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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-08-10 15:06:35 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-08-11 13:08:19 +0000
commit0c278cc00aaa95948f74ebabd2f6279ce0ea89e9 (patch)
tree40e43939203d72f629b9be0bf6c2666545d93891 /src/quick/scenegraph
parenta4fb90f2239de76751922b3c54893a0207b59092 (diff)
Ship with optimized SPIR-V for the built-in shaders
Also includes stripping the shaders properly. While we do not have debug information, we do have OpName and similar that describe the variable and block member names. This is unnecessary in the final SPIR-V binary, and further reduces the size somewhat. To create debuggable shaders (for SPIR-V and D3D) with full source information, one needs to regenerate the relevant ones with -g instead of -O. Change-Id: I3b855ee4e9afe393cd460407c1a807d6c9c5e6c2 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r--src/quick/scenegraph/shaders_ng/24bittextmask.frag.qsbbin1687 -> 1574 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/32bitcolortext.frag.qsbbin1555 -> 1467 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/8bittextmask.frag.qsbbin1550 -> 1462 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/8bittextmask_a.frag.qsbbin846 -> 772 bytes
-rwxr-xr-xsrc/quick/scenegraph/shaders_ng/compile.bat103
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsbbin2172 -> 1995 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.vert.qsbbin2184 -> 2027 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsbbin2170 -> 2008 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a_fwidth.frag.qsbbin2544 -> 2281 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_fwidth.frag.qsbbin2539 -> 2275 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.frag.qsbbin2168 -> 1986 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert.qsbbin2294 -> 2128 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a.frag.qsbbin2190 -> 1991 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a_fwidth.frag.qsbbin2465 -> 2157 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_fwidth.frag.qsbbin2456 -> 2177 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldtext.frag.qsbbin1741 -> 1637 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldtext.vert.qsbbin2016 -> 1903 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldtext_a.frag.qsbbin1738 -> 1631 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldtext_a_fwidth.frag.qsbbin1949 -> 1805 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldtext_fwidth.frag.qsbbin1953 -> 1812 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/flatcolor.frag.qsbbin1024 -> 970 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/flatcolor.vert.qsbbin1585 -> 1499 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.frag.qsbbin3276 -> 2928 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.vert.qsbbin3769 -> 3276 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext_a.frag.qsbbin3250 -> 2937 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag.qsbbin2317 -> 2119 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert.qsbbin3124 -> 2755 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext_a.frag.qsbbin2321 -> 2103 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/opaquetexture.frag.qsbbin1042 -> 1013 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/opaquetexture.vert.qsbbin1748 -> 1651 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/outlinedtext.frag.qsbbin2392 -> 2193 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/outlinedtext.vert.qsbbin2949 -> 2685 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/outlinedtext_a.frag.qsbbin1437 -> 1310 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/shadereffect.frag.qsbbin1411 -> 1358 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/shadereffect.vert.qsbbin1816 -> 1719 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/smoothcolor.frag.qsbbin789 -> 755 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/smoothcolor.vert.qsbbin4069 -> 3493 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/smoothtexture.frag.qsbbin1176 -> 1136 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/smoothtexture.vert.qsbbin4863 -> 4223 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/sprite.frag.qsbbin1718 -> 1624 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/sprite.vert.qsbbin2405 -> 2252 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/stencilclip.frag.qsbbin830 -> 803 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/stencilclip.vert.qsbbin1523 -> 1429 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/styledtext.frag.qsbbin1975 -> 1807 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/styledtext.vert.qsbbin2545 -> 2368 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/styledtext_a.frag.qsbbin1159 -> 1042 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/textmask.frag.qsbbin1690 -> 1564 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/textmask.vert.qsbbin2268 -> 2141 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/texture.frag.qsbbin1418 -> 1344 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/texture.vert.qsbbin1832 -> 1710 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/vertexcolor.frag.qsbbin777 -> 762 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/vertexcolor.vert.qsbbin1799 -> 1709 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/visualization.frag.qsbbin1719 -> 1608 bytes
-rw-r--r--src/quick/scenegraph/shaders_ng/visualization.vert.qsbbin1965 -> 1776 bytes
54 files changed, 53 insertions, 50 deletions
diff --git a/src/quick/scenegraph/shaders_ng/24bittextmask.frag.qsb b/src/quick/scenegraph/shaders_ng/24bittextmask.frag.qsb
index 65839ad672..1850d061f9 100644
--- a/src/quick/scenegraph/shaders_ng/24bittextmask.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/24bittextmask.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/32bitcolortext.frag.qsb b/src/quick/scenegraph/shaders_ng/32bitcolortext.frag.qsb
index 7979e780e1..99ba159189 100644
--- a/src/quick/scenegraph/shaders_ng/32bitcolortext.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/32bitcolortext.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/8bittextmask.frag.qsb b/src/quick/scenegraph/shaders_ng/8bittextmask.frag.qsb
index 70581e7504..ed45c364ca 100644
--- a/src/quick/scenegraph/shaders_ng/8bittextmask.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/8bittextmask.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/8bittextmask_a.frag.qsb b/src/quick/scenegraph/shaders_ng/8bittextmask_a.frag.qsb
index 3f6403e1f7..427a6dfaf8 100644
--- a/src/quick/scenegraph/shaders_ng/8bittextmask_a.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/8bittextmask_a.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/compile.bat b/src/quick/scenegraph/shaders_ng/compile.bat
index dd256a751e..bd73016be5 100755
--- a/src/quick/scenegraph/shaders_ng/compile.bat
+++ b/src/quick/scenegraph/shaders_ng/compile.bat
@@ -40,56 +40,59 @@
:: For HLSL we invoke fxc.exe (-c argument) and store the resulting intermediate format
:: instead of HLSL source, so this needs to be run on Windows from a developer command prompt.
-qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o vertexcolor.vert.qsb vertexcolor.vert
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o vertexcolor.frag.qsb vertexcolor.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o flatcolor.vert.qsb flatcolor.vert
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o flatcolor.frag.qsb flatcolor.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o smoothcolor.vert.qsb smoothcolor.vert
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o smoothcolor.frag.qsb smoothcolor.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o stencilclip.vert.qsb stencilclip.vert
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o stencilclip.frag.qsb stencilclip.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o texture.vert.qsb texture.vert
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o texture.frag.qsb texture.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o opaquetexture.vert.qsb opaquetexture.vert
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o opaquetexture.frag.qsb opaquetexture.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o smoothtexture.vert.qsb smoothtexture.vert
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o smoothtexture.frag.qsb smoothtexture.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o textmask.vert.qsb textmask.vert
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o textmask.frag.qsb textmask.frag
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o 8bittextmask.frag.qsb 8bittextmask.frag
+:: For SPIR-V the optimizer is requested (-O argument) which means spirv-opt must be
+:: invokable (e.g. because it's in the PATH from the Vulkan SDK)
+
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o vertexcolor.vert.qsb vertexcolor.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o vertexcolor.frag.qsb vertexcolor.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o flatcolor.vert.qsb flatcolor.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o flatcolor.frag.qsb flatcolor.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o smoothcolor.vert.qsb smoothcolor.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o smoothcolor.frag.qsb smoothcolor.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o stencilclip.vert.qsb stencilclip.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o stencilclip.frag.qsb stencilclip.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o texture.vert.qsb texture.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o texture.frag.qsb texture.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o opaquetexture.vert.qsb opaquetexture.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o opaquetexture.frag.qsb opaquetexture.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o smoothtexture.vert.qsb smoothtexture.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o smoothtexture.frag.qsb smoothtexture.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o textmask.vert.qsb textmask.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o textmask.frag.qsb textmask.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o 8bittextmask.frag.qsb 8bittextmask.frag
qsb --glsl "150,120,100 es" -o 8bittextmask_a.frag.qsb 8bittextmask_a.frag
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o 24bittextmask.frag.qsb 24bittextmask.frag
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o 32bitcolortext.frag.qsb 32bitcolortext.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o outlinedtext.vert.qsb outlinedtext.vert
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o outlinedtext.frag.qsb outlinedtext.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o 24bittextmask.frag.qsb 24bittextmask.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o 32bitcolortext.frag.qsb 32bitcolortext.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o outlinedtext.vert.qsb outlinedtext.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o outlinedtext.frag.qsb outlinedtext.frag
qsb --glsl "150,120,100 es" -o outlinedtext_a.frag.qsb outlinedtext_a.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o styledtext.vert.qsb styledtext.vert
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o styledtext.frag.qsb styledtext.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o styledtext.vert.qsb styledtext.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o styledtext.frag.qsb styledtext.frag
qsb --glsl "150,120,100 es" -o styledtext_a.frag.qsb styledtext_a.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldtext.vert.qsb distancefieldtext.vert
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldtext.frag.qsb distancefieldtext.frag
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldtext_fwidth.frag.qsb distancefieldtext_fwidth.frag
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldtext_a.frag.qsb distancefieldtext_a.frag
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldtext_a_fwidth.frag.qsb distancefieldtext_a_fwidth.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldshiftedtext.vert.qsb distancefieldshiftedtext.vert
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldshiftedtext.frag.qsb distancefieldshiftedtext.frag
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldshiftedtext_fwidth.frag.qsb distancefieldshiftedtext_fwidth.frag
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldshiftedtext_a.frag.qsb distancefieldshiftedtext_a.frag
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldshiftedtext_a_fwidth.frag.qsb distancefieldshiftedtext_a_fwidth.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldoutlinetext.vert.qsb distancefieldoutlinetext.vert
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldoutlinetext.frag.qsb distancefieldoutlinetext.frag
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldoutlinetext_fwidth.frag.qsb distancefieldoutlinetext_fwidth.frag
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldoutlinetext_a.frag.qsb distancefieldoutlinetext_a.frag
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o distancefieldoutlinetext_a_fwidth.frag.qsb distancefieldoutlinetext_a_fwidth.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o hiqsubpixeldistancefieldtext.vert.qsb hiqsubpixeldistancefieldtext.vert
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o hiqsubpixeldistancefieldtext.frag.qsb hiqsubpixeldistancefieldtext.frag
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o hiqsubpixeldistancefieldtext_a.frag.qsb hiqsubpixeldistancefieldtext_a.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o loqsubpixeldistancefieldtext.vert.qsb loqsubpixeldistancefieldtext.vert
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o loqsubpixeldistancefieldtext.frag.qsb loqsubpixeldistancefieldtext.frag
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o loqsubpixeldistancefieldtext_a.frag.qsb loqsubpixeldistancefieldtext_a.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o shadereffect.vert.qsb shadereffect.vert
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o shadereffect.frag.qsb shadereffect.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o sprite.vert.qsb sprite.vert
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o sprite.frag.qsb sprite.frag
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o visualization.vert.qsb visualization.vert
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o visualization.frag.qsb visualization.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o distancefieldtext.vert.qsb distancefieldtext.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o distancefieldtext.frag.qsb distancefieldtext.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o distancefieldtext_fwidth.frag.qsb distancefieldtext_fwidth.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o distancefieldtext_a.frag.qsb distancefieldtext_a.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o distancefieldtext_a_fwidth.frag.qsb distancefieldtext_a_fwidth.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o distancefieldshiftedtext.vert.qsb distancefieldshiftedtext.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o distancefieldshiftedtext.frag.qsb distancefieldshiftedtext.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o distancefieldshiftedtext_fwidth.frag.qsb distancefieldshiftedtext_fwidth.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o distancefieldshiftedtext_a.frag.qsb distancefieldshiftedtext_a.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o distancefieldshiftedtext_a_fwidth.frag.qsb distancefieldshiftedtext_a_fwidth.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o distancefieldoutlinetext.vert.qsb distancefieldoutlinetext.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o distancefieldoutlinetext.frag.qsb distancefieldoutlinetext.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o distancefieldoutlinetext_fwidth.frag.qsb distancefieldoutlinetext_fwidth.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o distancefieldoutlinetext_a.frag.qsb distancefieldoutlinetext_a.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o distancefieldoutlinetext_a_fwidth.frag.qsb distancefieldoutlinetext_a_fwidth.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o hiqsubpixeldistancefieldtext.vert.qsb hiqsubpixeldistancefieldtext.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o hiqsubpixeldistancefieldtext.frag.qsb hiqsubpixeldistancefieldtext.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o hiqsubpixeldistancefieldtext_a.frag.qsb hiqsubpixeldistancefieldtext_a.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o loqsubpixeldistancefieldtext.vert.qsb loqsubpixeldistancefieldtext.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o loqsubpixeldistancefieldtext.frag.qsb loqsubpixeldistancefieldtext.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o loqsubpixeldistancefieldtext_a.frag.qsb loqsubpixeldistancefieldtext_a.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o shadereffect.vert.qsb shadereffect.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o shadereffect.frag.qsb shadereffect.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o sprite.vert.qsb sprite.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o sprite.frag.qsb sprite.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o visualization.vert.qsb visualization.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o visualization.frag.qsb visualization.frag
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsb
index d113427ba0..4b775fab75 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsb
Binary files differ
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.vert.qsb b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.vert.qsb
index 0584c2cc5b..fd8f8465d1 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext.vert.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsb
index c956769849..c9b59f7373 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a_fwidth.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a_fwidth.frag.qsb
index 02a78a8ca9..6054685664 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a_fwidth.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_a_fwidth.frag.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_fwidth.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_fwidth.frag.qsb
index b3fca6f785..22141bc69b 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_fwidth.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldoutlinetext_fwidth.frag.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.frag.qsb
index 92d29c39d6..0e1d8c558c 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.frag.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert.qsb b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert.qsb
index 99e86e6277..a5764aa06c 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a.frag.qsb
index b243bb85c1..5174bed978 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a.frag.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a_fwidth.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a_fwidth.frag.qsb
index f6cb5353c7..d664f3d223 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a_fwidth.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_a_fwidth.frag.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_fwidth.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_fwidth.frag.qsb
index 7d9bba4fc4..82fc991f43 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_fwidth.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext_fwidth.frag.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/distancefieldtext.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldtext.frag.qsb
index b63255f1ca..77efd80911 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldtext.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldtext.frag.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/distancefieldtext.vert.qsb b/src/quick/scenegraph/shaders_ng/distancefieldtext.vert.qsb
index 2f417e3051..f2ec30c757 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldtext.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldtext.vert.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/distancefieldtext_a.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldtext_a.frag.qsb
index 63600c671e..f28b6df278 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldtext_a.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldtext_a.frag.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/distancefieldtext_a_fwidth.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldtext_a_fwidth.frag.qsb
index 10b342788b..f420bf5f23 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldtext_a_fwidth.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldtext_a_fwidth.frag.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/distancefieldtext_fwidth.frag.qsb b/src/quick/scenegraph/shaders_ng/distancefieldtext_fwidth.frag.qsb
index 405fe962ad..4373f625ce 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldtext_fwidth.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldtext_fwidth.frag.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/flatcolor.frag.qsb b/src/quick/scenegraph/shaders_ng/flatcolor.frag.qsb
index 1327fe6261..1fa16190c9 100644
--- a/src/quick/scenegraph/shaders_ng/flatcolor.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/flatcolor.frag.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/flatcolor.vert.qsb b/src/quick/scenegraph/shaders_ng/flatcolor.vert.qsb
index d4f95aa6fc..87442cde0b 100644
--- a/src/quick/scenegraph/shaders_ng/flatcolor.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/flatcolor.vert.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.frag.qsb b/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.frag.qsb
index 52406a67cf..0204ca992d 100644
--- a/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.frag.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.vert.qsb b/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.vert.qsb
index ce344f46fd..2ec5f72563 100644
--- a/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.vert.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext_a.frag.qsb b/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext_a.frag.qsb
index 63e1fbff48..d90384a974 100644
--- a/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext_a.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext_a.frag.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag.qsb b/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag.qsb
index 7cba70ad3d..bd9aaf243b 100644
--- a/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert.qsb b/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert.qsb
index a8dcedad8b..6050bb6d16 100644
--- a/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext_a.frag.qsb b/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext_a.frag.qsb
index c5e92fb0df..0593243f36 100644
--- a/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext_a.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/loqsubpixeldistancefieldtext_a.frag.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/opaquetexture.frag.qsb b/src/quick/scenegraph/shaders_ng/opaquetexture.frag.qsb
index e164aa631b..beb6e97b0d 100644
--- a/src/quick/scenegraph/shaders_ng/opaquetexture.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/opaquetexture.frag.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/opaquetexture.vert.qsb b/src/quick/scenegraph/shaders_ng/opaquetexture.vert.qsb
index 4eedfcf76b..835c046830 100644
--- a/src/quick/scenegraph/shaders_ng/opaquetexture.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/opaquetexture.vert.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/outlinedtext.frag.qsb b/src/quick/scenegraph/shaders_ng/outlinedtext.frag.qsb
index 883903d20c..cf7e60e620 100644
--- a/src/quick/scenegraph/shaders_ng/outlinedtext.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/outlinedtext.frag.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/outlinedtext.vert.qsb b/src/quick/scenegraph/shaders_ng/outlinedtext.vert.qsb
index 421d1fa773..160b77531c 100644
--- a/src/quick/scenegraph/shaders_ng/outlinedtext.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/outlinedtext.vert.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag.qsb b/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag.qsb
index f44b92dc28..c6465c612d 100644
--- a/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/outlinedtext_a.frag.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/shadereffect.frag.qsb b/src/quick/scenegraph/shaders_ng/shadereffect.frag.qsb
index 331a827eab..3a5dc85b98 100644
--- a/src/quick/scenegraph/shaders_ng/shadereffect.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/shadereffect.frag.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/shadereffect.vert.qsb b/src/quick/scenegraph/shaders_ng/shadereffect.vert.qsb
index a2f13122d1..97f0395f35 100644
--- a/src/quick/scenegraph/shaders_ng/shadereffect.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/shadereffect.vert.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/smoothcolor.frag.qsb b/src/quick/scenegraph/shaders_ng/smoothcolor.frag.qsb
index 371824209d..e598857192 100644
--- a/src/quick/scenegraph/shaders_ng/smoothcolor.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/smoothcolor.frag.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/smoothcolor.vert.qsb b/src/quick/scenegraph/shaders_ng/smoothcolor.vert.qsb
index 84742fd065..e301f561ce 100644
--- a/src/quick/scenegraph/shaders_ng/smoothcolor.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/smoothcolor.vert.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/smoothtexture.frag.qsb b/src/quick/scenegraph/shaders_ng/smoothtexture.frag.qsb
index 43cb270d40..12d3465f66 100644
--- a/src/quick/scenegraph/shaders_ng/smoothtexture.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/smoothtexture.frag.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/smoothtexture.vert.qsb b/src/quick/scenegraph/shaders_ng/smoothtexture.vert.qsb
index 6ea2262954..2f7fa1bcd9 100644
--- a/src/quick/scenegraph/shaders_ng/smoothtexture.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/smoothtexture.vert.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/sprite.frag.qsb b/src/quick/scenegraph/shaders_ng/sprite.frag.qsb
index 8d13d0eaca..479695b7fe 100644
--- a/src/quick/scenegraph/shaders_ng/sprite.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/sprite.frag.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/sprite.vert.qsb b/src/quick/scenegraph/shaders_ng/sprite.vert.qsb
index 5e7e450937..0c2fd4f403 100644
--- a/src/quick/scenegraph/shaders_ng/sprite.vert.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/stencilclip.frag.qsb b/src/quick/scenegraph/shaders_ng/stencilclip.frag.qsb
index 396c3b38cb..7505d2c918 100644
--- a/src/quick/scenegraph/shaders_ng/stencilclip.frag.qsb
+++ b/src/quick/scenegraph/shaders_ng/stencilclip.frag.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/stencilclip.vert.qsb b/src/quick/scenegraph/shaders_ng/stencilclip.vert.qsb
index 4776592f73..cd94715353 100644
--- a/src/quick/scenegraph/shaders_ng/stencilclip.vert.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/styledtext.frag.qsb b/src/quick/scenegraph/shaders_ng/styledtext.frag.qsb
index 02057e4514..41c3419709 100644
--- a/src/quick/scenegraph/shaders_ng/styledtext.frag.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/styledtext.vert.qsb b/src/quick/scenegraph/shaders_ng/styledtext.vert.qsb
index 62a9f3e6a8..96d60d5e88 100644
--- a/src/quick/scenegraph/shaders_ng/styledtext.vert.qsb
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diff --git a/src/quick/scenegraph/shaders_ng/styledtext_a.frag.qsb b/src/quick/scenegraph/shaders_ng/styledtext_a.frag.qsb
index f4aeee70ed..45a3366a33 100644
--- a/src/quick/scenegraph/shaders_ng/styledtext_a.frag.qsb
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index a33d820d4c..da5f54db15 100644
--- a/src/quick/scenegraph/shaders_ng/textmask.frag.qsb
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index 0290b8a848..c2554dceb3 100644
--- a/src/quick/scenegraph/shaders_ng/textmask.vert.qsb
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index 7408525938..b7b5c481a7 100644
--- a/src/quick/scenegraph/shaders_ng/texture.frag.qsb
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index 7f500ddd53..fba7d35301 100644
--- a/src/quick/scenegraph/shaders_ng/texture.vert.qsb
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index 3faec1cf73..24ec283c72 100644
--- a/src/quick/scenegraph/shaders_ng/vertexcolor.frag.qsb
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index 8a7b369027..e1d3ce6d61 100644
--- a/src/quick/scenegraph/shaders_ng/vertexcolor.vert.qsb
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index 07e2e2104a..af5b9b5b96 100644
--- a/src/quick/scenegraph/shaders_ng/visualization.frag.qsb
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index 1ecb2c8822..c44d8a6dc2 100644
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