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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-10-14 19:20:22 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-10-19 09:20:38 +0200
commitc5ac1b8a060affdf73dfbed4322741fe1f2b43f9 (patch)
treeaf2693671114f7bd6704ac65a34adcf3a0939d93 /src/quick/scenegraph
parent8103b8ce129b607003728171dd6b0d4756263441 (diff)
Do grabs out of order
...while extending the autotest to cover more complicated cases, such as grabbing again after show-hide and doing show-grab-hide-grab-show-grab. In fact some of these cases have not been working in Qt 5. Now the basic render loop is fixed up to support the all the combinations threaded does. Task-number: QTBUG-87399 Change-Id: Id01995bc3a2660b16cfb2f8bedc84becea0be1bb Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r--src/quick/scenegraph/qsgrenderloop.cpp95
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp61
2 files changed, 79 insertions, 77 deletions
diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp
index ea4f21facb..cf41868dc3 100644
--- a/src/quick/scenegraph/qsgrenderloop.cpp
+++ b/src/quick/scenegraph/qsgrenderloop.cpp
@@ -172,18 +172,20 @@ public:
struct WindowData {
WindowData()
- : updatePending(false),
- grabOnly(false),
+ : sampleCount(1),
+ updatePending(false),
rhiDeviceLost(false),
rhiDoomed(false)
{ }
QElapsedTimer timeBetweenRenders;
+ int sampleCount;
bool updatePending : 1;
- bool grabOnly : 1;
bool rhiDeviceLost : 1;
bool rhiDoomed : 1;
};
+ bool ensureRhi(QQuickWindow *window, WindowData &data);
+
QHash<QQuickWindow *, WindowData> m_windows;
QOffscreenSurface *offscreenSurface = nullptr;
@@ -191,7 +193,6 @@ public:
QSGContext *sg;
QSGRenderContext *rc;
- QImage grabContent;
bool m_inPolish = false;
};
#endif
@@ -447,22 +448,11 @@ bool QSGGuiThreadRenderLoop::eventFilter(QObject *watched, QEvent *event)
return QObject::eventFilter(watched, event);
}
-void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
+bool QSGGuiThreadRenderLoop::ensureRhi(QQuickWindow *window, WindowData &data)
{
- if (!m_windows.contains(window))
- return;
-
- WindowData &data = const_cast<WindowData &>(m_windows[window]);
- bool alsoSwap = data.updatePending;
- data.updatePending = false;
-
QQuickWindowPrivate *cd = QQuickWindowPrivate::get(window);
- if (!cd->isRenderable())
- return;
-
- bool current = false;
QSGRhiSupport *rhiSupport = QSGRhiSupport::instance();
- int rhiSampleCount = 1;
+ bool current = false;
if (!rhi) {
// This block below handles both the initial QRhi initialization and
@@ -470,7 +460,7 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
// (reset) situation.
if (data.rhiDoomed) // no repeated attempts if the initial attempt failed
- return;
+ return false;
if (!offscreenSurface)
offscreenSurface = rhiSupport->maybeCreateOffscreenSurface(window);
@@ -488,13 +478,13 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
// The sample count cannot vary between windows as we use the same
// rendercontext for all of them. Decide it here and now.
- rhiSampleCount = rhiSupport->chooseSampleCountForWindowWithRhi(window, rhi);
+ data.sampleCount = rhiSupport->chooseSampleCountForWindowWithRhi(window, rhi);
cd->rhi = rhi; // set this early in case something hooked up to rc initialized() accesses it
QSGDefaultRenderContext::InitParams rcParams;
rcParams.rhi = rhi;
- rcParams.sampleCount = rhiSampleCount;
+ rcParams.sampleCount = data.sampleCount;
rcParams.initialSurfacePixelSize = window->size() * window->effectiveDevicePixelRatio();
rcParams.maybeSurface = window;
cd->context->initialize(&rcParams);
@@ -546,14 +536,14 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
if (depthBufferEnabled) {
cd->depthStencilForSwapchain = rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil,
QSize(),
- rhiSampleCount,
+ data.sampleCount,
QRhiRenderBuffer::UsedWithSwapChainOnly);
cd->swapchain->setDepthStencil(cd->depthStencilForSwapchain);
}
cd->swapchain->setWindow(window);
qCDebug(QSG_LOG_INFO, "MSAA sample count for the swapchain is %d. Alpha channel requested = %s",
- rhiSampleCount, alpha ? "yes" : "no");
- cd->swapchain->setSampleCount(rhiSampleCount);
+ data.sampleCount, alpha ? "yes" : "no");
+ cd->swapchain->setSampleCount(data.sampleCount);
cd->swapchain->setFlags(flags);
cd->rpDescForSwapchain = cd->swapchain->newCompatibleRenderPassDescriptor();
cd->swapchain->setRenderPassDescriptor(cd->rpDescForSwapchain);
@@ -561,6 +551,25 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
window->installEventFilter(this);
}
+ return current;
+}
+
+void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
+{
+ if (!m_windows.contains(window))
+ return;
+
+ WindowData &data = const_cast<WindowData &>(m_windows[window]);
+ bool alsoSwap = data.updatePending;
+ data.updatePending = false;
+
+ QQuickWindowPrivate *cd = QQuickWindowPrivate::get(window);
+ if (!cd->isRenderable())
+ return;
+
+ if (!ensureRhi(window, data))
+ return;
+
bool lastDirtyWindow = true;
auto i = m_windows.constBegin();
while (i != m_windows.constEnd()) {
@@ -571,16 +580,11 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
i++;
}
- if (!current)
+ cd->flushFrameSynchronousEvents();
+ // Event delivery/processing triggered the window to be deleted or stop rendering.
+ if (!m_windows.contains(window))
return;
- if (!data.grabOnly) {
- cd->flushFrameSynchronousEvents();
- // Event delivery/processing triggered the window to be deleted or stop rendering.
- if (!m_windows.contains(window))
- return;
- }
-
QSize effectiveOutputSize; // always prefer what the surface tells us, not the QWindow
if (cd->swapchain) {
effectiveOutputSize = cd->swapchain->surfacePixelSize();
@@ -682,13 +686,6 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
QQuickProfiler::SceneGraphRenderLoopRender);
Q_TRACE(QSG_swap_entry);
- if (data.grabOnly) {
- if (cd->swapchain)
- grabContent = rhiSupport->grabAndBlockInCurrentFrame(rhi, cd->swapchain->currentFrameCommandBuffer());
- grabContent.setDevicePixelRatio(window->effectiveDevicePixelRatio());
- data.grabOnly = false;
- }
-
const bool needsPresent = alsoSwap && window->isVisible();
if (cd->swapchain) {
QRhi::EndFrameFlags flags;
@@ -766,13 +763,25 @@ QImage QSGGuiThreadRenderLoop::grab(QQuickWindow *window)
if (!m_windows.contains(window))
return QImage();
- m_windows[window].grabOnly = true;
+ if (!ensureRhi(window, m_windows[window]))
+ return QImage();
- renderWindow(window);
+ QQuickWindowPrivate *cd = QQuickWindowPrivate::get(window);
+ m_inPolish = true;
+ cd->polishItems();
+ m_inPolish = false;
+
+ // The assumption is that the swapchain is usable since on expose we do a
+ // renderWindow() so one cannot get to grab() without having done at least
+ // one on-screen frame.
+ cd->rhi->beginFrame(cd->swapchain);
+ cd->syncSceneGraph();
+ cd->renderSceneGraph(window->size());
+ QImage image = QSGRhiSupport::instance()->grabAndBlockInCurrentFrame(rhi, cd->swapchain->currentFrameCommandBuffer());
+ cd->rhi->endFrame(cd->swapchain, QRhi::SkipPresent);
- QImage grabbed = grabContent;
- grabContent = QImage();
- return grabbed;
+ image.setDevicePixelRatio(window->effectiveDevicePixelRatio());
+ return image;
}
void QSGGuiThreadRenderLoop::maybeUpdate(QQuickWindow *window)
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index 48ae4a9116..a8668fd0c0 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -303,8 +303,8 @@ public:
bool event(QEvent *) override;
void run() override;
- void syncAndRender(QImage *grabImage = nullptr);
- void sync(bool inExpose, bool inGrab);
+ void syncAndRender();
+ void sync(bool inExpose);
void requestRepaint()
{
@@ -443,8 +443,17 @@ bool QSGRenderThread::event(QEvent *e)
mutex.lock();
if (ce->window) {
if (rhi) {
- rhi->makeThreadLocalNativeContextCurrent();
- syncAndRender(ce->image);
+ QQuickWindowPrivate *cd = QQuickWindowPrivate::get(ce->window);
+ cd->rhi->makeThreadLocalNativeContextCurrent();
+ // The assumption is that the swapchain is usable, because on
+ // expose the thread starts up and renders a frame so one cannot
+ // get here without having done at least one on-screen frame.
+ cd->rhi->beginFrame(cd->swapchain);
+ cd->syncSceneGraph();
+ sgrc->endSync();
+ cd->renderSceneGraph(ce->window->size());
+ *ce->image = QSGRhiSupport::instance()->grabAndBlockInCurrentFrame(rhi, cd->swapchain->currentFrameCommandBuffer());
+ cd->rhi->endFrame(cd->swapchain, QRhi::SkipPresent);
}
ce->image->setDevicePixelRatio(ce->window->effectiveDevicePixelRatio());
}
@@ -559,11 +568,10 @@ void QSGRenderThread::invalidateGraphics(QQuickWindow *window, bool inDestructor
Enters the mutex lock to make sure GUI is blocking and performs
sync, then wakes GUI.
*/
-void QSGRenderThread::sync(bool inExpose, bool inGrab)
+void QSGRenderThread::sync(bool inExpose)
{
qCDebug(QSG_LOG_RENDERLOOP, QSG_RT_PAD, "sync()");
- if (!inGrab)
- mutex.lock();
+ mutex.lock();
Q_ASSERT_X(wm->m_lockedForSync, "QSGRenderThread::sync()", "sync triggered on bad terms as gui is not already locked...");
@@ -612,7 +620,7 @@ void QSGRenderThread::sync(bool inExpose, bool inGrab)
// the frame is rendered (submitted), so in that case waking happens later
// in syncAndRender(). Otherwise, wake now and let the main thread go on
// while we render.
- if (!inExpose && !inGrab) {
+ if (!inExpose) {
qCDebug(QSG_LOG_RENDERLOOP, QSG_RT_PAD, "- sync complete, waking Gui");
waitCondition.wakeOne();
mutex.unlock();
@@ -633,7 +641,7 @@ void QSGRenderThread::handleDeviceLoss()
rhi = nullptr;
}
-void QSGRenderThread::syncAndRender(QImage *grabImage)
+void QSGRenderThread::syncAndRender()
{
const bool profileFrames = QSG_LOG_TIME_RENDERLOOP().isDebugEnabled();
QElapsedTimer threadTimer;
@@ -660,11 +668,9 @@ void QSGRenderThread::syncAndRender(QImage *grabImage)
syncResultedInChanges = false;
QQuickWindowPrivate *d = QQuickWindowPrivate::get(window);
- const bool syncRequested = (pendingUpdate & SyncRequest) || grabImage;
+ const bool syncRequested = (pendingUpdate & SyncRequest);
const bool exposeRequested = (pendingUpdate & ExposeRequest) == ExposeRequest;
- const bool grabRequested = grabImage != nullptr;
- if (!grabRequested)
- pendingUpdate = 0;
+ pendingUpdate = 0;
QQuickWindowPrivate *cd = QQuickWindowPrivate::get(window);
// Begin the frame before syncing -> sync is where we may invoke
@@ -715,7 +721,7 @@ void QSGRenderThread::syncAndRender(QImage *grabImage)
QCoreApplication::postEvent(window, new QEvent(QEvent::Type(QQuickWindowPrivate::FullUpdateRequest)));
// Before returning we need to ensure the same wake up logic that
// would have happened if beginFrame() had suceeded.
- if (syncRequested && !grabRequested) {
+ if (syncRequested) {
// Lock like sync() would do. Note that exposeRequested always includes syncRequested.
qCDebug(QSG_LOG_RENDERLOOP, QSG_RT_PAD, "- bailing out due to failed beginFrame, wake Gui");
mutex.lock();
@@ -730,7 +736,7 @@ void QSGRenderThread::syncAndRender(QImage *grabImage)
if (syncRequested) {
qCDebug(QSG_LOG_RENDERLOOP, QSG_RT_PAD, "- updatePending, doing sync");
- sync(exposeRequested, grabRequested);
+ sync(exposeRequested);
}
#ifndef QSG_NO_RENDER_TIMING
if (profileFrames)
@@ -759,11 +765,10 @@ void QSGRenderThread::syncAndRender(QImage *grabImage)
// updatePaintNode() invoked from sync(). We are about to do a repaint
// right now, so reset the flag. (bits other than RepaintRequest cannot
// be set in pendingUpdate at this point)
- if (!grabRequested)
- pendingUpdate = 0;
+ pendingUpdate = 0;
// Advance render thread animations (from the QQuickAnimator subclasses).
- if (animatorDriver->isRunning() && !grabRequested) {
+ if (animatorDriver->isRunning()) {
d->animationController->lock();
animatorDriver->advance();
d->animationController->unlock();
@@ -787,20 +792,8 @@ void QSGRenderThread::syncAndRender(QImage *grabImage)
QQuickProfiler::SceneGraphRenderLoopRender);
Q_TRACE(QSG_swap_entry);
- // With the rhi grabs can only be done by adding a readback and then
- // blocking in a real frame. The legacy GL path never gets here with
- // grabs as it rather invokes sync/render directly without going
- // through syncAndRender().
- if (grabRequested) {
- Q_ASSERT(rhi && cd->swapchain);
- *grabImage = QSGRhiSupport::instance()->grabAndBlockInCurrentFrame(rhi, cd->swapchain->currentFrameCommandBuffer());
- }
-
if (cd->swapchain) {
- QRhi::EndFrameFlags flags;
- if (grabRequested)
- flags |= QRhi::SkipPresent;
- QRhi::FrameOpResult frameResult = rhi->endFrame(cd->swapchain, flags);
+ QRhi::FrameOpResult frameResult = rhi->endFrame(cd->swapchain);
if (frameResult != QRhi::FrameOpSuccess) {
if (frameResult == QRhi::FrameOpDeviceLost)
handleDeviceLoss();
@@ -810,9 +803,7 @@ void QSGRenderThread::syncAndRender(QImage *grabImage)
QCoreApplication::postEvent(window, new QEvent(QEvent::Type(QQuickWindowPrivate::FullUpdateRequest)));
}
}
-
- if (!grabRequested)
- d->fireFrameSwapped();
+ d->fireFrameSwapped();
} else {
Q_TRACE(QSG_render_exit);
Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphRenderLoopFrame,
@@ -1673,7 +1664,9 @@ QImage QSGThreadedRenderLoop::grab(QQuickWindow *window)
qCDebug(QSG_LOG_RENDERLOOP, "- polishing items");
QQuickWindowPrivate *d = QQuickWindowPrivate::get(window);
+ m_inPolish = true;
d->polishItems();
+ m_inPolish = false;
QImage result;
w->thread->mutex.lock();