diff options
author | Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com> | 2013-11-26 12:23:03 +0100 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-11-28 16:33:43 +0100 |
commit | 3a3f3db45106ba8dabc2735d7b02d39142fad054 (patch) | |
tree | f9cab6a92234d5a509e2bba08929ac880e8071c2 /src/quick/scenegraph | |
parent | 4bf6969d8a1e17911a076ac470a38a464d7322a2 (diff) |
Set sampler precision in shifted distance field text shader
The precision would default to lowp and we would attempt to
call smoothstep(mediump, mediump, lowp) which was a
non-existent overload on some drivers, thus causing a compiler
failure. We can use mediump for the sampler, like in the
regular distance field shader.
Task-number: QTBUG-35122
Change-Id: Ib50325d48fe7e0d25559da97e7f53e5170f705a1
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r-- | src/quick/scenegraph/shaders/distancefieldshiftedtext.frag | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/shaders/distancefieldshiftedtext.frag b/src/quick/scenegraph/shaders/distancefieldshiftedtext.frag index 60c1c7468b..42fead8713 100644 --- a/src/quick/scenegraph/shaders/distancefieldshiftedtext.frag +++ b/src/quick/scenegraph/shaders/distancefieldshiftedtext.frag @@ -1,7 +1,7 @@ varying highp vec2 sampleCoord; varying highp vec2 shiftedSampleCoord; -uniform sampler2D _qt_texture; +uniform mediump sampler2D _qt_texture; uniform lowp vec4 color; uniform lowp vec4 styleColor; uniform mediump float alphaMin; |