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author | Laszlo Agocs <laszlo.agocs@qt.io> | 2016-06-29 14:25:33 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2016-07-01 11:36:49 +0000 |
commit | 7019f7c3237d1894ad2e3ccc4ca9c366a9bba2e4 (patch) | |
tree | 31f6a63364e27f7b94b0acee4d09fabbc7695140 /src/quick/scenegraph | |
parent | 42f485231c6bdbf2ad42e9483ec372b108d40f37 (diff) |
D3D12: Avoid multiple invalidated signals
Calling invalidate() multiple times for any reason should only result
in doing cleanup and emitting signals once.
The somewhat weird manual pending flag is also removed now.
Change-Id: I46eca63a300fe9acb4ebd0bd9b601d8583dced1c
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/scenegraph')
0 files changed, 0 insertions, 0 deletions