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authorFrederik Gladhorn <frederik.gladhorn@digia.com>2013-02-25 11:57:50 +0100
committerFrederik Gladhorn <frederik.gladhorn@digia.com>2013-02-25 11:57:50 +0100
commit15dc45ce109fe41699950a9b87282901b21f2d3d (patch)
tree809e79e7b55988006bb3d990168b2bb7eda360b5 /src/quick/scenegraph
parentcf53bf9ae6716613c120cc4a0202c69bd59eba1e (diff)
parenta496e0874858a4b7d991c179c0e12df46c3d324c (diff)
Merge remote-tracking branch 'origin/stable' into dev
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r--src/quick/scenegraph/util/qsgsimplematerial.h4
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/quick/scenegraph/util/qsgsimplematerial.h b/src/quick/scenegraph/util/qsgsimplematerial.h
index 0a733e346a..a1e5aa23be 100644
--- a/src/quick/scenegraph/util/qsgsimplematerial.h
+++ b/src/quick/scenegraph/util/qsgsimplematerial.h
@@ -140,8 +140,8 @@ class QSGSimpleMaterial : public QSGMaterial
{
public:
#ifndef qdoc
- QSGSimpleMaterial(const State &state, PtrShaderCreateFunc func)
- : m_state(state)
+ QSGSimpleMaterial(const State &aState, PtrShaderCreateFunc func)
+ : m_state(aState)
, m_func(func)
{
}
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.h b/src/quick/scenegraph/util/qsgtexturematerial.h
index cbc4f7d51f..83d941b084 100644
--- a/src/quick/scenegraph/util/qsgtexturematerial.h
+++ b/src/quick/scenegraph/util/qsgtexturematerial.h
@@ -59,10 +59,10 @@ public:
void setTexture(QSGTexture *texture);
QSGTexture *texture() const { return m_texture; }
- void setMipmapFiltering(QSGTexture::Filtering filtering) { m_mipmap_filtering = filtering; }
+ void setMipmapFiltering(QSGTexture::Filtering filteringType) { m_mipmap_filtering = filteringType; }
QSGTexture::Filtering mipmapFiltering() const { return (QSGTexture::Filtering) m_mipmap_filtering; }
- void setFiltering(QSGTexture::Filtering filtering) { m_filtering = filtering; }
+ void setFiltering(QSGTexture::Filtering filteringType) { m_filtering = filteringType; }
QSGTexture::Filtering filtering() const { return (QSGTexture::Filtering) m_filtering; }
void setHorizontalWrapMode(QSGTexture::WrapMode mode) { m_horizontal_wrap = mode; }