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authorFrederik Gladhorn <frederik.gladhorn@digia.com>2013-07-11 23:14:52 +0200
committerFrederik Gladhorn <frederik.gladhorn@digia.com>2013-07-11 23:14:52 +0200
commit58400a90110e303f08c790a9ec436aa6555bb7ff (patch)
tree6a95b7c31028634398b68f036def2c752fb07bf9 /src/quick/scenegraph
parent68b2f86919546a5f4d998f8ababd5d0b5fb8dfa2 (diff)
parentc3741b6e04f2d4dd21748211e3650e3cf6830435 (diff)
Merge remote-tracking branch 'origin/stable' into dev
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r--src/quick/scenegraph/util/qsgtexture.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp
index 078c86b27f..f17aa59e3e 100644
--- a/src/quick/scenegraph/util/qsgtexture.cpp
+++ b/src/quick/scenegraph/util/qsgtexture.cpp
@@ -222,7 +222,7 @@ static void qt_debug_remove_texture(QSGTexture* texture)
\section1 Texture Atlasses
- Some scene graph backens use texture atlasses, grouping multiple
+ Some scene graph backends use texture atlasses, grouping multiple
small textures into one large texture. If this is the case, the
function isAtlasTexture() will return true. Atlasses are used to
aid the rendering algorithm to do better sorting which increases