diff options
author | Alexandru Croitor <alexandru.croitor@qt.io> | 2019-06-26 16:46:23 +0200 |
---|---|---|
committer | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2019-12-19 07:37:51 +0000 |
commit | 5fb8f1a3283f34482521250d4e44e6bd8dd9323e (patch) | |
tree | 39fe2cca23ca1af959712a36e1bab9ecee3d36b9 /src/quick/scenegraph | |
parent | 5b8a0966ce32fbe9739f955c759cf16131e72f7c (diff) |
Fix Qt6 build in preparation of qt5 submodule update
Fixes the QTextStream usages.
Change-Id: I0c009a82fb644a9f3c3d42ec410d18b680977f23
(cherry picked from commit 1c5c5f7aadc2dcc73a21eeb818e95c4e1b7de70f)
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp | 12 | ||||
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgnode.cpp | 18 | ||||
-rw-r--r-- | src/quick/scenegraph/qsgdefaultrendercontext.cpp | 2 |
3 files changed, 16 insertions, 16 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp index 4f911420ce..f0c57ffd80 100644 --- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp +++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp @@ -454,13 +454,13 @@ void qsg_dumpShadowRoots(Node *n) QByteArray ind(indent, ' '); if (n->type() == QSGNode::ClipNodeType || n->isBatchRoot) { - qDebug() << ind.constData() << "[X]" << n->sgNode << hex << uint(n->sgNode->flags()); + qDebug() << ind.constData() << "[X]" << n->sgNode << Qt::hex << uint(n->sgNode->flags()); qsg_dumpShadowRoots(n->rootInfo(), indent); } else { QDebug d = qDebug(); - d << ind.constData() << "[ ]" << n->sgNode << hex << uint(n->sgNode->flags()); + d << ind.constData() << "[ ]" << n->sgNode << Qt::hex << uint(n->sgNode->flags()); if (n->type() == QSGNode::GeometryNodeType) - d << "order" << dec << n->element()->order; + d << "order" << Qt::dec << n->element()->order; } SHADOWNODE_TRAVERSE(n) @@ -2354,7 +2354,7 @@ void Renderer::uploadBatch(Batch *b) iDump << " -- Index Data, count:" << b->indexCount; for (int i=0; i<b->indexCount; ++i) { if ((i % 24) == 0) - iDump << endl << " --- "; + iDump << Qt::endl << " --- "; iDump << id[i]; } } @@ -3961,8 +3961,8 @@ void Renderer::setGraphicsPipeline(QRhiCommandBuffer *cb, const Batch *batch, El void Renderer::renderBatches() { if (Q_UNLIKELY(debug_render())) { - qDebug().nospace() << "Rendering:" << endl - << " -> Opaque: " << qsg_countNodesInBatches(m_opaqueBatches) << " nodes in " << m_opaqueBatches.size() << " batches..." << endl + qDebug().nospace() << "Rendering:" << Qt::endl + << " -> Opaque: " << qsg_countNodesInBatches(m_opaqueBatches) << " nodes in " << m_opaqueBatches.size() << " batches..." << Qt::endl << " -> Alpha: " << qsg_countNodesInBatches(m_alphaBatches) << " nodes in " << m_alphaBatches.size() << " batches..."; } diff --git a/src/quick/scenegraph/coreapi/qsgnode.cpp b/src/quick/scenegraph/coreapi/qsgnode.cpp index e07f89a6d1..a35629d874 100644 --- a/src/quick/scenegraph/coreapi/qsgnode.cpp +++ b/src/quick/scenegraph/coreapi/qsgnode.cpp @@ -1463,7 +1463,7 @@ QDebug operator<<(QDebug d, const QSGGeometryNode *n) d << "Geometry(null)"; return d; } - d << "GeometryNode(" << hex << (const void *) n << dec; + d << "GeometryNode(" << Qt::hex << (const void *) n << Qt::dec; const QSGGeometry *g = n->geometry(); @@ -1514,7 +1514,7 @@ QDebug operator<<(QDebug d, const QSGClipNode *n) d << "ClipNode(null)"; return d; } - d << "ClipNode(" << hex << (const void *) n << dec; + d << "ClipNode(" << Qt::hex << (const void *) n << Qt::dec; if (n->childCount()) d << "children=" << n->childCount(); @@ -1537,7 +1537,7 @@ QDebug operator<<(QDebug d, const QSGTransformNode *n) } const QMatrix4x4 m = n->matrix(); d << "TransformNode("; - d << hex << (const void *) n << dec; + d << Qt::hex << (const void *) n << Qt::dec; if (m.isIdentity()) d << "identity"; else if (m.determinant() == 1 && m(0, 0) == 1 && m(1, 1) == 1 && m(2, 2) == 1) @@ -1559,7 +1559,7 @@ QDebug operator<<(QDebug d, const QSGOpacityNode *n) return d; } d << "OpacityNode("; - d << hex << (const void *) n << dec; + d << Qt::hex << (const void *) n << Qt::dec; d << "opacity=" << n->opacity() << "combined=" << n->combinedOpacity() << (n->isSubtreeBlocked() ? "*BLOCKED*" : ""); @@ -1578,7 +1578,7 @@ QDebug operator<<(QDebug d, const QSGRootNode *n) return d; } QDebugStateSaver saver(d); - d << "RootNode" << hex << (const void *) n << (n->isSubtreeBlocked() ? "*BLOCKED*" : ""); + d << "RootNode" << Qt::hex << (const void *) n << (n->isSubtreeBlocked() ? "*BLOCKED*" : ""); #ifdef QSG_RUNTIME_DESCRIPTION d << QSGNodePrivate::description(n); #endif @@ -1611,8 +1611,8 @@ QDebug operator<<(QDebug d, const QSGNode *n) d << static_cast<const QSGOpacityNode *>(n); break; case QSGNode::RenderNodeType: - d << "RenderNode(" << hex << (const void *) n << dec - << "flags=" << (int) n->flags() << dec + d << "RenderNode(" << Qt::hex << (const void *) n << Qt::dec + << "flags=" << (int) n->flags() << Qt::dec << (n->isSubtreeBlocked() ? "*BLOCKED*" : ""); #ifdef QSG_RUNTIME_DESCRIPTION d << QSGNodePrivate::description(n); @@ -1620,8 +1620,8 @@ QDebug operator<<(QDebug d, const QSGNode *n) d << ')'; break; default: - d << "Node(" << hex << (const void *) n << dec - << "flags=" << (int) n->flags() << dec + d << "Node(" << Qt::hex << (const void *) n << Qt::dec + << "flags=" << (int) n->flags() << Qt::dec << (n->isSubtreeBlocked() ? "*BLOCKED*" : ""); #ifdef QSG_RUNTIME_DESCRIPTION d << QSGNodePrivate::description(n); diff --git a/src/quick/scenegraph/qsgdefaultrendercontext.cpp b/src/quick/scenegraph/qsgdefaultrendercontext.cpp index 2bf4a83a8e..e8c3ac4abb 100644 --- a/src/quick/scenegraph/qsgdefaultrendercontext.cpp +++ b/src/quick/scenegraph/qsgdefaultrendercontext.cpp @@ -364,7 +364,7 @@ void QSGDefaultRenderContext::compileShader(QSGMaterialShader *shader, QSGMateri p->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragmentCode ? fragmentCode : shader->fragmentShader()); p->link(); if (!p->isLinked()) - qWarning() << "shader compilation failed:" << endl << p->log(); + qWarning() << "shader compilation failed:" << Qt::endl << p->log(); } else { shader->compile(); } |