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authorSze Howe Koh <szehowe.koh@gmail.com>2020-08-29 19:09:31 +0800
committerSze Howe Koh <szehowe.koh@gmail.com>2020-08-30 09:59:51 +0800
commitfd105380eb4f43c08578b6fe5ce3e5c6dd4b35d6 (patch)
tree649a43f6bc74f95a7bf816ec800a622f9c61319c /src/quick/scenegraph
parent024ec9c564abfbe9aadd2193deeaa0d37464119a (diff)
Doc: Capitalize "GUI" correctly
Pick-to: 5.15 Change-Id: I2230e2dcb7bc2497b5dbe71a22c21d84176b5e57 Reviewed-by: Samuel Gaist <samuel.gaist@idiap.ch>
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r--src/quick/scenegraph/qsgcontext.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp
index 3275efdb15..799afbc2ba 100644
--- a/src/quick/scenegraph/qsgcontext.cpp
+++ b/src/quick/scenegraph/qsgcontext.cpp
@@ -271,8 +271,8 @@ QSGInternalRectangleNode *QSGContext::createInternalRectangleNode(const QRectF &
/*!
Creates a new shader effect helper instance. This function is called on the
- gui thread, unlike the others. This is necessary in order to provide
- adaptable, backend-specific shader effect functionality to the gui thread too.
+ GUI thread, unlike the others. This is necessary in order to provide
+ adaptable, backend-specific shader effect functionality to the GUI thread too.
*/
QSGGuiThreadShaderEffectManager *QSGContext::createGuiThreadShaderEffectManager()
{
@@ -305,7 +305,7 @@ QSize QSGContext::minimumFBOSize() const
/*!
Returns a pointer to the (presumably) global renderer interface.
- \note This function may be called on the gui thread in order to get access
+ \note This function may be called on the GUI thread in order to get access
to QSGRendererInterface::graphicsApi() and other getters.
\note it is expected that the simple queries (graphicsApi, shaderType,