAXDEV").toFloat();
+ static float devScaleMax = qgetenv("QT_DF_SCALEFORNODEV").isEmpty() ? 0.3f : qgetenv("QT_DF_SCALEFORNODEV").toFloat();
+ return base - ((qBound(devScaleMin, glyphScale, devScaleMax) - devScaleMin) / (devScaleMax - devScaleMin) * -baseDev + baseDev);
+}
+
+static float defaultAntialiasingSpreadFunc(float glyphScale)
+{
+ static float range = qgetenv("QT_DF_RANGE").isEmpty() ? 0.06f : qgetenv("QT_DF_RANGE").toFloat();
+ return range / glyphScale;
+}
+
+namespace
+{
+ enum FillHDir
+ {
+ LeftToRight,
+ RightToLeft
+ };
+
+ enum FillVDir
+ {
+ TopDown,
+ BottomUp
+ };
+
+ enum FillClip
+ {
+ NoClip,
+ Clip
+ };
+}
+
+template <FillClip clip, FillHDir dir>
+inline void fillLine(qint32 *, int, int, int, qint32, qint32)
+{
+}
+
+template <>
+inline void fillLine<Clip, LeftToRight>(qint32 *line, int width, int lx, int rx, qint32 d, qint32 dd)
+{
+ int fromX = qMax(0, lx >> 8);
+ int toX = qMin(width, rx >> 8);
+ int x = toX - fromX;
+ if (x <= 0)
+ return;
+ qint32 val = d + (((fromX << 8) + 0xff - lx) * dd >> 8);
+ line += fromX;
+ do {
+ *line = abs(val) < abs(*line) ? val : *line;
+ val += dd;
+ ++line;
+ } while (--x);
+}
+
+template <>
+inline void fillLine<Clip, RightToLeft>(qint32 *line, int width, int lx, int rx, qint32 d, qint32 dd)
+{
+ int fromX = qMax(0, lx >> 8);
+ int toX = qMin(width, rx >> 8);
+ int x = toX - fromX;
+ if (x <= 0)
+ return;
+ qint32 val = d + (((toX << 8) + 0xff - rx) * dd >> 8);
+ line += toX;
+ do {
+ val -= dd;
+ --line;
+ *line = abs(val) < abs(*line) ? val : *line;
+ } while (--x);
+}
+
+template <>
+inline void fillLine<NoClip, LeftToRight>(qint32 *line, int, int lx, int rx, qint32 d, qint32 dd)
+{
+ int fromX = lx >> 8;
+ int toX = rx >> 8;
+ int x = toX - fromX;
+ if (x <= 0)
+ return;
+ qint32 val = d + ((~lx & 0xff) * dd >> 8);
+ line += fromX;
+ do {
+ *line = abs(val) < abs(*line) ? val : *line;
+ val += dd;
+ ++line;
+ } while (--x);
+}
+
+template <>
+inline void fillLine<NoClip, RightToLeft>(qint32 *line, int, int lx, int rx, qint32 d, qint32 dd)
+{
+ int fromX = lx >> 8;
+ int toX = rx >> 8;
+ int x = toX - fromX;
+ if (x <= 0)
+ return;
+ qint32 val = d + ((~rx & 0xff) * dd >> 8);
+ line += toX;
+ do {
+ val -= dd;
+ --line;
+ *line = abs(val) < abs(*line) ? val : *line;
+ } while (--x);
+}
+
+template <FillClip clip, FillVDir vDir, FillHDir hDir>
+inline void fillLines(qint32 *bits, int width, int height, int upperY, int lowerY,
+ int &lx, int ldx, int &rx, int rdx, qint32 &d, qint32 ddy, qint32 ddx)
+{
+ Q_UNUSED(height);
+ Q_ASSERT(upperY < lowerY);
+ int y = lowerY - upperY;
+ if (vDir == TopDown) {
+ qint32 *line = bits + upperY * width;
+ do {
+ fillLine<clip, hDir>(line, width, lx, rx, d, ddx);
+ lx += ldx;
+ d += ddy;
+ rx += rdx;
+ line += width;
+ } while (--y);
+ } else {
+ qint32 *line = bits + lowerY * width;
+ do {
+ lx -= ldx;
+ d -= ddy;
+ rx -= rdx;
+ line -= width;
+ fillLine<clip, hDir>(line, width, lx, rx, d, ddx);
+ } while (--y);
+ }
+}
+
+template <FillClip clip>
+void drawTriangle(qint32 *bits, int width, int height, const QPoint *center,
+ const QPoint *v1, const QPoint *v2, qint32 value)
+{
+ const int y1 = clip == Clip ? qBound(0, v1->y() >> 8, height) : v1->y() >> 8;
+ const int y2 = clip == Clip ? qBound(0, v2->y() >> 8, height) : v2->y() >> 8;
+ const int yC = clip == Clip ? qBound(0, center->y() >> 8, height) : center->y() >> 8;
+
+ const int v1Frac = clip == Clip ? (y1 << 8) + 0xff - v1->y() : ~v2->y() & 0xff;
+ const int v2Frac = clip == Clip ? (y2 << 8) + 0xff - v2->y() : ~v1->y() & 0xff;
+ const int centerFrac = clip == Clip ? (yC << 8) + 0xff - center->y() : ~center->y() & 0xff;
+
+ int dx1 = 0, x1 = 0, dx2 = 0, x2 = 0;
+ qint32 dd1, d1, dd2, d2;
+ if (v1->y() != center->y()) {
+ dx1 = ((v1->x() - center->x()) << 8) / (v1->y() - center->y());
+ x1 = center->x() + centerFrac * (v1->x() - center->x()) / (v1->y() - center->y());
+ }
+ if (v2->y() != center->y()) {
+ dx2 = ((v2->x() - center->x()) << 8) / (v2->y() - center->y());
+ x2 = center->x() + centerFrac * (v2->x() - center->x()) / (v2->y() - center->y());
+ }
+
+ const qint32 div = (v2->x() - center->x()) * (v1->y() - center->y())
+ - (v2->y() - center->y()) * (v1->x() - center->x());
+ const qint32 dd = div ? qint32((qint64(value * (v1->y() - v2->y())) << 8) / div) : 0;
+
+ if (y2 < yC) {
+ if (y1 < yC) {
+ // Center at the bottom.
+ if (y2 < y1) {
+ // y2 < y1 < yC
+ // Long right edge.
+ d1 = centerFrac * value / (v1->y() - center->y());
+ dd1 = ((value << 8) / (v1->y() - center->y()));
+ fillLines<clip, BottomUp, LeftToRight>(bits, width, height, y1, yC, x1, dx1,
+ x2, dx2, d1, dd1, dd);
+ dx1 = ((v1->x() - v2->x()) << 8) / (v1->y() - v2->y());
+ x1 = v1->x() + v1Frac * (v1->x() - v2->x()) / (v1->y() - v2->y());
+ fillLines<clip, BottomUp, LeftToRight>(bits, width, height, y2, y1, x1, dx1,
+ x2, dx2, value, 0, dd);
+ } else {
+ // y1 <= y2 < yC
+ // Long left edge.
+ d2 = centerFrac * value / (v2->y() - center->y());
+ dd2 = ((value << 8) / (v2->y() - center->y()));
+ fillLines<clip, BottomUp, RightToLeft>(bits, width, height, y2, yC, x1, dx1,
+ x2, dx2, d2, dd2, dd);
+ if (y1 != y2) {
+ dx2 = ((v1->x() - v2->x()) << 8) / (v1->y() - v2->y());
+ x2 = v2->x() + v2Frac * (v1->x() - v2->x()) / (v1->y() - v2->y());
+ fillLines<clip, BottomUp, RightToLeft>(bits, width, height, y1, y2, x1, dx1,
+ x2, dx2, value, 0, dd);
+ }
+ }
+ } else {
+ // y2 < yC <= y1
+ // Center to the right.
+ int dx = ((v1->x() - v2->x()) << 8) / (v1->y() - v2->y());
+ int xUp, xDn;
+ xUp = xDn = v2->x() + (clip == Clip ? (yC << 8) + 0xff - v2->y()
+ : (center->y() | 0xff) - v2->y())
+ * (v1->x() - v2->x()) / (v1->y() - v2->y());
+ fillLines<clip, BottomUp, LeftToRight>(bits, width, height, y2, yC, xUp, dx,
+ x2, dx2, value, 0, dd);
+ if (yC != y1)
+ fillLines<clip, TopDown, LeftToRight>(bits, width, height, yC, y1, xDn, dx,
+ x1, dx1, value, 0, dd);
+ }
+ } else {
+ if (y1 < yC) {
+ // y1 < yC <= y2
+ // Center to the left.
+ int dx = ((v1->x() - v2->x()) << 8) / (v1->y() - v2->y());
+ int xUp, xDn;
+ xUp = xDn = v1->x() + (clip == Clip ? (yC << 8) + 0xff - v1->y()
+ : (center->y() | 0xff) - v1->y())
+ * (v1->x() - v2->x()) / (v1->y() - v2->y());
+ fillLines<clip, BottomUp, RightToLeft>(bits, width, height, y1, yC, x1, dx1,
+ xUp, dx, value, 0, dd);
+ if (yC != y2)
+ fillLines<clip, TopDown, RightToLeft>(bits, width, height, yC, y2, x2, dx2,
+ xDn, dx, value, 0, dd);
+ } else {
+ // Center at the top.
+ if (y2 < y1) {
+ // yC <= y2 < y1
+ // Long right edge.
+ if (yC != y2) {
+ d2 = centerFrac * value / (v2->y() - center->y());
+ dd2 = ((value << 8) / (v2->y() - center->y()));
+ fillLines<clip, TopDown, LeftToRight>(bits, width, height, yC, y2, x2, dx2,
+ x1, dx1, d2, dd2, dd);
+ }
+ dx2 = ((v1->x() - v2->x()) << 8) / (v1->y() - v2->y());
+ x2 = v2->x() + v2Frac * (v1->x() - v2->x()) / (v1->y() - v2->y());
+ fillLines<clip, TopDown, LeftToRight>(bits, width, height, y2, y1, x2, dx2,
+ x1, dx1, value, 0, dd);
+ } else {
+ // Long left edge.
+ // yC <= y1 <= y2
+ if (yC != y1) {
+ d1 = centerFrac * value / (v1->y() - center->y());
+ dd1 = ((value << 8) / (v1->y() - center->y()));
+ fillLines<clip, TopDown, RightToLeft>(bits, width, height, yC, y1, x2, dx2,
+ x1, dx1, d1, dd1, dd);
+ }
+ if (y1 != y2) {
+ dx1 = ((v1->x() - v2->x()) << 8) / (v1->y() - v2->y());
+ x1 = v1->x() + v1Frac * (v1->x() - v2->x()) / (v1->y() - v2->y());
+ fillLines<clip, TopDown, RightToLeft>(bits, width, height, y1, y2, x2, dx2,
+ x1, dx1, value, 0, dd);
+ }
+ }
+ }
+ }
+}
+
+template <FillClip clip>
+void drawRectangle(qint32 *bits, int width, int height,
+ const QPoint *int1, const QPoint *center1, const QPoint *ext1,
+ const QPoint *int2, const QPoint *center2, const QPoint *ext2,
+ qint32 extValue)
+{
+ if (center1->y() > center2->y()) {
+ qSwap(center1, center2);
+ qSwap(int1, ext2);
+ qSwap(ext1, int2);
+ extValue = -extValue;
+ }
+
+ Q_ASSERT(ext1->x() - center1->x() == center1->x() - int1->x());
+ Q_ASSERT(ext1->y() - center1->y() == center1->y() - int1->y());
+ Q_ASSERT(ext2->x() - center2->x() == center2->x() - int2->x());
+ Q_ASSERT(ext2->y() - center2->y() == center2->y() - int2->y());
+
+ const int yc1 = clip == Clip ? qBound(0, center1->y() >> 8, height) : center1->y() >> 8;
+ const int yc2 = clip == Clip ? qBound(0, center2->y() >> 8, height) : center2->y() >> 8;
+ const int yi1 = clip == Clip ? qBound(0, int1->y() >> 8, height) : int1->y() >> 8;
+ const int yi2 = clip == Clip ? qBound(0, int2->y() >> 8, height) : int2->y() >> 8;
+ const int ye1 = clip == Clip ? qBound(0, ext1->y() >> 8, height) : ext1->y() >> 8;
+ const int ye2 = clip == Clip ? qBound(0, ext2->y() >> 8, height) : ext2->y() >> 8;
+
+ const int center1Frac = clip == Clip ? (yc1 << 8) + 0xff - center1->y() : ~center1->y() & 0xff;
+ const int center2Frac = clip == Clip ? (yc2 << 8) + 0xff - center2->y() : ~center2->y() & 0xff;
+ const int int1Frac = clip == Clip ? (yi1 << 8) + 0xff - int1->y() : ~int1->y() & 0xff;
+ const int ext1Frac = clip == Clip ? (ye1 << 8) + 0xff - ext1->y() : ~ext1->y() & 0xff;
+
+ int dxC = 0, dxE = 0; // cap slope, edge slope
+ qint32 ddC = 0;
+ if (ext1->y() != int1->y()) {
+ dxC = ((ext1->x() - int1->x()) << 8) / (ext1->y() - int1->y());
+ ddC = (extValue << 9) / (ext1->y() - int1->y());
+ }
+ if (ext1->y() != ext2->y())
+ dxE = ((ext1->x() - ext2->x()) << 8) / (ext1->y() - ext2->y());
+
+ const qint32 div = (ext1->x() - int1->x()) * (ext2->y() - int1->y())
+ - (ext1->y() - int1->y()) * (ext2->x() - int1->x());
+ const qint32 dd = div ? qint32((qint64(extValue * (ext2->y() - ext1->y())) << 9) / div) : 0;
+
+ int xe1, xe2, xc1, xc2;
+ qint32 d;
+
+ qint32 intValue = -extValue;
+
+ if (center2->x() < center1->x()) {
+ // Leaning to the right. '/'
+ if (int1->y() < ext2->y()) {
+ // Mostly vertical.
+ Q_ASSERT(ext1->y() != ext2->y());
+ xe1 = ext1->x() + ext1Frac * (ext1->x() - ext2->x()) / (ext1->y() - ext2->y());
+ xe2 = int1->x() + int1Frac * (ext1->x() - ext2->x()) / (ext1->y() - ext2->y());
+ if (ye1 != yi1) {
+ xc2 = center1->x() + center1Frac * (ext1->x() - int1->x()) / (ext1->y() - int1->y());
+ xc2 += (ye1 - yc1) * dxC;
+ fillLines<clip, TopDown, LeftToRight>(bits, width, height, ye1, yi1, xe1, dxE,
+ xc2, dxC, extValue, 0, dd);
+ }
+ if (yi1 != ye2)
+ fillLines<clip, TopDown, LeftToRight>(bits, width, height, yi1, ye2, xe1, dxE,
+ xe2, dxE, extValue, 0, dd);
+ if (ye2 != yi2) {
+ xc1 = center2->x() + center2Frac * (ext1->x() - int1->x()) / (ext1->y() - int1->y());
+ xc1 += (ye2 - yc2) * dxC;
+ fillLines<clip, TopDown, RightToLeft>(bits, width, height, ye2, yi2, xc1, dxC,
+ xe2, dxE, intValue, 0, dd);
+ }
+ } else {
+ // Mostly horizontal.
+ Q_ASSERT(ext1->y() != int1->y());
+ xc1 = center2->x() + center2Frac * (ext1->x() - int1->x()) / (ext1->y() - int1->y());
+ xc2 = center1->x() + center1Frac * (ext1->x() - int1->x()) / (ext1->y() - int1->y());
+ xc1 += (ye2 - yc2) * dxC;
+ xc2 += (ye1 - yc1) * dxC;
+ if (ye1 != ye2) {
+ xe1 = ext1->x() + ext1Frac * (ext1->x() - ext2->x()) / (ext1->y() - ext2->y());
+ fillLines<clip, TopDown, LeftToRight>(bits, width, height, ye1, ye2, xe1, dxE,
+ xc2, dxC, extValue, 0, dd);
+ }
+ if (ye2 != yi1) {
+ d = (clip == Clip ? (ye2 << 8) + 0xff - center2->y()
+ : (ext2->y() | 0xff) - center2->y())
+ * 2 * extValue / (ext1->y() - int1->y());
+ fillLines<clip, TopDown, LeftToRight>(bits, width, height, ye2, yi1, xc1, dxC,
+ xc2, dxC, d, ddC, dd);
+ }
+ if (yi1 != yi2) {
+ xe2 = int1->x() + int1Frac * (ext1->x() - ext2->x()) / (ext1->y() - ext2->y());
+ fillLines<clip, TopDown, RightToLeft>(bits, width, height, yi1, yi2, xc1, dxC,
+ xe2, dxE, intValue, 0, dd);
+ }
+ }
+ } else {
+ // Leaning to the left. '\'
+ if (ext1->y() < int2->y()) {
+ // Mostly vertical.
+ Q_ASSERT(ext1->y() != ext2->y());
+ xe1 = ext1->x() + ext1Frac * (ext1->x() - ext2->x()) / (ext1->y() - ext2->y());
+ xe2 = int1->x() + int1Frac * (ext1->x() - ext2->x()) / (ext1->y() - ext2->y());
+ if (yi1 != ye1) {
+ xc1 = center1->x() + center1Frac * (ext1->x() - int1->x()) / (ext1->y() - int1->y());
+ xc1 += (yi1 - yc1) * dxC;
+ fillLines<clip, TopDown, RightToLeft>(bits, width, height, yi1, ye1, xc1, dxC,
+ xe2, dxE, intValue, 0, dd);
+ }
+ if (ye1 != yi2)
+ fillLines<clip, TopDown, RightToLeft>(bits, width, height, ye1, yi2, xe1, dxE,
+ xe2, dxE, intValue, 0, dd);
+ if (yi2 != ye2) {
+ xc2 = center2->x() + center2Frac * (ext1->x() - int1->x()) / (ext1->y() - int1->y());
+ xc2 += (yi2 - yc2) * dxC;
+ fillLines<clip, TopDown, LeftToRight>(bits, width, height, yi2, ye2, xe1, dxE,
+ xc2, dxC, extValue, 0, dd);
+ }
+ } else {
+ // Mostly horizontal.
+ Q_ASSERT(ext1->y() != int1->y());
+ xc1 = center1->x() + center1Frac * (ext1->x() - int1->x()) / (ext1->y() - int1->y());
+ xc2 = center2->x() + center2Frac * (ext1->x() - int1->x()) / (ext1->y() - int1->y());
+ xc1 += (yi1 - yc1) * dxC;
+ xc2 += (yi2 - yc2) * dxC;
+ if (yi1 != yi2) {
+ xe2 = int1->x() + int1Frac * (ext1->x() - ext2->x()) / (ext1->y() - ext2->y());
+ fillLines<clip, TopDown, RightToLeft>(bits, width, height, yi1, yi2, xc1, dxC,
+ xe2, dxE, intValue, 0, dd);
+ }
+ if (yi2 != ye1) {
+ d = (clip == Clip ? (yi2 << 8) + 0xff - center2->y()
+ : (int2->y() | 0xff) - center2->y())
+ * 2 * extValue / (ext1->y() - int1->y());
+ fillLines<clip, TopDown, RightToLeft>(bits, width, height, yi2, ye1, xc1, dxC,
+ xc2, dxC, d, ddC, dd);
+ }
+ if (ye1 != ye2) {
+ xe1 = ext1->x() + ext1Frac * (ext1->x() - ext2->x()) / (ext1->y() - ext2->y());
+ fillLines<clip, TopDown, LeftToRight>(bits, width, height, ye1, ye2, xe1, dxE,
+ xc2, dxC, extValue, 0, dd);
+ }
+ }
+ }
+}
+
+static void drawPolygons(qint32 *bits, int width, int height, const QPoint *vertices,
+ const quint32 *indices, int indexCount, qint32 value)
+{
+ Q_ASSERT(indexCount != 0);
+ Q_ASSERT(height <= 128);
+ QVarLengthArray<quint8, 16> scans[128];
+ int first = 0;
+ for (int i = 1; i < indexCount; ++i) {
+ quint32 idx1 = indices[i - 1];
+ quint32 idx2 = indices[i];
+ Q_ASSERT(idx1 != quint32(-1));
+ if (idx2 == quint32(-1)) {
+ idx2 = indices[first];
+ Q_ASSERT(idx2 != quint32(-1));
+ first = ++i;
+ }
+ const QPoint *v1 = &vertices[idx1];
+ const QPoint *v2 = &vertices[idx2];
+ if (v2->y() < v1->y())
+ qSwap(v1, v2);
+ int fromY = qMax(0, v1->y() >> 8);
+ int toY = qMin(height, v2->y() >> 8);
+ if (fromY >= toY)
+ continue;
+ int dx = ((v2->x() - v1->x()) << 8) / (v2->y() - v1->y());
+ int x = v1->x() + ((fromY << 8) + 0xff - v1->y()) * (v2->x() - v1->x()) / (v2->y() - v1->y());
+ for (int y = fromY; y < toY; ++y) {
+ quint32 c = quint32(x >> 8);
+ if (c < quint32(width))
+ scans[y].append(quint8(c));
+ x += dx;
+ }
+ }
+ for (int i = 0; i < height; ++i) {
+ quint8 *scanline = scans[i].data();
+ int size = scans[i].size();
+ for (int j = 1; j < size; ++j) {
+ int k = j;
+ quint8 value = scanline[k];
+ for (; k != 0 && value < scanline[k - 1]; --k)
+ scanline[k] = scanline[k - 1];
+ scanline[k] = value;
+ }
+ qint32 *line = bits + i * width;
+ int j = 0;
+ for (; j + 1 < size; j += 2) {
+ for (quint8 x = scanline[j]; x < scanline[j + 1]; ++x)
+ line[x] = value;
+ }
+ if (j < size) {
+ for (int x = scanline[j]; x < width; ++x)
+ line[x] = value;
+ }
+ }
+}
+
+static QImage makeDistanceField(int imgSize, const QPainterPath &path, int dfScale, int offs)
+{
+ QImage image(imgSize, imgSize, QImage::Format_Indexed8);
+
+ if (path.isEmpty()) {
+ image.fill(0);
+ return image;
+ }
+
+ QTransform transform;
+ transform.translate(offs, offs);
+ transform.scale(qreal(1) / dfScale, qreal(1) / dfScale);
+
+ QDataBuffer<quint32> pathIndices(0);
+ QDataBuffer<QPoint> pathVertices(0);
+ qSimplifyPath(path, pathVertices, pathIndices, transform);
+
+ const qint32 interiorColor = -0x7f80; // 8:8 signed format, -127.5
+ const qint32 exteriorColor = 0x7f80; // 8:8 signed format, 127.5
+
+ QScopedArrayPointer<qint32> bits(new qint32[imgSize * imgSize]);
+ for (int i = 0; i < imgSize * imgSize; ++i)
+ bits[i] = exteriorColor;
+
+ const qreal angleStep = qreal(15 * 3.141592653589793238 / 180);
+ const QPoint rotation(qRound(cos(angleStep) * 0x4000),
+ qRound(sin(angleStep) * 0x4000)); // 2:14 signed
+
+ const quint32 *indices = pathIndices.data();
+ QVarLengthArray<QPoint> normals;
+ QVarLengthArray<QPoint> vertices;
+ QVarLengthArray<bool> isConvex;
+ QVarLengthArray<bool> needsClipping;
+
+ drawPolygons(bits.data(), imgSize, imgSize, pathVertices.data(), indices, pathIndices.size(),
+ interiorColor);
+
+ int index = 0;
+
+ while (index < pathIndices.size()) {
+ normals.clear();
+ vertices.clear();
+ needsClipping.clear();
+
+ // Find end of polygon.
+ int end = index;
+ while (indices[end] != quint32(-1))
+ ++end;
+
+ // Calculate vertex normals.
+ for (int next = index, prev = end - 1; next < end; prev = next++) {
+ quint32 fromVertexIndex = indices[prev];
+ quint32 toVertexIndex = indices[next];
+
+ const QPoint &from = pathVertices.at(fromVertexIndex);
+ const QPoint &to = pathVertices.at(toVertexIndex);
+
+ QPoint n(to.y() - from.y(), from.x() - to.x());
+ if (n.x() == 0 && n.y() == 0)
+ continue;
+ int scale = qRound((offs << 16) / sqrt(qreal(n.x() * n.x() + n.y() * n.y()))); // 8:16
+ n.rx() = n.x() * scale >> 8;
+ n.ry() = n.y() * scale >> 8;
+ normals.append(n);
+ QPoint v(to.x() + 0x7f, to.y() + 0x7f);
+ vertices.append(v);
+ needsClipping.append((to.x() < offs << 8) || (to.x() >= (imgSize - offs) << 8)
+ || (to.y() < offs << 8) || (to.y() >= (imgSize - offs) << 8));
+ }
+
+ isConvex.resize(normals.count());
+ for (int next = 0, prev = normals.count() - 1; next < normals.count(); prev = next++) {
+ isConvex[prev] = normals.at(prev).x() * normals.at(next).y()
+ - normals.at(prev).y() * normals.at(next).x() < 0;
+ }
+
+ // Draw quads.
+ for (int next = 0, prev = normals.count() - 1; next < normals.count(); prev = next++) {
+ QPoint n = normals.at(next);
+ QPoint intPrev = vertices.at(prev);
+ QPoint extPrev = vertices.at(prev);
+ QPoint intNext = vertices.at(next);
+ QPoint extNext = vertices.at(next);
+
+ extPrev.rx() -= n.x();
+ extPrev.ry() -= n.y();
+ intPrev.rx() += n.x();
+ intPrev.ry() += n.y();
+ extNext.rx() -= n.x();
+ extNext.ry() -= n.y();
+ intNext.rx() += n.x();
+ intNext.ry() += n.y();
+
+ if (needsClipping[prev] || needsClipping[next]) {
+ drawRectangle<Clip>(bits.data(), imgSize, imgSize,
+ &intPrev, &vertices.at(prev), &extPrev,
+ &intNext, &vertices.at(next), &extNext,
+ exteriorColor);
+ } else {
+ drawRectangle<NoClip>(bits.data(), imgSize, imgSize,
+ &intPrev, &vertices.at(prev), &extPrev,
+ &intNext, &vertices.at(next), &extNext,
+ exteriorColor);
+ }
+
+ if (isConvex.at(prev)) {
+ QPoint p = extPrev;
+ if (needsClipping[prev]) {
+ for (;;) {
+ QPoint rn((n.x() * rotation.x() - n.y() * rotation.y()) >> 14,
+ (n.y() * rotation.x() + n.x() * rotation.y()) >> 14);
+ n = rn;
+ if (n.x() * normals.at(prev).y() - n.y() * normals.at(prev).x() <= 0) {
+ p.rx() = vertices.at(prev).x() - normals.at(prev).x();
+ p.ry() = vertices.at(prev).y() - normals.at(prev).y();
+ drawTriangle<Clip>(bits.data(), imgSize, imgSize, &vertices.at(prev),
+ &extPrev, &p, exteriorColor);
+ break;
+ }
+
+ p.rx() = vertices.at(prev).x() - n.x();
+ p.ry() = vertices.at(prev).y() - n.y();
+ drawTriangle<Clip>(bits.data(), imgSize, imgSize, &vertices.at(prev),
+ &extPrev, &p, exteriorColor);
+ extPrev = p;
+ }
+ } else {
+ for (;;) {
+ QPoint rn((n.x() * rotation.x() - n.y() * rotation.y()) >> 14,
+ (n.y() * rotation.x() + n.x() * rotation.y()) >> 14);
+ n = rn;
+ if (n.x() * normals.at(prev).y() - n.y() * normals.at(prev).x() <= 0) {
+ p.rx() = vertices.at(prev).x() - normals.at(prev).x();
+ p.ry() = vertices.at(prev).y() - normals.at(prev).y();
+ drawTriangle<NoClip>(bits.data(), imgSize, imgSize, &vertices.at(prev),
+ &extPrev, &p, exteriorColor);
+ break;
+ }
+
+ p.rx() = vertices.at(prev).x() - n.x();
+ p.ry() = vertices.at(prev).y() - n.y();
+ drawTriangle<NoClip>(bits.data(), imgSize, imgSize, &vertices.at(prev),
+ &extPrev, &p, exteriorColor);
+ extPrev = p;
+ }
+ }
+ } else {
+ QPoint p = intPrev;
+ if (needsClipping[prev]) {
+ for (;;) {
+ QPoint rn((n.x() * rotation.x() + n.y() * rotation.y()) >> 14,
+ (n.y() * rotation.x() - n.x() * rotation.y()) >> 14);
+ n = rn;
+ if (n.x() * normals.at(prev).y() - n.y() * normals.at(prev).x() >= 0) {
+ p.rx() = vertices.at(prev).x() + normals.at(prev).x();
+ p.ry() = vertices.at(prev).y() + normals.at(prev).y();
+ drawTriangle<Clip>(bits.data(), imgSize, imgSize, &vertices.at(prev),
+ &p, &intPrev, interiorColor);
+ break;
+ }
+
+ p.rx() = vertices.at(prev).x() + n.x();
+ p.ry() = vertices.at(prev).y() + n.y();
+ drawTriangle<Clip>(bits.data(), imgSize, imgSize, &vertices.at(prev),
+ &p, &intPrev, interiorColor);
+ intPrev = p;
+ }
+ } else {
+ for (;;) {
+ QPoint rn((n.x() * rotation.x() + n.y() * rotation.y()) >> 14,
+ (n.y() * rotation.x() - n.x() * rotation.y()) >> 14);
+ n = rn;
+ if (n.x() * normals.at(prev).y() - n.y() * normals.at(prev).x() >= 0) {
+ p.rx() = vertices.at(prev).x() + normals.at(prev).x();
+ p.ry() = vertices.at(prev).y() + normals.at(prev).y();
+ drawTriangle<NoClip>(bits.data(), imgSize, imgSize, &vertices.at(prev),
+ &p, &intPrev, interiorColor);
+ break;
+ }
+
+ p.rx() = vertices.at(prev).x() + n.x();
+ p.ry() = vertices.at(prev).y() + n.y();
+ drawTriangle<NoClip>(bits.data(), imgSize, imgSize, &vertices.at(prev),
+ &p, &intPrev, interiorColor);
+ intPrev = p;
+ }
+ }
+ }
+ }
+
+ index = end + 1;
+ }
+
+ const qint32 *inLine = bits.data();
+ uchar *outLine = image.bits();
+ int padding = image.bytesPerLine() - image.width();
+ for (int y = 0; y < imgSize; ++y) {
+ for (int x = 0; x < imgSize; ++x, ++inLine, ++outLine)
+ *outLine = uchar((0x7f80 - *inLine) >> 8);
+ outLine += padding;
+ }
+
+ return image;
+}
+
+bool qt_fontHasNarrowOutlines(const QRawFont &f)
+{
+ QRawFont font = f;
+ font.setPixelSize(QT_DISTANCEFIELD_DEFAULT_BASEFONTSIZE);
+ Q_ASSERT(font.isValid());
+
+ QVector<quint32> glyphIndices = font.glyphIndexesForString(QLatin1String("O"));
+ if (glyphIndices.size() < 1)
+ return false;
+
+ QImage im = font.alphaMapForGlyph(glyphIndices.at(0), QRawFont::PixelAntialiasing);
+ if (im.isNull())
+ return false;
+
+ int minHThick = 999;
+ int minVThick = 999;
+
+ int thick = 0;
+ bool in = false;
+ int y = (im.height() + 1) / 2;
+ for (int x = 0; x < im.width(); ++x) {
+ int a = qAlpha(im.pixel(x, y));
+ if (a > 127) {
+ in = true;
+ ++thick;
+ } else if (in) {
+ in = false;
+ minHThick = qMin(minHThick, thick);
+ thick = 0;
+ }
+ }
+
+ thick = 0;
+ in = false;
+ int x = (im.width() + 1) / 2;
+ for (int y = 0; y < im.height(); ++y) {
+ int a = qAlpha(im.pixel(x, y));
+ if (a > 127) {
+ in = true;
+ ++thick;
+ } else if (in) {
+ in = false;
+ minVThick = qMin(minVThick, thick);
+ thick = 0;
+ }
+ }
+
+ return minHThick == 1 || minVThick == 1;
+}
+
+QImage qt_renderDistanceFieldGlyph(const QRawFont &font, glyph_t glyph, bool doubleResolution)
+{
+ QRawFont renderFont = font;
+ renderFont.setPixelSize(QT_DISTANCEFIELD_BASEFONTSIZE(doubleResolution) * QT_DISTANCEFIELD_SCALE(doubleResolution));
+
+ QPainterPath path = renderFont.pathForGlyph(glyph);
+ path.translate(-path.boundingRect().topLeft());
+ path.setFillRule(Qt::WindingFill);
+
+ QImage im = makeDistanceField(QT_DISTANCEFIELD_TILESIZE(doubleResolution),
+ path,
+ QT_DISTANCEFIELD_SCALE(doubleResolution),
+ QT_DISTANCEFIELD_RADIUS(doubleResolution) / QT_DISTANCEFIELD_SCALE(doubleResolution));
+ return im;
+}
+
+QSGDistanceFieldGlyphCacheManager::QSGDistanceFieldGlyphCacheManager(QSGContext *c)
+ : sgCtx(c)
+ , m_threshold_func(defaultThresholdFunc)
+ , m_antialiasingSpread_func(defaultAntialiasingSpreadFunc)
+{
+#ifndef QT_OPENGL_ES
+ m_defaultAntialiasingMode = QSGGlyphNode::HighQualitySubPixelAntialiasing;
+#else
+ m_defaultAntialiasingMode = QSGGlyphNode::GrayAntialiasing;
+#endif
+}
+
+QSGDistanceFieldGlyphCacheManager::~QSGDistanceFieldGlyphCacheManager()
+{
+ qDeleteAll(m_caches.values());
+}
+
+QSGDistanceFieldGlyphCache *QSGDistanceFieldGlyphCacheManager::cache(const QRawFont &font)
+{
+ QRawFontPrivate *fontD = QRawFontPrivate::get(font);
+ QHash<QFontEngine *, QSGDistanceFieldGlyphCache *>::iterator cache = m_caches.find(fontD->fontEngine);
+ if (cache == m_caches.end())
+ cache = m_caches.insert(fontD->fontEngine, sgCtx->createDistanceFieldGlyphCache(font));
+ return cache.value();
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgdistancefieldutil_p.h b/src/quick/scenegraph/util/qsgdistancefieldutil_p.h
new file mode 100644
index 0000000000..bc28a4d9e1
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgdistancefieldutil_p.h
@@ -0,0 +1,111 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGDISTANCEFIELDUTIL_H
+#define QSGDISTANCEFIELDUTIL_H
+
+#include <qrawfont.h>
+#include <private/qfontengine_p.h>
+#include <private/qsgadaptationlayer_p.h>
+
+QT_BEGIN_NAMESPACE
+
+#define QT_DISTANCEFIELD_DEFAULT_BASEFONTSIZE 54
+#define QT_DISTANCEFIELD_DEFAULT_TILESIZE 64
+#define QT_DISTANCEFIELD_DEFAULT_SCALE 16
+#define QT_DISTANCEFIELD_DEFAULT_RADIUS 80
+#define QT_DISTANCEFIELD_HIGHGLYPHCOUNT 2000
+
+#define QT_DISTANCEFIELD_BASEFONTSIZE(NarrowOutlineFont) \
+ (NarrowOutlineFont ? QT_DISTANCEFIELD_DEFAULT_BASEFONTSIZE * 2 : \
+ QT_DISTANCEFIELD_DEFAULT_BASEFONTSIZE)
+#define QT_DISTANCEFIELD_TILESIZE(NarrowOutlineFont) \
+ (NarrowOutlineFont ? QT_DISTANCEFIELD_DEFAULT_TILESIZE * 2 : \
+ QT_DISTANCEFIELD_DEFAULT_TILESIZE)
+#define QT_DISTANCEFIELD_SCALE(NarrowOutlineFont) \
+ (NarrowOutlineFont ? QT_DISTANCEFIELD_DEFAULT_SCALE / 2 : \
+ QT_DISTANCEFIELD_DEFAULT_SCALE)
+#define QT_DISTANCEFIELD_RADIUS(NarrowOutlineFont) \
+ (NarrowOutlineFont ? QT_DISTANCEFIELD_DEFAULT_RADIUS / 2 : \
+ QT_DISTANCEFIELD_DEFAULT_RADIUS)
+
+
+typedef float (*ThresholdFunc)(float glyphScale);
+typedef float (*AntialiasingSpreadFunc)(float glyphScale);
+
+bool qt_fontHasNarrowOutlines(const QRawFont &f);
+QImage qt_renderDistanceFieldGlyph(const QRawFont &font, glyph_t glyph, bool doubleResolution);
+
+
+class QOpenGLShaderProgram;
+class QSGDistanceFieldGlyphCache;
+class QSGContext;
+
+class Q_QUICK_EXPORT QSGDistanceFieldGlyphCacheManager
+{
+public:
+ QSGDistanceFieldGlyphCacheManager(QSGContext *c);
+ ~QSGDistanceFieldGlyphCacheManager();
+
+ QSGDistanceFieldGlyphCache *cache(const QRawFont &font);
+
+ QSGGlyphNode::AntialiasingMode defaultAntialiasingMode() const { return m_defaultAntialiasingMode; }
+ void setDefaultAntialiasingMode(QSGGlyphNode::AntialiasingMode mode) { m_defaultAntialiasingMode = mode; }
+
+ ThresholdFunc thresholdFunc() const { return m_threshold_func; }
+ void setThresholdFunc(ThresholdFunc func) { m_threshold_func = func; }
+
+ AntialiasingSpreadFunc antialiasingSpreadFunc() const { return m_antialiasingSpread_func; }
+ void setAntialiasingSpreadFunc(AntialiasingSpreadFunc func) { m_antialiasingSpread_func = func; }
+
+private:
+ QHash<QFontEngine *, QSGDistanceFieldGlyphCache *> m_caches;
+
+ QSGContext *sgCtx;
+
+ QSGGlyphNode::AntialiasingMode m_defaultAntialiasingMode;
+ ThresholdFunc m_threshold_func;
+ AntialiasingSpreadFunc m_antialiasingSpread_func;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGDISTANCEFIELDUTIL_H
diff --git a/src/quick/scenegraph/util/qsgengine.cpp b/src/quick/scenegraph/util/qsgengine.cpp
new file mode 100644
index 0000000000..b8c93bab8b
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgengine.cpp
@@ -0,0 +1,115 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgengine.h"
+
+#include <QtQuick/qquickcanvas.h>
+
+#include <private/qobject_p.h>
+#include <QtGui/QColor>
+
+QT_BEGIN_NAMESPACE
+
+class QSGEnginePrivate : public QObjectPrivate
+{
+public:
+ QSGEnginePrivate()
+ : canvas(0)
+ {
+ }
+
+ QQuickCanvas *canvas;
+};
+
+/*!
+ \class QSGEngine
+ \deprecated
+ */
+
+QSGEngine::QSGEngine(QObject *parent) :
+ QObject(*(new QSGEnginePrivate), parent)
+{
+}
+
+
+QSGEngine::~QSGEngine()
+{
+}
+
+
+void QSGEngine::setCanvas(QQuickCanvas *canvas)
+{
+ d_func()->canvas = canvas;
+ connect(canvas, SIGNAL(afterRendering()), this, SIGNAL(afterRendering()));
+ connect(canvas, SIGNAL(beforeRendering()), this, SIGNAL(beforeRendering()));
+}
+
+void QSGEngine::setClearBeforeRendering(bool enabled)
+{
+ d_func()->canvas->setClearBeforeRendering(enabled);
+}
+
+bool QSGEngine::clearBeforeRendering() const
+{
+ return d_func()->canvas->clearBeforeRendering();
+}
+
+QSGTexture *QSGEngine::createTextureFromImage(const QImage &image) const
+{
+ return d_func()->canvas->createTextureFromImage(image);
+}
+
+QSGTexture *QSGEngine::createTextureFromId(uint id, const QSize &size, TextureOptions options) const
+{
+ return d_func()->canvas->createTextureFromId(id, size, QQuickCanvas::CreateTextureOptions((int) options));
+}
+
+void QSGEngine::setClearColor(const QColor &color)
+{
+ d_func()->canvas->setClearColor(color);
+}
+
+QColor QSGEngine::clearColor() const
+{
+ return d_func()->canvas->clearColor();
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgengine.h b/src/quick/scenegraph/util/qsgengine.h
new file mode 100644
index 0000000000..6b7ceb939f
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgengine.h
@@ -0,0 +1,100 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGENGINE_H
+#define QSGENGINE_H
+
+#include <QObject>
+
+#include <QtQuick/qsgtexture.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGEnginePrivate;
+
+class QQuickCanvas;
+
+class Q_QUICK_EXPORT QSGEngine : public QObject
+{
+ Q_OBJECT
+
+ Q_DECLARE_PRIVATE(QSGEngine)
+
+public:
+
+ enum TextureOption {
+ TextureHasAlphaChannel = 0x0001,
+ TextureHasMipmaps = 0x0002,
+ TextureOwnsGLTexture = 0x0004
+ };
+ Q_DECLARE_FLAGS(TextureOptions, TextureOption)
+
+ QSGTexture *createTextureFromImage(const QImage &image) const;
+ QSGTexture *createTextureFromId(uint id, const QSize &size, TextureOptions options = TextureOption(0)) const;
+
+ void setClearBeforeRendering(bool enabled);
+ bool clearBeforeRendering() const;
+
+ void setClearColor(const QColor &color);
+ QColor clearColor() const;
+
+Q_SIGNALS:
+ void beforeRendering();
+ void afterRendering();
+
+private:
+ QSGEngine(QObject *parent = 0);
+ ~QSGEngine();
+
+ friend class QSGContext;
+ friend class QSGContextPrivate;
+ friend class QQuickCanvasPrivate;
+ void setCanvas(QQuickCanvas *canvas);
+
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QSGENGINE_H
diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
new file mode 100644
index 0000000000..cf5c7869ea
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
@@ -0,0 +1,202 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgflatcolormaterial.h"
+
+#include <qopenglshaderprogram.h>
+
+QT_BEGIN_NAMESPACE
+
+class FlatColorMaterialShader : public QSGMaterialShader
+{
+public:
+ virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ virtual char const *const *attributeNames() const;
+
+ static QSGMaterialType type;
+
+private:
+ virtual void initialize();
+ virtual const char *vertexShader() const;
+ virtual const char *fragmentShader() const;
+
+ int m_matrix_id;
+ int m_color_id;
+};
+
+QSGMaterialType FlatColorMaterialShader::type;
+
+void FlatColorMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
+{
+ Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
+
+ QSGFlatColorMaterial *oldMaterial = static_cast<QSGFlatColorMaterial *>(oldEffect);
+ QSGFlatColorMaterial *newMaterial = static_cast<QSGFlatColorMaterial *>(newEffect);
+
+ const QColor &c = newMaterial->color();
+
+ if (oldMaterial == 0 || c != oldMaterial->color() || state.isOpacityDirty()) {
+ float opacity = state.opacity();
+ QVector4D v(c.redF() * c.alphaF() * opacity,
+ c.greenF() * c.alphaF() * opacity,
+ c.blueF() * c.alphaF() * opacity,
+ c.alphaF() * opacity);
+ program()->setUniformValue(m_color_id, v);
+ }
+
+ if (state.isMatrixDirty())
+ program()->setUniformValue(m_matrix_id, state.combinedMatrix());
+}
+
+char const *const *FlatColorMaterialShader::attributeNames() const
+{
+ static char const *const attr[] = { "vCoord", 0 };
+ return attr;
+}
+
+void FlatColorMaterialShader::initialize()
+{
+ m_matrix_id = program()->uniformLocation("matrix");
+ m_color_id = program()->uniformLocation("color");
+}
+
+const char *FlatColorMaterialShader::vertexShader() const {
+ return
+ "attribute highp vec4 vCoord; \n"
+ "uniform highp mat4 matrix; \n"
+ "void main() { \n"
+ " gl_Position = matrix * vCoord; \n"
+ "}";
+}
+
+const char *FlatColorMaterialShader::fragmentShader() const {
+ return
+ "uniform lowp vec4 color; \n"
+ "void main() { \n"
+ " gl_FragColor = color; \n"
+ "}";
+}
+
+
+
+/*!
+ \class QSGFlatColorMaterial
+ \brief The QSGFlatColorMaterial class provides a convenient way of rendering
+ solid colored geometry in the scene graph.
+
+ \inmodule QtQuick
+
+ The flat color material will fill every pixel in a geometry using
+ a solid color. The color can contain transparency.
+
+ The geometry to be rendered with a flat color material requires
+ vertices in attribute location 0 in the QSGGeometry object to render
+ correctly. The QSGGeometry::defaultAttributes_Point2D() returns an attribute
+ set compatible with this material.
+
+ The flat color material respects both current opacity and current matrix
+ when updating it's rendering state.
+ */
+
+
+/*!
+ Constructs a new flat color material.
+
+ The default color is white.
+ */
+
+QSGFlatColorMaterial::QSGFlatColorMaterial() : m_color(QColor(255, 255, 255))
+{
+}
+
+
+
+/*!
+ \fn QColor QSGFlatColorMaterial::color() const
+
+ Returns this flat color material's color.
+
+ The default color is white.
+ */
+
+
+
+/*!
+ Sets this flat color material's color to \a color.
+ */
+
+void QSGFlatColorMaterial::setColor(const QColor &color)
+{
+ m_color = color;
+ setFlag(Blending, m_color.alpha() != 0xff);
+}
+
+
+
+/*!
+ \internal
+ */
+
+QSGMaterialType *QSGFlatColorMaterial::type() const
+{
+ return &FlatColorMaterialShader::type;
+}
+
+
+
+/*!
+ \internal
+ */
+
+QSGMaterialShader *QSGFlatColorMaterial::createShader() const
+{
+ return new FlatColorMaterialShader;
+}
+
+
+int QSGFlatColorMaterial::compare(const QSGMaterial *other) const
+{
+ const QSGFlatColorMaterial *flat = static_cast<const QSGFlatColorMaterial *>(other);
+ return m_color.rgba() - flat->color().rgba();
+
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.h b/src/quick/scenegraph/util/qsgflatcolormaterial.h
new file mode 100644
index 0000000000..d788901b8a
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgflatcolormaterial.h
@@ -0,0 +1,72 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef FLATCOLORMATERIAL_H
+#define FLATCOLORMATERIAL_H
+
+#include <QtQuick/qsgmaterial.h>
+#include <qcolor.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGFlatColorMaterial : public QSGMaterial
+{
+public:
+ QSGFlatColorMaterial();
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+
+ void setColor(const QColor &color);
+ const QColor &color() const { return m_color; }
+
+ int compare(const QSGMaterial *other) const;
+
+private:
+ QColor m_color;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // FLATCOLORMATERIAL_H
diff --git a/src/quick/scenegraph/util/qsgpainternode.cpp b/src/quick/scenegraph/util/qsgpainternode.cpp
new file mode 100644
index 0000000000..640aab967e
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgpainternode.cpp
@@ -0,0 +1,464 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgpainternode_p.h"
+
+#include <QtQuick/private/qquickpainteditem_p.h>
+
+#include <QtQuick/private/qsgcontext_p.h>
+#include <private/qopenglextensions_p.h>
+#include <qopenglframebufferobject.h>
+#include <qopenglfunctions.h>
+#include <qopenglpaintdevice.h>
+#include <qmath.h>
+#include <qpainter.h>
+
+QT_BEGIN_NAMESPACE
+
+#define QT_MINIMUM_DYNAMIC_FBO_SIZE 64
+
+static inline int qt_next_power_of_two(int v)
+{
+ v--;
+ v |= v >> 1;
+ v |= v >> 2;
+ v |= v >> 4;
+ v |= v >> 8;
+ v |= v >> 16;
+ ++v;
+ return v;
+}
+
+QSGPainterTexture::QSGPainterTexture()
+ : QSGPlainTexture()
+{
+
+}
+
+void QSGPainterTexture::bind()
+{
+ if (m_dirty_rect.isNull()) {
+ QSGPlainTexture::bind();
+ return;
+ }
+
+ bool oldMipmapsGenerated = m_mipmaps_generated;
+ m_mipmaps_generated = true;
+ QSGPlainTexture::bind();
+ m_mipmaps_generated = oldMipmapsGenerated;
+
+ QImage subImage = m_image.copy(m_dirty_rect);
+
+ int w = m_dirty_rect.width();
+ int h = m_dirty_rect.height();
+
+#ifdef QT_OPENGL_ES
+ glTexSubImage2D(GL_TEXTURE_2D, 0, m_dirty_rect.x(), m_dirty_rect.y(), w, h,
+ GL_RGBA, GL_UNSIGNED_BYTE, subImage.constBits());
+#else
+ glTexSubImage2D(GL_TEXTURE_2D, 0, m_dirty_rect.x(), m_dirty_rect.y(), w, h,
+ GL_BGRA, GL_UNSIGNED_BYTE, subImage.constBits());
+#endif
+
+ if (m_has_mipmaps && !m_mipmaps_generated) {
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ ctx->functions()->glGenerateMipmap(GL_TEXTURE_2D);
+ m_mipmaps_generated = true;
+ }
+
+ m_dirty_texture = false;
+ m_dirty_bind_options = false;
+
+ m_dirty_rect = QRect();
+}
+
+QSGPainterNode::QSGPainterNode(QQuickPaintedItem *item)
+ : QSGGeometryNode()
+ , m_preferredRenderTarget(QQuickPaintedItem::Image)
+ , m_actualRenderTarget(QQuickPaintedItem::Image)
+ , m_item(item)
+ , m_fbo(0)
+ , m_multisampledFbo(0)
+ , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
+ , m_texture(0)
+ , m_gl_device(0)
+ , m_size(1, 1)
+ , m_dirtyContents(false)
+ , m_opaquePainting(false)
+ , m_linear_filtering(false)
+ , m_mipmapping(false)
+ , m_smoothPainting(false)
+ , m_extensionsChecked(false)
+ , m_multisamplingSupported(false)
+ , m_fastFBOResizing(false)
+ , m_fillColor(Qt::transparent)
+ , m_contentsScale(1.0)
+ , m_dirtyGeometry(false)
+ , m_dirtyRenderTarget(false)
+ , m_dirtyTexture(false)
+{
+ m_context = static_cast<QQuickPaintedItemPrivate *>(QObjectPrivate::get(item))->sceneGraphContext();
+
+ setMaterial(&m_materialO);
+ setOpaqueMaterial(&m_material);
+ setGeometry(&m_geometry);
+}
+
+QSGPainterNode::~QSGPainterNode()
+{
+ delete m_texture;
+ delete m_fbo;
+ delete m_multisampledFbo;
+ delete m_gl_device;
+}
+
+void QSGPainterNode::paint()
+{
+ QRect dirtyRect = m_dirtyRect.isNull() ? QRect(0, 0, m_size.width(), m_size.height()) : m_dirtyRect;
+
+ QPainter painter;
+ if (m_actualRenderTarget == QQuickPaintedItem::Image)
+ painter.begin(&m_image);
+ else {
+ if (!m_gl_device) {
+ m_gl_device = new QOpenGLPaintDevice(m_fboSize);
+ m_gl_device->setPaintFlipped(true);
+ }
+
+ if (m_multisampledFbo)
+ m_multisampledFbo->bind();
+ else
+ m_fbo->bind();
+
+ painter.begin(m_gl_device);
+ }
+
+ if (m_smoothPainting) {
+ painter.setRenderHints(QPainter::Antialiasing | QPainter::HighQualityAntialiasing
+ | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform);
+ }
+
+ painter.scale(m_contentsScale, m_contentsScale);
+
+ QRect sclip(qFloor(dirtyRect.x()/m_contentsScale),
+ qFloor(dirtyRect.y()/m_contentsScale),
+ qCeil(dirtyRect.width()/m_contentsScale+dirtyRect.x()/m_contentsScale-qFloor(dirtyRect.x()/m_contentsScale)),
+ qCeil(dirtyRect.height()/m_contentsScale+dirtyRect.y()/m_contentsScale-qFloor(dirtyRect.y()/m_contentsScale)));
+
+ if (!m_dirtyRect.isNull())
+ painter.setClipRect(sclip);
+
+ painter.setCompositionMode(QPainter::CompositionMode_Source);
+ painter.fillRect(sclip, m_fillColor);
+ painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
+
+ m_item->paint(&painter);
+ painter.end();
+
+ if (m_actualRenderTarget == QQuickPaintedItem::Image) {
+ m_texture->setImage(m_image);
+ m_texture->setDirtyRect(dirtyRect);
+ } else if (m_multisampledFbo) {
+ QOpenGLFramebufferObject::blitFramebuffer(m_fbo, dirtyRect, m_multisampledFbo, dirtyRect);
+ }
+
+ if (m_multisampledFbo)
+ m_multisampledFbo->release();
+ else if (m_fbo)
+ m_fbo->release();
+
+ m_dirtyRect = QRect();
+}
+
+void QSGPainterNode::update()
+{
+ if (m_dirtyRenderTarget)
+ updateRenderTarget();
+ if (m_dirtyGeometry)
+ updateGeometry();
+ if (m_dirtyTexture)
+ updateTexture();
+
+ if (m_dirtyContents)
+ paint();
+
+ m_dirtyGeometry = false;
+ m_dirtyRenderTarget = false;
+ m_dirtyTexture = false;
+ m_dirtyContents = false;
+}
+
+void QSGPainterNode::updateTexture()
+{
+ m_texture->setHasMipmaps(m_mipmapping);
+ m_texture->setHasAlphaChannel(!m_opaquePainting);
+ m_material.setTexture(m_texture);
+ m_materialO.setTexture(m_texture);
+
+ markDirty(DirtyMaterial);
+}
+
+void QSGPainterNode::updateGeometry()
+{
+ QRectF source;
+ if (m_actualRenderTarget == QQuickPaintedItem::Image)
+ source = QRectF(0, 0, 1, 1);
+ else
+ source = QRectF(0, 0, qreal(m_size.width()) / m_fboSize.width(), qreal(m_size.height()) / m_fboSize.height());
+ QRectF dest(0, 0, m_size.width(), m_size.height());
+ if (m_actualRenderTarget == QQuickPaintedItem::InvertedYFramebufferObject)
+ dest = QRectF(QPointF(0, m_size.height()), QPointF(m_size.width(), 0));
+ QSGGeometry::updateTexturedRectGeometry(&m_geometry,
+ dest,
+ source);
+ markDirty(DirtyGeometry);
+}
+
+void QSGPainterNode::updateRenderTarget()
+{
+ if (!m_extensionsChecked) {
+ QList<QByteArray> extensions = QByteArray((const char *)glGetString(GL_EXTENSIONS)).split(' ');
+ m_multisamplingSupported = extensions.contains("GL_EXT_framebuffer_multisample")
+ && extensions.contains("GL_EXT_framebuffer_blit");
+ m_extensionsChecked = true;
+ }
+
+ m_dirtyContents = true;
+
+ QQuickPaintedItem::RenderTarget oldTarget = m_actualRenderTarget;
+ if (m_preferredRenderTarget == QQuickPaintedItem::Image) {
+ m_actualRenderTarget = QQuickPaintedItem::Image;
+ } else {
+ if (!m_multisamplingSupported && m_smoothPainting)
+ m_actualRenderTarget = QQuickPaintedItem::Image;
+ else
+ m_actualRenderTarget = m_preferredRenderTarget;
+ }
+ if (oldTarget != m_actualRenderTarget) {
+ m_image = QImage();
+ delete m_fbo;
+ delete m_multisampledFbo;
+ m_fbo = m_multisampledFbo = 0;
+ }
+
+ if (m_actualRenderTarget == QQuickPaintedItem::FramebufferObject ||
+ m_actualRenderTarget == QQuickPaintedItem::InvertedYFramebufferObject) {
+ const QOpenGLContext *ctx = m_context->glContext();
+ if (m_fbo && !m_dirtyGeometry && (!ctx->format().samples() || !m_multisamplingSupported))
+ return;
+
+ if (m_fboSize.isEmpty())
+ updateFBOSize();
+
+ delete m_fbo;
+ delete m_multisampledFbo;
+ m_fbo = m_multisampledFbo = 0;
+
+ if (m_smoothPainting && ctx->format().samples() && m_multisamplingSupported) {
+ {
+ QOpenGLFramebufferObjectFormat format;
+ format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
+ format.setSamples(8);
+ m_multisampledFbo = new QOpenGLFramebufferObject(m_fboSize, format);
+ }
+ {
+ QOpenGLFramebufferObjectFormat format;
+ format.setAttachment(QOpenGLFramebufferObject::NoAttachment);
+ m_fbo = new QOpenGLFramebufferObject(m_fboSize, format);
+ }
+ } else {
+ QOpenGLFramebufferObjectFormat format;
+ format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
+ m_fbo = new QOpenGLFramebufferObject(m_fboSize, format);
+ }
+ } else {
+ if (!m_image.isNull() && !m_dirtyGeometry)
+ return;
+
+ m_image = QImage(m_size, QImage::Format_ARGB32_Premultiplied);
+ m_image.fill(Qt::transparent);
+ }
+
+ QSGPainterTexture *texture = new QSGPainterTexture;
+ if (m_actualRenderTarget == QQuickPaintedItem::Image) {
+ texture->setOwnsTexture(true);
+ texture->setTextureSize(m_size);
+ } else {
+ texture->setTextureId(m_fbo->texture());
+ texture->setOwnsTexture(false);
+ texture->setTextureSize(m_fboSize);
+ }
+
+ if (m_texture)
+ delete m_texture;
+
+ texture->setTextureSize(m_size);
+ m_texture = texture;
+}
+
+void QSGPainterNode::updateFBOSize()
+{
+ int fboWidth;
+ int fboHeight;
+ if (m_fastFBOResizing) {
+ fboWidth = qMax(QT_MINIMUM_DYNAMIC_FBO_SIZE, qt_next_power_of_two(m_size.width()));
+ fboHeight = qMax(QT_MINIMUM_DYNAMIC_FBO_SIZE, qt_next_power_of_two(m_size.height()));
+ } else {
+ QSize minimumFBOSize = m_context->minimumFBOSize();
+ fboWidth = qMax(minimumFBOSize.width(), m_size.width());
+ fboHeight = qMax(minimumFBOSize.height(), m_size.height());
+ }
+
+ m_fboSize = QSize(fboWidth, fboHeight);
+}
+
+void QSGPainterNode::setPreferredRenderTarget(QQuickPaintedItem::RenderTarget target)
+{
+ if (m_preferredRenderTarget == target)
+ return;
+
+ m_preferredRenderTarget = target;
+
+ m_dirtyRenderTarget = true;
+ m_dirtyGeometry = true;
+ m_dirtyTexture = true;
+}
+
+void QSGPainterNode::setSize(const QSize &size)
+{
+ if (size == m_size)
+ return;
+
+ m_size = size;
+ updateFBOSize();
+
+ if (m_fbo)
+ m_dirtyRenderTarget = m_fbo->size() != m_fboSize || m_dirtyRenderTarget;
+ else
+ m_dirtyRenderTarget = true;
+ m_dirtyGeometry = true;
+ m_dirtyTexture = true;
+}
+
+void QSGPainterNode::setDirty(const QRect &dirtyRect)
+{
+ m_dirtyContents = true;
+ m_dirtyRect = dirtyRect;
+
+ if (m_mipmapping)
+ m_dirtyTexture = true;
+
+ markDirty(DirtyMaterial);
+}
+
+void QSGPainterNode::setOpaquePainting(bool opaque)
+{
+ if (opaque == m_opaquePainting)
+ return;
+
+ m_opaquePainting = opaque;
+ m_dirtyTexture = true;
+}
+
+void QSGPainterNode::setLinearFiltering(bool linearFiltering)
+{
+ if (linearFiltering == m_linear_filtering)
+ return;
+
+ m_linear_filtering = linearFiltering;
+
+ m_material.setFiltering(linearFiltering ? QSGTexture::Linear : QSGTexture::Nearest);
+ m_materialO.setFiltering(linearFiltering ? QSGTexture::Linear : QSGTexture::Nearest);
+ markDirty(DirtyMaterial);
+}
+
+void QSGPainterNode::setMipmapping(bool mipmapping)
+{
+ if (mipmapping == m_mipmapping)
+ return;
+
+ m_mipmapping = mipmapping;
+ m_material.setMipmapFiltering(mipmapping ? QSGTexture::Linear : QSGTexture::None);
+ m_materialO.setMipmapFiltering(mipmapping ? QSGTexture::Linear : QSGTexture::None);
+ m_dirtyTexture = true;
+}
+
+void QSGPainterNode::setSmoothPainting(bool s)
+{
+ if (s == m_smoothPainting)
+ return;
+
+ m_smoothPainting = s;
+ m_dirtyRenderTarget = true;
+}
+
+void QSGPainterNode::setFillColor(const QColor &c)
+{
+ if (c == m_fillColor)
+ return;
+
+ m_fillColor = c;
+ markDirty(DirtyMaterial);
+}
+
+void QSGPainterNode::setContentsScale(qreal s)
+{
+ if (s == m_contentsScale)
+ return;
+
+ m_contentsScale = s;
+ markDirty(DirtyMaterial);
+}
+
+void QSGPainterNode::setFastFBOResizing(bool dynamic)
+{
+ m_fastFBOResizing = dynamic;
+}
+
+QImage QSGPainterNode::toImage() const
+{
+ if (m_actualRenderTarget == QQuickPaintedItem::Image)
+ return m_image;
+ else
+ return m_fbo->toImage();
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgpainternode_p.h b/src/quick/scenegraph/util/qsgpainternode_p.h
new file mode 100644
index 0000000000..85f26f6056
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgpainternode_p.h
@@ -0,0 +1,158 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGPAINTERNODE_P_H
+#define QSGPAINTERNODE_P_H
+
+#include <QtQuick/qsgnode.h>
+#include "qsgtexturematerial.h"
+#include "qsgtexture_p.h"
+
+#include <QtQuick/qquickpainteditem.h>
+
+#include <QtGui/qcolor.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLFramebufferObject;
+class QOpenGLPaintDevice;
+
+class Q_QUICK_EXPORT QSGPainterTexture : public QSGPlainTexture
+{
+public:
+ QSGPainterTexture();
+
+ void setDirtyRect(const QRect &rect) { m_dirty_rect = rect; }
+
+ void bind();
+
+private:
+ QRect m_dirty_rect;
+};
+
+class Q_QUICK_EXPORT QSGPainterNode : public QSGGeometryNode
+{
+public:
+ QSGPainterNode(QQuickPaintedItem *item);
+ virtual ~QSGPainterNode();
+
+ void setPreferredRenderTarget(QQuickPaintedItem::RenderTarget target);
+
+ void setSize(const QSize &size);
+ QSize size() const { return m_size; }
+
+ void setDirty(const QRect &dirtyRect = QRect());
+
+ void setOpaquePainting(bool opaque);
+ bool opaquePainting() const { return m_opaquePainting; }
+
+ void setLinearFiltering(bool linearFiltering);
+ bool linearFiltering() const { return m_linear_filtering; }
+
+ void setMipmapping(bool mipmapping);
+ bool mipmapping() const { return m_mipmapping; }
+
+ void setSmoothPainting(bool s);
+ bool smoothPainting() const { return m_smoothPainting; }
+
+ void setFillColor(const QColor &c);
+ QColor fillColor() const { return m_fillColor; }
+
+ void setContentsScale(qreal s);
+ qreal contentsScale() const { return m_contentsScale; }
+
+ void setFastFBOResizing(bool dynamic);
+ bool fastFBOResizing() const { return m_fastFBOResizing; }
+
+ QImage toImage() const;
+ void update();
+
+ void paint();
+
+private:
+ void updateTexture();
+ void updateGeometry();
+ void updateRenderTarget();
+ void updateFBOSize();
+
+ QSGContext *m_context;
+
+ QQuickPaintedItem::RenderTarget m_preferredRenderTarget;
+ QQuickPaintedItem::RenderTarget m_actualRenderTarget;
+
+ QQuickPaintedItem *m_item;
+
+ QOpenGLFramebufferObject *m_fbo;
+ QOpenGLFramebufferObject *m_multisampledFbo;
+ QImage m_image;
+
+ QSGOpaqueTextureMaterial m_material;
+ QSGTextureMaterial m_materialO;
+ QSGGeometry m_geometry;
+ QSGPainterTexture *m_texture;
+ QOpenGLPaintDevice *m_gl_device;
+
+ QSize m_size;
+ QSize m_fboSize;
+ bool m_dirtyContents;
+ QRect m_dirtyRect;
+ bool m_opaquePainting;
+ bool m_linear_filtering;
+ bool m_mipmapping;
+ bool m_smoothPainting;
+ bool m_extensionsChecked;
+ bool m_multisamplingSupported;
+ bool m_fastFBOResizing;
+ QColor m_fillColor;
+ qreal m_contentsScale;
+
+ bool m_dirtyGeometry;
+ bool m_dirtyRenderTarget;
+ bool m_dirtyTexture;
+};
+
+QT_END_HEADER
+
+QT_END_NAMESPACE
+
+#endif // QSGPAINTERNODE_P_H
diff --git a/src/quick/scenegraph/util/qsgsimplematerial.h b/src/quick/scenegraph/util/qsgsimplematerial.h
new file mode 100644
index 0000000000..44beb135f7
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgsimplematerial.h
@@ -0,0 +1,220 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGSIMPLEMATERIAL_H
+#define QSGSIMPLEMATERIAL_H
+
+#include <QtQuick/qsgmaterial.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+template <typename State>
+class QSGSimpleMaterialShader : public QSGMaterialShader
+{
+public:
+ void initialize() {
+ QSGMaterialShader::initialize();
+
+ m_id_matrix = program()->uniformLocation(uniformMatrixName());
+ if (m_id_matrix < 0) {
+ qFatal("QSGSimpleMaterialShader does not implement 'uniform highp mat4 %s;' in its vertex shader",
+ uniformMatrixName());
+ }
+
+ const char *opacity = uniformOpacityName();
+ if (opacity) {
+ m_id_opacity = program()->uniformLocation(uniformOpacityName());
+ if (m_id_opacity < 0) {
+ qFatal("QSGSimpleMaterialShader does not implement 'uniform lowp float %s' in its fragment shader",
+ uniformOpacityName());
+ }
+ } else {
+ m_id_opacity = -1;
+ }
+
+ resolveUniforms();
+ }
+
+ const char *uniformMatrixName() const { return "qt_Matrix"; }
+ const char *uniformOpacityName() const { return "qt_Opacity"; }
+
+ void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
+
+ virtual void updateState(const State *newState, const State *oldState) = 0;
+
+ virtual void resolveUniforms() {}
+
+ virtual QList<QByteArray> attributes() const = 0;
+
+ char const *const *attributeNames() const
+ {
+ if (m_attribute_pointers.size())
+ return m_attribute_pointers.constData();
+
+ QList<QByteArray> names = attributes();
+
+ // Calculate the total number of bytes needed, so we don't get rellocs and
+ // bad pointers while copying over the individual names.
+ // Add an extra byte pr entry for the '\0' char.
+ int total = 0;
+ for (int i=0; i<names.size(); ++i)
+ total += names.at(i).size() + 1;
+ m_attribute_name_data.reserve(total);
+
+ // Copy over the names
+ for (int i=0; i<names.size(); ++i) {
+ m_attribute_pointers << m_attribute_name_data.constData() + m_attribute_name_data.size();
+ m_attribute_name_data.append(names.at(i));
+ m_attribute_name_data.append('\0');
+ }
+
+ // Append the "null" terminator
+ m_attribute_pointers << 0;
+
+ return m_attribute_pointers.constData();
+ }
+
+private:
+ int m_id_matrix;
+ int m_id_opacity;
+
+ mutable QByteArray m_attribute_name_data;
+ mutable QVector<const char *> m_attribute_pointers;
+};
+
+#define QSG_DECLARE_SIMPLE_SHADER(Shader, State) \
+static QSGMaterialShader *createShader() \
+{ \
+ return new Shader; \
+} \
+public: \
+static QSGSimpleMaterial<State> *createMaterial() \
+{ \
+ return new QSGSimpleMaterial<State>(createShader); \
+}
+
+
+typedef QSGMaterialShader *(*PtrShaderCreateFunc)();
+
+
+template <typename State>
+class QSGSimpleMaterial : public QSGMaterial
+{
+
+public:
+ QSGSimpleMaterial(const State &state, PtrShaderCreateFunc func)
+ : m_state(state)
+ , m_func(func)
+ {
+ }
+
+ QSGSimpleMaterial(PtrShaderCreateFunc func)
+ : m_func(func)
+ {
+ }
+
+ QSGMaterialShader *createShader() const { return m_func(); }
+ QSGMaterialType *type() const { return &m_type; }
+
+ State *state() { return &m_state; }
+ const State *state() const { return &m_state; }
+
+private:
+ static QSGMaterialType m_type;
+ State m_state;
+ PtrShaderCreateFunc m_func;
+};
+
+#define QSG_DECLARE_SIMPLE_COMPARABLE_SHADER(Shader, State) \
+static QSGMaterialShader *createShader() \
+{ \
+ return new Shader; \
+} \
+public: \
+static QSGSimpleMaterialComparableMaterial<State> *createMaterial() \
+{ \
+ return new QSGSimpleMaterialComparableMaterial<State>(createShader); \
+}
+
+template <typename State>
+class QSGSimpleMaterialComparableMaterial : public QSGSimpleMaterial<State>
+{
+
+public:
+ QSGSimpleMaterialComparableMaterial(const State &state, PtrShaderCreateFunc func)
+ : QSGSimpleMaterial<State>(state, func) {}
+
+ QSGSimpleMaterialComparableMaterial(PtrShaderCreateFunc func)
+ : QSGSimpleMaterial<State>(func) {}
+
+ int compare(const QSGMaterial *other) const {
+ return QSGSimpleMaterialComparableMaterial<State>::state()->compare(static_cast<const QSGSimpleMaterialComparableMaterial<State> *>(other)->state());
+ }
+};
+
+
+template <typename State>
+QSGMaterialType QSGSimpleMaterial<State>::m_type;
+
+
+template <typename State>
+Q_INLINE_TEMPLATE void QSGSimpleMaterialShader<State>::updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
+{
+ if (state.isMatrixDirty())
+ program()->setUniformValue(m_id_matrix, state.combinedMatrix());
+ if (state.isOpacityDirty() && m_id_opacity >= 0)
+ program()->setUniformValue(m_id_opacity, state.opacity());
+
+ State *ns = static_cast<QSGSimpleMaterial<State> *>(newMaterial)->state();
+ State *old = 0;
+ if (oldMaterial)
+ old = static_cast<QSGSimpleMaterial<State> *>(oldMaterial)->state();
+ updateState(ns, old);
+}
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+
+#endif
diff --git a/src/quick/scenegraph/util/qsgsimplerectnode.cpp b/src/quick/scenegraph/util/qsgsimplerectnode.cpp
new file mode 100644
index 0000000000..c3dc5354ca
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgsimplerectnode.cpp
@@ -0,0 +1,132 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgsimplerectnode.h"
+#include "qsgflatcolormaterial.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QSGSimpleRectNode
+
+ \brief The QSGSimpleRectNode class is a convenience class for drawing
+ solid filled rectangles using scenegraph.
+
+ */
+
+
+
+/*!
+ Constructs a QSGSimpleRectNode instance which is spanning \a rect with
+ the color \a color.
+ */
+QSGSimpleRectNode::QSGSimpleRectNode(const QRectF &rect, const QColor &color)
+ : m_geometry(QSGGeometry::defaultAttributes_Point2D(), 4)
+{
+ QSGGeometry::updateRectGeometry(&m_geometry, rect);
+ m_material.setColor(color);
+ setMaterial(&m_material);
+ setGeometry(&m_geometry);
+}
+
+
+
+/*!
+ Constructs a QSGSimpleRectNode instance with an empty rectangle and
+ white color.
+ */
+QSGSimpleRectNode::QSGSimpleRectNode()
+ : m_geometry(QSGGeometry::defaultAttributes_Point2D(), 4)
+{
+ QSGGeometry::updateRectGeometry(&m_geometry, QRectF());
+ setMaterial(&m_material);
+ setGeometry(&m_geometry);
+}
+
+
+
+/*!
+ Sets the rectangle of this rect node to \a rect.
+ */
+void QSGSimpleRectNode::setRect(const QRectF &rect)
+{
+ QSGGeometry::updateRectGeometry(&m_geometry, rect);
+ markDirty(QSGNode::DirtyGeometry);
+}
+
+
+
+/*!
+ Returns the rectangle that this rect node covers.
+ */
+QRectF QSGSimpleRectNode::rect() const
+{
+ const QSGGeometry::Point2D *pts = m_geometry.vertexDataAsPoint2D();
+ return QRectF(pts[0].x,
+ pts[0].y,
+ pts[3].x - pts[0].x,
+ pts[3].y - pts[0].y);
+}
+
+
+/*!
+ Sets the color of this rectangle to \a color. The default
+ color will be white.
+ */
+void QSGSimpleRectNode::setColor(const QColor &color)
+{
+ if (color != m_material.color()) {
+ m_material.setColor(color);
+ markDirty(QSGNode::DirtyMaterial);
+ }
+}
+
+
+
+/*!
+ Returns the color of this rectangle.
+ */
+QColor QSGSimpleRectNode::color() const
+{
+ return m_material.color();
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgsimplerectnode.h b/src/quick/scenegraph/util/qsgsimplerectnode.h
new file mode 100644
index 0000000000..6519290cfe
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgsimplerectnode.h
@@ -0,0 +1,75 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef SOLIDRECTNODE_H
+#define SOLIDRECTNODE_H
+
+#include <QtQuick/qsgnode.h>
+#include "qsgflatcolormaterial.h"
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGSimpleRectNode : public QSGGeometryNode
+{
+public:
+ QSGSimpleRectNode(const QRectF &rect, const QColor &color);
+ QSGSimpleRectNode();
+
+ void setRect(const QRectF &rect);
+ inline void setRect(qreal x, qreal y, qreal w, qreal h) { setRect(QRectF(x, y, w, h)); }
+ QRectF rect() const;
+
+ void setColor(const QColor &color);
+ QColor color() const;
+
+private:
+ QSGFlatColorMaterial m_material;
+ QSGGeometry m_geometry;
+ void *reserved;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // SOLIDRECTNODE_H
diff --git a/src/quick/scenegraph/util/qsgsimpletexturenode.cpp b/src/quick/scenegraph/util/qsgsimpletexturenode.cpp
new file mode 100644
index 0000000000..00b240e435
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgsimpletexturenode.cpp
@@ -0,0 +1,154 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#include "qsgsimpletexturenode.h"
+
+QT_BEGIN_NAMESPACE
+
+static void qsgsimpletexturenode_update(QSGGeometry *g,
+ QSGTexture *texture,
+ const QRectF &rect)
+{
+ if (!texture)
+ return;
+
+ QSize ts = texture->textureSize();
+ QRectF sourceRect(0, 0, ts.width(), ts.height());
+ QSGGeometry::updateTexturedRectGeometry(g, rect, texture->convertToNormalizedSourceRect(sourceRect));
+}
+
+/*!
+ \class QSGSimpleTextureNode
+ \brief The QSGSimpleTextureNode class is provided for convenience to easily draw
+ textured content using the QML scene graph.
+
+ \inmodule QtQuick
+
+ \warning The simple texture node class must have a texture before being
+ added to the scene graph to be rendered.
+*/
+
+/*!
+ Constructs a new simple texture node
+ */
+QSGSimpleTextureNode::QSGSimpleTextureNode()
+ : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
+{
+ setGeometry(&m_geometry);
+ setMaterial(&m_material);
+ setOpaqueMaterial(&m_opaque_material);
+}
+
+/*!
+ Sets the filtering to be used for this texture node to \a filtering.
+
+ For smooth scaling, use QSGTexture::Linear; for normal scaling, use
+ QSGTexture::Nearest.
+ */
+void QSGSimpleTextureNode::setFiltering(QSGTexture::Filtering filtering)
+{
+ if (m_material.filtering() == filtering)
+ return;
+
+ m_material.setFiltering(filtering);
+ m_opaque_material.setFiltering(filtering);
+ markDirty(DirtyMaterial);
+}
+
+
+/*!
+ Returns the filtering currently set on this texture node
+ */
+QSGTexture::Filtering QSGSimpleTextureNode::filtering() const
+{
+ return m_material.filtering();
+}
+
+
+/*!
+ Sets the target rect of this texture node to \a r
+ */
+void QSGSimpleTextureNode::setRect(const QRectF &r)
+{
+ if (m_rect == r)
+ return;
+ m_rect = r;
+ qsgsimpletexturenode_update(&m_geometry, texture(), m_rect);
+ markDirty(DirtyGeometry);
+}
+
+
+/*!
+ Returns the target rect of this texture node.
+ */
+QRectF QSGSimpleTextureNode::rect() const
+{
+ return m_rect;
+}
+
+/*!
+ Sets the texture of this texture node to \a texture.
+
+ \warning A texture node must have a texture before being added
+ to the scenegraph to be rendered.
+ */
+void QSGSimpleTextureNode::setTexture(QSGTexture *texture)
+{
+ if (m_material.texture() == texture)
+ return;
+ m_material.setTexture(texture);
+ m_opaque_material.setTexture(texture);
+ qsgsimpletexturenode_update(&m_geometry, texture, m_rect);
+ markDirty(DirtyMaterial);
+}
+
+
+
+/*!
+ Returns the texture for this texture node
+ */
+QSGTexture *QSGSimpleTextureNode::texture() const
+{
+ return m_material.texture();
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgsimpletexturenode.h b/src/quick/scenegraph/util/qsgsimpletexturenode.h
new file mode 100644
index 0000000000..605cae11e4
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgsimpletexturenode.h
@@ -0,0 +1,80 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGSIMPLETEXTURENODE_H
+#define QSGSIMPLETEXTURENODE_H
+
+#include <QtQuick/qsgnode.h>
+#include <QtQuick/qsggeometry.h>
+#include "qsgtexturematerial.h"
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGSimpleTextureNode : public QSGGeometryNode
+{
+public:
+ QSGSimpleTextureNode();
+
+ void setRect(const QRectF &rect);
+ inline void setRect(qreal x, qreal y, qreal w, qreal h) { setRect(QRectF(x, y, w, h)); }
+ QRectF rect() const;
+
+ void setTexture(QSGTexture *texture);
+ QSGTexture *texture() const;
+
+ void setFiltering(QSGTexture::Filtering filtering);
+ QSGTexture::Filtering filtering() const;
+
+private:
+ QSGGeometry m_geometry;
+ QSGOpaqueTextureMaterial m_opaque_material;
+ QSGTextureMaterial m_material;
+
+ QRectF m_rect;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QSGSIMPLETEXTURENODE_H
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp
new file mode 100644
index 0000000000..0abbc8dae1
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgtexture.cpp
@@ -0,0 +1,541 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#define GL_GLEXT_PROTOTYPES
+
+#include "qsgtexture_p.h"
+#include <qopenglfunctions.h>
+#include <QtQuick/private/qsgcontext_p.h>
+#include <qthread.h>
+#include <private/qdeclarativedebugtrace_p.h>
+
+#if !defined(QT_NO_DEBUG) && (defined(Q_OS_LINUX) || defined(Q_OS_MAC))
+#include <execinfo.h>
+#include <QHash>
+#endif
+
+QT_BEGIN_NAMESPACE
+
+inline static bool isPowerOfTwo(int x)
+{
+ // Assumption: x >= 1
+ return x == (x & -x);
+}
+
+QSGTexturePrivate::QSGTexturePrivate()
+ : wrapChanged(false)
+ , filteringChanged(false)
+ , horizontalWrap(QSGTexture::ClampToEdge)
+ , verticalWrap(QSGTexture::ClampToEdge)
+ , mipmapMode(QSGTexture::None)
+ , filterMode(QSGTexture::Nearest)
+{
+}
+
+#ifndef QT_NO_DEBUG
+
+static int qt_debug_texture_count = 0;
+
+#if defined(Q_OS_LINUX) || defined (Q_OS_MAC)
+DEFINE_BOOL_CONFIG_OPTION(qmlDebugLeakBacktrace, QML_DEBUG_LEAK_BACKTRACE)
+
+#define BACKTRACE_SIZE 20
+class SGTextureTraceItem
+{
+public:
+ void *backTrace[BACKTRACE_SIZE];
+ size_t backTraceSize;
+};
+
+static QHash<QSGTexture*, SGTextureTraceItem*> qt_debug_allocated_textures;
+#endif
+
+inline static void qt_debug_print_texture_count()
+{
+ qDebug("Number of leaked textures: %i", qt_debug_texture_count);
+ qt_debug_texture_count = -1;
+
+#if defined(Q_OS_LINUX) || defined (Q_OS_MAC)
+ if (qmlDebugLeakBacktrace()) {
+ while (!qt_debug_allocated_textures.isEmpty()) {
+ QHash<QSGTexture*, SGTextureTraceItem*>::Iterator it = qt_debug_allocated_textures.begin();
+ QSGTexture* texture = it.key();
+ SGTextureTraceItem* item = it.value();
+
+ qt_debug_allocated_textures.erase(it);
+
+ qDebug() << "------";
+ qDebug() << "Leaked" << texture << "backtrace:";
+
+ char** symbols = backtrace_symbols(item->backTrace, item->backTraceSize);
+
+ if (symbols) {
+ for (int i=0; i<(int) item->backTraceSize; i++)
+ qDebug("Backtrace <%02d>: %s", i, symbols[i]);
+ free(symbols);
+ }
+
+ qDebug() << "------";
+
+ delete item;
+ }
+ }
+#endif
+}
+
+inline static void qt_debug_add_texture(QSGTexture* texture)
+{
+#if defined(Q_OS_LINUX) || defined (Q_OS_MAC)
+ if (qmlDebugLeakBacktrace()) {
+ SGTextureTraceItem* item = new SGTextureTraceItem;
+ item->backTraceSize = backtrace(item->backTrace, BACKTRACE_SIZE);
+ qt_debug_allocated_textures.insert(texture, item);
+ }
+#else
+ Q_UNUSED(texture);
+#endif // Q_OS_LINUX
+
+ ++qt_debug_texture_count;
+
+ static bool atexit_registered = false;
+ if (!atexit_registered) {
+ atexit(qt_debug_print_texture_count);
+ atexit_registered = true;
+ }
+}
+
+static void qt_debug_remove_texture(QSGTexture* texture)
+{
+#if defined(Q_OS_LINUX) || defined (Q_OS_MAC)
+ if (qmlDebugLeakBacktrace()) {
+ SGTextureTraceItem* item = qt_debug_allocated_textures.value(texture, 0);
+ if (item) {
+ qt_debug_allocated_textures.remove(texture);
+ delete item;
+ }
+ }
+#else
+ Q_UNUSED(texture)
+#endif
+
+ --qt_debug_texture_count;
+
+ if (qt_debug_texture_count < 0)
+ qDebug("Material destroyed after qt_debug_print_texture_count() was called.");
+}
+
+#endif // QT_NO_DEBUG
+
+
+QSGTexture::QSGTexture()
+ : QObject(*(new QSGTexturePrivate))
+{
+#ifndef QT_NO_DEBUG
+ qt_debug_add_texture(this);
+#endif
+}
+
+QSGTexture::~QSGTexture()
+{
+#ifndef QT_NO_DEBUG
+ qt_debug_remove_texture(this);
+#endif
+}
+
+
+/*!
+ \fn void QSGTexture::bind()
+
+ Call this function to bind this texture to the current texture
+ target.
+
+ Binding a texture may also include uploading the texture data from
+ a previously set QImage.
+
+ \warning This function can only be called from the rendering thread.
+ */
+
+/*!
+ This function returns a copy of the current texture which is removed
+ from its atlas.
+
+ The current texture remains unchanged, so texture coordinates do not
+ need to be updated.
+
+ Removing a texture from an atlas is primarily useful when passing
+ it to a shader that operates on the texture coordinates 0-1 instead
+ of the texture subrect inside the atlas.
+
+ If the texture is not part of a texture atlas, this function returns 0.
+
+ Implementations of this function are recommended to return the same instance
+ for multiple calls to limit memory usage.
+
+ \warning This function can only be called from the rendering thread.
+ */
+
+QSGTexture *QSGTexture::removedFromAtlas() const
+{
+ Q_ASSERT_X(!isAtlasTexture(), "QSGTexture::removedFromAtlas()", "Called on a non-atlas texture");
+ return 0;
+}
+
+/*!
+ Returns weither this texture is part of an atlas or not.
+
+ The default implementation returns false.
+ */
+bool QSGTexture::isAtlasTexture() const
+{
+ return false;
+}
+
+/*!
+ \fn int QSGTexture::textureId() const
+
+ Returns the OpenGL texture id for this texture.
+
+ The default value is 0, indicating that it is an invalid texture id.
+
+ The function should at all times return the correct texture id.
+
+ \warning This function can only be called from the rendering thread.
+ */
+
+
+
+/*!
+ Returns the rectangle inside textureSize() that this texture
+ represents in normalized coordinates.
+
+ The default implementation returns a rect at position (0, 0) with
+ width and height of 1.
+ */
+QRectF QSGTexture::textureSubRect() const
+{
+ return QRectF(0, 0, 1, 1);
+}
+
+/*!
+ \fn bool QSGTexture::hasMipmaps() const
+
+ Returns true if the texture data contains mipmap levels.
+ */
+
+
+/*!
+ Sets the mipmap sampling mode to be used for the upcoming bind() call to \a filter.
+
+ Setting the mipmap filtering has no effect it the texture does not have mipmaps.
+
+ \sa hasMipmaps()
+ */
+void QSGTexture::setMipmapFiltering(Filtering filter)
+{
+ Q_D(QSGTexture);
+ if (d->mipmapMode != (uint) filter) {
+ d->mipmapMode = filter;
+ d->filteringChanged = true;
+ }
+}
+
+/*!
+ Returns whether mipmapping should be used when sampling from this texture.
+ */
+QSGTexture::Filtering QSGTexture::mipmapFiltering() const
+{
+ return (QSGTexture::Filtering) d_func()->mipmapMode;
+}
+
+
+/*!
+ Sets the sampling mode to be used for the upcoming bind() call to \a filter.
+ */
+void QSGTexture::setFiltering(QSGTexture::Filtering filter)
+{
+ Q_D(QSGTexture);
+ if (d->filterMode != (uint) filter) {
+ d->filterMode = filter;
+ d->filteringChanged = true;
+ }
+}
+
+QSGTexture::Filtering QSGTexture::filtering() const
+{
+ return (QSGTexture::Filtering) d_func()->filterMode;
+}
+
+
+
+/*!
+ Sets the horizontal wrap mode to be used for the upcoming bind() call to \a hwrap
+ */
+
+void QSGTexture::setHorizontalWrapMode(WrapMode hwrap)
+{
+ Q_D(QSGTexture);
+ if ((uint) hwrap != d->horizontalWrap) {
+ d->horizontalWrap = hwrap;
+ d->wrapChanged = true;
+ }
+}
+
+QSGTexture::WrapMode QSGTexture::horizontalWrapMode() const
+{
+ return (QSGTexture::WrapMode) d_func()->horizontalWrap;
+}
+
+
+
+void QSGTexture::setVerticalWrapMode(WrapMode vwrap)
+{
+ Q_D(QSGTexture);
+ if ((uint) vwrap != d->verticalWrap) {
+ d->verticalWrap = vwrap;
+ d->wrapChanged = true;
+ }
+}
+
+QSGTexture::WrapMode QSGTexture::verticalWrapMode() const
+{
+ return (QSGTexture::WrapMode) d_func()->verticalWrap;
+}
+
+
+/*!
+ Update the texture state to match the filtering, mipmap and wrap options
+ currently set.
+
+ If \a force is true, all properties will be updated regardless of weither
+ they have changed or not.
+ */
+void QSGTexture::updateBindOptions(bool force)
+{
+ Q_D(QSGTexture);
+ if (force || d->filteringChanged) {
+ bool linear = d->filterMode == Linear;
+ GLint minFilter = linear ? GL_LINEAR : GL_NEAREST;
+ GLint magFilter = linear ? GL_LINEAR : GL_NEAREST;
+
+ if (hasMipmaps()) {
+ if (d->mipmapMode == Nearest)
+ minFilter = linear ? GL_LINEAR_MIPMAP_NEAREST : GL_NEAREST_MIPMAP_NEAREST;
+ else if (d->mipmapMode == Linear)
+ minFilter = linear ? GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_LINEAR;
+ }
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter);
+ d->filteringChanged = false;
+ }
+
+ if (force || d->wrapChanged) {
+#if !defined(QT_NO_DEBUG) && defined(QT_OPENGL_ES_2)
+ if (d->horizontalWrap == Repeat || d->verticalWrap == Repeat) {
+ bool npotSupported = QOpenGLFunctions(QOpenGLContext::currentContext()).hasOpenGLFeature(QOpenGLFunctions::NPOTTextures);
+ QSize size = textureSize();
+ bool isNpot = !isPowerOfTwo(size.width()) || !isPowerOfTwo(size.height());
+ if (!npotSupported && isNpot)
+ qWarning("Scene Graph: This system does not support the REPEAT wrap mode for non-power-of-two textures.");
+ }
+#endif
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, d->horizontalWrap == Repeat ? GL_REPEAT : GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, d->verticalWrap == Repeat ? GL_REPEAT : GL_CLAMP_TO_EDGE);
+ d->wrapChanged = false;
+ }
+}
+
+QSGPlainTexture::QSGPlainTexture()
+ : QSGTexture()
+ , m_texture_id(0)
+ , m_has_alpha(false)
+ , m_has_mipmaps(false)
+ , m_dirty_bind_options(false)
+ , m_owns_texture(true)
+ , m_mipmaps_generated(false)
+{
+}
+
+
+QSGPlainTexture::~QSGPlainTexture()
+{
+ if (m_texture_id && m_owns_texture)
+ glDeleteTextures(1, &m_texture_id);
+}
+
+#ifdef QT_OPENGL_ES
+static void swizzleBGRAToRGBA(QImage *image)
+{
+ const int width = image->width();
+ const int height = image->height();
+ for (int i = 0; i < height; ++i) {
+ uint *p = (uint *) image->scanLine(i);
+ for (int x = 0; x < width; ++x)
+ p[x] = ((p[x] << 16) & 0xff0000) | ((p[x] >> 16) & 0xff) | (p[x] & 0xff00ff00);
+ }
+}
+#endif
+
+void QSGPlainTexture::setImage(const QImage &image)
+{
+ m_image = image.convertToFormat(QImage::Format_ARGB32_Premultiplied);
+#ifdef QT_OPENGL_ES
+ swizzleBGRAToRGBA(&m_image);
+#endif
+
+ m_texture_size = image.size();
+ m_has_alpha = image.hasAlphaChannel();
+ m_dirty_texture = true;
+ m_dirty_bind_options = true;
+ }
+
+int QSGPlainTexture::textureId() const
+{
+ if (m_dirty_texture) {
+ if (m_image.isNull()) {
+ // The actual texture and id will be updated/deleted in a later bind()
+ // or ~QSGPlainTexture so just keep it minimal here.
+ return 0;
+ } else {
+ // Generate a texture id for use later and return it.
+ glGenTextures(1, &const_cast<QSGPlainTexture *>(this)->m_texture_id);
+ return m_texture_id;
+ }
+ }
+ return m_texture_id;
+}
+
+void QSGPlainTexture::setTextureId(int id)
+{
+ if (m_texture_id && m_owns_texture)
+ glDeleteTextures(1, &m_texture_id);
+
+ m_texture_id = id;
+ m_dirty_texture = false;
+ m_dirty_bind_options = true;
+ m_image = QImage();
+ m_mipmaps_generated = false;
+}
+
+void QSGPlainTexture::setHasMipmaps(bool mm)
+{
+ m_has_mipmaps = mm;
+ m_mipmaps_generated = false;
+}
+
+
+void QSGPlainTexture::bind()
+{
+ if (!m_dirty_texture) {
+ glBindTexture(GL_TEXTURE_2D, m_texture_id);
+ if (m_has_mipmaps && !m_mipmaps_generated) {
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ ctx->functions()->glGenerateMipmap(GL_TEXTURE_2D);
+ m_mipmaps_generated = true;
+ }
+ updateBindOptions(m_dirty_bind_options);
+ m_dirty_bind_options = false;
+ return;
+ }
+
+ m_dirty_texture = false;
+
+
+ if (m_image.isNull()) {
+ if (m_texture_id && m_owns_texture)
+ glDeleteTextures(1, &m_texture_id);
+ m_texture_id = 0;
+ m_texture_size = QSize();
+ m_has_mipmaps = false;
+ m_has_alpha = false;
+ return;
+ }
+
+ if (m_texture_id == 0)
+ glGenTextures(1, &m_texture_id);
+ glBindTexture(GL_TEXTURE_2D, m_texture_id);
+
+ // ### TODO: check for out-of-memory situations...
+ int w = m_image.width();
+ int h = m_image.height();
+
+#ifdef QT_OPENGL_ES
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_image.constBits());
+#else
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_BGRA, GL_UNSIGNED_BYTE, m_image.constBits());
+#endif
+
+ if (m_has_mipmaps) {
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ ctx->functions()->glGenerateMipmap(GL_TEXTURE_2D);
+ m_mipmaps_generated = true;
+ }
+
+ m_texture_size = QSize(w, h);
+ m_texture_rect = QRectF(0, 0, 1, 1);
+
+ updateBindOptions(m_dirty_bind_options);
+ m_dirty_bind_options = false;
+}
+
+
+/*!
+ \class QSGDynamicTexture
+ \brief The QSGDynamicTexture class serves as a baseclass for dynamically changing textures,
+ such as content that is rendered to FBO's.
+
+ To update the content of the texture, call updateTexture() explicitly. Simply calling bind()
+ will not update the texture.
+ */
+
+
+/*!
+ \fn bool QSGDynamicTexture::updateTexture()
+
+ Call this function to explicitely update the dynamic texture. Calling bind() will bind
+ the content that was previously updated.
+
+ The function returns true if the texture was changed as a resul of the update; otherwise
+ returns false.
+ */
+
+
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgtexture.h b/src/quick/scenegraph/util/qsgtexture.h
new file mode 100644
index 0000000000..6fdab9f401
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgtexture.h
@@ -0,0 +1,132 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGTEXTURE_H
+#define QSGTEXTURE_H
+
+#include <QtQuick/qtquickglobal.h>
+#include <QObject>
+#include <QImage>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QSGTexturePrivate;
+class Q_QUICK_EXPORT QSGTexture : public QObject
+{
+ Q_OBJECT
+ Q_DECLARE_PRIVATE(QSGTexture)
+
+public:
+ QSGTexture();
+ ~QSGTexture();
+
+ enum WrapMode {
+ Repeat,
+ ClampToEdge
+ };
+
+ enum Filtering {
+ None,
+ Nearest,
+ Linear
+ };
+
+ virtual int textureId() const = 0;
+ virtual QSize textureSize() const = 0;
+ virtual bool hasAlphaChannel() const = 0;
+ virtual bool hasMipmaps() const = 0;
+
+ virtual QRectF textureSubRect() const;
+
+ virtual bool isAtlasTexture() const;
+
+ virtual QSGTexture *removedFromAtlas() const;
+
+ virtual void bind() = 0;
+ void updateBindOptions(bool force = false);
+
+ void setMipmapFiltering(Filtering filter);
+ QSGTexture::Filtering mipmapFiltering() const;
+
+ void setFiltering(Filtering filter);
+ QSGTexture::Filtering filtering() const;
+
+ void setHorizontalWrapMode(WrapMode hwrap);
+ QSGTexture::WrapMode horizontalWrapMode() const;
+
+ void setVerticalWrapMode(WrapMode vwrap);
+ QSGTexture::WrapMode verticalWrapMode() const;
+
+ inline QRectF convertToNormalizedSourceRect(const QRectF &rect) const;
+
+protected:
+ QSGTexture(QSGTexturePrivate &dd);
+};
+
+QRectF QSGTexture::convertToNormalizedSourceRect(const QRectF &rect) const
+{
+ QSize s = textureSize();
+ QRectF r = textureSubRect();
+
+ qreal sx = r.width() / s.width();
+ qreal sy = r.height() / s.height();
+
+ return QRectF(r.x() + rect.x() * sx,
+ r.y() + rect.y() * sy,
+ rect.width() * sx,
+ rect.height() * sy);
+}
+
+
+class Q_QUICK_EXPORT QSGDynamicTexture : public QSGTexture
+{
+ Q_OBJECT
+public:
+ virtual bool updateTexture() = 0;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif
diff --git a/src/quick/scenegraph/util/qsgtexture_p.h b/src/quick/scenegraph/util/qsgtexture_p.h
new file mode 100644
index 0000000000..e1d6dd0e32
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgtexture_p.h
@@ -0,0 +1,119 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGTEXTURE_P_H
+#define QSGTEXTURE_P_H
+
+#include <QtQuick/qtquickglobal.h>
+#include <private/qobject_p.h>
+
+#include <QtGui/qopengl.h>
+
+#include "qsgtexture.h"
+#include <QtQuick/private/qsgcontext_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGTexturePrivate : public QObjectPrivate
+{
+ Q_DECLARE_PUBLIC(QSGTexture);
+public:
+ QSGTexturePrivate();
+
+ uint wrapChanged : 1;
+ uint filteringChanged : 1;
+
+ uint horizontalWrap : 1;
+ uint verticalWrap : 1;
+ uint mipmapMode : 2;
+ uint filterMode : 2;
+};
+
+class Q_QUICK_EXPORT QSGPlainTexture : public QSGTexture
+{
+ Q_OBJECT
+public:
+ QSGPlainTexture();
+ virtual ~QSGPlainTexture();
+
+ void setOwnsTexture(bool owns) { m_owns_texture = owns; }
+ bool ownsTexture() const { return m_owns_texture; }
+
+ void setTextureId(int id);
+ int textureId() const;
+ void setTextureSize(const QSize &size) { m_texture_size = size; }
+ QSize textureSize() const { return m_texture_size; }
+
+ void setHasAlphaChannel(bool alpha) { m_has_alpha = alpha; }
+ bool hasAlphaChannel() const { return m_has_alpha; }
+
+ void setHasMipmaps(bool mm);
+ bool hasMipmaps() const { return m_has_mipmaps; }
+
+ void setImage(const QImage &image);
+ const QImage &image() { return m_image; }
+
+ virtual void bind();
+
+ static QSGPlainTexture *fromImage(const QImage &image) {
+ QSGPlainTexture *t = new QSGPlainTexture();
+ t->setImage(image);
+ return t;
+ }
+
+protected:
+ QImage m_image;
+
+ GLuint m_texture_id;
+ QSize m_texture_size;
+ QRectF m_texture_rect;
+
+ uint m_has_alpha : 1;
+ uint m_has_mipmaps : 1;
+ uint m_dirty_texture : 1;
+ uint m_dirty_bind_options : 1;
+ uint m_owns_texture : 1;
+ uint m_mipmaps_generated : 1;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGTEXTURE_P_H
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp
new file mode 100644
index 0000000000..0bee81993c
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp
@@ -0,0 +1,410 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgtexturematerial_p.h"
+
+#include <QtGui/qopenglshaderprogram.h>
+#include <QtGui/qopenglfunctions.h>
+
+QT_BEGIN_NAMESPACE
+
+inline static bool isPowerOfTwo(int x)
+{
+ // Assumption: x >= 1
+ return x == (x & -x);
+}
+
+const char qt_scenegraph_texture_material_vertex_code[] =
+ "uniform highp mat4 qt_Matrix; \n"
+ "attribute highp vec4 qt_VertexPosition; \n"
+ "attribute highp vec2 qt_VertexTexCoord; \n"
+ "varying highp vec2 qt_TexCoord; \n"
+ "void main() { \n"
+ " qt_TexCoord = qt_VertexTexCoord; \n"
+ " gl_Position = qt_Matrix * qt_VertexPosition; \n"
+ "}";
+
+const char qt_scenegraph_texture_material_fragment[] =
+ "varying highp vec2 qt_TexCoord; \n"
+ "uniform sampler2D qt_Texture; \n"
+ "void main() { \n"
+ " gl_FragColor = texture2D(qt_Texture, qt_TexCoord);\n"
+ "}";
+
+
+const char *QSGOpaqueTextureMaterialShader::vertexShader() const
+{
+ return qt_scenegraph_texture_material_vertex_code;
+}
+
+const char *QSGOpaqueTextureMaterialShader::fragmentShader() const
+{
+ return qt_scenegraph_texture_material_fragment;
+}
+
+QSGMaterialType QSGOpaqueTextureMaterialShader::type;
+
+char const *const *QSGOpaqueTextureMaterialShader::attributeNames() const
+{
+ static char const *const attr[] = { "qt_VertexPosition", "qt_VertexTexCoord", 0 };
+ return attr;
+}
+
+void QSGOpaqueTextureMaterialShader::initialize()
+{
+ m_matrix_id = program()->uniformLocation("qt_Matrix");
+}
+
+void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
+{
+ Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
+ QSGOpaqueTextureMaterial *tx = static_cast<QSGOpaqueTextureMaterial *>(newEffect);
+ QSGOpaqueTextureMaterial *oldTx = static_cast<QSGOpaqueTextureMaterial *>(oldEffect);
+
+ QSGTexture *t = tx->texture();
+
+ t->setFiltering(tx->filtering());
+#ifdef QT_OPENGL_ES_2
+ bool npotSupported = QOpenGLFunctions(const_cast<QOpenGLContext *>(state.context())).hasOpenGLFeature(QOpenGLFunctions::NPOTTextures);
+ QSize size = t->textureSize();
+ bool isNpot = !isPowerOfTwo(size.width()) || !isPowerOfTwo(size.height());
+ if (!npotSupported && isNpot) {
+ t->setHorizontalWrapMode(QSGTexture::ClampToEdge);
+ t->setVerticalWrapMode(QSGTexture::ClampToEdge);
+ } else
+#endif
+ {
+ t->setHorizontalWrapMode(tx->horizontalWrapMode());
+ t->setVerticalWrapMode(tx->verticalWrapMode());
+ }
+ t->setMipmapFiltering(tx->mipmapFiltering());
+
+ if (oldTx == 0 || oldTx->texture()->textureId() != t->textureId())
+ t->bind();
+ else
+ t->updateBindOptions();
+
+ if (state.isMatrixDirty())
+ program()->setUniformValue(m_matrix_id, state.combinedMatrix());
+}
+
+
+/*!
+ \class QSGOpaqueTextureMaterial
+ \brief The QSGOpaqueTextureMaterial class provides a convenient way of
+ rendering textured geometry in the scene graph.
+
+ The opaque textured material will fill every pixel in a geometry with
+ the supplied texture. The material does not respect the opacity of the
+ QSGMaterialShader::RenderState, so opacity nodes in the parent chain
+ of nodes using this material, have no effect.
+
+ The geometry to be rendered with an opaque texture material requires
+ vertices in attribute location 0 and texture coordinates in attribute
+ location 1. The texture coordinate is a 2-dimensional floating-point
+ tuple. The QSGGeometry::defaultAttributes_TexturedPoint2D returns an
+ attribute set compatible with this material.
+
+ The texture to be rendered is can be set using setTexture(). How the
+ texure should be rendered can be specified using setMipmapFiltering(),
+ setFiltering(), setHorizontalWrapMode() and setVerticalWrapMode().
+ The rendering state is set on the texture instance just before it
+ is bound.
+
+ The opaque textured material respects the current matrix and the alpha
+ channel of the texture. It will disregard the accumulated opacity in
+ the scenegraph.
+
+ A texture material must have a texture set before it is used as
+ a material in the scene graph.
+ */
+
+
+
+/*!
+ Creates a new QSGOpaqueTextureMaterial.
+
+ The default mipmap filtering and filtering mode is set to
+ QSGTexture::Nearest. The default wrap modes is set to
+ QSGTexture::ClampToEdge.
+
+ */
+QSGOpaqueTextureMaterial::QSGOpaqueTextureMaterial()
+ : m_texture(0)
+ , m_filtering(QSGTexture::Nearest)
+ , m_mipmap_filtering(QSGTexture::Nearest)
+ , m_horizontal_wrap(QSGTexture::ClampToEdge)
+ , m_vertical_wrap(QSGTexture::ClampToEdge)
+{
+}
+
+
+/*!
+ \internal
+ */
+QSGMaterialType *QSGOpaqueTextureMaterial::type() const
+{
+ return &QSGOpaqueTextureMaterialShader::type;
+}
+
+/*!
+ \internal
+ */
+QSGMaterialShader *QSGOpaqueTextureMaterial::createShader() const
+{
+ return new QSGOpaqueTextureMaterialShader;
+}
+
+
+
+/*!
+ \fn QSGTexture *QSGOpaqueTextureMaterial::texture() const
+
+ Returns this texture material's texture.
+ */
+
+
+
+/*!
+ Sets the texture of this material to \a texture.
+
+ The material does not take ownership over the texture.
+ */
+
+void QSGOpaqueTextureMaterial::setTexture(QSGTexture *texture)
+{
+ m_texture = texture;
+ setFlag(Blending, m_texture ? m_texture->hasAlphaChannel() : false);
+}
+
+
+
+/*!
+ \fn void QSGOpaqueTextureMaterial::setMipmapFiltering(QSGTexture::Filtering filtering)
+
+ Sets the mipmap mode to \a filtering.
+
+ The mipmap filtering mode is set on the texture instance just before the
+ texture is bound for rendering.
+
+ If the texture does not have mipmapping support, enabling mipmapping has no
+ effect.
+ */
+
+
+
+/*!
+ \fn QSGTexture::Filtering QSGOpaqueTextureMaterial::mipmapFiltering() const
+
+ Returns this material's mipmap filtering mode.
+
+ The default mipmap mode is QSGTexture::Nearest.
+ */
+
+
+
+/*!
+ \fn void QSGOpaqueTextureMaterial::setFiltering(QSGTexture::Filtering filtering)
+
+ Sets the filtering to \a filtering.
+
+ The filtering mode is set on the texture instance just before the texture
+ is bound for rendering.
+ */
+
+
+
+/*!
+ \fn QSGTexture::Filtering filtering() const
+
+ Returns this material's filtering mode.
+
+ The default filtering is QSGTexture::Nearest.
+ */
+
+
+
+/*!
+ \fn void setHorizontalWrapMode(QSGTexture::WrapMode mode)
+
+ Sets the horizontal wrap mode to \a mode.
+
+ The horizontal wrap mode is set on the texture instance just before the texture
+ is bound for rendering.
+ */
+
+
+
+ /*!
+ \fn QSGTexture::WrapMode horizontalWrapMode() const
+
+ Returns this material's horizontal wrap mode.
+
+ The default horizontal wrap mode is QSGTexutre::ClampToEdge
+ */
+
+
+
+/*!
+ \fn void setVerticalWrapMode(QSGTexture::WrapMode mode)
+
+ Sets the vertical wrap mode to \a mode.
+
+ The vertical wrap mode is set on the texture instance just before the texture
+ is bound for rendering.
+ */
+
+
+
+ /*!
+ \fn QSGTexture::WrapMode verticalWrapMode() const
+
+ Returns this material's vertical wrap mode.
+
+ The default vertical wrap mode is QSGTexutre::ClampToEdge
+ */
+
+
+
+/*!
+ \internal
+ */
+
+int QSGOpaqueTextureMaterial::compare(const QSGMaterial *o) const
+{
+ Q_ASSERT(o && type() == o->type());
+ const QSGOpaqueTextureMaterial *other = static_cast<const QSGOpaqueTextureMaterial *>(o);
+ if (int diff = m_texture->textureId() - other->texture()->textureId())
+ return diff;
+ return int(m_filtering) - int(other->m_filtering);
+}
+
+
+
+/*!
+ \class QSGTextureMaterial
+ \brief The QSGTextureMaterial class provides a convenient way of
+ rendering textured geometry in the scene graph.
+
+ The textured material will fill every pixel in a geometry with
+ the supplied texture.
+
+ The geometry to be rendered with a texture material requires
+ vertices in attribute location 0 and texture coordinates in attribute
+ location 1. The texture coordinate is a 2-dimensional floating-point
+ tuple. The QSGGeometry::defaultAttributes_TexturedPoint2D returns an
+ attribute set compatible with this material.
+
+ The texture to be rendered is set using setTexture(). How the
+ texure should be rendered can be specified using setMipmapFiltering(),
+ setFiltering(), setHorizontalWrapMode() and setVerticalWrapMode().
+ The rendering state is set on the texture instance just before it
+ is bound.
+
+ The textured material respects the current matrix and the alpha
+ channel of the texture. It will also respect the accumulated opacity
+ in the scenegraph.
+
+ A texture material must have a texture set before it is used as
+ a material in the scene graph.
+ */
+
+static const char qt_scenegraph_texture_material_opacity_fragment[] =
+ "varying highp vec2 qt_TexCoord; \n"
+ "uniform sampler2D qt_Texture; \n"
+ "uniform lowp float opacity; \n"
+ "void main() { \n"
+ " gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity; \n"
+ "}";
+
+class QSGTextureMaterialShader : public QSGOpaqueTextureMaterialShader
+{
+public:
+ virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ virtual void initialize();
+
+ static QSGMaterialType type;
+
+protected:
+ virtual const char *fragmentShader() const { return qt_scenegraph_texture_material_opacity_fragment; }
+
+ int m_opacity_id;
+};
+QSGMaterialType QSGTextureMaterialShader::type;
+
+
+
+/*!
+ \internal
+ */
+
+QSGMaterialType *QSGTextureMaterial::type() const
+{
+ return &QSGTextureMaterialShader::type;
+}
+
+
+
+/*!
+ \internal
+ */
+
+QSGMaterialShader *QSGTextureMaterial::createShader() const
+{
+ return new QSGTextureMaterialShader;
+}
+
+void QSGTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
+{
+ Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
+ if (state.isOpacityDirty())
+ program()->setUniformValue(m_opacity_id, state.opacity());
+
+ QSGOpaqueTextureMaterialShader::updateState(state, newEffect, oldEffect);
+}
+
+void QSGTextureMaterialShader::initialize()
+{
+ QSGOpaqueTextureMaterialShader::initialize();
+ m_opacity_id = program()->uniformLocation("opacity");
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.h b/src/quick/scenegraph/util/qsgtexturematerial.h
new file mode 100644
index 0000000000..b2b3ce6374
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgtexturematerial.h
@@ -0,0 +1,99 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef TEXTUREMATERIAL_H
+#define TEXTUREMATERIAL_H
+
+#include <QtQuick/qsgmaterial.h>
+#include <QtQuick/qsgtexture.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGOpaqueTextureMaterial : public QSGMaterial
+{
+public:
+ QSGOpaqueTextureMaterial();
+
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+ virtual int compare(const QSGMaterial *other) const;
+
+ void setTexture(QSGTexture *texture);
+ QSGTexture *texture() const { return m_texture; }
+
+ void setMipmapFiltering(QSGTexture::Filtering filtering) { m_mipmap_filtering = filtering; }
+ QSGTexture::Filtering mipmapFiltering() const { return (QSGTexture::Filtering) m_mipmap_filtering; }
+
+ void setFiltering(QSGTexture::Filtering filtering) { m_filtering = filtering; }
+ QSGTexture::Filtering filtering() const { return (QSGTexture::Filtering) m_filtering; }
+
+ void setHorizontalWrapMode(QSGTexture::WrapMode mode) { m_horizontal_wrap = mode; }
+ QSGTexture::WrapMode horizontalWrapMode() const { return (QSGTexture::WrapMode) m_horizontal_wrap; }
+
+ void setVerticalWrapMode(QSGTexture::WrapMode mode) { m_vertical_wrap = mode; }
+ QSGTexture::WrapMode verticalWrapMode() const { return (QSGTexture::WrapMode) m_vertical_wrap; }
+
+protected:
+ QSGTexture *m_texture;
+
+ uint m_filtering: 2;
+ uint m_mipmap_filtering: 2;
+ uint m_horizontal_wrap : 1;
+ uint m_vertical_wrap: 1;
+
+ uint m_reserved : 26;
+};
+
+
+class Q_QUICK_EXPORT QSGTextureMaterial : public QSGOpaqueTextureMaterial
+{
+public:
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // TEXTUREMATERIAL_H
diff --git a/src/quick/scenegraph/util/qsgtexturematerial_p.h b/src/quick/scenegraph/util/qsgtexturematerial_p.h
new file mode 100644
index 0000000000..0ab552f4e9
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgtexturematerial_p.h
@@ -0,0 +1,71 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef TEXTUREMATERIAL_P_H
+#define TEXTUREMATERIAL_P_H
+
+#include "qsgtexturematerial.h"
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGOpaqueTextureMaterialShader : public QSGMaterialShader
+{
+public:
+ virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ virtual char const *const *attributeNames() const;
+
+ static QSGMaterialType type;
+
+protected:
+ virtual void initialize();
+ virtual const char *vertexShader() const;
+ virtual const char *fragmentShader() const;
+
+ int m_matrix_id;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QSGTEXTUREMATERIAL_P_H
diff --git a/src/quick/scenegraph/util/qsgtextureprovider.cpp b/src/quick/scenegraph/util/qsgtextureprovider.cpp
new file mode 100644
index 0000000000..10faf2e5d4
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgtextureprovider.cpp
@@ -0,0 +1,59 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgtextureprovider_p.h"
+
+#ifndef GL_CLAMP_TO_EDGE
+#define GL_CLAMP_TO_EDGE 0x812F
+#endif
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QSGTextureProvider
+ \brief The QSGTextureProvider class encapsulates texture based entities in QML.
+
+ The QSGTextureProvider lives primarily in the scene graph rendering thread.
+ */
+
+
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgtextureprovider_p.h b/src/quick/scenegraph/util/qsgtextureprovider_p.h
new file mode 100644
index 0000000000..bc4ffec03d
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgtextureprovider_p.h
@@ -0,0 +1,66 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGTEXTUREPROVIDER_H
+#define QSGTEXTUREPROVIDER_H
+
+#include "qsgtexture.h"
+#include "qobject.h"
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGTextureProvider : public QObject
+{
+ Q_OBJECT
+public:
+ virtual QSGTexture *texture() const = 0;
+
+Q_SIGNALS:
+ void textureChanged();
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif
diff --git a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
new file mode 100644
index 0000000000..8c6996642b
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
@@ -0,0 +1,173 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgvertexcolormaterial.h"
+
+#include <qopenglshaderprogram.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGVertexColorMaterialShader : public QSGMaterialShader
+{
+public:
+ virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ virtual char const *const *attributeNames() const;
+
+ static QSGMaterialType type;
+
+private:
+ virtual void initialize();
+ virtual const char *vertexShader() const;
+ virtual const char *fragmentShader() const;
+
+ int m_matrix_id;
+ int m_opacity_id;
+};
+
+QSGMaterialType QSGVertexColorMaterialShader::type;
+
+void QSGVertexColorMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *)
+{
+ if (!(newEffect->flags() & QSGMaterial::Blending) || state.isOpacityDirty())
+ program()->setUniformValue(m_opacity_id, state.opacity());
+
+ if (state.isMatrixDirty())
+ program()->setUniformValue(m_matrix_id, state.combinedMatrix());
+}
+
+char const *const *QSGVertexColorMaterialShader::attributeNames() const
+{
+ static const char *const attr[] = { "vertexCoord", "vertexColor", 0 };
+ return attr;
+}
+
+void QSGVertexColorMaterialShader::initialize()
+{
+ m_matrix_id = program()->uniformLocation("matrix");
+ m_opacity_id = program()->uniformLocation("opacity");
+}
+
+const char *QSGVertexColorMaterialShader::vertexShader() const {
+ return
+ "attribute highp vec4 vertexCoord; \n"
+ "attribute highp vec4 vertexColor; \n"
+ "uniform highp mat4 matrix; \n"
+ "uniform highp float opacity; \n"
+ "varying lowp vec4 color; \n"
+ "void main() { \n"
+ " gl_Position = matrix * vertexCoord; \n"
+ " color = vertexColor * opacity; \n"
+ "}";
+}
+
+const char *QSGVertexColorMaterialShader::fragmentShader() const {
+ return
+ "varying lowp vec4 color; \n"
+ "void main() { \n"
+ " gl_FragColor = color; \n"
+ "}";
+}
+
+
+
+/*!
+ \class QSGVertexColorMaterial
+ \brief The QSGVertexColorMaterial class provides a convenient way of rendering per-vertex
+ colored geometry in the scene graph.
+
+ \inmodule QtQuick
+
+ The vertex color material will give each vertex in a geometry a color. Pixels between
+ vertices will be linearly interpolated. The colors can contain transparency.
+
+ The geometry to be rendered with vertex color must have the following layout. Attribute
+ position 0 must contain vertices. Attribute position 1 must contain colors, a tuple of
+ 4 values with RGBA layout. Both floats in the range of 0 to 1 and unsigned bytes in
+ the range 0 to 255 are valid for the color values. The
+ QSGGeometry::defaultAttributes_ColoredPoint2D() constructs an attribute set
+ compatible with this material.
+
+ The vertex color material respects both current opacity and current matrix when
+ updating it's rendering state.
+ */
+
+
+QSGVertexColorMaterial::QSGVertexColorMaterial()
+{
+ setFlag(Blending, true);
+}
+
+
+/*!
+ int QSGVertexColorMaterial::compare() const
+
+ As the vertex color material has all its state in the vertex attributes,
+ all materials will be equal.
+
+ \internal
+ */
+
+int QSGVertexColorMaterial::compare(const QSGMaterial * /* other */) const
+{
+ return 0;
+}
+
+/*!
+ \internal
+ */
+
+QSGMaterialType *QSGVertexColorMaterial::type() const
+{
+ return &QSGVertexColorMaterialShader::type;
+}
+
+
+
+/*!
+ \internal
+ */
+
+QSGMaterialShader *QSGVertexColorMaterial::createShader() const
+{
+ return new QSGVertexColorMaterialShader;
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgvertexcolormaterial.h b/src/quick/scenegraph/util/qsgvertexcolormaterial.h
new file mode 100644
index 0000000000..1d3b5a82e0
--- /dev/null
+++ b/src/quick/scenegraph/util/qsgvertexcolormaterial.h
@@ -0,0 +1,67 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef VERTEXCOLORMATERIAL_H
+#define VERTEXCOLORMATERIAL_H
+
+#include <QtQuick/qsgmaterial.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_EXPORT QSGVertexColorMaterial : public QSGMaterial
+{
+public:
+ QSGVertexColorMaterial();
+
+ int compare(const QSGMaterial *other) const;
+
+protected:
+ virtual QSGMaterialType *type() const;
+ virtual QSGMaterialShader *createShader() const;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // VERTEXCOLORMATERIAL_H