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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-11-25 21:36:23 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-12-16 17:24:14 +0100
commitb2cd9c9675e4345a0d0cd91d18dde9209fcf8048 (patch)
tree7c1340562f8113173273681c1c18522701bb1d8c /src/quick/scenegraph
parent8200c7500f5d1b7bf83742df903fea3f52e50fbf (diff)
Share pipeline state objects between layer renderers
...as long as the renderpass descriptors are compatible. Relies on the new QRhiRenderPassDescriptor::isCompatible() function. In the nodetypes_ng manual test this brings down the number of pipelines created from 16 to 8 in the layer test scene (because most layers use the same materials there, so many pipelines can be reused between them - previously this was prevented by the comparison-by-pointer for the QRhiRenderPassDescriptors). Additionally, any application with more than one layer (Item.layer enabled or ShaderEffect) in the scene will benefit from this. Task-number: QTBUG-80318 Change-Id: Id7437a3baac31891a231643d4787da7186ac107e Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp23
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h109
2 files changed, 69 insertions, 63 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index add1f3d235..4f911420ce 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -383,6 +383,9 @@ void ShaderManager::invalidated()
qDeleteAll(srbCache);
srbCache.clear();
+
+ qDeleteAll(pipelineCache);
+ pipelineCache.clear();
}
void ShaderManager::clearCachedRendererData()
@@ -1107,13 +1110,9 @@ void Renderer::destroyGraphicsResources()
// are going to destroy.
m_shaderManager->clearCachedRendererData();
- qDeleteAll(m_pipelines);
qDeleteAll(m_samplers);
-
m_stencilClipCommon.reset();
-
delete m_dummyTexture;
-
m_visualizer->releaseResources();
}
@@ -1123,7 +1122,6 @@ void Renderer::releaseCachedResources()
destroyGraphicsResources();
- m_pipelines.clear();
m_samplers.clear();
m_dummyTexture = nullptr;
@@ -3241,15 +3239,17 @@ static inline bool needsBlendConstant(QRhiGraphicsPipeline::BlendFactor f)
bool Renderer::ensurePipelineState(Element *e, const ShaderManager::Shader *sms) // RHI only, [prepare step]
{
- // In unmerged batches the srbs in the elements are all compatible layout-wise.
+ // In unmerged batches the srbs in the elements are all compatible
+ // layout-wise. Note the key's == and qHash implementations: the rp desc and
+ // srb are tested for (layout) compatibility, not pointer equality.
const GraphicsPipelineStateKey k { m_gstate, sms, renderPassDescriptor(), e->srb };
// Note: dynamic state (viewport rect, scissor rect, stencil ref, blend
// constant) is never a part of GraphicsState/QRhiGraphicsPipeline.
// See if there is an existing, matching pipeline state object.
- auto it = m_pipelines.constFind(k);
- if (it != m_pipelines.constEnd()) {
+ auto it = m_shaderManager->pipelineCache.constFind(k);
+ if (it != m_shaderManager->pipelineCache.constEnd()) {
e->ps = *it;
return true;
}
@@ -3306,7 +3306,7 @@ bool Renderer::ensurePipelineState(Element *e, const ShaderManager::Shader *sms)
return false;
}
- m_pipelines.insert(k, ps);
+ m_shaderManager->pipelineCache.insert(k, ps);
e->ps = ps;
return true;
}
@@ -4647,7 +4647,7 @@ bool operator==(const GraphicsPipelineStateKey &a, const GraphicsPipelineStateKe
{
return a.state == b.state
&& a.sms->programRhi.program == b.sms->programRhi.program
- && a.rpDesc == b.rpDesc
+ && a.compatibleRenderPassDescriptor->isCompatible(b.compatibleRenderPassDescriptor)
&& a.layoutCompatibleSrb->isLayoutCompatible(b.layoutCompatibleSrb);
}
@@ -4658,7 +4658,8 @@ bool operator!=(const GraphicsPipelineStateKey &a, const GraphicsPipelineStateKe
uint qHash(const GraphicsPipelineStateKey &k, uint seed) Q_DECL_NOTHROW
{
- return qHash(k.state, seed) + qHash(k.sms->programRhi.program, seed) + qHash(k.rpDesc, seed);
+ // no srb and rp included due to their special comparison semantics and lack of hash keys
+ return qHash(k.state, seed) + qHash(k.sms->programRhi.program, seed);
}
Visualizer::Visualizer(Renderer *renderer)
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
index 297df2232a..878b63fc8c 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
@@ -626,27 +626,65 @@ private:
QMatrix4x4 m_identityMatrix;
};
+struct GraphicsState
+{
+ bool depthTest = false;
+ bool depthWrite = false;
+ QRhiGraphicsPipeline::CompareOp depthFunc = QRhiGraphicsPipeline::Less;
+ bool blending = false;
+ QRhiGraphicsPipeline::BlendFactor srcColor = QRhiGraphicsPipeline::One;
+ QRhiGraphicsPipeline::BlendFactor dstColor = QRhiGraphicsPipeline::OneMinusSrcAlpha;
+ QRhiGraphicsPipeline::ColorMask colorWrite = QRhiGraphicsPipeline::ColorMask(0xF);
+ QRhiGraphicsPipeline::CullMode cullMode = QRhiGraphicsPipeline::None;
+ bool usesScissor = false;
+ bool stencilTest = false;
+ int sampleCount = 1;
+ QSGGeometry::DrawingMode drawMode = QSGGeometry::DrawTriangles;
+ float lineWidth = 1.0f;
+};
+
+bool operator==(const GraphicsState &a, const GraphicsState &b) Q_DECL_NOTHROW;
+bool operator!=(const GraphicsState &a, const GraphicsState &b) Q_DECL_NOTHROW;
+uint qHash(const GraphicsState &s, uint seed = 0) Q_DECL_NOTHROW;
+
+struct ShaderManagerShader;
+
+struct GraphicsPipelineStateKey
+{
+ GraphicsState state;
+ const ShaderManagerShader *sms;
+ const QRhiRenderPassDescriptor *compatibleRenderPassDescriptor;
+ const QRhiShaderResourceBindings *layoutCompatibleSrb;
+};
+
+bool operator==(const GraphicsPipelineStateKey &a, const GraphicsPipelineStateKey &b) Q_DECL_NOTHROW;
+bool operator!=(const GraphicsPipelineStateKey &a, const GraphicsPipelineStateKey &b) Q_DECL_NOTHROW;
+uint qHash(const GraphicsPipelineStateKey &k, uint seed = 0) Q_DECL_NOTHROW;
+
+struct ShaderManagerShader
+{
+ ~ShaderManagerShader() {
+ delete programRhi.program;
+ delete programGL.program;
+ }
+ struct {
+ QSGMaterialShader *program = nullptr;
+ int pos_order;
+ } programGL;
+ struct {
+ QSGMaterialRhiShader *program = nullptr;
+ QRhiVertexInputLayout inputLayout;
+ QVarLengthArray<QRhiGraphicsShaderStage, 2> shaderStages;
+ } programRhi;
+
+ float lastOpacity;
+};
+
class ShaderManager : public QObject
{
Q_OBJECT
public:
- struct Shader {
- ~Shader() {
- delete programRhi.program;
- delete programGL.program;
- }
- struct {
- QSGMaterialShader *program = nullptr;
- int pos_order;
- } programGL;
- struct {
- QSGMaterialRhiShader *program = nullptr;
- QRhiVertexInputLayout inputLayout;
- QVarLengthArray<QRhiGraphicsShaderStage, 2> shaderStages;
- } programRhi;
-
- float lastOpacity;
- };
+ using Shader = ShaderManagerShader;
ShaderManager(QSGDefaultRenderContext *ctx) : blitProgram(nullptr), context(ctx) { }
~ShaderManager() {
@@ -657,9 +695,10 @@ public:
void clearCachedRendererData();
using ShaderResourceBindingList = QVarLengthArray<QRhiShaderResourceBinding, 8>;
-
QRhiShaderResourceBindings *srb(const ShaderResourceBindingList &bindings);
+ QHash<GraphicsPipelineStateKey, QRhiGraphicsPipeline *> pipelineCache;
+
public Q_SLOTS:
void invalidated();
@@ -677,39 +716,6 @@ private:
QHash<ShaderResourceBindingList, QRhiShaderResourceBindings *> srbCache;
};
-struct GraphicsState
-{
- bool depthTest = false;
- bool depthWrite = false;
- QRhiGraphicsPipeline::CompareOp depthFunc = QRhiGraphicsPipeline::Less;
- bool blending = false;
- QRhiGraphicsPipeline::BlendFactor srcColor = QRhiGraphicsPipeline::One;
- QRhiGraphicsPipeline::BlendFactor dstColor = QRhiGraphicsPipeline::OneMinusSrcAlpha;
- QRhiGraphicsPipeline::ColorMask colorWrite = QRhiGraphicsPipeline::ColorMask(0xF);
- QRhiGraphicsPipeline::CullMode cullMode = QRhiGraphicsPipeline::None;
- bool usesScissor = false;
- bool stencilTest = false;
- int sampleCount = 1;
- QSGGeometry::DrawingMode drawMode = QSGGeometry::DrawTriangles;
- float lineWidth = 1.0f;
-};
-
-bool operator==(const GraphicsState &a, const GraphicsState &b) Q_DECL_NOTHROW;
-bool operator!=(const GraphicsState &a, const GraphicsState &b) Q_DECL_NOTHROW;
-uint qHash(const GraphicsState &s, uint seed = 0) Q_DECL_NOTHROW;
-
-struct GraphicsPipelineStateKey
-{
- GraphicsState state;
- const ShaderManager::Shader *sms;
- const QRhiRenderPassDescriptor *rpDesc;
- const QRhiShaderResourceBindings *layoutCompatibleSrb;
-};
-
-bool operator==(const GraphicsPipelineStateKey &a, const GraphicsPipelineStateKey &b) Q_DECL_NOTHROW;
-bool operator!=(const GraphicsPipelineStateKey &a, const GraphicsPipelineStateKey &b) Q_DECL_NOTHROW;
-uint qHash(const GraphicsPipelineStateKey &k, uint seed = 0) Q_DECL_NOTHROW;
-
struct RenderPassState
{
QRhiViewport viewport;
@@ -903,7 +909,6 @@ private:
GraphicsState m_gstate;
RenderPassState m_pstate;
QStack<GraphicsState> m_gstateStack;
- QHash<GraphicsPipelineStateKey, QRhiGraphicsPipeline *> m_pipelines;
QHash<QSGSamplerDescription, QRhiSampler *> m_samplers;
QRhiTexture *m_dummyTexture = nullptr;