diff options
author | Qt Forward Merge Bot <qt_forward_merge_bot@qt-project.org> | 2019-12-13 12:46:38 +0100 |
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committer | Qt Forward Merge Bot <qt_forward_merge_bot@qt-project.org> | 2019-12-13 12:46:38 +0100 |
commit | 67cb80db8ea1581d632db30ff26b03b1287cb393 (patch) | |
tree | 2ca6d413be39d5e2d470487a03bf2c780ac61068 /src/quick/scenegraph | |
parent | cb66e55fe15a8f49a5c943cf762961ee7b6769cd (diff) | |
parent | 290251541e615358dcc7a289ff2adb30f309c132 (diff) |
Merge remote-tracking branch 'origin/5.14.0' into 5.14
Change-Id: Ibd935bf31aa2bcb2e4051c865ab946daeeeecddb
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r-- | src/quick/scenegraph/shaders/outlinedtext_core.vert | 2 | ||||
-rw-r--r-- | src/quick/scenegraph/shaders/styledtext_core.vert | 2 | ||||
-rw-r--r-- | src/quick/scenegraph/shaders/textmask_core.vert | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/scenegraph/shaders/outlinedtext_core.vert b/src/quick/scenegraph/shaders/outlinedtext_core.vert index ae945b013a..a854355460 100644 --- a/src/quick/scenegraph/shaders/outlinedtext_core.vert +++ b/src/quick/scenegraph/shaders/outlinedtext_core.vert @@ -21,6 +21,6 @@ void main() sCoordDown = (tCoord - vec2(0.0, 1.0)) * textureScale; sCoordLeft = (tCoord - vec2(-1.0, 0.0)) * textureScale; sCoordRight = (tCoord - vec2(1.0, 0.0)) * textureScale; - vec3 dprSnapPos = round(vCoord.xyz * dpr + 0.5) / dpr; + vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr; gl_Position = matrix * vec4(dprSnapPos, vCoord.w); }
\ No newline at end of file diff --git a/src/quick/scenegraph/shaders/styledtext_core.vert b/src/quick/scenegraph/shaders/styledtext_core.vert index 7e313eb797..04a0e88da8 100644 --- a/src/quick/scenegraph/shaders/styledtext_core.vert +++ b/src/quick/scenegraph/shaders/styledtext_core.vert @@ -15,6 +15,6 @@ void main() { sampleCoord = tCoord * textureScale; shiftedSampleCoord = (tCoord - shift) * textureScale; - vec3 dprSnapPos = round(vCoord.xyz * dpr + 0.5) / dpr; + vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr; gl_Position = matrix * vec4(dprSnapPos, vCoord.w); } diff --git a/src/quick/scenegraph/shaders/textmask_core.vert b/src/quick/scenegraph/shaders/textmask_core.vert index 5c510a2d23..b0efc1e731 100644 --- a/src/quick/scenegraph/shaders/textmask_core.vert +++ b/src/quick/scenegraph/shaders/textmask_core.vert @@ -12,6 +12,6 @@ uniform float dpr; void main() { sampleCoord = tCoord * textureScale; - vec3 dprSnapPos = round(vCoord.xyz * dpr + 0.5) / dpr; + vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr; gl_Position = matrix * vec4(dprSnapPos, vCoord.w); } |