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author | Gunnar Sletta <gunnar.sletta@jollamobile.com> | 2014-06-03 13:01:49 +0200 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2014-06-04 18:53:36 +0200 |
commit | 361d6384bbfb1f74d846f0c2b5cd38a1cd7774c9 (patch) | |
tree | 15039a510075ade400652a102c28b6c7551ba95f /src/quick/scenegraph | |
parent | 51ffc436cd4ded5838d8dc6569637e4dbb3bf1cf (diff) |
Use the correct precision specifier in visualizer GLSL.
Task-number: QTBUG-39119
Change-Id: I0ec4909167f5694ce4229df8202c89742be21d0a
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r-- | src/quick/scenegraph/shaders/visualization.vert | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/shaders/visualization.vert b/src/quick/scenegraph/shaders/visualization.vert index f1892b71da..591eb12ed6 100644 --- a/src/quick/scenegraph/shaders/visualization.vert +++ b/src/quick/scenegraph/shaders/visualization.vert @@ -3,7 +3,7 @@ uniform highp mat4 matrix; uniform highp mat4 rotation; // w -> apply 3d rotation and projection -uniform lowp vec4 tweak; +uniform mediump vec4 tweak; varying mediump vec2 pos; |