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authorAlan Alpert <alan.alpert@nokia.com>2012-07-11 17:32:16 +1000
committerQt by Nokia <qt-info@nokia.com>2012-07-17 07:26:15 +0200
commitfeb996e3ab44e68082c97102556ea396f5df3f44 (patch)
tree7613a8a4eaf5a8e0fb2801e9d0d9d1869524c348 /src/quick/scenegraph
parent68bbdacd2d5a6fa02f085a996411fb2b71875174 (diff)
QQuickCanvas renames
QQuickCanvas is now called QQuickWindow QQuickCanvas::rootItem is now QQuickWindow::contentItem QQuickItem::canvas is now QQuickItem::window QQuickItem::ItemChangeData::canvas is also renamed window QQuickCanvas::grabFrameBuffer is now QQuickWindow::grabWindow The functions related to the color property have dropped the clear from their names. The first three changes have interim compatibility measures in place to ease the transition. Change-Id: Id34e29546a22a74a7ae2ad90ee3a8def6fc541d2 Reviewed-by: Martin Jones <martin.jones@nokia.com>
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r--src/quick/scenegraph/qsgcontext.cpp4
-rw-r--r--src/quick/scenegraph/qsgcontext_p.h4
-rw-r--r--src/quick/scenegraph/qsgshareddistancefieldglyphcache.cpp10
-rw-r--r--src/quick/scenegraph/util/qsgtexture.cpp2
4 files changed, 10 insertions, 10 deletions
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp
index 47cc6670f2..ed6a75d669 100644
--- a/src/quick/scenegraph/qsgcontext.cpp
+++ b/src/quick/scenegraph/qsgcontext.cpp
@@ -190,7 +190,7 @@ void QSGContext::invalidate()
}
-QSGTexture *QSGContext::textureForFactory(QQuickTextureFactory *factory, QQuickCanvas *canvas)
+QSGTexture *QSGContext::textureForFactory(QQuickTextureFactory *factory, QQuickWindow *window)
{
Q_D(QSGContext);
if (!factory)
@@ -202,7 +202,7 @@ QSGTexture *QSGContext::textureForFactory(QQuickTextureFactory *factory, QQuickC
if (QQuickDefaultTextureFactory *dtf = qobject_cast<QQuickDefaultTextureFactory *>(factory))
texture = createTexture(dtf->image());
else
- texture = factory->createTexture(canvas);
+ texture = factory->createTexture(window);
d->textures.insert(factory, texture);
connect(factory, SIGNAL(destroyed(QObject *)), this, SLOT(textureFactoryDestroyed(QObject *)), Qt::DirectConnection);
}
diff --git a/src/quick/scenegraph/qsgcontext_p.h b/src/quick/scenegraph/qsgcontext_p.h
index a2495a8029..99fbdd2300 100644
--- a/src/quick/scenegraph/qsgcontext_p.h
+++ b/src/quick/scenegraph/qsgcontext_p.h
@@ -65,7 +65,7 @@ class QSGImageNode;
class QSGGlyphNode;
class QSGRenderer;
class QSGDistanceFieldGlyphCache;
-class QQuickCanvas;
+class QQuickWindow;
class QSGTexture;
class QSGMaterial;
class QSGMaterialShader;
@@ -111,7 +111,7 @@ public:
virtual QSurfaceFormat defaultSurfaceFormat() const;
- QSGTexture *textureForFactory(QQuickTextureFactory *factory, QQuickCanvas *canvas);
+ QSGTexture *textureForFactory(QQuickTextureFactory *factory, QQuickWindow *window);
static QSGContext *createDefaultContext();
diff --git a/src/quick/scenegraph/qsgshareddistancefieldglyphcache.cpp b/src/quick/scenegraph/qsgshareddistancefieldglyphcache.cpp
index e6bd529d52..dcbff84264 100644
--- a/src/quick/scenegraph/qsgshareddistancefieldglyphcache.cpp
+++ b/src/quick/scenegraph/qsgshareddistancefieldglyphcache.cpp
@@ -54,7 +54,7 @@
#include <qpa/qplatformsharedgraphicscache.h>
-#include <QtQuick/qquickcanvas.h>
+#include <QtQuick/qquickwindow.h>
// #define QSGSHAREDDISTANCEFIELDGLYPHCACHE_DEBUG
@@ -228,12 +228,12 @@ QSGSharedDistanceFieldGlyphCache::QSGSharedDistanceFieldGlyphCache(const QByteAr
this, SLOT(reportItemsInvalidated(QByteArray,QVector<quint32>)),
Qt::DirectConnection);
- QQuickCanvas *canvas = static_cast<QQuickCanvas *>(c->surface());
- Q_ASSERT(canvas != 0);
+ QQuickWindow *window = static_cast<QQuickWindow *>(c->surface());
+ Q_ASSERT(window != 0);
- connect(canvas, SIGNAL(beforeSynchronizing()), this, SLOT(sceneGraphUpdateStarted()),
+ connect(window, SIGNAL(beforeSynchronizing()), this, SLOT(sceneGraphUpdateStarted()),
Qt::DirectConnection);
- connect(canvas, SIGNAL(beforeRendering()), this, SLOT(sceneGraphUpdateDone()),
+ connect(window, SIGNAL(beforeRendering()), this, SLOT(sceneGraphUpdateDone()),
Qt::DirectConnection);
}
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp
index c3f15cc568..facf077cd1 100644
--- a/src/quick/scenegraph/util/qsgtexture.cpp
+++ b/src/quick/scenegraph/util/qsgtexture.cpp
@@ -191,7 +191,7 @@ static void qt_debug_remove_texture(QSGTexture* texture)
masks. The scene graph backend provides a default implementation
of normal color textures. As the implementation of these may be
hardware specific, they are are constructed via the factory
- function QQuickCanvas::createTextureFromImage().
+ function QQuickWindow::createTextureFromImage().
The texture is a wrapper around an OpenGL texture, which texture
id is given by textureId() and which size in pixels is given by