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authorSimon Hausmann <simon.hausmann@theqtcompany.com>2014-12-09 15:09:20 +0100
committerSimon Hausmann <simon.hausmann@theqtcompany.com>2014-12-09 15:09:26 +0100
commitff466a1881435f927f5df9ce1e5eac07d5591904 (patch)
tree760e068743e6a8e1cc4ec63bb2f8e7dcef88b3e2 /src/quick/scenegraph
parente04822f3c2a6b69b7d75e2039256aa2433c59dd2 (diff)
parent4a3f6e58b591f2fe2204f7cbc1efc8abb0aade74 (diff)
Merge remote-tracking branch 'origin/5.4' into dev
Conflicts: src/qml/jsruntime/qv4arraydata.cpp src/qml/jsruntime/qv4context_p.h src/qml/jsruntime/qv4globalobject.cpp src/qml/jsruntime/qv4internalclass.cpp src/quick/items/qquicktext_p.h src/quick/items/qquicktextedit_p.h src/quick/items/qquicktextinput_p.h Change-Id: If07e483e03197cb997ef47a9c647a479cdb09f4c
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer.cpp162
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer_p.h16
-rw-r--r--src/quick/scenegraph/qsgcontext.cpp2
-rw-r--r--src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp28
-rw-r--r--src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h3
-rw-r--r--src/quick/scenegraph/qsgdefaultimagenode.cpp57
-rw-r--r--src/quick/scenegraph/qsgdefaultimagenode_p.h3
-rw-r--r--src/quick/scenegraph/qsgshareddistancefieldglyphcache.cpp173
-rw-r--r--src/quick/scenegraph/qsgwindowsrenderloop.cpp21
-rw-r--r--src/quick/scenegraph/scenegraph.pri1
-rw-r--r--src/quick/scenegraph/util/qsgsimpletexturenode.cpp4
11 files changed, 222 insertions, 248 deletions
diff --git a/src/quick/scenegraph/qsgadaptationlayer.cpp b/src/quick/scenegraph/qsgadaptationlayer.cpp
index e0b96a45b6..7ddfdeb2d4 100644
--- a/src/quick/scenegraph/qsgadaptationlayer.cpp
+++ b/src/quick/scenegraph/qsgadaptationlayer.cpp
@@ -175,6 +175,11 @@ void QSGDistanceFieldGlyphCache::update()
storeGlyphs(distanceFields);
+#if defined(QSG_DISTANCEFIELD_CACHE_DEBUG)
+ foreach (Texture texture, m_textures)
+ saveTexture(texture.textureId, texture.size.width(), texture.size.height());
+#endif
+
if (QSG_LOG_TIME_GLYPH().isDebugEnabled()) {
quint64 now = qsg_render_timer.elapsed();
qCDebug(QSG_LOG_TIME_GLYPH,
@@ -283,6 +288,163 @@ void QSGDistanceFieldGlyphCache::updateTexture(GLuint oldTex, GLuint newTex, con
}
}
+#if defined(QSG_DISTANCEFIELD_CACHE_DEBUG)
+#include <QtGui/qopenglfunctions.h>
+
+void QSGDistanceFieldGlyphCache::saveTexture(GLuint textureId, int width, int height) const
+{
+ QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions();
+
+ GLuint fboId;
+ functions->glGenFramebuffers(1, &fboId);
+
+ GLuint tmpTexture = 0;
+ functions->glGenTextures(1, &tmpTexture);
+ functions->glBindTexture(GL_TEXTURE_2D, tmpTexture);
+ functions->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ functions->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ functions->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ functions->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ functions->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ functions->glBindTexture(GL_TEXTURE_2D, 0);
+
+ functions->glBindFramebuffer(GL_FRAMEBUFFER_EXT, fboId);
+ functions->glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D,
+ tmpTexture, 0);
+
+ functions->glActiveTexture(GL_TEXTURE0);
+ functions->glBindTexture(GL_TEXTURE_2D, textureId);
+
+ functions->glDisable(GL_STENCIL_TEST);
+ functions->glDisable(GL_DEPTH_TEST);
+ functions->glDisable(GL_SCISSOR_TEST);
+ functions->glDisable(GL_BLEND);
+
+ GLfloat textureCoordinateArray[8];
+ textureCoordinateArray[0] = 0.0f;
+ textureCoordinateArray[1] = 0.0f;
+ textureCoordinateArray[2] = 1.0f;
+ textureCoordinateArray[3] = 0.0f;
+ textureCoordinateArray[4] = 1.0f;
+ textureCoordinateArray[5] = 1.0f;
+ textureCoordinateArray[6] = 0.0f;
+ textureCoordinateArray[7] = 1.0f;
+
+ GLfloat vertexCoordinateArray[8];
+ vertexCoordinateArray[0] = -1.0f;
+ vertexCoordinateArray[1] = -1.0f;
+ vertexCoordinateArray[2] = 1.0f;
+ vertexCoordinateArray[3] = -1.0f;
+ vertexCoordinateArray[4] = 1.0f;
+ vertexCoordinateArray[5] = 1.0f;
+ vertexCoordinateArray[6] = -1.0f;
+ vertexCoordinateArray[7] = 1.0f;
+
+ functions->glViewport(0, 0, width, height);
+ functions->glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray);
+ functions->glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray);
+
+ {
+ static const char *vertexShaderSource =
+ "attribute vec4 vertexCoordsArray; \n"
+ "attribute vec2 textureCoordArray; \n"
+ "varying vec2 textureCoords; \n"
+ "void main(void) \n"
+ "{ \n"
+ " gl_Position = vertexCoordsArray; \n"
+ " textureCoords = textureCoordArray; \n"
+ "} \n";
+
+ static const char *fragmentShaderSource =
+ "varying vec2 textureCoords; \n"
+ "uniform sampler2D texture; \n"
+ "void main() \n"
+ "{ \n"
+ " gl_FragColor = texture2D(texture, textureCoords); \n"
+ "} \n";
+
+ GLuint vertexShader = functions->glCreateShader(GL_VERTEX_SHADER);
+ GLuint fragmentShader = functions->glCreateShader(GL_FRAGMENT_SHADER);
+
+ if (vertexShader == 0 || fragmentShader == 0) {
+ GLenum error = functions->glGetError();
+ qWarning("QSGDistanceFieldGlyphCache::saveTexture: Failed to create shaders. (GL error: %x)",
+ error);
+ return;
+ }
+
+ functions->glShaderSource(vertexShader, 1, &vertexShaderSource, NULL);
+ functions->glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL);
+ functions->glCompileShader(vertexShader);
+
+ GLint len = 1;
+ functions->glGetShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &len);
+
+ char infoLog[2048];
+ functions->glGetShaderInfoLog(vertexShader, 2048, NULL, infoLog);
+ if (qstrlen(infoLog) > 0)
+ qWarning("Problems compiling vertex shader:\n %s", infoLog);
+
+ functions->glCompileShader(fragmentShader);
+ functions->glGetShaderInfoLog(fragmentShader, 2048, NULL, infoLog);
+ if (qstrlen(infoLog) > 0)
+ qWarning("Problems compiling fragment shader:\n %s", infoLog);
+
+ GLuint shaderProgram = functions->glCreateProgram();
+ functions->glAttachShader(shaderProgram, vertexShader);
+ functions->glAttachShader(shaderProgram, fragmentShader);
+
+ functions->glBindAttribLocation(shaderProgram, 0, "vertexCoordsArray");
+ functions->glBindAttribLocation(shaderProgram, 1, "textureCoordArray");
+
+ functions->glLinkProgram(shaderProgram);
+ functions->glGetProgramInfoLog(shaderProgram, 2048, NULL, infoLog);
+ if (qstrlen(infoLog) > 0)
+ qWarning("Problems linking shaders:\n %s", infoLog);
+
+ functions->glUseProgram(shaderProgram);
+ functions->glEnableVertexAttribArray(0);
+ functions->glEnableVertexAttribArray(1);
+
+ int textureUniformLocation = functions->glGetUniformLocation(shaderProgram, "texture");
+ functions->glUniform1i(textureUniformLocation, 0);
+ }
+
+ functions->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ {
+ GLenum error = functions->glGetError();
+ if (error != GL_NO_ERROR)
+ qWarning("glDrawArrays reported error 0x%x", error);
+ }
+
+ uchar *data = new uchar[width * height * 4];
+
+ functions->glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
+
+ QImage image(data, width, height, QImage::Format_ARGB32);
+
+ QByteArray fileName = m_referenceFont.familyName().toLatin1() + '_' + QByteArray::number(textureId);
+ fileName = fileName.replace('/', '_').replace(' ', '_') + ".png";
+
+ image.save(QString::fromLocal8Bit(fileName));
+
+ {
+ GLenum error = functions->glGetError();
+ if (error != GL_NO_ERROR)
+ qWarning("glReadPixels reported error 0x%x", error);
+ }
+
+ functions->glDisableVertexAttribArray(0);
+ functions->glDisableVertexAttribArray(1);
+
+ functions->glDeleteFramebuffers(1, &fboId);
+ functions->glDeleteTextures(1, &tmpTexture);
+
+ delete[] data;
+}
+#endif
+
void QSGNodeVisitorEx::visitChildren(QSGNode *node)
{
for (QSGNode *child = node->firstChild(); child; child = child->nextSibling()) {
diff --git a/src/quick/scenegraph/qsgadaptationlayer_p.h b/src/quick/scenegraph/qsgadaptationlayer_p.h
index a63299fcde..ef21385ee6 100644
--- a/src/quick/scenegraph/qsgadaptationlayer_p.h
+++ b/src/quick/scenegraph/qsgadaptationlayer_p.h
@@ -126,17 +126,6 @@ public:
class Q_QUICK_PRIVATE_EXPORT QSGImageNode : public QSGVisitableNode
{
public:
- enum AntialiasingFlag
- {
- AntialiasingNone = 0,
- AntialiasingLeft = 1,
- AntialiasingRight = 2,
- AntialiasingTop = 4,
- AntialiasingBottom = 8,
- AntialiasingAll = AntialiasingLeft | AntialiasingRight | AntialiasingBottom | AntialiasingTop
- };
- Q_DECLARE_FLAGS(AntialiasingFlags, AntialiasingFlag)
-
virtual void setTargetRect(const QRectF &rect) = 0;
virtual void setInnerTargetRect(const QRectF &rect) = 0;
virtual void setInnerSourceRect(const QRectF &rect) = 0;
@@ -151,7 +140,6 @@ public:
virtual void setFiltering(QSGTexture::Filtering filtering) = 0;
virtual void setHorizontalWrapMode(QSGTexture::WrapMode wrapMode) = 0;
virtual void setVerticalWrapMode(QSGTexture::WrapMode wrapMode) = 0;
- virtual void setAntialiasing(AntialiasingFlags flags) { Q_UNUSED(flags); }
virtual void update() = 0;
@@ -357,6 +345,10 @@ protected:
GlyphData &glyphData(glyph_t glyph);
+#if defined(QSG_DISTANCEFIELD_CACHE_DEBUG)
+ void saveTexture(GLuint textureId, int width, int height) const;
+#endif
+
inline bool isCoreProfile() const { return m_coreProfile; }
private:
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp
index 50db3883a5..95388d82e0 100644
--- a/src/quick/scenegraph/qsgcontext.cpp
+++ b/src/quick/scenegraph/qsgcontext.cpp
@@ -357,7 +357,7 @@ void QSGContext::renderContextInitialized(QSGRenderContext *renderContext)
// before without a context. Now the context is ready.
if (!d->distanceFieldAntialiasingDecided) {
d->distanceFieldAntialiasingDecided = true;
-#ifndef Q_OS_WIN
+#ifndef Q_OS_WIN32
if (renderContext->openglContext()->isOpenGLES())
d->distanceFieldAntialiasing = QSGGlyphNode::GrayAntialiasing;
#endif
diff --git a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp
index 093e84b618..3d958245d2 100644
--- a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp
+++ b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp
@@ -48,6 +48,10 @@ QT_BEGIN_NAMESPACE
DEFINE_BOOL_CONFIG_OPTION(qmlUseGlyphCacheWorkaround, QML_USE_GLYPHCACHE_WORKAROUND)
+#if !defined(QSG_DEFAULT_DISTANCEFIELD_GLYPH_CACHE_PADDING)
+# define QSG_DEFAULT_DISTANCEFIELD_GLYPH_CACHE_PADDING 2
+#endif
+
QSGDefaultDistanceFieldGlyphCache::QSGDefaultDistanceFieldGlyphCache(QSGDistanceFieldGlyphCacheManager *man, QOpenGLContext *c, const QRawFont &font)
: QSGDistanceFieldGlyphCache(man, c, font)
, m_maxTextureSize(0)
@@ -90,8 +94,9 @@ void QSGDefaultDistanceFieldGlyphCache::requestGlyphs(const QSet<glyph_t> &glyph
for (QSet<glyph_t>::const_iterator it = glyphs.constBegin(); it != glyphs.constEnd() ; ++it) {
glyph_t glyphIndex = *it;
+ int padding = QSG_DEFAULT_DISTANCEFIELD_GLYPH_CACHE_PADDING;
int glyphWidth = qCeil(glyphData(glyphIndex).boundingRect.width()) + distanceFieldRadius() * 2;
- QSize glyphSize(glyphWidth, QT_DISTANCEFIELD_TILESIZE(doubleGlyphResolution()));
+ QSize glyphSize(glyphWidth + padding * 2, QT_DISTANCEFIELD_TILESIZE(doubleGlyphResolution()) + padding * 2);
QRect alloc = m_areaAllocator->allocate(glyphSize);
if (alloc.isNull()) {
@@ -101,7 +106,10 @@ void QSGDefaultDistanceFieldGlyphCache::requestGlyphs(const QSet<glyph_t> &glyph
TexCoord unusedCoord = glyphTexCoord(unusedGlyph);
int unusedGlyphWidth = qCeil(glyphData(unusedGlyph).boundingRect.width()) + distanceFieldRadius() * 2;
- m_areaAllocator->deallocate(QRect(unusedCoord.x, unusedCoord.y, unusedGlyphWidth, QT_DISTANCEFIELD_TILESIZE(doubleGlyphResolution())));
+ m_areaAllocator->deallocate(QRect(unusedCoord.x - padding,
+ unusedCoord.y - padding,
+ padding * 2 + unusedGlyphWidth,
+ padding * 2 + QT_DISTANCEFIELD_TILESIZE(doubleGlyphResolution())));
m_unusedGlyphs.remove(unusedGlyph);
m_glyphsTexture.remove(unusedGlyph);
@@ -117,11 +125,14 @@ void QSGDefaultDistanceFieldGlyphCache::requestGlyphs(const QSet<glyph_t> &glyph
TextureInfo *tex = textureInfo(alloc.y() / maxTextureSize());
alloc = QRect(alloc.x(), alloc.y() % maxTextureSize(), alloc.width(), alloc.height());
+
tex->allocatedArea |= alloc;
+ Q_ASSERT(tex->padding == padding || tex->padding < 0);
+ tex->padding = padding;
GlyphPosition p;
p.glyph = glyphIndex;
- p.position = alloc.topLeft();
+ p.position = alloc.topLeft() + QPoint(padding, padding);
glyphPositions.append(p);
glyphsToRender.append(glyphIndex);
@@ -153,13 +164,14 @@ void QSGDefaultDistanceFieldGlyphCache::storeGlyphs(const QList<QDistanceField>
glyphTextures[texInfo].append(glyphIndex);
+ int padding = texInfo->padding;
int expectedWidth = qCeil(c.width + c.xMargin * 2);
- if (glyph.width() != expectedWidth)
- glyph = glyph.copy(0, 0, expectedWidth, glyph.height());
+ glyph = glyph.copy(-padding, -padding,
+ expectedWidth + padding * 2, glyph.height() + padding * 2);
if (useTextureResizeWorkaround()) {
uchar *inBits = glyph.scanLine(0);
- uchar *outBits = texInfo->image.scanLine(int(c.y)) + int(c.x);
+ uchar *outBits = texInfo->image.scanLine(int(c.y) - padding) + int(c.x) - padding;
for (int y = 0; y < glyph.height(); ++y) {
memcpy(outBits, inBits, glyph.width());
inBits += glyph.width();
@@ -175,13 +187,13 @@ void QSGDefaultDistanceFieldGlyphCache::storeGlyphs(const QList<QDistanceField>
if (useTextureUploadWorkaround()) {
for (int i = 0; i < glyph.height(); ++i) {
m_funcs->glTexSubImage2D(GL_TEXTURE_2D, 0,
- c.x, c.y + i, glyph.width(),1,
+ c.x - padding, c.y + i - padding, glyph.width(),1,
format, GL_UNSIGNED_BYTE,
glyph.scanLine(i));
}
} else {
m_funcs->glTexSubImage2D(GL_TEXTURE_2D, 0,
- c.x, c.y, glyph.width(), glyph.height(),
+ c.x - padding, c.y - padding, glyph.width(), glyph.height(),
format, GL_UNSIGNED_BYTE,
glyph.constBits());
}
diff --git a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h
index f7314776d6..2f9331f6d8 100644
--- a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h
+++ b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h
@@ -73,8 +73,9 @@ private:
QSize size;
QRect allocatedArea;
QDistanceField image;
+ int padding;
- TextureInfo() : texture(0)
+ TextureInfo() : texture(0), padding(-1)
{ }
};
diff --git a/src/quick/scenegraph/qsgdefaultimagenode.cpp b/src/quick/scenegraph/qsgdefaultimagenode.cpp
index 69df506d2a..7f85c31ccb 100644
--- a/src/quick/scenegraph/qsgdefaultimagenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultimagenode.cpp
@@ -140,11 +140,10 @@ void SmoothTextureMaterialShader::initialize()
QSGDefaultImageNode::QSGDefaultImageNode()
: m_innerSourceRect(0, 0, 1, 1)
, m_subSourceRect(0, 0, 1, 1)
+ , m_antialiasing(false)
, m_mirror(false)
, m_dirtyGeometry(false)
, m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
- , m_antialiasing(AntialiasingNone)
-
{
setMaterial(&m_materialO);
setOpaqueMaterial(&m_material);
@@ -250,20 +249,10 @@ void QSGDefaultImageNode::setTexture(QSGTexture *texture)
void QSGDefaultImageNode::setAntialiasing(bool antialiasing)
{
- AntialiasingFlags antialiasingFlags = antialiasing
- ? AntialiasingAll
- : AntialiasingNone;
-
- setAntialiasing(antialiasingFlags);
-}
-
-void QSGDefaultImageNode::setAntialiasing(AntialiasingFlags antialiasingFlags)
-{
- if (antialiasingFlags == m_antialiasing)
+ if (antialiasing == m_antialiasing)
return;
-
- m_antialiasing = antialiasingFlags;
- if (m_antialiasing != AntialiasingNone) {
+ m_antialiasing = antialiasing;
+ if (m_antialiasing) {
setMaterial(&m_smoothMaterial);
setOpaqueMaterial(0);
setGeometry(new QSGGeometry(smoothAttributeSet(), 0));
@@ -375,14 +364,11 @@ void QSGDefaultImageNode::updateGeometry()
}
// An image can be rendered as a single quad if:
- // - There is antialiasing on all or no edges
// - There are no margins, and either:
// - the image isn't repeated
// - the source rectangle fills the entire texture so that texture wrapping can be used,
// and NPOT is supported
- if (!hasMargins
- && (m_antialiasing == AntialiasingAll || m_antialiasing == AntialiasingNone)
- && (!hasTiles || (fullTexture && wrapSupported))) {
+ if (!hasMargins && (!hasTiles || (fullTexture && wrapSupported))) {
QRectF sr;
if (!fullTexture) {
sr = QRectF(innerSourceRect.x() + (m_subSourceRect.left() - floorLeft) * innerSourceRect.width(),
@@ -561,35 +547,10 @@ void QSGDefaultImageNode::updateGeometry()
topDv = bottomDv *= 0.5f;
}
- if (!m_antialiasing.testFlag(AntialiasingTop)) {
- topDy = 0.0f;
- topDv = 0.0f;
- }
-
- if (!m_antialiasing.testFlag(AntialiasingBottom)) {
- bottomDy = 0.0f;
- bottomDv = 0.0f;
- }
-
- if (!m_antialiasing.testFlag(AntialiasingLeft)) {
- leftDx = 0.0f;
- leftDu = 0.0f;
- }
-
- if (!m_antialiasing.testFlag(AntialiasingRight)) {
- rightDx = 0.0f;
- rightDu = 0.0f;
- }
-
// This delta is how much the fuzziness can reach out from the image.
float delta = float(qAbs(m_targetRect.width()) < qAbs(m_targetRect.height())
? m_targetRect.width() : m_targetRect.height()) * 0.5f;
- float deltaTop = m_antialiasing.testFlag(AntialiasingTop) ? delta : 0.0f;
- float deltaBottom = m_antialiasing.testFlag(AntialiasingBottom) ? delta : 0.0f;
- float deltaLeft = m_antialiasing.testFlag(AntialiasingLeft) ? delta : 0.0f;
- float deltaRight = m_antialiasing.testFlag(AntialiasingRight) ? delta : 0.0f;
-
quint16 index = 0;
ys = yData.data();
for (int j = 0; j < vCells; ++j, ys += 2) {
@@ -639,28 +600,28 @@ void QSGDefaultImageNode::updateGeometry()
if (isTop) {
vertices[topLeft].dy = vertices[topRight].dy = topDy;
vertices[topLeft].dv = vertices[topRight].dv = topDv;
- vertices[topLeft + 1].dy = vertices[topRight + 1].dy = -deltaTop;
+ vertices[topLeft + 1].dy = vertices[topRight + 1].dy = -delta;
appendQuad(&indices, topLeft + 1, topRight + 1, topLeft, topRight);
}
if (isBottom) {
vertices[bottomLeft].dy = vertices[bottomRight].dy = -bottomDy;
vertices[bottomLeft].dv = vertices[bottomRight].dv = -bottomDv;
- vertices[bottomLeft + 1].dy = vertices[bottomRight + 1].dy = deltaBottom;
+ vertices[bottomLeft + 1].dy = vertices[bottomRight + 1].dy = delta;
appendQuad(&indices, bottomLeft, bottomRight, bottomLeft + 1, bottomRight + 1);
}
if (isLeft) {
vertices[topLeft].dx = vertices[bottomLeft].dx = leftDx;
vertices[topLeft].du = vertices[bottomLeft].du = leftDu;
- vertices[topLeft + 1].dx = vertices[bottomLeft + 1].dx = -deltaLeft;
+ vertices[topLeft + 1].dx = vertices[bottomLeft + 1].dx = -delta;
appendQuad(&indices, topLeft + 1, topLeft, bottomLeft + 1, bottomLeft);
}
if (isRight) {
vertices[topRight].dx = vertices[bottomRight].dx = -rightDx;
vertices[topRight].du = vertices[bottomRight].du = -rightDu;
- vertices[topRight + 1].dx = vertices[bottomRight + 1].dx = deltaRight;
+ vertices[topRight + 1].dx = vertices[bottomRight + 1].dx = delta;
appendQuad(&indices, topRight, topRight + 1, bottomRight, bottomRight + 1);
}
}
diff --git a/src/quick/scenegraph/qsgdefaultimagenode_p.h b/src/quick/scenegraph/qsgdefaultimagenode_p.h
index 558e4d8ba4..26b087284b 100644
--- a/src/quick/scenegraph/qsgdefaultimagenode_p.h
+++ b/src/quick/scenegraph/qsgdefaultimagenode_p.h
@@ -62,7 +62,6 @@ public:
virtual void setSubSourceRect(const QRectF &rect);
virtual void setTexture(QSGTexture *t);
virtual void setAntialiasing(bool antialiasing);
- virtual void setAntialiasing(AntialiasingFlags antialiasing);
virtual void setMirror(bool mirror);
virtual void update();
@@ -85,11 +84,11 @@ private:
QSGTextureMaterial m_materialO;
QSGSmoothTextureMaterial m_smoothMaterial;
+ uint m_antialiasing : 1;
uint m_mirror : 1;
uint m_dirtyGeometry : 1;
QSGGeometry m_geometry;
- AntialiasingFlags m_antialiasing;
};
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgshareddistancefieldglyphcache.cpp b/src/quick/scenegraph/qsgshareddistancefieldglyphcache.cpp
index 6f54b258ff..f635ccd17b 100644
--- a/src/quick/scenegraph/qsgshareddistancefieldglyphcache.cpp
+++ b/src/quick/scenegraph/qsgshareddistancefieldglyphcache.cpp
@@ -399,176 +399,6 @@ void QSGSharedDistanceFieldGlyphCache::unregisterOwnerElement(QQuickItem *ownerE
}
}
-#if defined(QSGSHAREDDISTANCEFIELDGLYPHCACHE_DEBUG_)
-# include <QtOpenGL/private/qglextensions_p.h>
-
-void QSGSharedDistanceFieldGlyphCache::saveTexture(GLuint textureId, int width, int height)
-{
- GLuint fboId;
- glGenFramebuffers(1, &fboId);
-
- GLuint tmpTexture = 0;
- glGenTextures(1, &tmpTexture);
- glBindTexture(GL_TEXTURE_2D, tmpTexture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glBindTexture(GL_TEXTURE_2D, 0);
-
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, fboId);
- glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D,
- tmpTexture, 0);
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, textureId);
-
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_SCISSOR_TEST);
- glDisable(GL_BLEND);
-
- GLfloat textureCoordinateArray[8];
- textureCoordinateArray[0] = 0.0f;
- textureCoordinateArray[1] = 0.0f;
- textureCoordinateArray[2] = 1.0f;
- textureCoordinateArray[3] = 0.0f;
- textureCoordinateArray[4] = 1.0f;
- textureCoordinateArray[5] = 1.0f;
- textureCoordinateArray[6] = 0.0f;
- textureCoordinateArray[7] = 1.0f;
-
- GLfloat vertexCoordinateArray[8];
- vertexCoordinateArray[0] = -1.0f;
- vertexCoordinateArray[1] = -1.0f;
- vertexCoordinateArray[2] = 1.0f;
- vertexCoordinateArray[3] = -1.0f;
- vertexCoordinateArray[4] = 1.0f;
- vertexCoordinateArray[5] = 1.0f;
- vertexCoordinateArray[6] = -1.0f;
- vertexCoordinateArray[7] = 1.0f;
-
- glViewport(0, 0, width, height);
- glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray);
- glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray);
-
- {
- static const char vertexShaderSource[] =
- "attribute highp vec4 vertexCoordsArray; \n"
- "attribute highp vec2 textureCoordArray; \n"
- "varying highp vec2 textureCoords; \n"
- "void main(void) \n"
- "{ \n"
- " gl_Position = vertexCoordsArray; \n"
- " textureCoords = textureCoordArray; \n"
- "} \n";
-
- static const char fragmentShaderSource[] =
- "varying highp vec2 textureCoords; \n"
- "uniform sampler2D texture; \n"
- "void main() \n"
- "{ \n"
- " gl_FragColor = texture2D(texture, textureCoords); \n"
- "} \n";
-
- GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER);
- GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
-
- if (vertexShader == 0 || fragmentShader == 0) {
- GLenum error = glGetError();
- qWarning("SharedGraphicsCacheServer::setupShaderPrograms: Failed to create shaders. (GL error: %x)",
- error);
- return;
- }
-
- glShaderSource(vertexShader, 1, &vertexShaderSource, NULL);
- glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL);
- glCompileShader(vertexShader);
-
- GLint len = 1;
- glGetShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &len);
-
- char infoLog[2048];
- glGetShaderInfoLog(vertexShader, 2048, NULL, infoLog);
- if (qstrlen(infoLog) > 0) {
- qWarning("SharedGraphicsCacheServer::setupShaderPrograms, problems compiling vertex shader:\n %s",
- infoLog);
- //return;
- }
-
- glCompileShader(fragmentShader);
- glGetShaderInfoLog(fragmentShader, 2048, NULL, infoLog);
- if (qstrlen(infoLog) > 0) {
- qWarning("SharedGraphicsCacheServer::setupShaderPrograms, problems compiling fragent shader:\n %s",
- infoLog);
- //return;
- }
-
- GLuint shaderProgram = glCreateProgram();
- glAttachShader(shaderProgram, vertexShader);
- glAttachShader(shaderProgram, fragmentShader);
-
- glBindAttribLocation(shaderProgram, 0, "vertexCoordsArray");
- glBindAttribLocation(shaderProgram, 1, "textureCoordArray");
-
- glLinkProgram(shaderProgram);
- glGetProgramInfoLog(shaderProgram, 2048, NULL, infoLog);
- if (qstrlen(infoLog) > 0) {
- qWarning("SharedGraphicsCacheServer::setupShaderPrograms, problems linking shaders:\n %s",
- infoLog);
- //return;
- }
-
- glUseProgram(shaderProgram);
- glEnableVertexAttribArray(0);
- glEnableVertexAttribArray(1);
-
- int textureUniformLocation = glGetUniformLocation(shaderProgram, "_qt_texture");
- glUniform1i(textureUniformLocation, 0);
- }
-
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- {
- GLenum error = glGetError();
- if (error != GL_NO_ERROR) {
- qWarning("SharedGraphicsCacheServer::readBackBuffer: glDrawArrays reported error 0x%x",
- error);
- }
- }
-
- uchar *data = new uchar[width * height * 4];
-
- glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
-
- QImage image(width, height, QImage::Format_ARGB32);
- quint32 *dest = reinterpret_cast<quint32 *>(image.bits());
- for (int i=0; i<width*height; ++i)
- dest[i] = qRgba(0xff, 0xff, 0xff, data[i]);
-
- QByteArray fileName = m_cacheId + ' ' + QByteArray::number(textureId);
- fileName = fileName.replace('/', '_').replace(' ', '_') + ".png";
- image.save(QString::fromLocal8Bit(fileName));
-
- {
- GLenum error = glGetError();
- if (error != GL_NO_ERROR) {
- qWarning("SharedGraphicsCacheServer::readBackBuffer: glReadPixels reported error 0x%x",
- error);
- }
- }
-
- glDisableVertexAttribArray(0);
- glDisableVertexAttribArray(1);
-
- glDeleteFramebuffers(1, &fboId);
- glDeleteTextures(1, &tmpTexture);
-
- delete[] data;
-}
-#endif
-
namespace {
struct TextureContent {
QSize size;
@@ -683,9 +513,6 @@ void QSGSharedDistanceFieldGlyphCache::processPendingGlyphs()
texture.textureId = m_sharedGraphicsCache->textureIdForBuffer(it.key());
texture.size = m_sharedGraphicsCache->sizeOfBuffer(it.key());
-#if defined(QSGSHAREDDISTANCEFIELDGLYPHCACHE_DEBUG_)
- saveTexture(texture.textureId, texture.size.width(), texture.size.height());
-#endif
setGlyphsTexture(it.value().glyphs, texture);
++it;
diff --git a/src/quick/scenegraph/qsgwindowsrenderloop.cpp b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
index 469cd1d21b..58d618a049 100644
--- a/src/quick/scenegraph/qsgwindowsrenderloop.cpp
+++ b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
@@ -38,6 +38,7 @@
#include <QtGui/QScreen>
#include <QtGui/QGuiApplication>
+#include <QtGui/QOffscreenSurface>
#include <QtQuick/private/qsgcontext_p.h>
#include <QtQuick/private/qquickwindow_p.h>
@@ -214,15 +215,29 @@ void QSGWindowsRenderLoop::windowDestroyed(QQuickWindow *window)
hide(window);
QQuickWindowPrivate *d = QQuickWindowPrivate::get(window);
- if (m_gl)
- m_gl->makeCurrent(window);
+ bool current = false;
+ QScopedPointer<QOffscreenSurface> offscreenSurface;
+ if (m_gl) {
+ QSurface *surface = window;
+ // There may be no platform window if the window got closed.
+ if (!window->handle()) {
+ offscreenSurface.reset(new QOffscreenSurface);
+ offscreenSurface->setFormat(m_gl->format());
+ offscreenSurface->create();
+ surface = offscreenSurface.data();
+ }
+ current = m_gl->makeCurrent(surface);
+ }
+ if (Q_UNLIKELY(!current))
+ qCDebug(QSG_LOG_RENDERLOOP) << "cleanup without an OpenGL context";
+
d->cleanupNodesOnShutdown();
if (m_windows.size() == 0) {
d->context->invalidate();
QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete);
delete m_gl;
m_gl = 0;
- } else if (m_gl) {
+ } else if (m_gl && current) {
m_gl->doneCurrent();
}
}
diff --git a/src/quick/scenegraph/scenegraph.pri b/src/quick/scenegraph/scenegraph.pri
index bcb523f90d..480ac5e569 100644
--- a/src/quick/scenegraph/scenegraph.pri
+++ b/src/quick/scenegraph/scenegraph.pri
@@ -1,6 +1,7 @@
!contains(QT_CONFIG, egl):DEFINES += QT_NO_EGL
# DEFINES += QSG_SEPARATE_INDEX_BUFFER
+# DEFINES += QSG_DISTANCEFIELD_CACHE_DEBUG
# Core API
HEADERS += \
diff --git a/src/quick/scenegraph/util/qsgsimpletexturenode.cpp b/src/quick/scenegraph/util/qsgsimpletexturenode.cpp
index 27b9e656ec..34e00e0b01 100644
--- a/src/quick/scenegraph/util/qsgsimpletexturenode.cpp
+++ b/src/quick/scenegraph/util/qsgsimpletexturenode.cpp
@@ -299,6 +299,8 @@ QSGSimpleTextureNode::TextureCoordinatesTransformMode QSGSimpleTextureNode::text
By default, the node does not take ownership of the texture.
\sa setTexture()
+
+ \since 5.4
*/
void QSGSimpleTextureNode::setOwnsTexture(bool owns)
{
@@ -308,6 +310,8 @@ void QSGSimpleTextureNode::setOwnsTexture(bool owns)
/*!
Returns \c true if the node takes ownership of the texture; otherwise returns \c false.
+
+ \since 5.4
*/
bool QSGSimpleTextureNode::ownsTexture() const
{