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author | Sze Howe Koh <szehowe.koh@gmail.com> | 2020-08-29 19:09:31 +0800 |
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committer | Sze Howe Koh <szehowe.koh@gmail.com> | 2020-08-30 09:59:51 +0800 |
commit | fd105380eb4f43c08578b6fe5ce3e5c6dd4b35d6 (patch) | |
tree | 649a43f6bc74f95a7bf816ec800a622f9c61319c /src/quick/scenegraph | |
parent | 024ec9c564abfbe9aadd2193deeaa0d37464119a (diff) |
Doc: Capitalize "GUI" correctly
Pick-to: 5.15
Change-Id: I2230e2dcb7bc2497b5dbe71a22c21d84176b5e57
Reviewed-by: Samuel Gaist <samuel.gaist@idiap.ch>
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r-- | src/quick/scenegraph/qsgcontext.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp index 3275efdb15..799afbc2ba 100644 --- a/src/quick/scenegraph/qsgcontext.cpp +++ b/src/quick/scenegraph/qsgcontext.cpp @@ -271,8 +271,8 @@ QSGInternalRectangleNode *QSGContext::createInternalRectangleNode(const QRectF & /*! Creates a new shader effect helper instance. This function is called on the - gui thread, unlike the others. This is necessary in order to provide - adaptable, backend-specific shader effect functionality to the gui thread too. + GUI thread, unlike the others. This is necessary in order to provide + adaptable, backend-specific shader effect functionality to the GUI thread too. */ QSGGuiThreadShaderEffectManager *QSGContext::createGuiThreadShaderEffectManager() { @@ -305,7 +305,7 @@ QSize QSGContext::minimumFBOSize() const /*! Returns a pointer to the (presumably) global renderer interface. - \note This function may be called on the gui thread in order to get access + \note This function may be called on the GUI thread in order to get access to QSGRendererInterface::graphicsApi() and other getters. \note it is expected that the simple queries (graphicsApi, shaderType, |