aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph
diff options
context:
space:
mode:
authorQt Forward Merge Bot <qt_forward_merge_bot@qt-project.org>2019-12-13 12:46:38 +0100
committerQt Forward Merge Bot <qt_forward_merge_bot@qt-project.org>2019-12-13 12:46:38 +0100
commit67cb80db8ea1581d632db30ff26b03b1287cb393 (patch)
tree2ca6d413be39d5e2d470487a03bf2c780ac61068 /src/quick/scenegraph
parentcb66e55fe15a8f49a5c943cf762961ee7b6769cd (diff)
parent290251541e615358dcc7a289ff2adb30f309c132 (diff)
Merge remote-tracking branch 'origin/5.14.0' into 5.14
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r--src/quick/scenegraph/shaders/outlinedtext_core.vert2
-rw-r--r--src/quick/scenegraph/shaders/styledtext_core.vert2
-rw-r--r--src/quick/scenegraph/shaders/textmask_core.vert2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/scenegraph/shaders/outlinedtext_core.vert b/src/quick/scenegraph/shaders/outlinedtext_core.vert
index ae945b013a..a854355460 100644
--- a/src/quick/scenegraph/shaders/outlinedtext_core.vert
+++ b/src/quick/scenegraph/shaders/outlinedtext_core.vert
@@ -21,6 +21,6 @@ void main()
sCoordDown = (tCoord - vec2(0.0, 1.0)) * textureScale;
sCoordLeft = (tCoord - vec2(-1.0, 0.0)) * textureScale;
sCoordRight = (tCoord - vec2(1.0, 0.0)) * textureScale;
- vec3 dprSnapPos = round(vCoord.xyz * dpr + 0.5) / dpr;
+ vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr;
gl_Position = matrix * vec4(dprSnapPos, vCoord.w);
} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/styledtext_core.vert b/src/quick/scenegraph/shaders/styledtext_core.vert
index 7e313eb797..04a0e88da8 100644
--- a/src/quick/scenegraph/shaders/styledtext_core.vert
+++ b/src/quick/scenegraph/shaders/styledtext_core.vert
@@ -15,6 +15,6 @@ void main()
{
sampleCoord = tCoord * textureScale;
shiftedSampleCoord = (tCoord - shift) * textureScale;
- vec3 dprSnapPos = round(vCoord.xyz * dpr + 0.5) / dpr;
+ vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr;
gl_Position = matrix * vec4(dprSnapPos, vCoord.w);
}
diff --git a/src/quick/scenegraph/shaders/textmask_core.vert b/src/quick/scenegraph/shaders/textmask_core.vert
index 5c510a2d23..b0efc1e731 100644
--- a/src/quick/scenegraph/shaders/textmask_core.vert
+++ b/src/quick/scenegraph/shaders/textmask_core.vert
@@ -12,6 +12,6 @@ uniform float dpr;
void main()
{
sampleCoord = tCoord * textureScale;
- vec3 dprSnapPos = round(vCoord.xyz * dpr + 0.5) / dpr;
+ vec3 dprSnapPos = floor(vCoord.xyz * dpr + 0.5) / dpr;
gl_Position = matrix * vec4(dprSnapPos, vCoord.w);
}