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authorAlexandru Croitor <alexandru.croitor@qt.io>2019-06-26 16:46:23 +0200
committerAllan Sandfeld Jensen <allan.jensen@qt.io>2019-12-19 07:37:51 +0000
commit5fb8f1a3283f34482521250d4e44e6bd8dd9323e (patch)
tree39fe2cca23ca1af959712a36e1bab9ecee3d36b9 /src/quick/scenegraph
parent5b8a0966ce32fbe9739f955c759cf16131e72f7c (diff)
Fix Qt6 build in preparation of qt5 submodule update
Fixes the QTextStream usages. Change-Id: I0c009a82fb644a9f3c3d42ec410d18b680977f23 (cherry picked from commit 1c5c5f7aadc2dcc73a21eeb818e95c4e1b7de70f) Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io> Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp12
-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.cpp18
-rw-r--r--src/quick/scenegraph/qsgdefaultrendercontext.cpp2
3 files changed, 16 insertions, 16 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index 4f911420ce..f0c57ffd80 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -454,13 +454,13 @@ void qsg_dumpShadowRoots(Node *n)
QByteArray ind(indent, ' ');
if (n->type() == QSGNode::ClipNodeType || n->isBatchRoot) {
- qDebug() << ind.constData() << "[X]" << n->sgNode << hex << uint(n->sgNode->flags());
+ qDebug() << ind.constData() << "[X]" << n->sgNode << Qt::hex << uint(n->sgNode->flags());
qsg_dumpShadowRoots(n->rootInfo(), indent);
} else {
QDebug d = qDebug();
- d << ind.constData() << "[ ]" << n->sgNode << hex << uint(n->sgNode->flags());
+ d << ind.constData() << "[ ]" << n->sgNode << Qt::hex << uint(n->sgNode->flags());
if (n->type() == QSGNode::GeometryNodeType)
- d << "order" << dec << n->element()->order;
+ d << "order" << Qt::dec << n->element()->order;
}
SHADOWNODE_TRAVERSE(n)
@@ -2354,7 +2354,7 @@ void Renderer::uploadBatch(Batch *b)
iDump << " -- Index Data, count:" << b->indexCount;
for (int i=0; i<b->indexCount; ++i) {
if ((i % 24) == 0)
- iDump << endl << " --- ";
+ iDump << Qt::endl << " --- ";
iDump << id[i];
}
}
@@ -3961,8 +3961,8 @@ void Renderer::setGraphicsPipeline(QRhiCommandBuffer *cb, const Batch *batch, El
void Renderer::renderBatches()
{
if (Q_UNLIKELY(debug_render())) {
- qDebug().nospace() << "Rendering:" << endl
- << " -> Opaque: " << qsg_countNodesInBatches(m_opaqueBatches) << " nodes in " << m_opaqueBatches.size() << " batches..." << endl
+ qDebug().nospace() << "Rendering:" << Qt::endl
+ << " -> Opaque: " << qsg_countNodesInBatches(m_opaqueBatches) << " nodes in " << m_opaqueBatches.size() << " batches..." << Qt::endl
<< " -> Alpha: " << qsg_countNodesInBatches(m_alphaBatches) << " nodes in " << m_alphaBatches.size() << " batches...";
}
diff --git a/src/quick/scenegraph/coreapi/qsgnode.cpp b/src/quick/scenegraph/coreapi/qsgnode.cpp
index e07f89a6d1..a35629d874 100644
--- a/src/quick/scenegraph/coreapi/qsgnode.cpp
+++ b/src/quick/scenegraph/coreapi/qsgnode.cpp
@@ -1463,7 +1463,7 @@ QDebug operator<<(QDebug d, const QSGGeometryNode *n)
d << "Geometry(null)";
return d;
}
- d << "GeometryNode(" << hex << (const void *) n << dec;
+ d << "GeometryNode(" << Qt::hex << (const void *) n << Qt::dec;
const QSGGeometry *g = n->geometry();
@@ -1514,7 +1514,7 @@ QDebug operator<<(QDebug d, const QSGClipNode *n)
d << "ClipNode(null)";
return d;
}
- d << "ClipNode(" << hex << (const void *) n << dec;
+ d << "ClipNode(" << Qt::hex << (const void *) n << Qt::dec;
if (n->childCount())
d << "children=" << n->childCount();
@@ -1537,7 +1537,7 @@ QDebug operator<<(QDebug d, const QSGTransformNode *n)
}
const QMatrix4x4 m = n->matrix();
d << "TransformNode(";
- d << hex << (const void *) n << dec;
+ d << Qt::hex << (const void *) n << Qt::dec;
if (m.isIdentity())
d << "identity";
else if (m.determinant() == 1 && m(0, 0) == 1 && m(1, 1) == 1 && m(2, 2) == 1)
@@ -1559,7 +1559,7 @@ QDebug operator<<(QDebug d, const QSGOpacityNode *n)
return d;
}
d << "OpacityNode(";
- d << hex << (const void *) n << dec;
+ d << Qt::hex << (const void *) n << Qt::dec;
d << "opacity=" << n->opacity()
<< "combined=" << n->combinedOpacity()
<< (n->isSubtreeBlocked() ? "*BLOCKED*" : "");
@@ -1578,7 +1578,7 @@ QDebug operator<<(QDebug d, const QSGRootNode *n)
return d;
}
QDebugStateSaver saver(d);
- d << "RootNode" << hex << (const void *) n << (n->isSubtreeBlocked() ? "*BLOCKED*" : "");
+ d << "RootNode" << Qt::hex << (const void *) n << (n->isSubtreeBlocked() ? "*BLOCKED*" : "");
#ifdef QSG_RUNTIME_DESCRIPTION
d << QSGNodePrivate::description(n);
#endif
@@ -1611,8 +1611,8 @@ QDebug operator<<(QDebug d, const QSGNode *n)
d << static_cast<const QSGOpacityNode *>(n);
break;
case QSGNode::RenderNodeType:
- d << "RenderNode(" << hex << (const void *) n << dec
- << "flags=" << (int) n->flags() << dec
+ d << "RenderNode(" << Qt::hex << (const void *) n << Qt::dec
+ << "flags=" << (int) n->flags() << Qt::dec
<< (n->isSubtreeBlocked() ? "*BLOCKED*" : "");
#ifdef QSG_RUNTIME_DESCRIPTION
d << QSGNodePrivate::description(n);
@@ -1620,8 +1620,8 @@ QDebug operator<<(QDebug d, const QSGNode *n)
d << ')';
break;
default:
- d << "Node(" << hex << (const void *) n << dec
- << "flags=" << (int) n->flags() << dec
+ d << "Node(" << Qt::hex << (const void *) n << Qt::dec
+ << "flags=" << (int) n->flags() << Qt::dec
<< (n->isSubtreeBlocked() ? "*BLOCKED*" : "");
#ifdef QSG_RUNTIME_DESCRIPTION
d << QSGNodePrivate::description(n);
diff --git a/src/quick/scenegraph/qsgdefaultrendercontext.cpp b/src/quick/scenegraph/qsgdefaultrendercontext.cpp
index 2bf4a83a8e..e8c3ac4abb 100644
--- a/src/quick/scenegraph/qsgdefaultrendercontext.cpp
+++ b/src/quick/scenegraph/qsgdefaultrendercontext.cpp
@@ -364,7 +364,7 @@ void QSGDefaultRenderContext::compileShader(QSGMaterialShader *shader, QSGMateri
p->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragmentCode ? fragmentCode : shader->fragmentShader());
p->link();
if (!p->isLinked())
- qWarning() << "shader compilation failed:" << endl << p->log();
+ qWarning() << "shader compilation failed:" << Qt::endl << p->log();
} else {
shader->compile();
}