diff options
author | Robert Griebl <robert.griebl@pelagicore.com> | 2015-04-15 13:57:51 +0200 |
---|---|---|
committer | Robert Griebl <robert.griebl@pelagicore.com> | 2015-04-23 15:00:46 +0000 |
commit | 92433623b31388e2e8c4d532033dad6189eaab24 (patch) | |
tree | 1a20685ae0f7e5d3137ca001c2c222ae16aaf241 /src/quick/scenegraph | |
parent | 3fdec636980c23b14cfc6aa74bc48bbb960ba0b4 (diff) |
Fix a memory leak in the material shader cache.
There were multiple problems in the implementation of the shader cache:
1) it was not thread-safe
2) nothing was ever removed from the hash
3) since the keys into the hash are the actual shader source code, problem
#2 would lead to serious memory consumption over time
Change-Id: I20d1fb2074932e23f89edddba12e68ab8adcbff0
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r-- | src/quick/scenegraph/qsgrenderloop.cpp | 4 | ||||
-rw-r--r-- | src/quick/scenegraph/qsgthreadedrenderloop.cpp | 4 | ||||
-rw-r--r-- | src/quick/scenegraph/qsgwindowsrenderloop.cpp | 4 |
3 files changed, 12 insertions, 0 deletions
diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp index ce3bf7d61d..b7a6475c23 100644 --- a/src/quick/scenegraph/qsgrenderloop.cpp +++ b/src/quick/scenegraph/qsgrenderloop.cpp @@ -52,6 +52,8 @@ #include <QtQuick/private/qsgcontext_p.h> #include <private/qquickprofiler_p.h> +#include <private/qquickshadereffectnode_p.h> + #ifdef Q_OS_WIN # include <QtCore/qt_windows.h> #endif @@ -293,6 +295,8 @@ void QSGGuiThreadRenderLoop::windowDestroyed(QQuickWindow *window) if (Q_UNLIKELY(!current)) qCDebug(QSG_LOG_RENDERLOOP) << "cleanup without an OpenGL context"; + QQuickShaderEffectMaterial::cleanupMaterialCache(); + d->cleanupNodesOnShutdown(); if (m_windows.size() == 0) { rc->invalidate(); diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp index 7b1e24246b..26a0e78254 100644 --- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp +++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp @@ -56,6 +56,8 @@ #include <private/qquickprofiler_p.h> #include <private/qqmldebugservice_p.h> +#include <private/qquickshadereffectnode_p.h> + /* Overall design: @@ -449,6 +451,8 @@ void QSGRenderThread::invalidateOpenGL(QQuickWindow *window, bool inDestructor, qCDebug(QSG_LOG_RENDERLOOP) << QSG_RT_PAD << "- cleanup without an OpenGL context"; } + QQuickShaderEffectMaterial::cleanupMaterialCache(); + // The canvas nodes must be cleaned up regardless if we are in the destructor.. if (wipeSG) { QQuickWindowPrivate *dd = QQuickWindowPrivate::get(window); diff --git a/src/quick/scenegraph/qsgwindowsrenderloop.cpp b/src/quick/scenegraph/qsgwindowsrenderloop.cpp index 0e22fa8b7b..309e877dae 100644 --- a/src/quick/scenegraph/qsgwindowsrenderloop.cpp +++ b/src/quick/scenegraph/qsgwindowsrenderloop.cpp @@ -48,6 +48,8 @@ #include <private/qquickprofiler_p.h> +#include <private/qquickshadereffectnode_p.h> + QT_BEGIN_NAMESPACE extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha); @@ -232,6 +234,8 @@ void QSGWindowsRenderLoop::windowDestroyed(QQuickWindow *window) if (Q_UNLIKELY(!current)) qCDebug(QSG_LOG_RENDERLOOP) << "cleanup without an OpenGL context"; + QQuickShaderEffectMaterial::cleanupMaterialCache(); + d->cleanupNodesOnShutdown(); if (m_windows.size() == 0) { d->context->invalidate(); |