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authorMichael Brasser <michael.brasser@live.com>2015-11-11 11:06:25 -0600
committerMichael Brasser <michael.brasser@live.com>2015-11-13 22:04:50 +0000
commita57d3db9bb2a3d9c24bcc8e63fb59a3a3140c5ae (patch)
treee6825c2f797f443e34e7ef7e0e3674c9bf5ace37 /src/quick/scenegraph
parent2b779fbd25aaf09897ee2cdc4edffd12a980420b (diff)
Ensure we call updateTexture for all dynamic textures.
Change-Id: I888dc4b1dbc49deeb13f967b0da34cd2273f1680 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r--src/quick/scenegraph/qsgdefaultimagenode.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/qsgdefaultimagenode.cpp b/src/quick/scenegraph/qsgdefaultimagenode.cpp
index db79804908..0591d0fe2f 100644
--- a/src/quick/scenegraph/qsgdefaultimagenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultimagenode.cpp
@@ -284,7 +284,7 @@ void QSGDefaultImageNode::update()
void QSGDefaultImageNode::preprocess()
{
bool doDirty = false;
- QSGLayer *t = qobject_cast<QSGLayer *>(m_material.texture());
+ QSGDynamicTexture *t = qobject_cast<QSGDynamicTexture *>(m_material.texture());
if (t) {
doDirty = t->updateTexture();
updateGeometry();