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author | Sergio Ahumada <sergio.ahumada@nokia.com> | 2012-09-08 17:39:02 +0200 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2012-09-10 12:26:28 +0200 |
commit | 5b4c2f5910052159443f707de2071f63e83b5a5d (patch) | |
tree | fc561f8bdebea3c941610b9addcfb9d3666c64ae /src/quick/scenegraph | |
parent | 4ec2d5a489b922beb16fcd1cdf8199a862244ebb (diff) |
doc: fix some more typos
Change-Id: I7fa055049b9e5900d597754c6004febb153de12b
Reviewed-by: Jerome Pasion <jerome.pasion@nokia.com>
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgmaterial.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.cpp b/src/quick/scenegraph/coreapi/qsgmaterial.cpp index 8d37992928..78c9c80ce1 100644 --- a/src/quick/scenegraph/coreapi/qsgmaterial.cpp +++ b/src/quick/scenegraph/coreapi/qsgmaterial.cpp @@ -85,7 +85,7 @@ QT_BEGIN_NAMESPACE The attributeNames() returns the name of the attributes used in the vertexShader(). These are used in the default implementation of - activate() and deactive() to decide whice vertex registers are enabled. + activate() and deactivate() to decide whice vertex registers are enabled. The initialize() function is called during program creation to allow subclasses to prepare for use, such as resolve uniform names in the |