diff options
author | Charles Yin <charles.yin@nokia.com> | 2012-05-16 16:05:06 +1000 |
---|---|---|
committer | Qt by Nokia <qt-info@nokia.com> | 2012-05-17 01:13:28 +0200 |
commit | a03290bd7e988294ec8167dc17865bb94b478f7b (patch) | |
tree | 12870b03e7b1d0bf3008c92c4438760d61a56250 /src/quick/scenegraph | |
parent | b8f732a65ef95406780d43ba2c0245728e342347 (diff) |
Only genereate new texture if texture id is 0
Otherwise a new texture would be created for accessing textureId()
function everytime and even worse thing is these textures will never
been deleted and eventually cause gl out of memory.
Change-Id: I349fcf15b5aeabbd9420a8dd645e0fdcc1d256bf
Reviewed-by: Glenn Watson <glenn.watson@nokia.com>
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r-- | src/quick/scenegraph/util/qsgtexture.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp index 69ae31758b..a380d6ecb2 100644 --- a/src/quick/scenegraph/util/qsgtexture.cpp +++ b/src/quick/scenegraph/util/qsgtexture.cpp @@ -499,7 +499,7 @@ int QSGPlainTexture::textureId() const // The actual texture and id will be updated/deleted in a later bind() // or ~QSGPlainTexture so just keep it minimal here. return 0; - } else { + } else if (m_texture_id == 0){ // Generate a texture id for use later and return it. glGenTextures(1, &const_cast<QSGPlainTexture *>(this)->m_texture_id); return m_texture_id; |