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authorLaszlo Agocs <laszlo.agocs@qt.io>2016-06-29 14:25:33 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2016-07-01 11:36:49 +0000
commit7019f7c3237d1894ad2e3ccc4ca9c366a9bba2e4 (patch)
tree31f6a63364e27f7b94b0acee4d09fabbc7695140 /src/quick/scenegraph
parent42f485231c6bdbf2ad42e9483ec372b108d40f37 (diff)
D3D12: Avoid multiple invalidated signals
Calling invalidate() multiple times for any reason should only result in doing cleanup and emitting signals once. The somewhat weird manual pending flag is also removed now. Change-Id: I46eca63a300fe9acb4ebd0bd9b601d8583dced1c Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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