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authorSérgio Martins <sergio.martins@kdab.com>2015-06-19 17:57:54 +0100
committerSérgio Martins <sergio.martins@kdab.com>2015-06-26 16:50:38 +0000
commit138f24d2b365326fc466018d1a98e0f6b317ef4d (patch)
treed3fac1e7b60400fadfc81cd3eb812a7266034bc9 /src/quick/scenegraph
parentf23d4fafbff44bcb6fb1e259ca1021a4c4326084 (diff)
Fix inefficient usages of qDeleteAll()
No reason to iterate through all items to create a temporary QList we don't need. Change-Id: I3c5388f026ded0290afb9dd35fc7934011c4998d Reviewed-by: Marc Mutz <marc.mutz@kdab.com> Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com> Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp4
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h4
-rw-r--r--src/quick/scenegraph/qsgcontext.cpp2
3 files changed, 5 insertions, 5 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index 81e72b7946..f49fedbbf6 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -198,9 +198,9 @@ ShaderManager::Shader *ShaderManager::prepareMaterialNoRewrite(QSGMaterial *mate
void ShaderManager::invalidated()
{
- qDeleteAll(stockShaders.values());
+ qDeleteAll(stockShaders);
stockShaders.clear();
- qDeleteAll(rewrittenShaders.values());
+ qDeleteAll(rewrittenShaders);
rewrittenShaders.clear();
delete blitProgram;
blitProgram = 0;
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
index 8364ce455f..c7b5f73688 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
@@ -512,8 +512,8 @@ public:
ShaderManager(QSGRenderContext *ctx) : blitProgram(0), visualizeProgram(0), context(ctx) { }
~ShaderManager() {
- qDeleteAll(rewrittenShaders.values());
- qDeleteAll(stockShaders.values());
+ qDeleteAll(rewrittenShaders);
+ qDeleteAll(stockShaders);
}
public Q_SLOTS:
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp
index ef31151691..d3879d2958 100644
--- a/src/quick/scenegraph/qsgcontext.cpp
+++ b/src/quick/scenegraph/qsgcontext.cpp
@@ -644,7 +644,7 @@ void QSGRenderContext::invalidate()
qDeleteAll(m_texturesToDelete);
m_texturesToDelete.clear();
- qDeleteAll(m_textures.values());
+ qDeleteAll(m_textures);
m_textures.clear();
/* The cleanup of the atlas textures is a bit intriguing.