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authorMitch Curtis <mitch.curtis@theqtcompany.com>2015-07-27 12:57:19 +0200
committerMitch Curtis <mitch.curtis@theqtcompany.com>2015-07-28 13:15:55 +0000
commit4f7d58c9eb3e6bdf5b7e1d3737066fc0b60d8196 (patch)
tree92f7389b0f610c5e7dfa5f7c99b64bdc73803e9e /src/quick/scenegraph
parent6d040b2f5e028dbe9efe066bb3f0cf96ad46dcdb (diff)
Fix typo in QSGGeometryNode documentation.
Change-Id: I0138aa116abdf890060e868fb95e866db1c7a398 Reviewed-by: Venugopal Shivashankar <venugopal.shivashankar@digia.com>
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgnode.cpp b/src/quick/scenegraph/coreapi/qsgnode.cpp
index 71f4f62db9..51f3976ed9 100644
--- a/src/quick/scenegraph/coreapi/qsgnode.cpp
+++ b/src/quick/scenegraph/coreapi/qsgnode.cpp
@@ -806,7 +806,7 @@ void QSGBasicGeometryNode::setGeometry(QSGGeometry *geometry)
the vertices and their structure, to be drawn. The Material defines how the shape is
filled.
- The following is a code snipped illustrating how to create a red
+ The following is a code snippet illustrating how to create a red
line using a QSGGeometryNode:
\code
QSGGeometry *geometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), 2);