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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-02-06 10:40:00 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-02-06 13:06:44 +0100
commit60663ad03118503d4c0018c855bbe80381d0ec98 (patch)
tree7d1fa2b92e172ed5700b34f34c21ad467040460b /src/quick/scenegraph
parentb5a6b4c938660d0cd6eae8a8b36b43b1795d584d (diff)
rhi: Handle beginFrame() failure correctly in threaded render loop
Also add some comments to improve maintainability. Task-number: QTBUG-81740 Change-Id: I4be90768f7a8506b1fb493885062b98be9f4f58a Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp16
1 files changed, 10 insertions, 6 deletions
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index 4777f46f0a..9b288029b4 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -660,6 +660,11 @@ void QSGRenderThread::sync(bool inExpose, bool inGrab)
qCDebug(QSG_LOG_RENDERLOOP, QSG_RT_PAD, "- window has bad size, sync aborted");
}
+ // Two special cases: For grabs we do not care about blocking the gui
+ // (main) thread. When this is from an expose, we will keep locked until
+ // the frame is rendered (submitted), so in that case waking happens later
+ // in syncAndRender(). Otherwise, wake now and let the main thread go on
+ // while we render.
if (!inExpose && !inGrab) {
qCDebug(QSG_LOG_RENDERLOOP, QSG_RT_PAD, "- sync complete, waking Gui");
waitCondition.wakeOne();
@@ -756,13 +761,11 @@ void QSGRenderThread::syncAndRender(QImage *grabImage)
QCoreApplication::postEvent(window, new QEvent(QEvent::Type(QQuickWindowPrivate::FullUpdateRequest)));
// Before returning we need to ensure the same wake up logic that
// would have happened if beginFrame() had suceeded.
- if (exposeRequested) {
+ if (syncRequested && !grabRequested) {
+ // Lock like sync() would do. Note that exposeRequested always includes syncRequested.
qCDebug(QSG_LOG_RENDERLOOP, QSG_RT_PAD, "- bailing out due to failed beginFrame, wake Gui");
- waitCondition.wakeOne();
- mutex.unlock();
- } else if (syncRequested && !grabRequested) {
- qCDebug(QSG_LOG_RENDERLOOP, QSG_RT_PAD, "- bailing out due to failed beginFrame, wake Gui like sync would do");
mutex.lock();
+ // Go ahead with waking because we will return right after this.
waitCondition.wakeOne();
mutex.unlock();
}
@@ -885,7 +888,8 @@ void QSGRenderThread::syncAndRender(QImage *grabImage)
// has started rendering with a bad window, causing makeCurrent to
// fail or if the window has a bad size.
if (exposeRequested) {
- qCDebug(QSG_LOG_RENDERLOOP, QSG_RT_PAD, "- wake Gui after initial expose");
+ // With expose sync() did not wake gui, do it now.
+ qCDebug(QSG_LOG_RENDERLOOP, QSG_RT_PAD, "- wake Gui after expose");
waitCondition.wakeOne();
mutex.unlock();
}