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authorPaul Olav Tvete <paul.tvete@qt.io>2020-06-08 15:58:52 +0200
committerPaul Olav Tvete <paul.tvete@qt.io>2020-06-10 06:02:00 +0200
commit4fd3ad8c4689fc40c4ca549bba95632dc4d1a990 (patch)
treec7e09165c799c5f3043aaa22533505372e122a8e /src/quick/scenegraph
parentec84d24f9081e5fd6d579b0386e90dc95ca9f617 (diff)
Remove QOpenGL dependency from QSGCompressedTexture
Task-number: QTBUG-84623 Change-Id: I89e0154447b6b82b22c90faa60cfc5262cf3d658 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r--src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp272
1 files changed, 216 insertions, 56 deletions
diff --git a/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp b/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp
index bfb0023527..fe605d4f5a 100644
--- a/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp
+++ b/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp
@@ -39,7 +39,6 @@
#include "qsgcompressedtexture_p.h"
-#include <QOpenGLTexture>
#include <QDebug>
#include <QtQuick/private/qquickwindow_p.h>
#include <QtQuick/private/qquickitem_p.h>
@@ -86,107 +85,268 @@ bool QSGCompressedTexture::hasMipmaps() const
return false;
}
+namespace QInternalGLTextureFormat {
+ // Copied from QOpenGLTexture.
+ // TODO: make a general solution that can be shared with QtQuick3D (QTBUG-82431)
+ enum {
+ NoFormat = 0, // GL_NONE
+
+ // Unsigned normalized formats
+ R8_UNorm = 0x8229, // GL_R8
+ RG8_UNorm = 0x822B, // GL_RG8
+ RGB8_UNorm = 0x8051, // GL_RGB8
+ RGBA8_UNorm = 0x8058, // GL_RGBA8
+
+ R16_UNorm = 0x822A, // GL_R16
+ RG16_UNorm = 0x822C, // GL_RG16
+ RGB16_UNorm = 0x8054, // GL_RGB16
+ RGBA16_UNorm = 0x805B, // GL_RGBA16
+
+ // Signed normalized formats
+ R8_SNorm = 0x8F94, // GL_R8_SNORM
+ RG8_SNorm = 0x8F95, // GL_RG8_SNORM
+ RGB8_SNorm = 0x8F96, // GL_RGB8_SNORM
+ RGBA8_SNorm = 0x8F97, // GL_RGBA8_SNORM
+
+ R16_SNorm = 0x8F98, // GL_R16_SNORM
+ RG16_SNorm = 0x8F99, // GL_RG16_SNORM
+ RGB16_SNorm = 0x8F9A, // GL_RGB16_SNORM
+ RGBA16_SNorm = 0x8F9B, // GL_RGBA16_SNORM
+
+ // Unsigned integer formats
+ R8U = 0x8232, // GL_R8UI
+ RG8U = 0x8238, // GL_RG8UI
+ RGB8U = 0x8D7D, // GL_RGB8UI
+ RGBA8U = 0x8D7C, // GL_RGBA8UI
+
+ R16U = 0x8234, // GL_R16UI
+ RG16U = 0x823A, // GL_RG16UI
+ RGB16U = 0x8D77, // GL_RGB16UI
+ RGBA16U = 0x8D76, // GL_RGBA16UI
+
+ R32U = 0x8236, // GL_R32UI
+ RG32U = 0x823C, // GL_RG32UI
+ RGB32U = 0x8D71, // GL_RGB32UI
+ RGBA32U = 0x8D70, // GL_RGBA32UI
+
+ // Signed integer formats
+ R8I = 0x8231, // GL_R8I
+ RG8I = 0x8237, // GL_RG8I
+ RGB8I = 0x8D8F, // GL_RGB8I
+ RGBA8I = 0x8D8E, // GL_RGBA8I
+
+ R16I = 0x8233, // GL_R16I
+ RG16I = 0x8239, // GL_RG16I
+ RGB16I = 0x8D89, // GL_RGB16I
+ RGBA16I = 0x8D88, // GL_RGBA16I
+
+ R32I = 0x8235, // GL_R32I
+ RG32I = 0x823B, // GL_RG32I
+ RGB32I = 0x8D83, // GL_RGB32I
+ RGBA32I = 0x8D82, // GL_RGBA32I
+
+ // Floating point formats
+ R16F = 0x822D, // GL_R16F
+ RG16F = 0x822F, // GL_RG16F
+ RGB16F = 0x881B, // GL_RGB16F
+ RGBA16F = 0x881A, // GL_RGBA16F
+
+ R32F = 0x822E, // GL_R32F
+ RG32F = 0x8230, // GL_RG32F
+ RGB32F = 0x8815, // GL_RGB32F
+ RGBA32F = 0x8814, // GL_RGBA32F
+
+ // Packed formats
+ RGB9E5 = 0x8C3D, // GL_RGB9_E5
+ RG11B10F = 0x8C3A, // GL_R11F_G11F_B10F
+ RG3B2 = 0x2A10, // GL_R3_G3_B2
+ R5G6B5 = 0x8D62, // GL_RGB565
+ RGB5A1 = 0x8057, // GL_RGB5_A1
+ RGBA4 = 0x8056, // GL_RGBA4
+ RGB10A2 = 0x906F, // GL_RGB10_A2UI
+
+ // Depth formats
+ D16 = 0x81A5, // GL_DEPTH_COMPONENT16
+ D24 = 0x81A6, // GL_DEPTH_COMPONENT24
+ D24S8 = 0x88F0, // GL_DEPTH24_STENCIL8
+ D32 = 0x81A7, // GL_DEPTH_COMPONENT32
+ D32F = 0x8CAC, // GL_DEPTH_COMPONENT32F
+ D32FS8X24 = 0x8CAD, // GL_DEPTH32F_STENCIL8
+ S8 = 0x8D48, // GL_STENCIL_INDEX8
+
+ // Compressed formats
+ RGB_DXT1 = 0x83F0, // GL_COMPRESSED_RGB_S3TC_DXT1_EXT
+ RGBA_DXT1 = 0x83F1, // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
+ RGBA_DXT3 = 0x83F2, // GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
+ RGBA_DXT5 = 0x83F3, // GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
+ R_ATI1N_UNorm = 0x8DBB, // GL_COMPRESSED_RED_RGTC1
+ R_ATI1N_SNorm = 0x8DBC, // GL_COMPRESSED_SIGNED_RED_RGTC1
+ RG_ATI2N_UNorm = 0x8DBD, // GL_COMPRESSED_RG_RGTC2
+ RG_ATI2N_SNorm = 0x8DBE, // GL_COMPRESSED_SIGNED_RG_RGTC2
+ RGB_BP_UNSIGNED_FLOAT = 0x8E8F, // GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
+ RGB_BP_SIGNED_FLOAT = 0x8E8E, // GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
+ RGB_BP_UNorm = 0x8E8C, // GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
+ R11_EAC_UNorm = 0x9270, // GL_COMPRESSED_R11_EAC
+ R11_EAC_SNorm = 0x9271, // GL_COMPRESSED_SIGNED_R11_EAC
+ RG11_EAC_UNorm = 0x9272, // GL_COMPRESSED_RG11_EAC
+ RG11_EAC_SNorm = 0x9273, // GL_COMPRESSED_SIGNED_RG11_EAC
+ RGB8_ETC2 = 0x9274, // GL_COMPRESSED_RGB8_ETC2
+ SRGB8_ETC2 = 0x9275, // GL_COMPRESSED_SRGB8_ETC2
+ RGB8_PunchThrough_Alpha1_ETC2 = 0x9276, // GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
+ SRGB8_PunchThrough_Alpha1_ETC2 = 0x9277, // GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
+ RGBA8_ETC2_EAC = 0x9278, // GL_COMPRESSED_RGBA8_ETC2_EAC
+ SRGB8_Alpha8_ETC2_EAC = 0x9279, // GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
+ RGB8_ETC1 = 0x8D64, // GL_ETC1_RGB8_OES
+ RGBA_ASTC_4x4 = 0x93B0, // GL_COMPRESSED_RGBA_ASTC_4x4_KHR
+ RGBA_ASTC_5x4 = 0x93B1, // GL_COMPRESSED_RGBA_ASTC_5x4_KHR
+ RGBA_ASTC_5x5 = 0x93B2, // GL_COMPRESSED_RGBA_ASTC_5x5_KHR
+ RGBA_ASTC_6x5 = 0x93B3, // GL_COMPRESSED_RGBA_ASTC_6x5_KHR
+ RGBA_ASTC_6x6 = 0x93B4, // GL_COMPRESSED_RGBA_ASTC_6x6_KHR
+ RGBA_ASTC_8x5 = 0x93B5, // GL_COMPRESSED_RGBA_ASTC_8x5_KHR
+ RGBA_ASTC_8x6 = 0x93B6, // GL_COMPRESSED_RGBA_ASTC_8x6_KHR
+ RGBA_ASTC_8x8 = 0x93B7, // GL_COMPRESSED_RGBA_ASTC_8x8_KHR
+ RGBA_ASTC_10x5 = 0x93B8, // GL_COMPRESSED_RGBA_ASTC_10x5_KHR
+ RGBA_ASTC_10x6 = 0x93B9, // GL_COMPRESSED_RGBA_ASTC_10x6_KHR
+ RGBA_ASTC_10x8 = 0x93BA, // GL_COMPRESSED_RGBA_ASTC_10x8_KHR
+ RGBA_ASTC_10x10 = 0x93BB, // GL_COMPRESSED_RGBA_ASTC_10x10_KHR
+ RGBA_ASTC_12x10 = 0x93BC, // GL_COMPRESSED_RGBA_ASTC_12x10_KHR
+ RGBA_ASTC_12x12 = 0x93BD, // GL_COMPRESSED_RGBA_ASTC_12x12_KHR
+ SRGB8_Alpha8_ASTC_4x4 = 0x93D0, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
+ SRGB8_Alpha8_ASTC_5x4 = 0x93D1, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
+ SRGB8_Alpha8_ASTC_5x5 = 0x93D2, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
+ SRGB8_Alpha8_ASTC_6x5 = 0x93D3, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
+ SRGB8_Alpha8_ASTC_6x6 = 0x93D4, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
+ SRGB8_Alpha8_ASTC_8x5 = 0x93D5, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
+ SRGB8_Alpha8_ASTC_8x6 = 0x93D6, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
+ SRGB8_Alpha8_ASTC_8x8 = 0x93D7, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
+ SRGB8_Alpha8_ASTC_10x5 = 0x93D8, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
+ SRGB8_Alpha8_ASTC_10x6 = 0x93D9, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
+ SRGB8_Alpha8_ASTC_10x8 = 0x93DA, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
+ SRGB8_Alpha8_ASTC_10x10 = 0x93DB, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
+ SRGB8_Alpha8_ASTC_12x10 = 0x93DC, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
+ SRGB8_Alpha8_ASTC_12x12 = 0x93DD, // GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
+
+ // sRGB formats
+ SRGB8 = 0x8C41, // GL_SRGB8
+ SRGB8_Alpha8 = 0x8C43, // GL_SRGB8_ALPHA8
+ SRGB_DXT1 = 0x8C4C, // GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
+ SRGB_Alpha_DXT1 = 0x8C4D, // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
+ SRGB_Alpha_DXT3 = 0x8C4E, // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
+ SRGB_Alpha_DXT5 = 0x8C4F, // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
+ SRGB_BP_UNorm = 0x8E8D, // GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
+
+ // ES 2 formats
+ DepthFormat = 0x1902, // GL_DEPTH_COMPONENT
+ AlphaFormat = 0x1906, // GL_ALPHA
+ RGBFormat = 0x1907, // GL_RGB
+ RGBAFormat = 0x1908, // GL_RGBA
+ LuminanceFormat = 0x1909, // GL_LUMINANCE
+ LuminanceAlphaFormat = 0x190A
+
+ };
+}
+
QSGCompressedTexture::FormatInfo QSGCompressedTexture::formatInfo(quint32 glTextureFormat)
{
switch (glTextureFormat) {
- case QOpenGLTexture::RGB_DXT1:
+ case QInternalGLTextureFormat::RGB_DXT1:
return { QRhiTexture::BC1, false };
- case QOpenGLTexture::SRGB_DXT1:
+ case QInternalGLTextureFormat::SRGB_DXT1:
return { QRhiTexture::BC1, true };
- case QOpenGLTexture::RGBA_DXT3:
+ case QInternalGLTextureFormat::RGBA_DXT3:
return { QRhiTexture::BC2, false };
- case QOpenGLTexture::SRGB_Alpha_DXT3:
+ case QInternalGLTextureFormat::SRGB_Alpha_DXT3:
return { QRhiTexture::BC2, true };
- case QOpenGLTexture::RGBA_DXT5:
+ case QInternalGLTextureFormat::RGBA_DXT5:
return { QRhiTexture::BC3, false };
- case QOpenGLTexture::SRGB_Alpha_DXT5:
+ case QInternalGLTextureFormat::SRGB_Alpha_DXT5:
return { QRhiTexture::BC3, true };
- case QOpenGLTexture::RGB8_ETC2:
+ case QInternalGLTextureFormat::RGB8_ETC2:
return { QRhiTexture::ETC2_RGB8, false };
- case QOpenGLTexture::SRGB8_ETC2:
+ case QInternalGLTextureFormat::SRGB8_ETC2:
return { QRhiTexture::ETC2_RGB8, true };
- case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2:
+ case QInternalGLTextureFormat::RGB8_PunchThrough_Alpha1_ETC2:
return { QRhiTexture::ETC2_RGB8A1, false };
- case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2:
+ case QInternalGLTextureFormat::SRGB8_PunchThrough_Alpha1_ETC2:
return { QRhiTexture::ETC2_RGB8A1, true };
- case QOpenGLTexture::RGBA8_ETC2_EAC:
+ case QInternalGLTextureFormat::RGBA8_ETC2_EAC:
return { QRhiTexture::ETC2_RGBA8, false };
- case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ETC2_EAC:
return { QRhiTexture::ETC2_RGBA8, true };
- case QOpenGLTexture::RGBA_ASTC_4x4:
+ case QInternalGLTextureFormat::RGBA_ASTC_4x4:
return { QRhiTexture::ASTC_4x4, false };
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_4x4:
return { QRhiTexture::ASTC_4x4, true };
- case QOpenGLTexture::RGBA_ASTC_5x4:
+ case QInternalGLTextureFormat::RGBA_ASTC_5x4:
return { QRhiTexture::ASTC_5x4, false };
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_5x4:
return { QRhiTexture::ASTC_5x4, true };
- case QOpenGLTexture::RGBA_ASTC_5x5:
+ case QInternalGLTextureFormat::RGBA_ASTC_5x5:
return { QRhiTexture::ASTC_5x5, false };
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_5x5:
return { QRhiTexture::ASTC_5x5, true };
- case QOpenGLTexture::RGBA_ASTC_6x5:
+ case QInternalGLTextureFormat::RGBA_ASTC_6x5:
return { QRhiTexture::ASTC_6x5, false };
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_6x5:
return { QRhiTexture::ASTC_6x5, true };
- case QOpenGLTexture::RGBA_ASTC_6x6:
+ case QInternalGLTextureFormat::RGBA_ASTC_6x6:
return { QRhiTexture::ASTC_6x6, false };
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_6x6:
return { QRhiTexture::ASTC_6x6, true };
- case QOpenGLTexture::RGBA_ASTC_8x5:
+ case QInternalGLTextureFormat::RGBA_ASTC_8x5:
return { QRhiTexture::ASTC_8x5, false };
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_8x5:
return { QRhiTexture::ASTC_8x5, true };
- case QOpenGLTexture::RGBA_ASTC_8x6:
+ case QInternalGLTextureFormat::RGBA_ASTC_8x6:
return { QRhiTexture::ASTC_8x6, false };
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_8x6:
return { QRhiTexture::ASTC_8x6, true };
- case QOpenGLTexture::RGBA_ASTC_8x8:
+ case QInternalGLTextureFormat::RGBA_ASTC_8x8:
return { QRhiTexture::ASTC_8x8, false };
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_8x8:
return { QRhiTexture::ASTC_8x8, true };
- case QOpenGLTexture::RGBA_ASTC_10x5:
+ case QInternalGLTextureFormat::RGBA_ASTC_10x5:
return { QRhiTexture::ASTC_10x5, false };
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_10x5:
return { QRhiTexture::ASTC_10x5, true };
- case QOpenGLTexture::RGBA_ASTC_10x6:
+ case QInternalGLTextureFormat::RGBA_ASTC_10x6:
return { QRhiTexture::ASTC_10x6, false };
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_10x6:
return { QRhiTexture::ASTC_10x6, true };
- case QOpenGLTexture::RGBA_ASTC_10x8:
+ case QInternalGLTextureFormat::RGBA_ASTC_10x8:
return { QRhiTexture::ASTC_10x8, false };
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_10x8:
return { QRhiTexture::ASTC_10x8, true };
- case QOpenGLTexture::RGBA_ASTC_10x10:
+ case QInternalGLTextureFormat::RGBA_ASTC_10x10:
return { QRhiTexture::ASTC_10x10, false };
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_10x10:
return { QRhiTexture::ASTC_10x10, true };
- case QOpenGLTexture::RGBA_ASTC_12x10:
+ case QInternalGLTextureFormat::RGBA_ASTC_12x10:
return { QRhiTexture::ASTC_12x10, false };
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_12x10:
return { QRhiTexture::ASTC_12x10, true };
- case QOpenGLTexture::RGBA_ASTC_12x12:
+ case QInternalGLTextureFormat::RGBA_ASTC_12x12:
return { QRhiTexture::ASTC_12x12, false };
- case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12:
+ case QInternalGLTextureFormat::SRGB8_Alpha8_ASTC_12x12:
return { QRhiTexture::ASTC_12x12, true };
default:
@@ -251,21 +411,21 @@ QTextureFileData QSGCompressedTexture::textureData() const
bool QSGCompressedTexture::formatIsOpaque(quint32 glTextureFormat)
{
switch (glTextureFormat) {
- case QOpenGLTexture::RGB_DXT1:
- case QOpenGLTexture::R_ATI1N_UNorm:
- case QOpenGLTexture::R_ATI1N_SNorm:
- case QOpenGLTexture::RG_ATI2N_UNorm:
- case QOpenGLTexture::RG_ATI2N_SNorm:
- case QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT:
- case QOpenGLTexture::RGB_BP_SIGNED_FLOAT:
- case QOpenGLTexture::R11_EAC_UNorm:
- case QOpenGLTexture::R11_EAC_SNorm:
- case QOpenGLTexture::RG11_EAC_UNorm:
- case QOpenGLTexture::RG11_EAC_SNorm:
- case QOpenGLTexture::RGB8_ETC2:
- case QOpenGLTexture::SRGB8_ETC2:
- case QOpenGLTexture::RGB8_ETC1:
- case QOpenGLTexture::SRGB_DXT1:
+ case QInternalGLTextureFormat::RGB_DXT1:
+ case QInternalGLTextureFormat::R_ATI1N_UNorm:
+ case QInternalGLTextureFormat::R_ATI1N_SNorm:
+ case QInternalGLTextureFormat::RG_ATI2N_UNorm:
+ case QInternalGLTextureFormat::RG_ATI2N_SNorm:
+ case QInternalGLTextureFormat::RGB_BP_UNSIGNED_FLOAT:
+ case QInternalGLTextureFormat::RGB_BP_SIGNED_FLOAT:
+ case QInternalGLTextureFormat::R11_EAC_UNorm:
+ case QInternalGLTextureFormat::R11_EAC_SNorm:
+ case QInternalGLTextureFormat::RG11_EAC_UNorm:
+ case QInternalGLTextureFormat::RG11_EAC_SNorm:
+ case QInternalGLTextureFormat::RGB8_ETC2:
+ case QInternalGLTextureFormat::SRGB8_ETC2:
+ case QInternalGLTextureFormat::RGB8_ETC1:
+ case QInternalGLTextureFormat::SRGB_DXT1:
return true;
break;
default: