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authorMilian Wolff <milian.wolff@kdab.com>2019-10-11 18:10:29 +0200
committerMilian Wolff <milian.wolff@kdab.com>2019-12-13 17:43:08 +0100
commit3ea16d737b8b3750c0c8d2d4bf2c8bb24037329c (patch)
tree7c3bdd582eb9ab429b3d438ef5d3adf85126b323 /src/quick/scenegraph
parent8acbfa1553277d6ca140940c5f196095844048a8 (diff)
Add trace points for Qt Quick Scene Graph
This adds Q_TRACE tracepoints for all places that are covered by the QML profiler's QSG integration. The big advantage over the existing framework is that these trace points can be visualized next to other system tracepoints to correlate the data better with load and resource consumption induced by other processes on the system. Change-Id: I0c5b70a0870f0b89e4533c351c099e13fd18a55f Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp12
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp21
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp4
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer.cpp11
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer.cpp9
-rw-r--r--src/quick/scenegraph/qsgrenderloop.cpp13
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp25
-rw-r--r--src/quick/scenegraph/qsgwindowsrenderloop.cpp17
-rw-r--r--src/quick/scenegraph/util/qsgopenglatlastexture.cpp5
-rw-r--r--src/quick/scenegraph/util/qsgplaintexture.cpp12
-rw-r--r--src/quick/scenegraph/util/qsgrhiatlastexture.cpp6
11 files changed, 132 insertions, 3 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp
index c97dcb9326..c010e0cae5 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp
@@ -52,6 +52,8 @@
#include <QtGui/QBackingStore>
+#include <qtquick_tracepoints_p.h>
+
QT_BEGIN_NAMESPACE
QSGSoftwareRenderLoop::QSGSoftwareRenderLoop()
@@ -133,20 +135,25 @@ void QSGSoftwareRenderLoop::renderWindow(QQuickWindow *window, bool isNewExpose)
if (!m_windows.contains(window))
return;
}
+
+ Q_TRACE_SCOPE(QSG_renderWindow)
QElapsedTimer renderTimer;
qint64 renderTime = 0, syncTime = 0, polishTime = 0;
bool profileFrames = QSG_RASTER_LOG_TIME_RENDERLOOP().isDebugEnabled();
if (profileFrames)
renderTimer.start();
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishFrame);
+ Q_TRACE(QSG_polishItems_entry);
cd->polishItems();
if (profileFrames)
polishTime = renderTimer.nsecsElapsed();
+ Q_TRACE(QSG_polishItems_exit);
Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame,
QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphPolishPolish);
+ Q_TRACE(QSG_sync_entry);
emit window->afterAnimating();
@@ -155,8 +162,10 @@ void QSGSoftwareRenderLoop::renderWindow(QQuickWindow *window, bool isNewExpose)
if (profileFrames)
syncTime = renderTimer.nsecsElapsed();
+ Q_TRACE(QSG_sync_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSync);
+ Q_TRACE(QSG_render_entry);
//Tell the renderer about the windows backing store
auto softwareRenderer = static_cast<QSGSoftwareRenderer*>(cd->renderer);
@@ -167,8 +176,10 @@ void QSGSoftwareRenderLoop::renderWindow(QQuickWindow *window, bool isNewExpose)
if (profileFrames)
renderTime = renderTimer.nsecsElapsed();
+ Q_TRACE(QSG_render_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopRender);
+ Q_TRACE(QSG_swap_entry);
if (data.grabOnly) {
grabContent = m_backingStores[window]->handle()->toImage();
@@ -187,6 +198,7 @@ void QSGSoftwareRenderLoop::renderWindow(QQuickWindow *window, bool isNewExpose)
qint64 swapTime = 0;
if (profileFrames)
swapTime = renderTimer.nsecsElapsed();
+ Q_TRACE(QSG_swap_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSwap);
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
index c6b463bb02..f07cc28827 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
@@ -60,6 +60,8 @@
#include <QtGui/QBackingStore>
#include <QtQuick/QQuickWindow>
+#include <qtquick_tracepoints_p.h>
+
QT_BEGIN_NAMESPACE
// Passed from the RL to the RT when a window is removed obscured and should be
@@ -457,6 +459,8 @@ void QSGSoftwareRenderThread::sync(bool inExpose)
void QSGSoftwareRenderThread::syncAndRender()
{
+ Q_TRACE_SCOPE(QSG_syncAndRender);
+ Q_TRACE(QSG_sync_entry);
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphRenderLoopFrame);
QElapsedTimer waitTimer;
@@ -475,6 +479,7 @@ void QSGSoftwareRenderThread::syncAndRender()
if (syncRequested)
sync(exposeRequested);
+ Q_TRACE(QSG_sync_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSync);
@@ -487,6 +492,7 @@ void QSGSoftwareRenderThread::syncAndRender()
}
qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - rendering started");
+ Q_TRACE(QSG_render_entry);
if (rtAnim->isRunning()) {
wd->animationController->lock();
@@ -502,8 +508,10 @@ void QSGSoftwareRenderThread::syncAndRender()
softwareRenderer->setBackingStore(backingStore);
wd->renderSceneGraph(exposedWindow->size());
+ Q_TRACE(QSG_render_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopRender);
+ Q_TRACE(QSG_swap_entry);
if (softwareRenderer && (!wd->customRenderStage || !wd->customRenderStage->swap()))
backingStore->flush(softwareRenderer->flushRegion());
@@ -519,8 +527,10 @@ void QSGSoftwareRenderThread::syncAndRender()
wd->fireFrameSwapped();
} else {
+ Q_TRACE(QSG_render_exit);
Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSync, 1);
+ Q_TRACE(QSG_swap_entry);
qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - window not ready, skipping render");
}
@@ -532,6 +542,7 @@ void QSGSoftwareRenderThread::syncAndRender()
mutex.unlock();
}
+ Q_TRACE(QSG_swap_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSwap);
}
@@ -947,13 +958,18 @@ void QSGSoftwareThreadedRenderLoop::polishAndSync(QSGSoftwareThreadedRenderLoop:
return;
}
+ Q_TRACE_SCOPE(QSG_polishAndSync);
+
+ Q_TRACE(QSG_polishItems_entry);
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishAndSync);
QQuickWindowPrivate *wd = QQuickWindowPrivate::get(window);
wd->polishItems();
+ Q_TRACE(QSG_polishItems_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
QQuickProfiler::SceneGraphPolishAndSyncPolish);
+ Q_TRACE(QSG_sync_entry);
w->updateDuringSync = false;
@@ -967,15 +983,19 @@ void QSGSoftwareThreadedRenderLoop::polishAndSync(QSGSoftwareThreadedRenderLoop:
qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - wait for sync");
+ Q_TRACE(QSG_sync_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
QQuickProfiler::SceneGraphPolishAndSyncWait);
+ Q_TRACE(QSG_wait_entry);
w->thread->waitCondition.wait(&w->thread->mutex);
lockedForSync = false;
w->thread->mutex.unlock();
qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - unlock after sync");
+ Q_TRACE(QSG_wait_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
QQuickProfiler::SceneGraphPolishAndSyncSync);
+ Q_TRACE(QSG_animations_entry);
if (!animationTimer && m_anim->isRunning()) {
qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - advancing animations");
@@ -987,6 +1007,7 @@ void QSGSoftwareThreadedRenderLoop::polishAndSync(QSGSoftwareThreadedRenderLoop:
w->window->requestUpdate();
}
+ Q_TRACE(QSG_animations_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphPolishAndSync,
QQuickProfiler::SceneGraphPolishAndSyncAnimations);
}
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index 15234a5056..add1f3d235 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -62,6 +62,8 @@
#include "qsgopenglvisualizer_p.h"
#include "qsgrhivisualizer_p.h"
+#include <qtquick_tracepoints_p.h>
+
#include <algorithm>
#ifndef GL_DOUBLE
@@ -270,6 +272,7 @@ ShaderManager::Shader *ShaderManager::prepareMaterial(QSGMaterial *material, boo
return nullptr;
}
+ Q_TRACE_SCOPE(QSG_prepareMaterial);
if (QSG_LOG_TIME_COMPILATION().isDebugEnabled())
qsg_renderer_timer.start();
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphContextFrame);
@@ -332,6 +335,7 @@ ShaderManager::Shader *ShaderManager::prepareMaterialNoRewrite(QSGMaterial *mate
return nullptr;
}
+ Q_TRACE_SCOPE(QSG_prepareMaterial);
if (QSG_LOG_TIME_COMPILATION().isDebugEnabled())
qsg_renderer_timer.start();
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphContextFrame);
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer.cpp b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
index 7af932eeb5..90090e1cc0 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
@@ -45,6 +45,7 @@
# include <QtGui/QOpenGLFunctions>
#endif
#include <private/qquickprofiler_p.h>
+#include <qtquick_tracepoints_p.h>
#include <QtCore/QElapsedTimer>
@@ -221,6 +222,7 @@ void QSGRenderer::renderScene(const QSGBindable &bindable)
if (!rootNode())
return;
+ Q_TRACE_SCOPE(QSG_renderScene);
m_is_rendering = true;
@@ -235,11 +237,14 @@ void QSGRenderer::renderScene(const QSGBindable &bindable)
m_bindable = &bindable;
preprocess();
+ Q_TRACE(QSG_binding_entry);
bindable.bind();
if (profileFrames)
bindTime = frameTimer.nsecsElapsed();
+ Q_TRACE(QSG_binding_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame,
QQuickProfiler::SceneGraphRendererBinding);
+ Q_TRACE(QSG_render_entry);
#if QT_CONFIG(opengl)
// Sanity check that attribute registers are disabled
@@ -259,6 +264,7 @@ void QSGRenderer::renderScene(const QSGBindable &bindable)
render();
if (profileFrames)
renderTime = frameTimer.nsecsElapsed();
+ Q_TRACE(QSG_render_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRendererFrame,
QQuickProfiler::SceneGraphRendererRender);
@@ -305,6 +311,8 @@ void QSGRenderer::nodeChanged(QSGNode *node, QSGNode::DirtyState state)
void QSGRenderer::preprocess()
{
+ Q_TRACE(QSG_preprocess_entry);
+
m_is_preprocessing = true;
QSGRootNode *root = rootNode();
@@ -331,13 +339,16 @@ void QSGRenderer::preprocess()
bool profileFrames = QSG_LOG_TIME_RENDERER().isDebugEnabled();
if (profileFrames)
preprocessTime = frameTimer.nsecsElapsed();
+ Q_TRACE(QSG_preprocess_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame,
QQuickProfiler::SceneGraphRendererPreprocess);
+ Q_TRACE(QSG_update_entry);
nodeUpdater()->updateStates(root);
if (profileFrames)
updatePassTime = frameTimer.nsecsElapsed();
+ Q_TRACE(QSG_update_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame,
QQuickProfiler::SceneGraphRendererUpdate);
diff --git a/src/quick/scenegraph/qsgadaptationlayer.cpp b/src/quick/scenegraph/qsgadaptationlayer.cpp
index f7b07d724a..eab0369be7 100644
--- a/src/quick/scenegraph/qsgadaptationlayer.cpp
+++ b/src/quick/scenegraph/qsgadaptationlayer.cpp
@@ -50,6 +50,8 @@
#include <private/qquickprofiler_p.h>
#include <QElapsedTimer>
+#include <qtquick_tracepoints_p.h>
+
QT_BEGIN_NAMESPACE
static QElapsedTimer qsg_render_timer;
@@ -169,10 +171,13 @@ void QSGDistanceFieldGlyphCache::update()
if (m_pendingGlyphs.isEmpty())
return;
+ Q_TRACE_SCOPE(QSGDistanceFieldGlyphCache_update, m_pendingGlyphs.size());
+
bool profileFrames = QSG_LOG_TIME_GLYPH().isDebugEnabled();
if (profileFrames)
qsg_render_timer.start();
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphAdaptationLayerFrame);
+ Q_TRACE(QSGDistanceFieldGlyphCache_glyphRender_entry);
QList<QDistanceField> distanceFields;
const int pendingGlyphsSize = m_pendingGlyphs.size();
@@ -189,8 +194,11 @@ void QSGDistanceFieldGlyphCache::update()
int count = m_pendingGlyphs.size();
if (profileFrames)
renderTime = qsg_render_timer.nsecsElapsed();
+
+ Q_TRACE(QSGDistanceFieldGlyphCache_glyphRender_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphAdaptationLayerFrame,
QQuickProfiler::SceneGraphAdaptationLayerGlyphRender);
+ Q_TRACE(QSGDistanceFieldGlyphCache_glyphStore_entry);
m_pendingGlyphs.reset();
@@ -210,6 +218,7 @@ void QSGDistanceFieldGlyphCache::update()
int(renderTime / 1000000),
int((now - (renderTime / 1000000))));
}
+ Q_TRACE(QSGDistanceFieldGlyphCache_glyphStore_exit);
Q_QUICK_SG_PROFILE_END_WITH_PAYLOAD(QQuickProfiler::SceneGraphAdaptationLayerFrame,
QQuickProfiler::SceneGraphAdaptationLayerGlyphStore,
(qint64)count);
diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp
index fb460f28d6..94f15b55d4 100644
--- a/src/quick/scenegraph/qsgrenderloop.cpp
+++ b/src/quick/scenegraph/qsgrenderloop.cpp
@@ -60,6 +60,7 @@
#include <QtQuick/private/qsgcontext_p.h>
#include <QtQuick/private/qsgrenderer_p.h>
#include <private/qquickprofiler_p.h>
+#include <qtquick_tracepoints_p.h>
#include <private/qsgrhishadereffectnode_p.h>
@@ -680,20 +681,25 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
return;
}
+ Q_TRACE_SCOPE(QSG_renderWindow);
QElapsedTimer renderTimer;
qint64 renderTime = 0, syncTime = 0, polishTime = 0;
bool profileFrames = QSG_LOG_TIME_RENDERLOOP().isDebugEnabled();
if (profileFrames)
renderTimer.start();
+ Q_TRACE(QSG_polishItems_entry);
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishFrame);
cd->polishItems();
if (profileFrames)
polishTime = renderTimer.nsecsElapsed();
+
+ Q_TRACE(QSG_polishItems_exit);
Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame,
QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphPolishPolish);
+ Q_TRACE(QSG_sync_entry);
emit window->afterAnimating();
@@ -748,15 +754,20 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
if (profileFrames)
syncTime = renderTimer.nsecsElapsed();
+
+ Q_TRACE(QSG_sync_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSync);
+ Q_TRACE(QSG_render_entry);
cd->renderSceneGraph(window->size(), effectiveOutputSize);
if (profileFrames)
renderTime = renderTimer.nsecsElapsed();
+ Q_TRACE(QSG_render_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopRender);
+ Q_TRACE(QSG_swap_entry);
if (data.grabOnly) {
const bool alpha = window->format().alphaBufferSize() > 0 && window->color().alpha() != 255;
@@ -790,6 +801,8 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
qint64 swapTime = 0;
if (profileFrames)
swapTime = renderTimer.nsecsElapsed();
+
+ Q_TRACE(QSG_swap_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSwap);
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index a213c6efd4..4777f46f0a 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -70,6 +70,8 @@
#include <private/qsgrhishadereffectnode_p.h>
#include <private/qsgdefaultrendercontext_p.h>
+#include <qtquick_tracepoints_p.h>
+
/*
Overall design:
@@ -686,7 +688,9 @@ void QSGRenderThread::syncAndRender(QImage *grabImage)
sinceLastTime = threadTimer.nsecsElapsed();
threadTimer.start();
}
+ Q_TRACE_SCOPE(QSG_syncAndRender);
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphRenderLoopFrame);
+ Q_TRACE(QSG_sync_entry);
QElapsedTimer waitTimer;
waitTimer.start();
@@ -774,6 +778,7 @@ void QSGRenderThread::syncAndRender(QImage *grabImage)
if (profileFrames)
syncTime = threadTimer.nsecsElapsed();
#endif
+ Q_TRACE(QSG_sync_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSync);
@@ -793,6 +798,8 @@ void QSGRenderThread::syncAndRender(QImage *grabImage)
qCDebug(QSG_LOG_RENDERLOOP, QSG_RT_PAD, "- rendering started");
+ Q_TRACE(QSG_render_entry);
+
// RepaintRequest may have been set in pendingUpdate in an
// updatePaintNode() invoked from sync(). We are about to do a repaint
// right now, so reset the flag. (bits other than RepaintRequest cannot
@@ -828,8 +835,10 @@ void QSGRenderThread::syncAndRender(QImage *grabImage)
if (profileFrames)
renderTime = threadTimer.nsecsElapsed();
+ Q_TRACE(QSG_render_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopRender);
+ Q_TRACE(QSG_swap_entry);
// With the rhi grabs can only be done by adding a readback and then
// blocking in a real frame. The legacy GL path never gets here with
@@ -860,10 +869,11 @@ void QSGRenderThread::syncAndRender(QImage *grabImage)
if (!grabRequested)
d->fireFrameSwapped();
-
} else {
+ Q_TRACE(QSG_render_exit);
Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSync, 1);
+ Q_TRACE(QSG_swap_entry);
qCDebug(QSG_LOG_RENDERLOOP, QSG_RT_PAD, "- window not ready, skipping render");
}
@@ -887,7 +897,7 @@ void QSGRenderThread::syncAndRender(QImage *grabImage)
int((renderTime - syncTime) / 1000000),
int(threadTimer.elapsed() - renderTime / 1000000));
-
+ Q_TRACE(QSG_swap_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphRenderLoopSwap);
@@ -1546,7 +1556,7 @@ void QSGThreadedRenderLoop::polishAndSync(Window *w, bool inExpose)
return;
}
-
+ Q_TRACE_SCOPE(QSG_polishAndSync);
QElapsedTimer timer;
qint64 polishTime = 0;
qint64 waitTime = 0;
@@ -1555,14 +1565,17 @@ void QSGThreadedRenderLoop::polishAndSync(Window *w, bool inExpose)
if (profileFrames)
timer.start();
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishAndSync);
+ Q_TRACE(QSG_polishItems_entry);
QQuickWindowPrivate *d = QQuickWindowPrivate::get(window);
d->polishItems();
if (profileFrames)
polishTime = timer.nsecsElapsed();
+ Q_TRACE(QSG_polishItems_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
QQuickProfiler::SceneGraphPolishAndSyncPolish);
+ Q_TRACE(QSG_wait_entry);
w->updateDuringSync = false;
@@ -1577,8 +1590,11 @@ void QSGThreadedRenderLoop::polishAndSync(Window *w, bool inExpose)
qCDebug(QSG_LOG_RENDERLOOP, "- wait for sync");
if (profileFrames)
waitTime = timer.nsecsElapsed();
+ Q_TRACE(QSG_wait_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
QQuickProfiler::SceneGraphPolishAndSyncWait);
+ Q_TRACE(QSG_sync_entry);
+
w->thread->waitCondition.wait(&w->thread->mutex);
m_lockedForSync = false;
w->thread->mutex.unlock();
@@ -1586,8 +1602,10 @@ void QSGThreadedRenderLoop::polishAndSync(Window *w, bool inExpose)
if (profileFrames)
syncTime = timer.nsecsElapsed();
+ Q_TRACE(QSG_sync_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
QQuickProfiler::SceneGraphPolishAndSyncSync);
+ Q_TRACE(QSG_animations_entry);
if (m_animation_timer == 0 && m_animation_driver->isRunning()) {
qCDebug(QSG_LOG_RENDERLOOP, "- advancing animations");
@@ -1608,6 +1626,7 @@ void QSGThreadedRenderLoop::polishAndSync(Window *w, bool inExpose)
<< ", animations=" << (timer.nsecsElapsed() - syncTime) / 1000000
<< " - (on Gui thread) " << window;
+ Q_TRACE(QSG_animations_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphPolishAndSync,
QQuickProfiler::SceneGraphPolishAndSyncAnimations);
}
diff --git a/src/quick/scenegraph/qsgwindowsrenderloop.cpp b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
index b1c9b71c05..20d7c4557f 100644
--- a/src/quick/scenegraph/qsgwindowsrenderloop.cpp
+++ b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
@@ -60,6 +60,8 @@
#include <private/qquickopenglshadereffectnode_p.h>
#endif
+#include <qtquick_tracepoints_p.h>
+
QT_BEGIN_NAMESPACE
// Single-threaded render loop with a custom animation driver. Like a
@@ -392,6 +394,7 @@ bool QSGWindowsRenderLoop::event(QEvent *event)
void QSGWindowsRenderLoop::render()
{
RLDEBUG("render");
+ Q_TRACE(QSG_render_entry);
bool rendered = false;
for (const WindowData &wd : qAsConst(m_windows)) {
if (wd.pendingUpdate) {
@@ -406,10 +409,13 @@ void QSGWindowsRenderLoop::render()
QThread::msleep(m_vsyncDelta);
}
+ Q_TRACE(QSG_render_exit);
+
if (m_animationDriver->isRunning()) {
RLDEBUG("advancing animations");
QSG_LOG_TIME_SAMPLE(time_start);
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphWindowsAnimations);
+ Q_TRACE(QSG_animations_entry);
m_animationDriver->advance();
RLDEBUG("animations advanced");
@@ -417,6 +423,7 @@ void QSGWindowsRenderLoop::render()
"animations ticked in %dms",
int((qsg_render_timer.nsecsElapsed() - time_start)/1000000));
+ Q_TRACE(QSG_animations_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphWindowsAnimations, 1);
// It is not given that animations triggered another maybeUpdate()
@@ -475,15 +482,20 @@ void QSGWindowsRenderLoop::renderWindow(QQuickWindow *window)
if (!windowData(window))
return;
+ Q_TRACE_SCOPE(QSG_renderWindow);
+
QSG_LOG_TIME_SAMPLE(time_start);
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishFrame);
+ Q_TRACE(QSG_polishItems_entry);
RLDEBUG(" - polishing");
d->polishItems();
QSG_LOG_TIME_SAMPLE(time_polished);
+ Q_TRACE(QSG_polishItems_exit);
Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame,
QQuickProfiler::SceneGraphRenderLoopFrame,
QQuickProfiler::SceneGraphPolishPolish);
+ Q_TRACE(QSG_sync_entry);
emit window->afterAnimating();
@@ -491,17 +503,22 @@ void QSGWindowsRenderLoop::renderWindow(QQuickWindow *window)
d->syncSceneGraph();
if (lastDirtyWindow)
m_rc->endSync();
+ Q_TRACE(QSG_sync_exit);
QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_synced,
QQuickProfiler::SceneGraphRenderLoopSync);
+ Q_TRACE(QSG_render_entry);
RLDEBUG(" - rendering");
d->renderSceneGraph(window->size());
+ Q_TRACE(QSG_render_exit);
QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_rendered,
QQuickProfiler::SceneGraphRenderLoopRender);
+ Q_TRACE(QSG_swap_entry);
RLDEBUG(" - swapping");
if (!d->customRenderStage || !d->customRenderStage->swap())
m_gl->swapBuffers(window);
+ Q_TRACE(QSG_swap_exit);
QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_swapped,
QQuickProfiler::SceneGraphRenderLoopSwap);
diff --git a/src/quick/scenegraph/util/qsgopenglatlastexture.cpp b/src/quick/scenegraph/util/qsgopenglatlastexture.cpp
index 75a874424a..18c72286d1 100644
--- a/src/quick/scenegraph/util/qsgopenglatlastexture.cpp
+++ b/src/quick/scenegraph/util/qsgopenglatlastexture.cpp
@@ -59,6 +59,8 @@
#include <private/qquickprofiler_p.h>
+#include <qtquick_tracepoints_p.h>
+
QT_BEGIN_NAMESPACE
#ifndef GL_BGRA
@@ -250,14 +252,17 @@ void AtlasBase::bind(QSGTexture::Filtering filtering)
if (profileFrames)
qsg_renderer_timer.start();
+ Q_TRACE_SCOPE(QSG_texture_prepare);
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphTexturePrepare);
// Skip bind, convert, swizzle; they're irrelevant
Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare,
QQuickProfiler::SceneGraphTexturePrepareStart, 3);
+ Q_TRACE(QSG_texture_upload_entry);
uploadPendingTexture(i);
+ Q_TRACE(QSG_texture_upload_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare,
QQuickProfiler::SceneGraphTexturePrepareUpload);
diff --git a/src/quick/scenegraph/util/qsgplaintexture.cpp b/src/quick/scenegraph/util/qsgplaintexture.cpp
index 0361a941db..cbc226fd6e 100644
--- a/src/quick/scenegraph/util/qsgplaintexture.cpp
+++ b/src/quick/scenegraph/util/qsgplaintexture.cpp
@@ -53,6 +53,8 @@
#endif
#include <QtGui/private/qrhi_p.h>
+#include <qtquick_tracepoints_p.h>
+
#if QT_CONFIG(opengl)
static QElapsedTimer qsg_renderer_timer;
#endif
@@ -150,9 +152,11 @@ void QSGPlainTexture::setTextureId(int id) // legacy (GL-only)
void QSGPlainTexture::bind() // legacy (GL-only)
{
#if QT_CONFIG(opengl)
+ Q_TRACE_SCOPE(QSG_texture_prepare);
QOpenGLContext *context = QOpenGLContext::currentContext();
QOpenGLFunctions *funcs = context->functions();
if (!m_dirty_texture) {
+ Q_TRACE_SCOPE(QSG_texture_bind);
funcs->glBindTexture(GL_TEXTURE_2D, m_texture_id);
if (mipmapFiltering() != QSGTexture::None && !m_mipmaps_generated) {
funcs->glGenerateMipmap(GL_TEXTURE_2D);
@@ -174,6 +178,7 @@ void QSGPlainTexture::bind() // legacy (GL-only)
if (m_image.isNull()) {
if (m_texture_id && m_owns_texture) {
+ Q_TRACE_SCOPE(QSG_texture_delete);
funcs->glDeleteTextures(1, &m_texture_id);
qCDebug(QSG_LOG_TIME_TEXTURE, "plain texture deleted in %dms - %dx%d",
(int) qsg_renderer_timer.elapsed(),
@@ -189,6 +194,8 @@ void QSGPlainTexture::bind() // legacy (GL-only)
return;
}
+ Q_TRACE(QSG_texture_bind_entry);
+
if (m_texture_id == 0)
funcs->glGenTextures(1, &m_texture_id);
funcs->glBindTexture(GL_TEXTURE_2D, m_texture_id);
@@ -196,8 +203,10 @@ void QSGPlainTexture::bind() // legacy (GL-only)
qint64 bindTime = 0;
if (profileFrames)
bindTime = qsg_renderer_timer.nsecsElapsed();
+ Q_TRACE(QSG_texture_bind_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare,
QQuickProfiler::SceneGraphTexturePrepareBind);
+ Q_TRACE(QSG_texture_upload_entry);
// ### TODO: check for out-of-memory situations...
@@ -232,8 +241,10 @@ void QSGPlainTexture::bind() // legacy (GL-only)
qint64 uploadTime = 0;
if (profileFrames)
uploadTime = qsg_renderer_timer.nsecsElapsed();
+ Q_TRACE(QSG_texture_upload_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare,
QQuickProfiler::SceneGraphTexturePrepareUpload);
+ Q_TRACE(QSG_texture_mipmap_entry);
if (mipmapFiltering() != QSGTexture::None) {
funcs->glGenerateMipmap(GL_TEXTURE_2D);
@@ -252,6 +263,7 @@ void QSGPlainTexture::bind() // legacy (GL-only)
int((mipmapTime - uploadTime)/1000000),
m_texture_size != m_image.size() ? " (scaled to GL_MAX_TEXTURE_SIZE)" : "");
}
+ Q_TRACE(QSG_texture_mipmap_exit);
Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphTexturePrepare,
QQuickProfiler::SceneGraphTexturePrepareMipmap);
diff --git a/src/quick/scenegraph/util/qsgrhiatlastexture.cpp b/src/quick/scenegraph/util/qsgrhiatlastexture.cpp
index 3dc1f5f526..6b5f1aec4f 100644
--- a/src/quick/scenegraph/util/qsgrhiatlastexture.cpp
+++ b/src/quick/scenegraph/util/qsgrhiatlastexture.cpp
@@ -49,6 +49,9 @@
#include <private/qquickprofiler_p.h>
#include <private/qsgdefaultrendercontext_p.h>
#include <private/qsgtexture_p.h>
+
+#include <qtquick_tracepoints_p.h>
+
#if 0
#include <private/qsgcompressedtexture_p.h>
#include <private/qsgcompressedatlastexture_p.h>
@@ -197,14 +200,17 @@ void AtlasBase::updateRhiTexture(QRhiResourceUpdateBatch *resourceUpdates)
if (profileFrames)
qsg_renderer_timer.start();
+ Q_TRACE_SCOPE(QSG_texture_prepare);
Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphTexturePrepare);
// Skip bind, convert, swizzle; they're irrelevant
Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare,
QQuickProfiler::SceneGraphTexturePrepareStart, 3);
+ Q_TRACE(QSG_texture_upload_entry);
enqueueTextureUpload(t, resourceUpdates);
+ Q_TRACE(QSG_texture_upload_exit);
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare,
QQuickProfiler::SceneGraphTexturePrepareUpload);